OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Rangerh on April 26, 2022, 05:17:04 pm

Title: [minimod] Force bughunt turn 15
Post by: Rangerh on April 26, 2022, 05:17:04 pm
This is the XCom Files version of this OXCE minimod :
https://openxcom.org/forum/index.php/topic,7657.0.html

Basically it forces the bug hunt to always trigger exactly at turn 15  regardless of additional conditions that would either delay it or prevent it to trigger.
(you can easily edit this exact amount of turns for your own taste in the file bughunt_turn15_XComFiles.rul )

To install, download the attached files
Then extract the folder named :
bughunt_turn15_XComFiles

And drop this folder into your
...\OpenXComDirectory\user\mods\

Then in Xcom Files main menu, go to Mods and set "BugHunt Turn 15 XComFiles" to YES to enable it
(should be compatible with every future and old version of XCom Files)
Title: Re: [minimod] Force bughunt turn 15
Post by: CaptainVietnam on May 07, 2022, 03:24:44 am
Nice mini mod

I edited it a bit and made it active after 30 turns like in xenonauts. Trying to find that last enemy on the map for +50 was rather annoying.
Title: Re: [minimod] Force bughunt turn 15
Post by: AndyFox on June 22, 2022, 05:52:30 am
Thanks a lot for the useful mod, which was discussed here — https://openxcom.org/forum/index.php/topic,10618.0.html
Title: Re: [minimod] Force bughunt turn 15
Post by: Solarius Scorch on June 23, 2022, 01:36:30 pm
Frankly, after dozens upon dozens of missions, I have only encountered an impossible to find alien... twice, maybe?

Enforcing the 15th turn bughunt completely trivialises the game and promotes sitting around in your craft until you the god mode starts. Do as you wish, it's your PC and your playing experience, but I recommend using this mod only if you're actually stuck.