OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: Kronos913 on April 06, 2022, 07:31:42 pm
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Review of the modification:
The most tiring missions are "unidentified animal found", "zombie invasion", "monster found in the sea" and the like. There is no benefit for development, at the same time they take a lot of real time.
Question: is it possible to edit the mod to reduce the number of such missions?
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Sure, you can play around with their missionScripts entries. The easiest way is to decrease executionOdds to 1 (it's in percentage).
I enjoy them though, they're relaxing.
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Sure, you can play around with their missionScripts entries. The easiest way is to decrease executionOdds to 1 (it's in percentage).
I enjoy them though, they're relaxing.
In the original game (if there is no critical need for some kind of trophy), I try to shoot down UFOs over the sea.
Because, often ground missions take a lot of real time... If it does not help in research, then it is better to figure out how to avoid it without penalty
https://thexcomfileswiki.github.io/xpedia_ru.html#MAIN
And another question: is this a russian site? Because, there is no access to it since the beginning of the war
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In the original game (if there is no critical need for some kind of trophy), I try to shoot down UFOs over the sea.
Because, often ground missions take a lot of real time... If it does not help in research, then it is better to figure out how to avoid it without penalty
Sure, it's understandable. I was just justifying why they're there.
https://thexcomfileswiki.github.io/xpedia_ru.html#MAIN
And another question: is this a russian site? Because, there is no access to it since the beginning of the war
I have no idea... I'll try reaching the admin.
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It say it was moved, see base url https://thexcomfileswiki.github.io/
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Shit, I thought it was the new one...