OpenXcom Forum
OpenXcom Forks => OXCE Bugs => OpenXcom Extended (OXCE) => OXCE Bugs FIXED => Topic started by: Sentinel on February 25, 2022, 10:28:44 pm
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OXCE 7.5.3 on PC
Went to Hit a Sectoid to the back of the head with the laser rifle, was under the impression that a Hit does STUN damage.
He dropped like a tonne of bricks but upon walking over the body, it said "corpse". Is this a bug?
His health would have been about 30 iirc, and the Hit damage is what 50 or 60? What is the Damage type exactly?
PS. I do have Alien Bleeding turned ON, not sure if that has an impact?
Could we make Hits do Stun damage?
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Dear Sentinel,
let me act as Captain Obvivious ...
As I understand the OpenXcom project is trying to replicate the original game, and this also applies to damage / stun mechanics.
was under the impression that a Hit does STUN damage.
Conventional weapons will sometimes inflict a small amount of stun damage on both X-COM and alien units, along with a lot of normal damage (c) Ufopaedia (https://www.ufopaedia.org/index.php/Stun)
His health would have been about 30 iirc, and the Hit damage is what 50 or 60? What is the Damage type exactly?
Laser Rifle able to deal 0 - 120 damage to Sectoid, so everything is right.
Please, check Ufopaedia materials (https://www.ufopaedia.org/index.php/Damage)for details.
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As I understand the OpenXcom project is trying to replicate the original game, and this also applies to damage / stun mechanics.
He's talking about the "melee hit" with a rifle, which didn't exist in the (unmodded) original.
And the answer to the question depends on the mod used, every mod can do it differently.
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Meridian,
So if I'm playing unmodded OXCE, so all I've tweaked is Gun Melee, does that then mean that there is still a minute chance somhow that a Hit can still be fatal, but mostly is should act as a stun?
Cheers.
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Hi,
the "UFOextender: Gun Melee" mod for OpenXcom doesn't have any melee damage type defined, so it takes the default melee damage type.
Unfortunately, the melee damage type defaults are different in OXC (6 DT_STUN) and OXCE (7 DT_MELEE), so you get different results at the end.
I will fix that in the next OXCE release and make the mod do 100% stun damage.
M.
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Ahh I see.
Thank you so much man, that would be awesome.
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Hi,
the "UFOextender: Gun Melee" mod for OpenXcom doesn't have any melee damage type defined, so it takes the default melee damage type.
Unfortunately, the melee damage type defaults are different in OXC (6 DT_STUN) and OXCE (7 DT_MELEE), so you get different results at the end.
I will fix that in the next OXCE release and make the mod do 100% stun damage.
M.
Question if this do not break OXCE mods, some could use our default.
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Question if this do not break OXCE mods, some could use our default.
I don't want to change any (c++) code.
I will just update the two mods: "UFOextender: Gun Melee" and "UFOextender: Gun Melee TFTD"
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Right, this is correct solution.
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Fixed.