OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: The Martian on December 14, 2021, 06:37:53 pm
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I just noticed that weapons that had previously been leaving vapor trails are no longer doing so in TFTD.
(https://openxcom.org/forum/index.php?action=dlattach;topic=10278.0;attach=55396)
I'm sure this was working earlier, but I think I've updated OXCE since then. Unfortunately I only just noticed the lack of vapor trails so I can't pin down when exactly it stopped working.
I'm running the linux version of OXCE V7.1.4 (v2021-10-24)
Here is some example code that isn't producing vapor:
items:
# [=] Debug Weapon for testing vapor trails [=]
- type: STR_DEBUG_TEST_WEAPON
size: 0.1
costSell: 20000
weight: 7
bigSprite: 1
floorSprite: 1
handSprite: 0
bulletSprite: 5
fireSound: 1
hitSound: 31
hitAnimation: 46
power: 1
damageType: 4
accuracyAuto: 28
accuracyAimed: 68
tuAuto: 1
tuAimed: 1
clipSize: -1
battleType: 1
invWidth: 1
invHeight: 3
vaporColor: 0
vaporDensity: 50 # At density 50 'something' should be visible
vaporProbability: 100 # 100% of the time a trail should be created.
Is this happening to anyone else or is it just on my end?
For convenience I've attached an example mod to this post:
Test Vapor Mod.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=10278.0;attach=55395)
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I've done a bit more testing and confirmed that vapor trails work in X-Com: UFO Defense, only X-COM: Terror From the Deep seems to be effected.
(https://openxcom.org/forum/index.php?action=dlattach;topic=10278.0;attach=55398) (https://openxcom.org/forum/index.php?action=dlattach;topic=10278.0;attach=55400)
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The vaporColor indices are mod-specific since OXCE 7.1, not global anymore.
If you want to use a vapor color from a parent mod, you need to specify it explicitly, for example:
vaporColor: { mod: xcom2, index: 0 }
instead of
vaporColor: 0
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Thank you. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)