startingConditions: - type: STR_ENVIRO_URBANWAR armorTransformations: STR_MEKANOIDBOTE_ARMOR: STR_MEKANOIDBOTERADIATION_ARMOR environmentalConditions: STR_FRIENDLY: chancePerTurn: 5 firstTurn: 1 # first turn to apply damage lastTurn: 1000 # last turn to apply damage message: "STR_RADIACTIVITY" color: 29 weaponOrAmmo: "STR_DESTRUCTOR_GUN_CLIP" side: -1 bodyPart: -1 terrains: - name: URBANWAR mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - STR_SAIGA_SOLDIER - STR_ABSORBER_SPAWN_SOLDIER - STR_ABSORBERB_SPAWN_SOLDIER - STR_PETROMORPH_SOLDIER - STR_LUMINARY_TERRORIST - STR_INSECTMORPH_TERRORIST - STR_PILGRIMZONE_SOLDIER script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 items: Moonstone: - [6, 5, 0] - [4, 5, 0] - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 items: Moonstone: - [3, 6, 0] - [3, 6, 0] - [7, 1, 0] - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 items: Moonstone: - [2, 7, 0] - [3, 2, 0] - [6, 2, 0] - [9, 8, 0] - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 items: randomizedItems: - position: [9, 9, 1] amount: 1 itemList: [Scrap Metal, Skull, Steel, Old statues, STR_SOMA, STR_ABANDONED_MACHINERYD, STR_ABANDONED_MACHINERYG, STR_ABANDONEDB_VEHICLE] - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 items: Moonstone: - [4, 8, 0] - [6, 1, 0] - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 items: Moonstone: - [3, 2, 0] - [8, 5, 0] - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 items: Moonstone: - [7, 8, 0] - [6, 2, 0] - [0, 2, 0] - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 items: Moonstone: - [7, 7, 0] - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 - name: MADURBAN10 width: 10 length: 10 - name: MADURBAN11 width: 20 length: 20 - name: MADURBAN12 width: 20 length: 20 - name: MADURBAN13 width: 20 length: 20 - name: MADURBAN19 width: 10 length: 10 - name: MADURBAN20 width: 10 length: 10 - name: MADURBAN21 width: 10 length: 10 - name: MADURBAN22 width: 10 length: 10 - name: MADURBAN23 width: 10 length: 10 - name: MADURBAN24 width: 10 length: 10 - name: MADURBAN25 width: 10 length: 10 - name: MADURBAN26 width: 10 length: 10 - name: MADURBAN27 width: 20 length: 20 - name: MADURBAN28 width: 20 length: 20 - name: MADURBAN29 width: 20 length: 20 - name: MADURBAN30 width: 20 length: 20 - name: MADURBAN31 width: 20 length: 20 - name: MADURBAN32 width: 20 length: 20 - name: MADURBAN33 width: 20 length: 20 - name: MADURBAN34 width: 20 length: 20 - name: MADURBAN35 width: 20 length: 20 - name: MADURBAN36 width: 10 length: 10 - name: MADURBAN37 width: 10 length: 10 - name: MADURBAN38 width: 10 length: 10 - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 alienRaces: - id: STR_SAIGA members: - STR_SAIGA_SOLDIER - STR_SAIGA_SOLDIER - STR_ABSORBER_SPAWN_SOLDIER - STR_ABSORBERB_SPAWN_SOLDIER - STR_PETROMORPH_SOLDIER - STR_PETROMORPH_SOLDIER - STR_LUMINARY_TERRORIST - STR_INSECTMORPH_TERRORIST - id: STR_IRREGULART34 members: - STR_IRREGULAR_SOLDIER - STR_FREECYBORG_SOLDIER - STR_SAIGA_SOLDIER - STR_PETROMORPH_SOLDIER - STR_LUMINARY_TERRORIST - STR_INSECTMORPH_TERRORIST - STR_NUKEADICT_SOLDIER - STR_T34TANK_TERRORIST - id: STR_IRREGULARADAPTEDCAR members: - STR_IRREGULAR_SOLDIER - STR_IRREGULAR_SOLDIER - STR_ABSORBER_SPAWN_SOLDIER - STR_ABSORBERB_SPAWN_SOLDIER - STR_PETROMORPH_SOLDIER - STR_EXILED_SOLDIER - STR_ADAPTEDCAR_TERRORIST - STR_ADAPTEDCAR_TERRORIST - id: STR_GOVBTZONESQUADRON members: - STR_GOVBT_SOLDIER - STR_GOVBT_SOLDIER - STR_SAIGA_SOLDIER - STR_LUMINARY_TERRORIST - STR_INFILTRATORAGENT_SOLDIER - STR_HUMVEERL_TERRORIST - STR_SHOCKTROOPER_SOLDIER - STR_INDUSTRIALMECH_TERRORIST - id: STR_ZONEFACTIONTROOPS members: - STR_IRREGULAR_SOLDIER - STR_IRREGULAR_SOLDIER - STR_IRREGULAR_SOLDIER - STR_MACHINEGUNTEAM_TERRORIST - STR_SAIGA_SOLDIER - STR_LUMINARY_TERRORIST - STR_T72TANK_TERRORIST - STR_BTR80_TERRORIST items: - type: STR_SAIGA_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_SAIGA_CORPSE recover: true size: 0.4 costSell: 20000 weight: 40 bigSprite: 110 floorSprite: 112 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: SAIGA_WEAPON weight: 3 bigSprite: -1 meleeSound: 49 clipSize: -1 damageType: 7 accuracyMelee: 50 tuMelee: 15 battleType: 3 invWidth: 2 invHeight: 3 skillApplied: true strengthApplied: true fixedWeapon: true recover: false units: - type: STR_SAIGA_SOLDIER race: STR_SAIGA rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 80 health: 40 bravery: 70 reactions: 70 firing: 48 throwing: 50 strength: 55 psiStrength: 25 psiSkill: 0 melee: 80 armor: SAIGA_ARMOR meleeWeapon: STR_JAWSAL standHeight: 21 kneelHeight: 16 value: 20 deathSound: 6 intelligence: 7 aggression: 3 energyRecovery: 50 armors: - type: SAIGA_ARMOR spriteSheet: SAIGA.PCK corpseBattle: - STR_SAIGA_CORPSE frontArmor: 100 sideArmor: 90 rearArmor: 80 underArmor: 70 drawingRoutine: 4 movementType: 0 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] research: - name: STR_SAIGA_CORPSE cost: 500 points: 10 lookup: STR_SAIGA_AUTOPSY needItem: true destroyItem: true - name: STR_SAIGA_SOLDIER cost: 500 points: 10 lookup: STR_SAIGA needItem: true destroyItem: true ufopaedia: - id: STR_SAIGA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SAIGA image_id: SAIGA.SPK text: The Saugas are residents of urban areas devastated by atomic bombs, which throw at the beginning of the war, in a desperate attempt to stop the enemy. Originally they were human, but the radiation, has made them fierce and rabid mutants, which hardly remember what they were, but enough, to blame us, and the "blood trees" as they called the mushroom clouds of their misery. The saugas rarely leave their devastated holes, although any being or creature sauga, invading their domains, are at high risk of never returning. text_width: 170 - id: STR_SAIGA_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_SAIGA_AUTOPSY text: They were once human, but little, if anything, is left of the original heritage. The Saugas, present such a brutal anatomy as the hostile environment in which they arose. The lungs are burnt both breathing poisoned air, and have quickly adapted to this hostile atmosphere. The skin was replaced by tough and hard scales, which are a sort of natural armor. The brain lost mass, and decreased intelligence, which may be the reason of his violent rages. The musculature is powerful and well developed. The saugas have a limited life expectancy. If an individual is able to reach the decade of life, you may consider a venerable old man. missionScripts: - type: waratomic missionWeights: 0: STR_ATOMIC_MISSION: 100 regionWeights: 0: STR_NORTH_AMERICA: 40 STR_SOUTH_AMERICA: 40 STR_NORTH_AFRICA: 40 STR_SOUTHERN_AFRICA: 40 STR_CENTRAL_ASIA: 40 STR_SOUTH_EAST_ASIA: 40 STR_SIBERIA: 40 STR_AUSTRALASIA: 40 useTable: false startDelay: 15000 randomDelay: 80000 executionOdds: 50 alienMissions: - type: STR_ATOMIC_MISSION objective: 2 spawnZone: 0 raceWeights: 0: STR_SAIGA: 50 STR_GOVBTZONESQUADRON: 10 STR_ZONEFACTIONTROOPS: 10 STR_IRREGULART34: 10 STR_IRREGULARADAPTEDCAR: 20 waves: - ufo: STR_ATOMIC count: 1 trajectory: P7 timer: 100 alienDeployments: - type: STR_ATOMIC startingCondition: STR_ENVIRO_URBANWAR data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - [] - - Old Newspaper - - Old Newspaper - [] - [] - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - Old Newspaper - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - - Old Newspaper - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] width: 60 length: 60 height: 4 civilians: 10 terrains: - URBANWAR alert: STR_ATOMIC_ALERT alertBackground: ATOMIC_ALERT music: - RADIACTIVE briefing: desc: STR_ATOMIC_BRIEFING palette: 1 textOffset: -16 background: ATOMIC_ALERT showTarget: false showCraft: false markerName: STR_ATOMIC_MARKER duration: [4, 10] despawnPenalty: 0 points: 400 extraSprites: - type: ATOMIC_ALERT singleImage: true width: 320 height: 200 files: 0: Resources/Backgrounds/ATOMIC.png - type: BIGOBS.PCK files: 110: Resources/SAIGA/SAIGA_corpse.png - type: FLOOROB.PCK files: 112: Resources/SAIGA/floorob_SAIGA_corpse.png - type: SAIGA.PCK width: 512 height: 720 subX: 32 subY: 40 files: 0: Resources/SAIGA/SAIGA.png - type: SAIGA.SPK singleImage: true width: 320 height: 200 files: 0: Resources/FinalModPack/UfopediaTechPics/SAIGA.png extraStrings: - type: en-US strings: STR_SAIGA: Sauga STR_SAIGA_SOLDIER: Sauga STR_SAIGA_CORPSE: Sauga Corpse STR_SAIGA_AUTOPSY: Sauga Autopsy STR_ATOMIC_BRIEFING: We have located a ruined and shattered city. Radioactivity, and misery, lord it over their streets, in equal parts. Poor and vacillating spectra wander among the ruins. In principle, there is nothing of value here, Commander. Perhaps it would be better to let the poor wretches who barely survive in this hell, but as always, the decision is yours. STR_ATOMIC_MISSION: Exploring Radioactive Area STR_ATOMIC: Exploring Radioactive Area STR_ATOMIC_MARKER: Radioactive Area STR_ATOMIC_ALERT: Exploring Radioactive Area STR_RADIACTIVITY: The radiation is affecting our troops.