items: - type: STR_ELDAR_LIGHT weight: 0 bigSprite: 316 fireSound: [854, 855, 856, 857] power: 20 damageType: 5 accuracyAimed: 90 confAimed: shots: 1 name: STR_LH tuAimed: 50 battleType: 1 damageAlter: #LIGHT RandomType: 2 #TFTD [50% - 150%] ArmorEffectiveness: 0.0 ToArmorPre: 0.0 ToArmor: 0.0 ToHealth: 2.0 ToStun: 0.2 invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 17 blastRadius: 1 explosionHitSound: 864 hitAnimation: 152 twoHanded: false skillApplied: false strengthApplied: false recover: false fixedWeapon: true specialIconSprite: 6 specialUseEmptyHand: false - type: AUX_PROBE #TOME psiAttackName: STR_ANALISE #string id of psi-amp attack name in the pop-up menu. Required to enable special attack. weight: 0 hitSound: 37 battleType: 8 LOSRequired: true tuUse: 5 recover: false fixedWeapon: true specialIconSprite: 5 specialUseEmptyHand: false - type: STR_MFIST #special weight: 0 bigSprite: 224 floorSprite: 111 handSprite: 256 meleeSound: 710 # 710 powerfist miss meleeHitSound: 772 # 772 powerfist hit meleeAnimation: 28 # 28 bolt anitmation power: 100 damageAlter: #DA POWER ArmorEffectiveness: 0.7 ToArmorPre: 0.2 ToHealth: 0.9 damageType: 7 accuracyMelee: 80 battleType: 3 tuMelee: 15 flatRate: true clipSize: -1 battleType: 3 twoHanded: false skillApplied: true strengthApplied: false recover: false fixedWeapon: true specialIconSprite: 4 specialUseEmptyHand: false - type: AUX_SEDUCE tags: ITEM_STUN_ON_LOW_MORALE: 1 confMelee: name: STR_SEDUCE weight: 0 bigSprite: 372 meleeSound: 834 meleeHitSound: 833 meleeAnimation: 52 meleeMissSound: 0 power: 100 damageAlter: RandomType: 3 #3-> Flat [100% - 100%] ToStun: 1.0 ToMorale: 1.0 ArmorEffectiveness: 0.0 #how effective armor is against this damage. Default `0.0` for smoke and stun, `1.0` rest. damageType: 6 accuracyMelee: 110 tuMelee: 15 clipSize: -1 battleType: 3 twoHanded: false invWidth: 2 invHeight: 3 recover: false fixedWeapon: true specialIconSprite: 3 specialUseEmptyHand: false - type: SEDUCE_PSI_WEAPON psiSound: 834 #override `hitSound` when used for MC or Panic attack. psiMissSound: 0 #override `hitMissSound` when used for MC or Panic attack. psiAnimation: 52 #override `meleeAnimation` when used for MC or Panic attack. Use `HIT.PCK` psiMissAnimation: 52 #override `meleeMissAnimation` when MC or Panic attack was unsuccessful. Use `HIT.PCK` hitSound: 833 battleType: 9 tuUse: 25 flatRate: true recover: false - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false LOSRequired: true extended: tags: RuleItem: ITEM_STUN_ON_LOW_MORALE: int scripts: damageUnit: - offset: 1 code: | var ptr RuleItem itemRuleset; var int targetMorale; var int stunOnLowMorale; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag stunOnLowMorale Tag.ITEM_STUN_ON_LOW_MORALE; if eq stunOnLowMorale 0; return; end; unit.getMorale targetMorale; if neq targetMorale 0; set to_stun 0; end; return;