[05-08-2019_13-25-25] [INFO] OpenXcom Version: Extended 5.5 (v2019-05-19) [05-08-2019_13-25-25] [INFO] Platform: Windows 64 bit [05-08-2019_13-25-25] [INFO] Data folder is: [05-08-2019_13-25-25] [INFO] Data search is: [05-08-2019_13-25-25] [INFO] - C:/Users/MSC/Documents/OpenXcom/ [05-08-2019_13-25-25] [INFO] - C:/Users/MSC/Desktop/HARDMODE v0.995/ [05-08-2019_13-25-25] [INFO] User folder is: C:/Users/MSC/Desktop/HARDMODE v0.995/user/ [05-08-2019_13-25-25] [INFO] Config folder is: C:/Users/MSC/Desktop/HARDMODE v0.995/user/ [05-08-2019_13-25-25] [INFO] Options loaded successfully. [05-08-2019_13-25-25] [INFO] SDL initialized successfully. [05-08-2019_13-25-26] [INFO] SDL_mixer initialized successfully. [05-08-2019_13-25-26] [INFO] Attempted locale: [05-08-2019_13-25-26] [INFO] Detected locale: C [05-08-2019_13-25-26] [INFO] Attempting to set display to 1920x1080x8... [05-08-2019_13-25-26] [INFO] Display set to 1920x1080x8. [05-08-2019_13-25-26] [INFO] Loading data... [05-08-2019_13-25-26] [INFO] Scanning standard mods in ''... [05-08-2019_13-25-26] [INFO] Scanning user mods in 'C:/Users/MSC/Desktop/HARDMODE v0.995/user/'... [05-08-2019_13-25-26] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found. [05-08-2019_13-25-26] [INFO] Loading rulesets... [05-08-2019_13-25-28] [INFO] Loading fonts... Font.dat [05-08-2019_13-25-28] [INFO] Lazy loading: 1 [05-08-2019_13-25-28] [INFO] Loading custom palettes from ruleset... [05-08-2019_13-25-28] [INFO] Making palette backups... [05-08-2019_13-25-28] [WARN] Image Resources/HeavyPlasmaBlaster/smallblasterbomb.gif (from SDL) have set incorrect transparent color index 127 instead of 0 [05-08-2019_13-25-28] [WARN] Image Resources/HeavyPlasmaBlaster/plasmablaster.gif (from SDL) have set incorrect transparent color index 255 instead of 0 [05-08-2019_13-25-28] [INFO] Data loaded successfully. [05-08-2019_13-25-28] [INFO] Loading language... [05-08-2019_13-25-28] [INFO] Language loaded successfully. [05-08-2019_13-25-28] [INFO] OpenXcom started successfully! [05-08-2019_13-25-28] [INFO] Using software scaling routine. For best results, try an OpenGL filter. [05-08-2019_13-26-07] [FATAL] A fatal error has occurred: Invlid surface set 'BIGOBS.PCK' for item 'ARMORED_SECTOPOD_WEAPON': not enough frames [05-08-2019_13-26-07] [FATAL] 0x581950 OpenXcom::CrossPlatform::stackTrace(void*) [05-08-2019_13-26-07] [FATAL] 0x582cd0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string, std::allocator > const&) [05-08-2019_13-26-07] [FATAL] 0x41c780 exceptionLogger() [05-08-2019_13-26-07] [FATAL] 0xaf4e40 MPEGaction::MPEGaction() [05-08-2019_13-26-07] [FATAL] 0xcace00 void std::iter_swap<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > > >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >) [05-08-2019_13-26-07] [FATAL] 0xcb1d00 OpenXcom::ScriptGlobal::addTagType >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long) [05-08-2019_13-26-07] [FATAL] 0x81b620 OpenXcom::BattleItem::getBigSprite(OpenXcom::SurfaceSet*, int) const [05-08-2019_13-26-07] [FATAL] 0x787e10 OpenXcom::RuleItem::drawHandSprite(OpenXcom::SurfaceSet*, OpenXcom::Surface*, OpenXcom::BattleItem*, int) const [05-08-2019_13-26-07] [FATAL] 0x4f5010 OpenXcom::BattlescapeState::drawItem(OpenXcom::BattleItem*, OpenXcom::Surface*, std::vector >&, std::vector >&, OpenXcom::NumberText*) [05-08-2019_13-26-07] [FATAL] 0x4f54e0 OpenXcom::BattlescapeState::drawHandsItems() [05-08-2019_13-26-07] [FATAL] 0x4f76b0 OpenXcom::BattlescapeState::updateSoldierInfo(bool) [05-08-2019_13-26-07] [FATAL] 0x4d77a0 OpenXcom::BattlescapeGame::endTurn() [05-08-2019_13-26-07] [FATAL] 0x4f3ce0 OpenXcom::BattlescapeState::btnEndTurnClick(OpenXcom::Action*) [05-08-2019_13-26-07] [FATAL] 0x59d180 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*) [05-08-2019_13-26-07] [FATAL] 0x6547b0 OpenXcom::State::handle(OpenXcom::Action*) [05-08-2019_13-26-07] [FATAL] 0xb3e300 OpenXcom::BattlescapeState::handle(OpenXcom::Action*) [05-08-2019_13-26-07] [FATAL] 0x59a750 OpenXcom::Game::run() [05-08-2019_13-26-07] [FATAL] 0x41c8c0 SDL_main [05-08-2019_13-26-07] [FATAL] 0x9102b0 console_main [05-08-2019_13-26-07] [FATAL] 0x9103d0 WinMain [05-08-2019_13-26-07] [FATAL] ?? [05-08-2019_13-26-07] [FATAL] ?? [05-08-2019_13-26-07] [FATAL] 0x7ffe72d47bc0 BaseThreadInitThunk [05-08-2019_13-26-07] [FATAL] 0x7ffe7392ce50 RtlUserThreadStart [05-08-2019_13-26-27] [FATAL] OpenXcom has crashed: Invlid surface set 'BIGOBS.PCK' for item 'ARMORED_SECTOPOD_WEAPON': not enough frames More details here: C:/Users/MSC/Desktop/HARDMODE v0.995/user/openxcom.log If this error was unexpected, please report it to the developers.