alienDeployments: - type: STR_ALIEN_BASE_ASSAULT width: 60 length: 60 height: 2 terrains: - UBASE shade: 10 script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 markerName: STR_ALIEN_BASE markerIcon: 7 genMissionType: STR_ALIEN_SUPPLY genMissionFreq: 6 alienBase: true # this is only to tell new battle mode what to do with this deployment objectivesRequired: 16 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED