# This file will be for Corpse Floorobs # These will need to be pulled from Piratez.rul # # Graphics will need to be updated: # Create alt graphic for: # - Stunned (Maybe Z's in the corpses) # - Wounded (maybe "+" s over the corpse in red) # Can I make Photoshop batch save and update the images? # - Add layer with "Z's" # - Add layer with "+'s" # # Nomenclature: # _fc will be standard "Dead" corpse # _fs will be "Stunned" corpse # _fw will be "Wounded" corpse # # Numbering will be unique for this mod. # - FloorObs will start with 2001. Bigobs: 1001 extended: tags: RuleArmor: CORPSE_SWITCH_ENABLED: int CORPSE_SWITCH_RESOURCES_MOD: RuleList CORPSE_SWITCH_SPRITE_FLOOR_DEAD: int CORPSE_SWITCH_SPRITE_FLOOR_STUN: int CORPSE_SWITCH_SPRITE_FLOOR_WOUND: int armors: - type: STR_PIR_NONE_UC #STR_CORPSE_UNARMORED (Scout/adventurer) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2001 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2002 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2003 - type: STR_ADVENTURER_OUTFIT_UC #STR_CORPSE_UNARMORED tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2001 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2002 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2003 - type: STR_LINGERIE_SET_X_UC #STR_CORPSE_UNARMORED tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2001 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2002 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2003 - type: STR_LINGERIE_SET_UC #STR_CORPSE_UNARMORED tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2001 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2002 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2003 - type: STR_TAC_VEST_UC #STR_CORPSE_TAC_VEST # Tacvest tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2004 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2005 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2006 - type: STR_PERSONAL_ARMOR_UC # STR_CORPSE_TAC_SUIT # Tac Amor (H) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2007 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2008 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2009 - type: STR_FLYING_SUIT_UC # STR_CORPSE_ASSAULT #Assault Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2010 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2011 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2012 - type: STR_ASSASSIN_UC #STR_CORPSE_ASSASSIN #Assassin Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2013 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2014 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2015 # - type: STR_ASSAULT_2_UC # STR_CORPSE_ASSAULT_2 #Dragonfly # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2016 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2017 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2018 # - type: STR_DEFENDER_UC # STR_CORPSE_DEFENDER #Defender # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2019 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2020 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2021 # - type: STR_DEFENDER_DMG_UC # STR_CORPSE_DEFENDER #Defender Minus (Damaged) # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2019 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2020 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2021 # - type: STR_LEATHER_ARMOR_UC # STR_CORPSE_LEATHERS #Durathread # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2022 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2023 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2024 - type: STR_METAL_ARMOR_UC # STR_CORPSE_METAL #Metal Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2025 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2026 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2027 - type: STR_REVENANT_ARMOR_UC # STR_CORPSE_REVENANT # Revenant tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2028 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2029 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2030 - type: STR_POWER_SUIT_UC # STR_CORPSE_SUIT_KUSTOM #Juggernaut tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2031 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2032 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2033 - type: STR_MUSCLE_ARMOR_UC # STR_CORPSE_SYNTHSUIT #Synthmuscle Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2034 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2035 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2036 - type: STR_BRUTE_ARMOR_UC # STR_CORPSE_BRUTE #Brute Armor (no sprites. borrow synth muscle suit) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2034 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2035 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2036 - type: STR_VOODOO_ARMOR_UC # STR_CORPSE_VOODOO #Witch Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2040 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2041 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2042 - type: STR_FORCE_ARMOR_UC # STR_CORPSE_FORCE_ARMOR #Personal Refractor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2043 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2044 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2045 - type: STR_ANNIHILATOR_ARMOR_UC # STR_CORPSE_ANNIHILATOR #Annihilator tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2046 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2047 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2048 - type: STR_CLOTHING_UC # STR_CORPSE_PIR_CLOTHING #Pirate Duds tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2049 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2050 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2051 # - type: STR_PLATE_MAIL_UC # STR_CORPSE_PLATE #Plate Mail # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2052 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2053 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2054 # - type: STR_PLATE_MAIL_A_UC # STR_CORPSE_PLATE #Plate Mail(Shield) # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2052 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2053 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2054 # - type: STR_GRAV_ARMOR_UC # STR_CORPSE_GRAV_ARMOR # Grav Harness # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2055 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2056 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2057 # - type: STR_SWIFTSUIT_UC # STR_CORPSE_GRAV_ARMOR # Swift Suit # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2055 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2056 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2057 - type: STR_GUARDIAN_UC # STR_CORPSE_GUARDIAN Guardian Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2058 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2059 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2060 - type: STR_POWER_SUIT_ADV_UC # STR_CORPSE_SUIT_ADV # Harbinger tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2061 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2062 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2063 - type: STR_BASIC_ARMOR_UC # STR_CORPSE_BASIC_ARMOR # Warrior Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2064 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2065 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2066 - type: STR_TAC_FULL_ARMOR_UC # STR_CORPSE_TAC_FULL_ARMOR # Heavy Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2067 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2068 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2069 - type: STR_BLITZ_ARMOR_UC # STR_CORPSE_BLITZ_ARMOR # Blitz Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2070 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2071 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2072 - type: STR_RUNT_OUTFIT_UC # STR_CORPSE_RUNT # Runt Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2073 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2074 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2075 # - type: STR_PIR_STORM_ARMOR_UC # STR_CORPSE_STORM_ARMOR # Storm Marine Suit # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2076 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2077 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2078 - type: STR_CRYSTALISK_ARMOR_UC # STR_CORPSE_CRYSTALISK_ARMOR # Xeno Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2079 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2080 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2081 - type: STR_LOADER_ARMOR_UC # STR_CORPSE_LOADER_ARMOR #Loader Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2082 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2083 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2084 - type: STR_ASSAULT_UC # STR_CORPSE_HOVER # Hover Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2085 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2086 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2087 # - type: STR_SMOKEY_ARMOR_UC # STR_CORPSE_SMOKEY # Smoke Ops # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2088 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2089 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2090 - type: STR_TAC_ARMOR_UC # STR_CORPSE_TAC_ARMOR # Tactical Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2091 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2092 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2093 # - type: STR_SMOKEY_MK2_ARMOR_UC # STR_CORPSE_SMOKEY_MK2 # Mesh Armor # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2094 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2095 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2096 - type: STR_NIGHT_OPS_ARMOR_UC # STR_CORPSE_NIGHT_OPS_ARMOR # Night Ops Gear tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2097 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2098 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2099 - type: STR_AMAZON_ARMOR_UC # STR_CORPSE_AMAZON # Amazon Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2100 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2101 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2102 - type: STR_BARBARIAN_RAGS_UC # STR_CORPSE_AMAZON # Tribal tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2100 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2101 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2102 - type: STR_MAGE_ROBE_UC # STR_CORPSE_AMAZON # Novic Robes tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2100 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2101 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2102 - type: STR_GYM_OUTFIT_UC # STR_CORPSE_GYM #Gym Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2103 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2104 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2105 - type: STR_NURSE_OUTFIT_UC # STR_CORPSE_NURSE # Nurse Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2106 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2107 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2108 - type: STR_ARRANCAR_ARMOR_UC # STR_CORPSE_ARRANCAR_ARMOR # Destructor Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2109 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2110 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2111 - type: STR_KEVLAR_ARMOR_UC # STR_CORPSE_KEVLAR_ARMOR # Guerrila Gear tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2112 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2113 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2114 - type: STR_IRONMAN_ARMOR_UC # STR_CORPSE_IRONMAN #Superhero Armor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2115 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2116 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2117 - type: STR_SWIMSUIT_UC # STR_CORPSE_SWIMSUIT #Swim Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2118 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2119 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2120 - type: STR_BIKINI_UC # STR_CORPSE_BIKINI #Bikini tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2121 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2122 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2123 - type: STR_STEALTH_ARMOR_UC # STR_CORPSE_STEALTH #Ghost Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2124 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2125 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2126 - type: STR_BIO_SUIT_ADV_UC # STR_CORPSE_BIO_SUIT_ADV # Bio Suit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2127 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2128 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2129 - type: STR_SPACE_SUIT_UC # STR_CORPSE_SPACE_SUIT # Space Suit PIR_101 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2130 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2131 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2132 - type: STR_SCALE_MAIL_UC # STR_CORPSE_SCALE_MAIL #Scale Armor PIR_102 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2133 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2134 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2135 - type: STR_POWER_SUIT_WRECKED_UC # STR_CORPSE_SUIT_WRECKED # Junkmaster (Unplugged Power Armor) PIR_109 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2136 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2137 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2138 - type: STR_MEIDO_OUTFIT_UC # STR_CORPSE_MEIDO # Maid Outfit PIR_150 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2139 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2140 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2141 - type: STR_THIEF_ARMOR_UC # STR_CORPSE_THIEF_ARMOR # Theiving Gear PIR_185 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2142 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2143 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2144 - type: STR_BRAINER_OUTFIT_UC # STR_CORPSE_BRAINER # Brainer Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2145 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2146 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2147 - type: STR_NURSE_OUTFIT_ADV_UC # STR_CORPSE_NURSE_ADV # Saviour Outfit tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2148 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2149 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2150 # - type: STR_SNIPER_ARMOR_UC # STR_CORPSE_SNIPER_ARMOR # Sniper Gear # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2151 # CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2152 # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2153 # # - type: # STR_CORPSE # (no armor found for this) # tags: # CORPSE_SWITCH_ENABLED: 1 # CORPSE_SWITCH_RESOURCES_MOD: current # CORPSE_SWITCH_SPRITE_FLOOR_DEAD: # CORPSE_SWITCH_SPRITE_FLOOR_STUN: # CORPSE_SWITCH_SPRITE_FLOOR_WOUND: - type: BANDIT_ARMOR_P0 # STR_BAN_0_CORPSE_BATTLE # Ratman tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2301 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2302 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2303 - type: BANDIT_ARMOR_P1 # STR_BAN_1_CORPSE_BATTLE # Ghoul tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2304 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2305 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2306 - type: BANDIT_ARMOR_P2 # STR_BAN_2_CORPSE_BATTLE # Highwayman tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2307 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2308 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2309 - type: BANDIT_ARMOR_P5 # STR_BAN_5_CORPSE_BATTLE # Ratman Mob Lieutenant tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2310 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2311 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2312 - type: BANDIT_ARMOR_P6 # STR_BAN_6_CORPSE_BATTLE # Blood Hound tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2313 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2314 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2315 - type: BANDIT_ARMOR_P7 # STR_BAN_7_CORPSE_BATTLE # Ratman Brigand tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2316 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2317 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2318 - type: SNAKEMAN_ARMOR_P1 # STR_CHURCH_0_CORPSE_BATTLE # Church Neophyte tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2331 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2332 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2333 - type: SNAKEMAN_ARMOR_P2 # STR_CHURCH_1_CORPSE_BATTLE # Church Zealot tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2334 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2335 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2336 - type: SNAKEMAN_ARMOR_P3 # STR_CHURCH_1_CORPSE_BATTLE # Church Armored Beast Master tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2334 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2335 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2336 - type: SNAKEMAN_ARMOR_P4 # STR_CHURCH_3_CORPSE_BATTLE # Church Beastmaster tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2337 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2338 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2339 - type: SNAKEMAN_ARMOR_P5 # STR_CHURCH_4_CORPSE_BATTLE # Church Reverend tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2340 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2341 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2342 - type: SNAKEMAN_ARMOR_P6 # STR_CHURCH_5_CORPSE_BATTLE # Church Cardinal tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2343 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2344 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2345 - type: SNAKEMAN_ARMOR_P0 # STR_CHURCH_6_CORPSE_BATTLE # Church Exalt tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2346 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2347 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2348 - type: SNAKEMAN_ARMOR_P7 # STR_CHURCH_7_CORPSE_BATTLE # Church Priest tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2349 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2350 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2351 - type: SNAKEMAN_ARMOR_P8 # STR_CHURCH_8_CORPSE_BATTLE # Church Matron tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2352 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2353 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2354 - type: SNAKEMAN_ARMOR_P9 # STR_CHURCH_9_CORPSE_BATTLE # Church Warmaiden tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2355 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2356 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2357 - type: SNAKEMAN_ARMOR_P10 # STR_CHURCH_10_CORPSE_BATTLE # Church Altar Boy tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2358 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2359 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2360 - type: SNAKEMAN_ARMOR_P11 # STR_CHURCH_11_CORPSE_BATTLE # Church Shrine Maiden tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2361 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2362 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2363 - type: DOOM_ARMOR_1 # STR_DOOM_HUMAN_CORPSE # Possessed Soldier tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2391 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2392 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2393 - type: DOOM_ARMOR_2 # STR_DOOM_HUMAN_CORPSE # Possessed Sarge tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2391 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2392 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2393 - type: DOOM_ARMOR_3 # STR_DOOM_HUMAN_CORPSE # Possessed Gunner tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2391 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2392 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2393 - type: DOOM_ARMOR_4 # STR_DOOM_IMP_CORPSE # Imp tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2394 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2395 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2396 - type: DOOM_ARMOR_5 # STR_DOOM_HELL_BARON_CORPSE # Baron of Hell #Some 2x2 units missing here tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2397 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2398 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2399 - type: GOVT_ARMOR_P1 # STR_GOVT_0_CORPSE_BATTLE #Govt Agent tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2421 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2422 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2423 - type: GOVT_ARMOR_P2 # STR_GOVT_1_CORPSE_BATTLE #Govt Enforcer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2424 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2425 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2426 - type: GOVT_ARMOR_P3 # STR_GOVT_2_CORPSE_BATTLE #Govt Elite Soldier tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2427 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2428 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2429 - type: GOVT_ARMOR_P4 # STR_GOVT_4_CORPSE_BATTLE #Govt Pilot tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2430 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2431 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2432 - type: GOVT_ARMOR_P5 # STR_GOVT_5_CORPSE_BATTLE #Govt MP tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2433 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2434 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2435 - type: GOVT_ARMOR_P6 # STR_GOVT_6_CORPSE_BATTLE #Govt General tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2436 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2437 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2438 - type: GOVT_ARMOR_P7 # STR_GOVT_7_CORPSE_BATTLE #Govt Siren tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2439 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2440 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2441 - type: HUMAN_ARMOR_STEWARDESS # STR_HUMAN_1_CORPSE_BATTLE #Guild Hostess tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2451 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2452 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2453 - type: HUMAN_ARMOR_SAILOR # STR_HUMAN_2_CORPSE_BATTLE #Guild Air Sailor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2454 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2455 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2456 - type: HUMAN_ARMOR_M3 # STR_HUMAN_3_CORPSE_BATTLE #Tough Guy tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2457 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2458 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2459 - type: HUMAN_ARMOR_F4 # STR_HUMAN_4_CORPSE_BATTLE #Tough Girl # the floorob used for this was from the vanilla civilian female. I've switched it to the Guild Rep's. tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2913 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2914 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2915 - type: HUMAN_ARMOR_M5 # STR_HUMAN_5_CORPSE_BATTLE #Fatman tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2463 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2464 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2465 - type: HUMAN_ARMOR_M6 # STR_HUMAN_6_CORPSE_BATTLE #Labourer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2466 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2467 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2468 - type: HUMAN_ARMOR_F7 # STR_HUMAN_7_CORPSE_BATTLE #Female Labourer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2469 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2470 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2471 - type: HUMAN_ARMOR_F8 # STR_HUMAN_8_CORPSE_BATTLE #Savvy Girl tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2472 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2473 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2474 - type: HUMAN_ARMOR_M9 # STR_HUMAN_9_CORPSE_BATTLE #Sharp Guy tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2475 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2476 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2477 - type: HUMAN_ARMOR_M10 # STR_HUMAN_10_CORPSE_BATTLE #Human Mage tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2478 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2479 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2480 - type: SOLDIER_ARMOR_P0 # STR_SOLDIER_0_CORPSE_BATTLE #Human Commando tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2481 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2482 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2483 - type: MUTON_MERCENARY_ARMOR # STR_MUTON_MERCENARY_CORPSE #Mercenary tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2514 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2515 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2516 - type: MUTON_ARMOR_P1 # STR_MERC_0_CORPSE_BATTLE #Mercenary Soldier tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2511 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2512 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2513 - type: MUTON_ARMOR_P2 # STR_MERC_1_CORPSE_BATTLE #Mercenary Commando tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2514 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2515 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2516 - type: MUTON_ARMOR_P3 # STR_MERC_3_CORPSE_BATTLE #Mercenary Engineer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2517 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2518 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2519 - type: MUTON_ARMOR_P4 # STR_MERC_4_CORPSE_BATTLE #Mercenary Shock Trooper tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2520 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2521 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2522 - type: MUTON_ARMOR_P5 # STR_MERC_5_CORPSE_BATTLE #Mercenary Captain tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2523 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2524 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2525 - type: CIV_ARMOR_M1 # CIVM_CORPSE #Mutant Male tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2541 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2542 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2543 - type: CIV_ARMOR_F1 # CIVF_CORPSE #Mutant Female tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2544 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2545 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2546 - type: CIV_ARMOR_MUT_3 # CIV_MUT_3_CORPSE #Mutant Egghead tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2547 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2548 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2549 - type: CIV_ARMOR_MUT_4 # CIV_MUT_4_CORPSE #Mutant Lamia tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2550 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2551 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2552 - type: CIV_MUT_5_CORPSE # CIV_MUT_5_CORPSE #Mutant Brute tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2553 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2554 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2555 - type: HUMAN_ARMOR_MG # STR_DEFAULT_CORPSE # Magical Girl #XFEM0 tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2556 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2557 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2558 - type: NAZI_ARMOR_P1 # STR_NAZI_1_CORPSE_BATTLE #Humanist Soldier tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2601 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2602 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2603 - type: NAZI_ARMOR_P2 # STR_NAZI_2_CORPSE_BATTLE #Humanist Instructor tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2604 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2605 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2606 - type: NAZI_ARMOR_P4 # STR_NAZI_4_CORPSE_BATTLE #Humanist Leader tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2607 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2608 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2609 - type: NAZI_ARMOR_P6 # STR_NAZI_6_CORPSE_BATTLE #Humanist Stormtrooper tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2610 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2611 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2612 - type: NAZI_ARMOR_P7 # STR_NAZI_7_CORPSE_BATTLE #Humanist Activist tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2613 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2614 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2615 - type: NAZI_ARMOR_P8 # STR_NAZI_8_CORPSE_BATTLE #Humanist Supersoldier tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2616 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2617 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2618 - type: RAIDER_ARMOR_P1 # STR_RAIDER_0_CORPSE_BATTLE #Raider Scout tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2661 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2662 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2663 - type: RAIDER_ARMOR_P2 # STR_RAIDER_1_CORPSE_BATTLE #Raider Thug tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2664 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2665 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2666 - type: RAIDER_ARMOR_P3 # STR_RAIDER_2_CORPSE_BATTLE #Raider Buzzard tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2667 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2668 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2669 - type: RAIDER_ARMOR_P4 # STR_RAIDER_3_CORPSE_BATTLE #Raider Boss tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2670 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2671 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2672 - type: RAIDER_ARMOR_P6 # STR_RAIDER_6_CORPSE_BATTLE #Humongous Raider tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2673 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2674 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2675 - type: RAIDER_ARMOR_P7 # STR_RAIDER_7_CORPSE_BATTLE #Raider Firebat tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2676 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2677 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2678 - type: RETICULAN_ARMOR_P0 # STR_RETICULAN_0_CORPSE_BATTLE #Reticulan Peon tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2691 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2692 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2693 - type: RETICULAN_ARMOR_P7 # STR_RETICULAN_0_CORPSE_BATTLE #Reticulan Elder tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2691 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2692 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2693 - type: RETICULAN_ARMOR_P1 # STR_RETICULAN_1_CORPSE_BATTLE #Reticulan Hybrid tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2694 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2695 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2696 - type: RETICULAN_ARMOR_P2 # STR_RETICULAN_2_CORPSE_BATTLE #Siren tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2697 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2698 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2699 - type: RETICULAN_ARMOR_P3 # STR_RETICULAN_3_CORPSE_BATTLE #Sectogre tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2700 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2701 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2702 - type: RETICULAN_ARMOR_P4 # STR_RETICULAN_4_CORPSE_BATTLE #Reticulan Commando tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2703 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2704 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2705 - type: RETICULAN_ARMOR_P6 # STR_RETICULAN_6_CORPSE_BATTLE #Mechtoid tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2706 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2707 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2708 - type: SECTOID_ARMOR_P1 # STR_ACADEMY_0_CORPSE_BATTLE #Academy Researcher tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2721 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2722 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2723 - type: SECTOID_ARMOR_P2 # STR_ACADEMY_1_CORPSE_BATTLE #Academy Security tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2724 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2725 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2726 - type: SECTOID_ARMOR_P3 # STR_ACADEMY_2_CORPSE_BATTLE #Academy Medic tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2727 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2728 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2729 - type: SECTOID_ARMOR_P3B # STR_ACADEMY_3_CORPSE_BATTLE #Academy Engineer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2730 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2731 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2732 - type: SECTOID_ARMOR_P4 # STR_ACADEMY_4_CORPSE_BATTLE #Academy Esper tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2733 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2734 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2735 - type: SECTOID_ARMOR_P5 # STR_ACADEMY_5_CORPSE_BATTLE #Academy Provost tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2736 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2737 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2738 - type: ADRONE_ARMOR # STR_ACADEMY_8_CORPSE_BATTLE #Academy Drone tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2739 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2740 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2741 - type: SECTOID_ARMOR_P9 # STR_ACADEMY_9_CORPSE_BATTLE #Academy Explorer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2742 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2743 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2744 - type: SECTOID_ARMOR_P10 # STR_ACADEMY_10_CORPSE_BATTLE #Academy Osiron Yeoman tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2745 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2746 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2747 - type: ETHEREAL_ARMOR0 # STR_ETHEREAL_CORPSE_BATTLE #Star God Novice tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2784 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2785 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2786 - type: ETHEREAL_ARMOR1 # STR_ETHEREAL_CORPSE_BATTLE #Star God Operative tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2784 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2785 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2786 - type: ETHEREAL_ARMOR2 # STR_ETHEREAL_CORPSE_BATTLE #Star God Coordinator tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2784 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2785 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2786 - type: ETHEREAL_ARMOR_G # STR_ETHEREAL_SOLDIER_CORPSE_BATTLE #Star God Guardian (Orange) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2781 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2782 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2783 - type: PE_ARMOR # STR_PUBLIC_ENEMY_CORPSE_BATTLE #Star God Public Enemy tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2787 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2788 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2789 - type: SMUGGLER_ARMOR_P1 # STR_SMUGGLER_1_CORPSE_BATTLE #Human Goon tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2811 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2812 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2813 - type: SMUGGLER_ARMOR_P2 # STR_SMUGGLER_2_CORPSE_BATTLE #Catgirl tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2814 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2815 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2816 - type: SMUGGLER_ARMOR_P3 # STR_SMUGGLER_3_CORPSE_BATTLE #Bugbear tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2817 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2818 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2819 - type: SMUGGLER_ARMOR_P4 # STR_SMUGGLER_4_CORPSE_BATTLE #Smuggler Captain tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2820 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2821 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2822 - type: SPARTAN_ARMOR_P0 # STR_SPARTAN_0_CORPSE_BATTLE # Spartan Scout tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2841 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2842 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2843 - type: SPARTAN_ARMOR_P1 # STR_SPARTAN_1_CORPSE_BATTLE # Spartan Rifleman tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2844 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2845 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2846 - type: SPARTAN_ARMOR_P2 # STR_SPARTAN_2_CORPSE_BATTLE # Spartan Heavy Trooper tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2847 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2848 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2849 - type: SPARTAN_ARMOR_P3 # STR_SPARTAN_3_CORPSE_BATTLE #Spartan Lieutenant tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2850 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2851 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2852 - type: SUPER_SLAVE_ARMOR # STR_CORPSE_SUPER_SLAVE #Super Slave tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2871 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2872 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2873 - type: GREEN_LIGHTER_ARMOR # STR_CORPSE_GREEN_LIGHTER #Green Lighter tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2874 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2875 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2876 - type: BAT_GLAD_ARMOR # STR_CORPSE_BAT_GLAD #Bat Glad tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2877 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2878 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2879 - type: FLASH_BANG_ARMOR # STR_CORPSE_FLASH_BANG #Flashbanger tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2880 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2881 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2882 - type: PARROT_ARMOR # STR_PARROT_CORPSE # Parrot tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2883 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2884 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2885 - type: DOGE_ARMOR # STR_DOGE_CORPSE #Attack Dog tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2886 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2887 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2888 - type: FLOATER_ARMOR_P1 # STR_TRADER_0_CORPSE_BATTLE #Trader G.O. tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2901 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2902 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2903 - type: FLOATER_ARMOR_P2 # STR_TRADER_1_CORPSE_BATTLE #Marsec Operative tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2904 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2905 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2906 - type: FLOATER_ARMOR_P3 # STR_TRADER_2_CORPSE_BATTLE #Marsec Bodyguard tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2907 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2908 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2909 - type: FLOATER_ARMOR_P4 # STR_TRADER_3_CORPSE_BATTLE #Guild Engineer tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2910 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2911 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2912 - type: FLOATER_ARMOR_P5 # STR_TRADER_4_CORPSE_BATTLE #Guild Rep tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2913 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2914 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2915 - type: FLOATER_ARMOR_P6 # STR_TRADER_5_CORPSE_BATTLE #Guildmaster tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2916 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2917 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2918 - type: FLOATER_ARMOR_P8 # STR_TRADER_8_CORPSE_BATTLE #Pest Control Manager tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2922 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2923 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2924 - type: FLOATER_ARMOR_P9 # STR_TRADER_9_CORPSE_BATTLE #Guild Security tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2925 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2926 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2927 - type: FLOATER_ARMOR_P10 # STR_TRADER_10_CORPSE_BATTLE #Trader Team Leader tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2928 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2929 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2930 - type: CYCLOPS_ARMOR # STR_CYCLOPS_CORPSE_BATTLE #Cyclops tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2961 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2962 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2963 - type: WASPITE_ARMOR # STR_WASPITE_CORPSE_BATTLE #Waspite tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2964 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2965 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2966 - type: CELATID_ARMOR # STR_CELATID_CORPSE #Celatid tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2967 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2968 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2969 - type: SILACOID_ARMOR # STR_SILACOID_CORPSE #Silacoid tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2970 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2971 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2972 - type: CHRYSSALID_ARMOR # STR_CHRYSSALID_CORPSE #Chryssalid tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2973 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2974 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2975 - type: DEEP_ONE_ARMOR_P1 # STR_DEEP_ONE_1_CORPSE_BATTLE #Deep One Warrior (Gillman) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2976 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2977 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2978 - type: DEEP_ONE_ARMOR_P6 # STR_DEEP_ONE_6_CORPSE_BATTLE #Lobsterman (Blue) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2979 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2980 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2981 - type: DOGG_ARMOR # STR_DOGG_CORPSE #Guard Dog (Doberman) tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2982 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2983 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2984 - type: MEGASCORPION_ARMOR # STR_MEGASCORPION_CORPSE #Megascorpion tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: current CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2985 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2986 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2987