name: "- BATTLE #3 -" version: Extended 5.1 build: " (v2018-10-14)" time: second: 35 minute: 48 hour: 0 weekday: 4 day: 5 month: 2 year: 2601 mission: STR_LOC_LOKNAR_VILLAGE_DEFENSE turn: 4 mods: - "piratez ver: 0.99J8 OXCE 5.1 14-Oct-2018" - "altSmokeOps ver: 0.99F.5" - "altTacArmor ver: 0.99F.5" - "FG_RT ver: 0.9n (2018-08-01 для X-PZ: 0.99J4)" - "FG_EXP ver: 1.0 (for 0.99J2)" - "FG_PKF ver: 1.0 (for 0.99J4)" - "FG_CustomSFX ver: 1.0 (for 0.99I2a, OXCE+ 3.10a)" - "FG_QOL ver: 0.180726 (for 0.99J4, OXCE+ 3.10a)" --- difficulty: 2 end: 0 monthsPassed: 1 graphRegionToggles: 0000000000000000 graphCountryToggles: 000000000000000000000000 graphFinanceToggles: 00000 rng: 3742982338283819494 funds: - 390200 - 997153 maintenance: - 747000 - 0 researchScores: - 1205 - 0 incomes: - 1574900 - 1136553 expenditures: - 764700 - 949600 warned: false globeLon: 0.83984628020005447 globeLat: -0.65468170586470309 globeZoom: 2 ids: ALIEN_MISSIONS: 14 STR_AIRBUS: 2 STR_LANDING_SITE: 5 STR_MARKER_ACADEMY_OUTPOST: 2 STR_MARKER_GOVT_CAR: 2 STR_MARKER_HT_HOUSE: 2 STR_MARKER_LOKNAR_VILLAGE: 2 STR_SOLDIER: 11 STR_UFO: 10 STR_UFO_UNIQUE: 16 countries: - type: STR_USA funding: - 16000 - 17000 activityXcom: - 0 - 0 activityAlien: - 2 - 0 - type: STR_RUSSIA funding: - 8000 - 8000 activityXcom: - 225 - 0 activityAlien: - 0 - 0 - type: STR_UK funding: - 9000 - 9000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_FRANCE funding: - 16000 - 17000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_GERMANY funding: - 12000 - 13000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_ITALY funding: - 16000 - 19000 activityXcom: - 0 - 0 activityAlien: - 1 - 0 - type: STR_SPAIN funding: - 17000 - 18000 activityXcom: - 827 - 0 activityAlien: - 0 - 0 - type: STR_CHINA funding: - 21000 - 22000 activityXcom: - 8 - 0 activityAlien: - 1 - 0 - type: STR_JAPAN funding: - 15000 - 16000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_INDIA funding: - 9000 - 10000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_BRAZIL funding: - 14000 - 15000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_AUSTRALIA funding: - 10000 - 11000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_NIGERIA funding: - 16000 - 18000 activityXcom: - 75 - 0 activityAlien: - 0 - 0 - type: STR_SOUTH_AFRICA funding: - 8000 - 9000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_EGYPT funding: - 10000 - 10000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_CANADA funding: - 9000 - 9000 activityXcom: - 0 - 0 activityAlien: - 1 - 0 - type: STR_NCR funding: - 10000 - 10000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_TECHNOCRACY funding: - 19000 - 21000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_LATIN_EMPIRE funding: - 20000 - 21000 activityXcom: - 0 - 0 activityAlien: - 1 - 0 - type: STR_TURAN funding: - 22000 - 23000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_INDONESIA funding: - 8000 - 9000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_CHILE funding: - 20000 - 23000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_VENEZUELA funding: - 22000 - 25000 activityXcom: - 0 - 0 activityAlien: - 0 - 0 regions: - type: STR_NORTH_AMERICA activityXcom: - 0 - 0 activityAlien: - 5 - 0 - type: STR_ARCTIC activityXcom: - 0 - 0 activityAlien: - 1 - 0 - type: STR_ANTARCTICA activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_SOUTH_AMERICA activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_EUROPE activityXcom: - 1052 - 0 activityAlien: - 1 - 0 - type: STR_NORTH_AFRICA activityXcom: - 75 - 0 activityAlien: - 0 - 0 - type: STR_SOUTHERN_AFRICA activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_CENTRAL_ASIA activityXcom: - 0 - 0 activityAlien: - 1 - 0 - type: STR_SOUTH_EAST_ASIA activityXcom: - 8 - 0 activityAlien: - 0 - 0 - type: STR_SIBERIA activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_AUSTRALASIA activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_PACIFIC activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_NORTH_ATLANTIC activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_SOUTH_ATLANTIC activityXcom: - 0 - 0 activityAlien: - 0 - 0 - type: STR_INDIAN_OCEAN activityXcom: - 0 - 0 activityAlien: - 0 - 0 bases: - lon: 0.59363289350136972 lat: -0.79795911053391588 name: АФРОДИТА facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 disabled: false hadPreviousFacility: false - type: STR_HANGAR x: 0 y: 0 disabled: false hadPreviousFacility: false - type: STR_HANGAR x: 2 y: 0 disabled: false hadPreviousFacility: false - type: STR_LIVING_QUARTERS x: 2 y: 3 disabled: false hadPreviousFacility: false - type: STR_BURROW x: 1 y: 4 disabled: false hadPreviousFacility: false - type: STR_CORRIDOR x: 2 y: 4 disabled: false hadPreviousFacility: false - type: STR_WELL x: 3 y: 3 disabled: false hadPreviousFacility: false - type: STR_STILL x: 3 y: 4 disabled: false hadPreviousFacility: false - type: STR_GENERAL_STORES x: 4 y: 4 disabled: false hadPreviousFacility: false - type: STR_JAIL x: 1 y: 5 disabled: false hadPreviousFacility: false - type: STR_GENERAL_STORES_ARMORED x: 2 y: 5 disabled: false hadPreviousFacility: false - type: STR_LABORATORY x: 3 y: 5 disabled: false hadPreviousFacility: false - type: STR_SMALL_RADAR_SYSTEM x: 4 y: 5 disabled: false hadPreviousFacility: false - type: STR_MESS_HALL x: 5 y: 4 disabled: false hadPreviousFacility: false soldiers: - type: STR_SOLDIER id: 1 name: Romper Acid nationality: 0 initialStats: tu: 71 stamina: 53 health: 57 bravery: 40 reactions: 75 firing: 55 throwing: 60 strength: 31 psiStrength: 58 psiSkill: 0 melee: 95 currentStats: tu: 73 stamina: 65 health: 58 bravery: 40 reactions: 76 firing: 55 throwing: 62 strength: 37 psiStrength: 58 psiSkill: 0 melee: 95 rank: 1 gender: 1 look: 1 lookVariant: 14 missions: 3 kills: 0 armor: STR_PIR_CASTAWAY_ARMOR_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_BANDAGE slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_CANTEEN slot: STR_BELT slotX: 2 ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_KNUCKLES slot: STR_RIGHT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOLOTOV slot: STR_LEFT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 0 - commendationName: STR_MEDAL_CRIMSON_HEART_NAME decorationLevel: 0 - commendationName: STR_MEDAL_PURPLE_HEART_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 2 turn: 609 side: 0 bodypart: 1 id: 1000002 missionIdList: - 0 - 1 - 2 daysWoundedTotal: 21 monthsService: 1 shotAtCounterTotal: 3 shotsFiredCounterTotal: 2 shotsLandedCounterTotal: 2 timesWoundedTotal: 1 statGainTotal: 24 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER id: 2 name: Masked Goldfish nationality: 0 initialStats: tu: 79 stamina: 80 health: 53 bravery: 70 reactions: 61 firing: 45 throwing: 40 strength: 38 psiStrength: 44 psiSkill: 0 melee: 79 currentStats: tu: 87 stamina: 95 health: 63 bravery: 70 reactions: 62 firing: 46 throwing: 40 strength: 52 psiStrength: 44 psiSkill: 0 melee: 84 rank: 1 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 0 look: 1 lookVariant: 2 missions: 7 kills: 1 armor: STR_PIR_SWASHBUCKLER_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_CATTLE_PROD slot: STR_LEFT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 1 - commendationName: STR_MEDAL_CARREER_MISSIONS_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_HANDLE weaponAmmo: STR_HANDLE status: 7 faction: 1 mission: 0 turn: 6 side: 0 bodypart: 1 id: 1000005 - type: STR_ZOMBIE_CARRIE_TERRORIST rank: STR_LIVE_MEDIC race: STR_ZOMBIE weapon: STR_SHOTGUN_G weaponAmmo: STR_SHOTGUN_G_SHELLS status: 7 faction: 1 mission: 1 turn: 309 side: 0 bodypart: 1 id: 1000005 - type: STR_ZOMBIE_CARRIE_TERRORIST rank: STR_LIVE_MEDIC race: STR_ZOMBIE weapon: STR_SHOTGUN_G weaponAmmo: STR_SHOTGUN_G_SHELLS status: 6 faction: 1 mission: 1 turn: 321 side: 2 bodypart: 2 id: 1000005 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_SHOTGUN_G weaponAmmo: STR_SHOTGUN_G_SHELLS status: 7 faction: 1 mission: 1 turn: 345 side: 0 bodypart: 1 id: 1000002 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_HANDLE weaponAmmo: STR_HANDLE status: 7 faction: 1 mission: 2 turn: 603 side: 3 bodypart: 1 id: 1000000 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 3 turn: 906 side: 0 bodypart: 1 id: 1000003 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 5 turn: 1503 side: 3 bodypart: 1 id: 1000005 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 6 turn: 1806 side: 0 bodypart: 1 id: 1000004 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 6 turn: 1816 side: 0 bodypart: 1 id: 1000002 missionIdList: - 0 - 1 - 2 - 3 - 4 - 5 - 6 monthsService: 1 shotAtCounterTotal: 4 hitCounterTotal: 1 shotsFiredCounterTotal: 5 shotsLandedCounterTotal: 22 statGainTotal: 54 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER id: 3 name: Rad Ox nationality: 0 initialStats: tu: 69 stamina: 44 health: 59 bravery: 80 reactions: 53 firing: 68 throwing: 41 strength: 32 psiStrength: 51 psiSkill: 0 melee: 68 currentStats: tu: 87 stamina: 86 health: 75 bravery: 80 reactions: 65 firing: 70 throwing: 41 strength: 58 psiStrength: 51 psiSkill: 0 melee: 77 rank: 2 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 0 look: 1 lookVariant: 0 missions: 7 kills: 0 armor: STR_PIR_SWASHBUCKLER_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_CATTLE_PROD slot: STR_LEFT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 1 - commendationName: STR_MEDAL_PURPLE_HEART_NAME decorationLevel: 1 - commendationName: STR_MEDAL_CARREER_MISSIONS_NAME decorationLevel: 0 - commendationName: STR_MEDAL_STATGAIN_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_HANDLE weaponAmmo: STR_HANDLE status: 7 faction: 1 mission: 0 turn: 12 side: 3 bodypart: 1 id: 1000003 - type: STR_CHRYSSALID_TERRORIST rank: STR_LIVE_TERRORIST race: STR_MONSTER_RACE weapon: STR_PIR_CANNON weaponAmmo: STR_PIR_CANNONBALL status: 7 faction: 1 mission: 1 turn: 349 side: 0 bodypart: 1 id: 1000001 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_HANDLE weaponAmmo: STR_HANDLE status: 7 faction: 1 mission: 2 turn: 606 side: 0 bodypart: 1 id: 1000001 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 3 turn: 909 side: 0 bodypart: 1 id: 1000002 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 3 turn: 912 side: 0 bodypart: 1 id: 1000000 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 5 turn: 1509 side: 1 bodypart: 3 id: 1000004 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 5 turn: 1512 side: 0 bodypart: 1 id: 1000002 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 6 turn: 1806 side: 3 bodypart: 1 id: 1000003 missionIdList: - 0 - 1 - 2 - 3 - 4 - 5 - 6 daysWoundedTotal: 6 monthsService: 1 shotAtCounterTotal: 2 shotsFiredCounterTotal: 8 shotsLandedCounterTotal: 4 timesWoundedTotal: 2 statGainTotal: 125 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER id: 4 name: Brass Sauce nationality: 0 initialStats: tu: 72 stamina: 75 health: 51 bravery: 60 reactions: 63 firing: 46 throwing: 61 strength: 34 psiStrength: 61 psiSkill: 0 melee: 63 currentStats: tu: 81 stamina: 102 health: 65 bravery: 70 reactions: 76 firing: 46 throwing: 61 strength: 56 psiStrength: 61 psiSkill: 0 melee: 73 rank: 1 gender: 1 look: 2 lookVariant: 9 missions: 7 kills: 1 recovery: 14.09 armor: STR_PIR_CASTAWAY_ARMOR_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_BANDAGE slot: STR_BELT slotX: 1 ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_CATTLE_PROD slot: STR_LEFT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_KNUCKLES slot: STR_BELT slotX: 3 ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOLOTOV slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOONSHINE slot: STR_BELT slotX: 2 ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_IDOL_NAME decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 1 - commendationName: STR_MEDAL_CARREER_MISSIONS_NAME decorationLevel: 0 - commendationName: STR_MEDAL_CARREER_CAPTURES_NAME decorationLevel: 0 - commendationName: STR_MEDAL_CRIMSON_HEART_NAME decorationLevel: 0 - commendationName: STR_MEDAL_PURPLE_HEART_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 0 turn: 6 side: 1 bodypart: 3 id: 1000001 - type: STR_ZOMBIE_CARRIE_TERRORIST rank: STR_LIVE_MEDIC race: STR_ZOMBIE weapon: STR_SHORT_SWORD weaponAmmo: STR_SHORT_SWORD status: 6 faction: 1 mission: 1 turn: 315 side: 1 bodypart: 3 id: 1000004 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_SHORT_SWORD weaponAmmo: STR_SHORT_SWORD status: 7 faction: 1 mission: 1 turn: 324 side: 0 bodypart: 1 id: 1000007 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_SHORT_SWORD weaponAmmo: STR_SHORT_SWORD status: 7 faction: 1 mission: 1 turn: 336 side: 1 bodypart: 3 id: 1000009 - type: STR_ZOMBIE_GRUBAS_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_SHORT_SWORD weaponAmmo: STR_SHORT_SWORD status: 7 faction: 1 mission: 1 turn: 351 side: 1 bodypart: 3 id: 1000010 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 2 turn: 612 side: 0 bodypart: 1 id: 1000003 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 3 turn: 912 side: 0 bodypart: 1 id: 1000001 - type: STR_SECTOID_SOLDIER rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 4 turn: 1213 side: 2 bodypart: 2 id: 1000003 - type: STR_SECTOID_SOLDIER rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 4 turn: 1215 side: 0 bodypart: 1 id: 1000000 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 5 turn: 1503 side: 1 bodypart: 3 id: 1000000 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 6 turn: 1804 side: 3 bodypart: 1 id: 1000005 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 6 turn: 1806 side: 0 bodypart: 1 id: 1000000 missionIdList: - 0 - 1 - 2 - 3 - 4 - 5 - 6 daysWoundedTotal: 22 monthsService: 1 shotAtCounterTotal: 4 shotsFiredCounterTotal: 1 shotsLandedCounterTotal: 1 timesWoundedTotal: 1 statGainTotal: 96 braveryGainTotal: 10 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER id: 5 name: Tight Argentia nationality: 0 initialStats: tu: 70 stamina: 46 health: 59 bravery: 60 reactions: 67 firing: 65 throwing: 58 strength: 13 psiStrength: 54 psiSkill: 0 melee: 98 currentStats: tu: 71 stamina: 65 health: 64 bravery: 60 reactions: 73 firing: 65 throwing: 58 strength: 22 psiStrength: 54 psiSkill: 0 melee: 102 rank: 1 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 1 look: 3 lookVariant: 1 missions: 2 kills: 3 armor: STR_PIR_CASTAWAY_ARMOR_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_BANDAGE slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_CATTLE_PROD slot: STR_RIGHT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOLOTOV slot: STR_BELT slotX: 1 ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_HANDLE weaponAmmo: STR_HANDLE status: 7 faction: 1 mission: 0 turn: 12 side: 1 bodypart: 3 id: 1000004 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_CUTLASS weaponAmmo: STR_CUTLASS status: 6 faction: 1 mission: 1 turn: 309 side: 0 bodypart: 1 id: 1000006 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_CUTLASS weaponAmmo: STR_CUTLASS status: 6 faction: 1 mission: 1 turn: 318 side: 3 bodypart: 1 id: 1000003 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_CUTLASS weaponAmmo: STR_CUTLASS status: 6 faction: 1 mission: 1 turn: 330 side: 3 bodypart: 1 id: 1000007 - type: STR_ZOMBIE_STERILE_TERRORIST rank: STR_LIVE_TERRORIST race: STR_ZOMBIE weapon: STR_CUTLASS weaponAmmo: STR_CUTLASS status: 7 faction: 1 mission: 1 turn: 336 side: 0 bodypart: 1 id: 1000008 missionIdList: - 0 - 1 monthsService: 1 statGainTotal: 44 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER id: 6 name: Swift Tsunami nationality: 0 initialStats: tu: 67 stamina: 67 health: 53 bravery: 40 reactions: 70 firing: 52 throwing: 41 strength: 55 psiStrength: 55 psiSkill: 0 melee: 71 currentStats: tu: 67 stamina: 75 health: 57 bravery: 40 reactions: 73 firing: 52 throwing: 41 strength: 56 psiStrength: 55 psiSkill: 0 melee: 74 rank: 1 gender: 0 look: 0 lookVariant: 1 missions: 1 kills: 1 armor: STR_PIR_CASTAWAY_ARMOR_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_BANDAGE slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_KNUCKLES slot: STR_RIGHT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOONSHINE slot: STR_BELT slotX: 2 ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_ORIGINAL8_NAME noun: NoNoun decorationLevel: 0 - commendationName: STR_MEDAL_IDOL_NAME decorationLevel: 0 - commendationName: STR_MEDAL_MURDERER_NAME decorationLevel: 0 - commendationName: STR_MEDAL_PURPLE_HEART_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 0 turn: 6 side: 0 bodypart: 1 id: 1000002 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 0 turn: 9 side: 1 bodypart: 3 id: 1000000 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 7 faction: 1 mission: 0 turn: 12 side: 3 bodypart: 1 id: 1000006 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_KNUCKLES weaponAmmo: STR_KNUCKLES status: 6 faction: 1 mission: 0 turn: 13 side: 1 bodypart: 3 id: 1000000 missionIdList: - 0 daysWoundedTotal: 10 monthsService: 1 timesWoundedTotal: 1 statGainTotal: 19 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER_PEASANT id: 7 name: Allison Hellman nationality: 0 initialStats: tu: 54 stamina: 66 health: 38 bravery: 60 reactions: 44 firing: 31 throwing: 30 strength: 19 psiStrength: 29 psiSkill: 0 melee: 30 currentStats: tu: 67 stamina: 92 health: 43 bravery: 60 reactions: 46 firing: 41 throwing: 30 strength: 28 psiStrength: 29 psiSkill: 0 melee: 30 rank: 0 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 1 look: 0 lookVariant: 2 missions: 5 kills: 5 armor: STR_PEASANT_ARMOR_DRESS_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_MOLOTOV slot: STR_BELT slotX: 2 ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_VARMINT_RIFLE slot: STR_RIGHT_HAND ammoItem: STR_VARMINT_RIFLE_CLIP ammoItemSlots: - STR_VARMINT_RIFLE_CLIP - NONE - NONE - NONE - itemType: STR_VARMINT_RIFLE_CLIP slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_VARMINT_RIFLE_CLIP slot: STR_BELT slotX: 1 ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_MURDERER_NAME decorationLevel: 0 - commendationName: STR_MEDAL_CARREER_MISSIONS_NAME decorationLevel: 0 - commendationName: STR_MEDAL_DBLKILL_NAME decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 7 faction: 1 mission: 3 turn: 904 side: 0 bodypart: 1 id: 1000005 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 6 faction: 1 mission: 3 turn: 907 side: 0 bodypart: 1 id: 1000005 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 6 faction: 1 mission: 5 turn: 1506 side: 0 bodypart: 1 id: 1000003 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 6 faction: 1 mission: 6 turn: 1809 side: 0 bodypart: 1 id: 1000006 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 6 faction: 1 mission: 6 turn: 1812 side: 0 bodypart: 1 id: 1000007 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_VARMINT_RIFLE weaponAmmo: STR_VARMINT_RIFLE_CLIP status: 6 faction: 1 mission: 6 turn: 1812 side: 0 bodypart: 1 id: 1000001 missionIdList: - 2 - 3 - 4 - 5 - 6 monthsService: 1 shotAtCounterTotal: 7 hitCounterTotal: 1 shotsFiredCounterTotal: 13 shotsLandedCounterTotal: 10 statGainTotal: 65 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER_PEASANT id: 8 name: Marlene Lee nationality: 0 initialStats: tu: 52 stamina: 63 health: 37 bravery: 50 reactions: 44 firing: 32 throwing: 34 strength: 18 psiStrength: 51 psiSkill: 0 melee: 35 currentStats: tu: 61 stamina: 89 health: 48 bravery: 70 reactions: 44 firing: 32 throwing: 34 strength: 25 psiStrength: 51 psiSkill: 0 melee: 35 rank: 0 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 1 look: 1 lookVariant: 0 missions: 5 kills: 3 armor: STR_PEASANT_ARMOR_HUNTER_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_BANDAGE slot: STR_BELT slotX: 2 ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_MOLOTOV slot: STR_QD_SLOT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_CATTLE_PROD slot: STR_LEFT_HAND ammoItemSlots: - NONE - NONE - NONE - NONE diary: commendations: - commendationName: STR_MEDAL_MURDERER_NAME decorationLevel: 0 - commendationName: STR_MEDAL_CARREER_MISSIONS_NAME decorationLevel: 0 - commendationName: STR_MEDAL_NIGHTOPS_NAME decorationLevel: 0 killList: - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 3 turn: 918 side: 0 bodypart: 1 id: 1000004 - type: STR_SECTOID_SOLDIER rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 4 turn: 1212 side: 2 bodypart: 2 id: 1000001 - type: STR_SECTOID_SOLDIER rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 6 faction: 1 mission: 4 turn: 1213 side: 2 bodypart: 2 id: 1000001 - type: STR_SECTOID_SOLDIER rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 4 turn: 1218 side: 3 bodypart: 1 id: 1000002 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 7 faction: 1 mission: 5 turn: 1509 side: 0 bodypart: 1 id: 1000001 - type: STR_ACADEMY_NURSE rank: STR_LIVE_SOLDIER race: STR_SECTOID weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 6 faction: 1 mission: 5 turn: 1510 side: 0 bodypart: 1 id: 1000001 - type: STR_DOGG_TERRORIST rank: STR_LIVE_TERRORIST race: STR_BEAST weapon: STR_NOOSE weaponAmmo: STR_NOOSE status: 6 faction: 1 mission: 6 turn: 1812 side: 2 bodypart: 2 id: 1000000 missionIdList: - 2 - 3 - 4 - 5 - 6 monthsService: 1 shotAtCounterTotal: 1 woundsHealedTotal: 1 statGainTotal: 55 braveryGainTotal: 20 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER_PEASANT id: 9 name: Layla Jefferson nationality: 0 initialStats: tu: 51 stamina: 64 health: 40 bravery: 50 reactions: 44 firing: 31 throwing: 30 strength: 18 psiStrength: 57 psiSkill: 0 melee: 35 currentStats: tu: 51 stamina: 64 health: 40 bravery: 50 reactions: 44 firing: 31 throwing: 30 strength: 18 psiStrength: 57 psiSkill: 0 melee: 35 rank: 0 craft: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_AIRBUS id: 1 gender: 0 look: 0 lookVariant: 10 missions: 4 kills: 0 armor: STR_PEASANT_ARMOR_DRESS_UC improvement: 0 psiStrImprovement: 0 equipmentLayout: - itemType: STR_SHOTGUN_G slot: STR_RIGHT_HAND ammoItem: STR_SHOTGUN_G_SHELLS ammoItemSlots: - STR_SHOTGUN_G_SHELLS - NONE - NONE - NONE - itemType: STR_SHOTGUN_G_SHELLS slot: STR_BELT ammoItemSlots: - NONE - NONE - NONE - NONE - itemType: STR_SHOTGUN_G_SHELLS slot: STR_BELT slotX: 1 ammoItemSlots: - NONE - NONE - NONE - NONE diary: missionIdList: - 3 - 4 - 5 - 6 monthsService: 1 shotAtCounterTotal: 1 corpseRecovered: false previousTransformations: {} tags: ~ - type: STR_SOLDIER_PEASANT id: 10 name: Alice Cassidy nationality: 0 initialStats: tu: 52 stamina: 65 health: 37 bravery: 50 reactions: 43 firing: 32 throwing: 32 strength: 18 psiStrength: 23 psiSkill: 0 melee: 34 currentStats: tu: 52 stamina: 65 health: 37 bravery: 50 reactions: 43 firing: 32 throwing: 32 strength: 18 psiStrength: 23 psiSkill: 0 melee: 34 rank: 0 gender: 0 look: 0 lookVariant: 7 missions: 0 kills: 0 armor: STR_PEASANT_ARMOR_DRESS_UC improvement: 0 psiStrImprovement: 0 corpseRecovered: false previousTransformations: {} tags: ~ crafts: - lon: 4.9200831613720144 lat: -0.6161012259539983 id: 1 dest: lon: 4.9200831613720144 lat: -0.6161012259539983 type: STR_MARKER_LOKNAR_VILLAGE id: 1 speedLon: 0 speedLat: 0 speedRadian: 0 speed: 0 type: STR_AIRBUS fuel: 520 damage: 0 shield: 0 items: STR_ANARCHY_BOMB: 2 STR_AX: 2 STR_BANDAGE: 10 STR_BATTO: 2 STR_CANTEEN: 2 STR_CATTLE_PROD: 4 STR_CHAINSAW: 1 STR_CUTLASS: 1 STR_FLINTLOCK_BALLS: 20 STR_FLINTLOCK_MUSKET: 2 STR_FLINTLOCK_PISTOL: 2 STR_HAMMER: 1 STR_HANDLE: 6 STR_KNOIF: 3 STR_KNUCKLES: 3 STR_MOLOTOV: 6 STR_MOONSHINE: 4 STR_NOOSE: 3 STR_PIPE: 3 STR_PIR_CANNON: 1 STR_PIR_CANNONBALL: 5 STR_SHIV: 3 STR_SHORT_SWORD: 3 STR_SHOTGUN_G: 1 STR_SHOTGUN_G_SHELLS: 5 STR_VARMINT_RIFLE: 1 STR_VARMINT_RIFLE_CLIP: 3 status: STR_OUT inBattlescape: true lonAuto: 0 latAuto: 0 pilots: - 8 items: STR_ACADEMY_CORPSE: 1 STR_ALIEN_SURGERY: 1 STR_APPLE: 32 STR_BANDAGE: 21 STR_BATTO: 11 STR_CABBAGE: 20 STR_CATTLE_PROD: 1 STR_CIGS: 1 STR_DATA_DISK: 1 STR_ELERIUM_115: 13 STR_FLINTLOCK_BALLS: 8 STR_FOOD_BAG: 4 STR_GDX_001: 23 STR_JUNK_PILE: 16 STR_LEEK: 20 STR_MEDICAL_SUPPLIES: 4 STR_MENACING_HULL: 1 STR_MOLOTOV: 2 STR_MUTANT_MEAT: 6 STR_NOOSE: 4 STR_OLD_PISTOL: 3 STR_OLD_PISTOL_CLIP: 9 STR_PADD: 13 STR_PIR_CANNONBALL: 1 STR_PISTOL_BM: 1 STR_PISTOL_BM_CLIP: 2 STR_POTATO: 20 STR_RAGS: 5 STR_RAIDER_CORPSE: 3 STR_RAYGUN: 1 STR_RAYGUN_CLIP: 3 STR_SHIV: 3 STR_SHOTGUN_G_SHELLS: 4 STR_TINY_DRILL: 1 STR_UBER_WHEAT: 9 STR_VARMINT_RIFLE: 5 STR_VARMINT_RIFLE_CLIP: 7 scientists: 0 engineers: 0 research: - project: STR_GDX_001 assigned: 0 spent: 0 cost: 2 - project: STR_VARMINT_RIFLE assigned: 0 spent: 0 cost: 5 - project: STR_LOOT_DISTRIBUTION assigned: 0 spent: 0 cost: 2 - project: STR_DOGE_PROCUREMENT assigned: 0 spent: 0 cost: 5 - project: STR_MENACING_HULL assigned: 0 spent: 0 cost: 2 - project: STR_VIOLENCE assigned: 1 spent: 15 cost: 19 - project: STR_SURVIVAL assigned: 0 spent: 0 cost: 13 - project: STR_WEIRDNESS assigned: 0 spent: 0 cost: 13 - project: STR_BEER assigned: 0 spent: 0 cost: 1 - project: STR_CONTACT_CAR_THIEVES assigned: 2 spent: 6 cost: 13 - project: STR_CONTACT_GENERAL_SUPPLIES assigned: 1 spent: 5 cost: 14 - project: STR_COMMUNICATIONS assigned: 1 spent: 5 cost: 11 - project: STR_CONTACT_BUILDERS assigned: 0 spent: 0 cost: 2 productions: - item: STR_ELERIUM_115_XXX assigned: 10 spent: 1580 amount: 5 infinite: false - item: STR_GROG_BARREL assigned: 10 spent: 860 amount: 1 infinite: true sell: true missionSites: - lon: 4.9200831613720144 lat: -0.6161012259539983 id: 1 type: STR_LOC_LOKNAR_VILLAGE_DEFENSE deployment: STR_LOC_LOKNAR_VILLAGE_DEFENSE texture: -6 secondsRemaining: 12600 race: STR_NINJA inBattlescape: true detected: true alienMissions: - type: STR_MISSION_CIVILIAN_TRAFFIC_1 region: REGION_HELLO_WORLD race: STR_CIVILIANZ_1 nextWave: 3 nextUfoCounter: 0 spawnCountdown: 2010 liveUfos: 0 uniqueID: 3 missionSiteZone: -1 - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY region: REGION_CITIES race: STR_NAZIS nextWave: 1 nextUfoCounter: 0 spawnCountdown: 16740 liveUfos: 0 uniqueID: 4 missionSiteZone: 55 - type: STR_MISSION_CIVILIAN_TRAFFIC_3 region: REGION_HELLO_WORLD race: STR_CIVILIANZ_1 nextWave: 2 nextUfoCounter: 0 spawnCountdown: 5730 liveUfos: 1 uniqueID: 8 missionSiteZone: -1 - type: STR_LOC_WHOREHOUSE region: REGION_WHOREHOUSE race: STR_BANDIT_TOWN nextWave: 0 nextUfoCounter: 0 spawnCountdown: 30997 liveUfos: 0 uniqueID: 10 missionSiteZone: 28 - type: STR_LOC_ACADEMY_OUTPOST region: REGION_ACADEMY_OUTPOST_TEMPERATE race: STR_SECTOID_NONCOM nextWave: 0 nextUfoCounter: 0 spawnCountdown: 7649 liveUfos: 0 uniqueID: 11 missionSiteZone: 28 - type: STR_LOC_ACADEMY_OUTPOST region: REGION_ACADEMY_OUTPOST_COLD race: STR_ZOMBIE nextWave: 0 nextUfoCounter: 0 spawnCountdown: 14850 liveUfos: 0 uniqueID: 12 missionSiteZone: 5 - type: STR_LOC_BEASTMEN_ALTAR region: REGION_BEASTMEN_ALTAR race: STR_BEASTMEN_WILD nextWave: 0 nextUfoCounter: 0 spawnCountdown: 11726 liveUfos: 0 uniqueID: 13 missionSiteZone: 5 ufos: - lon: 2.3891221269227723 lat: 0.71446200269495652 dest: lon: 2.1400472020139882 lat: 0.43784575393780062 type: STR_WAY_POINT id: 0 speedLon: -0.0004230697137986757 speedLat: -0.00036454923346511907 speedRadian: 0.00048481368110953597 speed: 1200 type: STR_VESSEL_CC_FAUST uniqueId: 15 missionWaveNumber: 1 damage: 0 shield: 0 shieldRechargeHandle: 0 altitude: STR_VERY_HIGH direction: STR_NORTH_WEST status: 0 huntMode: 0 huntBehavior: 0 mission: 8 trajectory: PXC_WILD_RIDE trajectoryPoint: 4 fireCountdown: 0 escapeCountdown: 0 discovered: - STR_ALIEN_ORIGINS - STR_TAC_VEST_PEASANT_UC - STR_GENERAL_STORES_ARMORED - STR_JACKSTOWN_ZZZ - STR_PEASANTS_ZZZ - STR_PIRATE_FLAG - STR_PIRATE_LIFE - STR_CLOTHING_UC - STR_HYDROPONICS - STR_EXPEDITION - STR_WELL - STR_JACKSTOWN_SCOUTING - STR_WAT_DO - STR_CLOTHING - STR_RECRUIT_PEASANTS - STR_INSPECT_MACHINERY - STR_PARTY - STR_SISTER_VICTIM_RECRUITMENT - STR_KULTUR - STR_EXPEDITIONS - STR_FARMING - STR_SMALL_RADAR_SYSTEM - STR_CUNNING - STR_MESS_HALL - STR_VODKA - STR_EXPERIMENT_VICTIM - STR_RAIDER_CORPSE - STR_PADD - STR_EXPEDITION_RESEARCH - STR_MEDICAL_SUPPLIES - STR_APPLE poppedResearch: - STR_DOGE_PROCUREMENT - STR_LOOT_DISTRIBUTION - STR_MENACING_HULL - STR_VIOLENCE - STR_SURVIVAL - STR_WEIRDNESS - STR_COMMUNICATIONS - STR_CONTACT_GENERAL_SUPPLIES - STR_CONTACT_CAR_THIEVES - STR_CONTACT_BUILDERS ufopediaRuleStatus: PARROT_ARMOR: 0 STR_ACCESS_LIFT: 1 STR_ADVENTURER_OUTFIT_UC: 1 STR_AIRBUS: 1 STR_ALIEN_ORIGINS: 1 STR_ANARCHY_BOMB: 1 STR_APPLE: 1 STR_AX: 0 STR_BANDAGE: 1 STR_BARBARIAN_FURS_UC: 0 STR_BARBARIAN_RAGS_UC: 0 STR_BATTO: 0 STR_BILLHOOK: 0 STR_BLUNDERBUSS: 0 STR_BOW_H: 0 STR_BRAINER_ORIGINS: 0 STR_BURROW: 1 STR_CANTEEN: 1 STR_CHAINSAW: 0 STR_CIVILIAN: 0 STR_CIVILIAN_TRAFFIC: 1 STR_CLOTHING: 1 STR_CLOTHING_BASIC: 1 STR_CLOTHING_UC: 1 STR_COMBAT_101: 0 STR_COMBAT_STRESS: 0 STR_CONTACT_BLACK_MARKET: 0 STR_CORRIDOR: 1 STR_CROWBAR: 0 STR_CRYPT_MEMORIAL: 0 STR_CUTLASS: 1 STR_DRESSUP: 0 STR_ENGINEERS: 0 STR_ENVIRO: 0 STR_EVASION: 0 STR_EXPEDITION_RESEARCH: 1 STR_EXPERIMENT_VICTIM: 1 STR_FARMING: 1 STR_FINANCES: 0 STR_FLINTLOCK_MUSKET: 0 STR_FLINTLOCK_PISTOL: 0 STR_GANGER_OUTFIT_UC: 1 STR_GENERAL_STORES: 1 STR_GENERAL_STORES_ARMORED: 0 STR_GOVT: 0 STR_GROG_BARREL: 1 STR_HAMMER: 0 STR_HANDLE: 1 STR_HANGAR: 1 STR_HOTKEYS_ARTICLE: 0 STR_HOTKEYS_ARTICLE_2: 0 STR_HSMG: 0 STR_INFO_UFOPEDIA_DETAILS: 0 STR_INSPECT_MACHINERY: 1 STR_JACKSTOWN: 1 STR_JAIL: 1 STR_KNOIF: 0 STR_KNOIF_BANDIT: 1 STR_KNUCKLES: 1 STR_KULTUR: 1 STR_LIVING_QUARTERS: 1 STR_MACHETE: 0 STR_MEDAL_7V7KILL_NAME: 0 STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: 0 STR_MEDAL_ARCHER_NAME: 0 STR_MEDAL_ASSAULTER_NAME: 0 STR_MEDAL_ATTITUDE_PROBLEM_NAME: 0 STR_MEDAL_BASE_DEFENSE_NAME: 0 STR_MEDAL_BETRAYER_NAME: 0 STR_MEDAL_BOMBER_NAME: 0 STR_MEDAL_CAMPAIGN_RIBBON_NAME: 0 STR_MEDAL_CARREER_CAPTURES_NAME: 0 STR_MEDAL_CARREER_KILLS_NAME: 0 STR_MEDAL_CARREER_MISSIONS_NAME: 1 STR_MEDAL_CARREER_SCORE_NAME: 0 STR_MEDAL_CHEMKILL_NAME: 0 STR_MEDAL_CIV_KILLS_NAME: 0 STR_MEDAL_CRIMSON_HEART_NAME: 1 STR_MEDAL_DBLKILL_NAME: 0 STR_MEDAL_DOTS_NAME: 0 STR_MEDAL_ELECTROKILL_NAME: 0 STR_MEDAL_FALLEN2_NAME: 0 STR_MEDAL_FALLEN_NAME: 0 STR_MEDAL_FIREKILL_NAME: 0 STR_MEDAL_FRIENDLYFIRE_NAME: 0 STR_MEDAL_GLOBETROTTER_NAME: 0 STR_MEDAL_GUNNER_NAME: 0 STR_MEDAL_HEALER_NAME: 0 STR_MEDAL_IDOL_NAME: 1 STR_MEDAL_IMMORTAL_NAME: 0 STR_MEDAL_LONESURVIVOR_NAME: 0 STR_MEDAL_LUCKYSHOT_NAME: 0 STR_MEDAL_MAGICKILL_NAME: 0 STR_MEDAL_MELEEKILL_NAME: 0 STR_MEDAL_MIA_NAME: 0 STR_MEDAL_MISSION_KILLS_11_NAME: 0 STR_MEDAL_MISSION_KILLS_5_NAME: 0 STR_MEDAL_MONSTER_HUNTER_NAME: 0 STR_MEDAL_MONSTER_NAME: 0 STR_MEDAL_MULTIPLEHITS_NAME: 0 STR_MEDAL_MURDERER_NAME: 1 STR_MEDAL_NIGHTOPS_NAME: 1 STR_MEDAL_ORIGINAL8_NAME: 1 STR_MEDAL_POISONKILL_NAME: 0 STR_MEDAL_POSTMORTEM_KILL_NAME: 0 STR_MEDAL_PROXYKILL_NAME: 0 STR_MEDAL_PSYCHOKILL_NAME: 0 STR_MEDAL_PURPLE_HEART_NAME: 1 STR_MEDAL_QUADKILL_NAME: 0 STR_MEDAL_RACE_KILLS_NAME: 0 STR_MEDAL_REACTIONFIRE_NAME: 0 STR_MEDAL_REVIVE_NAME: 0 STR_MEDAL_REVOLVINGDOOR_NAME: 0 STR_MEDAL_SAMURAI_NAME: 0 STR_MEDAL_SAVEDALL_NAME: 0 STR_MEDAL_SERVICE_TIME_NAME: 0 STR_MEDAL_SLASHER_NAME: 0 STR_MEDAL_SLAVEKILLS_NAME: 0 STR_MEDAL_SPECIALSTUN_NAME: 0 STR_MEDAL_STATGAIN_NAME: 0 STR_MEDAL_SUCCUBUS_NAME: 0 STR_MEDAL_TANK_KILLER_NAME: 0 STR_MEDAL_UNCONSCIOUS_NAME: 0 STR_MEDAL_UNDERFIRE_NAME: 0 STR_MEDAL_VIPHUNTER_NAME: 0 STR_MEDAL_WEAPON_PROFICIENCY_NAME: 0 STR_MEDAL_WRESTLER_NAME: 0 STR_MEDICAL_STUFF: 0 STR_MEDICAL_SUPPLIES: 1 STR_MENAGERIE: 0 STR_MESS_HALL: 1 STR_MISSION_GOVT_PATROL: 0 STR_MOLOTOV: 0 STR_MOONSHINE: 1 STR_NOOSE: 0 STR_OLD_PISTOL: 0 STR_OLD_REVOLVER: 0 STR_PADD: 1 STR_PAINKILLERS: 0 STR_PARROT: 0 STR_PARTY: 1 STR_PEASANT_ARMOR_DRESS_UC: 1 STR_PEASANT_ARMOR_HUNTER_UC: 1 STR_PEASANT_NUDE_UC: 1 STR_PILOTING: 0 STR_PIPE: 0 STR_PIRATEZ_BACKGROUND: 1 STR_PIRATEZ_UBERS: 1 STR_PIRATE_LIFE: 1 STR_PIR_CANNON: 0 STR_PIR_CASTAWAY_ARMOR_UC: 0 STR_PIR_NONE_UC: 1 STR_PIR_NUDE_UC: 0 STR_PIR_ROBBER_UC: 1 STR_PIR_ROGUE_UC: 1 STR_PIR_SWASHBUCKLER_UC: 1 STR_PIR_TOPLESS_UC: 0 STR_PITCHFORK: 0 STR_RAGS_UC: 0 STR_RAIDER_CORPSE: 1 STR_RAPIER: 0 STR_RAYGUN: 0 STR_RAZOR: 0 STR_RECRUIT_PEASANTS: 1 STR_REVOLVER_LT: 0 STR_RIFLE_LT: 0 STR_ROCK_T: 0 STR_SAWED_OFF: 0 STR_SCIENTISTS: 0 STR_SHEPHERDS_STAFF: 0 STR_SHIV: 0 STR_SHOOTA: 0 STR_SHORT_SWORD: 0 STR_SHOTGUN_G: 1 STR_SHOTGUN_LT: 0 STR_SHOVEL: 0 STR_SICKLE: 0 STR_SISTER_VICTIM: 1 STR_SLUGGA: 0 STR_SMALL_CANNON_1_UC: 0 STR_SMALL_CANNON_UC: 0 STR_SMALL_RADAR_SYSTEM: 1 STR_SOLDIER: 0 STR_SPECIAL_WEAPONS: 0 STR_SPIKE_LAUNCHER_UC: 0 STR_STILL: 1 STR_SURRENDER: 0 STR_TAC_VEST_PEASANT_UC: 1 STR_TAC_VEST_UC: 1 STR_TORCH: 0 STR_UNARMED_BASIC: 1 STR_UTILITY_EQUIPMENT: 0 STR_VODKA: 1 STR_WALK_THE_PLANK: 0 STR_WELL: 1 STR_WHIP_LEATHER: 0 manufactureRuleStatus: STR_BANDAGE_XXX: 1 STR_CANTEEN: 1 STR_CLOTHING: 1 STR_ELERIUM_115_XXX: 1 STR_GROG_BARREL: 1 STR_HANDLE: 1 STR_MOONSHINE_XXX: 1 STR_NOOSE: 1 STR_PADD_DA: 1 STR_PIRATE_FLAG: 1 STR_ROCK_T_XXX: 1 STR_SHIV: 1 STR_SISTER_VICTIM_RECRUITMENT: 1 STR_TORCH: 1 STR_WHIP_LEATHER: 1 researchRuleStatus: STR_ALIEN_ORIGINS: 1 STR_APPLE: 1 STR_BEER: 1 STR_CLOTHING: 1 STR_COMMUNICATIONS: 1 STR_CONTACT_BUILDERS: 1 STR_CONTACT_CAR_THIEVES: 1 STR_CONTACT_GENERAL_SUPPLIES: 1 STR_CUNNING: 1 STR_DOGE_PROCUREMENT: 1 STR_EXPEDITIONS: 1 STR_EXPERIMENT_VICTIM: 1 STR_FARMING: 1 STR_GDX_001: 1 STR_INSPECT_MACHINERY: 1 STR_JACKSTOWN_SCOUTING: 1 STR_KULTUR: 1 STR_LOOT_DISTRIBUTION: 1 STR_MEDICAL_SUPPLIES: 1 STR_MENACING_HULL: 1 STR_MESS_HALL: 1 STR_PADD: 1 STR_PARTY: 1 STR_RAIDER_CORPSE: 1 STR_RECRUIT_PEASANTS: 1 STR_SISTER_VICTIM_RECRUITMENT: 1 STR_SMALL_RADAR_SYSTEM: 1 STR_SURVIVAL: 1 STR_VARMINT_RIFLE: 1 STR_VIOLENCE: 1 STR_WAT_DO: 1 STR_WEIRDNESS: 1 hiddenPurchaseItems: {} alienStrategy: regions: STR_ANTARCTICA: 4 STR_ARCTIC: 4 STR_AUSTRALASIA: 10 STR_CENTRAL_ASIA: 12 STR_EUROPE: 16 STR_NORTH_AFRICA: 12 STR_NORTH_AMERICA: 18 STR_PACIFIC: 5 STR_SIBERIA: 10 STR_SOUTHERN_AFRICA: 8 STR_SOUTH_AMERICA: 10 STR_SOUTH_EAST_ASIA: 15 possibleMissions: - region: REGION_ACADEMY_CRUISE missions: ~ - region: REGION_ACADEMY_OUTPOST_COLD missions: ~ - region: REGION_ACADEMY_OUTPOST_DESERT missions: ~ - region: REGION_ACADEMY_OUTPOST_JUNGLE missions: ~ - region: REGION_ACADEMY_OUTPOST_TEMPERATE missions: ~ - region: REGION_ACADEMY_TOWN missions: ~ - region: REGION_AIRCAR_RACE missions: ~ - region: REGION_ARSENAL missions: ~ - region: REGION_BANDIT_CAVES missions: ~ - region: REGION_BANDIT_TOWN missions: ~ - region: REGION_BEASTMEN_ALTAR missions: ~ - region: REGION_CANNIBAL_CAMP missions: ~ - region: REGION_CATACOMBS_COIN_HUNT missions: ~ - region: REGION_CHURCH_OUTPOST_COLD missions: ~ - region: REGION_CHURCH_OUTPOST_DESERT missions: ~ - region: REGION_CHURCH_OUTPOST_JUNGLE missions: ~ - region: REGION_CHURCH_OUTPOST_TEMPERATE missions: ~ - region: REGION_CITIES missions: ~ - region: REGION_CITIES_3 missions: ~ - region: REGION_CITIES_4 missions: ~ - region: REGION_CRACKHOUSE missions: ~ - region: REGION_CRYPTEK_CAVES missions: ~ - region: REGION_DARK_TOWER missions: ~ - region: REGION_DEATH_AND_TAXES missions: ~ - region: REGION_DEEP_ONE_02 missions: ~ - region: REGION_DEMON_SACRIFICE missions: ~ - region: REGION_DISTRESS_BUNKER_COLD missions: ~ - region: REGION_DISTRESS_BUNKER_DESERT missions: ~ - region: REGION_DISTRESS_BUNKER_JUNGLE missions: ~ - region: REGION_DISTRESS_BUNKER_TEMPERATE missions: ~ - region: REGION_DISTRESS_CALL_COLD missions: ~ - region: REGION_DISTRESS_CALL_DESERT missions: ~ - region: REGION_DISTRESS_CALL_JUNGLE missions: ~ - region: REGION_DISTRESS_CALL_TEMPERATE missions: ~ - region: REGION_DOOMED_FARM missions: ~ - region: REGION_ELFMAN_BROS missions: ~ - region: REGION_ESCAPE_TOWER missions: ~ - region: REGION_FUNKY_ZOMBIES missions: ~ - region: REGION_GHOUL_REFINERY missions: ~ - region: REGION_GOVT_CAR missions: ~ - region: REGION_GROX_BARN missions: ~ - region: REGION_GUILD_OUTPOST_COLD missions: ~ - region: REGION_GUILD_OUTPOST_DESERT missions: ~ - region: REGION_GUILD_OUTPOST_JUNGLE missions: ~ - region: REGION_GUILD_OUTPOST_TEMPERATE missions: ~ - region: REGION_HELLO_WORLD missions: ~ - region: REGION_HITMAN missions: ~ - region: REGION_HOT_PURSUITS missions: ~ - region: REGION_HT_HOUSE missions: ~ - region: REGION_KKK_HOUSE missions: ~ - region: REGION_LOC_ATRIUM_CHURCH missions: ~ - region: REGION_LOC_EMANSION missions: ~ - region: REGION_LOC_EUROSYNDICATE_ELIMINATION missions: ~ - region: REGION_LOC_GDX_DUEL missions: ~ - region: REGION_LOC_GDX_PRISON missions: ~ - region: REGION_LOC_LOKNAR_VILLAGE_DEFENSE missions: ~ - region: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2 missions: ~ - region: REGION_LOC_RATLING_VILLAGE missions: ~ - region: REGION_LOC_SIBERIA missions: ~ - region: REGION_MAGAZYNMAFII missions: ~ - region: REGION_MAGE_VILLA missions: ~ - region: REGION_MONSTER_HUNT_BLOOD_DOG missions: ~ - region: REGION_MONSTER_HUNT_CHUPACABRA missions: ~ - region: REGION_MONSTER_HUNT_GIANTSPIDER missions: ~ - region: REGION_MONSTER_HUNT_MEGASCORPION missions: ~ - region: REGION_MONSTER_HUNT_SHAMBLER missions: ~ - region: REGION_ORBITAL missions: ~ - region: REGION_ORBITAL_1 missions: ~ - region: REGION_PIRATE_CRUISE missions: ~ - region: REGION_POLIS missions: ~ - region: REGION_RAYNOR missions: ~ - region: REGION_SEA_ADVENTURE missions: ~ - region: REGION_SINS_OF_THE_FATHER missions: ~ - region: REGION_SPACE_FREIGHTER missions: ~ - region: REGION_SUNKEN_TOWN missions: ~ - region: REGION_TAVERN_CELLAR missions: ~ - region: REGION_TRAITORS missions: ~ - region: REGION_WHOREHOUSE missions: ~ - region: REGION_WORLD_ACADEMY missions: ~ - region: REGION_WORLD_BANDIT missions: ~ - region: REGION_WORLD_GUILD missions: ~ - region: REGION_WORLD_MARSEC missions: ~ - region: REGION_WORLD_MEGAPOL missions: ~ - region: STR_ANTARCTICA missions: STR_ALIEN_BASE: 25 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_MISSION_MINING: 100 STR_MISSION_NAZI: 100 STR_MISSION_SURVEY: 200 - region: STR_ARCTIC missions: STR_ALIEN_BASE: 25 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_MISSION_MINING: 100 STR_MISSION_NAZI: 50 STR_MISSION_SURVEY: 200 - region: STR_AUSTRALASIA missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 70 STR_MISSION_COURIER: 100 STR_MISSION_DEEP_ONES: 90 STR_MISSION_DIPLOMACY: 40 STR_MISSION_FREIGHT: 200 STR_MISSION_GOLD_TRANSPORT: 20 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 120 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_MINING: 100 STR_MISSION_PASSENGER: 80 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 - region: STR_CENTRAL_ASIA missions: STR_ALIEN_ABDUCTION: 60 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 30 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 30 STR_MISSION_COURIER: 100 STR_MISSION_DIPLOMACY: 100 STR_MISSION_FREIGHT: 150 STR_MISSION_GOLD_TRANSPORT: 50 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 150 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_MINING: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 - region: STR_EUROPE missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 70 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 80 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_COURIER: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_FREIGHT: 150 STR_MISSION_GOLD_TRANSPORT: 50 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 30 STR_MISSION_MERCENARY_ASSIGNMENT: 60 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_MINING: 70 STR_MISSION_NAZI: 90 STR_MISSION_PASSENGER: 120 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 90 - region: STR_INDIAN_OCEAN missions: ~ - region: STR_NORTH_AFRICA missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 40 STR_ALIEN_RESEARCH: 50 STR_MISSION_CONVERSION: 100 STR_MISSION_COURIER: 100 STR_MISSION_DIPLOMACY: 70 STR_MISSION_FREIGHT: 120 STR_MISSION_GOLD_TRANSPORT: 50 STR_MISSION_LOC_KEEP: 50 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 60 STR_MISSION_MINING: 80 STR_MISSION_NAZI: 50 STR_MISSION_PASSENGER: 140 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 - region: STR_NORTH_AMERICA missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 100 STR_MISSION_COURIER: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_FREIGHT: 150 STR_MISSION_GOLD_TRANSPORT: 50 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 30 STR_MISSION_LOC_MANSION: 30 STR_MISSION_MERCENARY_ASSIGNMENT: 80 STR_MISSION_MILITARY_SUPPLY: 150 STR_MISSION_MINING: 80 STR_MISSION_NAZI: 60 STR_MISSION_PASSENGER: 120 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 - region: STR_NORTH_ATLANTIC missions: ~ - region: STR_PACIFIC missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 80 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 100 STR_MISSION_COURIER: 150 STR_MISSION_DEEP_ONES: 120 STR_MISSION_DIPLOMACY: 40 STR_MISSION_FREIGHT: 150 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 70 STR_MISSION_MINING: 60 STR_MISSION_PASSENGER: 120 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 30 STR_MISSION_SURVEY: 150 - region: STR_SIBERIA missions: STR_ALIEN_ABDUCTION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_HARVEST: 10 STR_ALIEN_RESEARCH: 150 STR_MISSION_CONVERSION: 20 STR_MISSION_COURIER: 130 STR_MISSION_FREIGHT: 100 STR_MISSION_GOLD_TRANSPORT: 20 STR_MISSION_LOC_ATRIUM: 15 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 15 STR_MISSION_MERCENARY_ASSIGNMENT: 30 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_MINING: 200 STR_MISSION_PASSENGER: 100 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SURVEY: 200 - region: STR_SOUTHERN_AFRICA missions: STR_ALIEN_ABDUCTION: 30 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_RESEARCH: 50 STR_MISSION_CONVERSION: 150 STR_MISSION_COURIER: 130 STR_MISSION_DEEP_ONES: 90 STR_MISSION_DIPLOMACY: 50 STR_MISSION_FREIGHT: 120 STR_MISSION_GOLD_TRANSPORT: 80 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 90 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_MINING: 100 STR_MISSION_PASSENGER: 100 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 - region: STR_SOUTH_AMERICA missions: STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_INFILTRATION: 60 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_COURIER: 100 STR_MISSION_DEEP_ONES: 90 STR_MISSION_DIPLOMACY: 60 STR_MISSION_FREIGHT: 140 STR_MISSION_GOLD_TRANSPORT: 50 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_MINING: 80 STR_MISSION_NAZI: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 140 - region: STR_SOUTH_ATLANTIC missions: ~ - region: STR_SOUTH_EAST_ASIA missions: STR_ALIEN_ABDUCTION: 30 STR_ALIEN_BASE: 50 STR_ALIEN_HARVEST: 70 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_RESEARCH: 60 STR_MISSION_CONVERSION: 70 STR_MISSION_COURIER: 100 STR_MISSION_DEEP_ONES: 90 STR_MISSION_DIPLOMACY: 100 STR_MISSION_FREIGHT: 170 STR_MISSION_GOLD_TRANSPORT: 80 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 20 STR_MISSION_MILITARY_SUPPLY: 120 STR_MISSION_MINING: 80 STR_MISSION_PASSENGER: 180 STR_MISSION_SMUGGLING_MILENIO: 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_SURVEY: 100 missionLocations: {} missionsRun: {} globalCraftLoadout0: {} globalCraftLoadout1: {} globalCraftLoadout2: {} globalCraftLoadout3: {} globalCraftLoadout4: {} globalCraftLoadout5: {} globalCraftLoadout6: {} globalCraftLoadout7: {} globalCraftLoadout8: {} globalCraftLoadout9: {} missionStatistics: - id: 0 markerName: STR_LANDING_SITE_ markerId: 1 time: second: 5 minute: 45 hour: 0 weekday: 5 day: 2 month: 1 year: 2601 region: STR_EUROPE country: STR_SPAIN type: STR_UFO_GROUND_ASSAULT ufo: STR_VESSEL_AIRBUS success: true score: 437 rating: STR_MS_RATING_300 alienRace: STR_SECTOID_NONCOM daylight: 15 injuryList: 1: 0 2: 0 3: 0 4: 0 5: 0 6: 10 lootValue: -200 - id: 1 markerName: STR_MARKER_ACADEMY_OUTPOST markerId: 1 time: second: 5 minute: 51 hour: 7 weekday: 6 day: 10 month: 1 year: 2601 region: STR_EUROPE country: STR_SPAIN type: STR_LOC_ACADEMY_OUTPOST_COLD ufo: NO_UFO success: true score: 310 rating: STR_MS_RATING_300 alienRace: STR_ZOMBIE daylight: 6 injuryList: 1: 0 2: 0 3: 0 4: 0 5: 0 lootValue: -200 - id: 2 markerName: STR_LANDING_SITE_ markerId: 4 time: second: 55 minute: 50 hour: 17 weekday: 4 day: 15 month: 1 year: 2601 region: STR_EUROPE country: STR_SPAIN type: STR_UFO_GROUND_ASSAULT ufo: STR_VESSEL_AIRBUS success: true score: 80 rating: STR_MS_RATING_75 alienRace: STR_SECTOID_NONCOM daylight: 15 injuryList: 1: 21 2: 0 3: 4 4: 0 7: 0 8: 0 lootValue: -200 - id: 3 markerName: STR_LANDING_SITE_ markerId: 6 time: second: 25 minute: 34 hour: 8 weekday: 5 day: 23 month: 1 year: 2601 region: STR_EUROPE country: STR_RUSSIA type: STR_UFO_GROUND_ASSAULT ufo: STR_VESSEL_AIRBUS success: true score: 115 rating: STR_MS_RATING_75 alienRace: STR_SECTOID_NONCOM daylight: 0 injuryList: 2: 0 3: 2 4: 0 7: 0 8: 0 9: 0 lootValue: -200 - id: 4 markerName: STR_MARKER_HT_HOUSE markerId: 1 time: second: 45 minute: 42 hour: 7 weekday: 3 day: 28 month: 1 year: 2601 region: STR_NORTH_AFRICA country: STR_NIGERIA type: STR_LOC_HT_HOUSE ufo: NO_UFO success: true score: 75 rating: STR_MS_RATING_75 alienRace: STR_SECTOID_NONCOM daylight: 0 injuryList: 2: 0 3: 0 4: 0 7: 0 8: 0 9: 0 lootValue: -200 - id: 5 markerName: STR_LANDING_SITE_ markerId: 7 time: second: 50 minute: 26 hour: 11 weekday: 3 day: 28 month: 1 year: 2601 region: STR_EUROPE country: STR_RUSSIA type: STR_UFO_GROUND_ASSAULT ufo: STR_VESSEL_AIRBUS success: true score: 110 rating: STR_MS_RATING_75 alienRace: STR_SECTOID_NONCOM daylight: 0 injuryList: 2: 0 3: 0 4: 0 7: 0 8: 0 9: 0 lootValue: -200 - id: 6 markerName: STR_MARKER_GOVT_CAR markerId: 1 time: second: 35 minute: 6 hour: 16 weekday: 4 day: 29 month: 1 year: 2601 region: STR_SOUTH_EAST_ASIA country: STR_CHINA type: STR_LOC_GOVT_CAR ufo: NO_UFO success: true score: 8 rating: STR_MS_RATING_0 alienRace: STR_BANDIT_ROBBERS daylight: 15 injuryList: 2: 0 3: 0 4: 22 7: 0 8: 0 9: 0 lootValue: -200 battleGame: width: 40 length: 40 height: 9 missionType: STR_LOC_LOKNAR_VILLAGE_DEFENSE startingConditionType: "" alienCustomDeploy: "" alienCustomMission: "" globalshade: 15 turn: 4 bughuntMinTurn: 15 animFrame: 10841 bughuntMode: false selectedUnit: 8 mapdatasets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - C_BITS2 - C_BITS_02 - DOORSSEC - C_INT_ENGINE_S tileIndexSize: "\x04" tileTotalBytesPer: 23 tileFireSize: "\x01" tileSmokeSize: "\x01" tileIDSize: "\x02" tileSetIDSize: "\x02" tileBoolFieldsSize: "\x01" totalTiles: 1959 binTiles: 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position: - 30 - 7 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 6 - -5 - 1 - 8 - -1 dummy: false - id: 8 position: - 37 - 8 - 0 type: 6 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 7 - 1 - -3 - 9 - -1 dummy: false - id: 9 position: - 38 - 5 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 8 - -3 - 5 - 10 - -1 dummy: false - id: 10 position: - 34 - 4 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 4 allocated: false links: - 9 - -1 - -1 - -1 - -1 dummy: false - id: 11 position: - 4 - 14 - 0 type: 0 rank: 2 flags: 0 reserved: 0 priority: 2 allocated: false links: - 36 - 31 - -4 - 0 - -1 dummy: false - id: 12 position: - 19 - 15 - 1 type: 0 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: true links: - 13 - 18 - 26 - 27 - -1 dummy: false - id: 13 position: - 19 - 20 - 1 type: 0 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 12 - 14 - 18 - -1 - -1 - 20 dummy: false - id: 14 position: - 19 - 24 - 1 type: 0 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: true links: - 13 - 15 - 17 - 28 - -1 - 25 dummy: false - id: 15 position: - 17 - 24 - 1 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 14 - 16 - -1 - -1 - -1 - 25 dummy: false - id: 16 position: - 15 - 21 - 1 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 15 - -1 - -1 - -1 - -1 dummy: false - id: 17 position: - 23 - 23 - 1 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: true links: - 14 - -1 - -1 - -1 - -1 - 24 dummy: false - id: 18 position: - 22 - 16 - 1 type: 6 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 12 - 13 - 19 - -1 - -1 - 22 dummy: false - id: 19 position: - 23 - 19 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 18 - 20 - 24 - -1 - -1 dummy: false - id: 20 position: - 19 - 20 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 19 - 21 - -1 - -1 - 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priority: 3 allocated: true links: - 33 - 35 - 29 - -1 - -1 dummy: false - id: 35 position: - 26 - 27 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: true links: - 34 - 28 - 11 - 29 - -1 dummy: false - id: 36 position: - 17 - 25 - 3 type: 1 rank: 0 flags: 0 reserved: 0 priority: 3 allocated: false links: - 28 - 11 - -5 - 43 - 29 dummy: false - id: 37 position: - 34 - 14 - 0 type: 4 rank: 2 flags: 1 reserved: 0 priority: 3 allocated: false links: - -2 - 43 - 27 - 1 - -1 dummy: false - id: 38 position: - 4 - 24 - 0 type: 2 rank: 2 flags: 0 reserved: 0 priority: 1 allocated: false links: - -1 - -1 - -4 - -1 - 39 dummy: false - id: 39 position: - 2 - 27 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 1 allocated: true links: - 38 - -4 - -1 - -1 - -1 dummy: false - id: 40 position: - 36 - 22 - 0 type: 0 rank: 0 flags: 1 reserved: 0 priority: 3 allocated: true links: - 49 - -2 - 41 - 42 - -1 dummy: false - id: 41 position: - 32 - 26 - 0 type: 2 rank: 0 flags: 1 reserved: 0 priority: 3 allocated: false links: - 40 - 37 - 42 - 36 - 43 dummy: false - id: 42 position: - 31 - 20 - 0 type: 0 rank: 0 flags: 1 reserved: 0 priority: 3 allocated: false links: - 41 - 40 - 37 - -2 - -1 dummy: false - id: 43 position: - 33 - 27 - 3 type: 1 rank: 0 flags: 1 reserved: 0 priority: 3 allocated: false links: - 45 - -2 - 36 - 37 - 41 dummy: false - id: 44 position: - 4 - 34 - 0 type: 0 rank: 2 flags: 1 reserved: 0 priority: 3 allocated: false links: - 46 - 46 - -4 - -5 - -1 dummy: false - id: 45 position: - 15 - 32 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 2 allocated: false links: - -2 - 46 - 47 - 43 - -1 dummy: false - id: 46 position: - 14 - 38 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 1 allocated: false links: - 45 - 44 - 44 - 48 - -1 dummy: false - id: 47 position: - 24 - 34 - 0 type: 2 rank: 2 flags: 0 reserved: 0 priority: 1 allocated: true links: - -1 - -1 - -1 - 45 - 48 dummy: false - id: 48 position: - 22 - 37 - 0 type: 2 rank: 0 flags: 0 reserved: 0 priority: 1 allocated: false links: - 47 - 46 - -1 - -1 - -1 dummy: false - id: 49 position: - 34 - 34 - 0 type: 0 rank: 2 flags: 0 reserved: 0 priority: 2 allocated: false links: - -2 - -3 - -4 - 40 - -1 dummy: false - id: 50 position: - 11 - 8 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 0 allocated: true links: - 53 - 51 - 0 - -5 - -1 dummy: false - id: 51 position: - 18 - 8 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 0 allocated: false links: - 50 - 52 - 54 - 30 - 0 dummy: false - id: 52 position: - 18 - 1 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 0 allocated: true links: - 51 - 53 - 2 - 30 - -1 dummy: false - id: 53 position: - 11 - 1 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 0 allocated: false links: - 52 - 50 - 2 - -5 - -1 dummy: false - id: 54 position: - 14 - 4 - 0 type: 0 rank: 0 flags: 0 reserved: 0 priority: 0 allocated: false links: - 51 - -1 - -1 - -1 - -1 dummy: false units: - id: 2 genUnitType: SOLDIER genUnitArmor: STR_PIR_SWASHBUCKLER_UC faction: 0 status: 0 wantsToSurrender: false isSurrendering: false position: - 11 - 16 - 0 direction: 4 directionTurret: 2 tu: 97 health: 58 stunlevel: 0 energy: 89 morale: 72 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 2 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 6 turretType: -1 visible: true turnsSinceSpotted: 1 turnsLeftSpottedForSnipers: 0 rankInt: 1 moraleRestored: 0 killedBy: 0 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_LEFT_HAND tempUnitStatistics: wasUnconcious: false kills: - type: STR_NINJA_GAL rank: STR_LIVE_NAVIGATOR race: STR_NINJA weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 7 turn: 9 side: 3 bodypart: 1 id: 1000004 murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 94 - - 144 - 160 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 22 - id: 3 genUnitType: SOLDIER genUnitArmor: STR_PIR_SWASHBUCKLER_UC faction: 0 status: 0 wantsToSurrender: false isSurrendering: false position: - 13 - 24 - 0 direction: 5 directionTurret: 5 tu: 56 health: 70 stunlevel: 0 energy: 62 morale: 74 kneeled: true floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 6 turretType: -1 visible: true turnsSinceSpotted: 0 turnsLeftSpottedForSnipers: 1 rankInt: 2 moraleRestored: 0 killedBy: 0 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_LEFT_HAND tempUnitStatistics: wasUnconcious: false kills: - type: STR_NINJA_GAL rank: STR_LIVE_NAVIGATOR race: STR_NINJA weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 7 turn: 3 side: 3 bodypart: 1 id: 1000001 - type: STR_NINJA_GAL rank: STR_LIVE_NAVIGATOR race: STR_NINJA weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 7 turn: 12 side: 3 bodypart: 1 id: 1000006 shotAtCounter: 3 murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 94 - - 144 - 246 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 1 - id: 5 genUnitType: SOLDIER genUnitArmor: STR_PIR_CASTAWAY_ARMOR_UC faction: 0 status: 0 wantsToSurrender: false isSurrendering: false position: - 27 - 6 - 0 direction: 3 directionTurret: 2 tu: 39 health: 54 stunlevel: 0 energy: 20 morale: 86 kneeled: false floating: false armor: - 20 - 20 - 20 - 19 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 4 turretType: -1 visible: true turnsSinceSpotted: 0 turnsLeftSpottedForSnipers: 1 rankInt: 1 moraleRestored: 0 killedBy: 0 motionPoints: 28 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false kills: - type: STR_NINJA_GAL rank: STR_LIVE_NAVIGATOR race: STR_NINJA weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 7 turn: 6 side: 3 bodypart: 1 id: 1000000 - type: STR_NINJA_GAL rank: STR_LIVE_NAVIGATOR race: STR_NINJA weapon: STR_CATTLE_PROD weaponAmmo: STR_CATTLE_PROD status: 7 faction: 1 mission: 7 turn: 9 side: 0 bodypart: 1 id: 1000007 shotAtCounter: 7 hitCounter: 3 murdererId: 1000003 fatalShotSide: 1 fatalShotBodyPart: 3 murdererWeapon: STR_SHOTGUN_LT murdererWeaponAmmo: STR_SHOTGUN_SHELLS recolor: - - 96 - 160 - - 144 - 246 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 23 - id: 7 genUnitType: SOLDIER genUnitArmor: STR_PEASANT_ARMOR_DRESS_UC faction: 0 status: 0 wantsToSurrender: false isSurrendering: false position: - 25 - 7 - 0 direction: 4 directionTurret: 2 tu: 36 health: 43 stunlevel: 0 energy: 57 morale: 88 kneeled: true floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 2 expReactions: 0 expFiring: 2 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: true turnsSinceSpotted: 3 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 killedBy: 0 motionPoints: 4 respawn: false alreadyRespawned: false activeHand: STR_LEFT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 1 shotsFiredCounter: 1 shotsLandedCounter: 1 woundsHealed: 1 murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 97 - - 144 - 144 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 13 - id: 8 genUnitType: SOLDIER genUnitArmor: STR_PEASANT_ARMOR_HUNTER_UC faction: 0 status: 0 wantsToSurrender: false isSurrendering: false position: - 20 - 16 - 0 direction: 0 directionTurret: 4 tu: 46 health: 48 stunlevel: 0 energy: 77 morale: 73 kneeled: false floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: 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0 energy: 64 morale: 80 kneeled: true floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: true turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 killedBy: 0 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 97 - - 144 - 37 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 3 - id: 1000000 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: true isSurrendering: false position: - 34 - 14 - 0 direction: 3 directionTurret: 3 tu: 67 health: 61 stunlevel: 73 energy: 70 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 4 moraleRestored: 0 AI: fromNode: 37 toNode: 1 AIMode: 2 wasHitBy: [] killedBy: 1 kills: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false kills: - type: CIVILIAN_LOKNAR_1 rank: STR_CIVILIAN race: STR_LOKNAR weapon: STR_SLUGGA weaponAmmo: STR_SLUGGA_AMMO status: 6 faction: 2 mission: 7 turn: 4 side: 3 bodypart: 1 id: 1000013 shotsFiredCounter: 4 shotsLandedCounter: 1 murdererId: 5 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 96 - - 144 - 144 mindControllerID: 0 summonedPlayerUnit: false tags: ~ - id: 1000001 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: true isSurrendering: false position: - 4 - 4 - 0 direction: 3 directionTurret: 3 tu: 67 health: 59 stunlevel: 81 energy: 70 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 4 moraleRestored: 0 AI: fromNode: 0 toNode: -1 AIMode: 0 wasHitBy: [] killedBy: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false murdererId: 3 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 96 - - 144 - 244 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 11 - id: 1000002 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 0 wantsToSurrender: false isSurrendering: false position: - 3 - 30 - 0 direction: 1 directionTurret: 1 tu: 4 health: 61 stunlevel: 0 energy: 63 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 4 moraleRestored: 0 AI: fromNode: 44 toNode: 50 AIMode: 2 wasHitBy: [] killedBy: 1 motionPoints: 12 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotsFiredCounter: 4 murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 96 - - 144 - 36 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 22 - id: 1000003 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 0 wantsToSurrender: false isSurrendering: false position: - 33 - 19 - 0 direction: 7 directionTurret: 7 tu: 4 health: 61 stunlevel: 0 energy: 49 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 49 toNode: 40 AIMode: 3 wasHitBy: - 1000010 killedBy: 1 motionPoints: 28 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 2 hitCounter: 7 shotsFiredCounter: 3 shotsLandedCounter: 2 murdererId: 1000010 fatalShotSide: 0 fatalShotBodyPart: 1 murdererWeapon: STR_SHOTGUN_G murdererWeaponAmmo: STR_SHOTGUN_G_SHELLS recolor: - - 96 - 96 - - 144 - 244 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 1 - id: 1000004 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: true isSurrendering: false position: - 11 - 17 - 0 direction: 3 directionTurret: 3 tu: 67 health: 27 stunlevel: 108 energy: 52 morale: 94 kneeled: false floating: false armor: - 20 - 20 - 18 - 20 - 20 fatalWounds: - 0 - 0 - 3 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 11 toNode: 34 AIMode: 3 wasHitBy: [] killedBy: 0 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 1 hitCounter: 1 murdererId: 2 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 96 - - 144 - 144 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 12 - id: 1000005 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 0 wantsToSurrender: false isSurrendering: false position: - 21 - 34 - 0 direction: 0 directionTurret: 0 tu: 2 health: 61 stunlevel: 0 energy: 70 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 47 toNode: 32 AIMode: 2 wasHitBy: [] killedBy: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false kills: - type: CIVILIAN_LOKNAR_1 rank: STR_CIVILIAN race: STR_LOKNAR weapon: STR_SAWED_OFF weaponAmmo: STR_BUCKSHOT status: 7 faction: 2 mission: 7 turn: 11 side: 0 bodypart: 1 id: 1000012 shotsFiredCounter: 4 shotsLandedCounter: 2 murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" recolor: - - 96 - 96 - - 144 - 36 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 23 - id: 1000006 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: false isSurrendering: false position: - 12 - 25 - 0 direction: 3 directionTurret: 5 tu: 12 health: 61 stunlevel: 119 energy: 43 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: true turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 38 toNode: 12 AIMode: 3 wasHitBy: [] killedBy: 1 motionPoints: 36 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false murdererId: 3 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 163 - - 144 - 244 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 2 - id: 1000007 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: true isSurrendering: false position: - 37 - 8 - 0 direction: 3 directionTurret: 3 tu: 67 health: 61 stunlevel: 95 energy: 64 morale: 100 kneeled: false floating: false armor: - 20 - 20 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 10 toNode: 35 AIMode: 2 wasHitBy: [] killedBy: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotsFiredCounter: 3 shotsLandedCounter: 1 murdererId: 5 fatalShotSide: 0 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 96 - - 144 - 144 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 13 - id: 1000008 genUnitType: STR_NINJA_GAL genUnitArmor: NINJA_ARMOR_1 faction: 1 status: 7 wantsToSurrender: true isSurrendering: false position: - 23 - 16 - 0 direction: 3 directionTurret: 3 tu: 67 health: 47 stunlevel: 54 energy: 37 morale: 94 kneeled: false floating: false armor: - 20 - 19 - 20 - 20 - 20 fatalWounds: - 0 - 0 - 0 - 2 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 5 moraleRestored: 0 AI: fromNode: 23 toNode: 17 AIMode: 0 wasHitBy: [] killedBy: 2 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 2 murdererId: 8 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_CATTLE_PROD murdererWeaponAmmo: STR_CATTLE_PROD recolor: - - 96 - 163 - - 144 - 244 mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 24 - id: 1000009 genUnitType: CIVILIAN_LOKNAR_1 genUnitArmor: CIV_ARMOR_LOKNAR_1 faction: 2 status: 0 wantsToSurrender: false isSurrendering: false position: - 10 - 13 - 0 direction: 4 directionTurret: 4 tu: 14 health: 25 stunlevel: 0 energy: 42 morale: 100 kneeled: false floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 2 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 AI: fromNode: 3 toNode: 39 AIMode: 2 wasHitBy: [] killedBy: 2 motionPoints: 18 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 3 - id: 1000010 genUnitType: CIVILIAN_LOKNAR_1 genUnitArmor: CIV_ARMOR_LOKNAR_1 faction: 2 status: 0 wantsToSurrender: false isSurrendering: false position: - 24 - 18 - 1 direction: 6 directionTurret: 6 tu: 2 health: 24 stunlevel: 0 energy: 54 morale: 100 kneeled: false floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 0 turnsLeftSpottedForSnipers: 1 rankInt: 0 moraleRestored: 0 AI: fromNode: 14 toNode: 47 AIMode: 0 wasHitBy: [] killedBy: 2 motionPoints: 9 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 1 hitCounter: 1 shotsFiredCounter: 2 shotsLandedCounter: 7 murdererId: 1000005 fatalShotSide: 0 fatalShotBodyPart: 1 murdererWeapon: STR_SAWED_OFF murdererWeaponAmmo: STR_BUCKSHOT mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 14 - id: 1000011 genUnitType: CIVILIAN_LOKNAR_1 genUnitArmor: CIV_ARMOR_LOKNAR_1 faction: 2 status: 0 wantsToSurrender: false isSurrendering: false position: - 23 - 6 - 0 direction: 4 directionTurret: 4 tu: 14 health: 25 stunlevel: 0 energy: 42 morale: 100 kneeled: false floating: false armor: - 5 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 0 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: true turnsSinceSpotted: 3 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 AI: fromNode: 15 toNode: 52 AIMode: 3 wasHitBy: [] killedBy: 2 motionPoints: 21 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false murdererId: 0 fatalShotSide: 0 fatalShotBodyPart: 0 murdererWeapon: "" murdererWeaponAmmo: "" mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 25 - id: 1000012 genUnitType: CIVILIAN_LOKNAR_1 genUnitArmor: CIV_ARMOR_LOKNAR_1 faction: 2 status: 7 wantsToSurrender: false isSurrendering: false position: - 24 - 23 - 1 direction: 3 directionTurret: 3 tu: 50 health: 3 stunlevel: 5 energy: 58 morale: 90 kneeled: false floating: false armor: - 3 - 5 - 5 - 5 - 5 fatalWounds: - 0 - 2 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 AI: fromNode: 18 toNode: 14 AIMode: 0 wasHitBy: [] killedBy: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 3 hitCounter: 1 shotsFiredCounter: 2 murdererId: 1000005 fatalShotSide: 0 fatalShotBodyPart: 1 murdererWeapon: STR_SAWED_OFF murdererWeaponAmmo: STR_BUCKSHOT mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 4 - id: 1000013 genUnitType: CIVILIAN_LOKNAR_1 genUnitArmor: CIV_ARMOR_LOKNAR_1 faction: 2 status: 6 wantsToSurrender: false isSurrendering: false position: - 30 - 7 - 0 direction: 3 directionTurret: 3 tu: 50 health: -6 stunlevel: 31 energy: 60 morale: 56 kneeled: false floating: false armor: - 5 - 5 - 5 - 0 - 5 fatalWounds: - 0 - 2 - 0 - 0 - 0 - 0 fire: 0 expBravery: 0 expReactions: 0 expFiring: 0 expThrowing: 0 expPsiSkill: 0 expPsiStrength: 0 expMelee: 0 turretType: -1 visible: false turnsSinceSpotted: 255 turnsLeftSpottedForSnipers: 0 rankInt: 0 moraleRestored: 0 killedBy: 1 motionPoints: 0 respawn: false alreadyRespawned: false activeHand: STR_RIGHT_HAND tempUnitStatistics: wasUnconcious: false shotAtCounter: 3 hitCounter: 1 murdererId: 1000000 fatalShotSide: 3 fatalShotBodyPart: 1 murdererWeapon: STR_SLUGGA murdererWeaponAmmo: STR_SLUGGA_AMMO mindControllerID: 0 summonedPlayerUnit: false tags: UNIT_RECOLOR_DESYNC: 15 items: - id: 1 type: INV_NULL_4X3 owner: 2 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 2 type: INV_NULL_3X2_B owner: 2 unit: -1 inventoryslot: STR_BELT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 3 type: INV_NULL_2X1_LL owner: 2 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 4 type: INV_NULL_1X1_RL owner: 2 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 5 type: INV_NULL_2X1_RS owner: 2 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 6 type: INV_NULL_1X1_LS owner: 2 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 8 type: INV_NULL_4X3 owner: 3 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 9 type: INV_NULL_3X2_B owner: 3 unit: -1 inventoryslot: STR_BELT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 10 type: INV_NULL_2X1_LL owner: 3 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 11 type: INV_NULL_1X1_RL owner: 3 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 12 type: INV_NULL_2X1_RS owner: 3 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 13 type: INV_NULL_1X1_LS owner: 3 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 15 type: INV_NULL_4X3 owner: 5 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 16 type: INV_NULL_2X1_LS owner: 5 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 17 type: INV_NULL_2X1_RS owner: 5 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 18 type: INV_NULL_2X1_LL owner: 5 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 19 type: INV_NULL_2X1_RL owner: 5 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 20 type: INV_NULL_1X2_QD owner: 5 unit: -1 inventoryslot: STR_QD_SLOT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 22 type: INV_NULL_4X3 owner: 7 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 23 type: INV_NULL_1X2_QD owner: 7 unit: -1 inventoryslot: STR_QD_SLOT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 24 type: INV_NULL_2X1_RS owner: 7 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 25 type: INV_NULL_2X1_LS owner: 7 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 26 type: INV_NULL_2X1_LL owner: 7 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 27 type: INV_NULL_2X1_RL owner: 7 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 29 type: INV_NULL_2X3 owner: 8 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 30 type: INV_NULL_2X1_B owner: 8 unit: -1 inventoryslot: STR_BELT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 31 type: INV_NULL_1X1_RS owner: 8 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 32 type: INV_NULL_1X1_LS owner: 8 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 33 type: INV_NULL_2X1_LL owner: 8 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 34 type: INV_NULL_2X1_RL owner: 8 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 36 type: INV_NULL_4X3 owner: 9 unit: -1 inventoryslot: STR_BACK_PACK inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 37 type: INV_NULL_1X2_QD owner: 9 unit: -1 inventoryslot: STR_QD_SLOT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 38 type: INV_NULL_2X1_RS owner: 9 unit: -1 inventoryslot: STR_RIGHT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 39 type: INV_NULL_2X1_LS owner: 9 unit: -1 inventoryslot: STR_LEFT_SHOULDER inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 40 type: INV_NULL_2X1_LL owner: 9 unit: -1 inventoryslot: STR_LEFT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 41 type: INV_NULL_2X1_RL owner: 9 unit: -1 inventoryslot: STR_RIGHT_LEG inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 42 type: STR_ANARCHY_BOMB owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: 42 ammoItemSlots: - 42 - 42 - 42 - 42 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 43 type: STR_ANARCHY_BOMB owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: 43 ammoItemSlots: - 43 - 43 - 43 - 43 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 44 type: STR_AX owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 7 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 44 ammoItemSlots: - 44 - 44 - 44 - 44 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 45 type: STR_AX owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 7 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 45 ammoItemSlots: - 45 - 45 - 45 - 45 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 46 type: STR_BANDAGE owner: 5 unit: -1 inventoryslot: STR_BELT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 47 type: STR_BANDAGE owner: 8 unit: -1 inventoryslot: STR_BELT inventoryX: 2 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 48 type: STR_BANDAGE owner: 7 unit: -1 inventoryslot: STR_BELT inventoryX: 2 inventoryY: 1 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 1 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 49 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 50 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 51 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 52 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 53 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 54 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 55 type: STR_BANDAGE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 15 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 2 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 56 type: STR_BATTO owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 6 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 56 ammoItemSlots: - 56 - 56 - 56 - 56 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 57 type: STR_BATTO owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 6 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 57 ammoItemSlots: - 57 - 57 - 57 - 57 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 58 type: STR_CANTEEN owner: -1 previousOwner: 9 unit: -1 inventoryslot: STR_GROUND inventoryX: 16 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 12 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 59 type: STR_CANTEEN owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 16 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 12 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 60 type: STR_CATTLE_PROD owner: 2 unit: -1 inventoryslot: STR_LEFT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: -1 ammoItem: 60 ammoItemSlots: - 60 - 60 - 60 - 60 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 61 type: STR_CATTLE_PROD owner: 3 unit: -1 inventoryslot: STR_LEFT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: -1 ammoItem: 61 ammoItemSlots: - 61 - 61 - 61 - 61 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 62 type: STR_CATTLE_PROD owner: 5 unit: -1 inventoryslot: STR_RIGHT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: -1 ammoItem: 62 ammoItemSlots: - 62 - 62 - 62 - 62 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 63 type: STR_CATTLE_PROD owner: 8 unit: -1 inventoryslot: STR_LEFT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: -1 ammoItem: 63 ammoItemSlots: - 63 - 63 - 63 - 63 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 64 type: STR_CHAINSAW owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 9 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 64 ammoItemSlots: - 64 - 64 - 64 - 64 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 65 type: STR_CUTLASS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 5 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 65 ammoItemSlots: - 65 - 65 - 65 - 65 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 66 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 67 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 68 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 69 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 70 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 71 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 72 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 73 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 74 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 75 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 76 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 77 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 78 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 79 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 80 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 81 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 82 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 83 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 84 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 85 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 86 type: STR_FLINTLOCK_MUSKET owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 12 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: 66 ammoItemSlots: - 66 - 86 - 86 - 86 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 87 type: STR_FLINTLOCK_MUSKET owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 12 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: 67 ammoItemSlots: - 67 - 87 - 87 - 87 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 88 type: STR_FLINTLOCK_PISTOL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 11 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: 68 ammoItemSlots: - 68 - 88 - 88 - 88 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 89 type: STR_FLINTLOCK_PISTOL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 11 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: 69 ammoItemSlots: - 69 - 89 - 89 - 89 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 90 type: STR_HAMMER owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 8 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 90 ammoItemSlots: - 90 - 90 - 90 - 90 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 91 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 91 ammoItemSlots: - 91 - 91 - 91 - 91 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 92 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 92 ammoItemSlots: - 92 - 92 - 92 - 92 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 93 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 93 ammoItemSlots: - 93 - 93 - 93 - 93 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 94 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 94 ammoItemSlots: - 94 - 94 - 94 - 94 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 95 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 95 ammoItemSlots: - 95 - 95 - 95 - 95 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 96 type: STR_HANDLE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 96 ammoItemSlots: - 96 - 96 - 96 - 96 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 97 type: STR_KNOIF owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 97 ammoItemSlots: - 97 - 97 - 97 - 97 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 98 type: STR_KNOIF owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 98 ammoItemSlots: - 98 - 98 - 98 - 98 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 99 type: STR_KNOIF owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 1 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 99 ammoItemSlots: - 99 - 99 - 99 - 99 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 100 type: STR_KNUCKLES owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 100 ammoItemSlots: - 100 - 100 - 100 - 100 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 101 type: STR_KNUCKLES owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 101 ammoItemSlots: - 101 - 101 - 101 - 101 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 102 type: STR_KNUCKLES owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 102 ammoItemSlots: - 102 - 102 - 102 - 102 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 103 type: STR_MOLOTOV owner: 5 unit: -1 inventoryslot: STR_BELT inventoryX: 1 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 1 ammoItem: 103 ammoItemSlots: - 103 - 103 - 103 - 103 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 104 type: STR_MOLOTOV owner: 7 unit: -1 inventoryslot: STR_BELT inventoryX: 2 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 1 ammoItem: 104 ammoItemSlots: - 104 - 104 - 104 - 104 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 105 type: STR_MOLOTOV owner: 8 unit: -1 inventoryslot: STR_QD_SLOT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 1 ammoItem: 105 ammoItemSlots: - 105 - 105 - 105 - 105 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 106 type: STR_MOLOTOV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 11 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: 106 ammoItemSlots: - 106 - 106 - 106 - 106 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 107 type: STR_MOLOTOV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 11 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: 107 ammoItemSlots: - 107 - 107 - 107 - 107 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 108 type: STR_MOLOTOV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 11 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: 108 ammoItemSlots: - 108 - 108 - 108 - 108 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 109 type: STR_MOONSHINE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 18 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 4 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 110 type: STR_MOONSHINE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 18 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 4 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 111 type: STR_MOONSHINE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 18 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 4 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 112 type: STR_MOONSHINE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 18 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 4 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 113 type: STR_NOOSE owner: -1 previousOwner: 8 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 113 ammoItemSlots: - 113 - 113 - 113 - 113 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 114 type: STR_NOOSE owner: -1 previousOwner: 9 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 114 ammoItemSlots: - 114 - 114 - 114 - 114 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 115 type: STR_NOOSE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 115 ammoItemSlots: - 115 - 115 - 115 - 115 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 116 type: STR_PIPE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 2 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 116 ammoItemSlots: - 116 - 116 - 116 - 116 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 117 type: STR_PIPE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 2 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 117 ammoItemSlots: - 117 - 117 - 117 - 117 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 118 type: STR_PIPE owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 2 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 118 ammoItemSlots: - 118 - 118 - 118 - 118 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 119 type: STR_PIR_CANNON owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 13 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: 0 ammoItem: 120 ammoItemSlots: - 120 - 119 - 119 - 119 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 120 type: STR_PIR_CANNONBALL owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 121 type: STR_PIR_CANNONBALL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 122 type: STR_PIR_CANNONBALL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 123 type: STR_PIR_CANNONBALL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 124 type: STR_PIR_CANNONBALL owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 10 inventoryY: 2 position: - 14 - 3 - 0 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 125 type: STR_SHIV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 125 ammoItemSlots: - 125 - 125 - 125 - 125 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 126 type: STR_SHIV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 126 ammoItemSlots: - 126 - 126 - 126 - 126 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 127 type: STR_SHIV owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 127 ammoItemSlots: - 127 - 127 - 127 - 127 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 128 type: STR_SHORT_SWORD owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 0 position: - 14 - 3 - 0 ammoqty: -1 ammoItem: 128 ammoItemSlots: - 128 - 128 - 128 - 128 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false XCOMProperty: true tags: ~ - id: 129 type: STR_SHORT_SWORD owner: -1 unit: -1 inventoryslot: STR_GROUND inventoryX: 3 inventoryY: 0 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STR_BUCKSHOT owner: 1000005 unit: -1 inventoryslot: STR_BELT inventoryX: 2 inventoryY: 1 position: - -1 - -1 - -1 ammoqty: 2 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 183 type: STR_BUCKSHOT owner: 1000005 unit: -1 inventoryslot: STR_BELT inventoryX: 3 inventoryY: 1 position: - -1 - -1 - -1 ammoqty: 2 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 185 type: STR_WAKIZASHI owner: -1 previousOwner: 1000006 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 12 - 25 - 0 ammoqty: -1 ammoItem: 185 ammoItemSlots: - 185 - 185 - 185 - 185 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 186 type: STR_SAWED_OFF owner: -1 previousOwner: 1000006 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 12 - 25 - 0 ammoqty: 0 ammoItem: 187 ammoItemSlots: - 187 - 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STR_RIGHT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 0 ammoItem: 208 ammoItemSlots: - 208 - 207 - 207 - 207 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 208 type: STR_SHOTGUN_G_SHELLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 2 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 209 type: STR_SHOTGUN_G_SHELLS owner: 1000010 unit: -1 inventoryslot: STR_BELT inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 4 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 210 type: STR_HANDLE owner: 1000011 unit: -1 inventoryslot: STR_RIGHT_HAND inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: -1 ammoItem: 210 ammoItemSlots: - 210 - 210 - 210 - 210 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 211 type: STR_FLINTLOCK_PISTOL owner: -1 previousOwner: 1000012 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 24 - 23 - 1 ammoqty: 0 ammoItem: 213 ammoItemSlots: - 213 - 211 - 211 - 211 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 212 type: STR_SHIV owner: -1 previousOwner: 1000012 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 24 - 23 - 1 ammoqty: -1 ammoItem: 212 ammoItemSlots: - 212 - 212 - 212 - 212 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 213 type: STR_FLINTLOCK_BALLS owner: -1 unit: -1 inventoryslot: "NULL" inventoryX: 0 inventoryY: 0 position: - -1 - -1 - -1 ammoqty: 1 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 214 type: STR_FLINTLOCK_BALLS owner: -1 previousOwner: 1000012 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 24 - 23 - 1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 215 type: STR_FLINTLOCK_BALLS owner: -1 previousOwner: 1000012 unit: -1 inventoryslot: STR_GROUND inventoryX: 1 inventoryY: 0 position: - 24 - 23 - 1 ammoqty: 3 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 216 type: STR_PITCHFORK owner: -1 previousOwner: 1000013 unit: -1 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 30 - 7 - 0 ammoqty: -1 ammoItem: 216 ammoItemSlots: - 216 - 216 - 216 - 216 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 217 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000001 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 4 - 4 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 218 type: CIV_LOKNAR_CORPSE_1 owner: -1 unit: 1000013 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 30 - 7 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false droppedOnAlienTurn: true tags: ~ - id: 219 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000008 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 23 - 16 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 220 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000000 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 34 - 14 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 221 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000007 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 37 - 8 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 222 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000004 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 11 - 17 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ - id: 223 type: CIV_LOKNAR_CORPSE_1 owner: -1 unit: 1000012 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 24 - 23 - 1 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false droppedOnAlienTurn: true tags: ~ - id: 224 type: STR_NIN_1_CORPSE_BATTLE owner: -1 unit: 1000006 inventoryslot: STR_GROUND inventoryX: 0 inventoryY: 0 position: - 12 - 25 - 0 ammoqty: 0 ammoItem: -1 ammoItemSlots: - -1 - -1 - -1 - -1 painKiller: 0 heal: 0 stimulant: 0 fuseTimer: -1 fuseEnabed: false tags: ~ tuReserved: 0 kneelReserved: false depth: 0 ambience: -1 ambientVolume: 0.5 music: "" baseItems: STR_ACADEMY_CORPSE: 1 STR_ALIEN_SURGERY: 1 STR_APPLE: 32 STR_BANDAGE: 21 STR_BATTO: 11 STR_CABBAGE: 20 STR_CATTLE_PROD: 1 STR_CIGS: 1 STR_DATA_DISK: 1 STR_ELERIUM_115: 13 STR_FLINTLOCK_BALLS: 8 STR_FOOD_BAG: 4 STR_GDX_001: 23 STR_JUNK_PILE: 16 STR_LEEK: 20 STR_MEDICAL_SUPPLIES: 4 STR_MENACING_HULL: 1 STR_MOLOTOV: 2 STR_MUTANT_MEAT: 6 STR_NOOSE: 4 STR_OLD_PISTOL: 3 STR_OLD_PISTOL_CLIP: 9 STR_PADD: 13 STR_PIR_CANNONBALL: 1 STR_PISTOL_BM: 1 STR_PISTOL_BM_CLIP: 2 STR_POTATO: 20 STR_RAGS: 5 STR_RAIDER_CORPSE: 3 STR_RAYGUN: 1 STR_RAYGUN_CLIP: 3 STR_SHIV: 3 STR_SHOTGUN_G_SHELLS: 4 STR_TINY_DRILL: 1 STR_UBER_WHEAT: 9 STR_VARMINT_RIFLE: 5 STR_VARMINT_RIFLE_CLIP: 7 turnLimit: 0 chronoTrigger: 0 cheatTurn: 20 tags: ~