# Armor repair ruleset for Equal Terms, optional. # Pkrcel authored on Sept 9 2014 # - Oct 18 2014: Initial Release - All values to be balanced # Adding Recover: true to most armors corpses # Adding costsell & listorder items: - type: STR_CORPSE_ARMOR name: STR_CORPSE recover: true costSell: 8000 listOrder: 10601 - type: STR_CORPSE_HEAVY_PERSONAL_ARMOR name: STR_CORPSE recover: true costSell: 8000 listOrder: 10611 - type: STR_CORPSE_SCOUT_POWER_ARMOR name: STR_CORPSE recover: true costSell: 4000 listOrder: 10511 - type: STR_CORPSE_SUIT name: STR_CORPSE recover: true costSell: 20000 listOrder: 10701 - type: STR_CORPSE_FLYING_ARMOR name: STR_CORPSE recover: true costSell: 30000 listOrder: 10801 - type: STR_CORPSE_SCOUT_FLYING_ARMOR name: STR_CORPSE recover: true costsell: 30000 listorder: 10811 #New Manufacturing for Repair manufacture: - name: STR_REPAIR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 0 time: 100 cost: 5000 requiredItems: STR_CORPSE_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PERSONAL_ARMOR: 1 listOrder: 2701 - name: STR_REPAIR_HEAVY_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_PERSONAL_ARMOR space: 0 time: 100 cost: 5000 requiredItems: STR_CORPSE_HEAVY_PERSONAL_ARMOR: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_HEAVY_PERSONAL_ARMOR: 1 listOrder: 2610 - name: STR_REPAIR_SCOUT_POWER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_SCOUT_POWER_ARMOR space: 0 time: 300 cost: 10000 requiredItems: STR_CORPSE_SCOUT_POWER_ARMOR: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_SCOUT_POWER_ARMOR: 1 listOrder: 2710 - name: STR_REPAIR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 0 time: 300 cost: 10000 requiredItems: STR_CORPSE_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_POWER_SUIT: 1 listOrder: 2801 - name: STR_REPAIR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 0 time: 400 cost: 10000 requiredItems: STR_CORPSE_FLYING_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_FLYING_SUIT: 1 listOrder: 2901 - name: STR_REPAIR_SCOUT_FLYING_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_SCOUR_FLYING_ARMOR space: 0 time: 400 cost: 10000 requiredItems: STR_CORPSE_SCOUT_FLYING_ARMOR: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_SCOUR_FLYING_ARMOR: 1 listOrder: 2901 extraStrings: - type: en-US strings: STR_CORPSE_ARMOR: Damaged Personal Armor STR_REPAIR_PERSONAL_ARMOR: Personal Armor Repair STR_CORPSE_SUIT: Damaged Power Armor STR_REPAIR_POWER_SUIT: Power Armor Repair STR_CORPSE_FLYING_SUIT: Damaged Flying Armor STR_REPAIR_FLYING_SUIT: Flying Armor Repair STR_CORPSE_SCOUT_POWER_ARMOR: Damaged Scout Power Armor STR_REPAIR_SCOUT_POWER_ARMOR: Scout Power Armor Repair STR_CORPSE_HEAVY_PERSONAL_ARMOR: Damaged Heavy Armor STR_REPAIR_HEAVY_PERSONAL_ARMOR: Heavy Armor Repair STR_CORPSE_SCOUT_FLYING_ARMOR: Damaged Scout Flying Armor STR_REPAIR_SCOUT_FLYING_ARMOR: Scout Flying Armor Repair - type: en-GB strings: STR_CORPSE_ARMOR: Damaged Personal Armor STR_REPAIR_PERSONAL_ARMOR: Personal Armor Repair STR_CORPSE_SUIT: Damaged Power Armor STR_REPAIR_POWER_SUIT: Power Armor Repair STR_CORPSE_FLYING_SUIT: Damaged Flying Armor STR_REPAIR_FLYING_SUIT: Flying Armor Repair STR_CORPSE_SCOUT_POWER_ARMOR: Damaged Scout Power Armor STR_REPAIR_SCOUT_POWER_ARMOR: Scout Power Armor Repair STR_CORPSE_HEAVY_PERSONAL_ARMOR: Damaged Heavy Armor STR_REPAIR_HEAVY_PERSONAL_ARMOR: Heavy Armor Repair STR_CORPSE_SCOUT_FLYING_ARMOR: Damaged Scout Flying Armor STR_REPAIR_SCOUT_FLYING_ARMOR: Scout Flying Armor Repair