# XCom Armoury Expanded - Utility Weapons # Subset of Ryskelinii's "GunsNGadgets" Mod # Picked to complement conventional weapons while # going through the expanded research tree # --> Combat Knife by Warboy and ivandogovich # --> All other credits go to Ryskelinii <-- items: # =============================================== # ===== CONVENTIONAL WEAPONS===================== # =============================================== #COMBAT KNIFE - type: STR_COMBAT_KNIFE size: 0.1 costBuy: 100 costSell: 50 weight: 4 bigSprite: 57 floorSprite: 73 handSprite: 128 meleeSound: 39 meleeHitSound: 67 clipSize: -1 hitAnimation: 0 power: 20 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 8 flatRate: true battleType: 3 twoHanded: false invWidth: 1 invHeight: 2 armor: 12 listOrder: 1899 #GRENADE LAUNCHER - type: STR_GRENADE_LAUNCHER size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 64 floorSprite: 90 handSprite: 145 bulletSprite: 14 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_SMOKE - STR_LAUNCHER_FLECHETTE accuracySnap: 55 accuracyAimed: 80 tuSnap: 40 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true listOrder: 3001 - type: STR_LAUNCHER_FRAG size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 65 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 55 damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 3 bulletSprite: 14 listOrder: 3002 - type: STR_LAUNCHER_INC size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 66 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 70 damageType: 2 clipSize: 1 battleType: 2 armor: 20 blastRadius: 7 bulletSprite: 13 listOrder: 3003 - type: STR_LAUNCHER_SMOKE size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 67 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 70 damageType: 9 clipSize: 1 battleType: 2 armor: 20 blastRadius: 8 bulletSprite: 15 listOrder: 3004 - type: STR_LAUNCHER_FLECHETTE size: 0.1 costBuy: 400 costSell: 200 weight: 3 bigSprite: 68 floorSprite: 2 hitSound: 0 hitAnimation: 70 power: 19 damageType: 1 clipSize: 1 battleType: 2 armor: 20 dropoff: 7 listOrder: 3005 shotgunPellets: 15 #SINGLE SHOT ROCKET LAUNCHER - type: STR_SSRL size: 0.3 costBuy: 1800 costSell: 850 weight: 8 bigSprite: 69 floorSprite: 91 handSprite: 230 bulletSprite: 17 fireSound: 62 power: 80 accuracySnap: 55 accuracyAimed: 100 tuSnap: 45 tuAimed: 75 snapRange: 20 clipSize: 1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 damageType: 3 blastRadius: 2 hitSound: 64 listOrder: 3451 #ROCKET PROPELLED GRENADE - type: STR_RPG size: 0.3 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 71 floorSprite: 93 handSprite: 248 bulletSprite: 18 fireSound: 62 compatibleAmmo: - STR_RPG_AT - STR_RPG_HE accuracySnap: 50 accuracyAimed: 90 tuSnap: 40 tuAimed: 65 battleType: 1 twoHanded: false invWidth: 2 invHeight: 3 listOrder: 3090 - type: STR_RPG_AT size: 0.1 costBuy: 480 costSell: 240 weight: 3 bigSprite: 72 floorSprite: 94 hitSound: 59 hitAnimation: 0 power: 70 damageType: 3 clipSize: 1 battleType: 2 blastRadius: 1 invWidth: 1 invHeight: 2 listOrder: 3092 - type: STR_RPG_HE size: 0.1 costBuy: 550 costSell: 240 weight: 4 bigSprite: 73 floorSprite: 95 hitSound: 61 hitAnimation: 0 power: 65 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 3094 #TASER - type: STR_TASER size: 0.2 costBuy: 1800 costSell: 600 weight: 5 bigSprite: 107 floorSprite: 96 handSprite: 300 bulletSprite: 15 fireSound: 65 compatibleAmmo: - STR_TASER_CLIP accuracySnap: 40 accuracyAimed: 70 tuSnap: 18 tuAimed: 25 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 20 maxRange: 5 listOrder: 4501 - type: STR_TASER_CLIP size: 0.1 costBuy: 200 costSell: 100 weight: 2 bigSprite: 108 floorSprite: 97 hitSound: 54 hitAnimation: 80 blastRadius: 0 power: 38 damageType: 6 clipSize: 2 battleType: 2 armor: 20 listOrder: 4502 # =============================================== # ================= UFOPAEDIA =================== # =============================================== ufopaedia: - id: STR_COMBAT_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_KNIFE_UFOPEDIA listOrder: 1999 - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 2901 - id: STR_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_INC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_FLECHETTE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SSRL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SSRL_UFOPEDIA listOrder: 3501 - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RPG_UFOPEDIA listOrder: 3190 - id: STR_RPG_AT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RPG_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA listOrder: 4601 - id: STR_TASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE # =============================================== # =================== SPRITES =================== # =============================================== extraSprites: - type: BIGOBS.PCK files: 57: Resources/XAE_Utility/CombatKnife/BigCombatKnife.gif 64: Resources/XAE_Utility/GL/BigGrenadeLauncher.gif 65: Resources/XAE_Utility/GL/BigLauncherFrag.gif 66: Resources/XAE_Utility/GL/BigLauncherInc.gif 67: Resources/XAE_Utility/GL/BigLauncherSmoke.gif 68: Resources/XAE_Utility/GL/BigLauncherFlechette.gif 69: Resources/XAE_Utility/SSRL/SSRL.gif 71: Resources/XAE_Utility/RPG/RPG.gif 72: Resources/XAE_Utility/RPG/RPGAmmo.gif 73: Resources/XAE_Utility/RPG/RPGAmmo2.gif 107: Resources/XAE_Utility/Taser/Taser.gif 108: Resources/XAE_Utility/Taser/Taser_clip.gif - type: FLOOROB.PCK files: 73: Resources/XAE_Utility/CombatKnife/FloorCombatKnife.gif 90: Resources/XAE_Utility/GL/FloorGrenadeLauncher.gif 91: Resources/XAE_Utility/SSRL/floorob_SSRL.gif 93: Resources/XAE_Utility/RPG/floorOB_RPG.gif 94: Resources/XAE_Utility/RPG/floorOB_RPG_AT.gif 95: Resources/XAE_Utility/RPG/floorOB_RPG_HE.gif 96: Resources/XAE_Utility/Taser/floorob_taser.gif 97: Resources/XAE_Utility/Taser/floorob_ammo.gif - type: HANDOB.PCK height: 40 width: 256 subX: 32 subY: 40 files: 128: Resources/XAE_Utility/CombatKnife/HandCombatKnife.png 145: Resources/XAE_Utility/GL/HandObs_GL.png 230: Resources/XAE_Utility/SSRL/HandObs_SSRL.png 248: Resources/XAE_Utility/RPG/HandObs_RPG.png 300: Resources/XAE_Utility/Taser/HandObs_Taser.png - type: SMOKE.PCK height: 80 width: 160 subX: 32 subY: 40 files: 70: Resources/XAE_Utility/GL/HitAnimation.gif 80: Resources/XAE_Utility/Taser/HitAnimation.gif - type: Projectiles height: 27 width: 105 subX: 3 subY: 3 files: 385: Resources/XAE_Utility/ProjectileSprite.png # =============================================== # ================== SOUNDS ===================== # =============================================== extraSounds: - type: BATTLE.CAT files: 62: Resources/XAE_Utility/SSRL/Sounds/FIRE.wav 63: Resources/XAE_Utility/SSRL/Sounds/HIT.wav 64: Resources/XAE_Utility/SSRL/Sounds/HIT2.wav 65: Resources/XAE_Utility/Taser/Sounds/Shoot.wav 67: Resources/XAE_Utility/CombatKnife/Sounds/KnifeSlice.wav # =============================================== # =================== STRINGS =================== # =============================================== extraStrings: - type: en-US strings: STR_COMBAT_KNIFE: Combat Knife STR_COMBAT_KNIFE_UFOPEDIA: Using its hardened edge and point, a trained field operative can silently kill a lightly-armored enemy with a single slash or thrust.{NEWLINE}Suitable for close encounters of any kind. STR_GRENADE_LAUNCHER: Grenade Launcher STR_LAUNCHER_FRAG: 46mm Grenade (HE) STR_LAUNCHER_INC: 46mm Grenade (INC) STR_LAUNCHER_SMOKE: 46mm Grenade (SMOKE) STR_LAUNCHER_FLECHETTE: 46mm Flechette (BUCKSHOT) STR_GRENADE_LAUNCHER_UFOPEDIA: The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations. STR_SSRL: Disposable RPG STR_RPG: Rocket Propelled Grenade Launc. STR_RPG_AT: Armor Piercing Rocket STR_RPG_HE: Medium HE Rocket STR_SSRL_UFOPEDIA: An X-Com-special take on the classic disposable RPG, capable of accurately penetrating armored targets. Its shaped charge payload is built for penetration rather than explosivity, requiring a direct hit for optimal results. STR_RPG_UFOPEDIA: A rocket-propelled grenade launcher (often abbreviated RPG) is a shoulder-fired, anti-armor weapon system that fires rockets equipped with an explosive warheads. Can also be fitted with lighter high-explosive warheads to use againts lighter units. STR_TASER: Taser pistol STR_TASER_CLIP: Taser Shock Clip STR_TASER_UFOPEDIA: A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.