items: - type: STR_CORPSE_HEAVY_PERSONAL_ARMOR name: STR_CORPSE weight: 20 bigSprite: 905 floorSprite: 906 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PERSONAL_ARMOR size: 1 costSell: 60000 listOrder: 10713 - type: STR_CORPSE_POWERED_PERSONAL_ARMOR name: STR_CORPSE weight: 25 bigSprite: 907 floorSprite: 908 invWidth: 2 invHeight: 3 armor: 50 recover: false - type: STR_POWERED_PERSONAL_ARMOR size: 1 costSell: 65000 listOrder: 10714 - type: STR_CORPSE_HEAVY_POWERED_ARMOR name: STR_CORPSE weight: 30 bigSprite: 909 floorSprite: 910 invWidth: 2 invHeight: 3 armor: 60 recover: false - type: STR_HEAVY_POWERED_ARMOR size: 1 costSell: 80000 listOrder: 10715 - type: STR_CORPSE_ABLATIVE_PERSONAL_ARMOR name: STR_CORPSE weight: 20 bigSprite: 911 floorSprite: 912 invWidth: 2 invHeight: 3 armor: 25 recover: false - type: STR_ABLATIVE_PERSONAL_ARMOR size: 1 costSell: 55000 listOrder: 10713 armors: - type: STR_HEAVY_PERSONAL_ARMOR_UC spriteSheet: HEAVY_PERSONAL_ARMOR.PCK spriteInv: HEAVY_PERSONAL_ARMOR_INV corpseBattle: - STR_CORPSE corpseItem: STR_CORPSE_HEAVY_PERSONAL_ARMOR storeItem: STR_HEAVY_PERSONAL_ARMOR weight: 9 stats: tu: -12 frontArmor: 60 sideArmor: 55 rearArmor: 40 underArmor: 40 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 loftempsSet: [ 3 ] - type: STR_POWERED_PERSONAL_ARMOR_UC spriteSheet: POWERED_PERSONAL_ARMOR.PCK spriteInv: POWERED_PERSONAL_ARMOR_INV corpseBattle: - STR_CORPSE corpseItem: STR_CORPSE_POWERED_PERSONAL_ARMOR storeItem: STR_POWERED_PERSONAL_ARMOR weight: 9 stats: tu: -4 strength: 5 frontArmor: 75 sideArmor: 60 rearArmor: 50 underArmor: 50 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 loftempsSet: [ 3 ] - type: STR_HEAVY_POWERED_ARMOR_UC spriteSheet: HEAVY_POWERED_ARMOR.PCK spriteInv: HEAVY_POWERED_ARMOR_INV corpseBattle: - STR_CORPSE corpseItem: STR_CORPSE_HEAVY_POWERED_ARMOR storeItem: STR_HEAVY_POWERED_ARMOR weight: 12 stats: tu: -12 strength: 10 frontArmor: 85 sideArmor: 75 rearArmor: 60 underArmor: 60 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 loftempsSet: [ 3 ] - type: STR_ABLATIVE_PERSONAL_ARMOR_UC spriteSheet: ABLATIVE_PERSONAL_ARMOR.PCK spriteInv: ABLATIVE_PERSONAL_ARMOR_INV corpseBattle: - STR_CORPSE corpseItem: STR_CORPSE_ABLATIVE_PERSONAL_ARMOR storeItem: STR_ABLATIVE_PERSONAL_ARMOR weight: 3 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 25 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.2 - 1.0 - 0.7 - 0.7 - 1.0 - 1.0 - 1.0 - 0.2 loftempsSet: [ 3 ] ufopaedia: - id: STR_HEAVY_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1853 requires: - STR_HEAVY_PERSONAL_ARMOR text: STR_HEAVY_PERSONAL_ARMOR_UFOPEDIA - id: STR_POWERED_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1854 requires: - STR_POWERED_PERSONAL_ARMOR text: STR_POWERED_PERSONAL_ARMOR_UFOPEDIA - id: STR_HEAVY_POWERED_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1855 requires: - STR_HEAVY_POWERED_ARMOR text: STR_HEAVY_POWERED_ARMOR_UFOPEDIA - id: STR_ABLATIVE_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1856 requires: - STR_ABLATIVE_PERSONAL_ARMOR text: STR_ABLATIVE_PERSONAL_ARMOR_UFOPEDIA research: - name: STR_PERSONAL_ARMOR unlocks: - STR_HEAVY_PERSONAL_ARMOR - name: STR_HEAVY_PERSONAL_ARMOR cost: 25 points: 2 dependencies: - STR_PERSONAL_ARMOR - name: STR_POWERED_PERSONAL_ARMOR cost: 80 points: 5 dependencies: - STR_PERSONAL_ARMOR - STR_UFO_POWER_SOURCE - name: STR_HEAVY_POWERED_ARMOR cost: 25 points: 2 dependencies: - STR_POWERED_PERSONAL_ARMOR - STR_HEAVY_PERSONAL_ARMOR - name: STR_ABLATIVE_PERSONAL_ARMOR cost: 25 points: 2 dependencies: - STR_PERSONAL_ARMOR - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_HEAVY_POWERED_ARMOR manufacture: - name: STR_HEAVY_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_PERSONAL_ARMOR space: 12 time: 1000 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 6 listOrder: 2713 - name: STR_POWERED_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_POWERED_PERSONAL_ARMOR space: 15 time: 1000 cost: 35000 requiredItems: STR_ALIEN_ALLOYS: 10 listOrder: 2714 - name: STR_HEAVY_POWERED_ARMOR category: STR_POWEREDL_ARMOR requires: - STR_HEAVY_POWERED_ARMOR space: 15 time: 1100 cost: 40000 requiredItems: STR_ALIEN_ALLOYS: 12 listOrder: 2715 - name: STR_ABLATIVE_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_ABLATIVE_PERSONAL_ARMOR space: 10 time: 1000 cost: 25000 requiredItems: STR_ALIEN_ALLOYS: 4 listOrder: 2716 extraStrings: - type: en-US strings: STR_HEAVY_PERSONAL_ARMOR_UC: HEAVY ARMOR STR_HEAVY_PERSONAL_ARMOR: Heavy Armor STR_HEAVY_PERSONAL_ARMOR_UFOPEDIA: Personal Armor was the best we could do without overloading our soldiers too much. This suit sacrifices some carry weight and mobility to improve protection. STR_POWERED_PERSONAL_ARMOR_UC: POWERED ARMOR STR_POWERED_PERSONAL_ARMOR: Powered Armor STR_POWERED_PERSONAL_ARMOR_UFOPEDIA: Alien technology has breathed new life into the idea of power armor. This suit is far from perfect and the battery lasts for about two hours but it works and our missions never take that long. Further research, especially once we learn more about alien technology, should be able to improve it. STR_HEAVY_POWERED_ARMOR_UC: HEAVY POWERARMOR STR_HEAVY_POWERED_ARMOR: Heavy PowerArmor STR_HEAVY_POWERED_ARMOR_UFOPEDIA: This heavy variant of Powered Armor trades some mobility for stronger armor. Please note that while the armor boosts the wearer's strength, the boost is smaller than would be required to offset the weight of this massive armor. STR_ABLATIVE_PERSONAL_ARMOR_UC: ABLATIVE ARMOR STR_ABLATIVE_PERSONAL_ARMOR: Ablative Armor STR_ABLATIVE_PERSONAL_ARMOR_UFOPEDIA: This armor utilizes a combination of alien alloys and ablative layers to maximize protection against laser, plasma and fire. The downside is an armor less resistant to other forms of damage, notably alien explosives and many of our own weapons. extraSprites: - type: BIGOBS.PCK files: 905: Resources/PersonalArmorVariants/HPA/HPA_Corpse.png 907: Resources/PersonalArmorVariants/PPA/PPA_Corpse.png 909: Resources/PersonalArmorVariants/HPwA/HPwA_Corpse.png 911: Resources/PersonalArmorVariants/APA/APA_Corpse.png - type: FLOOROB.PCK files: 906: Resources/PersonalArmorVariants/HPA/Floor_HPA.png 908: Resources/PersonalArmorVariants/PPA/Floor_PPA.png 910: Resources/PersonalArmorVariants/HPwA/Floor_HPwA.png 912: Resources/PersonalArmorVariants/APA/Floor_APA.png - type: HEAVY_PERSONAL_ARMOR.PCK subX: 32 subY: 40 width: 1024 height: 360 files: 0: Resources/PersonalArmorVariants/HPA/HPA.gif - type: HEAVY_PERSONAL_ARMOR_INVM0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_M0.gif - type: HEAVY_PERSONAL_ARMOR_INVM1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_M1.gif - type: HEAVY_PERSONAL_ARMOR_INVM2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_M2.gif - type: HEAVY_PERSONAL_ARMOR_INVM3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_M3.gif - type: HEAVY_PERSONAL_ARMOR_INVF0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_F0.gif - type: HEAVY_PERSONAL_ARMOR_INVF1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_F1.gif - type: HEAVY_PERSONAL_ARMOR_INVF2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_F2.gif - type: HEAVY_PERSONAL_ARMOR_INVF3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPA/HPA_INV_F3.gif - type: POWERED_PERSONAL_ARMOR.PCK subX: 32 subY: 40 width: 1024 height: 360 files: 0: Resources/PersonalArmorVariants/PPA/PPA.gif - type: POWERED_PERSONAL_ARMOR_INVM0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_M0.gif - type: POWERED_PERSONAL_ARMOR_INVM1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_M1.gif - type: POWERED_PERSONAL_ARMOR_INVM2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_M2.gif - type: POWERED_PERSONAL_ARMOR_INVM3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_M3.gif - type: POWERED_PERSONAL_ARMOR_INVF0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_F0.gif - type: POWERED_PERSONAL_ARMOR_INVF1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_F1.gif - type: POWERED_PERSONAL_ARMOR_INVF2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_F2.gif - type: POWERED_PERSONAL_ARMOR_INVF3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/PPA/PPA_INV_F3.gif - type: HEAVY_POWERED_ARMOR.PCK subX: 32 subY: 40 width: 1024 height: 360 files: 0: Resources/PersonalArmorVariants/HPwA/HPwA.gif - type: HEAVY_POWERED_ARMOR_INVM0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_M0.gif - type: HEAVY_POWERED_ARMOR_INVM1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_M1.gif - type: HEAVY_POWERED_ARMOR_INVM2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_M2.gif - type: HEAVY_POWERED_ARMOR_INVM3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_M3.gif - type: HEAVY_POWERED_ARMOR_INVF0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_F0.gif - type: HEAVY_POWERED_ARMOR_INVF1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_F1.gif - type: HEAVY_POWERED_ARMOR_INVF2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_F2.gif - type: HEAVY_POWERED_ARMOR_INVF3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/HPwA/HPwA_INV_F3.gif - type: ABLATIVE_PERSONAL_ARMOR.PCK subX: 32 subY: 40 width: 1024 height: 360 files: 0: Resources/PersonalArmorVariants/APA/APA.gif - type: ABLATIVE_PERSONAL_ARMOR_INVM0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_M0.gif - type: ABLATIVE_PERSONAL_ARMOR_INVM1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_M1.gif - type: ABLATIVE_PERSONAL_ARMOR_INVM2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_M2.gif - type: ABLATIVE_PERSONAL_ARMOR_INVM3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_M3.gif - type: ABLATIVE_PERSONAL_ARMOR_INVF0.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_F0.gif - type: ABLATIVE_PERSONAL_ARMOR_INVF1.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_F1.gif - type: ABLATIVE_PERSONAL_ARMOR_INVF2.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_F2.gif - type: ABLATIVE_PERSONAL_ARMOR_INVF3.SPK singleImage: true files: 0: Resources/PersonalArmorVariants/APA/APA_INV_F3.gif