# Equal Terms mod - Created for X-com in 2000 by Ickschuss & Shortstop4313 # version 1.0 for OpenXcom items: - type: STR_MACHINE_PISTOL listOrder: 2001 size: 0.1 costBuy: 800 costSell: 600 weight: 2 bigSprite: 901 floorSprite: 903 handSprite: 96 bulletSprite: 1 fireSound: 905 compatibleAmmo: - STR_MACHINE_PISTOL_CLIP accuracyAuto: 35 accuracySnap: 50 accuracyAimed: 80 tuAuto: 30 tuSnap: 13 tuAimed: 40 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 100 aimRange: 30 snapRange: 10 autoRange: 5 dropoff: 5 autoShots: 6 - type: STR_MACHINE_PISTOL_CLIP listOrder: 2002 size: 0.1 costBuy: 70 costSell: 52 weight: 1 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 18 battleType: 2 armor: 12 - type: STR_MAGNUM listOrder: 2003 size: 0.2 costBuy: 2200 costSell: 1600 weight: 5 bigSprite: 701 floorSprite: 703 handSprite: 706 bulletSprite: 1 fireSound: 705 compatibleAmmo: - STR_MAGNUM_AMMO accuracySnap: 45 accuracyAimed: 90 tuSnap: 23 tuAimed: 45 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 100 aimRange: 45 snapRange: 15 minRange: 1 dropoff: 4 - type: STR_MAGNUM_AMMO listOrder: 2004 size: 0.1 costBuy: 270 costSell: 120 weight: 1 bigSprite: 702 floorSprite: 704 hitSound: 22 hitAnimation: 26 power: 42 damageType: 1 clipSize: 5 battleType: 2 armor: 12 - type: STR_SMG listOrder: 2601 size: 0.2 costBuy: 2000 costSell: 1600 weight: 3 bigSprite: 501 # floorSprite: 503 # handSprite: 506 # bulletSprite: 1 # Same as Pistol fireSound: 84 compatibleAmmo: - STR_SMG_CLIP accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 90 tuAuto: 26 tuSnap: 30 tuAimed: 40 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 maxRange: 125 autoRange: 25 aimRange: 50 snapRange: 17 dropoff: 3 autoShots: 5 - type: STR_SMG_CLIP listOrder: 2602 size: 0.1 costBuy: 100 costSell: 70 weight: 2 bigSprite: 502 # floorSprite: 504 # handSprite: 32 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 35 battleType: 2 invWidth: 1 invHeight: 1 - type: STR_ASSAULT_RIFLE listOrder: 2201 size: 0.2 costBuy: 3000 costSell: 2250 weight: 5 bigSprite: 301 floorSprite: 302 handSprite: 305 bulletSprite: 2 fireSound: 82 compatibleAmmo: - STR_ASSAULT_RIFLE_CLIP accuracyAuto: 45 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 200 aimRange: 100 snapRange: 25 autoRange: 22 minRange: 3 dropoff: 3 autoShots: 5 - type: STR_ASSAULT_RIFLE_CLIP listOrder: 2202 size: 0.1 costBuy: 200 costSell: 150 weight: 2 bigSprite: 303 floorSprite: 304 hitSound: 22 hitAnimation: 26 power: 45 damageType: 1 clipSize: 30 battleType: 2 - type: STR_MARKSMANS_RIFLE listOrder: 2501 size: 0.3 costBuy: 4000 costSell: 3000 weight: 8 bigSprite: 401 # #floorSprite: 1 #handSprite: 0 floorSprite: 402 # handSprite: 403 # bulletSprite: 11 fireSound: 83 compatibleAmmo: - STR_MARKSMANS_RIFLE_CLIP accuracySnap: 70 accuracyAimed: 120 tuSnap: 30 tuAimed: 55 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 200 aimRange: 125 snapRange: 35 minRange: 4 dropoff: 2 - type: STR_MARKSMANS_RIFLE_CLIP listOrder: 2502 size: 0.1 costBuy: 250 costSell: 200 weight: 2 bigSprite: 405 # floorSprite: 406 # handSprite: 32 hitSound: 22 hitAnimation: 26 power: 55 damageType: 1 clipSize: 20 battleType: 2 invWidth: 1 invHeight: 1 - type: STR_SNIPER_RIFLE listOrder: 2401 size: 0.3 costBuy: 6400 costSell: 4800 weight: 12 bigSprite: 57 floorSprite: 79 handSprite: 129 bulletSprite: 11 fireSound: 81 compatibleAmmo: - STR_SNIPER_RIFLE_AMMO accuracySnap: 50 accuracyAimed: 150 tuSnap: 40 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 200 aimRange: 150 snapRange: 15 minRange: 8 dropoff: 2 - type: STR_SNIPER_RIFLE_AMMO listOrder: 2402 size: 0.1 costBuy: 300 costSell: 225 weight: 4 bigSprite: 58 floorSprite: 80 hitSound: 13 hitAnimation: 26 power: 80 damageType: 1 clipSize: 6 battleType: 2 invWidth: 1 invHeight: 1 - type: STR_SAW listOrder: 2801 size: 0.3 costBuy: 13500 costSell: 10125 weight: 10 bigSprite: 801 floorSprite: 803 handSprite: 806 bulletSprite: 2 fireSound: 805 compatibleAmmo: - STR_SAW_AP_AMMO accuracyAuto: 35 accuracySnap: 50 accuracyAimed: 85 tuAuto: 35 tuSnap: 35 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 200 aimRange: 75 snapRange: 22 autoRange: 35 minRange: 3 dropoff: 2 autoShots: 7 - type: STR_SAW_AP_AMMO listOrder: 2802 size: 0.1 costBuy: 500 costSell: 400 weight: 6 bigSprite: 802 floorSprite: 804 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 50 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_APFSDS_ROCKET accuracySnap: 40 accuracyAimed: 125 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 200 aimRange: 100 snapRange: 15 minRange: 10 dropoff: 1 listOrder: 2301 - type: STR_SMALL_ROCKET size: 0.1 costBuy: 500 costSell: 350 weight: 4 bigSprite: 692 # floorSprite: 16 # hitSound: 0 # hitAnimation: 0 # power: 100 # Same as SSRL damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 2302 - type: STR_APFSDS_ROCKET size: 0.2 costBuy: 900 costSell: 650 weight: 6 bigSprite: 691 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 150 damageType: 1 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 2303 - type: STR_LARGE_ROCKET power: 150 # 100 blastRadius: 9 # 0 listOrder: 2304 - type: STR_INCENDIARY_ROCKET power: 120 # 90 blastRadius: 11 # 0 listOrder: 2305 - type: STR_INCENDIARY_GRENADE size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 601 # floorSprite: 602 # power: 60 damageType: 2 battleType: 4 blastRadius: 7 listOrder: 3401 - type: STR_SSRL size: 0.4 costBuy: 1750 costSell: 850 weight: 7 bigSprite: 666 floorSprite: 667 handSprite: 230 bulletSprite: 17 fireSound: 668 power: 100 accuracySnap: 55 accuracyAimed: 100 tuSnap: 40 tuAimed: 66 maxRange: 200 # 0 aimRange: 80 # 0 snapRange: 15 # 0 minRange: 8 dropoff: 2 clipSize: 1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 damageType: 3 blastRadius: 2 hitSound: 64 listOrder: 3404 - type: STR_LASER_PISTOL power: 45 # 46 accuracyAuto: 45 # 28 accuracySnap: 50 # 40 accuracyAimed: 70 # 68 tuAuto: 35 # 25 tuSnap: 16 # 20 tuAimed: 45 # 55 maxRange: 100 # 0 aimRange: 25 # 0 snapRange: 9 # 0 autoRange: 9 # 0 dropoff: 1 # 0 autoShots: 4 # 0 - type: STR_LASER_RIFLE accuracyAuto: 55 # 46 accuracySnap: 50 # 65 accuracyAimed: 100 # 84 tuAuto: 30 # 34 tuSnap: 25 # (unchanged) tuAimed: 55 # 50 maxRange: 200 # 0 aimRange: 90 # 0 snapRange: 24 # 0 autoRange: 19 # 0 minRange: 3 dropoff: 1 # 0 autoShots: 3 # 0 - type: STR_HEAVY_LASER power: 120 # 85 accuracyAimed: 130 # 84 accuracySnap: 50 # ?? tuSnap: 40 # 33 tuAimed: 75 # (unchanged) maxRange: 200 # 0 aimRange: 140 # 0 snapRange: 13 # 0 minRange: 8 dropoff: 1 # 0 - type: STR_GRENADE weight: 2 # 3 power: 75 # 50 - type: STR_HIGH_EXPLOSIVE weight: 4 # 6 power: 150 # 110 blastRadius: 2 # 0 - type: STR_ALIEN_GRENADE power: 100 #90 blastRadius: 6 # 5 - type: STR_HEAVY_PLASMA accuracyAuto: 42 # 50 accuracySnap: 50 # 75 accuracyAimed: 90 # 110 tuAuto: 40 # 35 tuSnap: 30 # (unchanged) tuAimed: 65 # 60 maxRange: 200 # 0 aimRange: 90 # 0 snapRange: 20 # 0 autoRange: 25 # 0 minRange: 6 dropoff: 3 # 0 - type: STR_HEAVY_PLASMA_CLIP power: 110 # 115 - type: STR_PLASMA_RIFLE accuracyAuto: 40 # 55 accuracySnap: 55 # 86 accuracyAimed: 105 # 100 tuAuto: 35 # 36 tuSnap: 25 # 30 tuAimed: 55 # 60 maxRange: 200 # 0 aimRange: 85 # 0 snapRange: 25 # 0 autoRange: 20 # 0 minRange: 4 dropoff: 2 # 0 - type: STR_PLASMA_PISTOL accuracyAuto: 38 # 50 accuracySnap: 55 # 65 accuracyAimed: 75 # 85 tuAuto: 33 # 30 tuSnap: 20 # 30 tuAimed: 40 # 60 maxRange: 100 # 0 aimRange: 30 # 0 snapRange: 8 # 0 autoRange: 8 # 0 dropoff: 3 # 0 - type: STR_PLASMA_PISTOL_CLIP power: 65 # 52 - type: STR_SHOTGUN size: 0.2 costBuy: 3000 costSell: 2000 weight: 7 bigSprite: 60 floorSprite: 74 handSprite: 128 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_ALLOY_SHOTGUN_SHELLS accuracySnap: 66 accuracyAimed: 80 tuSnap: 30 tuAimed: 45 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 2901 aimRange: 20 snapRange: 8 dropoff: 5 - type: STR_REINFORCED_SHOTGUN size: 0.2 costSell: 4000 weight: 5 bigSprite: 61 floorSprite: 75 handSprite: 136 bulletSprite: 2 fireSound: 56 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_ALLOY_SHOTGUN_SHELLS - STR_ELERIUM_SHOTGUN_SHELLS accuracySnap: 70 accuracyAimed: 85 tuSnap: 30 tuAimed: 45 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 3002 aimRange: 25 snapRange: 9 dropoff: 5 requires: - STR_REINFORCED_SHOTGUN - type: STR_SHOTGUN_SHELLS size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 62 floorSprite: 76 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 clipSize: 8 battleType: 2 listOrder: 2903 shotgunPellets: 8 - type: STR_ALLOY_SHOTGUN_SHELLS size: 0.1 costSell: 400 weight: 3 bigSprite: 63 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 8 battleType: 2 listOrder: 2904 shotgunPellets: 6 requires: - STR_ALLOY_SHOTGUN_SHELLS - type: STR_ELERIUM_SHOTGUN_SHELLS size: 0.1 costSell: 800 weight: 3 bigSprite: 64 floorSprite: 78 hitSound: 22 hitAnimation: 36 power: 35 damageType: 1 clipSize: 8 battleType: 2 listOrder: 2905 shotgunPellets: 5 requires: - STR_ELERIUM_SHOTGUN_SHELLS - type: STR_KEVLAR_ARCTIC size: 0.8 costBuy: 4000 costSell: 3100 listOrder: 10499 - type: STR_CORPSE_KEVLAR_ARCTIC name: STR_CORPSE weight: 24 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_KEVLAR_JUNGLE size: 0.8 costBuy: 4000 costSell: 3100 listOrder: 10499 - type: STR_CORPSE_KEVLAR_JUNGLE name: STR_CORPSE weight: 24 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_KEVLAR_URBAN size: 0.8 costBuy: 4000 costSell: 3100 listOrder: 10499 - type: STR_CORPSE_KEVLAR_URBAN name: STR_CORPSE weight: 24 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_TACTICAL_URBAN size: 0.8 costBuy: 6000 costSell: 4500 listOrder: 10499 - type: STR_CORPSE_TACTICAL_URBAN name: STR_CORPSE weight: 28 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_TACTICAL_JUNGLE size: 0.8 costBuy: 6000 costSell: 4500 listOrder: 10499 - type: STR_CORPSE_TACTICAL_JUNGLE name: STR_CORPSE weight: 28 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_TACTICAL_ARCTIC size: 0.8 costBuy: 6000 costSell: 4500 listOrder: 10499 - type: STR_CORPSE_TACTICAL_ARCTIC name: STR_CORPSE weight: 28 bigSprite: 964 floorSprite: 977 invWidth: 2 invHeight: 3 armor: 30 recover: false # Adjustment to armor - type: STR_PERSONAL_ARMOR size: 0.8 weight: 3 costSell: 54000 # disable deleted weapons - type: STR_PISTOL lookup: STR_PISTOL lookup: STR_PISTOL_CLIP needItem: true costBuy: 0 - type: STR_PISTOL_CLIP costBuy: 0 - type: STR_RIFLE lookup: STR_RIFLE lookup: STR_RIFLE_CLIP needItem: true costBuy: 0 - type: STR_RIFLE_CLIP - type: STR_HEAVY_CANNON lookup: STR_HEAVY_CANNON needItem: true costBuy: 0 - type: STR_HC_AP_AMMO costBuy: 0 - type: STR_HC_HE_AMMO costBuy: 0 - type: STR_HC_I_AMMO costBuy: 0 - type: STR_AUTO_CANNON lookup: STR_AUTO_CANNON needItem: true costBuy: 0 - type: STR_AC_AP_AMMO costBuy: 0 - type: STR_AC_HE_AMMO costBuy: 0 - type: STR_AC_I_AMMO costBuy: 0 armors: - type: STR_KEVLAR_ARCTIC_UC spriteSheet: XCOM_1a.PCK spriteInv: MAN_1a corpseItem: STR_CORPSE_KEVLAR_ARCTIC storeItem: STR_KEVLAR_ARCTIC loftemps: 3 weight: 5 frontArmor: 16 sideArmor: 9 rearArmor: 14 underArmor: 5 stats: tu: -2 stamina: -2 reactions: -1 throwing: -2 strength: 0 damageModifier: - 1.0 - 0.9 - 0.9 - 0.97 - 0.98 - 1.0 - 1.0 - 0.95 - 1.0 - 1.0 - type: STR_KEVLAR_JUNGLE_UC spriteSheet: XCOM_1j.PCK spriteInv: MAN_1j corpseItem: STR_CORPSE storeItem: STR_KEVLAR_JUNGLE loftemps: 3 weight: 5 frontArmor: 16 sideArmor: 9 rearArmor: 14 underArmor: 5 stats: tu: -2 stamina: -2 reactions: -1 throwing: -2 strength: 0 damageModifier: - 1.0 - 0.9 - 0.9 - 0.97 - 0.98 - 1.0 - 1.0 - 0.95 - 1.0 - 1.0 - type: STR_KEVLAR_URBAN_UC spriteSheet: XCOM_1u.PCK spriteInv: MAN_1u corpseItem: STR_CORPSE_KEVLAR_URBAN storeItem: STR_KEVLAR_URBAN loftemps: 3 weight: 5 frontArmor: 16 sideArmor: 9 rearArmor: 14 underArmor: 5 stats: tu: -2 stamina: -2 reactions: -1 throwing: -2 strength: 0 damageModifier: - 1.0 - 0.9 - 0.9 - 0.97 - 0.98 - 1.0 - 1.0 - 0.95 - 1.0 - 1.0 - type: STR_TACTICAL_JUNGLE_UC spriteSheet: XCOM_1DSj.PCK spriteInv: MAN_1DSj corpseItem: STR_CORPSE_TACTICAL_JUNGLE storeItem: STR_TACTICAL_JUNGLE loftemps: 3 weight: 7 frontArmor: 22 sideArmor: 16 rearArmor: 18 underArmor: 10 stats: tu: -4 stamina: -5 reactions: -3 firing: -1 throwing: -3 damageModifier: - 1.0 - 0.8 - 0.75 - 0.90 - 0.95 - 0.98 - 0.97 - 0.92 - 1.0 - 1.0 - type: STR_TACTICAL_URBAN_UC spriteSheet: XCOM_1DSu.PCK spriteInv: MAN_1DSu corpseItem: STR_CORPSE_TACTICAL_URBAN storeItem: STR_TACTICAL_URBAN loftemps: 3 weight: 7 frontArmor: 22 sideArmor: 16 rearArmor: 18 underArmor: 10 stats: tu: -4 stamina: -5 reactions: -3 firing: -1 throwing: -3 damageModifier: - 1.0 - 0.8 - 0.75 - 0.90 - 0.95 - 0.98 - 0.97 - 0.92 - 1.0 - 1.0 - type: STR_TACTICAL_ARCTIC_UC spriteSheet: XCOM_1DSa.PCK spriteInv: MAN_1DSa corpseItem: STR_CORPSE_TACTICAL_ARCTIC storeItem: STR_TACTICAL_ARCTIC loftemps: 3 weight: 7 frontArmor: 22 sideArmor: 16 rearArmor: 18 underArmor: 10 stats: tu: -4 stamina: -5 reactions: -3 firing: -1 throwing: -3 damageModifier: - 1.0 - 0.8 - 0.75 - 0.90 - 0.95 - 0.98 - 0.97 - 0.92 - 1.0 - 1.0 ufopaedia: - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT text: STR_AVALANCHE_NONUKE_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_ETSYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_ETSYSTEM_UFOPEDIA - id: STR_MACHINE_PISTOL listOrder: 2006 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINE_PISTOL_UFOPEDIA - id: STR_MAGNUM listOrder: 2008 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA - id: STR_ASSAULT_RIFLE listOrder: 2206 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_RIFLE_UFOPEDIA - id: STR_SNIPER_RIFLE listOrder: 2406 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA - id: STR_SAW listOrder: 2806 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_UFOPEDIA - id: STR_MARKSMANS_RIFLE listOrder: 2906 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MARKSMANS_RIFLE_UFOPEDIA - id: STR_SMG listOrder: 3006 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA - id: STR_SSRL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SSRL_UFOPEDIA listOrder: 3201 - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA listOrder: 3301 - id: STR_MACHINE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASSAULT_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SAW_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MARKSMANS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_KEVLAR_ARCTIC_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 7699 text: STR_KEVLAR_ARCTIC_UFOPEDIA - id: STR_KEVLAR_JUNGLE_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 7699 text: STR_KEVLAR_JUNGLE_UFOPEDIA - id: STR_KEVLAR_URBAN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 7699 text: STR_KEVLAR_URBAN_UFOPEDIA - id: STR_TACTICAL_ARCTIC_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 6799 text: STR_TACTICAL_ARCTIC_UFOPEDIA - id: STR_TACTICAL_JUNGLE_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 6799 text: STR_TACTICAL_JUNGLE_UFOPEDIA - id: STR_TACTICAL_URBAN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 6799 text: STR_TACTICAL_URBAN_UFOPEDIA # disable deleted weapons - id: STR_PISTOL requires: - STR_PISTOL - id: STR_RIFLE requires: - STR_RIFLE - id: STR_HEAVY_CANNON requires: - STR_HEAVY_CANNON - id: STR_AUTO_CANNON requires: - STR_AUTO_CANNON - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA listOrder: 2101 - id: STR_REINFORCED_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REINFORCED_SHOTGUN_UFOPEDIA listOrder: 2102 requires: - STR_REINFORCED_SHOTGUN - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ALLOY_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ALLOY_SHOTGUN_SHELLS - id: STR_ELERIUM_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ELERIUM_SHOTGUN_SHELLS - id: STR_INCENDIARY_GRENADE listOrder: 3911 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA facilities: - type: STR_SMALL_RADAR_SYSTEM radarChance: 30 radarRange: 1250 - type: STR_LARGE_RADAR_SYSTEM radarRange: 2250 radarChance: 15 research: - name: STR_REINFORCED_SHOTGUN cost: 800 points: 10 dependencies: - STR_ALIEN_ALLOYS - STR_PLASMA_RIFLE listOrder: 901 - name: STR_ALLOY_SHOTGUN_SHELLS cost: 400 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 902 - name: STR_ELERIUM_SHOTGUN_SHELLS cost: 500 points: 10 dependencies: - STR_ELERIUM_115 - STR_ALLOY_SHOTGUN_SHELLS - STR_REINFORCED_SHOTGUN listOrder: 903 manufacture: - name: STR_PISTOL_CLIP category: STR_AMMUNITION space: 1 time: 40 cost: 70 requires: - STR_PISTOL - name: STR_RIFLE_CLIP category: STR_AMMUNITION space: 2 time: 50 cost: 200 requires: - STR_RIFLE - name: STR_HC_AP_AMMO category: STR_AMMUNITION space: 4 time: 70 cost: 300 requires: - STR_HEAVY_CANNON - name: STR_HC_HE_AMMO category: STR_AMMUNITION space: 4 time: 80 cost: 500 requires: - STR_HEAVY_CANNON - name: STR_HC_I_AMMO category: STR_AMMUNITION space: 4 time: 90 cost: 400 requires: - STR_HEAVY_CANNON - name: STR_AC_AP_AMMO category: STR_AMMUNITION space: 4 time: 80 cost: 500 requires: - STR_AUTO_CANNON - name: STR_AC_HE_AMMO category: STR_AMMUNITION space: 4 time: 80 cost: 700 requires: - STR_AUTO_CANNON - name: STR_AC_I_AMMO category: STR_AMMUNITION space: 4 time: 90 cost: 650 requires: - STR_AUTO_CANNON - name: STR_REINFORCED_SHOTGUN space: 4 time: 80 cost: 2000 category: STR_WEAPON space: 4 time: 80 cost: 2000 requires: - STR_REINFORCED_SHOTGUN space: 4 time: 820 cost: 18000 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 1101 - name: STR_ALLOY_SHOTGUN_SHELLS category: STR_AMMUNITION requires: - STR_ALLOY_SHOTGUN_SHELLS space: 4 time: 80 cost: 2000 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 1102 - name: STR_ELERIUM_SHOTGUN_SHELLS category: STR_AMMUNITION requires: - STR_ELERIUM_SHOTGUN_SHELLS space: 4 time: 90 cost: 4000 requiredItems: STR_ELERIUM_115: 1 listOrder: 1103 #unfortunately, startingBase needs be complete, no matter what you want to add/remove startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_LIVING_QUARTERS x: 3 y: 2 - type: STR_GENERAL_STORES x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_WORKSHOP x: 4 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 randomSoldiers: 8 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_INCENDIARY_GRENADE: 2 STR_SNIPER_RIFLE_AMMO: 4 # instead of STR_HC_AP_AMMO (x2) # STR_HC_HE_AMMO: 2 removed STR_SNIPER_RIFLE: 1 # instead of STR_HEAVY_CANNON STR_MACHINE_PISTOL: 2 # instead of STR_PISTOL STR_MACHINE_PISTOL_CLIP: 4 # instead of STR_PISTOL_CLIP STR_MAGNUM: 1 # STR_MAGNUM_AMMO: 2 # STR_ASSAULT_RIFLE: 3 # instead of STR_RIFLE Removed 3 STR_ASSAULT_RIFLE_CLIP: 6 # instead of STR_RIFLE_CLIP Removed 6 STR_MARKSMANS_RIFLE: 1 STR_MARKSMANS_RIFLE_CLIP: 2 STR_SHOTGUN: 1 # added one replacing Rifles STR_SHOTGUN_SHELLS: 3 # added three replacing rifle clips STR_SMG: 2 # added two STR_SMG_CLIP: 4 # added four STR_SSRL: 2 # added two status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_SAW_AP_AMMO: 6 # instead of STR_AC_AP_AMMO STR_SAW: 1 # instead of STR_AUTO_CANNON STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_SMG: 2 # STR_SMG_CLIP: 8 # STR_SNIPER_RIFLE_AMMO: 6 # instead of STR_HC_AP_AMMO STR_SNIPER_RIFLE: 1 # instead of STR_HEAVY_CANNON STR_MACHINE_PISTOL: 2 # instead of STR_PISTOL STR_MACHINE_PISTOL_CLIP: 4 # instead of STR_PISTOL STR_MAGNUM: 1 # STR_MAGNUM_AMMO: 2 # STR_ASSAULT_RIFLE: 2 # instead of STR_RIFLE STR_ASSAULT_RIFLE_CLIP: 8 # instead of STR_RIFLE_CLIP STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_INCENDIARY_GRENADE: 2 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 extraStrings: - type: en-US strings: STR_AVALANCHE_NONUKE_UFOPEDIA: Built on the AIM-120 platform armed a warhead with three kinetic penetrators, this missile is equiped with vectoured thrust engines, and is the longest range AAM with sufficient manuverablity to be viable against alien craft. STR_SMALL_RADAR_ETSYSTEM_UFOPEDIA: A short range passive radar system with an effective range of 500 nautical miles and is linked to satellite systems for ground search. Each small radar system on base has a 10% chance of detecting an average sized object at that range every 10 minutes. STR_LARGE_RADAR_ETSYSTEM_UFOPEDIA: A long range passive radar system with an effective range of 1100 nautical miles and is linked to satellite systems for ground search. Each large radar system on base has a 5% chance of detecting an average sized object at that range every 10 minutes. STR_MACHINE_PISTOL: Machine Pistol STR_MACHINE_PISTOL_UFOPEDIA: Designed jointly by CZ and the Russian firm IZHMASH, the standard X-Com sidearm is a machine pistol firing a 5.7mm tungsten core AP round, with select-fire capability and a 18 round magazine. STR_MAGNUM: Magnum Revolver STR_MAGNUM_UFOPEDIA: While not initially apportioned for the procurement program for X-Com, a number of customized heavy revolvers have found their way into the X-Com armory and additional weapons can be purchased through special channels. Shooting a tungsten core .454 Casull magnum AP round, the damage potential of this weapon is almost as massive as it's kick, or as big as the nearly blinding fireball from the barrel. STR_MAGNUM_AMMO: Magnum Speedloader STR_MACHINE_PISTOL_CLIP: Machine Pistol clip STR_ASSAULT_RIFLE: Assault Rifle STR_ASSAULT_RIFLE_UFOPEDIA: Developed by both Colt and FN for the X-Com project, this assault rifle utilizes the SOCOM tested 6.8mm spc round, with a steel tipped, tungsten core AP bullet. The weapon's magazine holds 30 rounds. STR_ASSAULT_RIFLE_CLIP: Assault Rifle clip STR_SNIPER_RIFLE: Sniper Rifle STR_SNIPER_RIFLE_UFOPEDIA: This bolt action bullpup sniper rifle fires the fearsome .50 caliber BMG round and is typically classified as an anti-materiel weapon, suited for destroying structures and light armored vehicles. While cumbersome, this weapon is accurate out to two kilometers and has horrific wounding potential. STR_SNIPER_RIFLE_AMMO: Sniper Rifle clip STR_SAW: SAW STR_SAW_UFOPEDIA: The Squad-Automatic-Weapon, or SAW combines the 5.56mm AP round with an extremely high rate of fire, allowing a soldier to carry the suppressive fire of a light machinegun and not hinder their mobility too greatly. STR_SAW_AP_AMMO: SAW AP ammo STR_SHOTGUN: Shotgun STR_REINFORCED_SHOTGUN: Reinforced Shotgun STR_SHOTGUN_SHELLS: Shotgun Shells STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells STR_SHOTGUN_UFOPEDIA: The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges. STR_REINFORCED_SHOTGUN_UFOPEDIA: Utilizing the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power. STR_MARKSMANS_RIFLE: Marksman's Rifle STR_MARKSMANS_RIFLE_UFOPEDIA: Designed for precision shooting for a more mobile squad, the Marksman's rifle exists between the heavier and immobile anti-materiel rifle, and the standard assault rifle. The weapon was designed and accuratized by engineers at Colt and H&K for semi-automatic firing and utilizes the 7.62mm NATO round with a tungsten core AP bullet. STR_MARKSMANS_RIFLE_CLIP: Marksman's Rifle Clip STR_SMG: Submachine Gun STR_SMG_UFOPEDIA: This classic H&K weapon was redesigned for the specific needs the X-Com project to use a tungsten core, steel tipped +p+ 9mm round. Constructed with recoil compensation and paired assault strap, the weapon can be used one handed. This weapon is well suited for building entries as it is much more manuverable than the heavier assault rifles and more accurate than the machine pistol. It utilizes a 35 round clip. STR_SMG_CLIP: SMG Clip STR_INCENDIARY_GRENADE: Incendiary Grenade STR_INCENDIARY_GRENADE_UFOPEDIA: This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals. STR_SSRL: SSRL STR_SSRL_UFOPEDIA: A disposable single-shot rocket launcher (designated SSRL) manufactured by Bazalt & Dynamit Nobel Defence and uses a tight-pattern shaped-explosive warhead. It has a small explosive pattern, making it ineffective as a suppressive anti-personnel weapon, but effective against alien heavy weapons platforms. STR_APFSDS_ROCKET: APFSDS Rocket. STR_ROCKET_LAUNCHER_UFOPEDIA: This breech loading rocket launcher produced by Raytheon with munitions from Dynamit Nobel Defence can fire four different semi-guided rocket types. STR_KEVLAR_ARCTIC: Light Armor (White) STR_KEVLAR_ARCTIC_UC: Light Armor (White) STR_KEVLAR_ARCTIC_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_KEVLAR_JUNGLE: Light Armor (Green) STR_KEVLAR_JUNGLE_UC: Light Armor (Green) STR_KEVLAR_JUNGLE_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_KEVLAR_URBAN: Light Armor (Gray) STR_KEVLAR_URBAN_UC: Light Armor (Gray) STR_KEVLAR_URBAN_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_TACTICAL_URBAN: Tactical Armor (Gray) STR_TACTICAL_URBAN_UC: Tactical Armor (Gray) STR_TACTICAL_URBAN_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. STR_TACTICAL_JUNGLE: Tactical Armor (Green) STR_TACTICAL_JUNGLE_UC: Tactical Armor (Green) STR_TACTICAL_JUNGLE_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. STR_TACTICAL_ARCTIC: Tactical Armor (White) STR_TACTICAL_ARCTIC_UC: Tactical Armor (White) STR_TACTICAL_ARCTIC_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. - type: en-GB strings: STR_AVALANCHE_NONUKE_UFOPEDIA: Built on the AIM-120 platform armed a warhead with three kinetic penetrators, this missile is equiped with vectoured thrust engines, and is the longest range AAM with sufficient manuverablity to be viable against alien craft. STR_SMALL_RADAR_ETSYSTEM_UFOPEDIA: A short range passive radar system with an effective range of 500 nautical miles and is linked to satellite systems for ground search. Each small radar system on base has a 10% chance of detecting an average sized object at that range every 10 minutes. STR_LARGE_RADAR_ETSYSTEM_UFOPEDIA: A long range passive radar system with an effective range of 1100 nautical miles and is linked to satellite systems for ground search. Each large radar system on base has a 5% chance of detecting an average sized object at that range every 10 minutes. STR_MACHINE_PISTOL: Machine Pistol STR_MACHINE_PISTOL_UFOPEDIA: Designed jointly by CZ and the Russian firm IZHMASH, the standard X-Com sidearm is a machine pistol firing 5.7mm tungsten core AP round, with select-fire capability and a 18 round magazine. STR_MACHINE_PISTOL_CLIP: Machine Pistol clip STR_MAGNUM: Magnum Revolver STR_MAGNUM_UFOPEDIA: While not initially apportioned for the procurement program for X-Com, a number of customized heavy revolvers have found their way into the X-Com armory and additional weapons can be purchased through special channels. Shooting a tungsten core .454 Casull magnum AP round, the damage potential of this weapon is almost as massive as it's kick, or as big as the nearly blinding fireball from the barrel. STR_MAGNUM_AMMO: Magnum Speedloader STR_ASSAULT_RIFLE: Assault Rifle STR_ASSAULT_RIFLE_UFOPEDIA: Developed by both Colt and FN for the X-Com project, this assault rifle utilizes the SOCOM tested 6.8mm spc round, with a steel tipped, tungsten core AP bullet. The weapon's magazine holds 30 rounds. STR_ASSAULT_RIFLE_CLIP: Assault Rifle clip STR_SNIPER_RIFLE: Sniper Rifle STR_SNIPER_RIFLE_UFOPEDIA: This bolt action bullpup sniper rifle fires the fearsome .50 caliber BMG round and is typically classified as an anti-materiel weapon, suited for destroying structures and light armored vehicles. While cumbersome, this weapon is accurate out to two kilometers and has horrific wounding potential. STR_SNIPER_RIFLE_AMMO: Sniper Rifle clip STR_SAW: SAW STR_SAW_UFOPEDIA: The Squad-Automatic-Weapon, or SAW combines the 5.56mm AP round with an extremely high rate of fire, allowing a soldier to carry the suppressive fire of a light machinegun and not hinder their mobility too greatly. STR_SAW_AP_AMMO: SAW AP ammo STR_SHOTGUN: Shotgun STR_REINFORCED_SHOTGUN: Reinforced Shotgun STR_SHOTGUN_SHELLS: Shotgun Shells STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells STR_SHOTGUN_UFOPEDIA: The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges. STR_REINFORCED_SHOTGUN_UFOPEDIA: Utilising the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power. STR_MARKSMANS_RIFLE: Marksman's Rifle STR_MARKSMANS_RIFLE_UFOPEDIA: Designed for precision shooting for a more mobile squad, the Marksman's rifle exists between the heavier and immobile anti-materiel rifle, and the standard assault rifle. The weapon was designed and accuratized by engineers at Colt and H&K for semi-automatic firing and utilizes the 7.62mm NATO round with a tungsten core AP bullet. STR_MARKSMANS_RIFLE_CLIP: Marksman's Rifle Clip STR_SMG: Submachine Gun STR_SMG_UFOPEDIA: This classic H&K weapon was redesigned for the specific needs the X-Com project to use a tungsten core, steel tipped +p+ 9mm round. Constructed with recoil compensation and paired assault strap, the weapon can be used one handed. This weapon is well suited for building entries as it is much more manuverable than the heavier assault rifles and more accurate than the machine pistol. It utilises a 35 round clip. STR_SMG_CLIP: SMG Clip STR_INCENDIARY_GRENADE: Incendiary Grenade STR_INCENDIARY_GRENADE_UFOPEDIA: This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals. STR_SSRL_UFOPEDIA: A disposable single-shot rocket launcher (designated SSRL) manufactured by Bazalt & Dynamit Nobel Defence and uses a tight-pattern shaped-explosive warhead. It has a small explosive pattern, making it ineffective as a suppressive anti-personnel weapon, but effective against alien heavy weapons platforms. STR_APFSDS_ROCKET: APFSDS Rocket. STR_ROCKET_LAUNCHER_UFOPEDIA: This breech loading rocket launcher produced by Raytheon with munitions from Dynamit Nobel Defence can fire four different semi-guided rocket types. STR_KEVLAR_ARCTIC: Kelvar Armor (White) STR_KEVLAR_ARCTIC_UC: Kelvar Armor (White) STR_KEVLAR_ARCTIC_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_KEVLAR_JUNGLE: Kelvar Armor (Green) STR_KEVLAR_JUNGLE_UC: Kelvar Armor (Green) STR_KEVLAR_JUNGLE_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_KEVLAR_URBAN: Kelvar Armor (Gray) STR_KEVLAR_URBAN_UC: Kelvar Armor (Gray) STR_KEVLAR_URBAN_UFOPEDIA: Adapted from typical SWAT team use, this light armor vest produced by Dragon Skin is constructed to X-com's specifications. Using a 24 layer special aramid blend and an overlapping weave of lighter carbon fiber-reinforced silicon carbide disks, this armor provides adequate protection, while not impairing the mobility of the soldier. STR_TACTICAL_URBAN: Tactical Armor (Gray) STR_TACTICAL_URBAN_UC: Tactical Armor (Gray) STR_TACTICAL_URBAN_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. STR_TACTICAL_JUNGLE: Tactical Armor (Green) STR_TACTICAL_JUNGLE_UC: Tactical Armor (Green) STR_TACTICAL_JUNGLE_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. STR_TACTICAL_ARCTIC: Tactical Armor (White) STR_TACTICAL_ARCTIC_UC: Tactical Armor (White) STR_TACTICAL_ARCTIC_UFOPEDIA: Composed of 36 layers of aramids blended for strength and heat resistance and backed by heavy duty overlapping carbon fiber-reinforced silicon carbide disks, this tactical vest specially produced for X-com by Dragon Skin is the best protection current human technology can provide. However, this level of protection does tend to hinder a soldier's movements. - type: fr strings: STR_AVALANCHE_NONUKE_UFOPEDIA: Construit sur une plate-forme AIM-120, armé d'une ogive avec trois pénétrateurs cinétiques, ce missile est équipé de moteurs à poussée vectorielle, a la plus longue portée "missile air-air" ainsi qu'une maniabilité suffisante permettant d'affronter un vaisseau extraterrestre. STR_SMALL_RADAR_ETSYSTEM_UFOPEDIA: Un petit système de détection ayant une portée radar de 500 milles nautiques et relié à des systèmes satellites pour les recherches au sol. Chaque système a 10% de chances de détecter un objet de taille moyenne toutes les 10 minutes. STR_LARGE_RADAR_ETSYSTEM_UFOPEDIA: Un grand système de détection ayant une portée radar de 1100 milles nautiques et relié à des systèmes satellites pour les recherches au sol. Chaque système a 5% de chances de détecter un objet de taille moyenne toutes les 10 minutes. STR_MACHINE_PISTOL: Pistolet Mitrailleur STR_MACHINE_PISTOL_UFOPEDIA: Conçu conjointement par la République tchèque et la société russe IZHMASH, l'arme de poing X-Com standard est un pistolet mitrailleur tirant un noyau 5.7mm de tungstène (PA), avec capacité de "tirs sélectifs" et un chargeur de 18 cartouches. STR_MAGNUM: Revolver Magnum STR_MAGNUM_UFOPEDIA: Bien qu'initialement "non approuvés" pour faire parti de l'arsenal X-Com, un certain nombre de revolvers lourds personnalisés y ont trouvé leur place et sont accessibles via des fournisseurs spéciaux. Doté d'un noyau de tungstène .454 Casull (PA), le potentiel de dégâts de cette arme est redoutable. STR_MAGNUM_AMMO: Chargeur Revolver Magnum STR_MACHINE_PISTOL_CLIP: Chargeur Pistolet Mitrailleur STR_ASSAULT_RIFLE: Fusil d'Assaut STR_ASSAULT_RIFLE_UFOPEDIA: Développé par Colt et FN (Fabrique Nationale d'Hersta) pour le projet X-Com, ce fusil d'assaut utilise le SOCOM (United States Special Operations Command) 6.8 mm Remington SPC (Special Purpose Cartridge), avec une pointe en acier et un noyau de tungstène (PA). Le chargeur contient 30 cartouches. STR_ASSAULT_RIFLE_CLIP: Chargeur Fusil d'Assaut STR_SNIPER_RIFLE: Fusil de Précision STR_SNIPER_RIFLE_UFOPEDIA: Ce fusil de précision utilise le calibre .50 BMG (Browning Machine Gun) et est classé comme arme "anti-matériel" pouvant détruire les structures environnantes ainsi que les blindés légers. Bien que lourde, cette arme est précise jusqu'à deux kilomètres et peut infliger de cruelles blessures ou une mort certaine. STR_SNIPER_RIFLE_AMMO: Chargeur Fusil de Précision STR_SAW: Arme Légère d'Appui STR_SAW_UFOPEDIA: L'Arme Légère d'Appui utilise le calibre 5.56mm (PA) et fait feu à une cadence très élevée, permettant ainsi au soldat d'effectuer un tir de suppression (couvrir un allié) tout en conservant son importante mobilité sur le champ de bataille. STR_SAW_AP_AMMO: Chargeur Arme Légère d'Appui STR_SHOTGUN: Fusil STR_REINFORCED_SHOTGUN: Fusil Renforcé STR_SHOTGUN_SHELLS: Chargeur Fusil STR_ALLOY_SHOTGUN_SHELLS: Chargeur Fusil (Alliage E.T.) STR_ELERIUM_SHOTGUN_SHELLS: Chargeur Fusil (Elerium) STR_SHOTGUN_UFOPEDIA: Le fusil de chasse tactique X-Com est un design personnalisé basé sur le classique Remington 870. Il utilise le calibre 12 (3 pouces) chargé de fléchettes en tungstène pour infliger un maximum de dommage à courte portée. Cependant, son faible pouvoir de pénétration et la propagation des projectiles limite son efficacité contre les cibles blindées ou à longue distance. STR_REINFORCED_SHOTGUN_UFOPEDIA: En utilisant les propriétés des alliages extraterrestres, ce fusil de chasse semi-automatique est doté d'un baril plus étroit et solide si on le compare à la version traditionnelle. Cela lui permet de tirer des munitions à vitesse plus élevée et ainsi freiner l'avance ennemie. STR_MARKSMANS_RIFLE: Fusil de Tireur d'Élite STR_MARKSMANS_RIFLE_UFOPEDIA: Conçu pour le tir de précision tout en maintenant l'équipe plus mobile, le fusil de tireur d'élite est un compromis entre une arme "anti-matériel" plus lourde et immobile et le fusil d'assaut standard. Imaginé et optimisé par les ingénieurs de Colt & HK (Heckler & Koch), il est semi-automatique et utilise le calibre 7.62mm OTAN avec un noyau de tungstène (PA). STR_MARKSMANS_RIFLE_CLIP: Chargeur Fusil Tireur d'Élite STR_SMG: Mitraillette STR_SMG_UFOPEDIA: Arme classique HK redessinée pour les besoins spécifiques du projet X-Com, la cartouche est un noyau de tungstène en acier incliné 9mm. Construite avec compensation de recul et jumelée avec une sangle d'assaut, l'arme peut être utilisée d'une seule main tout en étant bien adaptée pour investir les bâtiments car elle est plus maniable que le fusil d'assaut et plus précise que le pistolet mitrailleur. Le chargeur contient 35 balles. STR_SMG_CLIP: Chargeur Mitraillette STR_INCENDIARY_GRENADE: Grenade Incendiaire STR_INCENDIARY_GRENADE_UFOPEDIA: Cette grenade contient du phosphore blanc et de la thermite (mélange d'aluminium métallique et d'oxyde d'un autre métal, généralement l'oxyde de fer) ainsi qu'une petite charge RDX (composé chimique très stable considéré comme l'un des explosifs militaires les plus puissants) pour une dispersion optimum des composantes en fusion. STR_SSRL: Lance-Roquettes Jetable STR_SSRL_UFOPEDIA: Un lance-roquettes jetable tirant un seul coup (ogive explosive), fabriqué par Bazalt (Russie) & Dynamit Nobel (Allemagne). En atteignant la cible, l'explosion produite est confinée dans un espace restreint, ce qui en fait une arme "anti-personnel" peu efficace mais redoutable contre les plates-formes d'armes lourdes extraterrestres. STR_APFSDS_ROCKET: Roquette Antiblindage STR_ROCKET_LAUNCHER_UFOPEDIA: Ce lance-roquettes à chargement par la culasse est produit par Raytheon (entreprise américaine {systèmes de défense, électronique & aérospatial}) avec des munitions de Dynamit Nobel (Allemagne). Il peut tirer quatre types de fusées semi-guidées. STR_KEVLAR_ARCTIC: Armure légère (Arctique) STR_KEVLAR_ARCTIC_UC: Armure légère (Arctique) STR_KEVLAR_ARCTIC_UFOPEDIA: Inspirée de l'unité spécialisée SWAT (Special Weapons and Tactics), cette armure légère produite par Pinnacle Armor (compagnie américaine bien connue pour sa veste ballistique "Dragon Skin") est adaptée selon les spécifications de X-Com. 24 couches d'un mélange unique d'aramide chevauchées par des disques légers de carbure de silicium renforcés de fibres de carbone offrent une protection adéquate tout en ne nuisant pas à la mobilité. STR_KEVLAR_JUNGLE: Armure Légère (Jungle) STR_KEVLAR_JUNGLE_UC: Armure Légère (Jungle) STR_KEVLAR_JUNGLE_UFOPEDIA: Inspirée de l'unité spécialisée SWAT (Special Weapons and Tactics), cette armure légère produite par Pinnacle Armor (compagnie américaine bien connue pour sa veste ballistique "Dragon Skin") est adaptée selon les spécifications de X-Com. 24 couches d'un mélange unique d'aramide chevauchées par des disques légers de carbure de silicium renforcés de fibres de carbone offrent une protection adéquate tout en ne nuisant pas à la mobilité. STR_KEVLAR_URBAN: Armure Légère (Milieu Urbain) STR_KEVLAR_URBAN_UC: Armure Légère (Milieu Urbain) STR_KEVLAR_URBAN_UFOPEDIA: Inspirée de l'unité spécialisée SWAT (Special Weapons and Tactics), cette armure légère produite par Pinnacle Armor (compagnie américaine bien connue pour sa veste ballistique "Dragon Skin") est adaptée selon les spécifications de X-Com. 24 couches d'un mélange unique d'aramide chevauchées par des disques légers de carbure de silicium renforcés de fibres de carbone offrent une protection adéquate tout en ne nuisant pas à la mobilité. STR_TACTICAL_URBAN: Armure Tactique (Milieu Urbain) STR_TACTICAL_URBAN_UC: Armure Tactique (Milieu Urbain) STR_TACTICAL_URBAN_UFOPEDIA: Composé d'un mélange spécial de 36 couches d'aramide accentuant la solidité et la résistance à la chaleur; chevauché par de lourds disques de carbure de silicium renforcés de fibres de carbone, ce gilet tactique produit par Pinnacle Armor (compagnie américaine connue pour sa veste ballistique "Dragon Skin") selon les spécifications de X-Com offre la meilleure protection possible en tenant compte de la technologie disponible, mais réduit la mobilité. STR_TACTICAL_JUNGLE: Armure Tactique (Jungle) STR_TACTICAL_JUNGLE_UC: Armure Tactique (Jungle) STR_TACTICAL_JUNGLE_UFOPEDIA: Composé d'un mélange spécial de 36 couches d'aramide accentuant la solidité et la résistance à la chaleur; chevauché par de lourds disques de carbure de silicium renforcés de fibres de carbone, ce gilet tactique produit par Pinnacle Armor (compagnie américaine connue pour sa veste ballistique "Dragon Skin") selon les spécifications de X-Com offre la meilleure protection possible en tenant compte de la technologie disponible, mais réduit la mobilité. STR_TACTICAL_ARCTIC: Armure Tactique (Arctique) STR_TACTICAL_ARCTIC_UC: Armure Tactique (Arctique) STR_TACTICAL_ARCTIC_UFOPEDIA: Composé d'un mélange spécial de 36 couches d'aramide accentuant la solidité et la résistance à la chaleur; chevauché par de lourds disques de carbure de silicium renforcés de fibres de carbone, ce gilet tactique produit par Pinnacle Armor (compagnie américaine connue pour sa veste ballistique "Dragon Skin") selon les spécifications de X-Com offre la meilleure protection possible en tenant compte de la technologie disponible, mais réduit la mobilité. extraSprites: - type: BIGOBS.PCK files: 57: Resources/EqualTerms1/SniperRifle/SniperRifle.gif 58: Resources/EqualTerms1/SniperRifle/SniperRifleAmmo.gif 60: Resources/EqualTerms1/Shotgun/Shotgun.gif 61: Resources/EqualTerms1/Shotgun/ReinforcedShotgun.gif 62: Resources/EqualTerms1/Shotgun/ShotgunAmmo.gif 63: Resources/EqualTerms1/Shotgun/AlloyShotgunAmmo.gif 64: Resources/EqualTerms1/Shotgun/EleriumShotgunAmmo.gif 301: Resources/EqualTerms1/AssaultRifle/AssaultRifle.gif 303: Resources/EqualTerms1/AssaultRifle/AssaultRifleAmmo.gif 401: Resources/EqualTerms1/EMRifle/EMRifle2.gif 405: Resources/EqualTerms1/EMRifle/EMRifleAmmo.gif 501: Resources/EqualTerms1/SMG/SMG.gif 502: Resources/EqualTerms1/SMG/SMGAmmo.gif 601: Resources/EqualTerms1/IncendiaryGrenade/IncenGren.gif 666: Resources/EqualTerms1/SSRL/SSRL.gif 701: Resources/EqualTerms1/Magnum/Magnum.gif 702: Resources/EqualTerms1/Magnum/MagnumAmmo.gif 801: Resources/EqualTerms1/SAW/Saw.gif 802: Resources/EqualTerms1/SAW/SawAmmo.gif 901: Resources/EqualTerms1/MachinePistol/MachinePistol.gif 691: Resources/EqualTerms1/RocketLauncher/APFSDSRocket.gif 692: Resources/EqualTerms1/RocketLauncher/SmallRocket.gif - 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