# FMP Release v. 1.3 turnAIUseGrenade: 1 turnAIUseBlaster: 1 MCDPatches: - type: U_BASE data: - MCDIndex: 29 specialType: 6 # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall - type: UFOL83 data: - MCDIndex: 0 bigWall: 5 - MCDIndex: 1 bigWall: 5 - MCDIndex: 2 bigWall: 5 - MCDIndex: 3 bigWall: 5 alienRaces: - id: STR_SECTOID_GUARD retaliation: false members: - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_MIXED retaliation: false members: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_KNIGHT - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_GUARDIAN - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_SECTOPOD_TERRORIST - id: STR_HYBRID_MIB retaliation: false members: - STR_SECTOID_LEADER - STR_MIB_LEADER - STR_HYBRID_ENGINEER - STR_MIB_NAVIGATOR - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - id: STR_HYBRID retaliation: false members: - STR_SECTOID_MEDIC - STR_SECTOID_LEADER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - id: STR_RAIDERS_EARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_REAPER_TERRORIST - id: STR_RAIDERS_MIDEARLY members: - STR_FLOATER_LEADER - STR_REPTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_CELATID_TERRORIST - STR_SALAMANDRON_TERRORIST - id: STR_RAIDERS_MID members: - STR_SECTOID_LEADER - STR_REPTOID_LEADER - STR_MUTON_ENGINEER - STR_FLOATER_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_GAZER_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_RAIDERS_LATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_WASPITE_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_RAIDERS_VERYLATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_ETHEREAL_SOLDIER - STR_MUTON_NAVIGATOR - STR_GAZER_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_MIB retaliation: false members: - STR_MIB_COMMANDER - STR_MIB_LEADER - STR_MIB_ENGINEER - STR_MIB_MEDIC - STR_MIB_NAVIGATOR - STR_MIB_SOLDIER - STR_DOGE - STR_MIBTANK_TERRORIST - id: STR_LATE_MIB retaliation: false members: - STR_MIB_COMMANDER - STR_MIB_LEADER - STR_MIB_STORMTROOPER - STR_MIB_MEDIC - STR_MIB_HEAVY_TROOPER - STR_MIB_NAVIGATOR - STR_MIBTANK_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - id: STR_ANTHROPOD members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - id: STR_ANTHROPODT retaliation: false members: - STR_SPITTER_TERRORIST - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - id: STR_ANTHROPODB members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - id: STR_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - id: STR_CEREBREAL members: - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - id: STR_CHTONITE members: - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CHTONITE_ENGINEER - STR_CHTONITE_MEDIC - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_SOLDIER - STR_TUNLUN_TERRORIST - STR_TUNLUN_TERRORIST - id: STR_GAZER members: - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_GAZER_ENGINEER - STR_GAZER_MEDIC - STR_GAZER_NAVIGATOR - STR_GAZER_SOLDIER - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - id: STR_WASPITE members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - id: STR_REPTOID members: - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_REPTOID_ENGINEER - STR_REPTOID_MEDIC - STR_REPTOID_NAVIGATOR - STR_REPTOID_SOLDIER - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST # Terrain Pack version 3.0.1 - compatible with Nightly 2015-01-03 22:57 # Contributors: Hobbes, Nachtwolf & Voller, Bagirov, Civilian, Solarius Scorch, VS86x, Infini, Dioxine, Tentacular, XOps, MKSheppard # For more info check: http://www.openxcom.com/mod/terrain-pack countries: - delete: STR_USA - delete: STR_RUSSIA - delete: STR_UK - delete: STR_FRANCE - delete: STR_GERMANY - delete: STR_ITALY - delete: STR_SPAIN - delete: STR_CHINA - delete: STR_JAPAN - delete: STR_INDIA - delete: STR_BRAZIL - delete: STR_AUSTRALIA - delete: STR_NIGERIA - delete: STR_SOUTH_AFRICA - delete: STR_EGYPT - delete: STR_CANADA - type: STR_USA fundingBase: 600 fundingCap: 10000 labelLon: 260 labelLat: -40.5 areas: - [235, 255, -49, -32] - [255, 277.5, -49, -29] - [260, 265, -29, -26] - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - [196.19, 208.34, -25.16, -16.42] #Hawaii - [190, 219, -80, -53.6] #Alaska Main Body - [219, 224, -60.4, -57] #Alaska Juneau Box 1 - [224, 230, -58.5, -54] #Alaska Juneau Box 2 - type: STR_RUSSIA fundingBase: 230 fundingCap: 8000 labelLon: 69 labelLat: -64 areas: - [30, 50, -80, -52.1] #European Russia Top - [34.1, 50, -52.1, -50.35] #European Russia Middle - [38.3, 48, -50.35, -42] #Caucasus - [50, 190.5, -80, -50.5] #Central Siberian Area Past Urals - [134, 146.1, -50.5, -45.63] #Sakhalin Island Area - [130, 137.6, -45.63, -42.36] #Vladivostok Area - [19.16, 22.84, -55.5, -54.52] #Kaliningrad Area - type: STR_UK fundingBase: 240 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -53.93] #Scotland and Northern Ireland - [353.9, 2, -53.93, -50] #Lower Part of England - [299.22, 302.33, 51.16, 52.66] #Falkland Islands - type: STR_FRANCE fundingBase: 320 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] #European France - [8.2, 9.88, -43, -41.3] #Corsica - [163.6, 167, 19.9, 22.71] #New Caledonia - E of Australia - [304, 308, -6.8, -2.6] #French Guiana - N of Brazil - type: STR_GERMANY fundingBase: 250 fundingCap: 9000 labelLon: 8.64 labelLat: -50.31 areas: - [6, 15, -55, -47.5] - type: STR_ITALY fundingBase: 160 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - [18, 18.9, -40.88, -39.5] #Eastern Tip of Mainland - [13.34, 15.5, -37, -36.4] #Bottom of Sicily - [7.7, 10.33, -41.3, -38.4] #Sardinia - type: STR_SPAIN fundingBase: 140 fundingCap: 5000 labelLon: 355.5 labelLat: -42.625 areas: - [350, 355, -44.38, -41.66] #Galicia - [353.76, 355, -41.66, -41] #Little Tip 1 - [355, 359, -44, -43] #Little Tip 2 - [355, 4.13, -43, -41] #Northern Part of Spain - [353.59, 1, -41, -37.6] #Central Part of Spain - [352.411, 353.59, -39, -37.6] #C near Portugal 1 - [352.917, 353.59, -40, -39] #C near Portugal 2 - [352.32, 359.1, -37.6, -36.11] #Southern Part of Spain - [1.92, 3.7, -40.17, -39] #Maiorca - type: STR_CHINA fundingBase: 245 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [75, 98, -50, -30] - [98, 122, -50, -22] - [122, 126.27, -52, -49.49] - [122.13, 129.48, -49.40, -41.85] - [108, 113, -22, -17.9] #Southern China near Hainan and Hainan Island - type: STR_JAPAN fundingBase: 400 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - [129, 130, -34.2, -31.95] - [141, 146, -54, -45.6] #Sakhalin - type: STR_INDIA fundingBase: 150 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 89, -27, -18] - [68, 70, -23.81, -21.27] - type: STR_BRAZIL fundingBase: 300 fundingCap: 4000 labelLon: 305 labelLat: 10 areas: - [286, 302, 3.8, 11.6] #Western Brazil Part 1 - [296.2, 302, 11.6, 14.1] #Western Brazil Part 2 - [298.7, 302, 14.1, 16.2] #Western Brazil Part 3 - [289.878, 302, -1.7, 3.8] #Western Brazil Part 4 - [295.6, 301, -5.5, -1.7] #Western Brazil Part 5 - [302, 316, -2.5, 24] #Central Brazil - [316, 325, 1.4, 24] #Eastern Brazil - [304, 316, 24, 26.3] #Southern Brazil 1 - [303.78, 312, 26.3, 33] #Southern Brazil 2 - type: STR_AUSTRALIA fundingBase: 280 fundingCap: 5000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] #Main Body of Australia - [144, 149, 40, 44.3] #Tasmania - [164, 177.2, 40, 47] #New Zealand 1 - [172, 179, 33.5, 40] #New Zealand 2 - type: STR_NIGERIA fundingBase: 180 fundingCap: 2000 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_SOUTH_AFRICA fundingBase: 230 fundingCap: 3000 labelLon: 17.5 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 33, 22, 35] - type: STR_EGYPT fundingBase: 230 fundingCap: 2000 labelLon: 29 labelLat: -27 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 230 fundingCap: 4000 labelLon: 260 labelLat: -54 areas: - [224, 230, -60.36, -58.5] #North of US Box Near Juneau - [219, 230, -80, -60.36] #Juneau Landsplit2 - [230, 271, -80, -49] #moved up from -40 to -49 and cut off - [271, 285, -80, -44.5] #Eastern Canada Pt 1 - [285, 305, -80, -45] #Eastern Canada Pt 2 - [227, 230, -55, -52.1] #Extend Canada 5 - [276, 279, -44.5, -41.59] #Toronto Region 1 - [279, 281, -44.5, -42.74] #Toronto Region 2 - [281, 284.3, -44.5, -43.38] #Toronto Region 3 - [293.5, 298, -45, -43.2] #Newfoundland 1 - [305, 307.89, -49.37, -46.77] #Newfoundland 2 regions: - delete: STR_NORTH_ATLANTIC - delete: STR_SOUTH_ATLANTIC - delete: STR_INDIAN_OCEAN - delete: STR_NORTH_ATLANTIC - delete: STR_SOUTH_ATLANTIC - delete: STR_INDIAN_OCEAN - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1, STR_MIAMI] - [236.948, 236.948, -47, -47, -1, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1, STR_INUVIK] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 14 STR_ALIEN_HARVEST: 17 STR_ALIEN_ABDUCTION: 20 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 20 STR_MIB_COVERUP: 25 STR_MIB_TERROR: 12 STR_MIB_BASE: 6 STR_ALIEN_FLYBY: 14 STR_HYBRID_GROUND_CONVOY: 35 STR_HYBRID_MEETING: 15 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 10 STR_ALIEN_DIPLOMACY: 1 - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [23.75, 23.75, -70.625, -70.625, -1, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1, STR_KAUJUITOQ] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 STR_MIB_COVERUP: 8 STR_MIB_TERROR: 6 STR_HYBRID_GROUND_CONVOY: 20 STR_HYBRID_MEETING: 15 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1, STR_ASUNCION] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 24 STR_ALIEN_ABDUCTION: 12 STR_ALIEN_INFILTRATION: 18 STR_ALIEN_BASE: 22 STR_MIB_COVERUP: 15 STR_MIB_TERROR: 16 STR_MIB_BASE: 7 STR_ALIEN_FLYBY: 18 STR_HYBRID_GROUND_CONVOY: 30 STR_HYBRID_MEETING: 20 STR_HYBRID_MIB_MEETING: 15 STR_HYBRID_BASE: 10 STR_ALIEN_DIPLOMACY: 1 - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [21.1, 21.1, -52.14, -52.14, -1, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1, STR_OSLO] - [337.68, 337.68, -64.39, -64.39, -1, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1, STR_MINSK] - [9.125, 9.125, -45, -45, -1, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1, STR_SARATOV] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 15 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 6 STR_MIB_COVERUP: 18 STR_MIB_TERROR: 10 STR_MIB_BASE: 4 STR_ALIEN_FLYBY: 10 STR_HYBRID_GROUND_CONVOY: 20 STR_HYBRID_MEETING: 15 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1, STR_TRIPOLI] - [339, 339, -26, -26, -1, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1, STR_TUNIS] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 19 STR_MIB_COVERUP: 15 STR_MIB_TERROR: 18 STR_MIB_BASE: 6 STR_ALIEN_FLYBY: 8 STR_HYBRID_GROUND_CONVOY: 25 STR_HYBRID_MEETING: 15 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_SOUTHERN_AFRICA missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1, STR_LUANDA] - [31, 31, 17.875, 17.875, -1, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1, STR_BENGUI] - [15.5, 15.5, -12, -12, -1, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1, STR_FREETOWN] - [45, 45, -2, -2, -1, STR_MOGADISHU] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 7 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 9 STR_MIB_COVERUP: 15 STR_MIB_TERROR: 14 STR_MIB_BASE: 3 STR_ALIEN_FLYBY: 9 STR_HYBRID_GROUND_CONVOY: 20 STR_HYBRID_MEETING: 15 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 10 STR_ALIEN_DIPLOMACY: 1 - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1, STR_DUBAI] - [47, 47, -23.95, -23.95, -1, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1, STR_TASHKENT] - [66.6, 66.6, -34.31, -34.31, -1, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1, STR_MECCA] - [44.14, 44.14, -15, -15, -1, STR_SANAA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 5 STR_ALIEN_HARVEST: 5 STR_ALIEN_ABDUCTION: 6 STR_ALIEN_INFILTRATION: 10 STR_ALIEN_BASE: 8 STR_MIB_COVERUP: 16 STR_MIB_TERROR: 10 STR_MIB_BASE: 4 STR_ALIEN_FLYBY: 9 STR_HYBRID_GROUND_CONVOY: 15 STR_HYBRID_MEETING: 10 STR_HYBRID_MIB_MEETING: 5 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1, STR_TAIPEI] - [132.02, 132.02, -33.03, -33.03, -1, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1, STR_HARBIN] - [141.27, 141.27, -43.66, -43.66, -1, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1, STR_KHABAROVSK] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 13 STR_ALIEN_ABDUCTION: 21 STR_ALIEN_INFILTRATION: 13 STR_ALIEN_BASE: 8 STR_MIB_COVERUP: 20 STR_MIB_TERROR: 10 STR_MIB_BASE: 7 STR_ALIEN_FLYBY: 20 STR_HYBRID_GROUND_CONVOY: 20 STR_HYBRID_MEETING: 10 STR_HYBRID_MIB_MEETING: 5 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1, STR_IRKUTSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] missionWeights: STR_ALIEN_RESEARCH: 6 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_BASE: 9 STR_MIB_COVERUP: 2 STR_MIB_TERROR: 3 STR_MIB_BASE: 8 STR_ALIEN_FLYBY: 9 STR_HYBRID_GROUND_CONVOY: 30 STR_HYBRID_MEETING: 20 STR_HYBRID_MIB_MEETING: 10 STR_HYBRID_BASE: 10 STR_ALIEN_DIPLOMACY: 1 - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - [144.73, 147.1, 6.31, 7.49] - - [138.122, 144.125, 3.55, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - [148.139, 151.26, 24.12, 28.91] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - [131, 131, 12.27, 12.27, -1, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1, STR_NOUMEA] - - [122.25, 135.375, 21, 27.5] - [149.632, 151.07, 5.43, 5.91] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - [167.97, 168.31, 16.06, 16.38] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_HARVEST: 11 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 16 STR_MIB_COVERUP: 11 STR_MIB_TERROR: 8 STR_MIB_BASE: 5 STR_ALIEN_FLYBY: 15 STR_HYBRID_GROUND_CONVOY: 10 STR_HYBRID_MEETING: 5 STR_HYBRID_MIB_MEETING: 5 STR_HYBRID_BASE: 5 STR_ALIEN_DIPLOMACY: 1 - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [204.39, 204.39, -19.64, -19.64, -1, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1, STR_TONGA] - [241, 241, 26.5, 26.5, -1, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1, STR_GALAPAGOS_ISLAND] - [180.13, 180.13, -63.86, -63.86, -1, STR_ANADYR] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_BASE: 27 STR_MIB_COVERUP: 6 STR_MIB_TERROR: 4 STR_HYBRID_GROUND_CONVOY: 5 STR_HYBRID_MEETING: 5 STR_HYBRID_MIB_MEETING: 5 STR_ALIEN_DIPLOMACY: 2 - type: STR_NORTH_ATLANTIC cost: 500000 areas: - [305, 335, -70, -30] - [300, 335, -30, -10] regionWeight: 45 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_TERROR: 15 STR_ALIEN_DIPLOMACY: 2 missionZones: - - [300, 301, -58, -57] - [306, 307, -53, -52] - [320, 321, -58, -57] - [347, 347.5, -40, -39] - [347, 348, -59, -58] - [318, 318.5, -45, -43.25] - [347, 349.75, -30, -28.875] - [305, 306.25, -32, -31.125] - [325, 326.75, -25, -23.625] - [340, 340.875, -55, -53.75] - - [265.75, 266.25, -62, -61.5] - [306.2, 308, -72.42, -71.67] - [292, 293.5, -64.8, -63.05] - [304.6, 305.17, -48.9, -47.7] - [351.34, 352.8, -43, -40.5] - [339.8, 341.34, -65.56,-63.7] - [310.5, 312, -66.9, -64.42] - [351.9, 353.5, -31.7, -29.8] - [297., 298.7, -54.11, -51.11] - [351.4, 352.7, -54, -52.6] - - [293.4, 296.5, -57.7, -54.264] - [282.47, 282.7, -20.67, -20.05] - [346.25, 347.25, -24.52, -22.64] - [311.19, 316.44, -69.09, -62.09] - [351.09, 353.84, -43.28, -40.65] - [341.36, 343.95, -66.64, -64.09] - [280.89, 283.64, -72.49, -70.86] - [351.34, 352.84, -53.53, -52.78] - - [334.16, 334.16, -37, -37, -1, STR_AZORES] - [308.54, 308.54, -64, -64, -1, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1, STR_STJOHN] - - [278.18, 279.05, -28.81, -26.94] - [287.38, 290.61, -69.21, -63.81] - [282, 283.5, -63, -61.25] - [357.8, 359.3, -48.51, -47.38] - [334.23, 335.86, -72.68, -70.18] - [287.13, 288.63, -43.21, -41.33] - [287.242, 288.99, -19.75, -18.37] - [356.57, 359.32, -42.98, -41.85] - - [303, 304, -66, -65] - [347, 348, 53.5, 54.5] - [354, 355.5, -64, -59.625] - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [350, 352.375, -70, -68.5] - [70, 71.125, -70, -68.125] - [4, 5.5, -38, -35.5] - [273, 274.5, -23, -21.25] - type: STR_SOUTH_ATLANTIC cost: 500000 areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - [315, 335, -10, 0] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_DIPLOMACY: 2 missionZones: - - [303, 305.75, 51, 55] - [325, 330, 6, 13.125] - [328, 330.75, -22, -17.625] - [351, 352.5, 28, 34.25] - [9, 10.5, 35, 40.75] - [325, 326.75, 11, 11.625] - [5, 5.625, 11, 12.125] - [343, 344.875, 35, 37.625] - [330, 331.375, 0, 1] - [318, 319.25, 30, 30.625] - - [299.98, 300.85, 51.32, 52.2] - [301.7, 305.7, 31.45, 33.58] - [10.96, 11.58, 1.44, 2.19] - [291.6, 293.1, 53.75, 55] - [323.76, 324.92, 59.03, 60.16] - [319, 320.25, 16.22, 18.72] - [359.82, 0.95, 60.21, 61.71] - [325.74, 328.18, -71.26, -69.39] - [15.76, 17.51, 25.02, 27.9] - [321.59, 324.09, 5.7, 8.2] - - [15.17, 16.04, 20.91, 23.04] - [315.75, 317.63, 4.15, 7.27] - [293.11, 294.11, 43.45, 44.2] - [310.99, 311.99, 22.6, 24.6] - [10.18, 11.43, -0.56, 1.93] - [99.77, 301.71, 36.15, 36.57] - [2.46, 4.5, -8.51, -6.99] - [345.16, 346.41, -12.39, -11.14] - [305.53, 308.03, -3.62, -1.12] - - [345, 345, 8, 8, -1, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1, STR_TRINDADE_ISLAND] - - [344.52, 346.64, -13.87, -11.74] - [18.54, 22.54, 27.84, 33.71] - [15.19, 15.81, 13.03, 14.16] - [308.33, 310.21, 25.11, 27.74] - [10.93, 12.31, -5.02, -4.01] - [299.49, 300.74, 37.21, 37.83] - [295.32, 297.19, -9.01, -5.89] - [290.74, 292, 47.56, 49.02] - - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [273, 274.5, -23, -21.25] - [350, 352.375, -70, -68.5] - [303.125, 304.125, -66, -65] - [347, 348, 53.5, 54.5] - [70, 71.125, -70, -68.125] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - type: STR_INDIAN_OCEAN cost: 500000 areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_DIPLOMACY: 2 missionZones: - - [56, 57.25, -16, -14.25] - [72, 74.5, 21, 23.375] - [64, 65.625, 1, 2.625] - [93, 94.5, 23, 26.875] - [80, 81.125, 0, 1.5] - [89, 90.75, -11, -9] - - [43.98, 47.1, 22.11, 24.86] - [114.34, 117.09, 23.06, 26.31] - [46.11, 47.74, -9.5, -6.38] - [52.6, 54.6, -19.68, -17.68] - [80.14, 81.26, -8.35, -6.23] - [103.91, 105.29, 1.96, 4.83] - [76.69, 78.19, -12.91, -11.03] - - [34.32, 38.19, 3.52, 6.02] - [44.67, 46.39, 21.98, 23.39] - [113.92, 117.17, 23.29, 26.92] - [102.9, 105.4, 1.71, 4.21] - [71.05, 71.43, -23.82, -22.07] - - [56, 56, 4.5, 4.5, -1, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1, STR_MAURITIUS] - - [43.76, 46.13, -16.95, -13.82] - [116.44, 118.82, 31.71, 33.73] - [30.96, 34.84, 17.56, 20.06] - [95.21, 96.21, -17.83, -16.33] - - [72, 74.5, 50, 52.875] - [100, 101.625, 40, 41.75] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - [132, 134.625, 5, 7.375] - [124.25, 125.875, -24, -21.625] - [79.5, 81.5, -16, -13.625] - [330, 336, 33, 35.25] alienMissions: - type: STR_ALIEN_DIPLOMACY raceWeights: 0: STR_MIXED: 100 waves: - ufo: STR_ENVOY_SHIP count: 1 trajectory: P0 timer: 12000 - type: STR_ALIEN_RESEARCH raceWeights: 0: STR_SECTOID: 60 STR_FLOATER: 20 STR_ANTHROPOD: 20 1: STR_SECTOID: 55 STR_SNAKEMAN: 5 STR_FLOATER: 20 STR_ANTHROPOD: 20 2: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 20 STR_ANTHROPOD: 10 3: STR_SECTOID: 50 STR_SNAKEMAN: 10 STR_FLOATER: 20 STR_ANTHROPOD: 20 4: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 20 STR_ANTHROPOD: 10 5: STR_SECTOID: 50 STR_SNAKEMAN: 10 STR_FLOATER: 20 STR_ANTHROPOD: 20 7: STR_GAZER: 10 STR_SECTOID: 30 STR_SNAKEMAN: 15 STR_MUTON: 10 STR_FLOATER: 20 STR_ANTHROPOD: 15 8: STR_GAZER: 10 STR_REPTOID: 10 STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_MUTON: 10 STR_FLOATER: 20 9: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 10 STR_FLOATER: 20 STR_GAZER: 15 STR_REPTOID: 10 STR_WASPITE: 5 STR_ANTHROPOD: 10 10: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_REPTOID: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_ANTHROPOD: 10 11: STR_SECTOID: 20 STR_SNAKEMAN: 15 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_REPTOID: 5 STR_WASPITE: 10 STR_ANTHROPOD: 10 12: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_REPTOID: 5 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_ANTHROPOD: 10 13: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_REPTOID: 5 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_ANTHROPOD: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_EXCAVATOR count: 1 trajectory: P2 timer: 1000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - ufo: STR_LAB_SHIP count: 1 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPOD: 20 1: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPOD: 20 3: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHTONITE: 20 STR_SNAKEMAN: 20 STR_ANTHROPOD: 10 4: STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_FLOATER: 30 STR_CHTONITE: 10 STR_ANTHROPOD: 10 5: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPOD: 20 7: STR_SECTOID: 20 STR_MUTON: 5 STR_FLOATER: 40 STR_CHTONITE: 20 STR_ANTHROPOD: 15 9: STR_SECTOID: 10 STR_MUTON: 10 STR_FLOATER: 30 STR_CHTONITE: 30 STR_ANTHROPOD: 20 10: STR_SECTOID: 10 STR_MUTON: 10 STR_FLOATER: 40 STR_CHTONITE: 20 STR_CEREBREAL: 10 STR_ANTHROPOD: 10 11: STR_SECTOID: 25 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 20 STR_CEREBREAL: 15 STR_ANTHROPOD: 10 12: STR_SECTOID: 25 STR_MUTON: 25 STR_FLOATER: 25 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_ANTHROPOD: 10 14: STR_SECTOID: 25 STR_MUTON: 20 STR_FLOATER: 25 STR_CHTONITE: 15 STR_CEREBREAL: 5 STR_ANTHROPOD: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_LAB_SHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPOD: 10 2: STR_SECTOID: 30 STR_FLOATER: 20 STR_CHTONITE: 30 STR_ANTHROPOD: 20 4: STR_SECTOID: 30 STR_FLOATER: 30 STR_REPTOID: 10 STR_CHTONITE: 20 STR_ANTHROPOD: 10 5: STR_SECTOID: 30 STR_FLOATER: 20 STR_REPTOID: 10 STR_CHTONITE: 20 STR_ANTHROPOD: 20 7: STR_SECTOID: 30 STR_FLOATER: 30 STR_REPTOID: 10 STR_CHTONITE: 20 STR_ANTHROPOD: 10 8: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHTONITE: 10 STR_REPTOID: 10 STR_ANTHROPOD: 10 9: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 10 STR_REPTOID: 15 STR_ANTHROPOD: 15 10: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 10 STR_REPTOID: 10 STR_CEREBREAL: 10 STR_ANTHROPOD: 10 11: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 10 STR_REPTOID: 10 STR_CEREBREAL: 10 STR_ANTHROPOD: 10 12: STR_SECTOID: 30 STR_FLOATER: 30 STR_REPTOID: 10 STR_CHTONITE: 10 STR_CEREBREAL: 10 STR_ANTHROPOD: 10 - type: STR_ALIEN_INFILTRATION objective: 1 spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 30 STR_ANTHROPOD: 20 STR_RAIDERS_EARLY: 5 1: STR_SECTOID: 40 STR_SNAKEMAN: 10 STR_FLOATER: 25 STR_ANTHROPOD: 25 STR_RAIDERS_EARLY: 5 2: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 30 STR_ANTHROPOD: 10 STR_RAIDERS_EARLY: 3 STR_RAIDERS_MIDEARLY: 2 4: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 20 STR_ANTHROPOD: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 4 5: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 30 STR_ANTHROPOD: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 6: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_FLOATER: 20 STR_REPTOID: 20 STR_ANTHROPOD: 20 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 7: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_MUTON: 5 STR_FLOATER: 10 STR_GAZER: 10 STR_REPTOID: 20 STR_ANTHROPOD: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 9: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 10 STR_REPTOID: 10 STR_WASPITE: 20 STR_GAZER: 10 STR_ANTHROPOD: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 11: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 20 STR_MUTON: 10 STR_FLOATER: 10 STR_REPTOID: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_ANTHROPOD: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 3 - type: STR_ALIEN_BASE objective: 2 spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHTONITE: 30 STR_RAIDERS_EARLY: 5 2: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 30 STR_SNAKEMAN: 10 STR_RAIDERS_EARLY: 5 4: STR_SECTOID: 30 STR_REPTOID: 10 STR_SNAKEMAN: 20 STR_FLOATER: 20 STR_CHTONITE: 20 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 5: STR_SECTOID: 20 STR_REPTOID: 10 STR_SNAKEMAN: 20 STR_FLOATER: 20 STR_CHTONITE: 20 STR_ANTHROPODB: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 7: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_REPTOID: 10 STR_CHTONITE: 15 STR_ANTHROPODB: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 9: STR_SECTOID: 5 STR_SNAKEMAN: 15 STR_ETHEREAL: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_REPTOID: 10 STR_WASPITE: 10 STR_CHTONITE: 10 STR_ANTHROPODB: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 10: STR_SECTOID: 5 STR_SNAKEMAN: 10 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 10 STR_REPTOID: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 10 STR_ANTHROPODB: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 11: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_ETHEREAL: 20 STR_MUTON: 10 STR_FLOATER: 5 STR_GAZER: 10 STR_REPTOID: 5 STR_WASPITE: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_ANTHROPODB: 10 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 3 12: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 15 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_REPTOID: 5 STR_CEREBREAL: 5 STR_ANTHROPODB: 10 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 4 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 30 STR_ANTHROPODT: 10 STR_RAIDERS_EARLY: 5 2: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPODT: 20 STR_RAIDERS_EARLY: 4 STR_RAIDERS_MIDEARLY: 1 3: STR_SECTOID: 15 STR_FLOATER: 30 STR_CHTONITE: 30 STR_ANTHROPODT: 20 STR_REPTOID: 5 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 4: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHTONITE: 30 STR_ANTHROPODT: 10 STR_REPTOID: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 5: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHTONITE: 20 STR_ANTHROPODT: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 7: STR_SECTOID: 15 STR_SNAKEMAN: 20 STR_FLOATER: 15 STR_GAZER: 10 STR_REPTOID: 10 STR_CHTONITE: 15 STR_ANTHROPODT: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 8: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_FLOATER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_REPTOID: 10 STR_ANTHROPODT: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 9: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 15 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_REPTOID: 10 STR_ANTHROPODT: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 10: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_REPTOID: 10 STR_CEREBREAL: 5 STR_ANTHROPODT: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 11: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 5 STR_REPTOID: 5 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_ANTHROPODT: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 12: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_ETHEREAL: 15 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_REPTOID: 5 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_ANTHROPODT: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 4 waves: - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P1 timer: 15000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_RETALIATION objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 - ufo: STR_FIGHTER_SHIP count: 2 trajectory: P8 timer: 3000 - ufo: STR_SENTRY_SHIP count: 3 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 - type: STR_MIB_COVERUP points: 0 raceWeights: 0: STR_MIB: 100 1: STR_MIB: 100 3: STR_MIB: 100 5: STR_MIB: 100 7: STR_MIB: 90 STR_LATE_MIB: 10 9: STR_MIB: 90 STR_LATE_MIB: 10 11: STR_MIB: 80 STR_LATE_MIB: 20 13: STR_MIB: 80 STR_LATE_MIB: 20 15: STR_MIB: 80 STR_LATE_MIB: 20 17: STR_MIB: 80 STR_LATE_MIB: 20 waves: - ufo: STR_MIB_COVERUP_0 count: 1 trajectory: P0 timer: 7800 - ufo: STR_MIB_COVERUP_0 count: 1 trajectory: P2 timer: 7800 - ufo: STR_MIB_COVERUP_1 count: 1 trajectory: P2 timer: 6000 - ufo: STR_MIB_COVERUP_1 count: 1 trajectory: P0 timer: 7800 - ufo: STR_MIB_COVERUP_1 count: 1 trajectory: P3 timer: 9000 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P4 timer: 3000 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P4 timer: 750 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P2 timer: 1500 - type: STR_MIB_TERROR points: 0 raceWeights: 0: STR_MIB: 100 1: STR_MIB: 100 3: STR_MIB: 100 5: STR_MIB: 100 7: STR_MIB: 80 STR_LATE_MIB: 20 9: STR_MIB: 70 STR_LATE_MIB: 30 11: STR_MIB: 50 STR_LATE_MIB: 50 13: STR_MIB: 25 STR_LATE_MIB: 75 waves: - ufo: STR_MIB_TERROR_MISSION count: 1 trajectory: T0 timer: 35000 - ufo: STR_MIB_TERROR_MISSION count: 1 trajectory: T1 timer: 35000 - ufo: STR_MIB_TERROR_MISSION count: 1 trajectory: T2 timer: 35000 - type: STR_MIB_BASE points: 0 raceWeights: 0: STR_MIB: 100 1: STR_MIB: 100 3: STR_MIB: 100 5: STR_MIB: 100 7: STR_MIB: 80 STR_LATE_MIB: 20 9: STR_MIB: 70 STR_LATE_MIB: 30 11: STR_MIB: 50 STR_LATE_MIB: 50 waves: - ufo: STR_MIB_BASE_LANDING count: 1 trajectory: B0 timer: 15000 - type: STR_ALIEN_FLYBY points: 50 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 1: STR_SECTOID: 60 STR_FLOATER: 40 3: STR_SECTOID: 20 STR_SNAKEMAN: 60 STR_FLOATER: 20 5: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_CEREBREAL: 10 STR_ETHEREAL: 20 STR_MUTON: 10 STR_GAZER: 30 STR_FLOATER: 10 7: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_CEREBREAL: 10 STR_ETHEREAL: 30 STR_MUTON: 20 STR_GAZER: 20 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 120 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P0 timer: 4500 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 2250 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 120 - ufo: STR_TERROR_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_BATTLESHIP count: 1 trajectory: P0 timer: 120 - type: STR_HYBRID_GROUND_CONVOY points: 20 raceWeights: 0: STR_HYBRID: 100 1: STR_HYBRID: 100 3: STR_HYBRID: 100 5: STR_HYBRID: 100 7: STR_HYBRID: 100 waves: - ufo: STR_SMALL_GROUND_CONVOY count: 1 trajectory: R0 timer: 6800 - ufo: STR_SMALL_GROUND_CONVOY count: 1 trajectory: R0 timer: 6800 - ufo: STR_MEDIUM_GROUND_CONVOY count: 1 trajectory: R0 timer: 8200 - ufo: STR_MEDIUM_GROUND_CONVOY count: 1 trajectory: R0 timer: 8200 - ufo: STR_MEDIUM_GROUND_CONVOY count: 1 trajectory: R0 timer: 8200 - ufo: STR_SMALL_GROUND_CONVOY count: 1 trajectory: R0 timer: 6800 - type: STR_HYBRID_MIB_MEETING points: 100 raceWeights: 0: STR_HYBRID_MIB: 100 1: STR_HYBRID_MIB: 100 3: STR_HYBRID_MIB: 100 5: STR_HYBRID_MIB: 100 7: STR_HYBRID_MIB: 100 waves: - ufo: STR_MANSION_MIB count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_MEETING points: 70 raceWeights: 0: STR_HYBRID: 100 1: STR_HYBRID: 100 3: STR_HYBRID: 100 5: STR_HYBRID: 100 7: STR_HYBRID: 100 waves: - ufo: STR_MANSION count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_BASE points: 0 raceWeights: 0: STR_HYBRID: 100 1: STR_HYBRID: 100 3: STR_HYBRID: 100 5: STR_HYBRID: 100 7: STR_HYBRID: 100 waves: - ufo: STR_KEEP count: 1 trajectory: B0 timer: 15000 globe: data: Resources/FinalModPack/TerrainPack/Geoscape/IMPROVEDGLOBE.DAT textures: - id: 0 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGADESERT weight: 10 area: [0, 360, -90, 0] - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: NATIVEUFO weight: 20 area: [0, 360, 0, 90] - id: 1 terrain: - name: CULTA weight: 15 - name: CULTAFARMA weight: 15 - name: CULTAFARMB weight: 15 - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - id: 2 terrain: - name: CULTA weight: 15 - name: CULTAFARMA weight: 15 - name: CULTAFARMB weight: 15 - name: GRASSLANDDESERT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFOREST weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - id: 3 terrain: - name: CULTA weight: 15 area: [0, 360, -90, 0] - name: CULTAFARMA weight: 15 area: [0, 360, -90, 0] - name: CULTAFARMB weight: 15 area: [0, 360, -90, 0] - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, 0, 90] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, 0, 90] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - id: 4 terrain: - name: CULTA weight: 10 area: [0, 360, -90, 0] - name: CULTAFARMA weight: 10 area: [0, 360, -90, 0] - name: CULTAFARMB weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDDESERT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFOREST weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: NATIVEUFO weight: 40 area: [0, 360, 0, 90] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - id: 5 terrain: - name: MOUNT weight: 10 - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TUNDRAMOUNT weight: 10 - name: TUNDRADESERTMOUNT weight: 10 - id: 6 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - id: 7 terrain: - name: DESERT weight: 15 - name: DESERTMOUNT weight: 15 - name: DESERTTEMPLE weight: 10 area: [0, 360, 0, 90] - id: 8 terrain: - name: DESERT weight: 15 - name: DESERTMOUNT weight: 15 - name: DESERTTEMPLE weight: 10 area: [0, 360, 0, 90] - id: 9 terrain: - name: POLAR weight: 10 - name: POLARDESERT weight: 10 - name: POLARDESERTMOUNT weight: 10 - name: POLARMOUNT weight: 10 - name: TUNDRADESERT weight: 10 - name: TUNDRADESERTMOUNT weight: 10 - name: TUNDRAMOUNT weight: 10 - id: 10 terrain: - name: NATIVEUFO weight: 10 - name: JUNGLE weight: 10 - name: JUNGLEMOUNT weight: 10 - name: JUNGLEPOLAR weight: 10 - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - id: 11 terrain: - name: TAIGADESERT weight: 10 area: [0, 360, -90, 0] - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TUNDRADESERT weight: 10 - name: TUNDRADESERTMOUNT weight: 10 - name: TUNDRAMOUNT weight: 10 - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN3 - MALE_CIVILIAN4 - MALE_CIVILIAN6 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: MADURBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: MADURBAN civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN3 - MALE_CIVILIAN4 - MALE_CIVILIAN6 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: 1 - name: URBAN04 width: 10 length: 10 groups: 1 - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: MADURBAN10 width: 10 length: 10 - name: MADURBAN11 width: 20 length: 20 - name: MADURBAN12 width: 20 length: 20 - name: MADURBAN13 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: MADURBAN19 width: 10 length: 10 - name: MADURBAN20 width: 10 length: 10 - name: MADURBAN21 width: 10 length: 10 - name: MADURBAN22 width: 10 length: 10 - name: MADURBAN23 width: 10 length: 10 - name: MADURBAN24 width: 10 length: 10 - name: MADURBAN25 width: 10 length: 10 - name: MADURBAN26 width: 10 length: 10 - name: MADURBAN27 width: 20 length: 20 - name: MADURBAN28 width: 20 length: 20 - name: MADURBAN29 width: 20 length: 20 - name: MADURBAN30 width: 20 length: 20 - name: MADURBAN31 width: 20 length: 20 - name: MADURBAN32 width: 20 length: 20 - name: MADURBAN33 width: 20 length: 20 - name: MADURBAN34 width: 20 length: 20 - name: MADURBAN35 width: 20 length: 20 - name: MADURBAN36 width: 10 length: 10 - name: MADURBAN37 width: 10 length: 10 - name: MADURBAN38 width: 10 length: 10 - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: MADURBANUFO mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: MADURBANUFO mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: MADURBAN10 width: 10 length: 10 - name: MADURBAN11 width: 20 length: 20 - name: MADURBAN12 width: 20 length: 20 - name: MADURBAN13 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: MADURBAN19 width: 10 length: 10 - name: MADURBAN20 width: 10 length: 10 - name: MADURBAN21 width: 10 length: 10 - name: MADURBAN22 width: 10 length: 10 - name: MADURBAN23 width: 10 length: 10 - name: MADURBAN24 width: 10 length: 10 - name: MADURBAN25 width: 10 length: 10 - name: MADURBAN26 width: 10 length: 10 - name: MADURBAN27 width: 20 length: 20 - name: MADURBAN28 width: 20 length: 20 - name: MADURBAN29 width: 20 length: 20 - name: MADURBAN30 width: 20 length: 20 - name: MADURBAN31 width: 20 length: 20 - name: MADURBAN32 width: 20 length: 20 - name: MADURBAN33 width: 20 length: 20 - name: MADURBAN34 width: 20 length: 20 - name: MADURBAN35 width: 20 length: 20 - name: MADURBAN36 width: 10 length: 10 - name: MADURBAN37 width: 10 length: 10 - name: MADURBAN38 width: 10 length: 10 - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: DAWNURBANA mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN3 - MALE_CIVILIAN4 - MALE_CIVILIAN6 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 script: DAWNURBANA mapBlocks: - name: DAWNURBAN00 width: 10 length: 10 groups: 2 - name: DAWNURBAN01 width: 10 length: 10 groups: 2 - name: DAWNURBAN02 width: 10 length: 10 groups: 2 - name: DAWNURBAN03 width: 10 length: 10 groups: 2 - name: DAWNURBAN04 width: 10 length: 10 groups: 2 - name: DAWNURBAN05 width: 10 length: 10 groups: 2 - name: DAWNURBAN06 width: 10 length: 10 groups: 2 - name: DAWNURBAN07 width: 10 length: 10 groups: 2 - name: DAWNURBAN08 width: 10 length: 10 groups: 3 - name: DAWNURBAN09 width: 10 length: 10 groups: 3 - name: DAWNURBAN10 width: 10 length: 10 groups: 3 - name: DAWNURBAN11 width: 10 length: 10 groups: 3 - name: DAWNURBAN12 width: 10 length: 10 groups: 3 - name: DAWNURBAN13 width: 10 length: 10 groups: 3 - name: DAWNURBAN14 width: 10 length: 10 groups: 3 - name: DAWNURBAN15 width: 10 length: 10 groups: 3 - name: DAWNURBAN16 width: 10 length: 10 groups: 4 - name: DAWNURBAN17 width: 10 length: 10 groups: 4 - name: DAWNURBAN18 width: 10 length: 10 groups: 4 - name: DAWNURBAN19 width: 10 length: 10 groups: 4 - name: DAWNURBAN20 width: 20 length: 20 - name: DAWNURBAN21 width: 20 length: 20 - name: DAWNURBAN22 width: 20 length: 20 - name: DAWNURBAN23 width: 20 length: 20 - name: DAWNURBAN24 width: 20 length: 20 - name: DAWNURBAN25 width: 20 length: 20 - name: DAWNURBAN26 width: 20 length: 20 - name: DAWNURBAN27 width: 20 length: 20 - name: DAWNURBAN28 width: 10 length: 10 groups: 1 - name: DAWNURBAN29 width: 10 length: 10 groups: 1 - name: DAWNURBAN30 width: 10 length: 10 - name: DAWNURBAN31 width: 10 length: 10 - name: DAWNURBAN32 width: 10 length: 10 - name: DAWNURBAN33 width: 10 length: 10 - name: DAWNURBAN34 width: 10 length: 10 - name: DAWNURBAN35 width: 10 length: 10 - name: DAWNURBAN36 width: 10 length: 10 - name: DAWNURBAN37 width: 10 length: 10 - name: DAWNURBAN38 width: 10 length: 10 - name: DAWNURBAN39 width: 10 length: 10 - name: DAWNURBANB mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN3 - MALE_CIVILIAN4 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 script: DAWNURBANB mapBlocks: - name: DAWNURBAN40 width: 10 length: 10 groups: 4 - name: DAWNURBAN41 width: 10 length: 10 groups: 4 - name: DAWNURBAN42 width: 10 length: 10 groups: 2 - name: DAWNURBAN43 width: 10 length: 10 groups: 2 - name: DAWNURBAN44 width: 10 length: 10 groups: 2 - name: DAWNURBAN45 width: 10 length: 10 groups: 2 - name: DAWNURBAN46 width: 10 length: 10 groups: 3 - name: DAWNURBAN47 width: 10 length: 10 groups: 3 - name: DAWNURBAN48 width: 10 length: 10 groups: 3 - name: DAWNURBAN49 width: 10 length: 10 groups: 3 - name: DAWNURBAN50 width: 10 length: 10 groups: 1 - name: DAWNURBAN51 width: 10 length: 10 groups: 1 - name: DAWNURBAN52 width: 10 length: 10 groups: 1 - name: DAWNURBAN53 width: 10 length: 10 - name: DAWNURBAN54 width: 10 length: 10 - name: DAWNURBAN55 width: 10 length: 10 - name: DAWNURBAN56 width: 10 length: 10 - name: DAWNURBAN57 width: 10 length: 10 - name: DAWNURBAN58 width: 10 length: 10 - name: DAWNURBAN59 width: 10 length: 10 - name: DAWNURBAN60 width: 20 length: 20 - name: DAWNURBAN61 width: 20 length: 20 - name: DAWNURBAN62 width: 20 length: 20 - name: DAWNURBAN63 width: 20 length: 20 - name: DAWNURBAN64 width: 20 length: 20 - name: DAWNURBAN65 width: 20 length: 20 - name: DAWNURBAN66 width: 20 length: 20 - name: DAWNURBAN67 width: 20 length: 20 - name: PORTURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN5 - FEMALE_CIVILIAN - MALE_CIVILIAN7 script: PORTURBAN mapBlocks: - name: PORTURBAN00 width: 10 length: 10 groups: 2 - name: PORTURBAN01 width: 10 length: 10 groups: 2 - name: PORTURBAN02 width: 10 length: 10 groups: 2 - name: PORTURBAN03 width: 10 length: 10 groups: 2 - name: PORTURBAN04 width: 10 length: 10 groups: 4 - name: PORTURBAN05 width: 20 length: 20 - name: PORTURBAN06 width: 20 length: 20 - name: PORTURBAN07 width: 20 length: 20 - name: PORTURBAN08 width: 20 length: 20 - name: PORTURBAN09 width: 20 length: 20 - name: PORTURBAN10 width: 10 length: 10 groups: 1 - name: PORTURBAN11 width: 10 length: 10 groups: 1 - name: PORTURBAN12 width: 10 length: 10 groups: 1 - name: PORTURBAN13 width: 10 length: 10 groups: 1 - name: PORTURBAN14 width: 10 length: 10 - name: PORTURBAN15 width: 10 length: 10 - name: PORTURBAN16 width: 10 length: 10 - name: PORTURBAN17 width: 10 length: 10 - name: PORTURBAN18 width: 10 length: 10 - name: PORTURBAN19 width: 10 length: 10 groups: 3 - name: PORTURBAN20 width: 10 length: 10 groups: 3 - name: PORTURBAN21 width: 10 length: 10 groups: 3 - name: PORTURBAN22 width: 10 length: 10 groups: 3 - name: NATIVEURBAN mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN3 - MALE_CIVILIAN4 - FEMALE_CIVILIAN - FEMALE_CIVILIAN3 mapBlocks: - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 - name: NATIVEURBAN07 width: 10 length: 10 - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 - name: NATIVEURBAN10 width: 10 length: 10 - name: NATIVEURBAN11 width: 10 length: 10 - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 - name: NATIVEURBAN22 width: 20 length: 20 - name: NATIVEURBAN23 width: 20 length: 20 - name: NATIVEURBAN24 width: 20 length: 20 - name: NATIVEURBAN25 width: 20 length: 20 - name: NATIVEURBAN26 width: 20 length: 20 - name: NATIVEURBAN27 width: 20 length: 20 - name: NATIVEURBAN28 width: 20 length: 20 - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 - name: NATIVEURBAN32 width: 10 length: 10 - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 - name: NATIVEURBAN38 width: 20 length: 20 - name: NATIVEURBAN39 width: 20 length: 20 - name: NATIVEURBAN40 width: 20 length: 20 - name: NATIVEURBAN41 width: 20 length: 20 - name: NATIVEURBAN42 width: 20 length: 20 - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: NATIVEUFO mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEUFO mapBlocks: - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 - name: NATIVEURBAN07 width: 10 length: 10 - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 - name: NATIVEURBAN10 width: 10 length: 10 - name: NATIVEURBAN11 width: 10 length: 10 - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 - name: NATIVEURBAN22 width: 20 length: 20 - name: NATIVEURBAN23 width: 20 length: 20 - name: NATIVEURBAN24 width: 20 length: 20 - name: NATIVEURBAN25 width: 20 length: 20 - name: NATIVEURBAN26 width: 20 length: 20 - name: NATIVEURBAN27 width: 20 length: 20 - name: NATIVEURBAN28 width: 20 length: 20 - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 - name: NATIVEURBAN32 width: 10 length: 10 - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 - name: NATIVEURBAN38 width: 20 length: 20 - name: NATIVEURBAN39 width: 20 length: 20 - name: NATIVEURBAN40 width: 20 length: 20 - name: NATIVEURBAN41 width: 20 length: 20 - name: NATIVEURBAN42 width: 20 length: 20 - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: INDUSTRIALURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN4 - FEMALE_CIVILIAN script: INDUSTRIALURBAN mapBlocks: - name: INDUSTRIALURBAN00 width: 20 length: 20 - name: INDUSTRIALURBAN01 width: 20 length: 20 - name: INDUSTRIALURBAN02 width: 20 length: 20 - name: INDUSTRIALURBAN03 width: 10 length: 10 - name: INDUSTRIALURBAN04 width: 10 length: 10 - name: INDUSTRIALURBAN05 width: 10 length: 10 - name: INDUSTRIALURBAN06 width: 10 length: 10 - name: INDUSTRIALURBAN07 width: 10 length: 10 - name: INDUSTRIALURBAN08 width: 10 length: 10 - name: INDUSTRIALURBAN09 width: 10 length: 10 - name: INDUSTRIALURBAN10 width: 10 length: 10 - name: INDUSTRIALURBAN11 width: 10 length: 10 - name: INDUSTRIALURBAN12 width: 10 length: 10 - name: INDUSTRIALURBAN13 width: 10 length: 10 - name: INDUSTRIALURBAN14 width: 10 length: 10 - name: INDUSTRIALURBAN15 width: 10 length: 10 - name: INDUSTRIALURBAN16 width: 10 length: 10 groups: 1 - name: INDUSTRIALURBAN17 width: 10 length: 10 groups: 1 - name: INDUSTRIALUFO mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALUFO mapBlocks: - name: INDUSTRIALURBAN00 width: 20 length: 20 - name: INDUSTRIALURBAN01 width: 20 length: 20 - name: INDUSTRIALURBAN02 width: 20 length: 20 - name: INDUSTRIALURBAN03 width: 10 length: 10 - name: INDUSTRIALURBAN04 width: 10 length: 10 - name: INDUSTRIALURBAN05 width: 10 length: 10 - name: INDUSTRIALURBAN06 width: 10 length: 10 - name: INDUSTRIALURBAN07 width: 10 length: 10 - name: INDUSTRIALURBAN08 width: 10 length: 10 - name: INDUSTRIALURBAN09 width: 10 length: 10 - name: INDUSTRIALURBAN10 width: 10 length: 10 - name: INDUSTRIALURBAN11 width: 10 length: 10 - name: INDUSTRIALURBAN12 width: 10 length: 10 - name: INDUSTRIALURBAN13 width: 10 length: 10 - name: INDUSTRIALURBAN14 width: 10 length: 10 - name: INDUSTRIALURBAN15 width: 10 length: 10 - name: INDUSTRIALURBAN16 width: 10 length: 10 groups: 1 - name: INDUSTRIALURBAN17 width: 10 length: 10 groups: 1 - name: PORTTFTD mapDataSets: - BLANKS - SEAURBAN - PORTROADS - PORTURBITS - SEABITS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN3 - MALE_CIVILIAN4 - MALE_CIVILIAN6 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 - MALE_CIVILIAN7 script: PORTTFTD mapBlocks: - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 3 - name: PORTUFO03 width: 10 length: 10 groups: 3 - name: PORTUFO04 width: 10 length: 10 groups: 3 - name: PORTUFO05 width: 10 length: 10 groups: 3 - name: PORTUFO06 width: 10 length: 10 groups: 3 - name: PORTUFO07 width: 10 length: 10 groups: 3 - name: PORTUFO08 width: 10 length: 10 groups: 3 - name: PORTUFO09 width: 10 length: 10 groups: 3 - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 groups: 5 - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULT_NEW00 width: 10 length: 10 groups: 1 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARMA mapDataSets: - BLANKS - CULTIVAT - BARN script: DEFAULT mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTAFARMB mapDataSets: - BLANKS - CULTIVAT - BARN script: DEFAULT mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: RAILYARDURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN4 - FEMALE_CIVILIAN - MALE_CIVILIAN7 script: RAILYARDURBAN mapBlocks: - name: RAILYARDURBAN00 width: 10 length: 10 groups: 1 - name: RAILYARDURBAN01 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN02 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN03 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN04 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN05 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN06 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN07 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN08 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN09 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN11 width: 20 length: 20 - name: RAILYARDURBAN12 width: 20 length: 20 - name: RAILYARDURBAN13 width: 20 length: 20 - name: RAILYARDURBAN14 width: 20 length: 20 - name: RAILYARDURBAN15 width: 20 length: 20 - name: RAILYARDURBAN16 width: 10 length: 10 - name: RAILYARDURBAN17 width: 10 length: 10 - name: RAILYARDURBAN18 width: 10 length: 10 - name: RAILYARDURBAN19 width: 10 length: 10 - name: RAILYARDURBAN20 width: 10 length: 10 - name: RAILYARDURBAN21 width: 10 length: 10 - name: RAILYARDURBAN22 width: 10 length: 10 - name: RAILYARDURBAN23 width: 10 length: 10 - name: RAILYARDURBAN24 width: 10 length: 10 - name: RAILYARDURBAN25 width: 10 length: 10 - name: RAILYARDURBAN26 width: 10 length: 10 - name: RAILYARDURBAN27 width: 10 length: 10 - name: COMRCURBAN mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN2 - MALE_CIVILIAN3 - MALE_CIVILIAN4 - FEMALE_CIVILIAN - FEMALE_CIVILIAN2 - FEMALE_CIVILIAN3 script: COMRCURBAN mapBlocks: - name: COMRCURBAN00 width: 10 length: 10 groups: 2 - name: COMRCURBAN01 width: 10 length: 10 groups: 3 - name: COMRCURBAN02 width: 10 length: 10 groups: 4 - name: COMRCURBAN03 width: 10 length: 10 groups: 2 - name: COMRCURBAN04 width: 10 length: 10 groups: 3 - name: COMRCURBAN05 width: 20 length: 20 - name: COMRCURBAN06 width: 20 length: 20 - name: COMRCURBAN07 width: 20 length: 20 - name: COMRCURBAN08 width: 20 length: 20 - name: COMRCURBAN09 width: 20 length: 20 - name: COMRCURBAN10 width: 20 length: 20 - name: COMRCURBAN11 width: 20 length: 20 - name: COMRCURBAN12 width: 20 length: 20 - name: COMRCURBAN13 width: 10 length: 10 groups: 3 - name: COMRCURBAN14 width: 10 length: 10 groups: 2 - name: COMRCURBAN15 width: 10 length: 10 groups: 3 - name: COMRCURBAN16 width: 10 length: 10 groups: 2 - name: COMRCURBAN17 width: 10 length: 10 groups: 3 - name: COMRCURBAN18 width: 10 length: 10 groups: 2 - name: COMRCURBAN19 width: 10 length: 10 groups: 1 - name: COMRCURBAN20 width: 10 length: 10 groups: 4 - name: POLAR mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: DESERT mapDataSets: - BLANKS - DESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: POLARDESERT mapDataSets: - BLANKS - POLARDESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: POLARDESERTMOUNT mapDataSets: - BLANKS - POLARMOUNT - POLARDESERT script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 groups: 1 - name: DESERTMOUNT01 width: 10 length: 10 groups: 1 - name: DESERTMOUNT02 width: 10 length: 10 groups: 1 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: POLARMOUNT mapDataSets: - BLANKS - POLARMOUNT - POLAR - POLARMOUNTBITS script: DESERT mapBlocks: - name: POLARMOUNT00 width: 10 length: 10 groups: 1 - name: POLARMOUNT01 width: 10 length: 10 groups: 1 - name: POLARMOUNT02 width: 10 length: 10 groups: 1 - name: POLARMOUNT03 width: 10 length: 10 - name: POLARMOUNT04 width: 10 length: 10 - name: POLARMOUNT05 width: 10 length: 10 - name: POLARMOUNT06 width: 10 length: 10 - name: POLARMOUNT07 width: 10 length: 10 - name: POLARMOUNT08 width: 10 length: 10 - name: POLARMOUNT09 width: 10 length: 10 - name: POLARMOUNT10 width: 10 length: 10 - name: POLARMOUNT11 width: 20 length: 20 - name: POLARMOUNT12 width: 20 length: 20 - name: FOREST mapDataSets: - BLANKS - FOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: JUNGLE mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLEMOUNT mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT mapBlocks: - name: JUNGLEMOUNT00 width: 10 length: 10 groups: 1 - name: JUNGLEMOUNT01 width: 10 length: 10 groups: 1 - name: JUNGLEMOUNT02 width: 10 length: 10 groups: 1 - name: JUNGLEMOUNT03 width: 10 length: 10 - name: JUNGLEMOUNT04 width: 10 length: 10 - name: JUNGLEMOUNT05 width: 10 length: 10 - name: JUNGLEMOUNT06 width: 10 length: 10 - name: JUNGLEMOUNT07 width: 10 length: 10 - name: JUNGLEMOUNT08 width: 10 length: 10 - name: JUNGLEMOUNT09 width: 10 length: 10 - name: JUNGLEMOUNT10 width: 10 length: 10 - name: JUNGLEMOUNT11 width: 20 length: 20 - name: JUNGLEMOUNT12 width: 20 length: 20 - name: JUNGLEPOLAR mapDataSets: - BLANKS - JUNGLEPOLAR - JUNGLEBITS script: POLAR mapBlocks: - name: JUNGLEPOLAR00 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR01 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR02 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR03 width: 10 length: 10 - name: JUNGLEPOLAR04 width: 10 length: 10 - name: JUNGLEPOLAR05 width: 10 length: 10 - name: JUNGLEPOLAR06 width: 10 length: 10 - name: JUNGLEPOLAR07 width: 10 length: 10 - name: JUNGLEPOLAR08 width: 10 length: 10 - name: JUNGLEPOLAR09 width: 10 length: 10 - name: JUNGLEPOLAR10 width: 10 length: 10 - name: JUNGLEPOLAR11 width: 10 length: 10 - name: JUNGLEPOLAR12 width: 20 length: 20 - name: JUNGLEPOLAR13 width: 20 length: 20 - name: JUNGLETEMPLE mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS script: DESERT mapBlocks: - name: MUJUNGLE00 width: 10 length: 10 groups: 1 - name: MUJUNGLE01 width: 10 length: 10 groups: 1 - name: MUJUNGLE02 width: 10 length: 10 - name: MUJUNGLE03 width: 10 length: 10 - name: MUJUNGLE04 width: 10 length: 10 - name: MUJUNGLE05 width: 10 length: 10 - name: MUJUNGLE06 width: 10 length: 10 - name: MUJUNGLE07 width: 10 length: 10 - name: MUJUNGLE08 width: 10 length: 10 - name: MUJUNGLE09 width: 20 length: 20 - name: MUJUNGLE10 width: 20 length: 20 - name: MUJUNGLE11 width: 20 length: 20 - name: MUJUNGLE12 width: 20 length: 20 - name: MUJUNGLE13 width: 20 length: 20 - name: MUJUNGLE14 width: 20 length: 20 - name: FORESTMOUNT mapDataSets: - BLANKS - FORESTMOUNT - FOREST - FORESTMOUNTBITS script: DESERT mapBlocks: - name: FORESTMOUNT00 width: 10 length: 10 groups: 1 - name: FORESTMOUNT01 width: 10 length: 10 groups: 1 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: FORESTPOLAR mapDataSets: - BLANKS - FORESTPOLAR - FOREST script: POLAR mapBlocks: - name: FORESTPOLAR00 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR01 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR02 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR03 width: 10 length: 10 - name: FORESTPOLAR04 width: 10 length: 10 - name: FORESTPOLAR05 width: 10 length: 10 - name: FORESTPOLAR06 width: 10 length: 10 - name: FORESTPOLAR07 width: 10 length: 10 - name: FORESTPOLAR08 width: 10 length: 10 - name: FORESTPOLAR09 width: 10 length: 10 - name: FORESTPOLAR10 width: 10 length: 10 - name: FORESTPOLAR11 width: 10 length: 10 - name: FORESTPOLAR12 width: 20 length: 20 - name: FORESTPOLAR13 width: 20 length: 20 - name: GRASSLANDDESERT mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 - name: DESERT01 width: 10 length: 10 - name: DESERT02 width: 10 length: 10 - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: SAVANNADESERT00 width: 10 length: 10 groups: [1] - name: GRASSLANDDESERTMOUNT mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 - name: DESERTMOUNT01 width: 10 length: 10 - name: DESERTMOUNT02 width: 10 length: 10 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: SAVANNADESERTMOUNT00 width: 10 length: 10 groups: [1] - name: GRASSLANDFOREST mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: - name: FOREST00 width: 10 length: 10 - name: FOREST01 width: 10 length: 10 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SAVANNAFOREST00 width: 10 length: 10 groups: [1] - name: GRASSLANDFORESTMOUNT mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: - name: FORESTMOUNT00 width: 10 length: 10 - name: FORESTMOUNT01 width: 10 length: 10 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: SAVANNAFORESTMOUNT00 width: 10 length: 10 groups: [1] - name: DESERTMOUNT mapDataSets: - BLANKS - DESERTMOUNT - DESERT script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 groups: 1 - name: DESERTMOUNT01 width: 10 length: 10 groups: 1 - name: DESERTMOUNT02 width: 10 length: 10 groups: 1 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: DESERTTEMPLE mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT mapBlocks: - name: ATLANTDESERT00 width: 10 length: 10 groups: 1 - name: ATLANTDESERT01 width: 10 length: 10 groups: 1 - name: ATLANTDESERT02 width: 10 length: 10 - name: ATLANTDESERT03 width: 10 length: 10 - name: ATLANTDESERT04 width: 10 length: 10 - name: ATLANTDESERT05 width: 10 length: 10 - name: ATLANTDESERT06 width: 10 length: 10 - name: ATLANTDESERT07 width: 10 length: 10 - name: ATLANTDESERT08 width: 10 length: 10 - name: ATLANTDESERT09 width: 10 length: 10 - name: ATLANTDESERT10 width: 20 length: 20 - name: ATLANTDESERT11 width: 20 length: 20 - name: ATLANTDESERT12 width: 20 length: 20 - name: MOUNT mapDataSets: - BLANKS - MOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: SAVANNADESERT mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 - name: DESERT01 width: 10 length: 10 - name: DESERT02 width: 10 length: 10 - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: SAVANNADESERT00 width: 10 length: 10 groups: [1] - name: SAVANNADESERTMOUNT mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 - name: DESERTMOUNT01 width: 10 length: 10 - name: DESERTMOUNT02 width: 10 length: 10 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: SAVANNADESERTMOUNT00 width: 10 length: 10 groups: [1] - name: SAVANNAFOREST mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNABITS mapBlocks: - name: FOREST00 width: 10 length: 10 - name: FOREST01 width: 10 length: 10 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SAVANNAFOREST00 width: 10 length: 10 groups: [1] - name: SAVANNAFORESTMOUNT mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT mapBlocks: - name: FORESTMOUNT00 width: 10 length: 10 - name: FORESTMOUNT01 width: 10 length: 10 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: SAVANNAFORESTMOUNT00 width: 10 length: 10 groups: [1] - name: STEPPEDESERT mapDataSets: - BLANKS - STEPPEDESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: STEPPEDESERTMOUNT mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEDESERT script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 groups: 1 - name: DESERTMOUNT01 width: 10 length: 10 groups: 1 - name: DESERTMOUNT02 width: 10 length: 10 groups: 1 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: STEPPEFOREST mapDataSets: - BLANKS - STEPPEFOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: STEPPEFORESTMOUNT mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEFOREST - STEPPEMOUNTBITS script: DESERT mapBlocks: - name: FORESTMOUNT00 width: 10 length: 10 groups: 1 - name: FORESTMOUNT01 width: 10 length: 10 groups: 1 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: TAIGADESERT mapDataSets: - BLANKS - TAIGADESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: TAIGADESERTMOUNT mapDataSets: - BLANKS - TAIGAMOUNT - TAIGADESERT script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 groups: 1 - name: DESERTMOUNT01 width: 10 length: 10 groups: 1 - name: DESERTMOUNT02 width: 10 length: 10 groups: 1 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: TAIGAFOREST mapDataSets: - BLANKS - TAIGAFOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: TAIGAFORESTMOUNT mapDataSets: - BLANKS - TAIGAMOUNT - TAIGAFOREST - TAIGAMOUNTBITS script: DESERT mapBlocks: - name: FORESTMOUNT00 width: 10 length: 10 groups: 1 - name: FORESTMOUNT01 width: 10 length: 10 groups: 1 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: TUNDRADESERT mapDataSets: - BLANKS - TUNDRADESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: TUNDRAMOUNT mapDataSets: - BLANKS - TUNDRAMOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: TUNDRADESERTMOUNT mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRADESERT script: DESERT mapBlocks: - name: DESERTMOUNT00 width: 10 length: 10 groups: 1 - name: DESERTMOUNT01 width: 10 length: 10 groups: 1 - name: DESERTMOUNT02 width: 10 length: 10 groups: 1 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 - BATHWALL - BATHBITZ mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 type: 5 - name: XBASS_01 width: 10 length: 10 - name: XBASS_02 width: 10 length: 10 - name: XBASS_03 width: 10 length: 10 - name: XBASS_04 width: 10 length: 10 - name: XBASS_05 width: 10 length: 10 - name: XBASS_06 width: 10 length: 10 - name: XBASS_07 width: 10 length: 10 - name: XBASS_08 width: 10 length: 10 - name: XBASS_09 width: 10 length: 10 - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 mapBlocks: - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_19 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [15, 26, 1] - name: UBASE_20 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 12, 1] - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_NEW_00 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] - name: UBASE_NEW_01 width: 20 length: 20 - name: UBASE_NEW_02 width: 20 length: 20 - name: UBASE_NEW_03 width: 20 length: 20 - name: UBASE_NEW_04 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_NEW_05 width: 10 length: 10 - name: UBASE_NEW_06 width: 10 length: 10 - name: UBASE_NEW_07 width: 10 length: 10 groups: 4 - name: UBASE_NEW_08 width: 10 length: 10 - name: UBASE_NEW_09 width: 10 length: 10 - name: UBASE_NEW_10 width: 10 length: 10 - name: UBASE_NEW_11 width: 10 length: 10 - name: TUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_NEW_12 width: 10 length: 10 - name: UBASE_NEW_13 width: 10 length: 10 - name: UBASE_NEW_14 width: 10 length: 10 - name: TUBASE_15 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [10, 17, 1] - name: TUBASE_03 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 6, 1] - name: VUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: 2UBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: 3UBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: XUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: YYUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: PUBASE_06 width: 10 length: 10 - name: PUBASE_10 width: 10 length: 10 - name: UBASE_00b width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_02b width: 20 length: 20 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_09d width: 10 length: 10 - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_16 width: 10 length: 10 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_01b width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] STR_ELERIUM_115: - [3, 9, 1] - name: GOLDBASE mapDataSets: - BLANKS - U_BASEGOLD - U_WALL02GOLD - U_PODSGOLD - BRAIN - U_BASE2GOLD mapBlocks: - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_19 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [15, 26, 1] - name: UBASE_20 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 12, 1] - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_NEW_00 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] - name: UBASE_NEW_01 width: 20 length: 20 - name: UBASE_NEW_02 width: 20 length: 20 - name: UBASE_NEW_03 width: 20 length: 20 - name: UBASE_NEW_04 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_NEW_05 width: 10 length: 10 - name: UBASE_NEW_06 width: 10 length: 10 - name: UBASE_NEW_07 width: 10 length: 10 groups: 4 - name: UBASE_NEW_08 width: 10 length: 10 - name: UBASE_NEW_09 width: 10 length: 10 - name: UBASE_NEW_10 width: 10 length: 10 - name: UBASE_NEW_11 width: 10 length: 10 - name: TUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: UBASE_NEW_12 width: 10 length: 10 - name: UBASE_NEW_13 width: 10 length: 10 - name: UBASE_NEW_14 width: 10 length: 10 - name: TUBASE_15 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [10, 17, 1] - name: TUBASE_03 width: 20 length: 20 type: 7 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 6, 1] - name: VUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: 2UBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: 3UBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: XUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: YYUBASE_04 width: 10 length: 10 type: 6 groups: 6 - name: PUBASE_06 width: 10 length: 10 - name: PUBASE_10 width: 10 length: 10 - name: UBASE_00b width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_02b width: 20 length: 20 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_09d width: 10 length: 10 - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_16 width: 10 length: 10 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_01b width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] STR_ELERIUM_115: - [3, 9, 1] mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: fillArea blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37] maxUses: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] - type: COMRCURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 13, 14, 15, 16, 17, 18, 19, 20] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: MADURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 10, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 36, 37, 38, 39, 40] freqs: [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: MADURBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 10, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 36, 37, 38, 39, 40] freqs: [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: PORTTFTD commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addBlock rects: - [4, 0, 1, 5] executions: 5 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 3] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 3, 3] - type: addBlock size: 2 executions: 4 - type: fillArea # URBAN set is lacking blocks 10-13, so the numbers don't correlate properly here, # because these are references to the block numbers within the sets, not the file names. blocks: [3, 4, 10, 11, 12, 13, 14] freqs: [3, 3, 2, 2, 2, 2, 2] - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 6 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 ufoTrajectories: - id: H0 groundTimer: 5000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: R0 groundTimer: 2000 waypoints: - [4, 0, 100] - [4, 4, 100] - id: B0 groundTimer: 50000000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: B1 groundTimer: 50000000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: B2 groundTimer: 50000000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: B3 groundTimer: 50000000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: B4 groundTimer: 50000000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: T0 groundTimer: 30000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: T1 groundTimer: 30000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: T2 groundTimer: 30000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: T3 groundTimer: 30000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: T4 groundTimer: 30000 waypoints: - [5, 1 , 100] - [5, 0 , 100] ufos: - type: STR_ENVOY_SHIP size: STR_SMALL sprite: InterceptionEnvoyShip damageMax: 400 speedMax: 3900 accel: 9 power: 35 range: 40 score: 500 reload: 96 breakOffTime: 500 battlescapeTerrainData: name: UFS_123 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: UFS_123 width: 20 length: 20 - type: STR_SMALL_GROUND_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: DAWNHIGHWAY00 mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR mapBlocks: - name: DAWNHIGHWAY00 width: 50 length: 10 - name: DAWNHIGHWAY01 width: 50 length: 20 - name: DAWNHIGHWAY02 width: 10 length: 50 - name: DAWNHIGHWAY04 width: 10 length: 50 - type: STR_MEDIUM_GROUND_CONVOY size: STR_MEDIUM sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: DAWNHIGHWAY03 mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR mapBlocks: - name: DAWNHIGHWAY03 width: 50 length: 20 - type: STR_MANSION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - name: D_ATRIUM width: 20 length: 20 - type: STR_MANSION_MIB size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - name: D_ATRIUM width: 20 length: 20 - type: STR_KEEP size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - CULTIVAT - BARN - XBASE1 - XBASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 50 reload: 112 breakOffTime: 400 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - name: UFO1B width: 10 length: 10 - name: UFO1C width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 15 score: 75 reload: 112 breakOffTime: 500 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: UFO_110 width: 10 length: 10 - name: OX_UFO1 width: 10 length: 10 - name: OX_UFO1B width: 10 length: 10 - name: OX_UFO1C width: 10 length: 10 - name: OX_UFO1D width: 10 length: 10 - name: OX_UFO1E width: 10 length: 10 - name: OX_UFO1F width: 10 length: 10 - name: OX_UFO1G width: 10 length: 10 - name: UFR_110 width: 10 length: 10 - name: UFO_110M width: 10 length: 10 - name: UFR_110M width: 10 length: 10 - name: UFO_110Z width: 10 length: 10 - name: UFR_110Z width: 10 length: 10 - name: UFO_110A width: 10 length: 10 - name: UFR_110A width: 10 length: 10 - name: UFO_110B width: 10 length: 10 - name: UFR_110B width: 10 length: 10 - name: UFO_110C width: 10 length: 10 - name: UFR_110C width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 96 breakOffTime: 600 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: UFO_120 width: 20 length: 20 - name: OX_UFO2A width: 20 length: 20 - name: OX_UFO2B width: 20 length: 20 - name: OX_UFO2C width: 20 length: 20 - name: OX_UFO2D width: 20 length: 20 - name: OX_UFO2E width: 20 length: 20 - name: OX_UFO2F width: 20 length: 20 - name: OX_UFO2G width: 20 length: 20 - name: OX_UFO2H width: 20 length: 20 - name: OX_UFO2I width: 20 length: 20 - name: OX_UFO2J width: 20 length: 20 - name: OX_UFO2K width: 20 length: 20 - name: OX_UFO2L width: 20 length: 20 - name: UFR_120 width: 20 length: 20 - name: UFS_120 width: 20 length: 20 - name: UFO_120A width: 20 length: 20 - name: UFR_120A width: 20 length: 20 - name: UFO_120B width: 20 length: 20 - name: UFR_120B width: 20 length: 20 - name: UFO_120C width: 20 length: 20 - name: UFR_120C width: 20 length: 20 - name: UFO_120D width: 20 length: 20 - name: UFR_120D width: 20 length: 20 - name: UFO_120E width: 20 length: 20 - name: UFR_120E width: 20 length: 20 - name: UFO_120F width: 20 length: 20 - name: UFR_120F width: 20 length: 20 - name: UFO_120G width: 20 length: 20 - name: UFR_120G width: 20 length: 20 - name: UFO_120H width: 20 length: 20 - name: UFR_120H width: 20 length: 20 - name: UFO_120I width: 20 length: 20 - name: UFR_120I width: 20 length: 20 - name: UFO_120J width: 20 length: 20 - name: UFR_120J width: 20 length: 20 - name: UFO_120K width: 20 length: 20 - name: UFR_120K width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4000 accel: 8 power: 40 range: 22 score: 250 reload: 96 breakOffTime: 1000 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS - UFOL83 mapBlocks: - name: OX_UFO4A width: 20 length: 20 - name: OX_UFO4B width: 20 length: 20 - name: OX_UFO4C width: 20 length: 20 - name: OX_UFO4D width: 20 length: 20 - name: OX_UFO4E width: 20 length: 20 - name: OX_UFO4F width: 20 length: 20 - name: OX_UFO4G width: 20 length: 20 - name: OX_UFO4H width: 20 length: 20 - name: OX_UFO4I width: 20 length: 20 - name: OX_UFO4J width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4300 accel: 8 power: 40 range: 20 score: 250 reload: 64 breakOffTime: 1000 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC3 - U_BITS - UFOL83 mapBlocks: - name: OX_UFO3A width: 20 length: 20 - name: OX_UFO3B width: 20 length: 20 - name: OX_UFO3C width: 20 length: 20 - name: OX_UFO3D width: 20 length: 20 - name: OX_UFO3E width: 20 length: 20 - name: OX_UFO3F width: 20 length: 20 - name: OX_UFO3G width: 20 length: 20 - name: OX_UFO3H width: 20 length: 20 - name: OX_UFO3I width: 20 length: 20 - name: OX_UFO3J width: 20 length: 20 - name: OX_UFO3K width: 20 length: 20 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 accel: 6 power: 60 range: 36 score: 400 reload: 48 breakOffTime: 6000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - UFOL83 mapBlocks: # - name: OX_UFO7A # width: 30 # length: 20 # - name: OX_UFO7B # width: 20 # length: 30 - name: OX_UFO7C width: 30 length: 20 - name: OX_UFO7D width: 20 length: 30 #^^^^^^You can change the supply ship loading door occurrence frequency here^^^^^ :p # For reference - ufo7a and ufo7b are vanilla ships w/o the loading door, 7c and 7d have it. :p # Put a hash at the beginning of any line to be ignored. # All three lines of any particular ship must be hashed for there not to be problems with ignoring it. - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 accel: 6 power: 120 range: 42 score: 500 reload: 48 breakOffTime: 4000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: OX_UFO5A width: 30 length: 20 - name: OX_UFO5B width: 20 length: 30 - name: OX_UFO5C width: 30 length: 20 - name: OX_UFO5D width: 20 length: 30 - name: OX_UFO5E width: 30 length: 20 - name: OX_UFO5F width: 20 length: 30 - name: OX_UFO5G width: 30 length: 20 - name: OX_UFO5H width: 20 length: 30 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3200 speedMax: 5000 accel: 6 power: 148 range: 65 score: 700 reload: 48 breakOffTime: 8000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 - type: STR_EXCAVATOR modSprite: InterceptionExcavator size: STR_SMALL damageMax: 270 speedMax: 1700 accel: 6 power: 25 range: 30 score: 100 reload: 48 breakOffTime: 440 battlescapeTerrainData: name: EXCAVTR mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: UFOEXCAV width: 20 length: 20 - type: STR_SENTRY_SHIP modSprite: InterceptionSentry size: STR_SMALL damageMax: 200 speedMax: 2300 accel: 8 power: 35 range: 42 score: 125 reload: 48 breakOffTime: 340 battlescapeTerrainData: name: SENTRY mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: SENTRY width: 20 length: 20 - type: STR_FIGHTER_SHIP modSprite: InterceptionFighter size: STR_SMALL damageMax: 300 speedMax: 3200 accel: 9 power: 55 range: 42 score: 175 reload: 20 breakOffTime: 220 battlescapeTerrainData: name: FIGHTER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: FIGHTER width: 20 length: 20 - type: STR_LAB_SHIP modSprite: InterceptionLabShip size: STR_VERY_LARGE damageMax: 2200 speedMax: 4400 accel: 5 power: 80 range: 45 score: 500 reload: 48 breakOffTime: 380 battlescapeTerrainData: name: LABSHIP mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 mapBlocks: - name: LABSHIP width: 30 length: 30 - type: STR_MIB_COVERUP_0 size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: CRAFT00 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS mapBlocks: - name: CRAFT00 width: 10 length: 20 - type: STR_MIB_COVERUP_1 size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: CRAFT00 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS mapBlocks: - name: CRAFT00 width: 10 length: 20 - type: STR_MIB_COVERUP_2 size: STR_SMALL modSprite: interception_jammed damageMax: 300 speedMax: 2700 accel: 9 power: 22 range: 36 score: 140 reload: 44 breakOffTime: 310 battlescapeTerrainData: name: CRAFT01 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS mapBlocks: - name: CRAFT01 width: 20 length: 20 - type: STR_MIB_TERROR_MISSION size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: VILLGE01 mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: VILLGE01 width: 40 length: 40 - type: STR_MIB_BASE_LANDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MBASE01 mapDataSets: - BLANKS - AREAROADS - AREAURBITS - AREAURBAN - AREAFRNITURE mapBlocks: - name: MBASE01 width: 30 length: 30 alienItemLevels: - [0, 0, 0, 0, 0, 0, 1, 2, 3, 4] - [0, 0, 0, 0, 1, 1, 2, 2, 3, 4] - [0, 0, 1, 1, 1, 2, 2, 3, 3, 4] - [0, 0, 1, 1, 1, 2, 2, 3, 3, 4] - [0, 0, 1, 1, 1, 2, 2, 3, 3, 4] - [0, 1, 1, 1, 2, 2, 3, 3, 4, 4] - [0, 0, 1, 1, 2, 2, 3, 4, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 2, 3, 3, 4, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 2, 3, 3, 3, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 3, 3, 3, 4, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 3, 4] - [0, 1, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 2, 3, 3, 3, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 3, 3, 3, 4, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 3, 4] - [0, 1, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 2, 3, 3, 3, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 3, 3, 3, 4, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 3, 3, 3, 3, 4] - [0, 1, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 3, 4] - [0, 0, 1, 1, 2, 2, 3, 3, 4, 4] - [0, 1, 1, 2, 2, 2, 3, 3, 4, 4] alienDeployments: - type: STR_ENVOY_SHIP data: - alienRank: 3 lowQty: 2 highQty: 8 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE width: 50 length: 50 height: 4 - type: STR_SMALL_GROUND_CONVOY data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_COMBAT_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE width: 50 length: 50 height: 4 - type: STR_MEDIUM_GROUND_CONVOY data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_COMBAT_KNIFE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET width: 50 length: 50 height: 4 - type: STR_MANSION data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_MACHETE - STR_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MACHETE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_COMBAT_KNIFE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_MANSION_MIB data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MACHETE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MACHETE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_KEEP data: - alienRank: 5 lowQty: 4 highQty: 13 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MACHETE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - alienRank: 3 lowQty: 2 highQty: 5 dQty: 4 percentageOutsideUfo: 10 itemSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MACHETE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_SMALL_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - type: STR_MEDIUM_SCOUT data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - type: STR_LARGE_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - type: STR_HARVESTER data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - type: STR_ABDUCTOR data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - type: STR_TERROR_SHIP data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_BATTLESHIP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] width: 60 length: 60 - type: STR_SUPPLY_SHIP data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_TERROR_MISSION width: 50 length: 50 height: 6 civilians: 12 terrains: - MADURBAN - DAWNURBANA - DAWNURBANB - PORTURBAN - INDUSTRIALURBAN - RAILYARDURBAN - NATIVEURBAN - COMRCURBAN - PORTTFTD data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ALIEN_BASE_ASSAULT terrains: - UBASE data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 - type: STR_BASE_DEFENSE data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_MARS_CYDONIA_LANDING data: - alienRank: 5 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] width: 70 length: 70 - type: STR_MARS_THE_FINAL_ASSAULT data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] terrains: - GOLDBASE - type: STR_EXCAVATOR data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_FIGHTER_SHIP data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 40 length: 40 height: 4 - type: STR_SENTRY_SHIP data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 40 length: 40 height: 4 - type: STR_LAB_SHIP data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLASTER - STR_PLASMA_BLASTER_CLIP - STR_PLASMA_BLASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 50 length: 50 height: 4 - type: STR_MIB_COVERUP_0 data: - alienRank: 5 lowQty: 0 highQty: 2 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 width: 50 length: 50 height: 4 - type: STR_MIB_COVERUP_1 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 65 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_HEAVY_CANNON - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_ELERIUM_115 - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE width: 50 length: 50 height: 4 - type: STR_MIB_COVERUP_2 data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_ELERIUM_115 - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE width: 50 length: 50 height: 4 - type: STR_MIB_TERROR_MISSION data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ROCKET_PACK - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_HEAVY_CANNON - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_HC_AA_AMMO - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_HC_HE_AMMO - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP alert: STR_MIB_TERRORISE briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] width: 50 length: 50 height: 4 civilians: 16 - type: STR_MIB_BASE_LANDING data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_HEAVY_CANNON - STR_HC_AA_AMMO - STR_HC_AA_AMMO - STR_HC_AA_AMMO - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_HC_HE_AMMO - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_ALIEN_DATA_SLATE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_AA_CLIP - STR_SNIPER_RIFLE_AA_CLIP - STR_SNIPER_RIFLE_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP width: 50 length: 50 height: 4 facilities: - type: STR_ALIEN_CONTAINMENT requires: - STR_ALIEN_CONTAINMENT - type: STR_HANGAR storage: 25 - type: STR_LIVING_QUARTERS mapName: XBASS_01 - type: STR_LIVING_QUARTERS_2 spriteShape: 301 spriteFacility: 301 size: 2 buildCost: 2250000 buildTime: 24 monthlyCost: 60000 personnel: 200 storage: 50 mapName: XBASS_02 - type: STR_GENERAL_STORES_2 spriteShape: 309 spriteFacility: 309 size: 2 buildCost: 1000000 buildTime: 24 monthlyCost: 30000 storage: 275 mapName: XBASS_06 startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_LIVING_QUARTERS_2 x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 2 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_WORKSHOP x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_SMG: 1 STR_SMG_CLIP: 4 STR_SHOTGUN: 2 STR_SHOTGUN_SHELLS_AP: 6 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 10 STR_COMBAT_KNIFE: 5 STR_SHOTGUN: 2 STR_SMG: 2 STR_SMG_CLIP: 4 STR_SHOTGUN_SHELLS: 6 STR_SHOTGUN_SHELLS_AP: 6 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_MEDI_PACK: 3 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 units: - type: STR_ETHEREAL_GUARDIAN race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 96 health: 55 bravery: 90 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 75 psiSkill: 50 melee: 75 armor: ETHEREAL_ARMOR_WHITE standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_SPEAKER race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 96 health: 55 bravery: 100 reactions: 75 firing: 74 throwing: 80 strength: 55 psiStrength: 75 psiSkill: 70 melee: 85 armor: ETHEREAL_ARMOR_WHITE2 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_KNIGHT race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 60 bravery: 100 reactions: 75 firing: 75 throwing: 90 strength: 60 psiStrength: 80 psiSkill: 70 melee: 90 armor: ETHEREAL_ARMOR_WHITE3 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_GRAND_MASTER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 100 health: 65 bravery: 110 reactions: 80 firing: 80 throwing: 100 strength: 65 psiStrength: 85 psiSkill: 80 melee: 95 armor: ETHEREAL_ARMOR_WHITE4 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_MIB_HEAVY_TROOPER race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 80 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 armor: MIB_ARMOR4 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 41 intelligence: 4 aggression: 1 - type: STR_MIB_STORMTROOPER race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 80 reactions: 75 firing: 84 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 armor: MIB_ARMOR5 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 41 intelligence: 4 aggression: 1 - type: STR_MIB_SECTOPOD_TERRORIST race: STR_MIB_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: MIB_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 30 deathSound: 23 intelligence: 4 aggression: 1 energyRecovery: 50 livingWeapon: true - type: STR_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 70 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 armor: DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 6 deathSound: 94 aggroSound: 95 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 - type: STR_HYBRID_SOLDIER race: STR_HYBRID rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: HYBRID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 8 intelligence: 5 aggression: 2 - type: STR_HYBRID_ENGINEER race: STR_HYBRID rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: HYBRID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 8 aggression: 2 - type: STR_HYBRID_NAVIGATOR race: STR_HYBRID rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: HYBRID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 8 intelligence: 6 aggression: 2 - type: STR_HYBRID_MEDIC race: STR_HYBRID rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: HYBRID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 8 intelligence: 7 aggression: 1 - type: STR_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: DRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 25 deathSound: 23 intelligence: 6 aggression: 2 livingWeapon: true - type: STR_ANTHROPOD_SOLDIER race: STR_ANTHROPOD rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 60 bravery: 80 reactions: 50 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 76 armor: ANTHROPOD_ARMOR0 standHeight: 21 kneelHeight: 16 value: 15 deathSound: 90 intelligence: 2 aggression: 2 energyRecovery: 40 - type: STR_ANTHROPOD_NAVIGATOR race: STR_ANTHROPOD rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 65 bravery: 80 reactions: 53 firing: 57 throwing: 65 strength: 70 psiStrength: 30 psiSkill: 0 melee: 76 armor: ANTHROPOD_ARMOR1 standHeight: 21 kneelHeight: 16 value: 17 deathSound: 90 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_ANTHROPOD_ENGINEER race: STR_ANTHROPOD rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 70 bravery: 80 reactions: 56 firing: 60 throwing: 68 strength: 70 psiStrength: 35 psiSkill: 0 melee: 76 armor: ANTHROPOD_ARMOR2 standHeight: 21 kneelHeight: 16 value: 19 deathSound: 90 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_SPITTER_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SPITTER_ARMOR standHeight: 18 kneelHeight: 18 value: 15 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_SPITTER_RETRACT_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SPITTER_RETRACT_ARMOR standHeight: 10 kneelHeight: 10 value: 15 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_SPITTER_RETRES_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SPITTER_RETRES_ARMOR standHeight: 10 kneelHeight: 10 value: 15 deathSound: 101 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 spawnUnit: STR_SPITTER_NAKED_TERRORIST livingWeapon: true - type: STR_SPITTER_NAKED_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SPITTER_NAKED_ARMOR standHeight: 18 kneelHeight: 18 value: 15 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_XCOM_CYBERDISC_LASER race: STR_XCOM_CYBERDISC_LASER stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: XCOM_CYBERDISC_ARMOR_ORANGE standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_XCOM_CYBERDISC_PLASMA race: STR_XCOM_CYBERDISC_PLASMA stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: XCOM_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_MIB_SOLDIER race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 80 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 armor: MIB_ARMOR0 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 41 intelligence: 4 aggression: 1 - type: STR_MIB_NAVIGATOR race: STR_MIB rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 30 bravery: 80 reactions: 49 firing: 58 throwing: 64 strength: 45 psiStrength: 35 psiSkill: 0 melee: 35 armor: MIB_ARMOR1 standHeight: 22 kneelHeight: 14 value: 22 deathSound: 42 intelligence: 4 aggression: 1 - type: STR_MIB_MEDIC race: STR_MIB rank: STR_LIVE_MEDIC stats: tu: 64 stamina: 90 health: 40 bravery: 80 reactions: 52 firing: 61 throwing: 68 strength: 49 psiStrength: 40 psiSkill: 0 melee: 30 armor: MIB_ARMOR2 standHeight: 22 kneelHeight: 14 value: 23 deathSound: 43 intelligence: 5 aggression: 0 - type: STR_MIB_ENGINEER race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 80 reactions: 55 firing: 64 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 armor: MIB_ARMOR1 standHeight: 22 kneelHeight: 14 value: 25 deathSound: 41 intelligence: 5 aggression: 1 - type: STR_MIB_LEADER race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 64 stamina: 90 health: 40 bravery: 80 reactions: 58 firing: 67 throwing: 76 strength: 49 psiStrength: 45 psiSkill: 0 melee: 45 armor: MIB_ARMOR3 standHeight: 22 kneelHeight: 14 value: 28 deathSound: 42 intelligence: 5 aggression: 1 - type: STR_MIB_COMMANDER race: STR_MIB rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 90 health: 50 bravery: 80 reactions: 61 firing: 70 throwing: 80 strength: 49 psiStrength: 50 psiSkill: 0 melee: 50 armor: MIB_ARMOR3 standHeight: 22 kneelHeight: 14 value: 36 deathSound: 43 intelligence: 6 aggression: 0 - type: STR_MIBTANK_TERRORIST race: STR_MIBTANK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: MIBTANK_ARMOR standHeight: 16 kneelHeight: 16 value: 25 deathSound: 23 moveSound: 14 intelligence: 5 aggression: 2 livingWeapon: true - type: STR_MUTON_MEDIC race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 56 stamina: 90 health: 130 bravery: 80 reactions: 55 firing: 50 throwing: 60 strength: 70 psiStrength: 24 psiSkill: 0 melee: 76 armor: MUTON_ARMOR_MEDIC standHeight: 21 kneelHeight: 16 value: 28 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 56 stamina: 90 health: 140 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 78 armor: MUTON_ARMOR_LEADER standHeight: 21 kneelHeight: 16 value: 28 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 56 stamina: 90 health: 150 bravery: 90 reactions: 60 firing: 75 throwing: 62 strength: 85 psiStrength: 50 psiSkill: 0 melee: 82 armor: MUTON_ARMOR_COM standHeight: 21 kneelHeight: 16 value: 36 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_CEREBREAL_SOLDIER race: STR_CEREBREAL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: CEREBREAL_ARMOR0 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 8 intelligence: 5 aggression: 2 livingWeapon: true - type: STR_CEREBREAL_ENGINEER race: STR_CEREBREAL rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: CEREBREAL_ARMOR0 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 8 aggression: 2 livingWeapon: true - type: STR_CEREBREAL_NAVIGATOR race: STR_CEREBREAL rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: CEREBREAL_ARMOR0 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 8 intelligence: 6 aggression: 2 livingWeapon: true - type: STR_CEREBREAL_MEDIC race: STR_CEREBREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: CEREBREAL_ARMOR0 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 8 intelligence: 7 aggression: 1 livingWeapon: true - type: STR_CEREBREAL_LEADER race: STR_CEREBREAL rank: STR_LIVE_LEADER stats: tu: 60 stamina: 100 health: 15 bravery: 80 reactions: 65 firing: 70 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 45 melee: 10 armor: CEREBREAL_ARMOR1 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 8 intelligence: 8 aggression: 0 livingWeapon: true - type: STR_CEREBREAL_COMMANDER race: STR_CEREBREAL rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 20 bravery: 80 reactions: 65 firing: 75 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 50 melee: 10 armor: CEREBREAL_ARMOR2 moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 8 intelligence: 8 aggression: 0 livingWeapon: true - type: STR_CEREBREAL_LARVA_TERRORIST race: STR_CEREBREAL_LARVA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: CEREBREAL_LARVA_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 25 deathSound: 23 intelligence: 6 aggression: 2 livingWeapon: true - type: STR_CHTONITE_SOLDIER race: STR_CHTONITE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: CHTONITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 8 intelligence: 5 aggression: 2 - type: STR_CHTONITE_ENGINEER race: STR_CHTONITE rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: CHTONITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 8 aggression: 2 - type: STR_CHTONITE_NAVIGATOR race: STR_CHTONITE rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: CHTONITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 8 intelligence: 6 aggression: 2 - type: STR_CHTONITE_MEDIC race: STR_CHTONITE rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: CHTONITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 8 intelligence: 7 aggression: 1 - type: STR_CHTONITE_LEADER race: STR_CHTONITE rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 35 armor: CHTONITE_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 8 intelligence: 8 aggression: 0 - type: STR_CHTONITE_COMMANDER race: STR_CHTONITE rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 45 armor: CHTONITE_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 8 intelligence: 8 aggression: 0 - type: STR_TUNLUN_TERRORIST race: STR_TUNLUN rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: TUNLUN_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 1 aggression: 2 livingWeapon: true - type: STR_REPTOID_SOLDIER race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: REPTOID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 8 intelligence: 5 aggression: 2 - type: STR_REPTOID_ENGINEER race: STR_REPTOID rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: REPTOID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 8 aggression: 2 - type: STR_REPTOID_NAVIGATOR race: STR_REPTOID rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: REPTOID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 8 intelligence: 6 aggression: 2 - type: STR_REPTOID_MEDIC race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: REPTOID_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 8 intelligence: 7 aggression: 1 - type: STR_REPTOID_LEADER race: STR_REPTOID rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 55 psiSkill: 0 melee: 60 armor: REPTOID_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 8 intelligence: 8 aggression: 0 - type: STR_REPTOID_COMMANDER race: STR_REPTOID rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 60 bravery: 80 reactions: 80 firing: 55 throwing: 65 strength: 60 psiStrength: 60 psiSkill: 0 melee: 82 armor: REPTOID_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 8 intelligence: 8 aggression: 0 - type: STR_SALAMANDRON_TERRORIST race: STR_SALAMANDRON rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 90 health: 80 bravery: 90 reactions: 14 firing: 20 throwing: 0 strength: 75 psiStrength: 20 psiSkill: 0 melee: 60 armor: SALAMANDRON_ARMOR standHeight: 24 kneelHeight: 18 value: 25 deathSound: 74 intelligence: 2 aggression: 2 builtInWeapons: - STR_SALAMANDRON_BITE livingWeapon: true - type: STR_GAZER_SOLDIER race: STR_GAZER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: GAZER_ARMOR0 standHeight: 19 kneelHeight: 15 value: 16 deathSound: 10 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_GAZER_ENGINEER race: STR_GAZER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: GAZER_ARMOR0 standHeight: 19 kneelHeight: 15 value: 18 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 - type: STR_GAZER_NAVIGATOR race: STR_GAZER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: GAZER_ARMOR0 standHeight: 19 kneelHeight: 15 value: 20 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 - type: STR_GAZER_MEDIC race: STR_GAZER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: GAZER_ARMOR0 standHeight: 19 kneelHeight: 15 value: 22 deathSound: 10 intelligence: 5 aggression: 1 energyRecovery: 40 - type: STR_GAZER_LEADER race: STR_GAZER rank: STR_LIVE_LEADER stats: tu: 54 stamina: 86 health: 80 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 55 psiSkill: 0 melee: 40 armor: GAZER_ARMOR1 standHeight: 19 kneelHeight: 15 value: 26 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_GAZER_COMMANDER race: STR_GAZER rank: STR_LIVE_COMMANDER stats: tu: 58 stamina: 92 health: 95 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 60 psiSkill: 0 melee: 45 armor: GAZER_ARMOR1 standHeight: 19 kneelHeight: 15 value: 30 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_HOLODRONE_TERRORIST race: STR_HOLODRONE stats: tu: 60 stamina: 105 health: 50 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 50 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOLODRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 8 value: 25 deathSound: 23 moveSound: 15 intelligence: 2 aggression: 2 livingWeapon: true - type: STR_WASPITE_SOLDIER race: STR_WASPITE rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 armor: WASPITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 51 moveSound: 40 intelligence: 5 aggression: 2 - type: STR_WASPITE_ENGINEER race: STR_WASPITE rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 armor: WASPITE_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 2 - type: STR_WASPITE_NAVIGATOR race: STR_WASPITE rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 armor: WASPITE_ARMOR_BROWN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 51 moveSound: 40 intelligence: 6 aggression: 2 - type: STR_WASPITE_MEDIC race: STR_WASPITE rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 armor: WASPITE_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 51 moveSound: 40 intelligence: 7 aggression: 1 - type: STR_WASPITE_LEADER race: STR_WASPITE rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 45 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 70 armor: WASPITE_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 - type: STR_WASPITE_COMMANDER race: STR_WASPITE rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 0 melee: 76 armor: WASPITE_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 - type: STR_CYBERMITE_TERRORIST race: STR_CYBERMITE stats: tu: 62 stamina: 92 health: 20 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 30 psiStrength: 100 psiSkill: 0 melee: 80 armor: CYBERMITE_ARMOR standHeight: 6 kneelHeight: 5 value: 25 deathSound: 23 intelligence: 2 aggression: 2 specab: 1 livingWeapon: true - type: MALE_CIVILIAN stats: melee: 15 - type: MALE_CIVILIAN2 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN2_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: MALE_CIVILIAN3 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN3_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: MALE_CIVILIAN4 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN4_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: MALE_CIVILIAN5 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN5_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: MALE_CIVILIAN6 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN6_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: MALE_CIVILIAN7 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: MALE_CIVILIAN7_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: FEMALE_CIVILIAN2 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: FEMALE_CIVILIAN2_ARMOR deathSound: 45 standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: FEMALE_CIVILIAN3 race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: FEMALE_CIVILIAN3_ARMOR deathSound: 45 standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 - type: FEMALE_CIVILIAN stats: melee: 15 - type: STR_SECTOID_SOLDIER stats: melee: 12 - type: STR_SECTOID_ENGINEER stats: melee: 12 - type: STR_SECTOID_MEDIC stats: melee: 12 - type: STR_SECTOID_NAVIGATOR stats: melee: 12 - type: STR_SECTOID_LEADER stats: melee: 18 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 60 melee: 28 armor: SECTOID_ARMOR2 standHeight: 16 kneelHeight: 12 value: 25 deathSound: 10 intelligence: 8 aggression: 0 - type: STR_SECTOID_GUARDIAN race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 50 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 55 melee: 30 armor: SECTOID_ARMOR_HEAVY standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 7 aggression: 1 - type: STR_FLOATER_SOLDIER stats: melee: 38 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: FLOATER_ARMOR_GREEN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: FLOATER_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: FLOATER_ARMOR_BLUE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 - type: STR_FLOATER_LEADER stats: melee: 45 - type: STR_FLOATER_COMMANDER stats: melee: 55 - type: STR_SNAKEMAN_SOLDIER stats: melee: 48 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 armor: SNAKEMAN_ARMOR_GREEN standHeight: 18 kneelHeight: 18 value: 20 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 armor: SNAKEMAN_ARMOR_BLUE standHeight: 18 kneelHeight: 18 value: 17 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 - type: STR_SNAKEMAN_LEADER stats: melee: 55 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 55 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 65 armor: SNAKEMAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 36 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 - type: STR_SILACOID_TERRORIST stats: melee: 65 - type: STR_CELATID_TERRORIST stats: melee: 35 - type: STR_ETHEREAL_SOLDIER stats: melee: 56 - type: STR_ETHEREAL_LEADER stats: melee: 66 - type: STR_ETHEREAL_COMMANDER stats: melee: 78 - type: STR_SECTOPOD_TERRORIST stats: melee: 30 - type: STR_SCOUT_DRONE race: STR_SCOUT_DRONE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 40 bravery: 110 reactions: 90 firing: 0 throwing: 0 strength: 10 psiStrength: 110 psiSkill: 0 melee: 0 armor: SMALL_TANK_ARMOR standHeight: 10 kneelHeight: 10 value: 50 deathSound: 23 moveSound: 14 - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_MINIGUN race: STR_TANK_MINIGUN stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_PLASMA race: STR_TANK_PLASMA stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_HOVERTANK_LASER_CANNON race: STR_HOVERTANK_LASER_CANNON stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_ROCKET_LAUNCHER race: STR_HOVERTANK_ROCKET_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_SECTOPOD_LASER race: STR_SECTOPOD_LASER stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: SECTOPOD_ARMOR2 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 23 - type: STR_SECTOPOD_PLASMA race: STR_SECTOPOD_PLASMA stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: SECTOPOD_ARMOR3 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 23 - type: STR_TANK_GAUSS race: STR_TANK_GAUSS stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_GAUSS race: STR_HOVERTANK_GAUSS stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 - type: STR_TANK_RAILGUN race: STR_TANK_RAILGUN stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_RAILGUN race: STR_HOVERTANK_RAILGUN stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 armors: - type: ETHEREAL_ARMOR_WHITE spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR_WHITE2 spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR_WHITE3 spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 70 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR_WHITE4 spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE frontArmor: 80 sideArmor: 80 rearArmor: 80 underArmor: 80 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN2_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN2.PCK corpseBattle: - MALE_CIVILIAN2_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN3_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN3.PCK corpseBattle: - MALE_CIVILIAN3_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN4_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN4.PCK corpseBattle: - MALE_CIVILIAN4_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN5_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN5.PCK corpseBattle: - MALE_CIVILIAN5_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN6_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN6.PCK corpseBattle: - MALE_CIVILIAN6_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MALE_CIVILIAN7_ARMOR spriteInv: CIVM.PCK spriteSheet: MALE_CIVILIAN7.PCK corpseBattle: - MALE_CIVILIAN7_CORPSE corpseGeo: - STR_CIVM_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN2_ARMOR spriteInv: CIVF.PCK spriteSheet: FEMALE_CIVILIAN2.PCK corpseBattle: - FEMALE_CIVILIAN2_CORPSE corpseGeo: - STR_CIVF_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN3_ARMOR spriteInv: CIVF.PCK spriteSheet: FEMALE_CIVILIAN3.PCK corpseBattle: - FEMALE_CIVILIAN3_CORPSE corpseGeo: - STR_CIVF_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MIB_ARMOR4 spriteSheet: MIB_4.PCK spriteInv: inventory_MIB4 corpseBattle: - STR_MIB4_CORPSE frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MIB_ARMOR5 spriteSheet: MIB_5.PCK spriteInv: inventory_MIB4 movementType: 1 corpseBattle: - STR_MIB5_CORPSE frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MIB_SECTOPOD_ARMOR spriteSheet: MIBSECT.PCK allowInv: false corpseBattle: - MIB_SECTOPOD_CORPSE_1 - MIB_SECTOPOD_CORPSE_2 - MIB_SECTOPOD_CORPSE_3 - MIB_SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_STORMTROOPER_ARMOR_UC spriteSheet: XCOM_12.PCK spriteInv: MAN_12 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR_LEADER spriteInv: mutonleaderInventoryImage spriteSheet: MUTLEADER.PCK corpseBattle: - STR_MUTLEADER_CORPSE corpseGeo: STR_MUTON_CORPSE frontArmor: 30 sideArmor: 30 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR2 spriteInv: mutonengineerInventoryImage spriteSheet: MUTENG.PCK corpseBattle: - STR_MUTENG_CORPSE corpseGeo: STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR_MEDIC spriteInv: mutonmedicInventoryImage spriteSheet: MUTMED.PCK corpseBattle: - STR_MUTMED_CORPSE corpseGeo: STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SECTOID_ARMOR0 spriteInv: sectoidInventoryImage spriteSheet: SECTOID.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR2 spriteInv: sectoidcommanderInventoryImage spriteSheet: SECTCOM.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_HEAVY spriteInv: sectoidguardianInventoryImage spriteSheet: SECTARM.PCK corpseBattle: - STR_SECTARM_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 22 damageModifier: - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR0 spriteInv: floaterInventoryImage spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_GREEN spriteInv: floaterInventoryImage spriteSheet: FLOATER_GREEN.PCK corpseBattle: - STR_FLOATENG_CORPSE corpseGeo: STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_BLUE spriteInv: floaterInventoryImage spriteSheet: FLOATER_BLUE.PCK corpseBattle: - STR_FLOATNAV_CORPSE corpseGeo: STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_WHITE spriteInv: floaterInventoryImage spriteSheet: FLOATER_WHITE.PCK corpseBattle: - STR_FLOATMED_CORPSE corpseGeo: STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR1 spriteInv: floatercommanderInventoryImage spriteSheet: FLOATLEA.PCK corpseBattle: - STR_FLOATLEA_CORPSE corpseGeo: STR_FLOATER_CORPSE frontArmor: 16 sideArmor: 12 rearArmor: 8 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR2 spriteInv: floatercommanderInventoryImage spriteSheet: FLOATCOM.PCK corpseBattle: - STR_FLOATCOM_CORPSE corpseGeo: STR_FLOATER_CORPSE frontArmor: 24 sideArmor: 18 rearArmor: 12 underArmor: 16 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR0 spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR_GREEN spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANENG.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR_BLUE spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANNAV.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR1 spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANLEA.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 24 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR2 spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANCOM.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 26 sideArmor: 26 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_NONE_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 storeItem: STR_NONE corpseBattle: - STR_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR weight: 5 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 30 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_UC spriteSheet: XCOM_13.PCK spriteInv: MAN_13 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT weight: 0 stats: tu: 20 stamina: 30 strength: 5 melee: 10 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 0.0 loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_POWER_SUIT weight: -35 stats: tu: -15 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: DOGE_ARMOR spriteSheet: DOGE.PCK corpseBattle: - STR_DOGE_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 movementType: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HYBRID_ARMOR0 spriteSheet: HYBRID.PCK corpseBattle: - STR_HYBRID_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 4 underArmor: 4 movementType: 0 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: HYBRID_ARMOR1 spriteSheet: HYBRID.PCK corpseBattle: - STR_HYBRID_CORPSE frontArmor: 16 sideArmor: 10 rearArmor: 6 underArmor: 6 movementType: 0 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: HYBRID_ARMOR2 spriteSheet: HYBRID.PCK corpseBattle: - STR_HYBRID_CORPSE frontArmor: 20 sideArmor: 12 rearArmor: 8 underArmor: 8 movementType: 0 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: DRONE_ARMOR spriteSheet: DRONE.PCK corpseBattle: - STR_ALIEN_DRONE_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 4 movementType: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ANTHROPOD_ARMOR0 spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE frontArmor: 6 sideArmor: 6 rearArmor: 5 underArmor: 5 drawingRoutine: 10 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ANTHROPOD_ARMOR1 spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE frontArmor: 8 sideArmor: 8 rearArmor: 6 underArmor: 6 drawingRoutine: 10 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ANTHROPOD_ARMOR2 spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE frontArmor: 10 sideArmor: 10 rearArmor: 7 underArmor: 7 drawingRoutine: 10 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SPITTER_ARMOR spriteSheet: SPITTER.PCK corpseBattle: - STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 30 rearArmor: 60 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 3 ] - type: SPITTER_RETRACT_ARMOR spriteSheet: SPITTER_RETRACT.PCK corpseBattle: - STR_SPITTER_RETRACT_CORPSE corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 3 ] - type: SPITTER_RETRES_ARMOR spriteSheet: SPITTER_RETRES.PCK corpseBattle: - STR_SPITTER_RETRES_CORPSE corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 3 ] deathFrames: 18 - type: SPITTER_NAKED_ARMOR spriteSheet: SPITTER_NAKED.PCK corpseBattle: - STR_SPITTER_NAKED_CORPSE corpseGeo: STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 6 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 3 ] - type: MIBTANK_ARMOR spriteSheet: MIBTANKS.PCK allowInv: false corpseBattle: - MIBTANK_CORPSE_1 - MIBTANK_CORPSE_2 - MIBTANK_CORPSE_3 - MIBTANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK allowInv: false corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_XCOM_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: XCOM_CYBERDISC_ARMOR_ORANGE spriteSheet: XCOM_CYBERDISC_ORANGE.PCK allowInv: false corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_XCOM_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: MIB_ARMOR0 spriteSheet: MIB_0.PCK spriteInv: inventory_MIB0 corpseBattle: - STR_MIB0_CORPSE frontArmor: 6 sideArmor: 4 rearArmor: 2 underArmor: 1 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: MIB_ARMOR1 spriteSheet: MIB_1.PCK spriteInv: inventory_MIB1 corpseBattle: - STR_MIB1_CORPSE frontArmor: 45 sideArmor: 35 rearArmor: 35 underArmor: 25 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 0.0 loftempsSet: [ 3 ] - type: MIB_ARMOR2 spriteSheet: MIB_2.PCK spriteInv: inventory_MIB2 corpseBattle: - STR_MIB2_CORPSE frontArmor: 45 sideArmor: 35 rearArmor: 35 underArmor: 25 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 0.0 loftempsSet: [ 3 ] - type: MIB_ARMOR3 spriteSheet: MIB_3.PCK spriteInv: inventory_MIB3 corpseBattle: - STR_MIB3_CORPSE frontArmor: 55 sideArmor: 45 rearArmor: 45 underArmor: 35 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 0.0 loftempsSet: [ 3 ] - type: STR_JUGGERNAUT_SUIT_UC spriteSheet: XCOM_14.PCK spriteInv: MAN_14 corpseBattle: - STR_JUGGERNAUT_SUIT_CORPSE storeItem: STR_JUGGERNAUT_SUIT weight: -40 stats: tu: -20 reactions: -10 frontArmor: 130 sideArmor: 100 rearArmor: 90 underArmor: 90 damageModifier: - 1.0 - 0.9 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_ALLOY_VEST_UC spriteSheet: XCOM_11.PCK spriteInv: MAN_11 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST weight: 6 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 44 sideArmor: 20 rearArmor: 26 underArmor: 15 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_ARMORED_VEST_UC spriteSheet: XCOM_10.PCK spriteInv: MAN_10 corpseBattle: - STR_ARMORED_VEST_CORPSE storeItem: STR_ARMORED_VEST weight: 8 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 damageModifier: - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_HAZMAT_ARMOR_UC spriteSheet: XCOM_7.PCK spriteInv: MAN_7 corpseItem: STR_CORPSE_HAZMAT_ARMOR storeItem: STR_HAZMAT_ARMOR weight: 4 stats: stamina: -20 reactions: -20 firing: -10 frontArmor: 2 sideArmor: 2 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 loftempsSet: [ 3 ] - type: STR_TOXI_SUIT_UC spriteSheet: XCOM_15.PCK spriteInv: MAN_15 corpseItem: STR_CORPSE_TOXI_SUIT storeItem: STR_TOXI_SUIT weight: 5 stats: stamina: -10 reactions: -20 firing: -10 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_UC spriteSheet: XCOM_9.PCK spriteInv: MAN_9 storeItem: STR_GRAVMODULE_ARMOR corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_JUMP_ARMOR_UC spriteSheet: XCOM_5.PCK spriteInv: MAN_5 corpseItem: STR_CORPSE_JUMP_ARMOR storeItem: STR_JUMP_ARMOR weight: 4 frontArmor: 40 sideArmor: 35 rearArmor: 25 underArmor: 20 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_8.PCK corpseItem: STR_CORPSE_FLYING_SUIT corpseBattle: - STR_CORPSE_FLYING_SUIT damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - type: CIVM_ARMOR spriteInv: MAN_6 - type: MUTON_ARMOR0 spriteInv: mutonInventoryImage - type: MUTON_ARMOR1 spriteInv: mutonInventoryImage - type: ETHEREAL_ARMOR0 spriteInv: etherealInventoryImage - type: ETHEREAL_ARMOR1 spriteInv: etherealInventoryImage - type: ETHEREAL_ARMOR2 spriteInv: etherealInventoryImage - type: MUTON_ARMOR_COM spriteInv: mutoncommanderInventoryImage spriteSheet: MUTCOM.PCK corpseBattle: - STR_MUTONCOM_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CEREBREAL_ARMOR0 spriteSheet: CEREBREAL.PCK corpseBattle: - STR_CEREBREAL_CORPSE frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 drawingRoutine: 4 movementType: 1 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: CEREBREAL_ARMOR1 spriteSheet: CEREBREAL.PCK corpseBattle: - STR_CEREBREAL_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 drawingRoutine: 4 movementType: 1 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: CEREBREAL_ARMOR2 spriteSheet: CEREBREAL.PCK corpseBattle: - STR_CEREBREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 drawingRoutine: 4 movementType: 1 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: CEREBREAL_LARVA_ARMOR spriteSheet: CEREBREAL_LARVA.PCK corpseBattle: - STR_CEREBREAL_LARVA_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 16 constantAnimation: true movementType: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CHTONITE_ARMOR0 spriteSheet: CHTONITE.PCK corpseBattle: - STR_CHTONITE_CORPSE frontArmor: 12 sideArmor: 9 rearArmor: 9 underArmor: 9 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 loftempsSet: [ 3 ] - type: CHTONITE_ARMOR1 spriteSheet: CHTONITE.PCK corpseBattle: - STR_CHTONITE_CORPSE frontArmor: 12 sideArmor: 9 rearArmor: 9 underArmor: 9 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 loftempsSet: [ 3 ] - type: CHTONITE_ARMOR2 spriteSheet: CHTONITE.PCK corpseBattle: - STR_CHTONITE_CORPSE frontArmor: 12 sideArmor: 9 rearArmor: 9 underArmor: 9 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 loftempsSet: [ 3 ] - type: TUNLUN_ARMOR spriteSheet: TUNLUN.PCK corpseBattle: - STR_TUNLUN_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 25 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 0.6 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.0 - 0.0 loftempsSet: [ 3 ] - type: REPTOID_ARMOR0 spriteSheet: REPTOID.PCK corpseBattle: - STR_REPTOID_CORPSE frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: REPTOID_ARMOR1 spriteSheet: REPTOID.PCK corpseBattle: - STR_REPTOID_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 15 underArmor: 14 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: REPTOID_ARMOR2 spriteSheet: REPTOID.PCK corpseBattle: - STR_REPTOID_CORPSE frontArmor: 24 sideArmor: 24 rearArmor: 18 underArmor: 16 drawingRoutine: 0 movementType: 0 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.0 loftempsSet: [ 3 ] - type: SALAMANDRON_ARMOR spriteSheet: SALAMANDRON.PCK corpseBattle: - SALAMANDRON_CORPSE_1 - SALAMANDRON_CORPSE_2 - SALAMANDRON_CORPSE_3 - SALAMANDRON_CORPSE_4 corpseGeo: STR_SALAMANDRON_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: GAZER_ARMOR0 spriteSheet: GAZER.PCK corpseBattle: - STR_GAZER_CORPSE frontArmor: 60 sideArmor: 40 rearArmor: 50 underArmor: 25 drawingRoutine: 10 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: GAZER_ARMOR1 spriteSheet: GAZER.PCK corpseBattle: - STR_GAZER_CORPSE frontArmor: 65 sideArmor: 45 rearArmor: 55 underArmor: 30 drawingRoutine: 10 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: GAZER_ARMOR2 spriteSheet: GAZER.PCK corpseBattle: - STR_GAZER_CORPSE frontArmor: 70 sideArmor: 50 rearArmor: 60 underArmor: 35 drawingRoutine: 10 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: HOLODRONE_ARMOR spriteSheet: HOLODRONE.PCK corpseBattle: - STR_HOLODRONE_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 8 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: WASPITE_ARMOR0 spriteSheet: WASPITE.PCK corpseBattle: - STR_WASPITE_CORPSE frontArmor: 20 sideArmor: 14 rearArmor: 16 underArmor: 20 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: WASPITE_ARMOR_BROWN spriteInv: inventory_WASPITE_BROWN spriteSheet: WASPITE_BROWN.PCK corpseBattle: - STR_WASPITE_BROWN_CORPSE corpseGeo: STR_WASPITE_CORPSE frontArmor: 20 sideArmor: 14 rearArmor: 16 underArmor: 20 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: WASPITE_ARMOR_WHITE spriteInv: inventory_WASPITE_WHITE spriteSheet: WASPITE_WHITE.PCK corpseBattle: - STR_WASPITE_WHITE_CORPSE corpseGeo: STR_WASPITE_CORPSE frontArmor: 20 sideArmor: 14 rearArmor: 16 underArmor: 20 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: WASPITE_ARMOR1 spriteInv: inventory_WASPITE_PURPLE spriteSheet: WASPITE_PURPLE.PCK corpseBattle: - STR_WASPITE_PURPLE_CORPSE corpseGeo: STR_WASPITE_CORPSE frontArmor: 24 sideArmor: 16 rearArmor: 20 underArmor: 20 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: WASPITE_ARMOR2 spriteInv: inventory_WASPITE_RED spriteSheet: WASPITE_RED.PCK corpseBattle: - STR_WASPITE_RED_CORPSE corpseGeo: STR_WASPITE_CORPSE frontArmor: 26 sideArmor: 18 rearArmor: 24 underArmor: 20 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: CYBERMITE_ARMOR spriteSheet: CYBERMITE.PCK corpseBattle: - STR_CYBERMITE_CORPSE frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: SMALL_TANK_ARMOR spriteSheet: SCOUT.PCK allowInv: false corpseBattle: - STR_SMALL_TANK_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 15 drawingRoutine: 4 size: 1 damageModifier: - 1.0 - 1.0 - 0.4 - 0.8 - 1.2 - 1.0 - 0.0 - 1.0 - 1.4 - 0.0 loftempsSet: [ 5 ] - type: TANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 movementType: 1 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR2 spriteSheet: TANK2.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 0.6 - 0.8 - 1.5 - 0.8 - 0.0 - 1.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR3 spriteSheet: TANK3.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 0.6 - 0.8 - 1.5 - 0.8 - 0.0 - 1.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] crafts: - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 1 soldiers: 8 vehicles: 1 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 300 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] - type: STR_DROPSHIP requires: - STR_HEAVY_TRANSPORTER sprite: 28 fuelMax: 60 damageMax: 950 speedMax: 1600 accel: 6 soldiers: 18 vehicles: 4 costRent: 150000 costSell: 650000 refuelItem: STR_ELERIUM_115 refuelRate: 5 radarRange: 850 transferTime: 72 score: 400 listOrder: 102 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - LIGHTNIN - AVENGER mapBlocks: - name: DROPSHIP width: 10 length: 20 deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [4, 12, 1, 4] - [4, 14, 1, 0] - type: STR_ALLOY_SKYRANGER requires: - STR_IMPROVED_SKYRANGER sprite: 30 fuelMax: 1500 damageMax: 450 speedMax: 1200 accel: 3 soldiers: 16 vehicles: 4 costRent: 100000 costSell: 350000 refuelRate: 50 transferTime: 72 score: 350 listOrder: 102 battlescapeTerrainData: name: PLANE_X mapDataSets: - BLANKS - PLANE_2 - CRAFTBIT mapBlocks: - name: PLANE_2 width: 10 length: 20 - type: STR_AVENGER costRent: 400000 - type: STR_FIRESTORM sprite: 22 costRent: 300000 - type: STR_RAVEN requires: - STR_IMPROVED_INTERCEPTOR listOrder: 204 sprite: 23 fuelMax: 1200 damageMax: 250 speedMax: 2900 accel: 4 weapons: 2 costSell: 280000 costRent: 250000 refuelRate: 40 transferTime: 96 score: 250 - type: STR_TORMENTOR requires: - STR_ULTIMATE_HUNTER_CRAFT sprite: 24 fuelMax: 40 damageMax: 1000 speedMax: 6200 accel: 12 weapons: 2 costRent: 350000 costSell: 420000 refuelItem: STR_ELERIUM_115 refuelRate: 5 transferTime: 96 score: 250 - type: STR_SENTINEL requires: - STR_SENTINEL_INTERCEPTOR listOrder: 101 sprite: 25 fuelMax: 400 damageMax: 600 speedMax: 2200 accel: 6 weapons: 2 costRent: 320000 costSell: 480000 refuelItem: STR_ELERIUM_115 refuelRate: 25 transferTime: 96 score: 250 - type: STR_THUNDERSTORM requires: - STR_THUNDERSTORM_INTERCEPTOR sprite: 26 fuelMax: 1500 damageMax: 450 speedMax: 4000 accel: 4 weapons: 1 costRent: 180000 costSell: 620000 transferTime: 96 refuelRate: 50 score: 250 listOrder: 205 craftWeapons: - type: STR_STORMLANCE sprite: 0 sound: 5 damage: 120 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 4 launcher: STR_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_PLASMA_BEAM_UC ammoMax: 50 rearmRate: 10 clip: STR_ELERIUM_115 - type: STR_ALLOY_CANNON_UC sprite: 2 sound: 4 damage: 15 range: 15 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_ALLOY_CANNON clip: STR_ALLOY_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_GAUSS_CANNON_UC sprite: 12 sound: 9 damage: 100 range: 14 accuracy: 60 reloadCautious: 28 reloadStandard: 24 reloadAggressive: 20 ammoMax: 120 rearmRate: 120 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_RAIL_CANNON_UC sprite: 14 sound: 9 damage: 150 range: 21 accuracy: 70 reloadCautious: 14 reloadStandard: 12 reloadAggressive: 10 ammoMax: 120 rearmRate: 120 launcher: STR_RAIL_CANNON clip: STR_RAIL_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 items: - type: STR_ETHEREAL_WHITE_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 246 floorSprite: 166 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_SPEAKER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_GUARDIAN size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ETHEREAL_KNIGHT size: 0.0 recover: true liveAlien: true costSell: 125000 - type: STR_ETHEREAL_GRAND_MASTER size: 0.0 recover: true liveAlien: true costSell: 250000 - type: STR_PHOTON_BLADE requires: - STR_PHOTON_BLADE size: 0.2 costSell: 1500000 weight: 2 bigSprite: 239 floorSprite: 217 handSprite: 696 power: 140 strengthApplied: false damageType: 4 accuracyMelee: 110 tuMelee: 10 clipSize: -1 battleType: 3 invWidth: 1 invHeight: 1 flatRate: true armor: 30 recoveryPoints: 50 skillApplied: true listOrder: 12000 - type: STR_BLASTER_MULTI_LAUNCHER requires: - STR_BLASTER_MULTI_LAUNCHER size: 0.3 costSell: 580000 weight: 10 bigSprite: 237 floorSprite: 215 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_MULTI_BOMB accuracyAimed: 100 tuAimed: 32 battleType: 1 twoHanded: true waypoint: true invWidth: 2 invHeight: 3 recoveryPoints: 25 armor: 40 listOrder: 12010 - type: STR_BLASTER_MULTI_BOMB requires: - STR_BLASTER_MULTI_BOMB size: 0.2 costSell: 80000 weight: 2 bigSprite: 238 floorSprite: 216 hitSound: 0 hitAnimation: 0 power: 150 damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 5 blastRadius: 8 listOrder: 12011 - type: STR_FIRE_LAUNCHER requires: - STR_FIRE_LAUNCHER size: 0.3 costSell: 700000 weight: 12 bigSprite: 236 floorSprite: 214 handSprite: 16 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 power: 90 damageType: 2 accuracyAuto: 23 accuracySnap: 35 accuracyAimed: 58 tuAuto: 35 tuSnap: 28 tuAimed: 65 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 12020 - type: STR_ELECTRO_WHIP requires: - STR_ELECTRO_WHIP size: 0.1 costSell: 360000 weight: 4 bigSprite: 240 floorSprite: 218 handSprite: 704 bulletSprite: 5 fireSound: 99 hitSound: 1 hitAnimation: 36 power: 70 damageType: 6 accuracySnap: 85 tuSnap: 15 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 blastRadius: 0 maxRange: 3 bulletSpeed: 50 listOrder: 12030 - type: STR_CONCUSSION_CANNON requires: - STR_CONCUSSION_CANNON size: 0.5 costSell: 800000 weight: 18 bigSprite: 235 floorSprite: 213 handSprite: 688 bulletSprite: 5 fireSound: 100 hitSound: 0 hitAnimation: 26 power: 50 damageType: 6 accuracySnap: 25 accuracyAimed: 50 tuSnap: 30 tuAimed: 40 clipSize: -1 battleType: 1 blastRadius: 0 twoHanded: true shotgunPellets: 10 invWidth: 2 invHeight: 3 listOrder: 12040 - type: MALE_CIVILIAN2_CORPSE name: STR_CORPSE weight: 30 bigSprite: 223 floorSprite: 202 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: MALE_CIVILIAN3_CORPSE name: STR_CORPSE weight: 30 bigSprite: 224 floorSprite: 203 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: MALE_CIVILIAN4_CORPSE name: STR_CORPSE weight: 30 bigSprite: 225 floorSprite: 204 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: MALE_CIVILIAN5_CORPSE name: STR_CORPSE weight: 30 bigSprite: 226 floorSprite: 205 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: MALE_CIVILIAN6_CORPSE name: STR_CORPSE weight: 30 bigSprite: 227 floorSprite: 206 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: MALE_CIVILIAN7_CORPSE name: STR_CORPSE weight: 30 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: FEMALE_CIVILIAN2_CORPSE name: STR_CORPSE weight: 30 bigSprite: 228 floorSprite: 207 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: FEMALE_CIVILIAN3_CORPSE name: STR_CORPSE weight: 30 bigSprite: 229 floorSprite: 208 invWidth: 2 invHeight: 3 armor: 12 recover: false - delete: STR_STUN_ROD - type: STR_STUN_ROD size: 0.1 costSell: 1600 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 meleeSound: 54 power: 65 meleeAnimation: 4 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 skillApplied: false clipSize: -1 - type: STR_PISTOL_LT size: 0.2 costSell: 350 weight: 3 bigSprite: 231 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_LT_CLIP accuracySnap: 40 tuSnap: 15 battleType: 1 listOrder: 4668 - type: STR_PISTOL_LT_CLIP size: 0.1 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 10 battleType: 2 listOrder: 4669 - type: STR_SYNTHMUSCLES size: 0.2 costSell: 10000 listOrder: 6211 - type: STR_ALIEN_LASER_RIFLE requires: - STR_ALIEN_LASER_RIFLE size: 0.2 costSell: 40000 weight: 7 bigSprite: 221 floorSprite: 200 handSprite: 672 bulletSprite: 20 fireSound: 83 compatibleAmmo: - STR_ALIEN_LASER_RIFLE_CLIP accuracyAuto: 40 accuracySnap: 60 accuracyAimed: 90 tuAuto: 34 tuSnap: 25 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 5560 - type: STR_ALIEN_LASER_RIFLE_CLIP requires: - STR_ALIEN_LASER_RIFLE_CLIP size: 0.1 costSell: 800 weight: 3 bigSprite: 222 floorSprite: 201 hitSound: 85 hitAnimation: 86 power: 45 damageType: 4 clipSize: 20 battleType: 2 armor: 30 listOrder: 5561 - type: STR_STUN_BOMB handSprite: 656 - type: STR_SMOKE_GRENADE handSprite: 608 - type: STR_BLASTER_BOMB handSprite: 552 - type: STR_INCENDIARY_ROCKET handSprite: 544 - type: STR_LARGE_ROCKET handSprite: 536 - type: STR_SMALL_ROCKET handSprite: 528 - type: STR_MIND_PROBE handSprite: 520 - type: STR_ELECTRO_FLARE handSprite: 512 - type: STR_MOTION_SCANNER handSprite: 504 - type: STR_HIGH_EXPLOSIVE handSprite: 496 - type: STR_ALIEN_GRENADE handSprite: 488 - type: STR_MEDI_KIT size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 handSprite: 432 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 10 flatRate: true - type: STR_MIB_HEAVY_TROOPER size: 0.0 recover: true liveAlien: true costSell: 10000 listOrder: 14600 - type: STR_MIB4_CORPSE size: 0.4 costSell: 20000 weight: 59 bigSprite: 209 floorSprite: 186 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6784 - type: STR_MIB_STORMTROOPER size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_MIB5_CORPSE size: 0.4 costSell: 35000 weight: 62 bigSprite: 210 floorSprite: 187 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6785 - type: STR_MIB_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: MIB_SECTOPOD_CORPSE_1 name: STR_MIB_SECTOPOD_CORPSE floorSprite: 188 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: MIB_SECTOPOD_CORPSE_2 floorSprite: 189 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_3 floorSprite: 190 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_4 floorSprite: 191 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_SALAMANDRON_BITE weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_MACHETE size: 0.2 costSell: 50 weight: 5 bigSprite: 185 floorSprite: 168 handSprite: 392 hitSound: 39 hitAnimation: 0 power: 0 damageType: 7 accuracyMelee: 110 tuMelee: 20 clipSize: -1 battleType: 3 twoHanded: false invWidth: 1 invHeight: 2 armor: 12 skillApplied: true strengthApplied: true listOrder: 4750 - type: STR_CANNON_ROUNDS_X50 transferTime: 48 - type: STR_ALIEN_ELECTRONICS requires: - STR_ALIEN_ELECTRONICS size: 0.1 costSell: 50000 weight: 1 bigSprite: 184 floorSprite: 167 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 10450 - type: STR_DOGE size: 6 costBuy: 10000 costSell: 8000 transferTime: 48 weight: 1 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 40 damageType: 7 meleeSound: 93 accuracyMelee: 95 tuMelee: 10 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 1073 - type: STR_DOGE_CORPSE weight: 25 bigSprite: 182 floorSprite: 165 invWidth: 2 invHeight: 3 battleType: 11 recover: false armor: 35 - type: STR_ALLOY_SWORD requires: - STR_ALLOY_SWORD size: 0.2 costSell: 15000 weight: 3 bigSprite: 177 floorSprite: 161 handSprite: 392 meleeAnimation: 8 power: 50 strengthApplied: true damageType: 7 accuracyMelee: 115 tuMelee: 10 clipSize: -1 battleType: 3 invWidth: 1 invHeight: 3 flatRate: true armor: 30 skillApplied: true listOrder: 1890 - type: STR_STORMLANCE_LAUNCHER size: 1.1 costSell: 40000 transferTime: 48 listOrder: 450 - type: STR_STORMLANCE_MISSILES size: 0.4 costSell: 24000 transferTime: 48 clipSize: 1 listOrder: 451 - type: STR_HYBRID_CORPSE size: 0.4 costSell: 10000 weight: 27 bigSprite: 171 floorSprite: 156 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6270 - type: STR_ALIEN_DRONE_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 172 floorSprite: 157 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 36 listOrder: 6271 - type: ALIEN_DRONE_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 2 fireSound: 76 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 accuracyAuto: 25 tuAuto: 70 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 autoShots: 8 recover: false - type: STR_HYBRID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14401 - type: STR_HYBRID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14402 - type: STR_HYBRID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14403 - type: STR_HYBRID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14404 - type: STR_ALIEN_DRONE_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14407 - type: STR_RPG size: 0.2 costSell: 6600 weight: 8 bigSprite: 173 floorSprite: 158 handSprite: 384 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RPG_ROCKET accuracySnap: 50 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 4680 - type: STR_RPG_ROCKET size: 0.2 costSell: 580 weight: 6 bigSprite: 174 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 blastRadius: 4 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 4681 - type: STR_HUNTING_RIFLE size: 0.2 costSell: 700 weight: 8 bigSprite: 169 floorSprite: 155 handSprite: 376 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP accuracySnap: 70 accuracyAimed: 125 tuSnap: 33 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 listOrder: 4678 - type: STR_HUNTING_RIFLE_CLIP size: 0.1 costSell: 70 weight: 2 bigSprite: 170 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 33 damageType: 1 clipSize: 5 battleType: 2 armor: 30 listOrder: 4679 - type: STR_PUMP_ACTION size: 0.2 costSell: 1100 weight: 6 bigSprite: 167 floorSprite: 81 handSprite: 368 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PUMP_ACTION_SHELLS accuracySnap: 110 accuracyAimed: 160 tuSnap: 28 tuAimed: 65 snapRange: 4 aimRange: 4 dropoff: 4 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 listOrder: 4676 - type: STR_PUMP_ACTION_SHELLS size: 0.1 costSell: 30 weight: 3 bigSprite: 168 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 8 battleType: 2 armor: 20 shotgunPellets: 5 bulletSpeed: 2 listOrder: 4677 - type: STR_SNUBNOSE_PISTOL size: 0.1 costSell: 400 weight: 5 bigSprite: 165 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_SNUBNOSE_PISTOL_CLIP accuracySnap: 50 accuracyAimed: 70 tuSnap: 20 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 1 listOrder: 4670 - type: STR_SNUBNOSE_PISTOL_CLIP size: 0.1 costSell: 40 weight: 2 bigSprite: 166 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 listOrder: 4671 - type: STR_AK47 size: 0.2 costSell: 1550 weight: 9 bigSprite: 162 floorSprite: 1 handSprite: 352 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_AK47_CLIP accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 95 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 4674 - type: STR_AK47_CLIP size: 0.1 costSell: 100 weight: 3 bigSprite: 163 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 30 battleType: 2 listOrder: 4675 - type: STR_UZI size: 0.3 costSell: 300 weight: 7 bigSprite: 160 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracySnap: 40 accuracyAuto: 25 tuSnap: 15 tuAuto: 45 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 6 listOrder: 4672 - type: STR_UZI_CLIP size: 0.1 costSell: 50 weight: 3 bigSprite: 161 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 clipSize: 30 battleType: 2 armor: 30 listOrder: 4673 - type: STR_DYNAMITE size: 0.1 costSell: 240 weight: 6 bigSprite: 164 floorSprite: 152 power: 80 damageType: 3 battleType: 4 blastRadius: 5 invWidth: 2 invHeight: 1 listOrder: 4660 - type: STR_ANTHROPOD_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12210 - type: STR_ANTHROPOD_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12212 - type: STR_ANTHROPOD_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 50000 listOrder: 12211 - type: STR_SPITTER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12220 - type: STR_SPITTER_RETRACT_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12221 - type: STR_SPITTER_RETRES_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12222 - type: STR_SPITTER_NAKED_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 12223 - type: SPITTER_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageType: 8 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: SPITTER_RETRACT_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageType: 8 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_RETRES_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageType: 8 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_NAKED_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageType: 8 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: REAPER_WEAPON weight: 3 bigSprite: -3 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_ANTHROPOD_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 158 floorSprite: 146 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6310 - type: STR_SPITTER_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 147 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 6320 - type: STR_SPITTER_RETRACT_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 6321 - type: STR_SPITTER_RETRES_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 6322 - type: STR_SPITTER_NAKED_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 149 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 6323 - type: STR_MIB_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 10000 listOrder: 14600 - type: STR_MIB_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 10000 listOrder: 14603 - type: STR_MIB_MEDIC size: 0.0 recover: true liveAlien: true costSell: 10000 listOrder: 14602 - type: STR_MIB_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 10000 listOrder: 14601 - type: STR_MIB_LEADER size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 14604 - type: STR_MIB_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 14605 - type: STR_MIBTANK_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 350000 listOrder: 14606 - type: MIBTANK_WEAPON weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 100 damageType: 4 accuracySnap: 40 accuracyAimed: 80 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 recover: false - type: STR_XCOM_CYBERDISC_CORPSE size: 1 battleType: 11 power: 120 blastRadius: 6 listOrder: 8101 - type: STR_XCOM_CYBERDISC_CORPSE_1 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_3 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_4 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_PLASMA size: 6 costSell: 900000 transferTime: 96 weight: 1 bigSprite: 131 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 1551 - type: STR_XCOM_CYBERDISC_LASER size: 6 costSell: 800000 transferTime: 96 weight: 1 bigSprite: 211 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 1550 - type: STR_ALIEN_DATA_SLATE requires: - STR_ALIEN_DATA_SLATE size: 0.1 costSell: 40000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 listOrder: 6220 - type: STR_MIB0_CORPSE size: 0.4 costSell: 1000 weight: 32 bigSprite: 142 floorSprite: 132 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6780 - type: STR_MIB1_CORPSE size: 0.4 costSell: 1000 weight: 37 bigSprite: 143 floorSprite: 133 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6781 - type: STR_MIB2_CORPSE size: 0.4 costSell: 1000 weight: 37 bigSprite: 144 floorSprite: 134 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6782 - type: STR_MIB3_CORPSE size: 0.4 costSell: 1000 weight: 37 bigSprite: 145 floorSprite: 135 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 6783 - type: MIBTANK_CORPSE_1 floorSprite: 141 invWidth: 0 invHeight: 0 recover: false - type: MIBTANK_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 recover: false - type: MIBTANK_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 recover: false - type: MIBTANK_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 recover: false - type: STR_CORPSE weight: 32 - type: CIVF_CORPSE weight: 28 - type: STR_CORPSE_FLYING_SUIT name: STR_CORPSE size: 1 weight: 64 bigSprite: 128 floorSprite: 129 invWidth: 2 invHeight: 3 armor: 60 recover: true costSell: 30000 listOrder: 10801 - type: STR_CORPSE_ARMOR name: STR_CORPSE recover: true size: 0.5 weight: 37 costSell: 8000 listOrder: 10601 armor: 40 - type: STR_CORPSE_SUIT name: STR_CORPSE size: 1 weight: 59 recover: true costSell: 20000 listOrder: 10701 armor: 60 - type: STR_STORMTROOPER_ARMOR size: 0.8 costSell: 90000 listOrder: 10710 - type: STR_ARMORED_VEST size: 0.8 costBuy: 12000 costSell: 10000 listOrder: 10498 - type: STR_ALLOY_VEST size: 0.8 costSell: 60000 listOrder: 10499 - type: STR_STORMTROOPER_ARMOR_CORPSE name: STR_CORPSE size: 0.5 weight: 62 bigSprite: 192 floorSprite: 173 invWidth: 2 invHeight: 3 armor: 55 recover: true costSell: 35000 listOrder: 4910 - type: STR_ARMORED_VEST_CORPSE name: STR_CORPSE weight: 42 bigSprite: 175 floorSprite: 160 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_ALLOY_VEST_CORPSE name: STR_CORPSE weight: 37 bigSprite: 179 floorSprite: 163 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HAZMAT_ARMOR size: 0.8 costBuy: 10000 costSell: 7000 listOrder: 10550 - type: STR_CORPSE_HAZMAT_ARMOR name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 132 floorSprite: 137 invWidth: 2 invHeight: 3 armor: 30 recover: false listOrder: 10550 - type: STR_TOXI_SUIT size: 0.8 costSell: 54000 listOrder: 10551 - type: STR_CORPSE_TOXI_SUIT name: STR_CORPSE weight: 40 bigSprite: 234 floorSprite: 212 invWidth: 2 invHeight: 3 armor: 30 recover: false listOrder: 10551 - type: STR_SYNTHSUIT size: 0.8 costSell: 36000 listOrder: 10670 - type: STR_CORPSE_SYNTHSUIT name: STR_CORPSE size: 0.5 weight: 40 bigSprite: 220 floorSprite: 199 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_JUGGERNAUT_SUIT size: 1.3 costSell: 160000 listOrder: 10705 - type: STR_JUGGERNAUT_SUIT_CORPSE name: STR_CORPSE size: 0.8 weight: 70 bigSprite: 233 floorSprite: 211 invWidth: 2 invHeight: 3 armor: 60 recover: true - type: STR_JUMP_ARMOR size: 0.8 costSell: 70000 listOrder: 10610 - type: STR_CORPSE_JUMP_ARMOR name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 129 floorSprite: 130 invWidth: 2 invHeight: 3 armor: 30 recover: true costSell: 8000 listOrder: 10611 - type: STR_GRAVMODULE_ARMOR size: 0.4 costSell: 30000 listOrder: 10510 - type: STR_GRAV_MODULE size: 0.3 costSell: 15000 listOrder: 6210 - type: STR_CORPSE_GRAVMODULE_ARMOR name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 130 floorSprite: 131 invWidth: 2 invHeight: 3 armor: 20 recover: true costSell: 4000 listOrder: 10511 - type: STR_PERSONAL_ARMOR size: 0.5 costSell: 50000 - type: STR_POWER_SUIT size: 1 costSell: 120000 - type: STR_FLYING_SUIT size: 1 costSell: 180000 - type: STR_MUTONCOM_CORPSE size: 0.4 costSell: 20000 weight: 48 bigSprite: 104 floorSprite: 128 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6604 - type: STR_MUTLEADER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 190 floorSprite: 171 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6603 - type: STR_MUTMED_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 191 floorSprite: 172 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6601 - type: STR_MUTENG_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 189 floorSprite: 170 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6602 - type: STR_SECTARM_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 188 floorSprite: 169 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6301 - type: STR_FLOATMED_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 244 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATLEA_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 243 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATNAV_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 245 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATCOM_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 183 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATENG_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 242 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_MEDIC size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 13805 - type: STR_MUTON_LEADER size: 0.0 recover: true liveAlien: true costSell: 50000 listOrder: 13810 - type: STR_MUTON_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13811 - type: STR_CEREBREAL_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 126 floorSprite: 126 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6715 - type: STR_CEREBREAL_LARVA_CORPSE size: 0.4 costSell: 20000 weight: 24 bigSprite: 127 floorSprite: 127 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 7020 - type: CEREBREAL_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 16 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 110 damageType: 5 accuracySnap: 50 accuracyAimed: 90 tuSnap: 55 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_LARVA_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 90 damageType: 5 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 55 tuAimed: 80 tuAuto: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_CEREBREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14401 - type: STR_CEREBREAL_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14402 - type: STR_CEREBREAL_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14403 - type: STR_CEREBREAL_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14404 - type: STR_CEREBREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14405 - type: STR_CEREBREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14406 - type: STR_CEREBREAL_LARVA_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14407 - type: STR_CHTONITE_CORPSE size: 0.4 costSell: 20000 weight: 36 bigSprite: 98 floorSprite: 124 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6715 - type: STR_TUNLUN_CORPSE size: 0.4 costSell: 20000 weight: 34 bigSprite: 99 floorSprite: 125 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 7020 - type: TUNLUN_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 80 damageType: 8 accuracySnap: 60 accuracyAimed: 100 tuSnap: 55 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_CHTONITE_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14401 - type: STR_CHTONITE_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14402 - type: STR_CHTONITE_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14403 - type: STR_CHTONITE_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14404 - type: STR_CHTONITE_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14405 - type: STR_CHTONITE_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14406 - type: STR_TUNLUN_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14407 - type: STR_REPTOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 97 floorSprite: 123 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6715 - type: STR_SALAMANDRON_CORPSE size: 1 costSell: 9000 battleType: 11 listOrder: 7025 - type: SALAMANDRON_CORPSE_1 name: STR_SALAMANDRON_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 7026 - type: SALAMANDRON_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_WEAPON weight: 3 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 52 hitSound: 0 hitAnimation: 0 clipSize: 8 power: 90 damageType: 2 accuracySnap: 55 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false listOrder: 11515 - type: STR_REPTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14401 - type: STR_REPTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14402 - type: STR_REPTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14403 - type: STR_REPTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14404 - type: STR_REPTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14405 - type: STR_REPTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14406 - type: STR_SALAMANDRON_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14407 - type: STR_GAZER_CORPSE size: 0.4 costSell: 20000 weight: 42 bigSprite: 116 floorSprite: 119 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6450 - type: STR_HOLODRONE_CORPSE size: 0.4 costSell: 30000 weight: 10 bigSprite: 94 floorSprite: 120 invWidth: 1 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 7010 - type: HOLODRONE_WEAPON weight: 3 bigSprite: -3 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 18 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 80 damageType: 4 accuracyAuto: 20 tuAuto: 33 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 6 - type: STR_GAZER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 13550 - type: STR_GAZER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13551 - type: STR_GAZER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13552 - type: STR_GAZER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13553 - type: STR_GAZER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13554 - type: STR_GAZER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13555 - type: STR_HOLODRONE_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 13560 - type: STR_WASPITE_CORPSE size: 0.4 costSell: 20000 weight: 26 bigSprite: 95 floorSprite: 121 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6710 - type: STR_WASPITE_PURPLE_CORPSE size: 0.4 costSell: 20000 weight: 26 bigSprite: 206 floorSprite: 183 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6713 - type: STR_WASPITE_RED_CORPSE size: 0.4 costSell: 20000 weight: 26 bigSprite: 204 floorSprite: 181 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6714 - type: STR_WASPITE_BROWN_CORPSE size: 0.4 costSell: 20000 weight: 26 bigSprite: 205 floorSprite: 182 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6711 - type: STR_WASPITE_WHITE_CORPSE size: 0.4 costSell: 20000 weight: 26 bigSprite: 207 floorSprite: 184 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 6712 - type: STR_CYBERMITE_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 96 floorSprite: 122 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 7020 - type: CYBERMITE_WEAPON weight: 3 bigSprite: -3 floorSprite: 31 handSprite: 104 hitSound: 54 clipSize: -1 power: 100 damageType: 7 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 11510 - type: STR_WASPITE_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 14401 - type: STR_WASPITE_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14402 - type: STR_WASPITE_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14403 - type: STR_WASPITE_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14404 - type: STR_WASPITE_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14405 - type: STR_WASPITE_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14406 - type: STR_CYBERMITE_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 14407 - type: STR_SCOUT_DRONE size: 6 costBuy: 50000 costSell: 45000 transferTime: 72 weight: 10 bigSprite: 90 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_SCOUT_SMOKE accuracySnap: 100 tuSnap: 20 battleType: 1 fixedWeapon: true arcingShot: true invWidth: 2 invHeight: 3 listOrder: 1090 - type: STR_SCOUT_SMOKE size: 0.1 costBuy: 100 costSell: 50 transferTime: 48 weight: 3 bigSprite: -1 floorSprite: 12 power: 60 clipSize: 6 damageType: 9 battleType: 2 maxRange: 3 listOrder: 1091 - type: STR_SMALL_TANK_CORPSE weight: 44 bigSprite: 176 floorSprite: 118 battleType: 10 twoHanded: true invWidth: 2 invHeight: 3 recover: false - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 100 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 12 floorSprite: 12 hitSound: 81 hitAnimation: 0 damageType: 3 power: 60 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_TANK_MINIGUN size: 6 costBuy: 630000 costSell: 510000 transferTime: 96 weight: 1 bigSprite: 91 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAuto: 50 tuAuto: 60 autoShots: 20 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 turretType: 8 listOrder: 1210 - type: STR_HWP_MINIGUN_CLIP size: 0.001 costBuy: 40 costSell: 30 transferTime: 48 weight: 1 bigSprite: -1 floorSprite: 12 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 200 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 1211 bulletSpeed: 32 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 70 accuracyAuto: 35 accuracyAimed: 100 tuSnap: 25 tuAuto: 45 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_TANK_PLASMA size: 6 costSell: 680000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 hitAnimation: 46 accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 45 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 1520 - type: STR_HOVERTANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 60 accuracyAimed: 100 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true turretType: 2 clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 1580 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 hitAnimation: 46 accuracySnap: 70 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_HOVERTANK_ROCKET_LAUNCHER size: 6 costSell: 940000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 1575 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 75 battleType: 1 fixedWeapon: true waypoint: true invWidth: 2 invHeight: 3 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 0.6 costSell: 31500 transferTime: 48 weight: 1 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 1 blastRadius: 11 - type: STR_SECTOPOD_LASER size: 4 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 115 damageType: 4 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true turretType: 2 clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 1850 - type: STR_SECTOPOD_PLASMA size: 4 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 hitAnimation: 46 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 40 tuAimed: 80 battleType: 1 fixedWeapon: true turretType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 1860 - type: STR_TANK_GAUSS size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracySnap: 70 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 1510 - type: STR_HOVERTANK_GAUSS size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 86 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 1590 - type: STR_HWP_GAUSS_AMMO size: 0.1 costSell: 6600 transferTime: 48 weight: 1 bigSprite: -1 floorSprite: 12 hitSound: 66 hitAnimation: 26 power: 95 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 1511 - type: STR_TANK_RAILGUN size: 6 costSell: 900000 transferTime: 96 weight: 1 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_RAILGUN_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 105 tuAuto: 48 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 1515 - type: STR_HOVERTANK_RAILGUN size: 6 costSell: 1300000 transferTime: 96 weight: 1 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_RAILGUN_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 1591 - type: STR_HWP_RAILGUN_AMMO size: 0.1 costSell: 9900 transferTime: 48 weight: 1 bigSprite: -1 floorSprite: 12 hitSound: 66 hitAnimation: 26 power: 140 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 1516 - type: STR_RAIL_CANNON_ROUNDS_X60 size: 0.1 costSell: 9000 transferTime: 96 clipSize: 60 listOrder: 961 - type: STR_RAIL_CANNON size: 1.2 costSell: 300000 transferTime: 48 listOrder: 960 - type: CYBERDISC_WEAPON fireSound: 88 hitSound: 89 - type: SECTOPOD_WEAPON fireSound: 84 hitSound: 85 hitAnimation: 86 bulletSprite: 21 - type: MIB_SECTOPOD_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 7 recover: false - type: STR_MULTI_LAUNCHER size: 0.4 costSell: 4000 weight: 8 bigSprite: 201 floorSprite: 178 handSprite: 416 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_ROCKET_PACK accuracyAuto: 30 accuracySnap: 45 accuracyAimed: 105 tuAuto: 60 tuSnap: 45 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoShots: 4 listOrder: 3405 - type: STR_ROCKET_PACK size: 0.4 costSell: 1400 weight: 9 bigSprite: 202 floorSprite: 179 hitSound: 0 hitAnimation: 0 power: 70 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 3406 - type: STR_ADVANCED_ROCKET_LAUNCHER size: 0.4 costSell: 16000 weight: 10 bigSprite: 198 floorSprite: 176 handSprite: 408 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_LARGE_ROCKET - STR_ELERIUM_ROCKET - STR_MIND_GUIDED_MISSILE accuracySnap: 55 accuracyAimed: 125 tuSnap: 45 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 3401 - type: STR_ELERIUM_ROCKET size: 0.2 costSell: 1000 weight: 8 bigSprite: 199 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 130 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 3402 - type: STR_MIND_GUIDED_MISSILE requires: - STR_MIND_GUIDED_MISSILE size: 0.2 costSell: 12000 weight: 8 bigSprite: 110 floorSprite: 117 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 waypoint: true listOrder: 3403 - type: STR_TOXIGUN requires: - STR_TOXIGUN size: 0.2 costSell: 91000 weight: 3 bigSprite: 123 floorSprite: 109 handSprite: 312 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_TOXIGUN_FLASK accuracySnap: 35 tuSnap: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 20 attraction: 1 listOrder: 5950 - type: STR_TOXIGUN_FLASK requires: - STR_TOXIGUN_FLASK size: 0.1 costSell: 9000 weight: 2 bigSprite: 124 floorSprite: 110 hitSound: 19 hitAnimation: 66 power: 45 damageType: 8 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 attraction: 1 shotgunPellets: 5 listOrder: 5951 - type: STR_PLASMA_CASTER requires: - STR_PLASMA_CASTER size: 0.2 costSell: 92000 weight: 6 bigSprite: 121 floorSprite: 115 handSprite: 304 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracySnap: 45 tuSnap: 35 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 50 attraction: 1 listOrder: 5550 - type: STR_PLASMA_CASTER_CLIP requires: - STR_PLASMA_CASTER_CLIP size: 0.1 costSell: 2400 weight: 3 bigSprite: 122 floorSprite: 116 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 clipSize: 8 battleType: 2 recoveryPoints: 1 attraction: 1 shotgunPellets: 5 listOrder: 5551 - type: STR_PLASMA_SNIPER_RIFLE requires: - STR_PLASMA_SNIPER_RIFLE size: 0.2 costSell: 135000 weight: 6 bigSprite: 117 floorSprite: 111 handSprite: 288 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SNIPER_RIFLE_CLIP accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 aimRange: 30 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 1 listOrder: 5150 - type: STR_PLASMA_SNIPER_RIFLE_CLIP requires: - STR_PLASMA_SNIPER_RIFLE_CLIP size: 0.1 costSell: 5400 weight: 3 bigSprite: 118 floorSprite: 112 hitSound: 19 hitAnimation: 46 power: 95 damageType: 5 clipSize: 8 battleType: 2 recoveryPoints: 1 attraction: 1 listOrder: 5151 - type: STR_PLASMA_BLASTER requires: - STR_PLASMA_BLASTER size: 0.2 costSell: 241600 weight: 12 bigSprite: 119 floorSprite: 113 handSprite: 296 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_BLASTER_CLIP accuracySnap: 55 accuracyAimed: 95 aimRange: 25 tuSnap: 45 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 1 listOrder: 4980 - type: STR_PLASMA_BLASTER_CLIP requires: - STR_PLASMA_BLASTER_CLIP size: 0.4 costSell: 12520 weight: 4 bigSprite: 120 floorSprite: 114 power: 100 damageType: 3 clipSize: 12 battleType: 2 recoveryPoints: 1 blastRadius: 3 attraction: 1 listOrder: 4981 - type: STR_FUSION_TORCH requires: - STR_FUSION_TORCH size: 0.2 costSell: 320000 weight: 15 bigSprite: 138 floorSprite: 107 handSprite: 280 fireSound: 52 compatibleAmmo: - STR_FUSION_TORCH_POWER_CELL battleType: 1 accuracyAimed: 80 tuAimed: 66 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true listOrder: 4610 - type: STR_FUSION_TORCH_POWER_CELL requires: - STR_FUSION_TORCH_POWER_CELL power: 200 size: 0.1 costSell: 80000 weight: 5 bigSprite: 139 floorSprite: 108 damageType: 5 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 1 blastRadius: 0 armor: 2 listOrder: 4611 - type: STR_DART_RIFLE size: 0.2 costSell: 4000 weight: 8 bigSprite: 86 floorSprite: 104 handSprite: 264 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C accuracySnap: 40 accuracyAimed: 80 tuSnap: 30 tuAimed: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 listOrder: 3790 - type: STR_DART_RIFLE_CLIP_A size: 0.1 costSell: 3000 weight: 2 bigSprite: 87 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 36 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 listOrder: 3791 - type: STR_DART_RIFLE_CLIP_B size: 0.1 costSell: 4000 weight: 2 bigSprite: 88 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 46 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 listOrder: 3792 - type: STR_DART_RIFLE_CLIP_C size: 0.1 costSell: 5000 weight: 2 bigSprite: 89 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 56 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 listOrder: 3793 - type: STR_MEDGAS_GRENADE size: 0.1 costSell: 150 weight: 3 bigSprite: 85 floorSprite: 20 power: 35 blastRadius: 3 damageType: 6 battleType: 4 armor: 20 listOrder: 4002 - type: STR_STUN_GRENADE size: 0.1 costSell: 15300 weight: 4 bigSprite: 156 floorSprite: 103 power: 65 damageType: 6 battleType: 4 blastRadius: 4 armor: 20 listOrder: 5961 - type: STR_ALLOY_CANNON size: 1.5 costSell: 45000 transferTime: 48 listOrder: 630 - type: STR_ALLOY_CANNON_ROUNDS_X50 size: 0.1 costSell: 900 transferTime: 48 clipSize: 50 listOrder: 631 - type: STR_ELERIUM_MACE requires: - STR_ELERIUM_MACE size: 0.1 costSell: 85000 weight: 14 bigSprite: 137 floorSprite: 106 handSprite: 272 hitSound: 70 hitAnimation: 0 power: 90 damageType: 6 accuracyMelee: 80 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 listOrder: 4505 - type: STR_LASER_PISTOL_MIB size: 0.1 costSell: 15000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 82 compatibleAmmo: - STR_LASER_PISTOL_MIB_CLIP accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 invWidth: 1 invHeight: 2 battleType: 1 armor: 30 listOrder: 3720 - type: STR_LASER_PISTOL_MIB_CLIP size: 0.1 costSell: 500 weight: 2 bigSprite: 146 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 40 damageType: 4 clipSize: 24 battleType: 2 armor: 30 listOrder: 3721 - type: STR_LASER_RIFLE_MIB size: 0.2 costSell: 30000 weight: 8 bigSprite: 150 floorSprite: 139 handSprite: 328 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_LASER_RIFLE_MIB_CLIP accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 3725 - type: STR_LASER_RIFLE_MIB_CLIP size: 0.1 costSell: 800 weight: 3 bigSprite: 147 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 50 damageType: 4 clipSize: 36 battleType: 2 armor: 30 listOrder: 3726 - type: STR_HEAVY_LASER_MIB size: 0.3 costSell: 42000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 84 compatibleAmmo: - STR_HEAVY_LASER_MIB_CLIP damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 3730 - type: STR_HEAVY_LASER_MIB_CLIP size: 0.1 costSell: 1200 weight: 4 bigSprite: 148 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 75 damageType: 4 clipSize: 20 battleType: 2 armor: 30 listOrder: 3731 - type: STR_LASER_PISTOL requires: - STR_ADVANCED_LASER_WEAPONS size: 0.1 costSell: 20000 weight: 7 bigSprite: 149 floorSprite: 5 handSprite: 320 bulletSprite: 5 fireSound: 82 hitSound: 85 hitAnimation: 36 power: 46 damageType: 4 accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_LASER_RIFLE requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 83 hitSound: 85 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_HEAVY_LASER requires: - STR_ADVANCED_LASER_WEAPONS size: 0.3 costSell: 61000 weight: 18 bigSprite: 151 floorSprite: 140 handSprite: 336 bulletSprite: 7 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 85 damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_LASER_SNIPER_RIFLE requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 45500 weight: 10 bigSprite: 157 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 83 hitSound: 85 hitAnimation: 36 power: 70 damageType: 4 accuracySnap: 75 accuracyAimed: 130 tuSnap: 33 tuAimed: 60 clipSize: -1 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 3650 - type: STR_LASER_SHOTGUN requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 41500 weight: 12 bigSprite: 178 floorSprite: 162 handSprite: 400 bulletSprite: 6 fireSound: 83 hitSound: 85 hitAnimation: 36 power: 30 damageType: 4 accuracySnap: 110 accuracyAimed: 150 tuSnap: 30 tuAimed: 70 snapRange: 4 aimRange: 4 dropoff: 4 clipSize: -1 shotgunPellets: 6 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 listOrder: 3490 - type: STR_SMALL_LAUNCHER compatibleAmmo: - STR_STUN_BOMB - STR_ELERIUM_BOMB fireSound: 12 aimRange: 12 snapRange: 8 - type: STR_ELERIUM_BOMB requires: - STR_ELERIUM_BOMB size: 0.1 costSell: 13000 weight: 3 bigSprite: 133 floorSprite: 145 handSprite: 440 hitSound: 0 hitAnimation: 0 power: 80 damageType: 3 clipSize: 1 battleType: 2 blastRadius: 4 listOrder: 5901 - type: STR_PLASMA_PISTOL aimRange: 20 fireSound: 86 - type: STR_PLASMA_PISTOL_CLIP handSprite: 632 hitSound: 89 - type: STR_PLASMA_RIFLE aimRange: 25 fireSound: 87 - type: STR_PLASMA_RIFLE_CLIP handSprite: 640 hitSound: 89 - type: STR_HEAVY_PLASMA tuAimed: 80 aimRange: 25 fireSound: 88 - type: STR_HEAVY_PLASMA_CLIP handSprite: 648 hitSound: 89 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracySnap: 60 accuracyAimed: 78 tuSnap: 18 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 2 attraction: 1 - type: STR_PISTOL_CLIP handSprite: 624 hitSound: 77 - type: STR_PISTOL_AA_CLIP size: 0.1 costSell: 104 weight: 3 bigSprite: 84 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 clipSize: 18 battleType: 2 armor: 12 attraction: 1 listOrder: 2005 - type: STR_ASSAULT_RIFLE size: 0.2 costBuy: 2700 costSell: 2000 weight: 8 bigSprite: 208 floorSprite: 185 handSprite: 424 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyAuto: 45 accuracySnap: 60 accuracyAimed: 90 tuAuto: 30 tuSnap: 25 tuAimed: 65 aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 autoShots: 4 listOrder: 2096 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_RIFLE_CLIP handSprite: 616 hitSound: 77 - type: STR_RIFLE_AA_CLIP size: 0.1 costSell: 300 weight: 3 bigSprite: 80 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 20 battleType: 2 listOrder: 2205 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 0 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_AA_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_HC_AP_AMMO costBuy: 0 handSprite: 584 hitSound: 81 - type: STR_HC_HE_AMMO costBuy: 0 handSprite: 592 - type: STR_HC_I_AMMO costBuy: 0 handSprite: 600 - type: STR_HC_AA_AMMO size: 0.1 costSell: 450 weight: 6 bigSprite: 74 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 70 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 1 listOrder: 2605 - type: STR_AUTO_CANNON size: 0.3 costBuy: 0 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 78 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_AA_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_AC_AP_AMMO handSprite: 560 costBuy: 0 hitSound: 79 - type: STR_AC_HE_AMMO handSprite: 568 costBuy: 0 - type: STR_AC_I_AMMO handSprite: 576 costBuy: 0 - type: STR_AC_AA_AMMO size: 0.1 costSell: 800 weight: 5 bigSprite: 73 floorSprite: 8 handSprite: 560 hitSound: 13 hitAnimation: 26 power: 64 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 1 listOrder: 3005 - type: STR_GAUSS_CANNON_ROUNDS_X60 size: 0.1 costSell: 5000 transferTime: 96 clipSize: 60 listOrder: 951 - type: STR_GAUSS_CANNON size: 1.2 costSell: 162000 transferTime: 48 listOrder: 950 - type: STR_GAUSS_PISTOL size: 0.1 costSell: 17000 weight: 8 bigSprite: 71 floorSprite: 99 handSprite: 248 bulletSprite: 19 fireSound: 68 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracySnap: 52 accuracyAimed: 72 tuSnap: 30 tuAimed: 55 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 listOrder: 3751 - type: STR_GAUSS_PISTOL_CLIP size: 0.1 costSell: 4150 weight: 3 bigSprite: 67 floorSprite: 101 hitSound: 66 hitAnimation: 26 power: 54 damageType: 1 clipSize: 9 battleType: 2 armor: 30 listOrder: 3752 - type: STR_GAUSS_RIFLE size: 0.1 costSell: 31000 weight: 11 bigSprite: 70 floorSprite: 98 handSprite: 240 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracySnap: 70 accuracyAimed: 110 tuSnap: 35 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 listOrder: 3753 - type: STR_GAUSS_RIFLE_CLIP size: 0.1 costSell: 6400 weight: 3 bigSprite: 66 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageType: 1 clipSize: 27 battleType: 2 armor: 30 listOrder: 3754 - type: STR_GAUSS_SNIPER_RIFLE size: 0.2 costSell: 37000 weight: 13 bigSprite: 69 floorSprite: 97 handSprite: 232 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_GAUSS_SNIPER_RIFLE_CLIP accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 listOrder: 3755 - type: STR_GAUSS_SNIPER_RIFLE_CLIP size: 0.1 costSell: 5300 weight: 3 bigSprite: 65 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 90 damageType: 1 clipSize: 32 battleType: 2 armor: 30 listOrder: 3756 - type: STR_HEAVY_GAUSS size: 0.2 costSell: 57000 weight: 20 bigSprite: 72 floorSprite: 100 handSprite: 256 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracySnap: 60 accuracyAimed: 100 tuSnap: 35 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 listOrder: 3757 - type: STR_HEAVY_GAUSS_CLIP size: 0.1 costSell: 10400 weight: 4 bigSprite: 68 floorSprite: 102 hitSound: 66 hitAnimation: 26 power: 100 damageType: 1 clipSize: 48 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 3758 - type: STR_RAIL_PISTOL requires: - STR_GAUSS_PISTOL - STR_RAILGUNS size: 0.1 costSell: 35000 weight: 8 bigSprite: 214 floorSprite: 194 handSprite: 464 bulletSprite: 18 fireSound: 98 compatibleAmmo: - STR_RAIL_PISTOL_CLIP accuracyAuto: 26 accuracySnap: 52 accuracyAimed: 72 tuAuto: 42 tuSnap: 30 tuAimed: 55 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 listOrder: 3761 - type: STR_RAIL_PISTOL_CLIP requires: - STR_GAUSS_PISTOL_CLIP - STR_RAILGUNS size: 0.1 costSell: 8500 weight: 3 bigSprite: 218 floorSprite: 196 hitSound: 66 hitAnimation: 26 power: 80 damageType: 1 clipSize: 9 battleType: 2 armor: 30 listOrder: 3762 - type: STR_RAIL_RIFLE requires: - STR_GAUSS_RIFLE - STR_RAILGUNS size: 0.1 costSell: 65000 weight: 11 bigSprite: 213 floorSprite: 193 handSprite: 456 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_RAIL_RIFLE_CLIP accuracyAuto: 36 accuracySnap: 70 accuracyAimed: 110 tuAuto: 47 tuSnap: 35 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 listOrder: 3763 - type: STR_RAIL_RIFLE_CLIP requires: - STR_GAUSS_RIFLE_CLIP - STR_RAILGUNS size: 0.1 costSell: 13000 weight: 3 bigSprite: 216 floorSprite: 196 hitSound: 66 hitAnimation: 26 power: 100 damageType: 1 clipSize: 27 battleType: 2 armor: 30 listOrder: 3764 - type: STR_RAIL_SNIPER_RIFLE requires: - STR_GAUSS_SNIPER_RIFLE - STR_RAILGUNS size: 0.2 costSell: 75000 weight: 13 bigSprite: 212 floorSprite: 192 handSprite: 448 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_RAIL_SNIPER_RIFLE_CLIP accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 listOrder: 3765 - type: STR_RAIL_SNIPER_RIFLE_CLIP requires: - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_RAILGUNS size: 0.1 costSell: 8500 weight: 3 bigSprite: 216 floorSprite: 196 hitSound: 66 hitAnimation: 26 power: 135 damageType: 1 clipSize: 32 battleType: 2 armor: 30 listOrder: 3766 - type: STR_HEAVY_RAILGUN requires: - STR_HEAVY_GAUSS - STR_RAILGUNS size: 0.2 costSell: 120000 weight: 20 bigSprite: 215 floorSprite: 195 handSprite: 472 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HEAVY_RAILGUN_CLIP accuracyAuto: 36 accuracySnap: 60 accuracyAimed: 100 tuAuto: 55 tuSnap: 35 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 listOrder: 3767 - type: STR_HEAVY_RAILGUN_CLIP requires: - STR_HEAVY_GAUSS_CLIP - STR_RAILGUNS size: 0.1 costSell: 15000 weight: 4 bigSprite: 219 floorSprite: 197 hitSound: 66 hitAnimation: 26 power: 150 damageType: 1 clipSize: 48 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 3768 - type: STR_MEDI_PACK size: 0.5 costBuy: 10000 costSell: 5000 weight: 15 bigSprite: 64 floorSprite: 96 handSprite: 224 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 3 heal: 3 stimulant: 3 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 20 flatRate: false listOrder: 4290 - type: STR_FLAMETHROWER size: 0.2 costBuy: 8000 costSell: 6500 weight: 10 bigSprite: 140 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyAuto: 20 tuAuto: 35 battleType: 1 twoHanded: true arcingShot: true maxRange: 9 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 listOrder: 3450 - type: STR_FLAMETHROWER_CLIP size: 0.2 costBuy: 500 costSell: 400 weight: 5 bigSprite: 141 floorSprite: 79 hitSound: 12 hitAnimation: 0 power: 40 damageType: 2 blastRadius: 2 clipSize: 40 battleType: 2 invWidth: 2 invHeight: 1 bulletSpeed: 50 explosionSpeed: 10 armor: 15 listOrder: 3451 - type: STR_INCENDIARY_GRENADE size: 0.1 costBuy: 250 costSell: 200 weight: 3 bigSprite: 27 floorSprite: 27 power: 90 damageType: 2 battleType: 4 armor: 20 blastRadius: 6 listOrder: 4001 - type: STR_COMBAT_KNIFE size: 0.1 costBuy: 100 costSell: 50 weight: 4 bigSprite: 115 floorSprite: 73 handSprite: 216 hitSound: 39 hitAnimation: 0 power: 40 damageType: 7 accuracyMelee: 100 tuMelee: 8 flatRate: true clipSize: -1 battleType: 3 twoHanded: false invWidth: 1 invHeight: 2 armor: 12 listOrder: 1880 - type: STR_ALLOY_KNIFE size: 0.1 costSell: 5000 weight: 3 bigSprite: 180 floorSprite: 164 handSprite: 216 hitSound: 39 hitAnimation: 0 power: 50 damageType: 7 accuracyMelee: 100 tuMelee: 8 flatRate: true clipSize: -1 battleType: 3 twoHanded: false invWidth: 1 invHeight: 2 armor: 12 listOrder: 1881 - type: STR_SHOTGUN size: 0.2 costBuy: 2200 costSell: 1800 weight: 6 bigSprite: 134 floorSprite: 81 handSprite: 208 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracySnap: 130 accuracyAimed: 175 tuSnap: 28 tuAimed: 65 snapRange: 4 aimRange: 4 dropoff: 4 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 listOrder: 2250 - type: STR_SHOTGUN_SHELLS size: 0.1 costBuy: 50 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunPellets: 7 bulletSpeed: 2 listOrder: 2251 - type: STR_SHOTGUN_SHELLS_AP size: 0.1 costBuy: 100 costSell: 80 weight: 3 bigSprite: 136 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 6 battleType: 2 armor: 20 listOrder: 2252 - type: STR_SHOTGUN_AA_SHELLS size: 0.1 costSell: 130 weight: 3 bigSprite: 241 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunPellets: 7 bulletSpeed: 2 listOrder: 2253 - type: STR_SHOTGUN_AA_SHELLS_AP size: 0.1 costSell: 160 weight: 3 bigSprite: 81 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 clipSize: 6 battleType: 2 armor: 20 listOrder: 2254 - type: STR_HMG size: 0.4 costBuy: 11500 costSell: 8500 weight: 44 bigSprite: 155 floorSprite: 89 handSprite: 192 bulletSprite: 3 fireSound: 2 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_AA_CLIP accuracyAuto: 50 tuAuto: 90 autoRange: 100 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 8 listOrder: 3020 - type: STR_HMG_CLIP size: 0.1 costBuy: 800 costSell: 600 weight: 8 bigSprite: 59 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 55 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 listOrder: 3021 - type: STR_HMG_AA_CLIP size: 0.1 costSell: 1200 weight: 8 bigSprite: 75 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 70 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 listOrder: 3022 - type: STR_SNIPER_RIFLE size: 0.3 costBuy: 12000 costSell: 5500 weight: 9 bigSprite: 57 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_AA_CLIP accuracySnap: 80 accuracyAimed: 150 tuSnap: 45 tuAimed: 75 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 listOrder: 2210 - type: STR_SNIPER_RIFLE_CLIP size: 0.1 costBuy: 250 costSell: 160 weight: 2 bigSprite: 58 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 clipSize: 10 battleType: 2 armor: 20 listOrder: 2211 - type: STR_SNIPER_RIFLE_AA_CLIP size: 0.1 costSell: 320 weight: 2 bigSprite: 83 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 48 damageType: 1 clipSize: 10 battleType: 2 armor: 20 listOrder: 2212 - type: STR_HEAVY_SNIPER_RIFLE size: 0.3 costSell: 11000 weight: 14 bigSprite: 193 floorSprite: 174 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP accuracyAimed: 160 tuAimed: 80 minRange: 15 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 listOrder: 2215 - type: STR_HEAVY_SNIPER_RIFLE_CLIP size: 0.1 costSell: 320 weight: 3 bigSprite: 194 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 60 damageType: 1 clipSize: 6 battleType: 2 armor: 20 listOrder: 2216 - type: STR_HEAVY_SNIPER_RIFLE_HE_CLIP size: 0.1 costSell: 550 weight: 3 bigSprite: 195 floorSprite: 175 hitSound: 22 hitAnimation: 0 power: 56 blastRadius: 1 damageType: 3 clipSize: 6 battleType: 2 armor: 20 listOrder: 2217 - type: STR_HEAVY_SNIPER_RIFLE_AA_CLIP size: 0.1 costSell: 600 weight: 2 bigSprite: 196 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 80 damageType: 1 clipSize: 6 battleType: 2 armor: 20 listOrder: 2218 - type: STR_TASER size: 0.2 costBuy: 1800 costSell: 600 weight: 5 bigSprite: 113 floorSprite: 83 handSprite: 200 bulletSprite: 13 fireSound: 61 compatibleAmmo: - STR_TASER_CLIP accuracySnap: 40 accuracyAimed: 70 tuSnap: 18 tuAimed: 25 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 20 maxRange: 5 listOrder: 4502 - type: STR_TASER_CLIP size: 0.1 costBuy: 200 costSell: 100 weight: 2 bigSprite: 114 floorSprite: 91 hitSound: 54 hitAnimation: 56 blastRadius: 0 power: 44 damageType: 6 clipSize: 2 battleType: 2 armor: 20 listOrder: 4503 - type: STR_LANDMINE size: 0.3 costBuy: 500 costSell: 300 weight: 11 bigSprite: 200 floorSprite: 177 power: 80 damageType: 3 battleType: 5 blastRadius: 5 invWidth: 2 invHeight: 1 listOrder: 3999 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 0 costSell: 400 weight: 3 bigSprite: 21 handSprite: 480 floorSprite: 21 power: 70 damageType: 3 battleType: 5 blastRadius: 5 - type: STR_MAGNUM size: 0.2 costBuy: 1600 costSell: 600 weight: 7 bigSprite: 100 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracySnap: 55 accuracyAimed: 80 tuSnap: 21 tuAimed: 35 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 listOrder: 2010 - type: STR_MAGNUM_DRUM size: 0.1 costBuy: 320 costSell: 160 weight: 2 bigSprite: 101 floorSprite: 85 hitSound: 60 hitAnimation: 26 power: 38 damageType: 1 clipSize: 6 battleType: 2 armor: 30 listOrder: 2011 - type: STR_MAGNUM_AA_DRUM size: 0.1 costSell: 320 weight: 2 bigSprite: 77 floorSprite: 85 hitSound: 60 hitAnimation: 26 power: 50 damageType: 1 clipSize: 6 battleType: 2 armor: 30 listOrder: 2012 - type: STR_SMG size: 0.4 costBuy: 2000 costSell: 500 weight: 7 bigSprite: 102 floorSprite: 84 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_AA_CLIP accuracySnap: 50 accuracyAuto: 40 tuSnap: 15 tuAuto: 45 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 listOrder: 2020 - type: STR_SMG_CLIP size: 0.1 costBuy: 250 costSell: 75 weight: 3 bigSprite: 103 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 30 battleType: 2 armor: 30 listOrder: 2021 - type: STR_SMG_AA_CLIP size: 0.1 costSell: 150 weight: 3 bigSprite: 82 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 30 battleType: 2 armor: 30 listOrder: 2022 - type: STR_GRENADE_LAUNCHER size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 60 floorSprite: 74 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_SMOKE accuracySnap: 50 accuracyAimed: 75 tuSnap: 33 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true listOrder: 3410 - type: STR_LAUNCHER_FRAG size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 61 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 48 damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 7 listOrder: 3411 - type: STR_LAUNCHER_INC size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 62 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 1 battleType: 2 armor: 20 blastRadius: 7 listOrder: 3412 - type: STR_LAUNCHER_SMOKE size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 63 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 60 damageType: 9 clipSize: 1 battleType: 2 armor: 20 blastRadius: 8 listOrder: 3413 - type: STR_LMG size: 0.3 costBuy: 5800 costSell: 2600 weight: 10 bigSprite: 111 floorSprite: 94 handSprite: 168 bulletSprite: 11 fireSound: 57 compatibleAmmo: - STR_LMG_CLIP - STR_LMG_AA_CLIP accuracySnap: 50 accuracyAuto: 35 tuSnap: 25 tuAuto: 45 autoRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 5 listOrder: 3010 - type: STR_LMG_CLIP size: 0.1 costBuy: 350 costSell: 75 weight: 6 bigSprite: 112 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 30 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 3011 - type: STR_LMG_AA_CLIP size: 0.1 costSell: 150 weight: 6 bigSprite: 76 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 30 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 3012 - type: STR_LIGHT_MINIGUN size: 0.5 costBuy: 8000 costSell: 3600 weight: 18 bigSprite: 107 floorSprite: 92 handSprite: 152 bulletSprite: 2 fireSound: 56 compatibleAmmo: - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_AA_CLIP accuracyAuto: 25 tuAuto: 55 dropoff: 1 autoRange: 14 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 30 autoShots: 10 listOrder: 3050 - type: STR_LIGHT_MINIGUN_CLIP size: 0.3 costBuy: 800 costSell: 550 weight: 5 bigSprite: 108 floorSprite: 90 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 90 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 3051 bulletSpeed: 50 explosionSpeed: 5 - type: STR_LIGHT_MINIGUN_AA_CLIP size: 0.3 costSell: 1100 weight: 5 bigSprite: 79 floorSprite: 90 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 90 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 bulletSpeed: 50 explosionSpeed: 5 listOrder: 3052 - type: STR_MINIGUN size: 0.6 costBuy: 9000 costSell: 4000 weight: 28 bigSprite: 105 floorSprite: 86 handSprite: 152 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_MINIGUN_CLIP - STR_MINIGUN_AA_CLIP accuracyAuto: 30 tuAuto: 85 dropoff: 1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 30 autoRange: 30 autoShots: 20 listOrder: 3053 - type: STR_MINIGUN_CLIP size: 0.3 costBuy: 1500 costSell: 1000 weight: 15 bigSprite: 106 floorSprite: 88 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 clipSize: 200 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 listOrder: 3054 bulletSpeed: 50 explosionSpeed: 5 - type: STR_MINIGUN_AA_CLIP size: 0.3 costSell: 2000 weight: 15 bigSprite: 78 floorSprite: 88 hitSound: 22 hitAnimation: 26 power: 48 damageType: 1 clipSize: 200 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 listOrder: 3055 - type: STR_SCATTER_LASER requires: - STR_SCATTER_LASER size: 0.3 costSell: 86900 weight: 34 bigSprite: 109 floorSprite: 93 handSprite: 160 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 accuracyAuto: 35 tuAuto: 70 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoShots: 20 bulletSpeed: 50 explosionSpeed: 5 listOrder: 3710 - type: STR_ELERIUM_115 handSprite: 664 floorSprite: 198 clipSize: 1 ufopaedia: - id: STR_ETHEREAL_ORDER type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORDER listOrder: 15000 text: STR_ETHEREAL_ORDER_UFOPEDIA - id: STR_ALIEN_DIPLOMACY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_DIPLOMACY listOrder: 11005 text: STR_ALIEN_DIPLOMACY_UFOPEDIA - id: STR_PHOTON_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_BLADE_UFOPEDIA requires: - STR_PHOTON_BLADE listOrder: 15010 - id: STR_BLASTER_MULTI_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA requires: - STR_BLASTER_MULTI_LAUNCHER listOrder: 15020 - id: STR_BLASTER_MULTI_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_BOMB_UFOPEDIA requires: - STR_BLASTER_MULTI_BOMB listOrder: 15021 - id: STR_FIRE_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FIRE_LAUNCHER_UFOPEDIA requires: - STR_FIRE_LAUNCHER listOrder: 15030 - id: STR_ELECTRO_WHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ELECTRO_WHIP_UFOPEDIA requires: - STR_ELECTRO_WHIP listOrder: 15040 - id: STR_CONCUSSION_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONCUSSION_CANNON_UFOPEDIA requires: - STR_CONCUSSION_CANNON listOrder: 15050 - id: STR_TOXI_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 1721 - id: STR_ALLOY_BLADES type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALLOY_BLADES listOrder: 11905 text: STR_ALLOY_BLADES_UFOPEDIA - id: STR_OPTRONICS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_OPTRONICS listOrder: 11920 text: STR_OPTRONICS_UFOPEDIA - id: STR_SYNTHMUSCLES type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_SYNTHETIC_MUSCLES listOrder: 6051 text: STR_SYNTHMUSCLES_UFOPEDIA - id: STR_LASER_WEAPONS requires: - STR_LASER_WEAPONS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_LASER_WEAPONS_UFOPEDIA listOrder: 11024 - id: STR_GAUSS_WEAPONS requires: - STR_GAUSS_WEAPONS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_GAUSS_WEAPONS_UFOPEDIA listOrder: 11026 - id: STR_RAILGUNS requires: - STR_RAILGUNS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_RAILGUNS_UFOPEDIA listOrder: 11028 - id: STR_ALIEN_LASER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE listOrder: 5310 - id: STR_ALIEN_LASER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE_CLIP listOrder: 5311 - id: STR_ASSAULT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_RIFLE_UFOPEDIA listOrder: 2196 - id: STR_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LANDMINE_UFOPEDIA listOrder: 4099 - id: STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 4760 - id: STR_DOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DOGE_UFOPEDIA weapon: STR_DOGE_JAWS - id: STR_ALLOY_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_SWORD_UFOPEDIA listOrder: 1990 requires: - STR_ALLOY_SWORD - id: STR_LIVING_QUARTERS_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_2_UFOPEDIA listOrder: 6210 - id: STR_GENERAL_STORES_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_2_UFOPEDIA listOrder: 6810 - id: STR_HYBRID_GROUND_CONVOY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_GROUND_CONVOY text: STR_HYBRID_GROUND_CONVOY_UFOPEDIA listOrder: 10270 - id: STR_HYBRID_MIB_MEETING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_MIB_MEETING text: STR_HYBRID_MIB_MEETING_UFOPEDIA listOrder: 10276 - id: STR_HYBRID_MEETING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_MEETING text: STR_HYBRID_MEETING_UFOPEDIA listOrder: 10275 - id: STR_HYBRID_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_BASE text: STR_HYBRID_BASE_UFOPEDIA listOrder: 10280 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_HEAVY_TRANSPORTER image_id: DROPSHIP.SPK rect_stats: x: 5 y: 132 width: 160 height: 60 rect_text: x: 175 y: 40 width: 140 height: 60 text: STR_DROPSHIP_UFOPEDIA listOrder: 445 - id: STR_STORMLANCE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: STORMLANCE.SPK requires: - STR_STORMLANCE_MISSILE text: STR_STORMLANCE_UFOPEDIA listOrder: 740 - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RPG_UFOPEDIA listOrder: 4780 - id: STR_RPG_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA listOrder: 4779 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PUMP_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PUMP_ACTION_UFOPEDIA listOrder: 4778 - id: STR_PUMP_ACTION_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBNOSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBNOSE_PISTOL_UFOPEDIA listOrder: 4775 - id: STR_SNUBNOSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DYNAMITE_UFOPEDIA listOrder: 4770 - id: STR_AK47 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AK47_UFOPEDIA listOrder: 4777 - id: STR_AK47_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UZI_UFOPEDIA listOrder: 4776 - id: STR_UZI_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID image_id: UFOPEDIA_IMG_HYBRID text: STR_HYBRID_UFOPEDIA text_width: 158 listOrder: 7750 - id: STR_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_CORPSE image_id: UFOPEDIA_IMG_HYBRID_AUTOPSY text: STR_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 7751 - id: STR_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE image_id: UFOPEDIA_IMG_DRONE text: STR_ALIEN_DRONE_UFOPEDIA text_width: 158 listOrder: 7752 - id: STR_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE_CORPSE image_id: UFOPEDIA_IMG_DRONE_AUTOPSY text: STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 7753 - id: STR_ANTHROPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD image_id: UFOPEDIA_IMG_ANTHROPOD text: STR_ANTHROPOD_UFOPEDIA text_width: 158 listOrder: 7910 - id: STR_ANTHROPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_CORPSE image_id: UFOPEDIA_IMG_ANTHROPOD_AUTOPSY text: STR_ANTHROPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 7911 - id: STR_SPITTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER image_id: UFOPEDIA_IMG_SPITTER text: STR_SPITTER_UFOPEDIA text_width: 158 listOrder: 8790 - id: STR_SPITTER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_CORPSE image_id: UFOPEDIA_IMG_SPITTER_AUTOPSY text: STR_SPITTER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8791 - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ALIEN_CONTAINMENT text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_GRAV_MODULE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GRAV_MODULE text: STR_GRAV_MODULE_UFOPEDIA listOrder: 6050 - id: STR_ELERIUM_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_BOMB text: STR_ELERIUM_BOMB_UFOPEDIA listOrder: 5701 - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ADVANCED_LASER_WEAPONS text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ADVANCED_LASER_WEAPONS text: STR_LASER_RIFLE_UFOPEDIA - id: STR_LASER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ADVANCED_LASER_WEAPONS text: STR_LASER_SNIPER_RIFLE_UFOPEDIA listOrder: 3750 - id: STR_LASER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ADVANCED_LASER_WEAPONS text: STR_LASER_SHOTGUN_UFOPEDIA listOrder: 3750 - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ADVANCED_LASER_WEAPONS text: STR_HEAVY_LASER_UFOPEDIA - id: STR_LASER_PISTOL_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MIB_UFOPEDIA listOrder: 3820 requires: - STR_LASER_PISTOL - id: STR_LASER_PISTOL_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_RIFLE_MIB_UFOPEDIA listOrder: 3825 requires: - STR_LASER_RIFLE - id: STR_LASER_RIFLE_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_LASER_MIB_UFOPEDIA listOrder: 3830 requires: - STR_HEAVY_LASER - id: STR_HEAVY_LASER_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XCOM_CYBERDISC_LASER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_XCOM_CYBERDISC text: STR_XCOM_CYBERDISC_LASER_UFOPEDIA listOrder: 1450 - id: STR_XCOM_CYBERDISC_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_XCOM_CYBERDISC text: STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA listOrder: 1451 - id: STR_ALIEN_FLYBY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_FLYBY text: STR_ALIEN_FLYBY_UFOPEDIA listOrder: 11006 - id: STR_ALIEN_DATA_SLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_DATA_SLATE text: STR_ALIEN_DATA_SLATE_UFOPEDIA listOrder: 5950 - id: STR_MIB_ACTIVITY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_ACTIVITY text: STR_MIB_ACTIVITY_UFOPEDIA listOrder: 11050 - id: STR_MIB_IDENTITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_IDENTITY image_id: UFOPEDIA_IMG_MIB_IDENTITY text: STR_MIB_IDENTITY_UFOPEDIA text_width: 108 listOrder: 11051 - id: STR_STORMTROOPER_ARMOR_UC type_id: 5 requires: - STR_POWER_SUIT - STR_GRAVMODULE_ARMOR - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ELECTRONICS section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 1810 - id: STR_ARMORED_VEST_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARMORED_VEST_UFOPEDIA listOrder: 1698 - id: STR_ALLOY_VEST_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_VEST_UFOPEDIA listOrder: 1699 - id: STR_HAZMAT_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1720 text: STR_HAZMAT_ARMOR_UFOPEDIA - id: STR_SYNTHSUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNTHSUIT listOrder: 1770 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_JUMP_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1750 requires: - STR_JUMP_ARMOR text: STR_JUMP_ARMOR_UFOPEDIA - id: STR_JUGGERNAUT_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1805 requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA - id: STR_GRAVMODULE_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1691 requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA - id: STR_NONE_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1690 text: STR_X-COM_JUMPSUIT - id: CIVM_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 1689 text: STR_CIVM_ARMOR_UFOPEDIA - id: STR_GAZER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER image_id: UFOPEDIA_IMG_GAZER text: STR_GAZER_UFOPEDIA text_width: 158 listOrder: 8760 - id: STR_GAZER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_CORPSE image_id: UFOPEDIA_IMG_GAZER_AUTOPSY text: STR_GAZER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8761 - id: STR_HOLODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE image_id: UFOPEDIA_IMG_HOLODRONE text: STR_HOLODRONE_UFOPEDIA text_width: 158 listOrder: 9510 - id: STR_HOLODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_CORPSE image_id: UFOPEDIA_IMG_HOLODRONE_AUTOPSY text: STR_HOLODRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 9511 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: UFOPEDIA_IMG_WASPITE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 8750 - id: STR_WASPITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_CORPSE image_id: UFOPEDIA_IMG_WASPITE_AUTOPSY text: STR_WASPITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8751 - id: STR_CYBERMITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE image_id: UFOPEDIA_IMG_CYBERMITE text: STR_CYBERMITE_UFOPEDIA text_width: 158 listOrder: 9350 - id: STR_CYBERMITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_CORPSE image_id: UFOPEDIA_IMG_CYBERMITE_AUTOPSY text: STR_CYBERMITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 9351 - id: STR_CEREBREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL image_id: UFOPEDIA_IMG_CEREBREAL text: STR_CEREBREAL_UFOPEDIA text_width: 158 listOrder: 8770 - id: STR_CEREBREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_AUTOPSY text: STR_CEREBREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8771 - id: STR_CEREBREAL_LARVA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA image_id: UFOPEDIA_IMG_CEREBREAL_LARVA text: STR_CEREBREAL_LARVA_UFOPEDIA text_width: 158 listOrder: 9970 - id: STR_CEREBREAL_LARVA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_LARVA_AUTOPSY text: STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 9971 - id: STR_CHTONITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE image_id: UFOPEDIA_IMG_CHTONITE text: STR_CHTONITE_UFOPEDIA text_width: 158 listOrder: 8710 - id: STR_CHTONITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_CORPSE image_id: UFOPEDIA_IMG_CHTONITE_AUTOPSY text: STR_CHTONITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8711 - id: STR_TUNLUN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TUNLUN image_id: UFOPEDIA_IMG_TUNLUN text: STR_TUNLUN_UFOPEDIA text_width: 158 listOrder: 9150 - id: STR_TUNLUN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TUNLUN_CORPSE image_id: UFOPEDIA_IMG_TUNLUN_AUTOPSY text: STR_TUNLUN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 9151 - id: STR_REPTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID image_id: UFOPEDIA_IMG_REPTOID text: STR_REPTOID_UFOPEDIA text_width: 158 listOrder: 8755 - id: STR_REPTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_CORPSE image_id: UFOPEDIA_IMG_REPTOID_AUTOPSY text: STR_REPTOID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 8756 - id: STR_SALAMANDRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON image_id: UFOPEDIA_IMG_SALAMANDRON text: STR_SALAMANDRON_UFOPEDIA text_width: 158 listOrder: 9355 - id: STR_SALAMANDRON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON_CORPSE image_id: UFOPEDIA_IMG_SALAMANDRON_AUTOPSY text: STR_SALAMANDRON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 9356 - id: STR_SCOUT_DRONE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SCOUT_DRONE_UFOPEDIA weapon: STR_SCOUT_SMOKE listOrder: 1190 - id: STR_TANK_GAUSS type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_GAUSS_UFOPEDIA weapon: STR_GAUSS_CANNON listOrder: 1410 requires: - STR_GAUSS_CANNON - id: STR_TANK_RAILGUN type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_RAILGUN_UFOPEDIA weapon: STR_RAIL_CANNON listOrder: 1411 requires: - STR_GAUSS_CANNON - STR_RAILGUNS - id: STR_HOVERTANK_GAUSS type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_GAUSS_UFOPEDIA weapon: STR_GAUSS_CANNON listOrder: 1490 requires: - STR_GAUSS_CANNON - STR_UFO_CONSTRUCTION - id: STR_HOVERTANK_RAILGUN type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_RAILGUN_UFOPEDIA weapon: STR_RAIL_CANNON listOrder: 1491 requires: - STR_GAUSS_CANNON - STR_UFO_CONSTRUCTION - STR_RAILGUNS - id: STR_TANK_MINIGUN type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_MINIGUN_UFOPEDIA weapon: STR_MINIGUN listOrder: 1350 - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_CANNON - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON - id: STR_TANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON text: STR_TANK_PLASMA_UFOPEDIA listOrder: 1420 - id: STR_HOVERTANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_ROCKET_LAUNCHER requires: - STR_UFO_CONSTRUCTION text: STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA listOrder: 1475 - id: STR_HOVERTANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON - STR_UFO_CONSTRUCTION text: STR_HOVERTANK_LASER_CANNON_UFOPEDIA listOrder: 1480 - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_UFO_CONSTRUCTION text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_ROCKET_LAUNCHER requires: - STR_UFO_CONSTRUCTION text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_SECTOPOD_CONSTRUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC listOrder: 1650 requires: - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_CONSTRUCTION_UFOPEDIA - id: STR_SECTOPOD_LASER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON listOrder: 1620 requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_LASER_UFOPEDIA - id: STR_SECTOPOD_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON listOrder: 1630 requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_PLASMA_UFOPEDIA - id: STR_FIRESTORM rect_stats: x: 180 y: 132 width: 140 height: 60 rect_text: x: 5 y: 132 width: 140 height: 60 image_id: UFOIMAGE - id: STR_ALLOY_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 140 height: 60 rect_text: x: 5 y: 65 width: 315 height: 80 text: STR_ALLOY_SKYRANGER_UFOPEDIA requires: - STR_IMPROVED_SKYRANGER listOrder: 150 - id: STR_RAVEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002B.SPK rect_stats: x: 5 y: 40 width: 140 height: 60 rect_text: x: 5 y: 140 width: 310 height: 60 text: STR_RAVEN_UFOPEDIA requires: - STR_IMPROVED_INTERCEPTOR listOrder: 410 - id: STR_SENTINEL type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SENTINEL_BIG rect_stats: x: 5 y: 132 width: 140 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_SENTINEL_UFOPEDIA requires: - STR_SENTINEL_INTERCEPTOR listOrder: 440 - id: STR_THUNDERSTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT text: STR_THUNDERSTORM_UFOPEDIA rect_stats: x: 5 y: 40 width: 140 height: 60 rect_text: x: 165 y: 100 width: 145 height: 90 image_id: UFOTHUNDER requires: - STR_THUNDERSTORM_INTERCEPTOR listOrder: 430 - id: STR_TORMENTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_HUNTER_CRAFT image_id: UP005.SPK rect_stats: x: 5 y: 40 width: 140 height: 60 rect_text: x: 165 y: 125 width: 155 height: 100 listOrder: 450 text: STR_TORMENTOR_UFOPEDIA - id: STR_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_EXCAVATOR text: STR_EXCAVATOR_UFOPEDIA listOrder: 12800 - id: STR_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_FIGHTER_SHIP text: STR_FIGHTER_SHIP_UFOPEDIA listOrder: 12900 - id: STR_SENTRY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SENTRY_SHIP text: STR_SENTRY_SHIP_UFOPEDIA listOrder: 13000 - id: STR_LAB_SHIP type_id: 9 section: STR_UFOS requires: - STR_LAB_SHIP text: STR_LAB_SHIP_UFOPEDIA listOrder: 13100 - id: STR_TOXIGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN text: STR_TOXIGUN_UFOPEDIA listOrder: 5750 - id: STR_TOXIGUN_FLASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN_FLASK text: STR_TOXIGUN_FLASK_UFOPEDIA listOrder: 5751 - id: STR_PLASMA_CASTER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 5150 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER_CLIP text: STR_PLASMA_CASTER_CLIP_UFOPEDIA listOrder: 5151 - id: STR_PLASMA_SNIPER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA listOrder: 4950 - id: STR_PLASMA_SNIPER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA listOrder: 4951 - id: STR_PLASMA_BLASTER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_BLASTER text: STR_PLASMA_BLASTER_UFOPEDIA listOrder: 4790 - id: STR_PLASMA_BLASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_BLASTER_CLIP text: STR_PLASMA_BLASTER_CLIP_UFOPEDIA listOrder: 4791 - id: STR_ALLOY_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALLOY_AMMO image_id: ALLOYAMMO.SPK text: STR_ALLOY_AMMO_UFOPEDIA text_width: 158 listOrder: 3899 - id: STR_POWER_SOURCE_MINIATURIZATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA requires: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 11012 - id: STR_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENGARDENS.SPK text_width: 154 text: STR_ALIEN_GARDENS_UFOPEDIA requires: - STR_ALIEN_GARDENS listOrder: 11045 - id: STR_ALIEN_POWER_SYSTEMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_POWER_SYSTEMS_UFOPEDIA requires: - STR_ALIEN_POWER_SYSTEMS listOrder: 11010 - id: STR_ALIEN_OPTICAL_PROCESSOR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: OPTICALPROCESSOR.SPK text_width: 154 text: STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA requires: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 11011 - id: STR_ALIEN_CODES type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_CODES_UFOPEDIA requires: - STR_ALIEN_CODES listOrder: 7590 - id: STR_ALIEN_BIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENBIOLOGY.SPK text_width: 158 text: STR_ALIEN_BIOLOGY_UFOPEDIA requires: - STR_ALIEN_BIOLOGY listOrder: 9990 - id: STR_ADVANCED_PLASMA_PHYSICS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA requires: - STR_ADVANCED_PLASMA_PHYSICS listOrder: 11013 - id: STR_TRACTOR_BEAM_GENERATOR type_id: 7 image_id: TRACTORBEAM.SPK text_width: 158 section: STR_ALIEN_RESEARCH_UC text: STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA requires: - STR_TRACTOR_BEAM_GENERATOR listOrder: 11014 - id: STR_ALIEN_GRAVITY_GENERATOR type_id: 7 image_id: GRAVITYGENERATOR.SPK text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA requires: - STR_ALIEN_GRAVITY_GENERATOR listOrder: 11015 - id: STR_FUSION_EXPLOSIVES type_id: 7 image_id: FUSIONEXPLOSIVES.SPK text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_FUSION_EXPLOSIVES_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES listOrder: 11019 - id: STR_PARTICLE_MICROACCELERATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_PARTICLE_MICROACCELERATION_UFOPEDIA requires: - STR_PARTICLE_MICROACCELERATION listOrder: 11016 - id: STR_ANTIMATTER_CONTAINMENT type_id: 7 image_id: ANTIMATTER.SPK text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_ANTIMATTER_CONTAINMENT_UFOPEDIA requires: - STR_ANTIMATTER_CONTAINMENT listOrder: 11017 - id: STR_DELTA_RADIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_DELTA_RADIATION_UFOPEDIA requires: - STR_DELTA_RADIATION listOrder: 11018 - id: STR_ALIEN_ELECTRONICS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_ELECTRONICS_UFOPEDIA requires: - STR_ALIEN_ELECTRONICS listOrder: 11032 - id: STR_ALIEN_NEUROPSYCHOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENNEUROPSYCHOLOGY.SPK text_width: 154 text: STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA requires: - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 11040 - id: STR_ALIEN_SUBJUGATION type_id: 7 image_id: ALIENSUBJUGATION.SPK text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBJUGATION_UFOPEDIA requires: - STR_ALIEN_SUBJUGATION listOrder: 11041 - id: STR_PLASMA_WEAPONS_CALIBRATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: PLASMACALIBRATION.SPK text_width: 154 text: STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 11020 - id: STR_FUSION_WEAPONS_CALIBRATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FUSIONCALIBRATION.SPK text_width: 154 text: STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_FUSION_WEAPONS_CALIBRATION listOrder: 11021 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: PLASMAWEAPONS.SPK text_width: 154 text: STR_PLASMA_WEAPONS_UFOPEDIA requires: - STR_PLASMA_WEAPONS listOrder: 11030 - id: STR_FUSION_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FUSIONWEAPONS.SPK text_width: 154 text: STR_FUSION_WEAPONS_UFOPEDIA requires: - STR_FUSION_WEAPONS listOrder: 11031 - id: STR_ALLOY_CANNON_UC type_id: 2 requires: - STR_ALLOY_CANNON listOrder: 810 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_ALLOY_CANNON_UFOPEDIA - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA listOrder: 4750 requires: - STR_FUSION_TORCH - id: STR_FUSION_TORCH_POWER_CELL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_POWER_CELL_UFOPEDIA requires: - STR_FUSION_TORCH_POWER_CELL listOrder: 4751 - id: STR_DART_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_RIFLE_UFOPEDIA listOrder: 3890 requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_RIFLE_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_B - id: STR_DART_RIFLE_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_C - id: STR_MEDGAS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDGAS_GRENADE_UFOPEDIA requires: - STR_MEDGAS_GRENADE listOrder: 4202 - id: STR_STUN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_STUN_GRENADE text: STR_STUN_GRENADE_UFOPEDIA listOrder: 4203 - id: STR_ELERIUM_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_MACE_UFOPEDIA listOrder: 4620 requires: - STR_ELERIUM_MACE - id: STR_PISTOL_AA_CLIP type_id: 4 requires: - STR_PISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_RIFLE_AA_CLIP type_id: 4 requires: - STR_RIFLE_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_HC_AA_AMMO type_id: 4 requires: - STR_HC_AA_AMMO section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_AA_AMMO_UFOPEDIA listOrder: 2701 - id: STR_AC_AA_AMMO type_id: 4 requires: - STR_AC_AA_AMMO section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_AA_AMMO_UFOPEDIA listOrder: 3101 - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_PISTOL_UFOPEDIA listOrder: 3850 requires: - STR_GAUSS_PISTOL - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_RIFLE_UFOPEDIA listOrder: 3855 requires: - STR_GAUSS_RIFLE - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_SNIPER_RIFLE_UFOPEDIA listOrder: 3860 requires: - STR_GAUSS_SNIPER_RIFLE - id: STR_GAUSS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 3865 requires: - STR_HEAVY_GAUSS - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_PISTOL_UFOPEDIA listOrder: 3870 requires: - STR_GAUSS_PISTOL - STR_RAILGUNS - id: STR_RAIL_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_RIFLE_UFOPEDIA listOrder: 3875 requires: - STR_GAUSS_RIFLE - STR_RAILGUNS - id: STR_RAIL_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_SNIPER_RIFLE_UFOPEDIA listOrder: 3880 requires: - STR_GAUSS_SNIPER_RIFLE - STR_RAILGUNS - id: STR_RAIL_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_RAILGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_RAILGUN_UFOPEDIA listOrder: 3885 requires: - STR_HEAVY_GAUSS - STR_RAILGUNS - id: STR_HEAVY_RAILGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_GAUSS_CANNON image_id: GAUSS_CANNON listOrder: 1050 text: STR_GAUSS_CANNON_UFOPEDIA - id: STR_RAIL_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_GAUSS_CANNON - STR_RAILGUNS image_id: RAIL_CANNON listOrder: 1051 text: STR_RAIL_CANNON_UFOPEDIA - id: STR_MEDI_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_PACK_UFOPEDIA listOrder: 4390 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA listOrder: 3550 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA listOrder: 4201 - id: STR_COMBAT_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_KNIFE_UFOPEDIA listOrder: 1980 - id: STR_ALLOY_KNIFE type_id: 4 requires: - STR_ALLOY_KNIFE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_KNIFE_UFOPEDIA listOrder: 1981 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA listOrder: 2350 - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_AA_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS_AP - id: STR_SHOTGUN_AA_SHELLS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_AA_SHELLS_UFOPEDIA requires: - STR_SHOTGUN_AA_SHELLS listOrder: 2351 - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA listOrder: 3120 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG_AA_CLIP - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA listOrder: 2310 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SNIPER_RIFLE_AA_CLIP - id: STR_HEAVY_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_SNIPER_RIFLE_UFOPEDIA listOrder: 2311 requires: - STR_HEAVY_SNIPER_RIFLE - id: STR_HEAVY_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_SNIPER_RIFLE_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - id: STR_HEAVY_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA listOrder: 4610 - id: STR_TASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA listOrder: 2110 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM_AA_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM_AA_DRUM - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA listOrder: 4774 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA listOrder: 2120 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG_AA_CLIP - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 3510 - id: STR_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_INC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LMG_UFOPEDIA listOrder: 3110 - id: STR_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LMG_AA_CLIP - id: STR_LIGHT_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_MINIGUN_UFOPEDIA listOrder: 3150 - id: STR_LIGHT_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHT_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN_AA_CLIP - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA listOrder: 3160 - id: STR_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN_AA_CLIP - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 3810 - id: STR_PRECISE_ALLOY_SHAPING type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_PRECISE_ALLOY_SHAPING_UFOPEDIA requires: - STR_PRECISE_ALLOY_SHAPING listOrder: 11910 - id: STR_ADVANCED_FIREARMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_FIREARMS_UFOPEDIA requires: - STR_ADVANCED_FIREARMS listOrder: 3896 - id: STR_INCENDIARY_AMMO type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_AMMO_UFOPEDIA requires: - STR_INCENDIARY_AMMO listOrder: 3898 - id: STR_EXPLOSIVE_AMMO type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EXPLOSIVE_AMMO_UFOPEDIA requires: - STR_EXPLOSIVE_AMMO listOrder: 3897 - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_I_AMMO - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_I_AMMO - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_HE_AMMO - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_HE_AMMO - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA requires: - STR_AUTO_CANNON - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PROXIMITY_GRENADE - id: STR_MULTI_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MULTI_LAUNCHER_UFOPEDIA requires: - STR_MULTI_LAUNCHER listOrder: 3502 - id: STR_ADVANCED_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 3501 - id: STR_ELERIUM_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ELERIUM_ROCKET - id: STR_MIND_GUIDED_MISSILE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MIND_GUIDED_MISSILE - id: STR_ROCKET_PACK type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MULTI_LAUNCHER research: - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_ALIEN_ELECTRONICS - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_ETHEREAL_ORDER dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_SPEAKER - STR_ALIEN_ORIGINS cost: 50 points: 50 - name: STR_ALIEN_DIPLOMACY dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER cost: 0 points: 50 - name: STR_ETHEREAL_GRAND_MASTER cost: 400 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_DIPLOMACY - STR_ETHEREAL_ORDER - name: STR_ETHEREAL_GUARDIAN cost: 200 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - name: STR_ETHEREAL_SPEAKER cost: 250 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - name: STR_ENVOY_SHIP dependencies: - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER cost: 50 points: 20 - name: STR_PHOTON_BLADE cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true listOrder: 15000 - name: STR_BLASTER_MULTI_LAUNCHER cost: 150 points: 50 dependencies: - STR_BLASTER_LAUNCHER needItem: true listOrder: 15010 - name: STR_BLASTER_MULTI_BOMB cost: 100 points: 50 dependencies: - STR_BLASTER_BOMB needItem: true listOrder: 15011 - name: STR_FIRE_LAUNCHER cost: 150 points: 50 needItem: true listOrder: 15020 - name: STR_ELECTRO_WHIP cost: 150 points: 50 needItem: true listOrder: 15030 - name: STR_CONCUSSION_CANNON cost: 150 points: 50 needItem: true listOrder: 15040 - name: STR_TOXI_SUIT cost: 180 points: 20 dependencies: - STR_PERSONAL_ARMOR - STR_TOXIGUN_FLASK listOrder: 3310 - name: STR_ALLOY_VEST cost: 100 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 3295 - name: STR_OPTRONICS cost: 200 points: 25 dependencies: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 920 - name: STR_SYNTHETIC_MUSCLES cost: 100 points: 10 dependencies: - STR_MUTON_CORPSE - STR_ALIEN_SURGERY listOrder: 2911 - name: STR_MIB_STORMTROOPER lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true listOrder: 9345 - name: STR_MIB_HEAVY_TROOPER lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true listOrder: 9344 - name: STR_MIB_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_MIB_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true listOrder: 9348 - name: STR_ADVANCED_ROCKET_LAUNCHER cost: 100 points: 20 dependencies: - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ELECTRONICS - STR_ALIEN_GRENADE listOrder: 2949 - name: STR_ELERIUM_ROCKET cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 2950 - name: STR_MIND_GUIDED_MISSILE cost: 200 points: 10 dependencies: - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 2951 - name: STR_PROXIMITY_GRENADE cost: 70 points: 20 listOrder: 840 - name: STR_MULTI_LAUNCHER cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 65 - name: STR_HEAVY_SNIPER_RIFLE cost: 50 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 60 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP cost: 0 points: 0 dependencies: - STR_EXPLOSIVE_AMMO - STR_HEAVY_SNIPER_RIFLE - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_HEAVY_SNIPER_RIFLE - name: STR_ADVANCED_FIREARMS cost: 100 points: 20 listOrder: 50 - name: STR_AC_I_AMMO cost: 0 points: 0 dependencies: - STR_INCENDIARY_AMMO - STR_AUTO_CANNON - name: STR_HC_I_AMMO cost: 0 points: 0 dependencies: - STR_INCENDIARY_AMMO - STR_HEAVY_CANNON - name: STR_AC_HE_AMMO cost: 0 points: 0 dependencies: - STR_EXPLOSIVE_AMMO - STR_AUTO_CANNON - name: STR_HC_HE_AMMO cost: 0 points: 0 dependencies: - STR_EXPLOSIVE_AMMO - STR_HEAVY_CANNON - name: STR_EXPLOSIVE_AMMO cost: 100 points: 20 listOrder: 56 dependencies: - STR_ADVANCED_FIREARMS - name: STR_INCENDIARY_AMMO cost: 100 points: 20 listOrder: 57 dependencies: - STR_ADVANCED_FIREARMS - name: STR_HEAVY_CANNON cost: 50 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 58 - name: STR_AUTO_CANNON cost: 50 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 59 - name: STR_MUTLEADER_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_MUTENG_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_SECTARM_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_FLOATCOM_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_PRECISE_ALLOY_SHAPING cost: 25 points: 25 dependencies: - STR_ALIEN_ALLOYS - STR_ALIEN_POWER_SYSTEMS listOrder: 910 - name: STR_ALLOY_BLADES cost: 100 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 854 - name: STR_ALLOY_SWORD cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 855 - name: STR_ALLOY_KNIFE cost: 30 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 856 - name: STR_HYBRID_GROUND_CONVOY points: 50 needItem: true - name: STR_HYBRID_MIB_MEETING points: 50 needItem: true - name: STR_HYBRID_MEETING points: 50 needItem: true - name: STR_HYBRID_BASE points: 50 needItem: true - name: STR_STORMLANCE_MISSILE cost: 580 points: 25 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 listOrder: 2250 - name: STR_HYBRID_CORPSE cost: 180 points: 50 lookup: STR_HYBRID_AUTOPSY needItem: true listOrder: 5050 - name: STR_ALIEN_DRONE_CORPSE cost: 180 points: 50 lookup: STR_ALIEN_DRONE_AUTOPSY needItem: true listOrder: 6035 - name: STR_HYBRID_SOLDIER cost: 192 points: 50 lookup: STR_HYBRID needItem: true listOrder: 6270 - name: STR_HYBRID_NAVIGATOR cost: 192 points: 50 lookup: STR_HYBRID needItem: true getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY listOrder: 6273 - name: STR_HYBRID_MEDIC cost: 192 points: 50 lookup: STR_HYBRID needItem: true getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_MEETING - STR_HYBRID_BASE listOrder: 6272 - name: STR_HYBRID_ENGINEER cost: 192 points: 50 lookup: STR_HYBRID needItem: true getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_ALIEN_DRONE - STR_ALIEN_DRONE_AUTOPSY listOrder: 6271 - name: STR_ALIEN_DRONE_TERRORIST cost: 110 points: 50 lookup: STR_ALIEN_DRONE needItem: true listOrder: 9350 - name: STR_ALIEN_DRONE cost: 0 points: 50 needItem: true listOrder: 9351 - name: STR_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - name: STR_ELERIUM_BOMB cost: 180 points: 10 needItem: true dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 listOrder: 4401 - name: STR_ADVANCED_LASER_WEAPONS cost: 20 points: 20 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_ANTIMATTER_CONTAINMENT listOrder: 190 - name: STR_XCOM_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ELECTRONICS - STR_UFO_NAVIGATION listOrder: 4740 - name: STR_ALIEN_FLYBY points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_DATA_SLATE cost: 50 points: 20 needItem: true dependencies: - STR_ALIEN_CODES - STR_ALIEN_ELECTRONICS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY listOrder: 2850 - name: STR_MIB_SOLDIER lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true listOrder: 9340 - name: STR_MIB_NAVIGATOR lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true listOrder: 9343 - name: STR_MIB_MEDIC lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true getOneFree: - STR_SECTOID - STR_FLOATER - STR_SECTOID_CORPSE - STR_FLOATER_CORPSE listOrder: 9342 - name: STR_MIB_ENGINEER lookup: STR_MIB_ACTIVITY cost: 180 points: 30 needItem: true listOrder: 9341 - name: STR_MIB_LEADER lookup: STR_MIB_IDENTITY cost: 192 points: 50 needItem: true listOrder: 9346 - name: STR_MIB_COMMANDER lookup: STR_MIB_IDENTITY cost: 192 points: 50 needItem: true getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT listOrder: 9347 - name: STR_MIB0_CORPSE lookup: STR_MIB_AUTOPSY points: 0 needItem: true dependencies: [STR_ALIEN_ONLY] - name: STR_MIB1_CORPSE lookup: STR_MIB_AUTOPSY points: 0 needItem: true dependencies: [STR_ALIEN_ONLY] - name: STR_MIB2_CORPSE lookup: STR_MIB_AUTOPSY points: 0 needItem: true dependencies: [STR_ALIEN_ONLY] - name: STR_MIB3_CORPSE lookup: STR_MIB_AUTOPSY points: 0 needItem: true dependencies: [STR_ALIEN_ONLY] - name: STR_MIB_AUTOPSY points: 50 needItem: true - name: STR_MIB points: 0 dependencies: [STR_ALIEN_ONLY] - name: STR_MIB_ACTIVITY points: 50 needItem: true - name: STR_MIB_IDENTITY points: 50 needItem: true - name: STR_FLYING_SUIT cost: 400 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - STR_JUMP_ARMOR - name: STR_STORMTROOPER_ARMOR cost: 220 points: 10 listOrder: 2810 dependencies: - STR_POWER_SUIT - STR_GRAVMODULE_ARMOR - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ELECTRONICS - name: STR_JUGGERNAUT_SUIT cost: 100 points: 10 listOrder: 2805 dependencies: - STR_POWER_SUIT - STR_FUSION_EXPLOSIVES - name: STR_JUMP_ARMOR cost: 200 points: 10 listOrder: 3350 dependencies: - STR_PERSONAL_ARMOR - STR_GRAVMODULE_ARMOR - name: STR_GRAVMODULE_ARMOR cost: 100 points: 10 listOrder: 3220 dependencies: - STR_GRAV_MODULE - name: STR_GRAV_MODULE cost: 10 points: 10 dependencies: - STR_FLOATER_AUTOPSY listOrder: 2910 - name: STR_PERSONAL_ARMOR cost: 100 points: 10 dependencies: - STR_PRECISE_ALLOY_SHAPING - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - STR_OPTRONICS - name: STR_SYNTHSUIT cost: 120 points: 10 dependencies: - STR_ALIEN_BIOLOGY - STR_SYNTHETIC_MUSCLES - name: STR_HYBRID cost: 0 points: 50 needItem: true - name: STR_CEREBREAL cost: 0 points: 50 needItem: true - name: STR_CHTONITE cost: 0 points: 50 needItem: true - name: STR_REPTOID cost: 0 points: 50 needItem: true - name: STR_WASPITE cost: 0 points: 50 needItem: true - name: STR_GAZER cost: 0 points: 50 needItem: true - name: STR_ANTHROPOD cost: 0 points: 50 needItem: true - name: STR_SPITTER cost: 0 points: 50 needItem: true listOrder: 9922 - name: STR_SALAMANDRON cost: 0 points: 50 needItem: true listOrder: 9913 - name: STR_TUNLUN cost: 0 points: 50 needItem: true listOrder: 9915 - name: STR_CEREBREAL_LARVA cost: 0 points: 50 needItem: true listOrder: 9917 - name: STR_HOLODRONE cost: 0 points: 50 needItem: true listOrder: 9908 - name: STR_CYBERMITE cost: 0 points: 50 needItem: true listOrder: 9911 - name: STR_SALAMANDRON_TERRORIST cost: 110 points: 50 needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9912 - name: STR_CYBERMITE_TERRORIST cost: 110 points: 50 needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9910 - name: STR_TUNLUN_TERRORIST cost: 110 points: 50 lookup: STR_TUNLUN needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9914 - name: STR_CEREBREAL_LARVA_TERRORIST cost: 110 points: 50 lookup: STR_CEREBREAL_LARVA needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9916 - name: STR_HOLODRONE_TERRORIST cost: 170 points: 50 lookup: STR_HOLODRONE needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9909 - name: STR_SPITTER_TERRORIST cost: 170 points: 50 lookup: STR_SPITTER needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9918 - name: STR_SPITTER_RETRACT_TERRORIST cost: 170 points: 50 lookup: STR_SPITTER needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9919 - name: STR_SPITTER_RETRES_TERRORIST cost: 170 points: 50 lookup: STR_SPITTER needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9920 - name: STR_SPITTER_NAKED_TERRORIST cost: 170 points: 50 lookup: STR_SPITTER needItem: true unlocks: - STR_ALIEN_ORIGINS listOrder: 9921 - name: STR_SPITTER_CORPSE cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true listOrder: 6070 - name: STR_SPITTER_RETRACT_CORPSE cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true listOrder: 6071 - name: STR_SPITTER_NAKED_CORPSE cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true listOrder: 6072 - name: STR_ANTHROPOD_CORPSE cost: 180 points: 50 lookup: STR_ANTHROPOD_AUTOPSY needItem: true listOrder: 5660 - name: STR_MUTONCOM_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true listOrder: 5901 - name: STR_WASPITE_CORPSE cost: 180 points: 50 lookup: STR_WASPITE_AUTOPSY needItem: true listOrder: 5650 - name: STR_CYBERMITE_CORPSE cost: 180 points: 50 lookup: STR_CYBERMITE_AUTOPSY needItem: true listOrder: 6250 - name: STR_GAZER_CORPSE cost: 180 points: 50 lookup: STR_GAZER_AUTOPSY needItem: true listOrder: 6005 - name: STR_HOLODRONE_CORPSE cost: 180 points: 50 lookup: STR_HOLODRONE_AUTOPSY needItem: true listOrder: 6230 - name: STR_CEREBREAL_CORPSE cost: 180 points: 50 lookup: STR_CEREBREAL_AUTOPSY needItem: true listOrder: 6030 - name: STR_CEREBREAL_LARVA_CORPSE cost: 180 points: 50 lookup: STR_CEREBREAL_LARVA_AUTOPSY needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 6060 - name: STR_CHTONITE_CORPSE cost: 180 points: 50 lookup: STR_CHTONITE_AUTOPSY needItem: true listOrder: 6020 unlocks: - STR_ALIEN_BIOLOGY - name: STR_TUNLUN_CORPSE cost: 180 points: 50 lookup: STR_TUNLUN_AUTOPSY needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 6050 - name: STR_REPTOID_CORPSE cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 6010 - name: STR_SALAMANDRON_CORPSE cost: 180 points: 50 lookup: STR_SALAMANDRON_AUTOPSY needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 6040 - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_GUARDIAN - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_REPTOID_ENGINEER - STR_REPTOID_MEDIC - STR_REPTOID_NAVIGATOR - STR_REPTOID_SOLDIER - STR_SALAMANDRON_TERRORIST - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_GAZER_ENGINEER - STR_GAZER_MEDIC - STR_GAZER_NAVIGATOR - STR_GAZER_SOLDIER - STR_HOLODRONE_TERRORIST - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CHTONITE_ENGINEER - STR_CHTONITE_MEDIC - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_SOLDIER - STR_TUNLUN_TERRORIST - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_CEREBREAL_LARVA_TERRORIST - name: STR_COMMANDER_PLUS unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - STR_WASPITE_COMMANDER - STR_REPTOID_COMMANDER - STR_GAZER_COMMANDER - STR_CHTONITE_COMMANDER - STR_CEREBREAL_COMMANDER - name: STR_LEADER_PLUS cost: 0 requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - name: STR_IMPROVED_SKYRANGER cost: 300 points: 20 dependencies: - STR_ALIEN_ALLOYS listOrder: 3010 - name: STR_IMPROVED_INTERCEPTOR cost: 300 points: 20 dependencies: - STR_ALIEN_ALLOYS listOrder: 3020 - name: STR_SENTINEL_INTERCEPTOR cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_PRECISE_ALLOY_SHAPING listOrder: 3030 - name: STR_HEAVY_TRANSPORTER cost: 300 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_PRECISE_ALLOY_SHAPING listOrder: 3035 - name: STR_THUNDERSTORM_INTERCEPTOR cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_PRECISE_ALLOY_SHAPING listOrder: 3040 - name: STR_ULTIMATE_HUNTER_CRAFT cost: 780 points: 25 dependencies: - STR_THUNDERSTORM_INTERCEPTOR - STR_SENTINEL_INTERCEPTOR - STR_NEW_FIGHTER_CRAFT listOrder: 3050 - name: STR_EXCAVATOR cost: 0 points: 50 needItem: true - name: STR_FIGHTER_SHIP cost: 0 points: 50 needItem: true - name: STR_SENTRY_SHIP cost: 0 points: 50 needItem: true - name: STR_LAB_SHIP cost: 0 points: 50 needItem: true - name: STR_FLOATER_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_SNAKEMAN_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - name: STR_MUTON_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - name: STR_SECTOID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_ETHEREAL_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - name: STR_REAPER_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_CHRYSSALID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_SILACOID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ3 - name: STR_CELATID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ3 - name: STR_WASPITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - name: STR_CEREBREAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 listOrder: 12680 - name: STR_REPTOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 listOrder: 12660 - name: STR_CHTONITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 listOrder: 12670 - name: STR_GAZER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - name: STR_ANTHROPOD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_SPITTER_AUTOPSY points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_CEREBREAL_LARVA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 13212 - name: STR_SALAMANDRON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 listOrder: 13210 - name: STR_TUNLUN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 13211 - name: STR_HOLODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - name: STR_CYBERMITE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_FLOATER_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - name: STR_SECTOID_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - name: STR_SNAKEMAN_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - name: STR_MUTON_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - name: STR_GAZER_ENGINEER cost: 192 points: 50 lookup: STR_GAZER needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 8621 - name: STR_CHTONITE_ENGINEER cost: 192 points: 50 lookup: STR_CHTONITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 8684 - name: STR_REPTOID_ENGINEER cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 8674 - name: STR_WASPITE_ENGINEER cost: 192 points: 50 lookup: STR_WASPITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 8611 - name: STR_CEREBREAL_ENGINEER cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_SECTOPOD - STR_CYBERDISC - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 8694 - name: STR_ANTHROPOD_ENGINEER cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS listOrder: 7751 - name: STR_FLOATER_MEDIC unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_GAZER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - name: STR_SECTOID_MEDIC unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_GAZER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - name: STR_CEREBREAL_MEDIC cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_GAZER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY listOrder: 8692 - name: STR_CHTONITE_MEDIC cost: 192 points: 50 lookup: STR_CHTONITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_CEREBREAL - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_GAZER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE listOrder: 8682 - name: STR_REPTOID_MEDIC cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_WASPITE - STR_GAZER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY listOrder: 8672 - name: STR_WASPITE_MEDIC cost: 192 points: 50 lookup: STR_WASPITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_GAZER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_TUNLUN_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY listOrder: 8612 - name: STR_GAZER_MEDIC cost: 192 points: 50 lookup: STR_GAZER needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_REPTOID - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_TUNLUN - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_TUNLUN_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY listOrder: 8622 - name: STR_FLOATER_NAVIGATOR unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - name: STR_SNAKEMAN_NAVIGATOR unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - name: STR_MUTON_NAVIGATOR unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - name: STR_SECTOID_NAVIGATOR unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - name: STR_CEREBREAL_NAVIGATOR cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY listOrder: 8691 - name: STR_CHTONITE_NAVIGATOR cost: 192 points: 50 lookup: STR_CHTONITE needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY listOrder: 8681 - name: STR_REPTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY listOrder: 8671 - name: STR_WASPITE_NAVIGATOR cost: 192 points: 50 lookup: STR_WASPITE needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY listOrder: 8613 - name: STR_GAZER_NAVIGATOR cost: 192 points: 50 lookup: STR_GAZER needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS - STR_ALIEN_CODES getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY listOrder: 8623 - name: STR_ANTHROPOD_NAVIGATOR cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS listOrder: 7752 - name: STR_GAZER_LEADER cost: 192 points: 50 lookup: STR_GAZER unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES needItem: true listOrder: 8624 - name: STR_CEREBREAL_LEADER cost: 192 points: 50 lookup: STR_CEREBREAL unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES needItem: true listOrder: 8693 - name: STR_CHTONITE_LEADER cost: 192 points: 50 lookup: STR_CHTONITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES needItem: true listOrder: 8683 - name: STR_REPTOID_LEADER cost: 192 points: 50 lookup: STR_REPTOID unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES needItem: true listOrder: 8673 - name: STR_WASPITE_LEADER cost: 192 points: 50 lookup: STR_WASPITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES needItem: true listOrder: 8614 - name: STR_FLOATER_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_ETHEREAL_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_MUTON_LEADER cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_CODES listOrder: 7701 - name: STR_MUTON_MEDIC cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS listOrder: 7703 - name: STR_SNAKEMAN_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_SECTOID_LEADER unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_MUTON_COMMANDER cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 7702 - name: STR_FLOATER_COMMANDER unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_SNAKEMAN_COMMANDER unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_SECTOID_COMMANDER unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_ETHEREAL_COMMANDER unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - name: STR_WASPITE_COMMANDER cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 8615 - name: STR_GAZER_COMMANDER cost: 192 points: 50 lookup: STR_GAZER needItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 8625 - name: STR_REPTOID_COMMANDER cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 8675 - name: STR_CEREBREAL_COMMANDER cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 8695 - name: STR_CHTONITE_COMMANDER cost: 192 points: 50 lookup: STR_CHTONITE needItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS getOneFree: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_ALIEN_ELECTRONICS - STR_DELTA_RADIATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES listOrder: 8685 - name: STR_SECTOID_GUARDIAN cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS needItem: true - name: STR_SECTOID_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - name: STR_FLOATER_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - name: STR_SNAKEMAN_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - name: STR_MUTON_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - name: STR_ETHEREAL_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_PSIONICS_PREREQUISITE1 - name: STR_CEREBREAL_SOLDIER cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS - STR_PSIONICS_PREREQUISITE1 listOrder: 8690 - name: STR_CHTONITE_SOLDIER cost: 192 points: 50 lookup: STR_CHTONITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS listOrder: 8680 - name: STR_REPTOID_SOLDIER cost: 192 points: 50 lookup: STR_REPTOID needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS listOrder: 8670 - name: STR_WASPITE_SOLDIER cost: 192 points: 50 lookup: STR_WASPITE needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS listOrder: 8610 - name: STR_GAZER_SOLDIER cost: 192 points: 50 lookup: STR_GAZER needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS listOrder: 8620 - name: STR_ANTHROPOD_SOLDIER cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ORIGINS listOrder: 7750 - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_ALIEN_CODES - STR_ALIEN_OPTICAL_PROCESSOR - STR_DELTA_RADIATION - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_TRACTOR_BEAM_GENERATOR - STR_UFO_CONSTRUCTION - name: STR_ALIEN_GRENADE cost: 200 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 needItem: true - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true dependencies: - STR_ALIEN_GRAVITY_GENERATOR - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true dependencies: - STR_ALIEN_SUBJUGATION - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_WEAPONS - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_WEAPONS - name: STR_ALIEN_LASER_RIFLE cost: 250 points: 20 dependencies: - STR_ALIEN_POWER_SYSTEMS needItem: true listOrder: 3590 - name: STR_ALIEN_LASER_RIFLE_CLIP cost: 100 points: 20 dependencies: - STR_POWER_SOURCE_MINIATURIZATION_DEP1 needItem: true listOrder: 3591 - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ELECTRONICS - STR_PSIONICS - name: STR_MEDI_KIT cost: 210 points: 20 dependencies: - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - name: STR_LASER_WEAPONS cost: 50 points: 10 dependencies: - STR_UFO_POWER_SOURCE - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - name: STR_LASER_CANNON cost: 400 points: 15 dependencies: - STR_LASER_WEAPONS - name: STR_TANK_LASER_CANNON cost: 70 points: 10 dependencies: - STR_LASER_CANNON - STR_MOTION_SCANNER listOrder: 510 - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_MOTION_SCANNER cost: 180 points: 20 - name: STR_UFO_POWER_SOURCE cost: 450 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_MIND_PROBE - STR_PSIONICS - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ALIEN_ENTERTAINMENT - STR_PSIONICS - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true dependencies: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_OPTICAL_PROCESSOR - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true dependencies: - STR_DELTA_RADIATION - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_ALIEN_GRAVITY_GENERATOR - name: STR_FUSION_TORCH cost: 500 points: 25 dependencies: - STR_FUSION_EXPLOSIVES listOrder: 850 - name: STR_FUSION_TORCH_POWER_CELL cost: 100 points: 5 listOrder: 851 dependencies: - STR_FUSION_TORCH - name: STR_DART_RIFLE cost: 225 points: 10 listOrder: 640 dependencies: - STR_ALIEN_BIOLOGY - name: STR_DART_RIFLE_CLIP_B cost: 250 points: 10 listOrder: 641 dependencies: - STR_DART_RIFLE - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_DART_RIFLE_CLIP_C cost: 275 points: 10 listOrder: 642 dependencies: - STR_DART_RIFLE - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_DART_RIFLE_CLIP_C_PREQ3 - name: STR_DART_RIFLE_CLIP_B_PREQ1 cost: 0 points: 0 dependencies: - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CHTONITE_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ2 cost: 0 points: 0 dependencies: - STR_REPTOID_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_SALAMANDRON_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ3 cost: 0 points: 0 dependencies: - STR_SPITTER_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_REAPER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ1 cost: 0 points: 0 dependencies: - STR_MUTON_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_GAZER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ2 cost: 0 points: 0 dependencies: - STR_WASPITE_CORPSE - STR_CEREBREAL_CORPSE - name: STR_DART_RIFLE_CLIP_C_PREQ3 cost: 0 points: 0 dependencies: - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - name: STR_MEDI_KIT_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_GAZER_MEDIC - STR_REPTOID_MEDIC - STR_CHTONITE_MEDIC - STR_CEREBREAL_MEDIC - STR_WASPITE_MEDIC - name: STR_MEDGAS_GRENADE cost: 50 points: 10 dependencies: - STR_DART_RIFLE_CLIP_C listOrder: 602 - name: STR_ELERIUM_MACE cost: 225 points: 20 listOrder: 860 dependencies: - STR_ELERIUM_115 - STR_ALIEN_SUBJUGATION - name: STR_PISTOL_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_HC_AA_AMMO cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_HEAVY_CANNON - name: STR_AC_AA_AMMO cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_AUTO_CANNON - name: STR_SHOTGUN_AA_SHELLS cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_SHOTGUN_AA_SHELLS_AP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_HMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_MAGNUM_AA_DRUM cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_SMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_LMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_LIGHT_MINIGUN_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_MINIGUN_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - name: STR_STUN_GRENADE cost: 200 points: 10 dependencies: - STR_STUN_BOMB listOrder: 1220 - name: STR_GAUSS_WEAPONS cost: 40 points: 10 listOrder: 610 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_UFO_POWER_SOURCE - name: STR_RAILGUNS cost: 40 points: 10 dependencies: - STR_LASER_WEAPONS - STR_GAUSS_WEAPONS - STR_ANTIMATTER_CONTAINMENT listOrder: 611 - name: STR_GAUSS_PISTOL cost: 100 points: 10 listOrder: 615 dependencies: - STR_GAUSS_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_GAUSS_PISTOL_CLIP cost: 0 dependencies: - STR_GAUSS_PISTOL - name: STR_GAUSS_RIFLE cost: 300 points: 10 listOrder: 620 dependencies: - STR_GAUSS_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_GAUSS_RIFLE_CLIP cost: 0 dependencies: - STR_GAUSS_RIFLE - name: STR_GAUSS_SNIPER_RIFLE cost: 150 points: 10 listOrder: 625 dependencies: - STR_GAUSS_RIFLE - name: STR_GAUSS_SNIPER_RIFLE_CLIP cost: 0 dependencies: - STR_GAUSS_SNIPER_RIFLE - name: STR_HEAVY_GAUSS cost: 510 points: 15 listOrder: 630 dependencies: - STR_GAUSS_CANNON - STR_POWER_SOURCE_MINIATURIZATION - name: STR_HEAVY_GAUSS_CLIP cost: 0 dependencies: - STR_HEAVY_GAUSS - name: STR_GAUSS_CANNON cost: 420 points: 15 listOrder: 635 dependencies: - STR_GAUSS_WEAPONS - name: STR_LASER_SHOTGUN cost: 440 points: 10 listOrder: 440 dependencies: - STR_ADVANCED_LASER_WEAPONS - name: STR_SCATTER_LASER cost: 440 points: 10 listOrder: 450 dependencies: - STR_ADVANCED_LASER_WEAPONS - name: STR_PSIONICS cost: 0 points: 25 dependencies: - STR_PSIONICS_PREREQUISITE1 - name: STR_PSIONICS_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_LEADER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - name: STR_PLASMA_WEAPONS cost: 500 points: 25 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - STR_PARTICLE_MICROACCELERATION - STR_ADVANCED_PLASMA_PHYSICS listOrder: 638 - name: STR_FUSION_WEAPONS cost: 500 points: 25 dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ANTIMATTER_CONTAINMENT - STR_ALIEN_GRAVITY_GENERATOR listOrder: 639 - name: STR_FUSION_WEAPONS_CALIBRATION cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_FUSION_EXPLOSIVES - STR_ALIEN_ELECTRONICS listOrder: 637 - name: STR_PLASMA_WEAPONS_CALIBRATION cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_ALIEN_GRAVITY_GENERATOR - STR_ALIEN_ELECTRONICS - STR_ALIEN_POWER_SYSTEMS listOrder: 636 - name: STR_POWER_SOURCE_MINIATURIZATION cost: 250 points: 15 dependencies: - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_UFO_POWER_SOURCE listOrder: 895 - name: STR_POWER_SOURCE_MINIATURIZATION_DEP1 cost: 0 points: 0 dependencies: - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_FLOATER_ENGINEER - STR_REPTOID_ENGINEER - STR_CHTONITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_ENGINEER - STR_WASPITE_ENGINEER - name: STR_ALIEN_CONTAINMENT cost: 150 points: 20 unlocks: - STR_ALIEN_CONTAINMENT dependencies: - STR_ALIEN_BIOLOGY listOrder: 1298 - name: STR_ALIEN_OPTICAL_PROCESSOR cost: 150 points: 20 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS listOrder: 1791 - name: STR_ALIEN_CODES cost: 400 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - STR_REPTOID_NAVIGATOR - STR_GAZER_NAVIGATOR - STR_CHTONITE_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_CEREBREAL_NAVIGATOR listOrder: 1790 - name: STR_ALIEN_BIOLOGY cost: 250 points: 30 dependencies: - STR_FLOATER_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_MUTON_AUTOPSY - STR_SECTOID_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_REAPER_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_SILACOID_AUTOPSY - STR_CELATID_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_CEREBREAL_LARVA_AUTOPSY - STR_SPITTER_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_TUNLUN_AUTOPSY - STR_GAZER_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_WASPITE_AUTOPSY listOrder: 1299 - name: STR_ADVANCED_PLASMA_PHYSICS cost: 100 points: 25 needItem: true - name: STR_TRACTOR_BEAM_GENERATOR cost: 100 points: 25 needItem: true - name: STR_ALIEN_GRAVITY_GENERATOR cost: 100 points: 25 needItem: true - name: STR_FUSION_EXPLOSIVES cost: 100 points: 25 needItem: true - name: STR_PARTICLE_MICROACCELERATION cost: 100 points: 25 needItem: true - name: STR_ANTIMATTER_CONTAINMENT cost: 100 points: 25 needItem: true - name: STR_DELTA_RADIATION cost: 100 points: 25 needItem: true - name: STR_ALIEN_ELECTRONICS cost: 100 points: 25 needItem: true dependencies: - STR_TROLLIUM - name: STR_ALIEN_NEUROPSYCHOLOGY cost: 100 points: 25 needItem: true - name: STR_ALIEN_GARDENS cost: 100 points: 25 needItem: true - name: STR_ALIEN_SUBJUGATION cost: 100 points: 25 needItem: true - name: STR_ALIEN_POWER_SYSTEMS cost: 50 points: 10 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_GUARDIAN - STR_SECTOID_SOLDIER - STR_SECTOID_GUARDIAN - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_ALIEN_DRONE_AUTOPSY listOrder: 890 - name: STR_SECTOPOD_CONSTRUCTION cost: 600 points: 50 dependencies: - STR_SECTOPOD_CORPSE - STR_SECTOPOD_AUTOPSY - STR_ALIEN_ELECTRONICS listOrder: 4750 - name: STR_ALLOY_AMMO cost: 600 points: 30 dependencies: - STR_ALIEN_ALLOYS listOrder: 30 - name: STR_ALLOY_CANNON cost: 600 points: 30 dependencies: - STR_ALIEN_ALLOYS listOrder: 35 - name: STR_TOXIGUN cost: 200 points: 20 needItem: true listOrder: 4450 - name: STR_TOXIGUN_FLASK cost: 300 points: 15 needItem: true listOrder: 4451 - name: STR_PLASMA_CASTER cost: 400 points: 25 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3750 - name: STR_PLASMA_CASTER_CLIP cost: 400 points: 6 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3751 - name: STR_PLASMA_BLASTER cost: 900 points: 25 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 2750 - name: STR_PLASMA_BLASTER_CLIP cost: 400 points: 6 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 2751 - name: STR_PLASMA_SNIPER_RIFLE cost: 700 points: 25 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3950 - name: STR_PLASMA_SNIPER_RIFLE_CLIP cost: 400 points: 6 needItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3951 manufacture: - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 - name: STR_TOXI_SUIT category: STR_PERSONAL_ARMOR requires: - STR_TOXI_SUIT space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 2705 - name: STR_SYNTHMUSCLE_EXTRACTION category: STR_BASIC_COMPONENTS requires: - STR_SYNTHETIC_MUSCLES space: 3 time: 320 cost: 800 requiredItems: STR_MUTON_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 2951 - name: STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_PISTOL_CLIP - STR_ELERIUM_115 space: 2 time: 260 cost: 1200 requiredItems: STR_PLASMA_PISTOL_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 3800 - name: STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiredItems: STR_PLASMA_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 3810 - name: STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_CASTER_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiredItems: STR_PLASMA_CASTER_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 3805 - name: STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP category: STR_BASIC_COMPONENTS requires: - STR_HEAVY_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiredItems: STR_HEAVY_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 3815 - name: STR_BREAKDOWN_STR_PLASMA_BLASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_BLASTER_CLIP - STR_ELERIUM_115 space: 2 time: 410 cost: 1900 requiredItems: STR_PLASMA_BLASTER_CLIP: 1 producedItems: STR_ELERIUM_115: 4 listOrder: 3820 - name: STR_BREAKDOWN_STR_ALIEN_GRENADE category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_GRENADE - STR_ELERIUM_115 space: 2 time: 400 cost: 600 requiredItems: STR_ALIEN_GRENADE: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 3825 - name: STR_BREAKDOWN_STR_BLASTER_BOMB category: STR_BASIC_COMPONENTS requires: - STR_BLASTER_BOMB - STR_ELERIUM_115 space: 2 time: 600 cost: 1100 requiredItems: STR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 5 listOrder: 3830 - name: STR_BREAKDOWN_STR_STUN_BOMB category: STR_BASIC_COMPONENTS requires: - STR_STUN_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiredItems: STR_STUN_BOMB: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 3835 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 8 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 5 - name: STR_MIB_PERSONAL_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB3_CORPSE: 1 producedItems: STR_PERSONAL_ARMOR: 1 listOrder: 3700 - name: STR_MIB_POWER_SUIT_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB4_CORPSE: 1 producedItems: STR_POWER_SUIT: 1 listOrder: 3710 - name: STR_MIB_STORMTROOPER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 listOrder: 3720 - name: STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_ALIEN_ELECTRONICS space: 2 time: 50 cost: 100 requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 3680 - name: STR_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_MULTI_LAUNCHER space: 5 time: 600 cost: 2800 listOrder: 2545 - name: STR_ROCKET_PACK category: STR_AMMUNITION requires: - STR_MULTI_LAUNCHER space: 2 time: 300 cost: 1000 listOrder: 2546 - name: STR_ADVANCED_ROCKET_LAUNCHER category: STR_WEAPON requires: - STR_ADVANCED_ROCKET_LAUNCHER space: 5 time: 1000 cost: 15000 requiredItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 2549 - name: STR_MIND_GUIDED_MISSILE category: STR_AMMUNITION requires: - STR_MIND_GUIDED_MISSILE space: 3 time: 200 cost: 45000 requiredItems: STR_ELERIUM_115: 1 listOrder: 2551 - name: STR_ELERIUM_ROCKET category: STR_AMMUNITION requires: - STR_ELERIUM_ROCKET space: 3 time: 150 cost: 800 requiredItems: STR_ELERIUM_115: 2 listOrder: 2550 - name: STR_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PROXIMITY_GRENADE space: 2 time: 160 cost: 600 listOrder: 1410 - name: STR_HEAVY_SNIPER_RIFLE category: STR_WEAPON requires: - STR_HEAVY_SNIPER_RIFLE space: 5 time: 800 cost: 9000 listOrder: 825 - name: STR_HEAVY_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE space: 2 time: 10 cost: 200 listOrder: 826 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP space: 2 time: 14 cost: 350 listOrder: 827 - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE - STR_ALLOY_AMMO space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 828 - name: STR_AUTO_CANNON category: STR_WEAPON requires: - STR_AUTO_CANNON space: 5 time: 600 cost: 8000 listOrder: 820 - name: STR_AC_AP_AMMO category: STR_AMMUNITION requires: - STR_AUTO_CANNON space: 2 time: 10 cost: 200 listOrder: 821 - name: STR_AC_HE_AMMO category: STR_AMMUNITION requires: - STR_AC_HE_AMMO space: 2 time: 14 cost: 350 listOrder: 822 - name: STR_AC_I_AMMO category: STR_AMMUNITION requires: - STR_AC_I_AMMO space: 2 time: 14 cost: 350 listOrder: 823 - name: STR_AC_AA_AMMO category: STR_AMMUNITION requires: - STR_AUTO_CANNON - STR_ALLOY_AMMO space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 824 - name: STR_HEAVY_CANNON category: STR_WEAPON requires: - STR_HEAVY_CANNON space: 5 time: 500 cost: 3500 listOrder: 815 - name: STR_HC_AP_AMMO category: STR_AMMUNITION requires: - STR_HEAVY_CANNON space: 2 time: 10 cost: 200 listOrder: 816 - name: STR_HC_HE_AMMO category: STR_AMMUNITION requires: - STR_HC_HE_AMMO space: 2 time: 14 cost: 350 listOrder: 817 - name: STR_HC_I_AMMO category: STR_AMMUNITION requires: - STR_HC_I_AMMO space: 2 time: 14 cost: 350 listOrder: 818 - name: STR_HC_AA_AMMO category: STR_AMMUNITION requires: - STR_ALLOY_AMMO - STR_HEAVY_CANNON space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 819 - name: STR_SECTOPOD_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_SECTOPOD_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 6 listOrder: 3620 - name: STR_CYBERMITE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERMITE_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERMITE_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 listOrder: 3600 - name: STR_CYBERDISC_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERDISC_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERDISC_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 listOrder: 3610 - name: STR_ALLOY_KNIFE category: STR_WEAPON requires: - STR_ALLOY_KNIFE space: 5 time: 200 cost: 4000 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 1419 - name: STR_ALLOY_SWORD category: STR_WEAPON requires: - STR_ALLOY_SWORD space: 5 time: 500 cost: 12000 requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 1420 - name: STR_STUN_ROD category: STR_WEAPON space: 5 time: 400 cost: 1000 listOrder: 1402 - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_HEAVY_TRANSPORTER space: 40 time: 18000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 listOrder: 3235 - name: STR_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STORMLANCE_MISSILE space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 90 - name: STR_STORMLANCE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_STORMLANCE_MISSILE space: 6 time: 400 cost: 16000 requiredItems: STR_ELERIUM_115: 3 listOrder: 91 - name: STR_ELERIUM_BOMB category: STR_AMMUNITION requires: - STR_ELERIUM_BOMB space: 2 time: 180 cost: 6000 requiredItems: STR_ELERIUM_115: 1 listOrder: 2401 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 requiredItems: STR_ELERIUM_115: 5 - name: STR_ALIEN_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_WEAPONS space: 3 time: 400 cost: 15000 listOrder: 890 - name: STR_ALIEN_LASER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_LASER_RIFLE_CLIP - STR_ELERIUM_115 space: 4 time: 20 cost: 9000 requiredItems: STR_ELERIUM_115: 1 listOrder: 891 - name: STR_LASER_PISTOL_MIB category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 6000 listOrder: 1110 - name: STR_LASER_PISTOL_MIB_CLIP category: STR_AMMUNITION requires: - STR_LASER_PISTOL space: 4 time: 20 cost: 600 requiredItems: STR_ELERIUM_115: 1 listOrder: 1111 - name: STR_LASER_RIFLE_MIB category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 15000 listOrder: 1115 - name: STR_LASER_RIFLE_MIB_CLIP category: STR_AMMUNITION requires: - STR_LASER_RIFLE space: 4 time: 25 cost: 1000 requiredItems: STR_ELERIUM_115: 1 listOrder: 1116 - name: STR_HEAVY_LASER_MIB category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 24000 listOrder: 1120 - name: STR_HEAVY_LASER_MIB_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_LASER space: 4 time: 30 cost: 1200 requiredItems: STR_ELERIUM_115: 1 listOrder: 1121 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 requiredItems: STR_ELERIUM_115: 1 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 requiredItems: 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Resources/FinalModPack/Races_Compilation/AnthropodRace/Sounds/SPITTER_death.wav extraStrings: - type: en-US strings: STR_CYBERDISC_CORPSE: "Wrecked Cyberdisc" STR_SECTOPOD_CORPSE: "Wrecked Sectopod" STR_STUN_ROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks.{NEWLINE}>Always hits" STR_FLOATMED_CORPSE: "Floater Corpse" STR_FLOATLEA_CORPSE: "Floater Corpse" STR_FLOATENG_CORPSE: "Floater Corpse" STR_FLOATNAV_CORPSE: "Floater Corpse" STR_SECTOID_GUARD: "Sectoid Guard" STR_SECTOID_GUARDIAN: "Sectoid Guardian" STR_TANKS_DESTROYED: "SUPPORT UNITS DESTROYED" STR_ALIEN_DIPLOMACY: Alien Diplomacy STR_ALIEN_DIPLOMACY_UFOPEDIA: It appears that this is not the first time the aliens came upon our world - apparently, before the humans even came to be, a large alien ship crashed on Earth. Now the current invaders are still looking for their lost ancestors in hope of reestablishing contact. The aliens are convinced that the ancient crew, or their descendants, are still alive on Earth, though we do not know why. If the two forces ever meet and together turn against us, it will be a dark day for humanity indeed. STR_ENVOY_SHIP: Envoy Ship STR_ENVOY_SHIP_UFOPEDIA: Envoy Ships are extremely rare on Earth, carrying members of the Ethereal Order to communicate with other star-spanning forces. They have average defenses, but should not be underestimated. Since they usually carry valuable aliens on board, we should attempt to seize them at all costs. They can be easily identified by a gold hue. STR_ETHEREAL_ORDER: Ethereal Order STR_ETHEREAL_ORDER_UFOPEDIA: The Ethereal Order is our name for the inner circle of the alien society. Composed solely of Ethereals, this group seems to stand above all specimens we normally encounter on Earth. They also seem to have access to technology that isn't available, or even understandable, to the 'common' aliens. It is unclear whether they are the rulemakers for the aliens or simply an executive organ. Powerful as they may be, they do not take direct part in the invasion effort. STR_PHOTON_BLADE: Photonic Blade STR_PHOTON_BLADE_UFOPEDIA: "This melee weapon uses exotic physics to create a narrow beam of focused photonic energy with limited length. Particles travel from the hilt to the tip of the 'blade' and then inexplicably return, losing very little energy in the process. There seems to be some sort of energy source built into the hilt of the weapon, but we failed to understand its principles of operation and therefore are unable to reproduce this weapon. It is also inconsistent with other artefacts of alien technology." STR_BLASTER_MULTI_LAUNCHER: Blaster Multi-Launcher STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: This weapon seems to be a miniaturized version of the dreaded Blaster Launcher. Its principles of operation are similar, but it uses far more advanced psionic circuitry that seems to exceed the general tech level alien of alien invaders, and we are certainly unable to reproduce it. This psionic circuitry allows for firing multiple missiles almost in rapid succession. Instead of one big chamber for the Blaster Bomb, it has a magazine socket. STR_BLASTER_MULTI_BOMB: Blaster Multi-Bomb STR_BLASTER_MULTI_BOMB_UFOPEDIA: This magazine contains eight high-powered mini-missiles for the Blaster Multi-Launcher. While not as powerful as the Blaster Bomb, these missiles are devastating nonetheless and can be fired rapidly. STR_FIRE_LAUNCHER: Fire Launcher STR_FIRE_LAUNCHER_UFOPEDIA: This cannon-like weapon fires orbs of concentrated energy that explode on impact. Its most significant property is that we couldn't find a power source of any kind, nor we could form any coherent theory on how this launcher operates at all. This weapon is far too exotic to be manufactured in our workshops. STR_ELECTRO_WHIP: Electro-Whip STR_ELECTRO_WHIP_UFOPEDIA: "This weapon is essentially similar in function to the Stun Rod, but that doesn't even begin to describe its unusual properties. The whip uses modulated electric impulses to incapacitate the target, but we do not really understand how this modulation works or even where the energy comes from. While we now know how to use this weapon, we are unable to reproduce it." STR_CONCUSSION_CANNON: Concussion Cannon STR_CONCUSSION_CANNON_UFOPEDIA: This ranged weapon uses sonic pulses to incapacitate enemies. While non-lethal, it is extremely effective against living targets. We do not clearly understand how exactly this noise weapon affects living creatures and we have no idea how it is powered, therefore we are unable to copy its design. STR_ETHEREAL_GRAND_MASTER: Ethereal Grand Master STR_ETHEREAL_GUARDIAN: Ethereal Guardian STR_ETHEREAL_KNIGHT: Ethereal Knight STR_ETHEREAL_SPEAKER: Ethereal Speaker STR_TOXI_SUIT: Toxi-Suit STR_TOXI_SUIT_UC: TOXI-SUIT STR_TOXI_SUIT_UFOPEDIA: Based on research in Alloys and Toxigun Flask, Toxi-Suit is a special environmental and fireproof suit design to withstand similar chemicals as those used by alien weapons. STR_MIB_TERROR_MISSION_BRIEFING: "The Men in Black are cleansing a whole settlement to get rid of witnesses. Mission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by stopping the rogue group by any means necessary. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon." STR_MIB_TERRORISE: "MIB CLEANSING OPERATION" STR_HEAVY_WEAPONS_PLATFORMS: "AUXILIARY UNITS" STR_UFO_COMPONENTS: "COMPONENTS" STR_ALIEN_RESEARCH_UC: "RESEARCH" STR_OPTRONICS: Optronics STR_OPTRONICS_UFOPEDIA: Optronics are enhanced electronics using light rather than electrons to carry the information, and therefore much much faster and more power-efficient. STR_SYNTHETIC_MUSCLES: Synthetic Muscles STR_SYNTHMUSCLES: Synthmuscles STR_SYNTHMUSCLE_EXTRACTION: Synthmuscle Extraction STR_SYNTHMUSCLES_UFOPEDIA: Synthetic muscles are bionic pseudo-tissue of fantastic properties, acting like normal flesh but much stronger per unit of mass. They can be extracted from Muton bodies. STR_URBAN: Urban MALE_CIVILIAN2: Civilian MALE_CIVILIAN3: Civilian MALE_CIVILIAN4: Civilian MALE_CIVILIAN5: Civilian MALE_CIVILIAN6: Civilian FEMALE_CIVILIAN2: Civilian FEMALE_CIVILIAN3: Civilian MALE_CIVILIAN7: Civilian STR_LASER_WEAPONS_UFOPEDIA: "Though the laser have been known for decades, alien technology allows for design and use of practical laser weaponry, which is in most ways superior to kinetic weapons." STR_GAUSS_WEAPONS_UFOPEDIA: "Gauss weapons feature a powerful coil which propels small projectiles using electromagnetic force. Gauss bullets are much faster than traditional bullets, and therefore much more powerful, but also have a rather short range, since they quickly burn up in the atmosphere. Due to the extreme heat produced by Gauss weapons they are capable of automatic fire." STR_RAILGUNS_UFOPEDIA: "The ultimate version of Gauss weaponry, using advanced cooling systems and power management." STR_ALIEN_LASER_RIFLE: Alien Laser Rifle STR_ALIEN_LASER_RIFLE_CLIP: Alien Laser Rifle Clip STR_ALIEN_LASER_RIFLE_UFOPEDIA: "This lightweight rifle is a versatile, powerful laser weapon that the aliens use for warfare and terror." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "This small, efficient battery is used to power alien laser weapons." # ARCTIC CITIES STR_INUVIK: Inuvik STR_BARROW: Barrow STR_TIKSI: Tiksi STR_HAMMERFEST: Hammerfest STR_KAUJUITOQ: Kaujuitoq # SOUTH AMERICAN CITIES STR_SAOPAULO: Sao Paulo STR_MARACAIBO: Maracaibo STR_BELOHORIZONTE: Belo Horizonte STR_RECIFE: Recife STR_SALVADOR: Salvador STR_FORTALEZA: Fortaleza STR_GUAYAQUIL: Guayaquil STR_MANAUS: Manaus STR_CAYENNE: Cayenne STR_CARTAGENA: Cartagena STR_BELEM: Belem STR_PORTOALEGRE: Porto Alegre STR_ASUNCION: Asuncion STR_FALKLAND_ISLAND: Falkland Island STR_GEORGETOWN: Georgetown # NORTH AMERICAN CITIES STR_ANCHORAGE: Anchorage STR_JUNEAU: Juneau STR_NEWORLEANS: New Orleans STR_SEATTLE: Seattle STR_DETROIT: Detroit STR_SANFRANCISCO: San Francisco STR_MIAMI: Miami STR_ORLANDO: Orlando STR_HOUSTON: Houston STR_PHILADELPHIA: Philadelphia STR_ATLANTA: Atlanta STR_PHOENIX: Phoenix STR_SANDIEGO: San Diego STR_NORFOLK: Norfolk STR_CHARLESTON: Charleston STR_BOSTON: Boston STR_INDIANAPOLIS: Indianapolis STR_CORPUSCHRISTI: Corpus Christi STR_DENVER: Denver STR_PORTLAND: Portland STR_MEMPHIS: Memphis STR_LASVEGAS: Las Vegas STR_ELPASO: El Paso STR_MINNEAPOLIS: Minneapolis STR_SALTLAKECITY: Salt Lake City STR_TORONTO: Toronto STR_WINNIPEG: Winnipeg STR_HALIFAX: Halifax STR_GUADALAJARA: Guadalajara STR_GUATEMALA: Guatemala STR_SANTODOMINGO: Santo Domingo STR_MONTERREY: Monterrey STR_CHIHUAHUA: Chihuahua STR_FORTSEVERN: Fort Severn STR_PANAMA: Panama STR_KANSASCITY: Kansas City STR_EDMONTON: Edmonton STR_MANAGUA: Managua STR_SASKATOON: Saskatoon STR_CANCUN: Cancun STR_BERMUDA: Bermuda STR_JAMAICA: Jamaica STR_QUEBECCITY: Quebec City STR_GOOSEBAY: Goosebay STR_YELLOWKNIFE: Yellowknife STR_TIJUANA: Tijuana # EUROPEAN CITIES STR_LISBON: Lisbon STR_BARCELONA: Barcelona STR_ATHENS: Athens STR_GLASGOW: Glasgow STR_CORK: Cork STR_DUBLIN: Dublin STR_LYON: Lyon STR_MARSEILLE: Marseille STR_BREST: Brest STR_WARSAW: Warsaw STR_ODESSA: Odessa STR_KHARKOV: Kharkov STR_KIEV: Kiev STR_SEVASTOPOL: Sevastopol STR_LENINGRAD: St. Petersburg STR_ARCHANGEL: Archangel STR_STALINGRAD: Volgograd STR_ASTRAKHAN: Astrakhan STR_BAKU: Baku STR_MINSK: Minsk STR_MUNICH: Munich STR_HAMBURG: Hamburg STR_BUCHAREST: Bucharest STR_MILAN: Milan STR_NAPLES: Naples STR_OSLO: Oslo STR_TRONDHEIM: Trondheim STR_STOCKHOLM: Stockholm STR_TURKU: Turku STR_SOFIA: Sofia STR_VIENNA: Vienna STR_BELGRADE: Belgrade STR_REYKJAVIK: Reykjavik STR_BRUSSELS: Brussels STR_MANCHESTER: Manchester STR_SARATOV: Saratov STR_BRYANSK: Bryansk STR_RIGA: Riga STR_SMOLENSK: Smolensk STR_ROSTOV: Rostov STR_KAZAN: Kazan STR_NOVGOROD: Novgorod STR_ZAGREB: Zagreb STR_KRAKOW: Krakow STR_STUTTGART: Stuttgart STR_LVIV: L'viv STR_GENEVA: Geneva STR_TIRANA: Tirana STR_BORDEAUX: Bordeaux STR_COLOGNE: Cologne STR_SEVILLE: Seville STR_TUNIS: Tunis STR_BELFAST: Belfast STR_SARAJEVO: Sarajevo STR_IZMIR: Izmir STR_ALEPPO: Aleppo STR_KALININGRAD: Kaliningrad STR_CARDIFF: Cardiff STR_ANTALYA: Antalya STR_COPENHAGEN: Copenhagen STR_AMESTERDAM: Amesterdam STR_LULEA: Lulea STR_MURMANSK: Murmansk STR_PRAGUE: Prague STR_FLORENCE: Florence STR_BIRMINGHAM: Birmingham STR_VENICE: Venice STR_ABERDEEN: Aberdeen STR_CRETE: Crete STR_FAROE_ISLAND: Faroe Islands # SIBERIAN CITIES STR_CHEYLABINSK: Cheylabinsk STR_YEKATERINBURG: Yekaterinburg STR_VLADIVOSTOK: Vladivostok STR_OMSK: Omsk STR_KRASNOYARSK: Krasnoyarsk STR_PETROPAVLOVSK: Petropavlovsk STR_ULANBATOR: Ulan Bator STR_IRKUTSK: Irkutsk STR_YAKUTSK: Yakutsk # NORTH AFRICAN CITIES STR_ALGIERS: Algiers STR_TRIPOLI: Tripoli STR_BENGHAZI: Benghazi STR_ALEXANDRIA: Alexandria STR_NOUAKCHOTT: Nouakchott STR_PORT_SAID: Port Said STR_ASWAN: Aswan STR_CANARY_ISLANDS: Canary Islands # SOUTH AFRICAN CITIES STR_LUANDA: Luanda STR_KHARTOUM: Khartoum STR_ADDISABABA: Addis Ababa STR_KAMPALA: Kampala STR_HARARE: Harare STR_KANO: Kano STR_DARESSALAAM: Dar es Salaam STR_MOGADISHU: Mogadishu STR_MAPUTO: Maputo STR_LUSAKA: Lusaka STR_ABIDJAN: Abidjan STR_ACCRA: Accra STR_BAMAKO: Bamako STR_ANTANANARIVO: Antananarivo STR_DURBAN: Durban STR_DAKAR: Dakar STR_WINDHOEK: Windhoek STR_KIGALI: Kigali STR_BENGUI: Bengui STR_GABORONE: Gaborone STR_NIAMEY: Niamey STR_DJIBOUTI: Djibouti STR_LIBREVILLE: Libreville STR_LILONGUE: Lilongue STR_YAOUNDE: Yaounde STR_NDJAMENA: N'Djamena STR_OUAGADOUGOU: Ouagadougou STR_BISSAU: Bissau STR_ABUJA: Abuja STR_NACALA: Nacala STR_FREETOWN: Freetown STR_MONROVIA: Monrovia STR_BENGUELA: Benguela STR_MOMBASSA: Mombassa STR_KISANGANI: Kisangani # CENTRAL ASIAN CITIES STR_DAMASCUS: Damascus STR_ISLAMABAD: Islamabad STR_LAHORE: Lahore STR_CHENNAI: Chennai STR_BANGALORE: Bangalore STR_JERUSALEM: Jerusalem STR_MASHHAD: Mashhad STR_DOHA: Doha STR_DUBAI: Dubai STR_RIYADH: Riyadh STR_ISTANBUL: Istanbul STR_ASTANA: Astana STR_TASHKENT: Tashkent STR_KABUL: Kabul STR_KUWAITCITY: Kuwait City STR_MECCA: Mecca STR_SANAA: Sana'a STR_MUSCAT: Muscat STR_SRI_LANKA: Sri Lanka STR_DUSHAMBE: Dushambe STR_BISHKEK: Bishkek STR_YEREVAN: Yerevan STR_ASHGABAT: Ashgabat STR_ALMATY: Almaty STR_TBILISI: Tbilisi STR_BEIRUT: Beirut # AUSTRALASIAN CITIES STR_DARWIN: Darwin STR_BRISBANE: Brisbane STR_PORTMORESBY: Port Moresby STR_FIJI: Fiji STR_NOUMEA: Noumea STR_ADELAIDE: Adelaide STR_TOWNSVILLE: Townsville STR_AUCKLAND: Auckland STR_CHRISTCHURCH: Christchurch STR_TASMANIA: Tasmania # SOUTH EAST ASIAN CITIES STR_TIANJIN: Tianjin STR_CHONGQING: Chongqing STR_WUHAN: Wuhan STR_CHENGDU: Chengdu STR_HARBIN: Harbin STR_TAIPEI: Taipei STR_HAIKOU: Haikou STR_LASSA: Lassa STR_URUMQI: Urumqi STR_XIAN: Xian STR_SHENYANG: Shenyang STR_HIROSHIMA: Hiroshima STR_OSAKA: Osaka STR_SAPPORO: Sapporo STR_NAGASAKI: Nagasaki STR_KAGOSHIMA: Kagoshima STR_NAGOYA: Nagoya STR_SENDAI: Sendai STR_KHABAROVSK: Khabarovsk STR_DAVAO: Davao City STR_KUALA: Kuala Lumpur STR_SURABAYA: Surabaya STR_HANOI: Hanoi STR_SAIGON: Ho Chi Min City STR_DHAKA: Dhaka STR_SAMARINDA: Samarinda STR_RANGOON: Rangoon STR_SOLOMON_ISLAND: Solomon Island # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: Anadyr STR_COLDBAY: Cold Bay STR_NOME: Nome STR_NUUK: Nuuk STR_STJOHN: St. John STR_AZORES: Azores STR_ASCENSION_ISLAND: Ascension Island STR_TRINDADE_ISLAND: Trindade Island STR_STLAWRENCE_ISLAND: St. Lawrence STR_MIDWAY_ISLAND: Midway Island STR_EASTER_ISLAND: Easter Island STR_GALAPAGOS_ISLAND: Galapagos Island STR_TONGA: Tonga STR_SEYCHELLES_ISLAND: Seychelles Island STR_MALDIVE_ISLAND: Maldive Island STR_MAURITIUS: Mauritius STR_HAWAII: Hawaii # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: Vostok STR_MCMURDOSTATION: McMurdo STR_AMUNDSENSCOTTSTATION: Amundsen-Scott STR_NATIVEURBAN: Native (Farm + Jungle) STR_CULTAFARMA: Expanded Farm A STR_CULTAFARMB: Expanded Farm B STR_FORESTMOUNT: Forest Mountain STR_FORESTPOLAR: Forest Marsh STR_GRASSLANDDESERT: Grassland Desert STR_GRASSLANDDESERTMOUNT: Grassland Desert Mountain STR_GRASSLANDFOREST: Grassland Forest STR_GRASSLANDFORESTMOUNT: Grassland Forest Mountain STR_INDUSTRIALURBANUFO: Industrial for UFO STR_MADURBANUFO: Urban for UFO STR_MADURBAN: Expanded Urban STR_PORTURBAN: Port STR_PORTTFTD: Port with Pier STR_INDUSTRIALURBAN: Industrial STR_RAILYARDURBAN: Railyard STR_DAWNURBANA: Dawn City A STR_DAWNURBANB: Dawn City B STR_POLARMOUNT: Polar Mountain STR_ATLANTDESERT: Atlantis + Desert STR_MUJUNGLE: Mu + Jungle STR_COMRCURBAN: Commercial STR_SYNTHSUIT: Synthsuit STR_SYNTHSUIT_UC: SYNTHSUIT STR_SYNTHSUIT_UFOPEDIA: This armour enhances the wearer's muscle power, as well as provides protection against most combat hazards. STR_RAIL_CANNON_UC: RAIL CANNON STR_RAIL_CANNON: Rail Cannon STR_TANK_RAILGUN: Tank/Railgun STR_TANK_RAILGUN_UFOPEDIA: This HWP is equipped with a rail cannon that is far superior to any other kinetic weapon. STR_HOVERTANK_RAILGUN: Hovertank/Railgun STR_HOVERTANK_RAILGUN_UFOPEDIA: This hovering automated vehicle is armed with a powerful rail cannon that is far superior to any other kinetic weapon. STR_RAIL_CANNON_ROUNDS_X60: Craft Rail Cannon Rounds (x60) STR_RAIL_CANNON_UFOPEDIA: The Rail Cannon is the apogee of kinetic weapon technology, its bullets darting through the air with hypersonic speeds. STR_HWP_RAILGUN_AMMO: HWP Railgun Ammo STR_RAILGUNS: Railguns STR_RAIL_PISTOL: Rail Pistol STR_RAIL_PISTOL_UFOPEDIA: This one-handed rail weapon is able to penetrate virtually any armor known to Earth science, including vehicles. STR_RAIL_PISTOL_CLIP: Rail Pistol Clip STR_RAIL_RIFLE: Rail Rifle STR_RAIL_RIFLE_UFOPEDIA: This assault rifle, based on railgun technology, is meant for incapacitating heavily armored troops and light combat vehicles. STR_RAIL_RIFLE_CLIP: Rail Rifle Clip STR_RAIL_SNIPER_RIFLE: Rail Sniper Rifle STR_RAIL_SNIPER_RIFLE_UFOPEDIA: This sniper rifle, based on railgun technology, is able to penetrate any personal armor known to mankind, as well as most vehicle armor. STR_RAIL_SNIPER_RIFLE_CLIP: Rail Sniper Rifle Clip STR_HEAVY_RAILGUN: Heavy Railgun STR_HEAVY_RAILGUN_UFOPEDIA: The heaviest variant of a railgun, able to penetrate any armor whatsoever - ideal for use against heavily armored vehicles. STR_HEAVY_RAILGUN_CLIP: Heavy Railgun Clip STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: Elerium (from Plasma Pistol Clip) STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: Elerium (from Plasma Rifle Clip) STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: Elerium (from Plasma Caster Clip) STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: Elerium (from Heavy Plasma Clip) STR_BREAKDOWN_STR_PLASMA_BLASTER_CLIP: Elerium (from Plasma Blaster Clip) STR_BREAKDOWN_STR_ALIEN_GRENADE: Elerium (from Alien Grenade) STR_BREAKDOWN_STR_BLASTER_BOMB: Elerium (from Blaster Bomb) STR_BREAKDOWN_STR_STUN_BOMB: Elerium (from Stun Bomb) STR_MIB_PERSONAL_ARMOR_ADAPTATION: MiB Personal Armor Adaptation STR_MIB_POWER_SUIT_ADAPTATION: MiB Power Suit Adaptation STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: MiB Stormtrooper Armor Adaptation STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: MiB Stormtrooper Armor Disassembly STR_LATE_MIB: Men In Black (advanced) STR_MIB_SECTOPOD: MiB Sectopod STR_MIB_SECTOPOD_TERRORIST: MiB Sectopod Terrorist STR_MIB_STORMTROOPER: MiB Stormtrooper STR_MIB_HEAVY_TROOPER: MiB Heavy Trooper STR_ASSAULT_RIFLE: Assault Rifle STR_ASSAULT_RIFLE_UFOPEDIA: "Primarily a mid-range weapon, the Assault Rifle is versatile and can fulfil most roles on the battlefield.{NEWLINE}>Auto-Shot: 4 bullets" STR_CYBERMITE_DISASSEMBLY: Cybermite Disassembly STR_CYBERDISC_DISASSEMBLY: Cyberdisc Disassembly STR_SECTOPOD_DISASSEMBLY: Sectopod Disassembly STR_LANDMINE: Anti-Personnel Mine STR_LANDMINE_UFOPEDIA: Mines are very efficient against infantry, but also cumbersome to use. STR_ELERIUM_ROCKET: Elerium Missile STR_MULTI_LAUNCHER: Multi-Launcher STR_MULTI_LAUNCHER_UFOPEDIA: "This weapon fires light missiles at a high rate.{NEWLINE}>Auto-Shot: 4 rockets" STR_ROCKET_PACK: Rocket Pack STR_ADVANCED_ROCKET_LAUNCHER: Advanced Rocket Launcher STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: Utilizing the Alien Optical Processor, the Advanced Rocket Launcher can be aimed faster than the original design and is able to fire guided missiles. STR_EXPLOSIVE_AMMO_UFOPEDIA: Explosive ammunition causes violent detonation on hit, which is destructive to both enemies and the environment. STR_INCENDIARY_AMMO_UFOPEDIA: Incendiary ammunition releases flammable agent on hit, causing immediate immolation of the target. STR_INCENDIARY_AMMO: Incendiary Ammo STR_EXPLOSIVE_AMMO: Explosive Ammo STR_ADVANCED_FIREARMS: Advanced Firearms STR_ADVANCED_FIREARMS_UFOPEDIA: Working upon the most recent advances in human engineering, a number of weapon designs was developed to give the X-Com troops more firepower and flexibility on the battlefield. STR_HEAVY_SNIPER_RIFLE: Tactical Sniper Rifle STR_HEAVY_SNIPER_RIFLE_CLIP: Tactical Sniper Rifle Clip STR_HEAVY_SNIPER_RIFLE_HE_CLIP: Tactical Sniper Rifle HE Clip STR_HEAVY_SNIPER_RIFLE_AA_CLIP: Tactical Sniper Rifle Alloy Clip STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: This heavy sniper rifle sacrifices mobility for accuracy and power. STR_STORMTROOPER_ARMOR: Stormtrooper Armor STR_STORMTROOPER_ARMOR_UC: STORMTROOPER ARMOR STR_STORMTROOPER_ARMOR_UFOPEDIA: The Stormtrooper Armor utilizes a complex array of sensors to ensure maximum battle awareness. STR_STORMTROOPER_ARMOR_CORPSE: Broken Stormtrooper Armor STR_REPAIR_STORMTROOPER_ARMOR: Stormtrooper Armor Repair STR_SAVANNADESERT: Savanna Desert STR_SAVANNADESERTMOUNT: Savanna Desert Mount STR_STEPPEFOREST: Steppe Forest STR_STEPPEFORESTMOUNT: Steppe Forest Mount STR_TAIGADESERT: Taiga Desert STR_TAIGADESERTMOUNT: Taiga Desert Mount STR_TAIGAFOREST: Taiga Forest STR_NATIVEUFO: Native for UFO STR_DESERTTEMPLE: Desert Temple STR_STEPPEDESERT: Steppe Desert STR_STEPPEDESERTMOUNT: Steppe Desert Mount STR_SAVANNAFOREST: Savanna Forest STR_SAVANNAFORESTMOUNT: Savanna Forest Mount STR_SAVANNADESERT: Savanna Desert STR_SAVANNADESERTMOUNT: Savanna Desert Mount STR_POLARDESERT: Polar Desert STR_POLARDESERTMOUNT: Polar Desert Mountain STR_TUNDRADESERT: Tundra Desert STR_TUNDRAMOUNT: Tundra Mount STR_TUNDRADESERTMOUNT: Tundra Desert Mount STR_TAIGAFORESTMOUNT: Taiga Forest Mount STR_JUNGLEPOLAR: Jungle Polar STR_JUNGLEMOUNT: Jungle Mountain STR_JUNGLETEMPLE: Jungle Temple STR_MACHETE: Machete STR_MACHETE_UFOPEDIA: "A simple and versatile blade, used in many regions as tool and melee weapon.{NEWLINE}>Adds damage from Strength" STR_MUTLEADER_CORPSE: Muton Corpse STR_MUTMED_CORPSE: Muton Corpse STR_MUTENG_CORPSE: Muton Corpse STR_SECTARM_CORPSE: Sectoid Corpse STR_SECTCOM_CORPSE: Sectoid Corpse STR_FLOATCOM_CORPSE: Floater Corpse STR_DOGE: "Attack Dog" STR_DOGE_CORPSE: "Dead Dog" STR_DOGE_JAWS: "Bite" STR_DOGE_UFOPEDIA: "These highly trained dogs are fully capable in battlefield conditions. Always obedient, they won't attack unless ordered to do so. To avoid compromising their positions, agents can communicate with these dogs via ultrasound whistles." STR_PRECISE_ALLOY_SHAPING: Precise Alloy Shaping STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: Through careful application of the knowledge we gained from alien power systems, we learned how to manufacture alien alloy objects with far greater detail. This will allow us to produce various mechanical parts made entirely of this material. STR_ALLOY_BLADES: Alloy Blades STR_ALLOY_BLADES_UFOPEDIA: Discovery of alien alloys enabled our scientists to craft new tools with interesting properties, such as blades, made from alloy used on the outer hull of UFOs, that are practically indestructible and retaining sharpness even after prolonged use. STR_ALLOY_KNIFE: Alloy Knife STR_ALLOY_KNIFE_UFOPEDIA: This combat knife was made from Alien Alloys, which allow for an edge sharper than any other material we can use for this purpose. STR_ALLOY_SWORD: Alloy Sword STR_ALLOY_SWORD_UFOPEDIA: "This specially crafted sword is a formidable close combat weapon, utilizing a soldier's strength and skill to take down even heavily armored foes.{NEWLINE}>Adds damage from Strength" STR_LIVING_QUARTERS_2: "Large Living Quarters" STR_LIVING_QUARTERS_2_UFOPEDIA: "Meant for large bases, this facility is more cost-efficient than the standard Living Quarters, housing 200 personnel in considerable comfort as well as providing 50 storage space." STR_GENERAL_STORES_2: "Large Storage Facility" STR_GENERAL_STORES_2_UFOPEDIA: "This facility is considerably more costly than the General Stores, but it provides better-structured storage space (capacity 275 units)." STR_HEAVY_TRANSPORTER: Heavy Troop Transporter STR_DROPSHIP: IRONFIST STR_DROPSHIP_UFOPEDIA: THIS ELERIUM-POWERED TROOP TRANSPORTER IS FAST AND POWERFUL. IT IS EQUIPPED WITH A TWIN RADAR SYSTEM WITH ENHANCED RANGE. STR_PSIONICS: Psionics STR_STORMLANCE: STORMLANCE STR_STORMLANCE_MISSILE: Stormlance Missile STR_STORMLANCE_MISSILES: Stormlance Missiles STR_STORMLANCE_LAUNCHER: Stormlance Missile Launcher STR_STORMLANCE_UFOPEDIA: THIS ROCKET CONTAINS A HIGH-POWERED ELERIUM WARHEAD. STR_ALLOY_VEST: Alloy Vest STR_ALLOY_VEST_UC: ALLOY VEST STR_ALLOY_VEST_CORPSE: Corpse STR_ALLOY_VEST_UFOPEDIA: This ballistic vest is reinforced with Alien Alloys for greatly improved durability. STR_ARMORED_VEST: Armored Vest STR_ARMORED_VEST_UC: ARMORED VEST STR_ARMORED_VEST_CORPSE: Corpse STR_ARMORED_VEST_UFOPEDIA: This ceramic ballistic vest offers protection against projectiles and explosions. STR_HYBRID_MIB: Hybrid/Men in Black STR_HYBRID_MIB_MEETING: Hybrid/Men in Black Meeting STR_HYBRID_MIB_MEETING_UFOPEDIA: One of the most dangerous organizations among half-human hybrids' associates are the so-called Men in Black, who pursue their own interests by seeking contact with aliens. The hybrid network sometimes meets MiB representatives on behalf of their masters to negotiate, share information and presumably plot against humanity. Needless to say, such contacts are dangerous to X-Com and should be dealt with swiftly. STR_HYBRID_GROUND_CONVOY: Convoy STR_HYBRID_GROUND_CONVOY_UFOPEDIA: Infiltration of human institutions requires much preliminary work on the aliens' part, including transportation of vital cargo, such as documents, artifacts or people. This work is performed diligently by half-alien hybrids, who use their contacts and resources to move their contraband around the world. While inconspicuous, such activity is the basis of alien diplomacy, which in turn may lead to sinister agreements between the aliens and some human groups. STR_HYBRID_BASE: Hybrid Base STR_HYBRID_BASE_UFOPEDIA: Although the hybrid network is rather diffused, establishing some data and storage centers is inevitable. Hybrid bases are very well defended and pose a significant challenge to X-Com troops. STR_HYBRID_MEETING: Hybrid-Alien Meeting STR_HYBRID_MEETING_UFOPEDIA: Even though half-alien hybrids work autonomously, from time to time they are required to meet their masters in order to receive new instructions and equipment. Such meetings are conducted in remote areas, usually on premises that belong to the hybrids' network. Such meetings pose a significant threat to the X-com efforts, since they visibly strengthen alien influence on Earth. STR_SMALL_GROUND_CONVOY: Small Convoy STR_MEDIUM_GROUND_CONVOY: Medium Convoy STR_KEEP: Keep STR_ATRIUM: Atrium STR_MANSION: Mansion STR_MANSION_MIB: Mansion Men in Black STR_RPG: RPG Launcher STR_RPG_UFOPEDIA: The RPG is a classic rocket launcher. While not as accurate as the X-Com design, it is nonetheless very dangerous to both living personnel and HWP units. STR_RPG_ROCKET: RPG Rocket STR_HUNTING_RIFLE: Hunting Rifle STR_HUNTING_RIFLE_UFOPEDIA: This type of rifle is mostly used around the world for hunting wild game. When needed, it can fulfil a role of a precision rifle, but its overall performance is significantly lower than analogous X-Com weapons. STR_HUNTING_RIFLE_CLIP: Hunting Rifle Clip STR_PISTOL_LT: Light Pistol STR_PISTOL_LT_CLIP: Light Pistol Clip STR_PISTOL_LT_UFOPEDIA: This small, reliable pistol is a popular model among the civilian population. STR_SNUBNOSE_PISTOL: Snubnose Pistol STR_SNUBNOSE_PISTOL_UFOPEDIA: This revolver is popular among police forces around the world. Its parameters are modest in comparison to modern military designs, but it's a dangerous firearm none the less. STR_SNUBNOSE_PISTOL_CLIP: Snubnose Pistol Clip STR_PUMP_ACTION: Pump Action Shotgun STR_PUMP_ACTION_UFOPEDIA: A classic shotgun, used by police forces as well as civilians in some countries for self-defense. STR_PUMP_ACTION_SHELLS: Pump Action Shotgun Shells STR_DYNAMITE: Dynamite STR_DYNAMITE_UFOPEDIA: While hardly modern, dynamite can still be a very dangerous weapon in the hands of a desperate combatant. STR_AK47: AK-47 STR_AK47_UFOPEDIA: The most prolific assault rifle around the world, the AK-47 is a reliable and powerful weapon despite being significantly outdated in comparison to the X-Com weaponry. STR_AK47_CLIP: AK-47 Clip STR_UZI: Uzi STR_UZI_UFOPEDIA: "Used around the world by special forces and insurgents alike, the Uzi is an iconic submachine gun that can still pose a threat to X-Com despite its age.{NEWLINE}>Auto-Shot: 6 bullets" STR_UZI_CLIP: Uzi Clip STR_HYBRID_CORPSE: Hybrid Corpse STR_ALIEN_DRONE_CORPSE: Alien Drone Corpse STR_HYBRID_AUTOPSY: Alien Hybrid Autopsy STR_HYBRID_AUTOPSY_UFOPEDIA: As expected, this being is only partially human. Its DNA contains numerous fragments that are most likely of extraplanetary origin, resulting in unusual body features such as abnormally large eyes or white, pasty skin. The body's chemistry, however, seems fairly normal for an Earth primate, and its physical capabilities seem comparable to a human's. STR_HYBRID: Alien Hybrid STR_HYBRID_SOLDIER: Hybrid Worker STR_HYBRID_NAVIGATOR: Hybrid Agent STR_HYBRID_ENGINEER: Hybrid Specialist STR_HYBRID_MEDIC: Hybrid Supervisor STR_HYBRID_UFOPEDIA: Alien Hybrids are crossbreeds between humans and Sectoids, created for infiltration and monitoring of Earth, as well as various tasks related to the alien invasion. Even though they obviously look unhuman, they possess a camouflage technology that allows them to walk among our people undisturbed. They remain under limited psi control by their masters, but their loyalty mostly depends on intimidation and indoctrination. The Hybrids work similarly to human intelligence organizations and use equipment available on Earth almost exclusively. STR_ALIEN_DRONE: Alien Drone STR_ALIEN_DRONE_UFOPEDIA: Alien drones are not actually alien, since they are assembled on Earth by hybrid specialists according to instructions from their masters. The drones' main function is guarding hybrid hideouts and fortresses. Armed with automatic weapons, they pose a significant danger to our troops, and they are often deployed in large numbers. STR_ALIEN_DRONE_TERRORIST: Drone Terrorist STR_ALIEN_DRONE_AUTOPSY: Alien Drone Autopsy STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: This small robot moves around on some sort of anti-gravity engine. It is controlled by an electronic system, built from ordinary parts that are readily available on the market, but fused together in an unusual way. The drone is armed with an automatic weapon, comparable to assault rifles. STR_ANTHROPOD_CORPSE: Anthropod Corpse STR_ANTHROPOD: Anthropod STR_ANTHROPODT: Anthropod (terror) STR_ANTHROPODB: Anthropod (base) STR_ANTHROPOD_SOLDIER: Anthropod Grunt STR_ANTHROPOD_NAVIGATOR: Anthropod Soldier STR_ANTHROPOD_ENGINEER: Anthropod Packmaster STR_SPITTER_CORPSE: Spitter Corpse STR_SPITTER_RETRACT_CORPSE: Spitter Corpse STR_SPITTER_RETRES_CORPSE: Spitter Shell STR_SPITTER_NAKED_CORPSE: Spitter Corpse STR_SPITTER_RETRACT: Spitter STR_SPITTER_RETRES: Spitter STR_SPITTER_NAKED: Spitter STR_SPITTER: Spitter STR_SPITTER_TERRORIST: Spitter Terrorist STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy STR_SPITTER_AUTOPSY: Spitter Autopsy STR_ANTHROPOD_UFOPEDIA: Anthropods are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, being biological robots. STR_ANTHROPOD_AUTOPSY_UFOPEDIA: Despite its humanoid shape the anatomy of this creature is very alien. The skeleton is mostly cartilaginous with only few robust bones composing the framework. The organs have a diffuse quality, all the apparatus are spread within the mass of entrails. The brain size is slightly larger than a human's but it is composed of several ganglions which result in a lower interconnection density. The respiratory system is rudimentary and inefficient, we also notice signs of inflammation in it. STR_SPITTER_UFOPEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens seem to prevent them from attacking the wrong targets using psi powers. When retracted into their carapaces, they become quite resistant to all matter of damage, especially kinetic. These creatures are living weapons to be deployed in short range fights. STR_SPITTER_AUTOPSY_UFOPEDIA: The torso of this creature holds a massive gland that secretes high amounts of disrupting enzyme. The enzyme is then stored in a chamber at the base of the funnels, presumably where high pressure quickly builds up to ultimately eject the substance on the target. The enzyme is a highly complex polymer capable of disintegrating any material almost instantly. We currently can't synthesize it. It also has a very resistant carapace. STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and fitted with a Laser Cannon to wreak havoc on the alien hordes." STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and reprogrammed to turn its powerful plasma weapon against its former masters." STR_MEDI_PACK_UFOPEDIA: "The First Aid Kit combines a healing facility with pain killers and stimulants. In order to use it, you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the First Aid Kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health." STR_LASER_SHOTGUN: Laser Shotgun STR_LASER_SHOTGUN_UFOPEDIA: This multi-emitter laser gun fires 6 low-power beams at once. STR_LASER_SNIPER_RIFLE: Laser Sniper Rifle STR_LASER_SNIPER_RIFLE_UFOPEDIA: This version of a Sniper Rifle has no Auto Shot setting, but it more than makes up for it with its accuracy and power. STR_GRAV_MODULE: Grav Module STR_GRAV_MODULE_UFOPEDIA: The Grav Module is a small anti-gravity generator, able to lift one human-sized unit for a near-infinite time. STR_GRAV_MODULE_EXTRACTION: Grav Module Extraction STR_BASIC_COMPONENTS: Basic Component STR_ELERIUM_BOMB: Elerium Bomb STR_ELERIUM_BOMB_UFOPEDIA: "The Elerium Bomb, used mainly by alien terrorists, is a powerful and deadly ammunition for the Small Launcher." STR_ADVANCED_LASER_WEAPONS: Advanced Laser Weapons STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: With Anti-Matter Containment Chamber technology, we are able to overcome the limitations of laser weapon batteries. Our new laser weapon designs are not only more powerful, but also do not require energy replenishment on the battlefield. STR_LASER_PISTOL_MIB_CLIP: MiB Laser Pistol Clip STR_LASER_RIFLE_MIB_CLIP: MiB Laser Rifle Clip STR_HEAVY_LASER_MIB_CLIP: MiB Heavy Laser Clip STR_LASER_PISTOL_MIB: MiB Laser Pistol STR_LASER_RIFLE_MIB: MiB Laser Rifle STR_HEAVY_LASER_MIB: MiB Heavy Laser STR_LASER_PISTOL_MIB_UFOPEDIA: This Laser Pistol is an advanced sidearm used by the Men in Black. Its battery has the capacity for 24 shots. STR_LASER_RIFLE_MIB_UFOPEDIA: This Laser Rifle design is often found in the hands of Men in Black. It is powered from a highly sophisticated battery that allows for 36 shots. STR_HEAVY_LASER_MIB_UFOPEDIA: "This Heavy Laser variant is used by the Men in Black as an anti-armor weapon. It can fire 20 shots per clip." STR_HAZMAT_ARMOR: Hazmat Armor STR_HAZMAT_ARMOR_UC: HAZMAT ARMOR STR_HAZMAT_ARMOR_UFOPEDIA: This protective gear renders the wearer virtually immune to fire and resistant to chemical agents on the battlefield, but at a cost of decreased visibility and mobility. STR_XCOM_CYBERDISC_PLASMA: X-Com Cyberdisc/Plasma STR_XCOM_CYBERDISC_LASER: X-Com Cyberdisc/Laser STR_XCOM_CYBERDISC: X-Com Cyberdisc STR_XCOM_CYBERDISC_UFOPEDIA: Thanks to our advances in alien electronics and construction, we have developed the ability to repair damaged Cyberdiscs and use them for our own purposes. While powerful, these miniature UFOs still have a tendency to violently explode when critically damaged, therefore caution is advised. STR_ALIEN_DATA_SLATE: Alien Data Slate STR_ALIEN_DATA_SLATE_UFOPEDIA: Alien Data Slates are portable devices used to store crucial technical information regarding the invasion. They can only be found in possession of aliens of the highest rank and should be investigated as soon as possible. STR_ALIEN_FLYBY: Alien Flyby STR_ALIEN_FLYBY_UFOPEDIA: This mission consists of alien craft sent to intimidate earth governments. This will result in waves of UFO activity over major populated areas as a display of alien power. STR_RAIDERS_EARLY: Light Raider STR_RAIDERS_MIDEARLY: Medium Raider STR_RAIDERS_MID: Heavy Raider STR_RAIDERS_LATE: Very Heavy Raider STR_RAIDERS_VERYLATE: Elite Raider STR_MIB: Men In Black STR_MIBTANK: MiB HWP STR_MIB_SOLDIER: MiB Agent STR_MIB_NAVIGATOR: MiB Soldier STR_MIB_MEDIC: MiB Medic STR_MIB_ENGINEER: MiB Demoman STR_MIB_LEADER: MiB Leader STR_MIB_COMMANDER: MiB Commander STR_MIBTANK_TERRORIST: MiB Tank Terrorist STR_MIB0_CORPSE: MiB Agent Corpse STR_MIB1_CORPSE: MiB Enforcer Corpse STR_MIB2_CORPSE: MiB Leader Corpse STR_MIB3_CORPSE: MiB Commander Corpse STR_MIB4_CORPSE: MiB Heavy Trooper Corpse STR_MIB5_CORPSE: MiB Stormtrooper Corpse STR_MIBTANK_CORPSE: Mib Tank Wreck STR_MIB_COVERUP_0: MiB Transporter STR_MIB_COVERUP_1: MiB Transporter II STR_MIB_COVERUP_2: MiB Stealth Bomber STR_MIB_TERROR_MISSION: MiB Terror Mission STR_MIB_BASE_LANDING: MiB Base Mission STR_MIB_BASE_ASSAULT: MiB Base Assault STR_MIB_COVERUP: MiB Coverup STR_MIB_TERROR: MiB Terrorize STR_MIB_BASE: MiB Base STR_MIB_ACTIVITY: Men In Black Activities STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: This organization somewhat mimics X-Com, equipped with advanced tech and intervening when aliens-related events occur. It however seems to be more concerned about concealing aliens than antagonizing them. We need to capture one of their leaders to know more. STR_MIB_IDENTITY_UFOPEDIA: MiB and XCom are two faces of the same coin. Both were founded by the world elites, but while X-Com was established to fight the invaders, MiB were established to appease them. Looks like the world leaders wanted to keep their options open. STR_CORPSE_ARMOR: Damaged Personal Armor STR_REPAIR_PERSONAL_ARMOR: Personal Armor Repair STR_CORPSE_SUIT: Damaged Power Suit STR_REPAIR_POWER_SUIT: Power Suit Repair STR_CORPSE_FLYING_SUIT: Damaged Flying Suit STR_REPAIR_FLYING_SUIT: Flying Suit Repair STR_FLYING_SUIT_UFOPEDIA: A combination of the Power Suit and the Jump Armor, incorporating a Floater anti-gravity unit to allow full freedom of movement across the battlefield. STR_X-COM_JUMPSUIT: The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who do not qualify for advanced armor. STR_CIVM_ARMOR_UFOPEDIA: Normal civilians are not protected by any armor. STR_JUGGERNAUT_SUIT: Juggernaut Suit STR_JUGGERNAUT_SUIT_CORPSE: Damaged Juggernaut Suit STR_REPAIR_JUGGERNAUT_SUIT: Juggernaut Suit Repair STR_JUGGERNAUT_SUIT_UC: JUGGERNAUT SUIT STR_JUGGERNAUT_SUIT_UFOPEDIA: This superheavy armor was designed for maximum protection against high-yield alien weapons. STR_JUMP_ARMOR: Jump Armor STR_JUMP_ARMOR_UC: JUMP ARMOR STR_JUMP_ARMOR_UFOPEDIA: Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is not as durable as the Personal Armor, but its enhanced mobility gives X-Com an unprecedented tactical advantage. STR_CORPSE_JUMP_ARMOR: Damaged Jump Armor STR_REPAIR_JUMP_ARMOR: Jump Armor Repair STR_GRAVMODULE_ARMOR: Anti-Grav Module STR_GRAVMODULE_ARMOR_UC: ANTI-GRAV MODULE STR_GRAVMODULE_ARMOR_UFOPEDIA: This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. STR_CORPSE_GRAVMODULE_ARMOR: Damaged Anti-Grav Module STR_REPAIR_GRAVMODULE_ARMOR: Anti-Grav Module Repair CIVM_ARMOR: CIVILIAN STR_MUTON_MEDIC: Muton Guard STR_MUTON_LEADER: Muton Praetorian STR_MUTON_COMMANDER: Muton Commander STR_MUTONCOM_CORPSE: Muton Corpse STR_CEREBREAL: Cerebreal STR_CEREBREAL_LARVA: Cerebreal Larva STR_CEREBREAL_LARVA_TERRORIST: Cerebreal Larva Terrorist STR_CEREBREAL_SOLDIER: Cerebreal Soldier STR_CEREBREAL_MEDIC: Cerebreal Medic STR_CEREBREAL_ENGINEER: Cerebreal Engineer STR_CEREBREAL_NAVIGATOR: Cerebreal Navigator STR_CEREBREAL_LEADER: Cerebreal Leader STR_CEREBREAL_COMMANDER: Cerebreal Commander STR_CEREBREAL_CORPSE: Cerebreal Corpse STR_CEREBREAL_LARVA_CORPSE: Cerebreal Larva Corpse STR_CEREBREAL_AUTOPSY: Cerebreal autopsy STR_CEREBREAL_LARVA_AUTOPSY: Cerebreal Larva autopsy STR_CEREBREAL_UFOPEDIA: "Cerebreals are a race that is not fully integrated into the alien hive-like society; they are more like allies, who agreed to serve the invaders for some unfathomable reasons. They wield incredibly strong psionic powers, which can be focused as a weapon: a violent discharge of plasma, fuelled by will alone. Their independent and completely alien pattern of thinking make them unpredictable, but also more prone to panic than other alien races." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "This specimen is not your typical alien race: its genetics are completely different to both Earth and most alien species, and it seems even stranger than most other types of alien life. Most of its body mass is neural matter, and the rest is almost exclusively advanced cybernetics to keep this enormous 'brain' running. It seems unable to use hand weapons, and it has no significant natural means of defense. There is little else we can say about this terrifying creature." STR_CEREBREAL_LARVA_UFOPEDIA: "This creature is a young form of a Cerebreal, encased in a tiny UFO-like vehicle for protection on the battlefield. While not as potent as an adult Cerebreal, it's still a formidable opponent, with high intelligence and notable psionic resilience. Its vessel is equipped with a deadly plasma weapon." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "This creature is almost entirely composed of brain tissue, encased in a hovering capsule. This capsule is quite resilient to damage, especially bullets and laser beams. It also features a plasma weapon, which is similar in profile to the Plasma Rifle." STR_CHTONITE: Chtonite STR_TUNLUN: Tunlun STR_TUNLUN_TERRORIST: Tunlun Terrorist STR_CHTONITE_SOLDIER: Chtonite Soldier STR_CHTONITE_MEDIC: Chtonite Medic STR_CHTONITE_ENGINEER: Chtonite Engineer STR_CHTONITE_NAVIGATOR: Chtonite Navigator STR_CHTONITE_LEADER: Chtonite Leader STR_CHTONITE_COMMANDER: Chtonite Commander STR_CHTONITE_CORPSE: Chtonite Corpse STR_TUNLUN_CORPSE: Tunlun Corpse STR_CHTONITE_AUTOPSY: Chtonite autopsy STR_TUNLUN_AUTOPSY: Tunlun autopsy STR_CHTONITE_UFOPEDIA: "Chtonites are a sturdy alien race, very well suited for menial work and harsh environmental conditions. They prefer to live in underground compounds and would be harmed by sunlight, if not for their ocular implants. Their intelligence is average, but they are more than capable of waging a war against mankind." STR_CHTONITE_AUTOPSY_UFOPEDIA: "This alien has a strong and resilient body, but is otherwise quite similar to us. Its thick skin gives it good protection against bullets and blades alike. Its eyes are protected by a pair of cybernetic 'goggles', which seem to enhance its vision as well as protect the eyes." STR_TUNLUN_UFOPEDIA: "Tunluns burrow through the earth by spitting acid to corrode rocks for digestion, then shovel it aside with their flipper-like limbs. They are used by the Chtonites as living burrowing machines to build outposts and bases on Earth. However, their acidic spit makes them perfect terror weapons as well. Luckily, their overall intelligence is well below human." STR_TUNLUN_AUTOPSY_UFOPEDIA: "This peculiar alien has a very small brain for a sentient creature, which suggests low intelligence. It is equipped with a large tube for a mouth, which produces large amounts of highly corrosive substance that can be propelled and therefore used as a weapon. Its skin is very tough and extremely difficult to puncture, as well as virtually immune to the creature's own acid." STR_GAZER: Gazer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Holodrone Terrorist STR_GAZER_SOLDIER: Gazer Soldier STR_GAZER_MEDIC: Gazer Medic STR_GAZER_ENGINEER: Gazer Engineer STR_GAZER_NAVIGATOR: Gazer Navigator STR_GAZER_LEADER: Gazer Leader STR_GAZER_COMMANDER: Gazer Commander STR_GAZER_CORPSE: Gazer Corpse STR_HOLODRONE_CORPSE: Holodrone Corpse STR_GAZER_AUTOPSY: Gazer autopsy STR_HOLODRONE_AUTOPSY: Holodrone autopsy STR_GAZER_UFOPEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against damage of any kind, particularly armor piercing and plasma. STR_GAZER_AUTOPSY_UFOPEDIA: The single big eye is the most prominent anatomical feature of this alien; it has crustacean traits but it is much more evolved. The very thick armor is not simply worn; cybernetic implants stem from it and connect to the organs of the creature, it is a shell for the creature. STR_HOLODRONE_UFOPEDIA: Holodrones are living, floating, artillery weapons. They are protected by a plasma bubble that interferes with plasma attacks and fire. It could be that they were developed specifically to fight plasma-equipped enemies. The mechanism runs too hot and radioactive to be applied to human armor. STR_HOLODRONE_AUTOPSY_UFOPEDIA: A very complex automaton powered by a massive, for its size, elerium core. Two shafts stretch from this core and are used to spread the plasma bubble that envelops the creature. It is also evident that the core can overcharge and collect this extra energy to generate a powerful laser beam. STR_WASPITE: Waspite STR_CYBERMITE: Cybermite STR_CYBERMITE_TERRORIST: Cybermite Terrorist STR_WASPITE_SOLDIER: Waspite Soldier STR_WASPITE_MEDIC: Waspite Medic STR_WASPITE_ENGINEER: Waspite Engineer STR_WASPITE_NAVIGATOR: Waspite Navigator STR_WASPITE_LEADER: Waspite Leader STR_WASPITE_COMMANDER: Waspite Commander STR_WASPITE_CORPSE: Waspite Corpse STR_WASPITE_RED_CORPSE: Waspite Corpse STR_WASPITE_BROWN_CORPSE: Waspite Corpse STR_WASPITE_WHITE_CORPSE: Waspite Corpse STR_WASPITE_PURPLE_CORPSE: Waspite Corpse STR_CYBERMITE_CORPSE: Cybermite Corpse STR_WASPITE_AUTOPSY: Waspite autopsy STR_CYBERMITE_AUTOPSY: Cybermite autopsy STR_WASPITE_UFOPEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them to float through the air. STR_WASPITE_AUTOPSY_UFOPEDIA: The anatomy of this creature verges on insanity. The body consists of a spiral life support system, combined with a symbiotic, bioengineered plant. Grafted on to the body, are a pair of mechanical arms and the insect-like head of the creature, which is presumably the only piece left of the original species. The plant portion of the body is vulnerable to fire. STR_CYBERMITE_UFOPEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby. STR_CYBERMITE_AUTOPSY_UFOPEDIA: The most prominent feature of this incredibly complex robot is its weapon, an alloy sting linked to a miniaturized tank which, from the traces found, is presumably filled with a potent toxin. The power core is too damaged to be fully understood but it seems to be designed to be very susceptible to damage and it is likely this will cause it to explode. STR_REPTOID: Reptoid STR_SALAMANDRON: Salamandron STR_SALAMANDRON_TERRORIST: Salamandron Terrorist STR_REPTOID_SOLDIER: Reptoid Soldier STR_REPTOID_MEDIC: Reptoid Medic STR_REPTOID_ENGINEER: Reptoid Engineer STR_REPTOID_NAVIGATOR: Reptoid Navigator STR_REPTOID_LEADER: Reptoid Leader STR_REPTOID_COMMANDER: Reptoid Commander STR_REPTOID_CORPSE: Reptoid Corpse STR_SALAMANDRON_CORPSE: Salamandron Corpse STR_REPTOID_AUTOPSY: Reptoid autopsy STR_SALAMANDRON_AUTOPSY: Salamandron autopsy STR_REPTOID_UFOPEDIA: Reptoids have been on Earth for quite a while, long before the invasion began. Despite their bestial appearance, they possess extraordinary intelligence, which makes them excellent spies and field agents. There is not much we can say about their origins, but their long history on Earth and their genetic closeness to ourselves point to a terrestrial genesis. Nonetheless, their loyalty to aliens is absolute. STR_REPTOID_AUTOPSY_UFOPEDIA: This creature is covered with tough scales, able to withstand small caliber bullets with ease. Curiously, despite its reptillian appearance, it seems to be quite resistant to heat. The brain is highly developed, suggesting a possible superhuman intelligence. Its most interesting feature however is the DNA, which is either terrestrial in origin or modelled after Earth creatures. STR_SALAMANDRON_UFOPEDIA: The Salamandron is a frightening beast, vaguely resembling ancient predators but also quite different. Designed solely for terror, it is equipped with incendiary rockets, able to lay waste to a small town within minutes. Its behavior can be regulated by a set of small receivers implanted into its brain, but it largely operates on its own, making it difficult to control but also virtually invulnerable to jamming. STR_SALAMANDRON_AUTOPSY_UFOPEDIA: This creature is very sturdy, covered with thick scales and extremely resistant to heat, but not so much to laser cutters. Its tiny brain features a number of small implants whose purpose seems to be provoking basic 'fight or flight' reactions within its system. STR_SCOUT_DRONE: Tank/Scout STR_SMALL_TANK_CORPSE: Tank STR_SCOUT_SMOKE: Smoke Pellet STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scouting and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops on open ground or from incoming fire. STR_TANK_GAUSS: Tank/Gauss STR_TANK_GAUSS_UFOPEDIA: This automatic armored vehicle's turret was upgraded to a potent light gauss cannon. Its overall combat profile is superior to traditional light cannons in both accuracy and power. STR_HOVERTANK_GAUSS: Hovertank/Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: This flying tank is armed with a light gauss cannon that can instantly pierce through virtually any armor. STR_HWP_GAUSS_AMMO: HWP Gauss Shells STR_TANK_MINIGUN: Tank/Minigun STR_HWP_MINIGUN_CLIP: HWP Minigun Clip STR_TANK_MINIGUN_UFOPEDIA: This automated heavy weapons platform is equipped with a high-speed minigun, useful for area denial operations. STR_TANK_PLASMA: Tank/Plasma STR_HOVERTANK_LASER_CANNON: Hovertank/Laser Cannon STR_HOVERTANK_ROCKET_LAUNCHER: Hovertank/Rocket Launcher STR_TANK_PLASMA_UFOPEDIA: This heavy weapons platform features a powerful plasma cannon based on our study of alien technology. It is even stronger than the laser variant. STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: Our understanding of alien construction has allowed us to improve our HWP designs, this unit features alien alloy plating and an anti-gravity unit for enhanced mobility. This variant sports the rocket launcher. STR_HOVERTANK_LASER_CANNON_UFOPEDIA: Our understanding of alien construction has allowed us to improve our HWP designs, this unit features alien alloy plating and an anti-gravity unit for enhanced mobility. This variant is armed with the laser cannon. STR_SECTOPOD_CONSTRUCTION: Sectopod Construction STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: The reverse engineering of the Alien Sectopod is complete. Now that the principles of their design are understood, and the functions of each component are known, then it is possible to rebuild these types of bipedal HWP. Requiring less energy to move, more power is available for the main weapon. Replacing the psionic-link control with our tank AI proved to be the most difficult obstacle. STR_SECTOPOD_LASER: Sectopod/Laser STR_SECTOPOD_LASER_UFOPEDIA: This robot is a sturdy design, an AI powered armor capable of resisting most forms of attack, in particular plasma weapons. We were also able to reduce the circuitry vulnerability to laser weapons. Coupled with a Heavy Laser, our Unit is a valuable complement to any assault squad. STR_SECTOPOD_PLASMA: Sectopod/Plasma STR_SECTOPOD_PLASMA_UFOPEDIA: This robot is a sturdy design, an AI powered armor capable of resisting most forms of attack, in particular plasma weapons. We were also able to reduce the circuitry vulnerability to laser weapons. Coupled with a Heavy Plasma Cannon, our Unit is a valuable complement to any assault squad. STR_IMPROVED_SKYRANGER: Improved Skyranger STR_ALLOY_SKYRANGER: SKYMARSHALL STR_ALLOY_SKYRANGER_UFOPEDIA: AN UPGRADE OF THE BASIC SKYRANGER USING ALIEN ALLOYS. IT IS LIGHTER AND STRONGER THAN SOLELY EARTH BASED TECHNOLOGY. STR_IMPROVED_INTERCEPTOR: Improved Interceptor STR_RAVEN_UFOPEDIA: THE RAVEN IS A PULSE-ENGINE POWERED, HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS NEW INTERCEPTOR IS BASED ON THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, AND ENGINES HAVE ALL RECEIVED SUBSTANTIAL BOOSTS TO PERFORMANCE. DESPITE THESE IMPROVEMENTS ARMOR AND FRAME DURABILITY WILL BE A MAJOR ISSUE WHEN ENGAGING ANY BUT THE SMALLEST UFOS. STR_RAVEN: RAVEN STR_SENTINEL: SENTINEL STR_SENTINEL_INTERCEPTOR: Sentinel Interceptor STR_SENTINEL_UFOPEDIA: A HEAVY COMBAT AIRCRAFT WITH TWIN SCRAMJET, ELERIUM-POWERED ENGINES AND THE LATEST IN AVIONIC ARMOR TECHNOLOGY. THE TRADEOFF IS A HIGHER LEVEL OF FUEL CONSUMPTION AND A LOW ACCELERATION RATE DUE TO THE INCREASED WEIGHT. STR_THUNDERSTORM: THUNDERSTORM STR_THUNDERSTORM_INTERCEPTOR: Thunderstorm Interceptor STR_THUNDERSTORM_UFOPEDIA: THUNDERSTORM USES REFINED EARTH TECHNOLOGY WITH ALIEN ALLOYS. THE ULTRA-DURABLE ALIEN ALLOYS ARE THE BASIS FOR THE POWERFUL SCRAMJETS THAT ALLOW THUNDERSTORM TO MATCH THE SPEED OF MOST UFOS, THEREBY GIVING US A FIGHTING CHANCE. WEIGHT AND AERODYNAMIC CONSIDERATIONS HAVE LIMITED THE WEAPON HARDPOINTS. STR_ULTIMATE_HUNTER_CRAFT: Ultimate Hunter STR_TORMENTOR: TORMENTOR STR_TORMENTOR_UFOPEDIA: THIS NEW HUNTER REPRESENTS THE PINACLE OF HUMAN HYBRID TECHNOLOGY. CAPABLE OF EXCEPTIONAL PERFORMANCE IN THE ATMOSPHERE AS WELL AS IN SPACE, IT CAN NOT BE OUTCLASSED AS LONG AS THE ALIEN VESSELS DO NOT IMPROVE. STR_EXCAVATOR: Excavator STR_FIGHTER_SHIP: Fighter STR_SENTRY_SHIP: Sentry Ship STR_LAB_SHIP: Lab Ship STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships." STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small." STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors." STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped." STR_MIND_GUIDED_MISSILE: Mind Guided Missile STR_PLASMA_CASTER: Plasma Caster STR_PLASMA_CASTER_CLIP: Plasma Caster Clip STR_PLASMA_CASTER_UFOPEDIA: "This plasma pistol variant fires its charged particles in a wide spread, making it a devastating weapon." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "This roughly cubic device is used as ammunition for a Plasma Caster. It contains a small quantity of Elerium." STR_PLASMA_SNIPER_RIFLE: Plasma Sniper Rifle STR_PLASMA_SNIPER_RIFLE_CLIP: Plasma Sniper Rifle Clip STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium." STR_PLASMA_BLASTER: Plasma Blaster STR_PLASMA_BLASTER_CLIP: Plasma Blaster Clip STR_PLASMA_BLASTER_UFOPEDIA: "This is a devastating anti-armor weapon based on plasma technology, vaporizing everything around the impact point." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium." STR_TOXIGUN: Toxigun STR_TOXIGUN_FLASK: Toxigun Flask STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Naturally, it is deadly to all living beings." STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with potent acid functions as ammunition for the Toxigun." STR_POWER_SOURCE_MINIATURIZATION: Elerium Battery STR_ALIEN_POWER_SYSTEMS: Alien Power Systems STR_ALIEN_BIOLOGY: Alien Biology STR_ADVANCED_PLASMA_PHYSICS: Advanced Plasma Physics STR_TRACTOR_BEAM_GENERATOR: Tractor Beam Generator STR_ALIEN_GRAVITY_GENERATOR: Alien Gravity Generator STR_FUSION_EXPLOSIVES: Fusion Explosives STR_PARTICLE_MICROACCELERATION: Particle Microacceleration STR_ANTIMATTER_CONTAINMENT: Anti-Matter Containment STR_DELTA_RADIATION: Delta Radiation STR_ALIEN_ELECTRONICS: Alien Electronics STR_ALIEN_CODES: Alien Codes STR_ALIEN_NEUROPSYCHOLOGY: Alien Neuropsychology STR_ALIEN_SUBJUGATION: Alien Subjugation STR_PLASMA_WEAPONS: Plasma Weapons STR_FUSION_WEAPONS: Fusion Weapons STR_ALIEN_OPTICAL_PROCESSOR: Alien Optical Processor STR_ALIEN_GARDENS: Alien Gardens STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: By careful examination of the UFO Power source, we have developed the technology of storing vast quantities of energy using Elerium cells. This advanced battery greatly exceeds any other portable power source previously developed. STR_ALIEN_BIOLOGY_UFOPEDIA: "Our preliminary research show that aliens have DNA much like ours, but so different that we should assume it has extraterrestrial origins - or at least coming from some inconceivable depths of time. Moreover, certain fragments seem to have been added artificially, probably extracted from Earth organisms. This likely helps the aliens to adapt to our environment, but it is either short-term or incomplete: dependant on pre-processed nutrients and with poor immunology, aliens can't survive on Earth for long, therefore special arrangements must be made to study a living specimen." STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "While plasma has been known to human science for decades, it remained highly unpredictable and difficult to produce in a controlled environment. The alien science seems to have overcome these obstacles centuries ago, thanks to some dedicated mathematical equations and technological advancements derived from them. With time, we will be able to understand and copy this equipment for our own energy needs." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "This large-scale device is used in Alien Bases to assist large UFOs with precise landing. It employs artificial gravity to decrease and otherwise manipulate mass of large objects up to 400 meters away. It is, however, far too bulky to be mounted on any flying craft, even the largest UFOs, and therefore provides no advantage to our troops." STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "The Alien Gravity Generator is in fact a graviton emitter, which can amplify, nullify or modulate gravity fields on small scales. While it has no direct combat application, it is sure to be a great boon to human space exploration, atmospheric flight and many fields of engineering." STR_FUSION_EXPLOSIVES_UFOPEDIA: "While the Elerium element in itself is extremely efficient at releasing large amounts of energy at once, it can also be used to initiate a fusion reaction. While not as efficient, a fusion blast is far cheaper and easier to create. Combined in the right proportion with a highly energetic crystalline material, this allows for violent discharges of energy, emitting large amounts of heat but very little radiation. This discovery can potentially revolutionize human warfare against the aliens." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Many alien designs, including plasma weapons, feature a particle acceleration chamber. Based on gravity modulation, this component accelerates small lumps of matter to whirl at great velocities, creating enough heat to produce plasma. This process is very fast, therefore it requires E-115 to provide the necessary amount of energy." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Anti-matter is an excellent source of energy, but this also makes it extremely unstable. The aliens have overcome this problem by a clever application of gravity fields, separating the anti-matter from normal matter and thus preventing them from reacting with each other, as long as the field is in place. This discovery is likely to bring great advancement to the human civilization, and certainly can be used against the alien threat." STR_DELTA_RADIATION_UFOPEDIA: "Delta rays are completely different from any other sort of radiation known to humanity, as they are shifted out into something that can only be described as 'hyperspace'. These rays generally do not interact with ordinary matter or energy, so they are harmless to humans and impossible to detect with ordinary equipment. They do, however, react with the Elerium element, exciting its atoms and destabilizing their structure, therefore allowing for quick conversion from matter to energy. Unfortunately, the right frequency to provoke this reaction makes their range extremely short, which prevents us from disrupting alien weaponry on the battlefield." STR_ALIEN_ELECTRONICS_UFOPEDIA: "Instead of integrated microprocessors, the aliens use specially grown crystal matrices to create logic machines. While not inherently faster, these crystals allow for a multi-threaded communication between its nodes, therefore achieving and even surpassing the level of the theoretical quantum computer. Now we have the rough understanding on how these alien 'electronics' work and even how to program them, but sadly we do not possess the technology to make them from scratch - we need to rely on whatever we can gather on the battlefield." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "While there are many types of alien life forms, they do share certain neuropsychological features that are either inherent to their species or artificially inserted. These features allow the aliens to cooperate in a hive-like manner, despite biological differences. These common patterns are mostly related to non-verbal communication, internal visualization and transmission of simple emotions. Now we can expect to be able to tap into their interpersonal communication channels and possibly use it to our advantage." STR_ALIEN_SUBJUGATION_UFOPEDIA: "While humans use electrical impulses to cause a neural system to overload, the aliens have developed a much more efficient and safer method, based on gravitic distortion. A gravity wave of a fine-tuned frequency disrupts higher brain functions within a fraction of a second, while leaving other bodily functions unharmed. This method is extremely effective in temporarily disabling humans, be it on the battlefield or in alien surgery rooms." STR_PLASMA_WEAPONS_UFOPEDIA: "Plasma weapons are very powerful tools of war, based on accelerating particles from within a minute anti-gravity field." STR_FUSION_WEAPONS_UFOPEDIA: "Fusion weapons use Elerium-based explosives to create powerful blasts of pure energy." STR_ALIEN_CODES_UFOPEDIA: "For interplanetary communication, the aliens use special equipment that seems to be able to emit waves which travel faster than the speed of light. These waves are modulated to encode messages with a complex, yet logical pattern. This pattern is now understood by us, which gives us hope of attaining the possibility of intercepting and decoding alien communications." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Aliens use a special device to communicate with their navigation equipment. This device emits carefully modulated flashes of bright light directly into the eyes of the operator, stimulating their brain and therefore feeding them with information. It is unclear how this device receives feedback from the pilot, but it seems to read and analyze their brain wave patterns, which are then processed and fed into the UFO Navigation." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "Alien technology routinely uses incredibly advanced components that store, release and transmit high energies easily, safely and with minimal losses. Although completely different in design from our own equipment, and using unusual materials, they can now be copied relatively easily by our engineers and used for a variety of applications." STR_ALIEN_GARDENS_UFOPEDIA: "Alien Bases contain special facilities for cultivation of genetically engineered plant-like life forms. Despite their name, these 'gardens' play little part in alien food production; instead they produce various biochemicals used in alien industry and warfare." STR_ALLOY_AMMO: Alien Alloy Ammunition STR_ALLOY_CANNON_UFOPEDIA: Recent advances in material science - brought about by studying the Alien Alloys - have enabled us to construct a fearsome craft weapon, much more powerful than the previous cannon. STR_ALLOY_AMMO_UFOPEDIA: With the knowledge of how to process the ultra-strong yet lightweight alien alloys, we can now manufacture alloy bullets capable of withstanding higher muzzle velocities without disintegrating, fired from alloy casings that are lighter yet stronger than previously possible. STR_FUSION_WEAPONS_CALIBRATION: Fusion Weapons Calibration STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Alien fusion weapons are extremely potent, but they must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield." STR_PLASMA_WEAPONS_CALIBRATION: Plasma Weapons Calibration STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Alien plasma weapon clips must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield." STR_FUSION_TORCH: Fusion Torch STR_FUSION_TORCH_POWER_CELL: Fusion Torch Power Cell STR_FUSION_TORCH_UFOPEDIA: The Fusion Torch uses a Matter-Antimatter reaction to create enormously powerful plasma jets.{NEWLINE}If close enough, the deeply penetrating plasma jet cuts through the target, melting it within seconds. Even the strongest armor plates and UFO hulls are no match for this device.{NEWLINE}However, it is only effective at close range and needs a separate power cell. STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: This high energy power cell is needed to operate the Fusion Torch. It provides enough energy for 5 plasma jets. STR_ELERIUM_MACE: Elerium Mace STR_ELERIUM_MACE_UFOPEDIA: Using Elerium-115 as fuel, this power weapon discharges a powerful electrical pulse to its unfortunate victim. A successful strike will overload the nervous system of the target, effectively incapacitating it. The Elerium Mace will stun living organisms. STR_DART_RIFLE: Dart Rifle STR_DART_RIFLE_CLIP_A: Dart Rifle Clip A STR_DART_RIFLE_CLIP_B: Dart Rifle Clip B STR_DART_RIFLE_CLIP_C: Dart Rifle Clip C STR_DART_RIFLE_UFOPEDIA: Based on our best knowledge of alien biology, this rifle fires darts filled with potent, but non-lethal biochemical agent, which in sufficient amount will immobilize any life form we may encounter on the battlefield. STR_MEDGAS_GRENADE: Medi-Gas Grenade STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens STR_STUN_GRENADE: Stun Grenade STR_STUN_GRENADE_UFOPEDIA: A stun bomb attached to a grenade casing. Though some effectiveness is lost during the conversion process, this fusion of human and alien technology trades power for convenience. STR_ALLOY_CANNON_UC: ALLOY CANNON STR_ALLOY_CANNON: Alloy Cannon STR_ALLOY_CANNON_ROUNDS_X50: Alloy Cannon Ammunition (x50) STR_PISTOL_AA_CLIP: Pistol Alloy Clip STR_RIFLE_AA_CLIP: Rifle Alloy Clip STR_HC_AA_AMMO: Heavy Cannon Alloy Clip STR_AC_AA_AMMO: Auto Cannon Alloy Clip STR_HC_AA_AMMO_UFOPEDIA: This clip for the Heavy Cannon is made with Alien Alloys for increased power. STR_AC_AA_AMMO_UFOPEDIA: This clip for the Auto Cannon is made with Alien Alloys for increased power. STR_GAUSS_CANNON_UC: GAUSS CANNON STR_GAUSS_CANNON: Gauss Cannon STR_GAUSS_CANNON_ROUNDS_X60: Craft Gauss Cannon Rounds (x60) STR_GAUSS_CANNON_UFOPEDIA: THE GAUSS CANNON IS THE APOGEE OF GAUSS TECHNOLOGY. FIRING RELATIVELY SMALL BULLETS AT VERY HIGH SPEEDS, IT CAN PENETRATE ANY ARMOR. ITS RANGE, HOVEVER, IS LIMITED, AS THE BULLETS EVAPORATE QUICKLY DUE TO ATMOSPHERIC FRICTION. STR_GAUSS_WEAPONS: Gauss Weapons STR_GAUSS_PISTOL: Gauss Pistol STR_GAUSS_PISTOL_UFOPEDIA: The Gauss Pistol is a very potent sidearm, firing small ferromagnetic bullets using an electromagnetic field instead of chemical explosives. The higher bullet velocity deals significant damage, able to pierce through vehicle armor plates with ease, as well as giving the weapon greater accuracy. STR_GAUSS_PISTOL_CLIP: Gauss Pistol Clip STR_GAUSS_RIFLE: Gauss Rifle STR_GAUSS_RIFLE_UFOPEDIA: An extended and modified version of the Gauss Pistol, the gauss rifle is a very accurate and extremely powerful hand weapon. The bullets' small size allow for a large clip that takes many shots to deplete. The weapon's obvious downside is lack of autofire setting, as it would cause instant overheating. STR_GAUSS_RIFLE_CLIP: Gauss Rifle Clip STR_GAUSS_SNIPER_RIFLE: Gauss Sniper Rifle STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: The Gauss Sniper Rifle is a successful attempt at capitalizing on the Gauss Rifle's innate strengths. It is yet more powerful and definitely more accurate, allowing X-Com operatives to down tough enemies in just one shot, therefore diminishing the need of autofire. STR_GAUSS_SNIPER_RIFLE_CLIP: Gauss Sniper Rifle Clip STR_HEAVY_GAUSS: Heavy Gauss STR_HEAVY_GAUSS_UFOPEDIA: Although the Heavy Gauss is less accurate than its smaller counterparts, its destructive potential makes it more of an anti-tank weapon than anything else. It is a successful attempt to adapt our troopers' equipment to the ever-increasing challenges of the alien war. STR_HEAVY_GAUSS_CLIP: Heavy Gauss Clip STR_MEDI_PACK: First Aid Kit STR_FLAMETHROWER: Flamethrower STR_FLAMETHROWER_CLIP: Flamethrower Tank STR_FLAMETHROWER_UFOPEDIA: The Flamethrower deals high Incendiary damage and ignores low obstacles, but has a limited range (9). STR_INCENDIARY_GRENADE: Incendiary Grenade STR_INCENDIARY_GRENADE_UFOPEDIA: Incendiary grenades are invaluable for lighting up the night and clearing obnoxious vegetation. STR_COMBAT_KNIFE: Combat Knife STR_COMBAT_KNIFE_UFOPEDIA: Using its hardened edge and point, a trained field operative can silently kill a lightly-armored enemy with a single slash or thrust.{NEWLINE}Suitable for close encounters of any kind. STR_SHOTGUN: Shotgun STR_SHOTGUN_SHELLS: Shotgun Shells STR_SHOTGUN_SHELLS_AP: Shotgun AP Shells STR_SHOTGUN_AA_SHELLS_AP: Shotgun AP Alloy Shells STR_SHOTGUN_AA_SHELLS: Shotgun AP Alloy Scatter STR_SHOTGUN_AA_SHELLS_UFOPEDIA: "This alloy ammo is more powerful than the classic scatter." STR_SHOTGUN_UFOPEDIA: A powerful and accurate close combat weapon, with optional buckshot ammo. However, the magazine holds only 6 shells. STR_SNIPER_RIFLE: Sniper Rifle STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip STR_SNIPER_RIFLE_AA_CLIP: Sniper Rifle Alloy Clip STR_SNIPER_RIFLE_UFOPEDIA: This 12.7-mm caliber sniper rifle is more powerful than a standard rifle and has excellent accuracy. However, it is harder to use and has a low rate of fire. STR_TASER: Taser Pistol STR_TASER_CLIP: Taser Shock Clip STR_TASER_UFOPEDIA: A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset. STR_MAGNUM: Magnum STR_MAGNUM_DRUM: Magnum .44 Drum STR_MAGNUM_AA_DRUM: Magnum .44 Alloy Drum STR_MAGNUM_UFOPEDIA: This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm. STR_SMG: Sub Machine Gun STR_SMG_CLIP: Sub Machine Gun Clip STR_SMG_AA_CLIP: Sub Machine Gun Alloy Clip STR_SMG_UFOPEDIA: "This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.{NEWLINE}>Auto-Shot: 6 bullets" STR_MINIGUN: Minigun STR_MINIGUN_CLIP: Minigun Ammo Pack STR_MINIGUN_AA_CLIP: Minigun Alloy Ammo Pack STR_MINIGUN_UFOPEDIA: "This heavy support weapon fires deadly hails of bullets, most effective in area clearing and suppressing the enemy. Due to its inherent weight, high strength is required to use it to its full potential.{NEWLINE}>Auto-Shot: 20 bullets" STR_LIGHT_MINIGUN: Light Minigun STR_LIGHT_MINIGUN_CLIP: Light Minigun Ammo Box STR_LIGHT_MINIGUN_AA_CLIP: Light Minigun Alloy Ammo Box STR_LIGHT_MINIGUN_UFOPEDIA: "Light minigun combines portability with long, powerful bursts of fire, making it a highly versatile weapon.{NEWLINE}>Auto-Shot: 10 bullets" STR_SCATTER_LASER: Scatter Laser STR_SCATTER_LASER_UFOPEDIA: "This weapon is a Minigun analogue, shooting long volleys of pulse laser beams for a devastating effect.{NEWLINE}>Auto-Shot: 20 bullets" STR_LMG: Light Machine Gun STR_LMG_CLIP: Light Machine Gun Clip STR_LMG_AA_CLIP: Light Machine Gun Alloy Clip STR_LMG_UFOPEDIA: "A heavier variant of the custom-designed X-Com rifle. The extra weight comes from a heavier barrel and integral bipod system, capable of facilitating heavy fire on medium-to-short range targets. Powerful recoil and obtuse handling make it unsuitable for longe-range shooting.{NEWLINE}>Auto-Shot: 5 bullets" STR_GRENADE_LAUNCHER: Grenade Launcher STR_LAUNCHER_FRAG: 46mm Grenade (HE) STR_LAUNCHER_INC: 46mm Grenade (INC) STR_LAUNCHER_SMOKE: 46mm Grenade (SMOKE) STR_GRENADE_LAUNCHER_UFOPEDIA: The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations. STR_HMG: Heavy Machine Gun STR_HMG_CLIP: HMG Ammo STR_HMG_AA_CLIP: HMG Alloy Ammo STR_HMG_UFOPEDIA: "The Heavy Machine Gun lays down a devastating hail of gunfire, making it an excellent heavy support weapon. However, it is far too heavy for an average human soldier to use.{NEWLINE}>Auto-Shot: 8 bullets" - type: en-GB strings: STR_CYBERDISC_CORPSE: "Wrecked Cyberdisc" STR_SECTOPOD_CORPSE: "Wrecked Sectopod" STR_STUN_ROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks.{NEWLINE}>Always hits" STR_FLOATMED_CORPSE: "Floater Corpse" STR_FLOATLEA_CORPSE: "Floater Corpse" STR_FLOATENG_CORPSE: "Floater Corpse" STR_FLOATNAV_CORPSE: "Floater Corpse" STR_SECTOID_GUARD: "Sectoid Guard" STR_SECTOID_GUARDIAN: "Sectoid Guardian" STR_TANKS_DESTROYED: "SUPPORT UNITS DESTROYED" STR_ALIEN_DIPLOMACY: Alien Diplomacy STR_ALIEN_DIPLOMACY_UFOPEDIA: It appears that this is not the first time the aliens came upon our world - apparently, before the humans even came to be, a large alien ship crashed on Earth. Now the current invaders are still looking for their disappeared ancestors in hope of reestablishing contact. The aliens are convinced that the ancient crew, or their descendants, are still alive on Earth, though we do not know why. If the two forces ever meet and together turn against us, it will be a dark day for humanity indeed. STR_ENVOY_SHIP: Envoy Ship STR_ENVOY_SHIP_UFOPEDIA: Envoy Ships are extremely rare on Earth, carrying members of the Ethereal Order to communicate with other star-spanning forces. They have average defenses, but should not be underestimated. Since they usually carry valuable aliens on board, we should attempt to seize them at all costs. They can be easily identified by a hold hue. STR_ETHEREAL_ORDER: Ethereal Order STR_ETHEREAL_ORDER_UFOPEDIA: The Ethereal Order is our name for the inner circle of the alien society. Composed solely of Ethereals, this group seems to stand above all specimens we normally encounter on Earth. They also seem to have access to technology that isn't available, or even understandable, to the 'common' aliens. It is unclear whether they are the rulemakers for the aliens or simply an executive organ. Powerful as they may be, they do not take direct part in the invasion effort. STR_PHOTON_BLADE: Photonic Blade STR_PHOTON_BLADE_UFOPEDIA: "This melee weapon uses exotic physics to create a narrow beam of focused photonic energy with limited length. Particles travel from the hilt to the tip of the 'blade' and then inexplicably return, losing very little energy in the process. There seems to be some sort of energy source built into the hilt of the weapon, but we failed to understand its principles of operation and therefore are unable to reproduce this weapon. It is also inconsistent with other artefacts of alien technology." STR_BLASTER_MULTI_LAUNCHER: Blaster Multi-Launcher STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: This weapon seems to be a miniaturized version of the dreaded Blaster Launcher. Its principles of operation are similar, but it uses far more advanced psionic circuitry that seems to exceed the general tech level alien of alien invaders, and we are certainly unable to reproduce it. This psionic circuitry allows for firing multiple missiles almost in rapid succession. Instead of one big chamber for the Blaster Bomb, it has a magazine socket. STR_BLASTER_MULTI_BOMB: Blaster Multi-Bomb STR_BLASTER_MULTI_BOMB_UFOPEDIA: This magazine contains eight high-powered mini-missiles for the Blaster Multi-Launcher. While not as powerful as the Blaster Bomb, these missiles are devastating nonetheless and can be fired rapidly. STR_FIRE_LAUNCHER: Fire Launcher STR_FIRE_LAUNCHER_UFOPEDIA: This cannon-like weapon fires orbs of concentrated energy that explode on impact. Its most significant property is that couldn't find a power source of any kind, nor we could form any coherent theory on how this launcher operates at all. This weapon is far too exotic to be manufactured in our workshops. STR_ELECTRO_WHIP: Electro-Whip STR_ELECTRO_WHIP_UFOPEDIA: "This weapon is essentially similar in function to the Stun Rod, but it doesn't even begin to describe its unusual properties. The whip uses modulated electric impulses to incapacitate the target, but we do not really understand how this modulation works or even where the energy comes from. While we now know how to use this weapon, we are unable to reproduce it." STR_CONCUSSION_CANNON: Concussion Cannon STR_CONCUSSION_CANNON_UFOPEDIA: This ranged weapon uses sonic pulses to incapacitate enemies. While non-lethal, it is extremely effective against living targets. We do not clearly understand how exactly this noise weapon affects living creatures and we have no idea how it is powered, therefore we are unable to copy its design. STR_ETHEREAL_GRAND_MASTER: Ethereal Grand Master STR_ETHEREAL_GUARDIAN: Ethereal Guardian STR_ETHEREAL_KNIGHT: Ethereal Knight STR_ETHEREAL_SPEAKER: Ethereal Speaker STR_TOXI_SUIT: Toxi-Suit STR_TOXI_SUIT_UC: TOXI-SUIT STR_TOXI_SUIT_UFOPEDIA: Based on research in Alloys and Toxigun Flask, Toxi-Suit is a special environmental and fireproof suit design to withstand similar chemicals as those used by alien weapons. STR_MIB_TERROR_MISSION_BRIEFING: "The Men in Black are cleansing a whole settlement to get rid of witnesses. Mission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by stopping the rogue group by any means necessary. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon." STR_MIB_TERRORISE: "MIB CLEANSING OPERATION" STR_HEAVY_WEAPONS_PLATFORMS: "AUXILIARY UNITS" STR_UFO_COMPONENTS: "COMPONENTS" STR_ALIEN_RESEARCH_UC: "RESEARCH" STR_OPTRONICS: Optronics STR_OPTRONICS_UFOPEDIA: Optronics are enhanced electronics using light rather than electrons to carry the information, and therefore much much faster and more power-efficient. STR_SYNTHETIC_MUSCLES: Synthetic Muscles STR_SYNTHMUSCLES: Synthmuscles STR_SYNTHMUSCLE_EXTRACTION: Synthmuscle Extraction STR_SYNTHMUSCLES_UFOPEDIA: Synthetic muscles are bionic pseudo-tissue of fantastic properties, acting like normal flesh but much stronger per unit of mass. They can be extracted from Muton bodies. STR_URBAN: Urban MALE_CIVILIAN2: Civilian MALE_CIVILIAN3: Civilian MALE_CIVILIAN4: Civilian MALE_CIVILIAN5: Civilian MALE_CIVILIAN6: Civilian FEMALE_CIVILIAN2: Civilian FEMALE_CIVILIAN3: Civilian MALE_CIVILIAN7: Civilian STR_LASER_WEAPONS_UFOPEDIA: "Though the laser have been known for decades, alien technology allows for design and use of practical laser weaponry, which is in most ways superior to kinetic weapons." STR_GAUSS_WEAPONS_UFOPEDIA: "Gauss weapons feature a powerful coil which propels small projectiles using electromagnetic force. Gauss bullets are much faster than traditional bullets, and therefore much more powerful, but also have a rather short range, since they quickly burn up in the atmosphere. Due to the extreme heat produced by Gauss weapons they are capable of automatic fire." STR_RAILGUNS_UFOPEDIA: "The ultimate version of Gauss weaponry, using advanced cooling systems and power management." STR_ALIEN_LASER_RIFLE: Alien Laser Rifle STR_ALIEN_LASER_RIFLE_CLIP: Alien Laser Rifle Clip STR_ALIEN_LASER_RIFLE_UFOPEDIA: "This lightweight rifle is a versatile, powerful laser weapon that the aliens use for warfare and terror." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "This small, efficient battery is used to power alien laser weapons." # ARCTIC CITIES STR_INUVIK: Inuvik STR_BARROW: Barrow STR_TIKSI: Tiksi STR_HAMMERFEST: Hammerfest STR_KAUJUITOQ: Kaujuitoq # SOUTH AMERICAN CITIES STR_SAOPAULO: Sao Paulo STR_MARACAIBO: Maracaibo STR_BELOHORIZONTE: Belo Horizonte STR_RECIFE: Recife STR_SALVADOR: Salvador STR_FORTALEZA: Fortaleza STR_GUAYAQUIL: Guayaquil STR_MANAUS: Manaus STR_LAPAZ: La Paz STR_CAYENNE: Cayenne STR_CARTAGENA: Cartagena STR_BELEM: Belem STR_PORTOALEGRE: Porto Alegre STR_ASUNCION: Asuncion STR_FALKLAND_ISLAND: Falkland Island STR_GEORGETOWN: Georgetown # NORTH AMERICAN CITIES STR_ANCHORAGE: Anchorage STR_JUNEAU: Juneau STR_NEWORLEANS: New Orleans STR_SEATTLE: Seattle STR_DETROIT: Detroit STR_SANFRANCISCO: San Francisco STR_MIAMI: Miami STR_ORLANDO: Orlando STR_HOUSTON: Houston STR_PHILADELPHIA: Philadelphia STR_ATLANTA: Atlanta STR_PHOENIX: Phoenix STR_SANDIEGO: San Diego STR_NORFOLK: Norfolk STR_CHARLESTON: Charleston STR_BOSTON: Boston STR_INDIANAPOLIS: Indianapolis STR_CORPUSCHRISTI: Corpus Christi STR_DENVER: Denver STR_PORTLAND: Portland STR_MEMPHIS: Memphis STR_LASVEGAS: Las Vegas STR_ELPASO: El Paso STR_MINNEAPOLIS: Minneapolis STR_SALTLAKECITY: Salt Lake City STR_TORONTO: Toronto STR_WINNIPEG: Winnipeg STR_HALIFAX: Halifax STR_GUADALAJARA: Guadalajara STR_GUATEMALA: Guatemala STR_SANTODOMINGO: Santo Domingo STR_MONTERREY: Monterrey STR_CHIHUAHUA: Chihuahua STR_FORTSEVERN: Fort Severn STR_PANAMA: Panama STR_KANSASCITY: Kansas City STR_EDMONTON: Edmonton STR_MANAGUA: Managua STR_SASKATOON: Saskatoon STR_CANCUN: Cancun STR_BERMUDA: Bermuda STR_JAMAICA: Jamaica STR_QUEBECCITY: Quebec City STR_GOOSEBAY: Goosebay STR_YELLOWKNIFE: Yellowknife STR_TIJUANA: Tijuana # EUROPEAN CITIES STR_LISBON: Lisbon STR_BARCELONA: Barcelona STR_ATHENS: Athens STR_GLASGOW: Glasgow STR_CORK: Cork STR_DUBLIN: Dublin STR_LYON: Lyon STR_MARSEILLE: Marseille STR_BREST: Brest STR_WARSAW: Warsaw STR_ODESSA: Odessa STR_KHARKOV: Kharkov STR_KIEV: Kiev STR_SEVASTOPOL: Sevastopol STR_LENINGRAD: St. Petersburg STR_ARCHANGEL: Archangel STR_STALINGRAD: Volgograd STR_ASTRAKHAN: Astrakhan STR_BAKU: Baku STR_MINSK: Minsk STR_MUNICH: Munich STR_HAMBURG: Hamburg STR_BUCHAREST: Bucharest STR_MILAN: Milan STR_NAPLES: Naples STR_OSLO: Oslo STR_TRONDHEIM: Trondheim STR_STOCKHOLM: Stockholm STR_TURKU: Turku STR_SOFIA: Sofia STR_VIENNA: Vienna STR_BELGRADE: Belgrade STR_REYKJAVIK: Reykjavik STR_BRUSSELS: Brussels STR_MANCHESTER: Manchester STR_SARATOV: Saratov STR_BRYANSK: Bryansk STR_RIGA: Riga STR_SMOLENSK: Smolensk STR_ROSTOV: Rostov STR_KAZAN: Kazan STR_NOVGOROD: Novgorod STR_ZAGREB: Zagreb STR_KRAKOW: Krakow STR_STUTTGART: Stuttgart STR_LVIV: L'viv STR_GENEVA: Geneva STR_TIRANA: Tirana STR_BORDEAUX: Bordeaux STR_COLOGNE: Cologne STR_SEVILLE: Seville STR_TUNIS: Tunis STR_BELFAST: Belfast STR_SARAJEVO: Sarajevo STR_IZMIR: Izmir STR_ALEPPO: Aleppo STR_KALININGRAD: Kaliningrad STR_CARDIFF: Cardiff STR_ANTALYA: Antalya STR_COPENHAGEN: Copenhagen STR_AMESTERDAM: Amesterdam STR_LULEA: Lulea STR_MURMANSK: Murmansk STR_PRAGUE: Prague STR_FLORENCE: Florence STR_BIRMINGHAM: Birmingham STR_VENICE: Venice STR_ABERDEEN: Aberdeen STR_CRETE: Crete STR_FAROE_ISLAND: Faroe Islands # SIBERIAN CITIES STR_CHEYLABINSK: Cheylabinsk STR_YEKATERINBURG: Yekaterinburg STR_VLADIVOSTOK: Vladivostok STR_OMSK: Omsk STR_KRASNOYARSK: Krasnoyarsk STR_PETROPAVLOVSK: Petropavlovsk STR_ULANBATOR: Ulan Bator STR_IRKUTSK: Irkutsk STR_YAKUTSK: Yakutsk # NORTH AFRICAN CITIES STR_ALGIERS: Algiers STR_TRIPOLI: Tripoli STR_BENGHAZI: Benghazi STR_ALEXANDRIA: Alexandria STR_NOUAKCHOTT: Nouakchott STR_PORT_SAID: Port Said STR_ASWAN: Aswan STR_CANARY_ISLANDS: Canary Islands # SOUTH AFRICAN CITIES STR_LUANDA: Luanda STR_KHARTOUM: Khartoum STR_ADDISABABA: Addis Ababa STR_KAMPALA: Kampala STR_HARARE: Harare STR_KANO: Kano STR_DARESSALAAM: Dar es Salaam STR_MOGADISHU: Mogadishu STR_MAPUTO: Maputo STR_LUSAKA: Lusaka STR_ABIDJAN: Abidjan STR_ACCRA: Accra STR_BAMAKO: Bamako STR_ANTANANARIVO: Antananarivo STR_DURBAN: Durban STR_DAKAR: Dakar STR_WINDHOEK: Windhoek STR_KIGALI: Kigali STR_BENGUI: Bengui STR_GABORONE: Gaborone STR_NIAMEY: Niamey STR_DJIBOUTI: Djibouti STR_LIBREVILLE: Libreville STR_LILONGUE: Lilongue STR_YAOUNDE: Yaounde STR_NDJAMENA: N'Djamena STR_OUAGADOUGOU: Ouagadougou STR_BISSAU: Bissau STR_ABUJA: Abuja STR_NACALA: Nacala STR_FREETOWN: Freetown STR_MONROVIA: Monrovia STR_BENGUELA: Benguela STR_MOMBASSA: Mombassa STR_KISANGANI: Kisangani # CENTRAL ASIAN CITIES STR_DAMASCUS: Damascus STR_ISLAMABAD: Islamabad STR_LAHORE: Lahore STR_CHENNAI: Chennai STR_BANGALORE: Bangalore STR_JERUSALEM: Jerusalem STR_MASHHAD: Mashhad STR_DOHA: Doha STR_DUBAI: Dubai STR_RIYADH: Riyadh STR_ISTANBUL: Istanbul STR_ASTANA: Astana STR_TASHKENT: Tashkent STR_KABUL: Kabul STR_KUWAITCITY: Kuwait City STR_MECCA: Mecca STR_SANAA: Sana'a STR_MUSCAT: Muscat STR_SRI_LANKA: Sri Lanka STR_DUSHAMBE: Dushambe STR_BISHKEK: Bishkek STR_YEREVAN: Yerevan STR_ASHGABAT: Ashgabat STR_ALMATY: Almaty STR_TBILISI: Tbilisi STR_BEIRUT: Beirut # AUSTRALASIAN CITIES STR_DARWIN: Darwin STR_BRISBANE: Brisbane STR_PORTMORESBY: Port Moresby STR_FIJI: Fiji STR_NOUMEA: Noumea STR_ADELAIDE: Adelaide STR_TOWNSVILLE: Townsville STR_AUCKLAND: Auckland STR_CHRISTCHURCH: Christchurch STR_TASMANIA: Tasmania # SOUTH EAST ASIAN CITIES STR_TIANJIN: Tianjin STR_CHONGQING: Chongqing STR_WUHAN: Wuhan STR_CHENGDU: Chengdu STR_HARBIN: Harbin STR_TAIPEI: Taipei STR_HAIKOU: Haikou STR_LASSA: Lassa STR_URUMQI: Urumqi STR_XIAN: Xian STR_SHENYANG: Shenyang STR_HIROSHIMA: Hiroshima STR_OSAKA: Osaka STR_SAPPORO: Sapporo STR_NAGASAKI: Nagasaki STR_KAGOSHIMA: Kagoshima STR_NAGOYA: Nagoya STR_SENDAI: Sendai STR_KHABAROVSK: Khabarovsk STR_DAVAO: Davao City STR_KUALA: Kuala Lumpur STR_SURABAYA: Surabaya STR_HANOI: Hanoi STR_SAIGON: Ho Chi Min City STR_DHAKA: Dhaka STR_SAMARINDA: Samarinda STR_RANGOON: Rangoon STR_SOLOMON_ISLAND: Solomon Island # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: Anadyr STR_COLDBAY: Cold Bay STR_NOME: Nome STR_NUUK: Nuuk STR_STJOHN: St. John STR_AZORES: Azores STR_ASCENSION_ISLAND: Ascension Island STR_TRINDADE_ISLAND: Trindade Island STR_STLAWRENCE_ISLAND: St. Lawrence STR_MIDWAY_ISLAND: Midway Island STR_EASTER_ISLAND: Easter Island STR_GALAPAGOS_ISLAND: Galapagos Island STR_TONGA: Tonga STR_SEYCHELLES_ISLAND: Seychelles Island STR_MALDIVE_ISLAND: Maldive Island STR_MAURITIUS: Mauritius STR_HAWAII: Hawaii # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: Vostok STR_MCMURDOSTATION: McMurdo STR_AMUNDSENSCOTTSTATION: Amundsen-Scott STR_NATIVEURBAN: Native (Farm + Jungle) STR_CULTAFARMA: Expanded Farm A STR_CULTAFARMB: Expanded Farm B STR_MADURBAN: Expanded Urban STR_PORTURBAN: Port STR_PORTTFTD: Port with Pier STR_FORESTMOUNT: Forest Mountain STR_FORESTPOLAR: Forest Marsh STR_INDUSTRIALURBAN: Industrial STR_RAILYARDURBAN: Railyard STR_DAWNURBANA: Dawn City A STR_DAWNURBANB: Dawn City B STR_POLARMOUNT: Polar Mountain STR_DESERTMOUNT: Desert Mountain STR_ATLANTDESERT: Atlantis + Desert STR_MUJUNGLE: Mu + Jungle STR_COMRCURBAN: Commercial STR_SYNTHSUIT: Synthsuit STR_SYNTHSUIT_UC: SYNTHSUIT STR_SYNTHSUIT_UFOPEDIA: This armour enhances the wearer's muscle power, as well as provides protection against most combat hazards. STR_RAIL_CANNON_UC: RAIL CANNON STR_RAIL_CANNON: Rail Cannon STR_TANK_RAILGUN: Tank/Railgun STR_TANK_RAILGUN_UFOPEDIA: This HWP is equipped with a rail cannon that is far superior to any other kinetic weapon. STR_HOVERTANK_RAILGUN: Hovertank/Railgun STR_HOVERTANK_RAILGUN_UFOPEDIA: This hovering automated vehicle is armed with a powerful rail cannon that is far superior to any other kinetic weapon. STR_RAIL_CANNON_ROUNDS_X60: Craft Rail Cannon Rounds (x60) STR_RAIL_CANNON_UFOPEDIA: The Rail Cannon is the apogee of kinetic weapon technology, its bullets darting through the air with hypersonic speeds. STR_HWP_RAILGUN_AMMO: HWP Railgun Ammo STR_RAILGUNS: Railguns STR_RAIL_PISTOL: Rail Pistol STR_RAIL_PISTOL_UFOPEDIA: This one-handed rail weapon is able to penetrate virtually any armour known to Earth science, including vehicles. STR_RAIL_PISTOL_CLIP: Rail Pistol Clip STR_RAIL_RIFLE: Rail Rifle STR_RAIL_RIFLE_UFOPEDIA: This assault rifle, based on railgun technology, is meant for incapacitating heavily armoured troops and light combat vehicles. STR_RAIL_RIFLE_CLIP: Rail Rifle Clip STR_RAIL_SNIPER_RIFLE: Rail Sniper Rifle STR_RAIL_SNIPER_RIFLE_UFOPEDIA: This sniper rifle, based on railgun technology, is able to penetrate any personal armour known to mankind, as well as most vehicle armour. STR_RAIL_SNIPER_RIFLE_CLIP: Rail Sniper Rifle Clip STR_HEAVY_RAILGUN: Heavy Railgun STR_HEAVY_RAILGUN_UFOPEDIA: The heaviest variant of a railgun, able to penetrate any armour whatsoever - ideal for use against heavily armoured vehicles. STR_HEAVY_RAILGUN_CLIP: Heavy Railgun Clip STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: Elerium (from Plasma Pistol Clip) STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: Elerium (from Plasma Rifle Clip) STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: Elerium (from Plasma Caster Clip) STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: Elerium (from Heavy Plasma Clip) STR_BREAKDOWN_STR_PLASMA_BLASTER_CLIP: Elerium (from Plasma Blaster Clip) STR_BREAKDOWN_STR_ALIEN_GRENADE: Elerium (from Alien Grenade) STR_BREAKDOWN_STR_BLASTER_BOMB: Elerium (from Blaster Bomb) STR_BREAKDOWN_STR_STUN_BOMB: Elerium (from Stun Bomb) STR_MIB_PERSONAL_ARMOR_ADAPTATION: MiB Personal Armour Adaptation STR_MIB_POWER_SUIT_ADAPTATION: MiB Power Suit Adaptation STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: MiB Stormtrooper Armour Adaptation STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: MiB Stormtrooper Armour Disassembly STR_LATE_MIB: Men In Black (advanced) STR_MIB_SECTOPOD: MiB Sectopod STR_MIB_SECTOPOD_TERRORIST: MiB Sectopod Terrorist STR_MIB_STORMTROOPER: MiB Stormtrooper STR_MIB_HEAVY_TROOPER: MiB Heavy Trooper STR_ASSAULT_RIFLE: Assault Rifle STR_ASSAULT_RIFLE_UFOPEDIA: "Primarily a mid-range weapon, the Assault Rifle is versatile and can fulfil most roles on the battlefield.{NEWLINE}>Auto-Shot: 4 bullets" STR_CYBERMITE_DISASSEMBLY: Cybermite Disassembly STR_CYBERDISC_DISASSEMBLY: Cyberdisc Disassembly STR_SECTOPOD_DISASSEMBLY: Sectopod Disassembly STR_LANDMINE: Anti-Personnel Mine STR_LANDMINE_UFOPEDIA: Mines are very efficient against infantry, but also cumbersome to use. STR_ELERIUM_ROCKET: Elerium Missile STR_MULTI_LAUNCHER: Multi-Launcher STR_MULTI_LAUNCHER_UFOPEDIA: "This weapon fires light missiles at a high rate.{NEWLINE}>Auto-Shot: 4 rockets" STR_ROCKET_PACK: Rocket Pack STR_ADVANCED_ROCKET_LAUNCHER: Advanced Rocket Launcher STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: Utilizing the Alien Optical Processor, the Advanced Rocket Launcher can be aimed faster than the original design and is able to fire guided missiles. STR_EXPLOSIVE_AMMO_UFOPEDIA: Explosive ammunition causes violent detonation on hit, which is destructive to both enemies and the environment. STR_INCENDIARY_AMMO_UFOPEDIA: Incendiary ammunition releases flammable agent on hit, causing immediate immolation of the target. STR_INCENDIARY_AMMO: Incendiary Ammo STR_EXPLOSIVE_AMMO: Explosive Ammo STR_ADVANCED_FIREARMS: Advanced Firearms STR_ADVANCED_FIREARMS_UFOPEDIA: Working upon the most recent advances in human engineering, a number of weapon designs was developed to give the X-Com troops more firepower and flexibility on the battlefield. STR_HEAVY_SNIPER_RIFLE: Tactical Sniper Rifle STR_HEAVY_SNIPER_RIFLE_CLIP: Tactical Sniper Rifle Clip STR_HEAVY_SNIPER_RIFLE_HE_CLIP: Tactical Sniper Rifle HE Clip STR_HEAVY_SNIPER_RIFLE_AA_CLIP: Tactical Sniper Rifle Alloy Clip STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: This heavy sniper rifle sacrifices mobility for accuracy and power. STR_STORMTROOPER_ARMOR: Stormtrooper Armour STR_STORMTROOPER_ARMOR_UC: STORMTROOPER ARMOUR STR_STORMTROOPER_ARMOR_UFOPEDIA: The Stormtrooper Armour utilizes a complex array of sensors to ensure maximum battle awareness. STR_STORMTROOPER_ARMOR_CORPSE: Broken Stormtrooper Armour STR_REPAIR_STORMTROOPER_ARMOR: Stormtrooper Armour Repair STR_TAIGADESERT: Taiga Desert STR_TAIGADESERTMOUNT: Taiga Desert Mount STR_SAVANNAFOREST: Savanna Forest STR_SAVANNAFORESTMOUNT: Savanna Forest Mount STR_SAVANNADESERT: Savanna Desert STR_SAVANNADESERTMOUNT: Savanna Desert Mount STR_STEPPEDESERT: Steppe Desert STR_STEPPEDESERTMOUNT: Steppe Desert Mount STR_STEPPEFOREST: Steppe Forest STR_STEPPEFORESTMOUNT: Steppe Forest Mount STR_TAIGAFOREST: Taiga Forest STR_NATIVEUFO: Native for UFO STR_DESERTTEMPLE: Desert Temple STR_POLARDESERT: Polar Desert STR_POLARDESERTMOUNT: Polar Desert Mountain STR_TUNDRADESERT: Tundra Desert STR_TUNDRAMOUNT: Tundra Mount STR_TUNDRADESERTMOUNT: Tundra Desert Mount STR_TAIGAFORESTMOUNT: Taiga Forest Mount STR_JUNGLEPOLAR: Jungle Polar STR_JUNGLEMOUNT: Jungle Mountain STR_JUNGLETEMPLE: Jungle Temple STR_MACHETE: Machete STR_MACHETE_UFOPEDIA: "A simple and versatile blade, used in many regions as tool and melee weapon.{NEWLINE}>Adds damage from Strength" STR_MUTLEADER_CORPSE: Muton Corpse STR_MUTMED_CORPSE: Muton Corpse STR_MUTENG_CORPSE: Muton Corpse STR_SECTARM_CORPSE: Sectoid Corpse STR_SECTCOM_CORPSE: Sectoid Corpse STR_FLOATCOM_CORPSE: Floater Corpse STR_DOGE: "Attack Dog" STR_DOGE_CORPSE: "Dead Dog" STR_DOGE_JAWS: "Bite" STR_DOGE_UFOPEDIA: "These highly trained dogs are fully capable in battlefield conditions. Always obedient, they won't attack unless ordered to do so. To avoid compromising their positions, agents can communicate with these dogs via ultrasound whistles." STR_PRECISE_ALLOY_SHAPING: Precise Alloy Shaping STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: Through careful application of the knowledge we gained from alien power systems, we learned how to manufacture alien alloy objects with far greater detail. This will allow us to produce various mechanical parts made entirely of this material. STR_ALLOY_BLADES: Alloy Blades STR_ALLOY_BLADES_UFOPEDIA: Discovery of alien alloys enabled our scientists to craft new tools with interesting properties, such as blades, made from alloy used on the outer hull of UFOs, that are practically indestructible and retaining sharpness even after prolonged use. STR_ALLOY_KNIFE: Alloy Knife STR_ALLOY_KNIFE_UFOPEDIA: This combat knife was made from Alien Alloys, which allow for an edge sharper than any other material we can use for this purpose. STR_ALLOY_SWORD: Alloy Sword STR_ALLOY_SWORD_UFOPEDIA: "This specially crafted sword is a formidable close combat weapon, utilizing a soldier's strength and skill to take down even heavily armored foes.{NEWLINE}>Adds damage from Strength" STR_LIVING_QUARTERS_2: "Large Living Quarters" STR_LIVING_QUARTERS_2_UFOPEDIA: "Meant for large bases, this facility is more cost-efficient than the standard Living Quarters, housing 200 personnel in considerable comfort as well as providing 50 storage space." STR_GENERAL_STORES_2: "Large Storage Facility" STR_GENERAL_STORES_2_UFOPEDIA: "This facility is considerably more costly than the General Stores, but it provides better-structured storage space (capacity 275 units)." STR_HEAVY_TRANSPORTER: Heavy Troop Transporter STR_DROPSHIP: IRONFIST STR_DROPSHIP_UFOPEDIA: THIS ELERIUM-POWERED TROOP TRANSPORTER IS FAST AND POWERFUL. IT IS EQUIPPED WITH A TWIN RADAR SYSTEM WITH ENHANCED RANGE. STR_PSIONICS: Psionics STR_STORMLANCE: STORMLANCE STR_STORMLANCE_MISSILE: Stormlance Missile STR_STORMLANCE_MISSILES: Stormlance Missiles STR_STORMLANCE_LAUNCHER: Stormlance Missile Launcher STR_STORMLANCE_UFOPEDIA: THIS ROCKET CONTAINS A HIGH-POWERED ELERIUM WARHEAD. STR_ALLOY_VEST: Alloy Vest STR_ALLOY_VEST_UC: ALLOY VEST STR_ALLOY_VEST_CORPSE: Corpse STR_ALLOY_VEST_UFOPEDIA: This ballistic vest is reinforced with Alien Alloys for greatly improved durability. STR_ARMORED_VEST: Armoured Vest STR_ARMORED_VEST_UC: ARMOURED VEST STR_ARMORED_VEST_CORPSE: Corpse STR_ARMORED_VEST_UFOPEDIA: This ceramic ballistic vest offers protection against projectiles and explosions. STR_HYBRID_MIB: Hybrid/Men in Black STR_HYBRID_MIB_MEETING: Hybrid/Men in Black Meeting STR_HYBRID_MIB_MEETING_UFOPEDIA: One of the most dangerous organizations among half-human hybrids' associates are the so-called Men in Black, who pursue their own interests by seeking contact with aliens. The hybrid network sometimes meets MiB representatives on behalf of their masters to negotiate, share information and presumably plot against the humanity. Needless to say, such contacts are dangerous to X-Com and should be dealt with swiftly. STR_HYBRID_GROUND_CONVOY: Convoy STR_HYBRID_GROUND_CONVOY_UFOPEDIA: Infiltration of human institutions requires much preliminary work on the aliens' part, including transportation of vital cargo, such as documents, artifacts or people. This work is performed diligently by half-alien hybrids, who use their contacts and resources to move their contraband around the world. While inconspicuous, such activity is the basis of alien diplomacy, which in turn may lead to sinister agreements between the aliens and some human groups. STR_HYBRID_BASE: Hybrid Base STR_HYBRID_BASE_UFOPEDIA: Although the hybrid network is rather diffused, establishing some data and storage centres is inevitable. Hybrid bases are very well defended and pose a significant challenge to X-Com troops. STR_HYBRID_MEETING: Hybrid-Alien Meeting STR_HYBRID_MEETING_UFOPEDIA: Even though half-alien hybrids work autonomously, from time to time they are required to meet their masters in order to receive new instructions and equipment. Such meetings are conducted in remote areas, usually on premises that belong to the hybrids' network. Such meetings pose a significant threat to the X-com efforts, since they visibly strengthen alien influence on Earth. STR_SMALL_GROUND_CONVOY: Small Convoy STR_MEDIUM_GROUND_CONVOY: Medium Convoy STR_KEEP: Keep STR_ATRIUM: Atrium STR_MANSION: Mansion STR_MANSION_MIB: Mansion Men in Black STR_RPG: RPG Launcher STR_RPG_UFOPEDIA: The RPG is a classic rocket launcher. While not as accurate as the X-Com design, it is nonetheless very dangerous to both living personnel and HWP units. STR_RPG_ROCKET: RPG Rocket STR_HUNTING_RIFLE: Hunting Rifle STR_HUNTING_RIFLE_UFOPEDIA: This type of rifle is mostly used around the world for hunting wild game. When needed, it can fulfil a role of a precision rifle, but its overall performance is significantly lower than analogous X-Com weapons. STR_HUNTING_RIFLE_CLIP: Hunting Rifle Clip STR_PISTOL_LT: Light Pistol STR_PISTOL_LT_CLIP: Light Pistol Clip STR_PISTOL_LT_UFOPEDIA: This small, reliable pistol is a popular model among the civilian population. STR_SNUBNOSE_PISTOL: Snubnose Pistol STR_SNUBNOSE_PISTOL_UFOPEDIA: This revolver is popular among police forces around the world. Its parameters are modest in comparison to modern military designs, but it's a dangerous firearm none the less. STR_SNUBNOSE_PISTOL_CLIP: Snubnose Pistol Clip STR_PUMP_ACTION: Pump Action Shotgun STR_PUMP_ACTION_UFOPEDIA: A classic shotgun, used by police forces as well as civilians in some countries for self-defense. STR_PUMP_ACTION_SHELLS: Pump Action Shotgun Shells STR_DYNAMITE: Dynamite STR_DYNAMITE_UFOPEDIA: While hardly modern, dynamite can still be a very dangerous weapon in the hands of a desperate combatant. STR_AK47: AK-47 STR_AK47_UFOPEDIA: The most prolific assault rifle around the world, the AK-47 is a reliable and powerful weapon despite being significantly outdated in comparison to the X-Com weaponry. STR_AK47_CLIP: AK-47 Clip STR_UZI: Uzi STR_UZI_UFOPEDIA: "Used around the world by special forces and insurgents alike, the Uzi is an iconic submachine gun that can still pose a threat to X-Com despite its age.{NEWLINE}>Auto-Shot: 6 bullets" STR_UZI_CLIP: Uzi Clip STR_HYBRID_CORPSE: Hybrid Corpse STR_ALIEN_DRONE_CORPSE: Alien Drone Corpse STR_HYBRID_AUTOPSY: Alien Hybrid Autopsy STR_HYBRID_AUTOPSY_UFOPEDIA: As expected, this being is only partially human. Its DNA contains numerous fragments that are most likely of extraplanetary origin, resulting in unusual body features such as abnormally large eyes or white, pasty skin. The body's chemistry, however, seems fairly normal for an Earth primate, and its physical capabilities seems comparable to a human's. STR_HYBRID: Alien Hybrid STR_HYBRID_SOLDIER: Hybrid Worker STR_HYBRID_NAVIGATOR: Hybrid Agent STR_HYBRID_ENGINEER: Hybrid Specialist STR_HYBRID_MEDIC: Hybrid Supervisor STR_HYBRID_UFOPEDIA: Alien Hybrids are crossbreeds between humans and Sectoids, created for infiltration and monitoring of Earth, as well as various tasks related to the alien invasion. Even though they obviously look unhuman, they possess a camouflage technology that allows them to walk among our people undisturbed. They remain under limited psi control by their masters, but their loyalty mostly depends on intimidation and indoctrination. The Hybrids work similarly to human intelligence organizations and use equipment available on Earth almost exclusively. STR_ALIEN_DRONE: Alien Drone STR_ALIEN_DRONE_UFOPEDIA: Alien drones are not actually alien, since they are assembled on Earth by hybrid specialists according to instructions from their masters. The drones' main function is guarding hybrid hideouts and fortresses. Armed with automatic weapons, they pose a significant danger to our troops, and they are often deployed in large numbers. STR_ALIEN_DRONE_TERRORIST: Drone Terrorist STR_ALIEN_DRONE_AUTOPSY: Alien Drone Autopsy STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: This small robot moves around on some sort of anti-gravity engine. It is controlled by an electronic system, built from ordinary parts that are readily available on the market, but fused together in an unusual way. The drone is armed with an automatic weapon, comparable to assault rifles. STR_ANTHROPOD_CORPSE: Anthropod Corpse STR_ANTHROPOD: Anthropod STR_ANTHROPODT: Anthropod (terror) STR_ANTHROPODB: Anthropod (base) STR_ANTHROPOD_SOLDIER: Anthropod Grunt STR_ANTHROPOD_NAVIGATOR: Anthropod Soldier STR_ANTHROPOD_ENGINEER: Anthropod Packmaster STR_SPITTER_CORPSE: Spitter Corpse STR_SPITTER_RETRACT_CORPSE: Spitter Corpse STR_SPITTER_RETRES_CORPSE: Spitter Shell STR_SPITTER_NAKED_CORPSE: Spitter Corpse STR_SPITTER: Spitter STR_SPITTER_RETRACT: Spitter STR_SPITTER_RETRES: Spitter STR_SPITTER_NAKED: Spitter STR_SPITTER_TERRORIST: Spitter Terrorist STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy STR_SPITTER_AUTOPSY: Spitter Autopsy STR_ANTHROPOD_UFOPEDIA: Anthropods are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, biological robots. STR_ANTHROPOD_AUTOPSY_UFOPEDIA: Despite its humanoid shape the anatomy of this creature is very alien. The skeleton is mostly cartilaginous with only few robust bones composing the framework. The organs have a diffuse quality, all the apparatus are spread within the mass of entrails. The brain size is slightly larger than a human's but it is composed of several ganglions which result in a lower interconnection density. The respiratory system is rudimentary and inefficient, we also notice signs of inflammation in it. STR_SPITTER_UFOPEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens seem to prevent them from attacking the wrong targets using psi powers. When retracted into their carapaces, they become quite resistant to all matter of damage, especially kinetic. These creatures are living weapons to be deployed in short range fights. STR_SPITTER_AUTOPSY_UFOPEDIA: The torso of this creature holds a massive gland that secretes high amounts of disrupting enzyme. The enzyme is then stored in a chamber at the base of the funnels, presumably where high pressure quickly builds up to ultimately eject the substance on the target. The enzyme is a highly complex polymer capable of disintegrating any material almost instantly. We currently can't synthesize it. It also has a very resistant carapace. STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and fitted with a Laser Cannon to wreak havoc on the alien hordes." STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "This robotic tank of alien design was captured by X-Com and reprogrammed to turn its powerful plasma weapon against its former masters." STR_MEDI_PACK_UFOPEDIA: "The First Aid Kit combines a healing facility with pain killers and stimulants. In order to use it, you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the First Aid Kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health." STR_LASER_SHOTGUN: Laser Shotgun STR_LASER_SHOTGUN_UFOPEDIA: This multi-emitter laser gun fires 6 low-power beams at once. STR_LASER_SNIPER_RIFLE: Laser Sniper Rifle STR_LASER_SNIPER_RIFLE_UFOPEDIA: This version of a Sniper Rifle has no Auto Shot setting, but it more than makes up for it with its accuracy and power. STR_GRAV_MODULE: Grav Module STR_GRAV_MODULE_UFOPEDIA: The Grav Module is a small anti-gravity generator, able to lift one human-sized unit for a near-infinite time. STR_GRAV_MODULE_EXTRACTION: Grav Module Extraction STR_BASIC_COMPONENTS: Basic Component STR_ELERIUM_BOMB: Elerium Bomb STR_ELERIUM_BOMB_UFOPEDIA: "Elerium Bomb, used mainly by alien terrorists, is a powerful and deadly ammunition for the Small Launcher." STR_ADVANCED_LASER_WEAPONS: Advanced Laser Weapons STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: With Anti-Matter Containment Chamber technology, we are able to overcome the limitations of laser weapon batteries. Our new laser weapon designs are not only more powerful, but also do not require energy replenishment on the battlefield. STR_LASER_PISTOL_MIB_CLIP: MiB Laser Pistol Clip STR_LASER_RIFLE_MIB_CLIP: MiB Laser Rifle Clip STR_HEAVY_LASER_MIB_CLIP: MiB Heavy Laser Clip STR_LASER_PISTOL_MIB: MiB Laser Pistol STR_LASER_RIFLE_MIB: MiB Laser Rifle STR_HEAVY_LASER_MIB: MiB Heavy Laser STR_LASER_PISTOL_MIB_UFOPEDIA: This Laser Pistol is an advanced sidearm used by the Men in Black. Its battery has the capacity for 24 shots. STR_LASER_RIFLE_MIB_UFOPEDIA: This Laser Rifle design is often found in the hands of Men in Black. It is powered from a highly sophisticated battery that allows for 36 shots. STR_HEAVY_LASER_MIB_UFOPEDIA: "This Heavy Laser variant is used by the Men in Black as an anti-armour weapon. It can fire 20 shots per clip." STR_HAZMAT_ARMOR: Hazmat Armour STR_HAZMAT_ARMOR_UC: HAZMAT ARMOUR STR_HAZMAT_ARMOR_UFOPEDIA: This protective gear renders the wearer virtually immune to fire and resistant to chemical agents on the battlefield, but at a cost of decreased visibility and mobility. STR_XCOM_CYBERDISC_PLASMA: X-Com Cyberdisc/Plasma STR_XCOM_CYBERDISC_LASER: X-Com Cyberdisc/Laser STR_XCOM_CYBERDISC: X-Com Cyberdisc STR_XCOM_CYBERDISC_UFOPEDIA: Thanks to our advances in alien electronics and construction, we have developed the ability to repair damaged Cyberdiscs and use them for our own purposes. While powerful, these miniature UFOs still have a tendency to violently explode when critically damaged, therefore caution is advised. STR_ALIEN_DATA_SLATE: Alien Data Slate STR_ALIEN_DATA_SLATE_UFOPEDIA: Alien Data Slates are portable devices used to store crucial technical information regarding the invasion. They can only be found in possession of aliens of the highest rank and should be investigated as soon as possible. STR_ALIEN_FLYBY: Alien Flyby STR_ALIEN_FLYBY_UFOPEDIA: This mission consists of alien craft sent to intimidate earth governments. This will result in waves of UFO activity over major populated areas as a display of alien power. STR_RAIDERS_EARLY: Light Raider STR_RAIDERS_MIDEARLY: Medium Raider STR_RAIDERS_MID: Heavy Raider STR_RAIDERS_LATE: Very Heavy Raider STR_RAIDERS_VERYLATE: Elite Raider STR_MIB: Men In Black STR_MIBTANK: MiB HWP STR_MIB_SOLDIER: MiB Agent STR_MIB_NAVIGATOR: MiB Soldier STR_MIB_MEDIC: MiB Medic STR_MIB_ENGINEER: MiB Demoman STR_MIB_LEADER: MiB Leader STR_MIB_COMMANDER: MiB Commander STR_MIBTANK_TERRORIST: MiB Tank Terrorist STR_MIB0_CORPSE: MiB Agent Corpse STR_MIB1_CORPSE: MiB Enforcer Corpse STR_MIB2_CORPSE: MiB Leader Corpse STR_MIB3_CORPSE: MiB Commander Corpse STR_MIB4_CORPSE: MiB Heavy Trooper Corpse STR_MIB5_CORPSE: MiB Stormtrooper Corpse STR_MIBTANK_CORPSE: Mib Tank Wreck STR_MIB_COVERUP_0: MiB Transporter STR_MIB_COVERUP_1: MiB Transporter II STR_MIB_COVERUP_2: MiB Stealth Bomber STR_MIB_TERROR_MISSION: MiB Terror Mission STR_MIB_BASE_LANDING: MiB Base Mission STR_MIB_BASE_ASSAULT: MiB Base Assault STR_MIB_COVERUP: MiB Coverup STR_MIB_TERROR: MiB Terrorise STR_MIB_BASE: MiB Base STR_MIB_ACTIVITY: Men In Black Activities STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: This organization somewhat mimics X-Com, equipping advanced tech and intervening when aliens-related stuff happens. It however seems to be more concerned about concealing aliens than antagonizing them. We need to capture one of their leaders to know more. STR_MIB_IDENTITY_UFOPEDIA: MiB and XCom are two faces of the same coin. Both were founded by the world elites, but while X-Com was established to fight the invaders, MiB were established to appease them. Looks like the world leaders wanted to keep their options open. STR_CORPSE_ARMOR: Damaged Personal Armour STR_REPAIR_PERSONAL_ARMOR: Personal Armour Repair STR_CORPSE_SUIT: Damaged Power Suit STR_REPAIR_POWER_SUIT: Power Suit Repair STR_CORPSE_FLYING_SUIT: Damaged Flying Suit STR_REPAIR_FLYING_SUIT: Flying Suit Repair STR_CORPSE_JUMP_ARMOR: Damaged Jump Armour STR_REPAIR_JUMP_ARMOR: Jump Armour Repair STR_FLYING_SUIT_UFOPEDIA: A combination of the Power Suit and the Jump Armour, incorporating a Floater anti-gravity unit to allow full freedom of movement across the battlefield. STR_X-COM_JUMPSUIT: The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armour. STR_CIVM_ARMOR_UFOPEDIA: Normal civilans are not protected by any armour. STR_JUGGERNAUT_SUIT: Juggernaut Suit STR_JUGGERNAUT_SUIT_CORPSE: Damaged Juggernaut Suit STR_REPAIR_JUGGERNAUT_SUIT: Juggernaut Suit Repair STR_JUGGERNAUT_SUIT_UC: JUGGERNAUT SUIT STR_JUGGERNAUT_SUIT_UFOPEDIA: This superheavy armour was designed for maximum protection against high-yield alien weapons. STR_JUMP_ARMOR: Jump Armour STR_JUMP_ARMOR_UC: JUMP ARMOUR STR_JUMP_ARMOR_UFOPEDIA: Equipped with an anti-gravity device extracted from a dead Floater, this armour grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armour is not as durable as the Personal Armour, but its enhanced mobility gives X-Com an unprecedented tactical advantage. STR_GRAVMODULE_ARMOR: Anti-Grav Module STR_GRAVMODULE_ARMOR_UC: ANTI-GRAV MODULE STR_GRAVMODULE_ARMOR_UFOPEDIA: This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. STR_CORPSE_GRAVMODULE_ARMOR: Damaged Anti-Grav Module STR_REPAIR_GRAVMODULE_ARMOR: Anti-Grav Module Repair CIVM_ARMOR: CIVILIAN STR_MUTON_MEDIC: Muton Guard STR_MUTON_LEADER: Muton Praetorian STR_MUTON_COMMANDER: Muton Commander STR_MUTONCOM_CORPSE: Muton Corpse STR_CEREBREAL: Cerebreal STR_CEREBREAL_LARVA: Cerebreal Larva STR_CEREBREAL_LARVA_TERRORIST: Cerebreal Larva Terrorist STR_CEREBREAL_SOLDIER: Cerebreal Soldier STR_CEREBREAL_MEDIC: Cerebreal Medic STR_CEREBREAL_ENGINEER: Cerebreal Engineer STR_CEREBREAL_NAVIGATOR: Cerebreal Navigator STR_CEREBREAL_LEADER: Cerebreal Leader STR_CEREBREAL_COMMANDER: Cerebreal Commander STR_CEREBREAL_CORPSE: Cerebreal Corpse STR_CEREBREAL_LARVA_CORPSE: Cerebreal Larva Corpse STR_CEREBREAL_AUTOPSY: Cerebreal autopsy STR_CEREBREAL_LARVA_AUTOPSY: Cerebreal Larva autopsy STR_CEREBREAL_UFOPEDIA: "Cerebreals are a race that is not fully integrated into the alien hive-like society; they are more like allies, who agreed to serve the invaders for some unfathomable reasons. They bear incredibly strong psionic powers, which can be focused as a weapon: a violent discharge of plasma, fuelled by will alone. Their independent and completely alien pattern of thinking make them unpredictable, but also more prone to panic than other alien races." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "This specimen is not your typical alien race: its genetics are completely different to both Earth and most alien species, and it seems even stranger than most other types of alien life. Most of its body mass is neural matter, and the rest is almost exclusively advanced cybernetics to keep this enormous 'brain' running. It seems unable to use hand weapons, and it has no significant natural means of defence. There is little else we can say about this terrifying creature." STR_CEREBREAL_LARVA_UFOPEDIA: "This creature is a young form of a Cerebreal, encased in a tiny UFO-like vehicle for protection on the battlefield. While not as potent as an adult Cerebreal, it's still a formidable monster, with high intelligence and notable psionic resilience. Its vessel is equipped with a deadly plasma weapon." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "This creature is almost entirely composed of brain tissue, encased in a hovering capsule. This capsule is quite resilient to damage, especially bullets and laser beams. It also features a plasma weapon, which is similar in profile to the Plasma Rifle." STR_CHTONITE: Chtonite STR_TUNLUN: Tunlun STR_TUNLUN_TERRORIST: Tunlun Terrorist STR_CHTONITE_SOLDIER: Chtonite Soldier STR_CHTONITE_MEDIC: Chtonite Medic STR_CHTONITE_ENGINEER: Chtonite Engineer STR_CHTONITE_NAVIGATOR: Chtonite Navigator STR_CHTONITE_LEADER: Chtonite Leader STR_CHTONITE_COMMANDER: Chtonite Commander STR_CHTONITE_CORPSE: Chtonite Corpse STR_TUNLUN_CORPSE: Tunlun Corpse STR_CHTONITE_AUTOPSY: Chtonite autopsy STR_TUNLUN_AUTOPSY: Tunlun autopsy STR_CHTONITE_UFOPEDIA: "Chtonites are a sturdy alien race, very well suited for menial work and harsh environmental conditions. They prefer to live in underground compounds and would be harmed by sunlight, if not for their ocular implants. Their intelligence is average, but they are more than capable of waging a war against mankind." STR_CHTONITE_AUTOPSY_UFOPEDIA: "This alien has a strong and resilient body, but is otherwise quite similar to us. Its thick skin gives it a good protection against bullets and blades alike. Its eyes are protected by a pair of cybernetic 'goggles', which seem to enhance its vision as well as protect the eyes." STR_TUNLUN_UFOPEDIA: "Tunluns burrow through the earth by spitting acid to corrode rocks for digestion, then shovel it aside with their flipper-like limbs. They are used by the Chtonites as living burrowing machines to build outposts and bases on Earth. However, their acidic spit makes them perfect terror weapons as well. Luckily, their overall intelligence is well below human." STR_TUNLUN_AUTOPSY_UFOPEDIA: "This peculiar alien has a very small brain for a sentient creature, which suggests low intelligence. It is equipped with a large tube for a mouth, which produces large amounts of highly corrosive substance that can be propelled and therefore used as a weapon. Its skin is very tough and extremely difficult to puncture, as well as virtually immune to the creature's own acid." STR_GAZER: Gazer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Holodrone Terrorist STR_GAZER_SOLDIER: Gazer Soldier STR_GAZER_MEDIC: Gazer Medic STR_GAZER_ENGINEER: Gazer Engineer STR_GAZER_NAVIGATOR: Gazer Navigator STR_GAZER_LEADER: Gazer Leader STR_GAZER_COMMANDER: Gazer Commander STR_GAZER_CORPSE: Gazer Corpse STR_HOLODRONE_CORPSE: Holodrone Corpse STR_GAZER_AUTOPSY: Gazer autopsy STR_HOLODRONE_AUTOPSY: Holodrone autopsy STR_GAZER_UFOPEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against damage of any kind, particularly armour piercing and plasma. STR_GAZER_AUTOPSY_UFOPEDIA: The single big eye is the most prominent anatomical feature of this alien; it has crustacean traits but it is much more evolved. The very thick armour is not simply worn; cybernetic implants stem from it and connect to the organs of the creature, it is a shell for the creature. STR_HOLODRONE_UFOPEDIA: Holodrones are living, floating, artillery weapons. They are protected by plasma a bubble that interferes with plasma attacks and fire. It could be that they were developed specifically to fight plasma-equipped enemies. The mechanism runs too hot and radioactive to be applied to a human armor. STR_HOLODRONE_AUTOPSY_UFOPEDIA: A very complex automaton powered by a massive, for its size, elerium core. Two shafts stretch from this core and are used to spread the plasma bubble that envelops the creature. It is also evident that the core can overcharge and collect this extra energy to generate a powerful laser beam. STR_WASPITE: Waspite STR_CYBERMITE: Cybermite STR_CYBERMITE_TERRORIST: Cybermite Terrorist STR_WASPITE_SOLDIER: Waspite Soldier STR_WASPITE_MEDIC: Waspite Medic STR_WASPITE_ENGINEER: Waspite Engineer STR_WASPITE_NAVIGATOR: Waspite Navigator STR_WASPITE_LEADER: Waspite Leader STR_WASPITE_COMMANDER: Waspite Commander STR_WASPITE_CORPSE: Waspite Corpse STR_WASPITE_RED_CORPSE: Waspite Corpse STR_WASPITE_BROWN_CORPSE: Waspite Corpse STR_WASPITE_WHITE_CORPSE: Waspite Corpse STR_WASPITE_PURPLE_CORPSE: Waspite Corpse STR_CYBERMITE_CORPSE: Cybermite Corpse STR_WASPITE_AUTOPSY: Waspite autopsy STR_CYBERMITE_AUTOPSY: Cybermite autopsy STR_WASPITE_UFOPEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them to float through the air. STR_WASPITE_AUTOPSY_UFOPEDIA: The anatomy of this creature verges on insanity. The body consists of a spiral life support system, combined with a symbiotic, bioengineered plant. Grafted on to the body, are a pair of mechanical arms and the insect-like head of the creature, which is presumably the only piece left of the original species. The plant portion of the body is vulnerable to fire. STR_CYBERMITE_UFOPEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby. STR_CYBERMITE_AUTOPSY_UFOPEDIA: The most prominent feature of this incredibly complex robot is its weapon, an alloy sting linked to a miniaturized tank which, from the traces found, is presumably filled with a potent toxin. The power core is too damaged to be fully understood but it seems to be designed to be very susceptible to damage and it is likely this will cause it to explode. STR_REPTOID: Reptoid STR_SALAMANDRON: Salamandron STR_SALAMANDRON_TERRORIST: Salamandron Terrorist STR_REPTOID_SOLDIER: Reptoid Soldier STR_REPTOID_MEDIC: Reptoid Medic STR_REPTOID_ENGINEER: Reptoid Engineer STR_REPTOID_NAVIGATOR: Reptoid Navigator STR_REPTOID_LEADER: Reptoid Leader STR_REPTOID_COMMANDER: Reptoid Commander STR_REPTOID_CORPSE: Reptoid Corpse STR_SALAMANDRON_CORPSE: Salamandron Corpse STR_REPTOID_AUTOPSY: Reptoid autopsy STR_SALAMANDRON_AUTOPSY: Salamandron autopsy STR_REPTOID_UFOPEDIA: Reptoids have been on Earth for quite a while, long before the invasion began. Despite their bestial appearance, they possess extraordinary intelligence, which makes them excellent spies and field agents. There is not much we can say about their origins, but their long history on Earth and their genetic closeness to ourselves point to a terrestrial genesis. Nonetheless, their loyalty to aliens is absolute. STR_REPTOID_AUTOPSY_UFOPEDIA: This creature is covered with tough scales, able to withstand small caliber bullets with ease. Curiously, despite its reptillian appearance, it seems to be quite resistant to heat. The brain is highly developed, suggesting a possible superhuman intelligence. Its most interesting feature however is the DNA, which is either terrestrial in origin or modelled after Earth creatures. STR_SALAMANDRON_UFOPEDIA: The Salamandron is a frightening beast, vaguely resembling ancient predators but also quite different. Designed solely for terror, it is equipped with incendiary rockets, able to lay waste to a small town within minutes. Its behaviour can be regulated by a set of small receivers implanted into its brain, but it largely operates on its own, making it difficult to control but also virtually invulnerable to jamming. STR_SALAMANDRON_AUTOPSY_UFOPEDIA: This creature is very sturdy, covered with thick scales and extremely resistant to heat, but not so much to laser cutters. Its tiny brain features a number of small implants whose purpose seems to be provoking basic 'fight or flight' reactions within its system. STR_SCOUT_DRONE: Tank/Scout STR_SMALL_TANK_CORPSE: Tank STR_SCOUT_SMOKE: Smoke Pellet STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scouting and reconnaissance. Although lacking in offensive weaponry or the armour of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops on open ground or from incoming fire. STR_TANK_GAUSS: Tank/Gauss STR_TANK_GAUSS_UFOPEDIA: This automatic armoured vehicle's turret was upgraded to a potent light gauss cannon. Its overall combat profile is superior to traditional light cannons in both accuracy and power. STR_HOVERTANK_GAUSS: Hovertank/Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: This flying tank is armed with a light gauss cannon that can instantly pierce through virtually any armour. STR_HWP_GAUSS_AMMO: HWP Gauss Shells STR_TANK_MINIGUN: Tank/Minigun STR_HWP_MINIGUN_CLIP: HWP Minigun Clip STR_TANK_MINIGUN_UFOPEDIA: This automated heavy weapons platform is equipped with a high-speed minigun, useful for area denial operations. STR_TANK_PLASMA: Tank/Plasma STR_HOVERTANK_LASER_CANNON: Hovertank/Laser Cannon STR_HOVERTANK_ROCKET_LAUNCHER: Hovertank/Rocket Launcher STR_TANK_PLASMA_UFOPEDIA: This heavy weapons platform features a powerful plasma cannon based on our study of alien technology. It is even stronger than the laser variant. STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: Our understanding of alien construction has allowed us to improve our HWP designs, this unit features alien alloy plating and an anti-gravity unit for enhanced mobility. This variant sports the rocket launcher. STR_HOVERTANK_LASER_CANNON_UFOPEDIA: Our understanding of alien construction has allowed us to improve our HWP designs, this unit features alien alloy plating and an anti-gravity unit for enhanced mobility. This variant is armed with the laser cannon. STR_SECTOPOD_CONSTRUCTION: Sectopod Construction STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: The reverse engineering of the Alien Sectopod is complete. Now that the principles of their design are understood, and the functions of each component are known, then it is possible to rebuild these types of bipedal HWP. Requiring less energy to move, more power is available for the main weapon. Replacing the psionic-link control with our tank AI proved to be the most difficult obstacle. STR_SECTOPOD_LASER: Sectopod/Laser STR_SECTOPOD_LASER_UFOPEDIA: This robot is a sturdy design, an AI powered armour capable of resisting most forms of attack, in particular plasma weapons. We were also able to reduce the circuitry vulnerability to laser weapons. Coupled with an Heavy Laser our Unit is a valuable complement to any assault squad. STR_SECTOPOD_PLASMA: Sectopod/Plasma STR_SECTOPOD_PLASMA_UFOPEDIA: This robot is a sturdy design, an AI powered armour capable of resisting most forms of attack, in particular plasma weapons. We were also able to reduce the circuitry vulnerability to laser weapons. Coupled with a Heavy Plasma Cannon, our Unit is a valuable complement to any assault squad. STR_IMPROVED_SKYRANGER: Improved Skyranger STR_ALLOY_SKYRANGER: SKYMARSHALL STR_ALLOY_SKYRANGER_UFOPEDIA: AN UPGRADE OF THE BASIC SKYRANGER USING ALIEN ALLOYS. IT IS LIGHTER AND STRONGER THAN SOLELY EARTH BASED TECHNOLOGY. STR_IMPROVED_INTERCEPTOR: Improved Interceptor STR_RAVEN_UFOPEDIA: THE RAVEN IS A PULSE-ENGINE POWERED, HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS NEW INTERCEPTOR IS BASED ON THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, AND ENGINES HAVE ALL RECEIVED SUBSTANTIAL BOOSTS TO PERFORMANCE. DESPITE THESE IMPROVEMENTS ARMOUR AND FRAME DURABILITY WILL BE A MAJOR ISSUE WHEN ENGAGING ANY BUT THE SMALLEST UFOS. STR_RAVEN: RAVEN STR_SENTINEL: SENTINEL STR_SENTINEL_INTERCEPTOR: Sentinel Interceptor STR_SENTINEL_UFOPEDIA: A HEAVY COMBAT AIRCRAFT WITH TWIN SCRAMJET, ELERIUM-POWERED ENGINES AND THE LATEST IN AVIONIC ARMOUR TECHNOLOGY. THE TRADEOFF IS A HIGHER LEVEL OF FUEL CONSUMPTION AND A LOW ACCELERATION RATE DUE TO THE INCREASED WEIGHT. STR_THUNDERSTORM: THUNDERSTORM STR_THUNDERSTORM_INTERCEPTOR: Thunderstorm Interceptor STR_THUNDERSTORM_UFOPEDIA: THUNDERSTORM USES REFINED EARTH TECHNOLOGY WITH ALIEN ALLOYS. THE ULTRA-DURABLE ALIEN ALLOYS ARE THE BASIS FOR THE POWERFUL SCRAMJETS THAT ALLOW THUNDERSTORM TO MATCH THE SPEED OF MOST UFOS, THEREBY GIVING US A FIGHTING CHANCE. WEIGHT AND AERODYNAMIC CONSIDERATIONS HAVE LIMITED THE WEAPON HARDPOINTS. STR_ULTIMATE_HUNTER_CRAFT: Ultimate Hunter STR_TORMENTOR: TORMENTOR STR_TORMENTOR_UFOPEDIA: THIS NEW HUNTER REPRESENTS THE PINACLE OF HUMAN HYBRID TECHNOLOGY. CAPABLE OF EXCEPTIONAL PERFORMANCE IN THE ATMOSPHERE AS WELL AS IN SPACE, IT CAN NOT BE OUTCLASSED AS LONG AS THE ALIEN VESSELS DO NOT IMPROVE. STR_EXCAVATOR: Excavator STR_FIGHTER_SHIP: Fighter STR_SENTRY_SHIP: Sentry Ship STR_LAB_SHIP: Lab Ship STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships." STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small." STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors." STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped." STR_MIND_GUIDED_MISSILE: Mind Guided Missile STR_PLASMA_CASTER: Plasma Caster STR_PLASMA_CASTER_CLIP: Plasma Caster Clip STR_PLASMA_CASTER_UFOPEDIA: "This plasma pistol variant fires its charged particles in a wide spread, making it a devastating weapon." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "This roughly cubic device is used as ammunition for a Plasma Caster. It contains a small quantity of Elerium." STR_PLASMA_SNIPER_RIFLE: Plasma Sniper Rifle STR_PLASMA_SNIPER_RIFLE_CLIP: Plasma Sniper Rifle Clip STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium." STR_PLASMA_BLASTER: Plasma Blaster STR_PLASMA_BLASTER_CLIP: Plasma Blaster Clip STR_PLASMA_BLASTER_UFOPEDIA: "This is a devastating anti-armour weapon based on plasma technology, vaporizing everything around the impact point." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium." STR_TOXIGUN: Toxigun STR_TOXIGUN_FLASK: Toxigun Flask STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Naturally, it is deadly to all living beings." STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with potent acid functions as ammunition for the Toxigun." STR_POWER_SOURCE_MINIATURIZATION: Elerium Battery STR_ALIEN_POWER_SYSTEMS: Alien Power Systems STR_ALIEN_BIOLOGY: Alien Biology STR_ADVANCED_PLASMA_PHYSICS: Advanced Plasma Physics STR_TRACTOR_BEAM_GENERATOR: Tractor Beam Generator STR_ALIEN_GRAVITY_GENERATOR: Alien Gravity Generator STR_FUSION_EXPLOSIVES: Fusion Explosives STR_PARTICLE_MICROACCELERATION: Particle Microacceleration STR_ANTIMATTER_CONTAINMENT: Anti-Matter Containment STR_DELTA_RADIATION: Delta Radiation STR_ALIEN_ELECTRONICS: Alien Electronics STR_ALIEN_CODES: Alien Codes STR_ALIEN_NEUROPSYCHOLOGY: Alien Neuropsychology STR_ALIEN_SUBJUGATION: Alien Subjugation STR_PLASMA_WEAPONS: Plasma Weapons STR_FUSION_WEAPONS: Fusion Weapons STR_ALIEN_OPTICAL_PROCESSOR: Alien Optical Processor STR_ALIEN_GARDENS: Alien Gardens STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: By careful examination of the UFO Power source, we have developed the technology of storing vast quantities of energy using Elerium cells. This advanced battery greatly exceeds any other portable power source previously developed. STR_ALIEN_BIOLOGY_UFOPEDIA: "Our preliminary research show that aliens have DNA much like ours, but so different that we should assume it has extraterrestrial origins - or at least coming from some inconceivable depths of time. Moreover, certain fragments seem to have been added artificially, probably extracted from Earth organisms. This likely helps the aliens to adapt to our environment, but it is either short-term or incomplete: dependant on pre-processed nutrients and with poor immunology, aliens can't survive on Earth for long, therefore special arrangements must be made to study a living specimen." STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "While plasma has been known to human science for decades, it remained highly unpredictable and difficult to produce in a controlled environment. The alien science seems to have overcome these obstacles centuries ago, thanks to some dedicated mathematical equations and technological advancements derived from them. With time, we will be able to understand and copy this equipment for our own energy needs." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "This large-scale device is used in Alien Bases to assist large UFOs with precise landing. It employs artificial gravity to decrease and otherwise manipulate mass of large objects up to 400 metres away. It is, however, far too bulky to be mounted on any flying craft, even the largest UFOs, and therefore provides no advantage to our troops." STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "The Alien Gravity Generator is in fact a graviton emitter, which can amplify, nullify or modulate gravity fields on small scales. While it has no direct combat application, it is sure to be a great boon to human space exploration, atmospheric flight and many fields of engineering." STR_FUSION_EXPLOSIVES_UFOPEDIA: "While the Elerium element in itself is extremely efficient at releasing large amounts of energy at once, it can also be used to initiate a fusion reaction. While not as efficient, a fusion blast is far cheaper and easier to create. Combined in the right proportion with a highly energetic crystalline material, this allows for violent discharges of energy, emitting large amounts of heat but very little radiation. This discovery can potentially revolutionize human warfare against the aliens." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Many alien designs, including plasma weapons, feature a particle acceleration chamber. Based on gravity modulation, this component accelerates small lumps of matter to whirl at great velocities, creating enough heat to produce plasma. This process is very fast, therefore it requires E-115 to provide the necessary amount of energy." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Anti-matter is an excellent source of energy, but this also makes it extremely unstable. The aliens have overcome this problem by a clever application of gravity fields, separating the anti-matter from normal matter and thus preventing them from reacting with each other, as long as the field is in place. This discovery is likely to bring great advancement to the human civilization, and certainly can be used against the alien threat." STR_DELTA_RADIATION_UFOPEDIA: "Delta rays are completely different from any other sort of radiation known to humanity, as they are shifted out into something that can only be described as 'hyperspace'. These rays generally do not interact with ordinary matter or energy, so they are harmless to humans and impossible to detect with ordinary equipment. They do, however, react with the Elerium element, exciting its atoms and destabilizing their structure, therefore allowing for quick conversion from matter to energy. Unfortunately, the right frequency to provoke this reaction makes their range extremely short, which prevents us from disrupting alien weaponry on the battlefield." STR_ALIEN_ELECTRONICS_UFOPEDIA: "Instead of integrated microprocessors, the aliens use specially grown crystal matrices to create logic machines. While not inherently faster, these crystals allow for a multi-threaded communication between its nodes, therefore achieving and even surpassing the level of the theoretical quantum computer. Now we have the rough understanding on how these alien 'electronics' work and even how to program them, but sadly we do not possess the technology to make them from scratch - we need to rely on whatever we can gather on the battlefield." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "While there are many types of alien life forms, they do share certain neuropsychological features that are either inherent to their species or artificially inserted. These features allow the aliens to cooperate in a hive-like manner, despite biological differences. These common patterns are mostly related to non-verbal communication, internal visualization and transmission of simple emotions. Now we can expect to be able to tap into their interpersonal communication channels and possibly use it to our advantage." STR_ALIEN_SUBJUGATION_UFOPEDIA: "While humans use electrical impulses to cause a neural system to overload, the aliens have developed a much more efficient and safer method, based on gravitic distortion. A gravity wave of a fine-tuned frequency disrupts higher brain functions within a fraction of a second, while leaving other bodily functions unharmed. This method is extremely effective in temporarily disabling humans, be it on the battlefield or in alien surgery rooms." STR_PLASMA_WEAPONS_UFOPEDIA: "Plasma weapons are very powerful tools of war, based on accelerating particles from within a minute anti-gravity field." STR_FUSION_WEAPONS_UFOPEDIA: "Fusion weapons use Elerium-based explosives to create powerful blasts of pure energy." STR_ALIEN_CODES_UFOPEDIA: "For interplanetary communication, the aliens use special equipment that seems to be able to emit waves which travel faster than the speed of light. These waves are modulated to encode messages with a complex, yet logical pattern. This pattern is now understood by us, which gives us hope of attaining the possibility of intercepting and decoding alien communications." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Aliens use a special device to communicate with their navigation equipment. This device emits carefully modulated flashes of bright light directly into the eyes of the operator, stimulating their brain and therefore feeding them with information. It is unclear how this device receives feedback from the pilot, but it seems to read and analyse their brain wave patterns, which are then processed and fed into the UFO Navigation." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "Alien technology routinely uses incredibly advanced components that store, release and transmit high energies easily, safely and with minimal losses. Although completely different in design from our own equipment, and using unusual materials, they can now be copied relatively easily by our engineers and used for a variety of applications." STR_ALIEN_GARDENS_UFOPEDIA: "Alien Bases contain special facilities for cultivation of genetically engineered plant-like life forms. Despite their name, these 'gardens' play little part in alien food production; instead they produce various biochemicals used in alien industry and warfare." STR_ALLOY_AMMO: Alien Alloy Ammunition STR_ALLOY_CANNON_UFOPEDIA: Recent advances in material science - brought about by studying the Alien Alloys - have enabled us to construct a fearsome craft weapon, much more powerful than the previous cannon. STR_ALLOY_AMMO_UFOPEDIA: With the knowledge of how to process the ultra-strong yet lightweight alien alloys, we can now manufacture alloy bullets capable of withstanding higher muzzle velocities without disintegrating, fired from alloy casings that are lighter yet stronger than previously possible. STR_FUSION_WEAPONS_CALIBRATION: Fusion Weapons Calibration STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Alien fusion weapons are extremely potent, but they must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield." STR_PLASMA_WEAPONS_CALIBRATION: Plasma Weapons Calibration STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Alien plasma weapon clips must be recalibrated daily to stay usable. Since we have learned how to do so, we can employ such alien weapons from now on, provided that we manage to secure them on the battlefield." STR_FUSION_TORCH: Fusion Torch STR_FUSION_TORCH_POWER_CELL: Fusion Torch Power Cell STR_FUSION_TORCH_UFOPEDIA: The Fusion Torch uses a Matter-Antimatter reaction to create enormously powerful plasma jets.{NEWLINE}If close enough, the deeply penetrating plasma jet cuts through the target, melting it within seconds. Even the strongest armour plates and UFO hulls are no match for this device.{NEWLINE}However, it is only effective at close range and needs a separate power cell. STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: This high energy power cell is needed to operate the Fusion Torch. It provides enough energy for 5 plasma jets. STR_ELERIUM_MACE: Elerium Mace STR_ELERIUM_MACE_UFOPEDIA: Using Elerium-115 as fuel, this power weapon discharges a powerful electrical pulse to its unfortunate victim. A successful strike will overload the nervous system of the target, effectively incapacitating it. The Elerium Mace will stun living organisms. STR_DART_RIFLE: Dart Rifle STR_DART_RIFLE_CLIP_A: Dart Rifle Clip A STR_DART_RIFLE_CLIP_B: Dart Rifle Clip B STR_DART_RIFLE_CLIP_C: Dart Rifle Clip C STR_DART_RIFLE_UFOPEDIA: Based on our best knowledge of alien biology, this rifle fires darts filled with potent, but non-lethal biochemical agent, which in sufficient amount will immobilize any life form we may encounter on the battlefield. STR_MEDGAS_GRENADE: Medi-Gas Grenade STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens STR_STUN_GRENADE: Stun Grenade STR_STUN_GRENADE_UFOPEDIA: A stun bomb attached to a grenade casing. Though some effectiveness is lost during the conversion process, this fusion of human and alien technology trades power for convenience. STR_ALLOY_CANNON_UC: ALLOY CANNON STR_ALLOY_CANNON: Alloy Cannon STR_ALLOY_CANNON_ROUNDS_X50: Alloy Cannon Ammunition (x50) STR_PISTOL_AA_CLIP: Pistol Alloy Clip STR_RIFLE_AA_CLIP: Rifle Alloy Clip STR_HC_AA_AMMO: Heavy Cannon Alloy Clip STR_AC_AA_AMMO: Auto Cannon Alloy Clip STR_HC_AA_AMMO_UFOPEDIA: This clip for the Heavy Cannon is made with Alien Alloys for increased power. STR_AC_AA_AMMO_UFOPEDIA: This clip for the Auto Cannon is made with Alien Alloys for increased power. STR_GAUSS_CANNON_UC: GAUSS CANNON STR_GAUSS_CANNON: Gauss Cannon STR_GAUSS_CANNON_ROUNDS_X60: Craft Gauss Cannon Rounds (x60) STR_GAUSS_CANNON_UFOPEDIA: THE GAUSS CANNON IS THE APOGEE OF GAUSS TECHNOLOGY. FIRING RELATIVELY SMALL BULLETS AT VERY HIGH SPEEDS, IT CAN PENETRATE ANY ARMOUR. ITS RANGE, HOVEVER, IS LIMITED, AS THE BULLETS EVAPORATE QUICKLY DUE TO ATMOSPHERIC FRICTION. STR_GAUSS_WEAPONS: Gauss Weapons STR_GAUSS_PISTOL: Gauss Pistol STR_GAUSS_PISTOL_UFOPEDIA: The Gauss Pistol is a very potent sidearm, firing small ferromagnetic bullets using an electromagnetic field instead of chemical explosives. The higher bullet velocity deals significant damage, able to pierce through vehicle armour plates with ease, as well as gives the weapon greater accuracy. STR_GAUSS_PISTOL_CLIP: Gauss Pistol Clip STR_GAUSS_RIFLE: Gauss Rifle STR_GAUSS_RIFLE_UFOPEDIA: An extended and modified version of the Gauss Pistol, the Gauss Rifle is a very accurate and extremely powerful hand weapon. The bullets' small size allow for a large clip that takes long to deplete. The weapon's obvious downside is lack of autofire setting, as it would cause instant overheating. STR_GAUSS_RIFLE_CLIP: Gauss Rifle Clip STR_GAUSS_SNIPER_RIFLE: Gauss Sniper Rifle STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: The Gauss Sniper Rifle is a successful attempt at capitalizing on the Gauss Rifle's innate strengths. It is yet more powerful and definitely more accurate, allowing X-Com operatives to down tough enemies in just one shot, therefore diminishing the need of autofire. STR_GAUSS_SNIPER_RIFLE_CLIP: Gauss Sniper Rifle Clip STR_HEAVY_GAUSS: Heavy Gauss STR_HEAVY_GAUSS_UFOPEDIA: Although the Heavy Gauss it is less accurate than its smaller counterparts, its destructive potential makes it more of an anti-tank weapon than anything else. It is a successful attempt to adapt our troopers' equipment to the ever-increasing challenges of the alien war. STR_HEAVY_GAUSS_CLIP: Heavy Gauss Clip STR_MEDI_PACK: First Aid Kit STR_FLAMETHROWER: Flamethrower STR_FLAMETHROWER_CLIP: Flamethrower Tank STR_FLAMETHROWER_UFOPEDIA: The Flamethrower deals high Incendiary damage and ignores low obstacles, but has a limited range (9). STR_INCENDIARY_GRENADE: Incendiary Grenade STR_INCENDIARY_GRENADE_UFOPEDIA: Incendiary grenades are invaluable for lighting up the night and clearing obnoxious vegetation. STR_COMBAT_KNIFE: Combat Knife STR_COMBAT_KNIFE_UFOPEDIA: Using its hardened edge and point, a trained field operative can silently kill a lightly-armoured enemy with a single slash or thrust.{NEWLINE}Suitable for close encounters of any kind. STR_SHOTGUN: Shotgun STR_SHOTGUN_SHELLS: Shotgun Shells STR_SHOTGUN_SHELLS_AP: Shotgun AP Shells STR_SHOTGUN_AA_SHELLS_AP: Shotgun AP Alloy Shells STR_SHOTGUN_AA_SHELLS: Shotgun AP Alloy Scatter STR_SHOTGUN_AA_SHELLS_UFOPEDIA: "This alloy ammo is more powerful than the classic scatter." STR_SHOTGUN_UFOPEDIA: A powerful and accurate close combat weapon, with optional buckshot ammo. However, the magazine holds only 6 shells. STR_SNIPER_RIFLE: Sniper Rifle STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip STR_SNIPER_RIFLE_AA_CLIP: Sniper Rifle Alloy Clip STR_SNIPER_RIFLE_UFOPEDIA: This 12.7-mm caliber sniper rifle is more powerful than a standard rifle and has excellent accuracy. However, it is harder to use and has a low rate of fire. STR_TASER: Taser Pistol STR_TASER_CLIP: Taser Shock Clip STR_TASER_UFOPEDIA: A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset. STR_MAGNUM: Magnum STR_MAGNUM_DRUM: Magnum .44 Drum STR_MAGNUM_AA_DRUM: Magnum .44 Alloy Drum STR_MAGNUM_UFOPEDIA: This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm. STR_SMG: Sub Machine Gun STR_SMG_CLIP: Sub Machine Gun Clip STR_SMG_AA_CLIP: Sub Machine Gun Alloy Clip STR_SMG_UFOPEDIA: "This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.{NEWLINE}>Auto-Shot: 6 bullets" STR_MINIGUN: Minigun STR_MINIGUN_CLIP: Minigun Ammo Pack STR_MINIGUN_AA_CLIP: Minigun Alloy Ammo Pack STR_MINIGUN_UFOPEDIA: "This heavy support weapon fires deadly hails of bullets, most effective in area clearing and suppressing the enemy. Due to its inherent weight, high strength is required to use it to its full potential.{NEWLINE}>Auto-Shot: 20 bullets" STR_LIGHT_MINIGUN: Light Minigun STR_LIGHT_MINIGUN_CLIP: Light Minigun Ammo Box STR_LIGHT_MINIGUN_AA_CLIP: Light Minigun Alloy Ammo Box STR_LIGHT_MINIGUN_UFOPEDIA: "Light minigun combines portability with long, powerful bursts of fire, making it a highly versatile weapon.{NEWLINE}>Auto-Shot: 10 bullets" STR_SCATTER_LASER: Scatter Laser STR_SCATTER_LASER_UFOPEDIA: "This weapon is a Minigun analogue, shooting long volleys of pulse laser beams for a devastating effect.{NEWLINE}>Auto-Shot: 20 bullets" STR_LMG: Light Machine Gun STR_LMG_CLIP: Light Machine Gun Clip STR_LMG_AA_CLIP: Light Machine Gun Alloy Clip STR_LMG_UFOPEDIA: "A heavier variant of the custom-designed X-Com rifle. The extra weight comes from a heavier barrel and integral bipod system, capable of facilitating heavy fire on medium-to-short range targets. Powerful recoil and obtuse handling make it unsuitable for longe-range shooting.{NEWLINE}>Auto-Shot: 5 bullets" STR_GRENADE_LAUNCHER: Grenade Launcher STR_LAUNCHER_FRAG: 46mm Grenade (HE) STR_LAUNCHER_INC: 46mm Grenade (INC) STR_LAUNCHER_SMOKE: 46mm Grenade (SMOKE) STR_GRENADE_LAUNCHER_UFOPEDIA: The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations. STR_HMG: Heavy Machine Gun STR_HMG_CLIP: HMG Ammo STR_HMG_AA_CLIP: HMG Alloy Ammo STR_HMG_UFOPEDIA: "The Heavy Machine Gun lays down a devastating hail of gunfire, making it an excellent heavy support weapon. However, it is far too heavy for an average human soldier to use.{NEWLINE}>Auto-Shot: 8 bullets" - type: pl-PL strings: STR_STUN_ROD_UFOPEDIA: "To urządzenie może być użyte tylko w bezpośrednim kontakcie. Zamiast zabijać, ogłusza ono żywy organizm za pomocą wstrząsu elektrycznego.{NEWLINE}>Zawsze trafia" STR_AVENGER_UFOPEDIA: "TRANSPORTOWY MYŚLIWIEC KOSMICZNY, WIERNIE ODWZOROWUJĄCY TECHNOLOGIĘ OBCYCH." STR_INTERCEPTOR_UFOPEDIA: "MYŚLIWIEC Z PODWÓJNYMI SILNIKAMI PULSACYJNYMI, WYPOSAŻONY W SPECJALITYCZNE ZABEZPIECZENIA SYSTEMÓW ELEKTRONICZNYCH. NAJWSPANIALSZA TECHNOLOGIA STWORZONA W OPARCIU O ZIEMSKĄ MYŚL TECHNICZNĄ." STR_PERSONAL_ARMOR_UFOPEDIA: "Ten nowy pancerz, wykorzystujący niedawno odkryte obce stopy metali, daje naszym ludziom większe szanse w walce przeciwko obcemu zagrożeniu." STR_ETHEREAL: Eterianin STR_ETHEREAL_SOLDIER: Eterianin żołnierz STR_ETHEREAL_LEADER: Eterianin lider STR_ETHEREAL_COMMANDER: Eterianin przywódca STR_ETHEREAL_CORPSE: Zwłoki eterianina STR_ETHEREAL_AUTOPSY: Sekcja zwłok eterianina STR_ETHEREAL_UFOPEDIA: "Ta istota ma niesamowitą moc umysłową, która umożliwia jej komunikację telepatyczną oraz telekinezę. Prawdopodobnie małe możliwości fizyczne tej istoty są wspomagane przez moc umysłu. Nie rozumiemy, jak działają te telekinetyczne zdolności, ponieważ zdają się przeczyć prawom fizyki, które znamy. W walce w każdej sytuacji eterianie są bardzo niebezpieczni, ale tylko wówczas, gdy mogą liczyć na siłę swojego umysłu. Rzadko zjawiają się na Ziemi, gdyż wydaje się polegać na innych rasach, które wykonują ich rozkazy." STR_MUTON_UFOPEDIA: "Te humanoidalne istoty są inteligentne oraz silne fizycznie. Mają szczególny apetyt na surowe mięso każdego rodzaju, którego potrzebują do przeżycia - podobnie jak ziemskie drapieżniki. Prawdopodobnie otrzymują rozkazy telepatycznie od rasy zwanej eterianami. Jeśli tylko to telepatyczne połączenie zostanie przerwane, ich system nerwowy zdaje się załamywać i wtedy umierają. Cybernetyczne implanty zwiększają ich bitewne możliwości. Najwyraźniej są oni szeregowymi żołnierzami, służącymi wyższej inteligencji." STR_SECTOPOD_UFOPEDIA: "Sektopody to wielkie, mechaniczne bestie wyposażone w potężne działa laserowe, kontrolowane przez eterian za pomocą połączenia telepatycznego. Są jednocześnie jedną z najsilniejszych broni terrorystycznych dostępnych w siłach zbrojnych u obcych." STR_FLOATMED_CORPSE: "Zwłoki lewitona" STR_FLOATLEA_CORPSE: "Zwłoki lewitona" STR_FLOATENG_CORPSE: "Zwłoki lewitona" STR_FLOATNAV_CORPSE: "Zwłoki lewitona" STR_SECTOID_GUARD: "Straż sektoidzka" STR_SECTOID_GUARDIAN: "Sektoid strażnik" STR_TANKS_DESTROYED: "ZNISZCZONYCH JEDNOSTEK WSPARCIA" STR_ALIEN_DIPLOMACY: Dyplomacja obcych STR_ALIEN_DIPLOMACY_UFOPEDIA: Wydaje się, że nie jest to pierwszy raz, gdy obcy przybyli na naszą planetę - przypuszczamy, że jeszcze przed powstaniem człowieka na Ziemi rozbił się wielki obcy statek. Dziś najeźdźcy wciąż szukają swych zaginionych przodków w nadziei na nawiązanie kontaktu. Obcy są przekonani, że starożytna zaloga, albo też ich potomkowie, nadal żyją na Ziemi, lecz nie wiemy, skąd to wiedzą. Jeśli te dwie siły kiedykolwiek się spotkają i razem zwrócą przeciw nam, będzie to zaiste mroczny dzień dla ludzkości. STR_ENVOY_SHIP: Statek dyplomatyczny STR_ENVOY_SHIP_UFOPEDIA: Statki dyplomatyczne są na Ziemi spotykane nezwykle rzadko. Ich rolą jest przewożenie wysłanników Zakonu Eteriańskiego celem prowadzenia rozmów z innymi gwiezdnymi cywilizacjami. Statki te są średnio uzbrojone, jednak nei należy ich lekceważyć. Ponieważ przewożą na pokładzie cennych obcych, powinniśmy je przechwytywać za wszelką cenę. Mozna jew rozpoznać po złotym połysku. STR_ETHEREAL_ORDER: Zakon Eteriański STR_ETHEREAL_ORDER_UFOPEDIA: Zakonem Eteriańskim nazwaliśmy wewnętrzny krąg społeczeństwa obcych. Skupiając wyłącznie eterian, grupa ta wydaje się stać ponad wszelkimi obcymi, któych normalnie spotykamy na Ziemi. Wydają sie oni mieć także dostęp do technologii, których kasty niższe nie posiadają, ani nawet nie rozumieją. Nie jest jasne, czy Zakon sprawuje władzę nad obcym społeczeństwem, czy też są tylko organem wykonawczym. Przy całej swej potędze nie biorą jednak bezpośredniego udziału w inwazji na Ziemię. STR_PHOTON_BLADE: Ostrze fotonowe STR_PHOTON_BLADE_UFOPEDIA: "Ta broń do walki wręcz używa egzotycznej fizyki do utworzenia cienkiej wiązki energii fotonowej o ograniczonej długości. Cząstki podróżują od rękojeści do czubka 'ostrza' a późniaj w niewytłumaczony sposób zawracają, tracąc minimalne ilości energii. W rękojeść wbodowane jest jakiś rodzaj źródła energii, jednak nie potrafimy zrozumieć zasad jego działania i nie potrafimy go odtworzyć. Przedmiot ten wydaje się też niepowiązany z innymi artefaktami obcej technologii." STR_BLASTER_MULTI_LAUNCHER: Multiwyrzutnia bomb fuzyjnych STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: Broń ta wydaje sie być zminiaturyzowaną wersją standardowej wyrzutni fuzyjnej. Działa na podobnej zasadzie, jednak zastosowano w niej zaawansowane obwody psioniczne, które wydają się wykraczać poza normalny poziom technologiczny obcych najeźdźców, nie potrafimy też ich odtworzyć. Obwody te pozwalają na odpalanie wielu pocisków w krótkich odstępach czasu. Zamiast jednej komory, w broni tej zastosowano magazynek. STR_BLASTER_MULTI_BOMB: Multibomba fuzyjna STR_BLASTER_MULTI_BOMB_UFOPEDIA: Ten magazynek mieści osiem wysokoenergetycznych minipocisków do multiwyrzutni bomb fuzyjnych. Choć nie tak potężne jak standardowa bomba fuzyjna, pociski te są wciąż niszczycielskie i mogą być wystrzeliwane szybko. STR_FIRE_LAUNCHER: Wyrzutnia ognia STR_FIRE_LAUNCHER_UFOPEDIA: Ta podobna do działka ręcznego broń strzela kulami skoncentrowanej energii, która wybucha przy uderzeniu w materię. Jej najbardziej istotna cecha to brak źródła energii, które bylibyśmy w stanie zidentyfikować, nie potrafimy też pojąć zasady działania samej wyrzutni. Broń ta jest o wiele zbyt obca, byśmy zdołali ją reprodukować na Ziemi. STR_ELECTRO_WHIP: Elektrobicz STR_ELECTRO_WHIP_UFOPEDIA: "Broń ta przypomina nasz paralizator, jednak opis ten nawet w zarysach nie oddaje jej niezwykłych cech. Bicz ten wyzwala modulowane impulsy elektryczne, które obezwładniają cel, jednak nie rozumiemy natury tej modulacji ani nawet, skąd pobiera energię. Choć potrafimy teraz posługiwać się tą bronią, nie potrafilibyśmy jej odtworzyć." STR_CONCUSSION_CANNON: Działo wstrząsowe STR_CONCUSSION_CANNON_UFOPEDIA: Ta broń dźwiękowa używa sonicznych impulsów do obezwładniania wrogów. Choć nie zadaje śmiertelnych obrażeń, jest przeciw żywym celom bardzo skuteczna. Nie do końca rozumiemy, jaki właściwie wpływ ma ten dźwięk na żywe istoty, ani też jak broń ta jest zasilana, wiec nie potrafimy skopiować jej konstrukcji. STR_ETHEREAL_GRAND_MASTER: Eterianin Wielki Mistrz STR_ETHEREAL_GUARDIAN: Eterianin strażnik STR_ETHEREAL_KNIGHT: Eterianin rycerz STR_ETHEREAL_SPEAKER: Eterianin mówca STR_TOXI_SUIT: Pancerz antytoksyczny STR_TOXI_SUIT_UC: PANCERZ ANTYTOKSYCZNY STR_TOXI_SUIT_UFOPEDIA: Pancerz antytoksyczny, bazujący na obcych stopach oraz wiedzy o przebadanym zasobniku do kwasomiotu, zapewnia ochronę przed ogniem oraz chemikaliami stosowanymi przez obcych do walki. STR_MIB_TERROR_MISSION_BRIEFING: "Men in Black likwidują całe osiedle, aby pozbyć się świadków. Misja będzie zakończona powodzeniem, gdy wszystkie jednostki wroga zostaną zneutralizowane lub wyeliminowane. Musisz uratować życie każdego cywila w rejonie walki, powstrzymując MiB wszelkimi dostępnymi środkami. Aby przerwać misję, wycofaj żołnierzy XCom-u do transportowca i kliknij ikonę ewakuacji." STR_MIB_TERRORISE: "OPERACJA LIKWIDACYJNA MIB" STR_HEAVY_WEAPONS_PLATFORMS: "JEDNOSTKI WSPARCIA" STR_ALIEN_RESEARCH_UC: "BADANIA" STR_UFO_COMPONENTS: "KOMPONENTY" STR_OPTRONICS: Optronika STR_OPTRONICS_UFOPEDIA: Optronika to zaawansowana elektronika, w której do przesyłania informacji zamiast elektronów używa się światła. Jest ona dzięki temu znacznie szybsza i bardziej wydajna. STR_SYNTHETIC_MUSCLES: Syntetyczne mięśnie STR_SYNTHMUSCLES: Syntetyczne mięśnie STR_SYNTHMUSCLE_EXTRACTION: Ekstrakcja mięśni syntetycznych STR_SYNTHMUSCLES_UFOPEDIA: Syntetyczne mięśnie to pseudotkanka o fantastycznych właściwościach, zachowujące sie jak normalne ciało, ale posiadające znacznie większą siłę na jednostkę masy. Można je pozyskać z ciał mutonów. STR_URBAN: Miejski MALE_CIVILIAN2: Cywil MALE_CIVILIAN3: Cywil MALE_CIVILIAN4: Cywil MALE_CIVILIAN5: Cywil MALE_CIVILIAN6: Cywil FEMALE_CIVILIAN2: Cywil FEMALE_CIVILIAN3: Cywil MALE_CIVILIAN7: Cywil STR_LASER_WEAPONS_UFOPEDIA: "Choć lasery znane były ludzkości od dekad, dopiero technologia obcych pozwoliła na praktyczne użycie broni laserowej, która pod niemal każdym względem przewyższa broń palną." STR_GAUSS_WEAPONS_UFOPEDIA: "Broń Gaussa zawiera cewkę, która rozpędza małe pociski dzięki sile elektromagnetycznej. Naboje Gaussa są znacznie szybsze niż tradycyjne, a więc mają o wiele większą siłę rażenia, ale też stosunkowo krótki zasięg, gdyż szybko spalają się w atmosferze. Z powodu wielkich ilości ciepła wydzielanych przez broń Gaussa nie może być ona projektowana do prowadzenia ognia automatycznego." STR_RAILGUNS_UFOPEDIA: "Ostateczna wersja broni Gaussa, korzystająca z zaawansowanych systemów chłodzenia i zarządzania energią." STR_ALIEN_LASER_RIFLE: Karabin laserowy obcych STR_ALIEN_LASER_RIFLE_CLIP: Bateria karabinu laserowego obcych STR_ALIEN_LASER_RIFLE_UFOPEDIA: "Ten lekki karabin to wszechstronna, potężna broń laserowa, której obcy używają w walce i do siania terroru." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "Ta mała, ultrawydajna bateria używana jest do zasilania obcych broni laserowych." # ARCTIC CITIES STR_INUVIK: Inuvik STR_BARROW: Barrow STR_TIKSI: Tiksi STR_HAMMERFEST: Hammerfest STR_KAUJUITOQ: Kaujuitoq # SOUTH AMERICAN CITIES STR_SAOPAULO: San Paulo STR_MARACAIBO: Maracaibo STR_BELOHORIZONTE: Belo Horizonte STR_RECIFE: Recife STR_SALVADOR: Salwador STR_FORTALEZA: Fortaleza STR_GUAYAQUIL: Guayaquil STR_MANAUS: Manaus STR_LAPAZ: La Paz STR_CAYENNE: Cayenne STR_CARTAGENA: Cartagena STR_BELEM: Belem STR_PORTOALEGRE: Porto Alegre STR_ASUNCION: Asuncion STR_FALKLAND_ISLAND: Falklandy STR_GEORGETOWN: Georgetown # NORTH AMERICAN CITIES STR_ANCHORAGE: Anchorage STR_JUNEAU: Juneau STR_NEWORLEANS: Nowy Orlean STR_SEATTLE: Seattle STR_DETROIT: Detroit STR_SANFRANCISCO: San Francisco STR_MIAMI: Miami STR_ORLANDO: Orlando STR_HOUSTON: Houston STR_PHILADELPHIA: Filadelfia STR_ATLANTA: Atlanta STR_PHOENIX: Phoenix STR_SANDIEGO: San Diego STR_NORFOLK: Norfolk STR_CHARLESTON: Charleston STR_BOSTON: Boston STR_INDIANAPOLIS: Indianapolis STR_CORPUSCHRISTI: Corpus Christi STR_DENVER: Denver STR_PORTLAND: Portland STR_MEMPHIS: Memphis STR_LASVEGAS: Las Vegas STR_ELPASO: El Paso STR_MINNEAPOLIS: Minneapolis STR_SALTLAKECITY: Salt Lake City STR_TORONTO: Toronto STR_WINNIPEG: Winnipeg STR_HALIFAX: Halifax STR_GUADALAJARA: Guadalajara STR_GUATEMALA: Guatemala STR_SANTODOMINGO: Santo Domingo STR_MONTERREY: Monterrey STR_CHIHUAHUA: Chihuahua STR_FORTSEVERN: Fort Severn STR_PANAMA: Panama STR_KANSASCITY: Kansas City STR_EDMONTON: Edmonton STR_MANAGUA: Managua STR_SASKATOON: Saskatoon STR_CANCUN: Cancun STR_BERMUDA: Bermuda STR_JAMAICA: Jamajka STR_QUEBECCITY: Quebec STR_GOOSEBAY: Goosebay STR_YELLOWKNIFE: Yellowknife STR_TIJUANA: Tihuana # EUROPEAN CITIES STR_LISBON: Lizbona STR_BARCELONA: Barcelona STR_ATHENS: Ateny STR_GLASGOW: Glasgow STR_CORK: Cork STR_DUBLIN: Dublin STR_LYON: Lyon STR_MARSEILLE: Marsylia STR_BREST: Brześć STR_WARSAW: Warszawa STR_ODESSA: Odessa STR_KHARKOV: Charków STR_KIEV: Kijów STR_SEVASTOPOL: Sewastopol STR_LENINGRAD: Sankt Petersburg STR_ARCHANGEL: Archangielsk STR_STALINGRAD: Wołgograd STR_ASTRAKHAN: Astrachań STR_BAKU: Baku STR_MINSK: Mińsk STR_MUNICH: Monachium STR_HAMBURG: Hamburg STR_BUCHAREST: Bukareszt STR_MILAN: Mediolan STR_NAPLES: Neapol STR_OSLO: Oslo STR_TRONDHEIM: Trondheim STR_STOCKHOLM: Sztokholm STR_TURKU: Turku STR_SOFIA: Sofia STR_VIENNA: Wiedeń STR_BELGRADE: Belgrad STR_REYKJAVIK: Reykjavik STR_BRUSSELS: Bruksela STR_MANCHESTER: Manchester STR_SARATOV: Saratow STR_BRYANSK: Briańsk STR_RIGA: Ryga STR_SMOLENSK: Smoleńsk STR_ROSTOV: Rostow STR_KAZAN: Kazań STR_NOVGOROD: Nowogród STR_ZAGREB: Zagrzeb STR_KRAKOW: Kraków STR_STUTTGART: Stuttgart STR_LVIV: Lwów STR_GENEVA: Genewa STR_TIRANA: Tirana STR_BORDEAUX: Bordeaux STR_COLOGNE: Kolonia STR_SEVILLE: Sewilla STR_TUNIS: Tunis STR_BELFAST: Belfast STR_SARAJEVO: Sarajewo STR_IZMIR: Izmir STR_ALEPPO: Aleppo STR_KALININGRAD: Kaliningrad STR_CARDIFF: Cardiff STR_ANTALYA: Anatolia STR_COPENHAGEN: Kopenhaga STR_AMESTERDAM: Amesterdam STR_LULEA: Lulea STR_MURMANSK: Murmańsk STR_PRAGUE: Praga STR_FLORENCE: Florencja STR_BIRMINGHAM: Birmingham STR_VENICE: Venecja STR_ABERDEEN: Aberdeen STR_CRETE: Kreta STR_FAROE_ISLAND: Wyspy Faroe # SIBERIAN CITIES STR_CHEYLABINSK: Czelabińsk STR_YEKATERINBURG: Jekaterynburg STR_VLADIVOSTOK: Władywostok STR_OMSK: Omsk STR_KRASNOYARSK: Krasnojarsk STR_PETROPAVLOVSK: Pietropawłowsk STR_ULANBATOR: Ułan Bator STR_IRKUTSK: Irkuck STR_YAKUTSK: Jakuck # NORTH AFRICAN CITIES STR_ALGIERS: Algier STR_TRIPOLI: Trypolis STR_BENGHAZI: Bengazi STR_ALEXANDRIA: Aleksandria STR_NOUAKCHOTT: Nouakchott STR_PORT_SAID: Port Said STR_ASWAN: Asuan STR_CANARY_ISLANDS: Wyspy Kanaryjskie # SOUTH AFRICAN CITIES STR_LUANDA: Luanda STR_KHARTOUM: Chartum STR_ADDISABABA: Addis Ababa STR_KAMPALA: Kampala STR_HARARE: Harare STR_KANO: Kano STR_DARESSALAAM: Dar es Salaam STR_MOGADISHU: Mogadiszu STR_MAPUTO: Maputo STR_LUSAKA: Lusaka STR_ABIDJAN: Abidżan STR_ACCRA: Akra STR_BAMAKO: Bamako STR_ANTANANARIVO: Antananarivo STR_DURBAN: Durban STR_DAKAR: Dakar STR_WINDHOEK: Windhoek STR_KIGALI: Kigali STR_BENGUI: Bengui STR_GABORONE: Gaborone STR_NIAMEY: Niamey STR_DJIBOUTI: Dżibuti STR_LIBREVILLE: Libreville STR_LILONGUE: Lilongue STR_YAOUNDE: Yaounde STR_NDJAMENA: N'Djamena STR_OUAGADOUGOU: Ouagadougou STR_BISSAU: Bissau STR_ABUJA: Abudża STR_NACALA: Nacala STR_FREETOWN: Freetown STR_MONROVIA: Monrovia STR_BENGUELA: Benguela STR_MOMBASSA: Mombasa STR_KISANGANI: Kisangani # CENTRAL ASIAN CITIES STR_DAMASCUS: Damaszek STR_ISLAMABAD: Islamabad STR_LAHORE: Lahore STR_CHENNAI: Chennai STR_BANGALORE: Bangalore STR_JERUSALEM: Jerozolima STR_MASHHAD: Maszhad STR_DOHA: Doha STR_DUBAI: Dubaj STR_RIYADH: Rijad STR_ISTANBUL: Istambuł STR_ASTANA: Astana STR_TASHKENT: Taszkient STR_KABUL: Kabul STR_KUWAITCITY: Kuwejt STR_MECCA: Mekka STR_SANAA: Sana'a STR_MUSCAT: Muszkat STR_SRI_LANKA: Sri Lanka STR_DUSHAMBE: Duszambe STR_BISHKEK: Biszkek STR_YEREVAN: Erewań STR_ASHGABAT: Aszgabat STR_ALMATY: Ałma-Ata STR_TBILISI: Tbilisi STR_BEIRUT: Bejrut # AUSTRALASIAN CITIES STR_DARWIN: Darwin STR_BRISBANE: Brisbane STR_PORTMORESBY: Port Moresby STR_FIJI: Fidżi STR_NOUMEA: Noumea STR_ADELAIDE: Adelaide STR_TOWNSVILLE: Townsville STR_AUCKLAND: Auckland STR_CHRISTCHURCH: Christchurch STR_TASMANIA: Tasmania # SOUTH EAST ASIAN CITIES STR_TIANJIN: Tiandżin STR_CHONGQING: Czongking STR_WUHAN: Wuhan STR_CHENGDU: Czengdu STR_HARBIN: Harbin STR_TAIPEI: Tajpej STR_HAIKOU: Hajkou STR_LASSA: Lassa STR_URUMQI: Urumki STR_XIAN: Xian STR_SHENYANG: Szenjang STR_HIROSHIMA: Hiroszima STR_OSAKA: Osaka STR_SAPPORO: Sapporo STR_NAGASAKI: Nagasaki STR_KAGOSHIMA: Kagoszima STR_NAGOYA: Nagoja STR_SENDAI: Sendai STR_KHABAROVSK: Chabarowsk STR_DAVAO: Dawao City STR_KUALA: Kuala Lumpur STR_SURABAYA: Surabaja STR_HANOI: Hanoi STR_SAIGON: Ho Szi Min STR_DHAKA: Dhaka STR_SAMARINDA: Samarinda STR_RANGOON: Rangun STR_SOLOMON_ISLAND: Wyspa Salomona # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: Anadyr STR_COLDBAY: Cold Bay STR_NOME: Nome STR_NUUK: Nuuk STR_STJOHN: St. John STR_AZORES: Azory STR_ASCENSION_ISLAND: Wyspa Wniebowstąpienia STR_TRINDADE_ISLAND: Trynidad STR_STLAWRENCE_ISLAND: St. Lawrence STR_MIDWAY_ISLAND: Midway STR_EASTER_ISLAND: Wyspa Wielkanocna STR_GALAPAGOS_ISLAND: Wyspy Galapagos STR_TONGA: Tonga STR_SEYCHELLES_ISLAND: Seszele STR_MALDIVE_ISLAND: Malediwy STR_MAURITIUS: Mauritius STR_HAWAII: Hawaje # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: Wostok STR_MCMURDOSTATION: McMurdo STR_AMUNDSENSCOTTSTATION: Amundsen-Scott STR_SYNTHSUIT: Syntpancerz STR_SYNTHSUIT_UC: SYNTPANCERZ STR_SYNTHSUIT_UFOPEDIA: Ten skafander zwiększa siłę mięśni noszącego oraz zapewnia ochronę przed większością szkodliwych czynników na polu bitwy. STR_RAIL_CANNON_UC: DZIAŁKO ELEKTROMAGNETYCZNE STR_RAIL_CANNON: Działko Elektromagnetyczne STR_TANK_RAILGUN: Czołg/Działo Elektromag. STR_TANK_RAILGUN_UFOPEDIA: Ten CDS wyposażony jest w działko elektromagnetyczne, dalece przewyższające jakąkolwiek broń kinetyczną. STR_HOVERTANK_RAILGUN: Poduszkowiec/Działo Elektromag. STR_HOVERTANK_RAILGUN_UFOPEDIA: Ten latający czołg automatyczny wyposażony jest w działko elektromagnetyczne, dalece przewyższające jakąkolwiek broń kinetyczną. STR_RAIL_CANNON_ROUNDS_X60: Amunicja do działka elektromag. (x60) STR_RAIL_CANNON_UFOPEDIA: Działko elektromagnetyczne to szczyt technologii broni kinetycznej. Wystrzeliwuje ono pociski z prędkościami dalece przekraczającymi prędkość dźwięku. STR_HWP_RAILGUN_AMMO: Amunicja do czołgowego działka elektromag. STR_RAILGUNS: Działka elektromagnetyczne STR_RAIL_PISTOL: Pistolet elektromagnetyczny STR_RAIL_PISTOL_UFOPEDIA: Ta jednoręczna broń elektromagnetyczna zdolna jest przebić każdy pancerz znany ziemskiej technologii, włącznie z pojazdami. STR_RAIL_PISTOL_CLIP: Magazynek pistoletu elektromag. STR_RAIL_RIFLE: Karabin elektromagnetyczny STR_RAIL_RIFLE_UFOPEDIA: Ten karabin szturmowy, bazujący na technologii broni elektromagnetycznej, przeznaczony jest do likwidowania ciężko opancerzonych jednostek piechoty i lekkich pojazdów bojowych. STR_RAIL_RIFLE_CLIP: Mag. karabinu elektromagnetycznego STR_RAIL_SNIPER_RIFLE: Snajperka elektromagnetyczna STR_RAIL_SNIPER_RIFLE_UFOPEDIA: Ten karabin szturmowy, bazujący na technologii broni elektromagnetycznej, potrafi przebić każdy pancerz osobisty spotykany na polu walki, jak również większość pojazdów pancernych. STR_RAIL_SNIPER_RIFLE_CLIP: Magazynek snajperki elektromag. STR_HEAVY_RAILGUN: Ciężkie działko elektromagnetyczne STR_HEAVY_RAILGUN_UFOPEDIA: Najcięższa wersja ręcznej broni elektromagnetycznej, zdolna do przebicia każdego rodzaju pancerza - idealna przeciw ciężko opancerzonym pojazdom. STR_HEAVY_RAILGUN_CLIP: Magazynek ciężkiego działka elektromag. STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: Elerium (z mag. pist. plazm.) STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: Elerium (z mag. kar. plazm.) STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: Elerium (z mag. miot. plazmy) STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: Elerium (z mag. RDP) STR_BREAKDOWN_STR_PLASMA_BLASTER_CLIP: Elerium (z mag. dz. plazm.) STR_BREAKDOWN_STR_ALIEN_GRENADE: Elerium (z granatu obcych) STR_BREAKDOWN_STR_BLASTER_BOMB: Elerium (z rakiety fuzyjnej) STR_BREAKDOWN_STR_STUN_BOMB: Elerium (z bomby ogłuszającej) STR_MIB_PERSONAL_ARMOR_ADAPTATION: Adaptacja pancerza osob. MiB STR_MIB_POWER_SUIT_ADAPTATION: Adaptacja pancerza wspom. MiB STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: Adaptacja pancerza szturm. MiB STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: Demontaż pancerza szturm. MiB STR_LATE_MIB: Men In Black (zaawans.) STR_MIB_SECTOPOD: Sektopod MiB STR_MIB_SECTOPOD_TERRORIST: Sektopod MiB Terrorysta STR_MIB_STORMTROOPER: Szturmowiec MiB STR_MIB_HEAVY_TROOPER: Pancerniak MiB STR_ASSAULT_RIFLE: Karabinek automatyczny STR_ASSAULT_RIFLE_UFOPEDIA: "Ta broń średniego zasięgu jest wszechstronna i może spełniać wiele ról na polu bitwy.{NEWLINE}>Seria: 4 pociski" STR_CYBERMITE_DISASSEMBLY: Demontaż cybroztocza STR_CYBERDISC_DISASSEMBLY: Demontaż cyberdysku STR_SECTOPOD_DISASSEMBLY: Demontaż sektopoda STR_LANDMINE: Mina przeciwpiechotna STR_LANDMINE_UFOPEDIA: Miny są bardzo skuteczne przeciw piechocie, lecz niewygodne w użyciu. STR_ELERIUM_ROCKET: Rakieta eleryjna STR_MULTI_LAUNCHER: Multiwyrzutnia STR_MULTI_LAUNCHER_UFOPEDIA: "Ta broń wystrzeliwuje lekkie rakiety z dużą częstotliwością.{NEWLINE}>Seria: 4 rakiety" STR_ROCKET_PACK: Magazynek rakiet STR_ADVANCED_ROCKET_LAUNCHER: Zaawansowana wyrzutnia STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: Dzięki procesorowi optycznemu, zaawansowana wyrzutnia rakiet ma niższy czas celowania niż oryginalny model i potrafi strzelać rakietami kierowanymi. STR_EXPLOSIVE_AMMO_UFOPEDIA: Amunicja burząca wywołuje eksplozjhę przy trafieniu, która jest groźna tak dla siły żywej, jak również dla terenu bitwy. STR_INCENDIARY_AMMO_UFOPEDIA: Amunicja zapalająca wyzwala przy trafieniu łatwopalną substancję, powodując natychmiastowe zapalenie się celu. STR_INCENDIARY_AMMO: Amunicja zapalająca STR_EXPLOSIVE_AMMO: Amunicja burząca STR_ADVANCED_FIREARMS: Zaawansowana broń palna STR_ADVANCED_FIREARMS_UFOPEDIA: Bazując na najnowszych osiągnięciach ludzkiej inżynierii, udało się stworzyć szereg projektów nowej broni strzeleckiej, które zwiększą siłę ognia i adaptatywność żołnierzy X-Comu na polu bitwy. STR_HEAVY_SNIPER_RIFLE: Taktyczny karabin snajperski STR_HEAVY_SNIPER_RIFLE_CLIP: Mag. taktycznego kar. snajp. STR_HEAVY_SNIPER_RIFLE_HE_CLIP: Mag. wyb. taktyczn. kar. snajp. STR_HEAVY_SNIPER_RIFLE_AA_CLIP: Mag. taktycznego kar. snajp. OS STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: Ta ciężka snajperka poświęca mobilność żołnierza na rzecz celności i siły ognia. STR_STORMTROOPER_ARMOR: Pancerz szturmowy STR_STORMTROOPER_ARMOR_UC: PANCERZ SZTURMOWY STR_STORMTROOPER_ARMOR_UFOPEDIA: Pancerz szturmowy wyposażony jest w zespół zaawansowanych czujników, który zapewnia maksymalny poziom wiedzy żołnierza o polu bitwy. STR_STORMTROOPER_ARMOR_CORPSE: Uszkodzony pancerz szturmowy STR_REPAIR_STORMTROOPER_ARMOR: Naprawa pancerza szturmowego STR_STEPPEDESERT: Stepowy pustynny STR_STEPPEDESERTMOUNT: Stepowy pustynny górzysty STR_SAVANNAFOREST: Sawanna leśna STR_SAVANNAFORESTMOUNT: Sawanna leśna górzysta STR_SAVANNADESERT: Sawanna pustynna STR_SAVANNADESERTMOUNT: Sawanna pustynna górzysta STR_TAIGADESERT: Tajga pustynna STR_TAIGADESERTMOUNT: Tajga pustynna górzysta STR_SAVANNADESERT: Sawanna pustynna STR_SAVANNADESERTMOUNT: Sawanna pustynna górzysta STR_STEPPEFOREST: Stepowy leśny STR_STEPPEFORESTMOUNT: Stepowy leśny górzysty STR_TAIGAFOREST: Tajga leśna STR_NATIVEUFO: Tubylczy dla UFO STR_DESERTTEMPLE: Pustynna świątynia STR_POLARDESERT: Polarny pustynny STR_POLARDESERTMOUNT: Polarny pustynny górzysty STR_TUNDRADESERT: Tundrowy pustynny STR_TUNDRAMOUNT: Tundrowy górzysty STR_TUNDRADESERTMOUNT: Tundrowy pustynny górzysty STR_ATLANTDESERT: Atlantyda + Pustynia STR_MUJUNGLE: Mu + Dżungla STR_TAIGAFORESTMOUNT: Tajga leśna górzysta STR_JUNGLEPOLAR: Dżungla polarna STR_JUNGLEMOUNT: Dżungla górzysta STR_JUNGLETEMPLE: Dżunglowa świątynia STR_COMRCURBAN: Handlowy STR_MACHETE: Maczeta STR_MACHETE_UFOPEDIA: "Wszechstronne ostrze prostej konstrukcji, używane w wielu regionach jako narzędzie pracy i broń.{NEWLINE}>Dodatkowe obrażenia z Siły" STR_MUTLEADER_CORPSE: Zwłoki mutona STR_MUTMED_CORPSE: Zwłoki mutona STR_MUTENG_CORPSE: Zwłoki mutona STR_SECTARM_CORPSE: Zwłoki sektoida STR_SECTCOM_CORPSE: Zwłoki sektoida STR_FLOATCOM_CORPSE: "Zwłoki lewitona" STR_DOGE: "Pies bojowy" STR_DOGE_CORPSE: "Zwłoki psa" STR_DOGE_JAWS: "Ugryzienie" STR_DOGE_UFOPEDIA: "Te świetnie wyszkolone psy radzą sobie doskonale w warunkach bojowych. Zawsze posłuszne, nie zaatakują bez rozkazu. Aby nie odsłaniać swoich pozycji, agenci porozumiewają się z nimi za pomocą gwizdków naddźwiękowych." STR_PRECISE_ALLOY_SHAPING: Precyzyjne kształtowanie obcych stopów STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: Dzięki zastosowaniu wiedzy zdobytej przy badaniu obcych systemów zasilania udało się nam wynaleźć sposoby na wytwarzanie przedmiotów wykonanych z obcych stopów z o wiele większą szczegółowością. Pozwoli to nam na produkcję różnorakich części mechanicznych, wykonanych wyłącznie z tego materiału. STR_ALLOY_BLADES: Ostrza z obcych stopów STR_ALLOY_BLADES_UFOPEDIA: Odkrycie obcych stopów umożliwiło naszym naukowcom tworzenie narzędzi o interesujących właściwościach, takich jak ostrza wyrabiane z tego samego materiału, co zewnętrzny kadłub UFO, praktycznie niezniszczalne i zachowujące ostrość nawet po długim użytkowaniu. STR_ALLOY_KNIFE: Nóż z obcych stopów STR_ALLOY_KNIFE_UFOPEDIA: Ten nóż bojowy został wykonany z obcych stopów, których właściwości pozwalają na stworzenie klingi bardziej ostrej, niż w przypadku dowolnego innego materiału, jakiego moglibyśmy w tym celu użyć. STR_ALLOY_SWORD: Miecz z obcych stopów STR_ALLOY_SWORD_UFOPEDIA: "Ten specjalnie wykonany miecz to groźna broń do walki bezpośredniej, wykorzystująca siłę i umiejętności żołnierza do eliminowania nawet ciężko opancerzonych przeciwników.{NEWLINE}>Dodatkowe obrażenia z Siły" STR_LIVING_QUARTERS_2: "Duże kwatery mieszkalne" STR_LIVING_QUARTERS_2_UFOPEDIA: "Ta przeznaczona dla dużych baz instalacja jest bardziej wydajna kosztowo niż standardowe kwatery, dając wygodne schronienie 200 członkom personelu oraz zapewniając 50 jednostek powierzchni magazynowej." STR_GENERAL_STORES_2: "Duży magazyn" STR_GENERAL_STORES_2_UFOPEDIA: "Ta instalacja kosztuje znacznie więcej niż standardowe magazyny, zapewnia jednak lepiej zorganizowaną powierzchnię magazynową (pojemność 275 jednostek)." STR_HEAVY_TRANSPORTER: Ciężki transporter piechoty STR_DROPSHIP: KARWASZ STR_DROPSHIP_UFOPEDIA: TEN NAPĘDZANY ELERIUM TRANSPORTOWIEC WOJSKOWY JEST SZYBKI I POTĘŻNY. WYPOSAŻONY JEST W PODWÓJNY RADAR O ZWIĘKSZONYM ZASIĘGU. STR_PSIONICS: Psionika STR_STORMLANCE: RAKIETY STORMLANCE STR_STORMLANCE_MISSILE: Rakieta Stormlance STR_STORMLANCE_MISSILES: Rakiety Stormlance STR_STORMLANCE_LAUNCHER: Wyrzutnia rakiet Stormlance STR_STORMLANCE_UFOPEDIA: RAKIETA TA ZAWIERA GŁOWICĘ ELERYJNĄ O DUŻEJ MOCY. STR_ALLOY_VEST: Kamizelka z obcych stopów STR_ALLOY_VEST_UC: KAMIZELKA Z OBCYCH STOPÓW STR_ALLOY_VEST_CORPSE: Zwłoki STR_ALLOY_VEST_UFOPEDIA: Ta kamizelka balistyczna została wzmocniona obcymi stopami metali dla znacznego zwiększenia jej wytrzymałości. STR_ARMORED_VEST: Kamizelka ochronna STR_ARMORED_VEST_UC: KAMIZELKA OCHRONNA STR_ARMORED_VEST_CORPSE: Zwłoki STR_ARMORED_VEST_UFOPEDIA: Ta ceramiczna kamizelka balistyczna daje ochronę przed pociskami i eksplozjami. STR_HYBRID_MIB: Hybrydy/Men in Black STR_HYBRID_MIB_MEETING: Spotkanie hybryd z Men in Black STR_HYBRID_MIB_MEETING_UFOPEDIA: Jedną z najbardziej niebezpiecznych organizacji, z którymi kontaktuje się siatka obcych agentów, to tzw. Men in Black, którzy realizują własne interesy poprzez poszukiwanie kontaktu z obcymi. Hybrydy czasem spotykają się z przedstawicielami MiB w imieniu swych władców, aby negocjować, dzielić się informacjami oraz zapewne spiskować przeciw ludzkości. Nie trzeba dodawać, że takie kontakty są niebezpieczne dla X-Comu i powinny zostać bezlitośnie ukrócone. STR_HYBRID_GROUND_CONVOY: Konwój STR_HYBRID_GROUND_CONVOY_UFOPEDIA: Infiltracja ludzkich instytucji wymaga od obcych żmudnej pracy, w tym przewozu towarów takich jak dokumenty, artefakty czy ludzie. Praca ta jest sumiennie wykonywana przez hybrydy ludzi i obcych, które używają swych kontaktów i zasobów do przewożenia kontrabandy po świecie. Choć niezbyt spektakularna, działalność ta stanowi podstawę obcej dyplomacji, która z kolei może prowadzić do złowieszczych porozumień pomiędzy obcymi a grupami ludzi. STR_HYBRID_BASE: Baza hybryd STR_HYBRID_BASE_UFOPEDIA: Choć sieć wywiadowcza hybryd jest mocno rozproszona, zakładanie centrów zarządzania danymi i innymi zasobami jest dla niej nieuniknione. Bazy hybryd są dobrze bronione i stanowią dla agentów X-Comu znaczne wyzwanie. STR_HYBRID_MEETING: Spotkanie hybryd z obcymi STR_HYBRID_MEETING_UFOPEDIA: Choć hybrydy obcych działają samodzielnie, od czasu do czasu muszą one spotykać się bezpośrednio ze swymi panami celem otrzymania nowych instrukcji i ekwipunku. Takie spotkania są organizowane w ustronnych miejscach, zwykle w posiadłościach należących do siatki obcych agentów. Spotkania te stanowią znaczne zagrożenie dla działań X-Comu, gdyż w widocznym stopniu zwiększają wpływy obcych na Ziemi. STR_SMALL_GROUND_CONVOY: Mały konwój STR_MEDIUM_GROUND_CONVOY: Średni konwój STR_KEEP: Forteca STR_ATRIUM: Atrium STR_MANSION: Posiadłość STR_MANSION_MIB: Posiadłość Men in Black STR_RPG: Wyrzutnia RPG STR_RPG_UFOPEDIA: RPG to klasyczna wyrzutnia rakiet. Choć nie tak celna jak model wykorzystywany przez X-Com, stanowi znaczne zagrożenie tak dla personelu żywego, jak jednostek CDS. STR_RPG_ROCKET: Pocisk RPG STR_HUNTING_RIFLE: Karabin myśliwski STR_HUNTING_RIFLE_UFOPEDIA: Ten typ karabinka jest używany na całym świecie, głównie do polowań. W razie potrzeby może pełnić rolę karabinu wyborowego, jednak jego ogólny profil pod każdym względem ustępuje analogicznym broniom X-Comu. STR_HUNTING_RIFLE_CLIP: Mag. karabinu myśliwskiego STR_SNUBNOSE_PISTOL: Rewolwer krótkolufowy STR_SNUBNOSE_PISTOL_UFOPEDIA: Ta klasa rewolwerów często wystepuje w siłach policyjnych na całym świecie. Jej parametry ustepują znacznie współczesnym konstrukcjom wojskowym, jednak wciąż jest to niebezpieczna broń palna. STR_SNUBNOSE_PISTOL_CLIP: Mag. rewolweru krótkolufowego STR_PUMP_ACTION: Strzelba klasyczna STR_PUMP_ACTION_UFOPEDIA: Klasyczna strzelba blokowo-ślizgowa, używana przez policję oraz cywili w niektórych krajach do samoobrony. STR_PUMP_ACTION_SHELLS: Naboje strzelby klasycznej STR_DYNAMITE: Dynamit STR_DYNAMITE_UFOPEDIA: Choć daleki od nowoczesności, dynamit wciąż może być bardzo niebezpieczną bronią w rekach zdesperowanego bojownika. STR_AK47: AK-47 STR_AK47_UFOPEDIA: Najbardziej rozpowszechniony karabinek automatyczny na całym świecie, AK-47 Kałasznikow to niezawodna i silna broń, mimo iż znacznie przestarzała w porównaniu do ekwipunku X-Comu. STR_AK47_CLIP: Magazynek AK-47 STR_UZI: Uzi STR_UZI_UFOPEDIA: "Używane na całym świecie tak przez siły specjalne, jak również przestępców, Uzi to ikoniczny pistolet maszynowy, który wciąż może stanowić zagrożenie dla X-Comu pomimo swojego wieku.{NEWLINE}>Seria: 6 pocisków" STR_UZI_CLIP: Magazynek Uzi STR_HYBRID_CORPSE: Zwłoki hybrydy STR_ALIEN_DRONE_CORPSE: Wrak drona obcych STR_HYBRID_AUTOPSY: Sekcja zwłok obcej hybrydy STR_HYBRID_AUTOPSY_UFOPEDIA: Tak jak się spodziewaliśmy, ta istota jest tylko częściowo człowiekiem. Jej DNA zawiera liczne fragmenty, które zapewne pochodzą spoza Ziemi, czego rezultatem są aberracje cielesne, takie jak nienaturalnie wielkie oczy oraz biała, gumowata skóra. Fizjologia hybrydy wydaje sie jednak całkiem zwyczajna jak na ziemskiego ssaka naczelnego, a jej możliwości fizyczne są porównywalne z ludzkimi. STR_HYBRID: Obca hybryda STR_HYBRID_SOLDIER: Hybryda Pomocnik STR_HYBRID_NAVIGATOR: Hybryda Agent STR_HYBRID_ENGINEER: Hybryda Specjalista STR_HYBRID_MEDIC: Hybryda Nadzorca STR_HYBRID_UFOPEDIA: Obce hybrydy to krzyżówki ludzi i sektoidów, stworzone do infiltracji i monitoringu Ziemi, a także różnych prac związanych z obcą inwazją. Choć istoty te w oczywisty sposób nie są ludźmi, dysponują technologią maskowania, pozwalającą im poruszać się wśród mieszkańców Ziemi bez przeszkód. Są oni w pewnym stopniu sterowani psionicznie przez ich panów, jednak ich lojalność opiera sie głównie na zastraszeniu i indoktrynacji. Hybrydy działają podobnie do ludzkich struktur wywiadowczych i korzystają niemal wyłącznie ze sprzętu dostępnego na Ziemi. STR_ALIEN_DRONE: Dron obcych STR_ALIEN_DRONE_UFOPEDIA: Obce drony nie są właściwie obce, gdyż są one montowane na ziemi przez hybrydy specjalistów, zgodnie z instrukcjami ich władców. Główną funkcją dronów jest strzeżenie kryjówek i fortec hybryd. Uzbrojone w broń automatyczną, stanowią one znaczące zagrożenie dla naszych agentów, często też występują w dużych grupach. STR_ALIEN_DRONE_TERRORIST: Dron terrorysta STR_ALIEN_DRONE_AUTOPSY: Analiza części drona obcych STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: Ten niewielki robot porusza się za pomocą jakiegoś rodzaju silnika antygrawitacyjnego. Jest on sterowany przez układ elektroniczny, zbudowany ze zwyczajnych części dostepnych na rynku, lecz połączonych ze sobą w dziwny sposób. Dron uzbrojony jest w automatyczną broń palną, porównywalną z karabinami szturmowymi. STR_ANTHROPOD_CORPSE: Zwłoki antropoda STR_ANTHROPOD: Antropod STR_ANTHROPODT: Antropod (terror) STR_ANTHROPODB: Antropod (baza) STR_ANTHROPOD_SOLDIER: Antropod Pachołek STR_ANTHROPOD_NAVIGATOR: Antropod Woj STR_ANTHROPOD_ENGINEER: Antropod Watażka STR_SPITTER_CORPSE: Zwłoki pluja STR_SPITTER_RETRACT_CORPSE: Zwłoki pluja STR_SPITTER_RETRES_CORPSE: Skorupa pluja STR_SPITTER_NAKED_CORPSE: Zwłoki pluja STR_SPITTER_RETRACT: Pluj STR_SPITTER_RETRES: Pluj STR_SPITTER_NAKED: Pluj STR_SPITTER: Pluj STR_SPITTER_TERRORIST: Pluj Terrorysta STR_SPITTER_RETRACT_TERRORIST: Pluj Terrorysta STR_SPITTER_RETRES_TERRORIST: Pluj Terrorysta STR_SPITTER_NAKED_TERRORIST: Pluj Terrorysta STR_ANTHROPOD_AUTOPSY: Sekcja zwłok antropoda STR_SPITTER_AUTOPSY: Sekcja zwłok pluja STR_ANTHROPOD_UFOPEDIA: Antropody to agresywne stwory, prawdopodobnie pełniące w szeregach obcych rolę ciężkiej piechoty. Są silni i znacznie bardziej odporni niż ludzie. Ich słabo wydajny układ oddechowy sugeruje, że tlen wywołuje u nich zatrucie i zabija w ciągu tygodnia. Uważamy, że te istoty zostały stworzone całkowicie sztucznie, jako biologiczne roboty. STR_ANTHROPOD_AUTOPSY_UFOPEDIA: Pomimo humanoidalnego wyglądu tej istoty, jej budowa jest zupełnie obca. Szkielet jest głównie chrzęstny, z wyjątkiem małej liczby mocnych kości wspierających całe ciało. Organy są rozproszone, a wszystkie układy rozłożone są luźno w masie wnętrzności. Mózg jest nieco większy od ludzkiego, ale ma niewielką liczbę zwojów, co wiąże się z niską gęstością połączeń nerwowych. Układ oddechowy jest uproszczony i mało wydajny, zdradza też ślady stanu zapalnego. STR_SPITTER_UFOPEDIA: "Pluje to istoty o bardzo prostym schemacie zachowania: po prostu strzykają żrącą cieczą w kierunku wszystkiego, co się rusza. Obcy prawdopodobnie powstrzymują je przed atakowaniem niewłaściwych celów za pomocą mocy psi. Gdy pluje chowają się do wnętrza swych skorup, stają się bardzo odporne na wszelkie ataki, zwłaszcza kinetyczne. Stwory te to żywe automaty bojowe, stosowane w walkach na krótki dystans." STR_SPITTER_AUTOPSY_UFOPEDIA: Tułów tej istoty zawiera masywne gruczoły, wydzielające duże ilości żrącego enzymu. Enzym ten magazynowany jest w kamerze u podstawy tutek, skąd prawdopodobnie jest wyrzucany w kierunku ofiary poprzez szybki wzrost ciśnienia. Jest to wysoce złożony polimer, zdolny do natychmiastowego rozkładu niemal każdej substancji, którego obecnie nie jesteśmy w stanoie zsyntetyzować. Stwór posiada również bardzo wytrzymałą skorupę. STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "Ten robot bojowy obcej konstrukcji został przechwycony przez X-Com i wyposażony w działo laserowe, by siać zamę w szeregach najeźdźców z kosmosu." STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "Ten robot bojowy obcej konstrukcji został przechwycony przez X-Com i przeprogramowany tak, aby zwrócił swe potężne działo plazmowe przeciw swym danwym panom." STR_MEDI_PACK_UFOPEDIA: "Zestaw ten może leczyć, znieczulać oraz stymulować. Aby go użyć, trzeba stanąć twarzą przodem do żołnierza wymagającego leczenia. Jeśli żołnierz jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę apteczki i wybrać z menu 'Użyj apteczki'.{NEWLINE}{NEWLINE}LECZENIE> Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}STYMULACJA> Zwiększa wytrzymałość i ocuca nieprzytomnego (ogłuszonego) żołnierza.{NEWLINE}ZNIECZULANIE> Przywraca morale zranionego żołnierza, nie więcej jednak niż stracone przez niego zdrowie." STR_LASER_SHOTGUN: Strzelba laserowa STR_LASER_SHOTGUN_UFOPEDIA: Ta wieloemiterowa broń wystrzeliwuje 6 osobnych wiązek laserowych naraz. STR_LASER_SNIPER_RIFLE: Snajperka laserowa STR_LASER_SNIPER_RIFLE_UFOPEDIA: Ta wersja karabinu laserowego pozbawiona jest opcji strzelania serią, lecz jej moc i celność rekompensują to z nawiązką. STR_GRAV_MODULE: Moduł antygrawitacyjny STR_GRAV_MODULE_UFOPEDIA: Moduł antygrawitacyjny to mały generator wektora grawitacji, zdolny unosić jednostkę ludzkich rozmiarów przez niemal nieskończony czas. STR_GRAV_MODULE_EXTRACTION: Ekstrakcja modułu antygraw. STR_BASIC_COMPONENTS: Komponent bazowy STR_ELERIUM_BOMB: Bomba eleryjna STR_ELERIUM_BOMB_UFOPEDIA: "Bomba eleryjna, używana głównie przez obcych terrorystów, to potężna amunicja alternatywna do wyrzutni bomb ogłuszających." STR_ADVANCED_LASER_WEAPONS: Zaawansowana broń laserowa STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: Dzięki technologii komory przechowania antymaterii zdołaliśmy przezwyciężyć ograniczenia pojemności baterii do laserów. Nasze nowe projekty broni laserowych nie tylko mają większą siłę ognia, ale też nie wymagają uzupełniania energii na polu bitwy. STR_LASER_PISTOL_MIB_CLIP: Mag. pistoletu laserowego MiB STR_LASER_RIFLE_MIB_CLIP: Mag. karabinu laserowego MiB STR_HEAVY_LASER_MIB_CLIP: Mag. ciężkiego lasera MiB STR_LASER_PISTOL_MIB: Pistolet laserowy MiB STR_LASER_RIFLE_MIB: Karabin laserowy MiB STR_HEAVY_LASER_MIB: Ciężki laser MiB STR_LASER_PISTOL_MIB_UFOPEDIA: Ten pistolet laserowy to zaawansowana broń jednoręczna, używana przez organizację Men in Black. Pojemność jej baterii pozwala na oddanie 24 strzałów. STR_LASER_RIFLE_MIB_UFOPEDIA: Ten laserowy karabin często pojawia się w rękach żołnierzy Men in Black. Zasilany jest z wysoce zaawansowanej baterii, która pozwala na oddanie 36 strzałów. STR_HEAVY_LASER_MIB_UFOPEDIA: "Ten wariant ciężkiego lasera używany jest przez Men in Black jako broń przeciwpancerna. Jego akumulator pozwala na oddanie do 20 strzałów." STR_HAZMAT_ARMOR: Strój przeciwchemiczny STR_HAZMAT_ARMOR_UC: STRÓJ PRZECIWCHEM. STR_HAZMAT_ARMOR_UFOPEDIA: Ten strój ochronny czyni noszącego praktycznie niewrażliwym na działanie ognia i w pewnym stopniu odpornym na czynniki chemiczne na polu bitwy, ale kosztem widoczności i mobilności. STR_XCOM_CYBERDISC_PLASMA: Cyberdysk X-Comu/Plazma STR_XCOM_CYBERDISC_LASER: Cyberdysk X-Comu/Laser STR_XCOM_CYBERDISC: Cyberdysk X-Comu STR_XCOM_CYBERDISC_UFOPEDIA: Dzięki odkryciu zasad działania obcej elektroniki i konstrukcji, uzyskaliśmy zdolność naprawy uszkodzonych cyberdysków i użycia ich dla naszych celów. Choć potężne, te miniaturowe UFO nadal mają skłonność do gwałtownego wybuchania przy otrzymaniu dużych obrażeń, więc przy korzystaniu z nich zalecana jest ostrożność. STR_ALIEN_DATA_SLATE: Obcy nośnik danych STR_ALIEN_DATA_SLATE_UFOPEDIA: Obce nośniki to przenośne urządzenia, na których składowane są kluczowe dane techniczne związane z inwazją. Można je znaleźć tylko w posiadaniu najwyższych rangą obcych. Należy je badać jak najszybciej. STR_ALIEN_FLYBY: Demonstracja siły STR_ALIEN_FLYBY_UFOPEDIA: Demostracja siły służy zastraszaniu ziemskich rządów przez obce statki. Polega ona na wysyłaniu fal UFO nad gęsto zamieszkałe obszary jako świadectwo potęgi najeźdźców. STR_RAIDERS_EARLY: Najeźdźcy (wariant lekki) STR_RAIDERS_MIDEARLY: Najeźdźcy (wariant pośredni) STR_RAIDERS_MID: Najeźdźcy (wariant ciężki) STR_RAIDERS_LATE: Najeźdźcy (wariant superciężki) STR_RAIDERS_VERYLATE: Najeźdźcy (wariant elitarny) STR_NATIVEURBAN: Tubylczy (Farma + Dżungla) STR_CULTAFARMA: Rozszerzona Farma A STR_CULTAFARMB: Rozszerzona Farma B STR_FORESTMOUNT: Leśny górzysty STR_FORESTPOLAR: Lesny bagienny STR_GRASSLANDDESERT: Trawiasty pustynny STR_GRASSLANDDESERTMOUNT: Trawiasty pustynny górzysty STR_GRASSLANDFOREST: Trawiasty leśny STR_GRASSLANDFORESTMOUNT: Trawiasty leśny górzysty STR_INDUSTRIALURBANUFO: Przemysłowy dla UFO STR_MADURBANUFO: Miejski dla UFO STR_MADURBAN: Rozszerzony Miejski STR_PORTURBAN: Port STR_PORTTFTD: Port z nabrzeżem STR_INDUSTRIALURBAN: Przemysłowy STR_RAILYARDURBAN: Kolejowy STR_DAWNURBANA: Miasto Świtu A STR_DAWNURBANB: Miasto Świtu B STR_POLARMOUNT: Polarny górzysty STR_DESERTMOUNT: Pustynny górzysty STR_MIB: Men in Black STR_MIBTANK: MiB CDS STR_MIB_SOLDIER: Agent MiB STR_MIB_NAVIGATOR: Żołnierz MiB STR_MIB_MEDIC: Medyk MiB STR_MIB_ENGINEER: Saper MiB STR_MIB_LEADER: Lider MiB STR_MIB_COMMANDER: Przywódca MiB STR_MIB0_CORPSE: Zwłoki agenta MiB STR_MIB1_CORPSE: Zwłoki żołnierza MiB STR_MIB2_CORPSE: Zwłoki lidera MiB STR_MIB3_CORPSE: Zwłoki przywódcy MiB STR_MIB4_CORPSE: Zwłoki pancerniaka MiB STR_MIB5_CORPSE: Zwłoki szturmowca MiB STR_MIBTANK_TERRORIST: CDS terrorystyczny MiB STR_MIBTANK_CORPSE: Wrak CDSa MiB STR_MIB_COVERUP_0: Transporter MiB STR_MIB_COVERUP_1: Transporter MiB II STR_MIB_COVERUP_2: Niewykrywalny bombowiec MiB STR_MIB_TERROR_MISSION: Terror MiB STR_MIB_BASE_LANDING: Baza MiB STR_MIB_BASE_ASSAULT: Szturm na bazę STR_MIB_COVERUP: Zacieranie śladów przez MiB STR_MIB_TERROR: Terror MiB STR_MIB_BASE: Baza MiB STR_MIB_ACTIVITY: Działania Men in Black STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: Ta organizacja do pewnego stopnia naśladuje X-Com, gdyż używa zaawansowanych środków do interwencji w sprawach związanych z działalnością obcych. Wydaje się ona jednak być bardziej zainteresowana ukrywaniem obcych niż ich zwalczaniem. Aby dowiedzieć się więcej, musimy złapać ich wysokiego rangą funkcjonariusza. STR_MIB_IDENTITY_UFOPEDIA: MiB i X-Com to dwie strony tej samej monety. Oba zostały założone przez światową elitę, jednak podczas gdy X-Com powstał celem powstrzymania najeźdźców, zadaniem MiB jest ich obłaskawienie. Najwidoczniej światowi przywódcy nie chcą palić za sobą żadnych mostów. STR_JUGGERNAUT_SUIT: Dominator STR_JUGGERNAUT_SUIT_CORPSE: Uszkodzony Dominator STR_REPAIR_JUGGERNAUT_SUIT: Naprawa Dominatora STR_JUGGERNAUT_SUIT_UC: DOMINATOR STR_JUGGERNAUT_SUIT_UFOPEDIA: Ten superciężki pancerz został zaprojektowany dla jak najlepszej ochrony przed wysokoenergetycznymi brońmi obcych. STR_CORPSE_JUMP_ARMOR: Uszkodzony pancerz desantowy STR_CORPSE_ARMOR: Uszkodzony pancerz osobisty STR_REPAIR_JUMP_ARMOR: Naprawa pancerza desantowego STR_REPAIR_PERSONAL_ARMOR: Naprawa pancerza osobistego STR_CORPSE_SUIT: Uszkodzony pancerz wspomagany STR_REPAIR_POWER_SUIT: Naprawa pancerza wspomaganego STR_CORPSE_FLYING_SUIT: Uszkodzony pancerz latający STR_REPAIR_FLYING_SUIT: Naprawa pancerza latającego STR_FLYING_SUIT_UFOPEDIA: Ten pancerz to kombinacja pancedrza wspomaganego z pancerzem desantowym, wykorzystująca jednostkę antygrawitacyjną lewitona do zapewnienia żołnierzowi pełnej mobilności w terenie. STR_X-COM_JUMPSUIT: Standardowy mundur X-Comu oferuje tylko podstawową ochronę, lecz zapewnia maksymalną mobilność. Jest on automatycznie przydzielany wszystkim agentom X-Comu, którzy nie mają dostępu do zaawansowanego pancerza. STR_CIVM_ARMOR_UFOPEDIA: Zwykli cywile nie noszą żadnego pancerza. STR_JUMP_ARMOR: Pancerz desantowy STR_JUMP_ARMOR_UC: PANCERZ DESANTOWY STR_JUMP_ARMOR_UFOPEDIA: Wyposażony w mały generator antygrawitacji wyekstrahowany z martwego lewitona, pancerz ten nadaje żołnierzowi X-Comu ograniczone zdolności lotu. Ponieważ moc urządzenia jest niezbyt duża, pancerz ten nie jest tak wytrzymały, jak pancerz osobisty, jednak jego zwiększone możliwości ruchu dają naszym agentom bezprecedensową przewagę. STR_GRAVMODULE_ARMOR: Plecak antygrawitacyjny STR_GRAVMODULE_ARMOR_UC: PLECAK ANTYGRAWITACYJNY STR_GRAVMODULE_ARMOR_UFOPEDIA: To małe urządzenie antygrawitacyjne zostało odzyskane z martwego lewitona. Nie oferuje żadnej dodatkowej ochrony, ale daje agentowi X-Comu zdolność lotu. STR_CORPSE_GRAVMODULE_ARMOR: Uszkodzony moduł antygrawitacyjny STR_REPAIR_GRAVMODULE_ARMOR: Naprawa modułu antygrawitacyjnego CIVM_ARMOR: STRÓJ CYWILNY STR_MUTON_MEDIC: Muton Strażnik STR_MUTON_LEADER: Muton Pretorianin STR_MUTON_COMMANDER: Muton Przywódca STR_MUTONCOM_CORPSE: Zwłoki mutona STR_CEREBREAL: Cerebrianin STR_CEREBREAL_LARVA: Larwa cerebriańska STR_CEREBREAL_LARVA_TERRORIST: Larwa cerebriańska Terrorysta STR_CEREBREAL_SOLDIER: Cerebrianin Żołnierz STR_CEREBREAL_MEDIC: Cerebrianin Medyk STR_CEREBREAL_ENGINEER: Cerebrianin Inżynier STR_CEREBREAL_NAVIGATOR: Cerebrianin Nawigator STR_CEREBREAL_LEADER: Cerebrianin Lider STR_CEREBREAL_COMMANDER: Cerebrianin Przywódca STR_CEREBREAL_CORPSE: Zwłoki cerebrianina STR_CEREBREAL_LARVA_CORPSE: Zwłoki larwy cerebriańskiej STR_CEREBREAL_AUTOPSY: Sekcja zwłok cerebrianina STR_CEREBREAL_LARVA_AUTOPSY: Sekcja zwłok larwy cerebriańskiej STR_CEREBREAL_UFOPEDIA: "Cerebrianie to rasa nie w pełni przynależąca do podobnego do roju społeczeństwa obcych; są to raczej jego sprzymierzeńcy, którzy z niepojętych powodów zgodzili się współpracować z armią najeźdźców. Władają oni niezwykle potężnymi mocami psionicznymi, których mogą użyć też jako broni: skupiając myśli, potrafią wytworzyć wiązkę plazmy, zasilaną wyłącznie ich wolą. Ich niezależność oraz kompletnie obcy sposób myślenia czyni ich nieprzewidywalnymi, ale są też bardziej skłonni do paniki niż inne obce rasy." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Ten osobnik nie reprezentuje typowej obcej rasy: jego genom jest zupełnie inny niż u gatunków ziemskich czy większości obcych gatunków, a przy tym wydaje sie jeszcze dziwniejszy niż u innych obcych. Większość masy ciała stanowi tkanka nerwowa, a reszta to niemal wyłącznie zaawansowana cybernetyka, która utrzymuje ten 'mózg' przy życiu. Istota wydaje się niezdolna do posługiwania się bronią ręczną, nie ma też żadnych naturalnych środków obrony. Niewiele więcej możemy powiedzieć o tym przerażającym stworze." STR_CEREBREAL_LARVA_UFOPEDIA: "To stworzenie to młody cerebrianin, zamknięty w maleńkim, podobnym do UFO pojeździe, który służy mu za ochronę na polu walki. Choć nie tak potężny jak dorosły cerebrianin, ciągle jest to przerażające monstrum o wysokiej inteligencji i znaczącej odporności psionicznej. Jego pojazd wyposażony jest w zabójczą broń plazmową." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Stwór ten składa sie niemal w całości z materii mózgowej, zamkniętej w latającej kapsule. Kapsuła jest w dużym stopniu odporna na uszkodzenia, a zwłaszcza na pociski i promień lasera. Wyposażona jest też w broń energetyczną, przypominającą profilem karabin plazmowy." STR_CHTONITE: Chtonita STR_TUNLUN: Tunlun STR_TUNLUN_TERRORIST: Tunlun Terrorysta STR_CHTONITE_SOLDIER: Chtonita Żołnierz STR_CHTONITE_MEDIC: Chtonita Medyk STR_CHTONITE_ENGINEER: Chtonita Inżynier STR_CHTONITE_NAVIGATOR: Chtonita Nawigator STR_CHTONITE_LEADER: Chtonita Lider STR_CHTONITE_COMMANDER: Chtonita Przywódca STR_CHTONITE_CORPSE: Zwłoki chtonity STR_TUNLUN_CORPSE: Zwłoki tunluna STR_CHTONITE_AUTOPSY: Sekcja zwłok chtonity STR_TUNLUN_AUTOPSY: Sekcja zwłok tunluna STR_CHTONITE_UFOPEDIA: "Chtonici to krzepka rasa obcych, dobrze przystosowana do pracy fizycznej i trudnych warunków środowiskowych. Najchętniej żyją w podziemnych kompleksach i słabo widzieliby w dzień, gdyby nie ich implanty oczne. Ich inteligencja jest przeciętna, ale więcej niż wystarcza do prowadzenia wojny przeciw ludzkości." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Ciało tego obcego jest silne i wytrzymałe, ale poza tym zbliżone do naszego. Gruba skóra daje mu dobrą ochronę tak przed kulami, jak również ostrzami. Oczy osłonięte są parą cybernetycznych 'gogli', których funkcją wydaje się być poprawianie widzenia oraz ochrona." STR_TUNLUN_UFOPEDIA: "Tunluni ryją w ziemi tunele poprzez produkcję i wypluwanie kwasu, który rozpuszcza skały, a następnie ich odsuwanie za pomocą kończyn przypominających płetwy. Są oni używani przez chtonitów jako żywe maszyny górnicze przy budowie placówek i baz na Ziemi. Ich zdolność plucia kwasem czyni z nich jednak także świetną broń terrorystyczną. Na szczęście ich ogólna inteligencja jest znacznie niższa, niż u ludzi." STR_TUNLUN_AUTOPSY_UFOPEDIA: "Ten dziwaczny obcy ma bardzo mały mózg jak na istotę rozumną, co sugeruje niską inteligencję. Zaopatrzony jest on w tubę zastępującą mu usta, która produkuje duże ilości żrącej substancji oraz strzyka nią jako bronią. Skóra tej istoty jest bardzo twarda i skrajnie trudna do przebicia, jak również praktycznie niewrażliwa na kwas produkowany przez tunlunów." STR_GAZER: Gap STR_HOLODRONE: Holodron STR_HOLODRONE_TERRORIST: Holodron Terrorysta STR_GAZER_SOLDIER: Gap Żołnierz STR_GAZER_MEDIC: Gap Medyk STR_GAZER_ENGINEER: Gap Inżynier STR_GAZER_NAVIGATOR: Gap Nawigator STR_GAZER_LEADER: Gap Lider STR_GAZER_COMMANDER: Gap Przywódca STR_GAZER_CORPSE: Zwłoki gapia STR_HOLODRONE_CORPSE: Zwłoki holodrona STR_GAZER_AUTOPSY: Sekcja zwłok gapia STR_HOLODRONE_AUTOPSY: Sekcja zwłok holodrona STR_GAZER_UFOPEDIA: "Gapie przypominają stojące na dwóch nogach żółwie i w istocie są tak wytrzymałe, na jakie wyglądają. Ich masywne, ciężkie pancerze dają im nadzwyczajną odporność na wszelkiego rodzaju ataki, a w szczególności na amunicję przeciwpancerną i plazmę." STR_GAZER_AUTOPSY_UFOPEDIA: "Najbardziej widoczną cechą anatomii tego stwora jest wielkie, pojedyncze oko; przypomina ono oczy skorupiaków, lecz jest znacznie bardziej zaawansowane. Jego pancerz nie jest po prost noszony: mieści on wiele cyberwszczepów, które podłączone są do różnych organów stworzenia, więc tworzy jego stałą powłokę." STR_HOLODRONE_UFOPEDIA: "Holodron to żyjąca, latająca broń artyleryjska. Stworzenia te są chronione przez bańki plazmy, która zakłóca trafiające w nie ataki plazmowe oraz ogień. Możliwe jest, że ich głównym przeznaczeniem jest walka z przeciwnikiem uzbrojonym w broń plazmową. Mechanizm ten wytwarza zbyt wiele ciepła i radiacji, by stosować go w pancerzach dla ludzi." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "Holodron to bardzo skomplikowana maszyna, zasilana wielkim jak na jej rozmiary rdzeniem napędzanym elerium. Wybiegają z niego dwa kanały, które służą do transmisji plazmy tworzącej bańkę wokół całej istoty. Nie ulega wątpliwości, że rdzeń może wytworzyć też dodatkową energię, a następnie wystrzelić ją w formie silnego promienia lasera." STR_WASPITE: Szerszon STR_CYBERMITE: Cybroztocz STR_CYBERMITE_TERRORIST: Cybroztocz Terrorysta STR_WASPITE_SOLDIER: Szerszon Żołnierz STR_WASPITE_MEDIC: Szerszon Medyk STR_WASPITE_ENGINEER: Szerszon Inżynier STR_WASPITE_NAVIGATOR: Szerszon Nawigator STR_WASPITE_LEADER: Szerszon Lider STR_WASPITE_COMMANDER: Szerszon Przywódca STR_WASPITE_CORPSE: Zwłoki szerszona STR_WASPITE_RED_CORPSE: Zwłoki szerszona STR_WASPITE_BROWN_CORPSE: Zwłoki szerszona STR_WASPITE_WHITE_CORPSE: Zwłoki szerszona STR_WASPITE_PURPLE_CORPSE: Zwłoki szerszona STR_CYBERMITE_CORPSE: Wrak cybroztocza STR_WASPITE_AUTOPSY: Sekcja zwłok szerszona STR_CYBERMITE_AUTOPSY: Sekcja wraku cybroztocza STR_WASPITE_UFOPEDIA: Szerszoni to elitarni żołnierze i zamachowcy. Są bardzo agresywni, genetycznie wyinżynierowani i cybernetycznie ulepszeni, co czyni z nich groźnych wrogów. Ich niezbyt mocna budowa wskazuje jednak raczej na rolę we wsparciu niż w piechocie. Spiralne urządzenia, które zastępują ich oryginalne ciała, generują pole antygrawitacyjne, które pozwala im unosić się w powietrzu. STR_WASPITE_AUTOPSY_UFOPEDIA: Anatomia tej istoty balansuje na skraju obłędu. Główny korpus składa się ze spiralnego systemu podtrzymywania życia, połączonego z roślinnym, wyinżynierowanym genetycznie symbiontem. Do ciała przymocowana jest para mechanicznych ramion oraz owadzia głowa, która zapewne jest jedyną pozostałością po oryginalnym gatunku. Część roślinna jest wysoce podatna na ogień. STR_CYBERMITE_UFOPEDIA: Ten minirobot to broń terrorystyczna, reprezentująca przewagę inżynierii obcych. Gdy tylko jego czuły sensor optyczny wykryje cel, podbiega on do niego i atakuje. Zminiaturyzowany napęd na Elerium jest ustawiony tak, aby wybuchał po odniesieniu poważnych uszkodzeń, przez co strzelanie do cybroztocza jest niebezpieczne dla wszystkich wokół. STR_CYBERMITE_AUTOPSY_UFOPEDIA: Najciekawszą częścią robota jest jego broń, metaliczne żądło połączone z małym zbiornikiem, który prawdopodobnie był wypełniony silną toksyną. Rdzeń napędu jest zbyt uszkodzony, by w pełni go zbadać, jednak wydaje się być zaprojektowany tak, by był mało odporny na obrażenia i miał tendencje do wybuchania. STR_REPTOID: Reptoid STR_SALAMANDRON: Salamandron STR_SALAMANDRON_TERRORIST: Salamandron Terrorysta STR_REPTOID_SOLDIER: Reptoid Żołnierz STR_REPTOID_MEDIC: Reptoid Medyk STR_REPTOID_ENGINEER: Reptoid Inżynier STR_REPTOID_NAVIGATOR: Reptoid Nawigator STR_REPTOID_LEADER: Reptoid Lider STR_REPTOID_COMMANDER: Reptoid Przywódca STR_REPTOID_CORPSE: Zwłoki reptoida STR_SALAMANDRON_CORPSE: Zwłoki salamandrona STR_REPTOID_AUTOPSY: Sekcja zwłok reptoida STR_SALAMANDRON_AUTOPSY: Sekcja zwłok salamandrona STR_REPTOID_UFOPEDIA: Reptoidzi przebywają na Ziemi od dawna, na długo przed pierwszymi znakami inwazji. Pomimo zwierzęcego wyglądu, posiadają oni znaczną inteligencję, która czyni z nich doskonałych szpiegów i agentów polowych. Niewiele możemy powiedzieć o ich pochodzeniu, lecz ich długa historia na naszej planecie oraz gentyczne pokrewieństwo z nami wydaje się wskazywać na ziemski rodowód. Ich lojalność wobec obcych jest jednak absolutna. STR_REPTOID_AUTOPSY_UFOPEDIA: Ta istota okryta jest twardymi łuskami, które łatwo odbijają pociski małego kalibru. Co ciekawe, pomimo gadziego wyglądu, wydaje się być bardzo odporna na ciepło. Mózg jest wysoce rozwinięty, so może wskazywać na nadludzką inteligencję. Najciekawszym jednak odkryciem jest jej DNA, które wydaje się być pochodzenia ziemskiego lub ściśle wymodelowanym na wzór ziemskich gatunków. STR_SALAMANDRON_UFOPEDIA: Salamandron to przerażająca bestia, przypominająca nieco dawne ziemskie drapieżniki, ale też bardzo się od nich różniąca. Zaprojektowana wyłącznie do siania grozy, jest ona wyposażona w pociski zapalające, które potrafią w kilka minut zrównać z ziemią mała miejscowość. Zachowanie tej istoty może być zdalnie regulowane przez zestaw małych odbiorników psi, zamontowanych w jej mózgu, jednak zazwyczaj działa ona autonomicznie, przez co trudno ją kontrolować, ale dotyczy to obu stron konfliktu. STR_SALAMANDRON_AUTOPSY_UFOPEDIA: To stworzenie jest bardzo wytrzymałe dzięki twardym łuskom i niezwykłej odporności na ciepło, ale nie na laserowe piły. Jego niewielki mózg kryje zestaw mikroimplantów, których zadaniem wydaje sie być wzbudzanie podstawowych reakcji walka-ucieczka w układzie nerwowym stwora. STR_SCOUT_DRONE: Drona zwiadowcza STR_SMALL_TANK_CORPSE: Drona STR_SCOUT_SMOKE: Peletka dymna STR_SCOUT_DRONE_UFOPEDIA: Przeznaczeniem tego małego pojazdu opancerzonego jest zwiad i rozpoznanie. Choć nie posiada broni ani też ciężkiego pancerza jak inne czołgi, rozwija on dużą prędkość i pozwala na szybkie wykrycie wrogich pozycji z poziomu gruntu; funkcjonuje też jako obserwator dla snajperów, co zwiększa bezpieczeństwo personelu X-Comu. W dronę wbudowana jest wyrzutnia granatów dymnych, która pomaga jej ukryć siebie oraz inne jednostki naziemne na otwartym terenie czy też w razie nagłego ataku wroga. STR_TANK_GAUSS: Czołg/Gauss STR_TANK_GAUSS_UFOPEDIA: Wieżyczka tego pojazdu opancerzonego została uzbrojona w potężne działko Gaussa. Jej profil bojowy przewyższa tradycyjne działko czołgowe zarówno celnością, jak też siłą ognia. STR_HOVERTANK_GAUSS: Poduszkowiec/Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: Ten latający czołg uzbrojony jest w lekkie działo Gaussa, które potrafi przebić praktycznie każdy pancerz. STR_HWP_GAUSS_AMMO: Naboje do czołgu Gaussa STR_TANK_MINIGUN: Czołg/Gatling STR_HWP_MINIGUN_CLIP: Naboje do Gatlinga czołgowego STR_TANK_MINIGUN_UFOPEDIA: Ta automatyczna platforma bojowa wyposażona jest w dwa szybkostrzelne, sześciolufowe karabiny maszynowe, szczególnie przydatne do krycia terenu. STR_TANK_PLASMA: Czołg/Plazma STR_HOVERTANK_LASER_CANNON: Poduszkowiec/Działo laserowe STR_HOVERTANK_ROCKET_LAUNCHER: Poduszkowiec/Wyrzutnia rakiet STR_TANK_PLASMA_UFOPEDIA: Na tej automatycznej platformie bojowej zainstalowane jest działko plazmowe dużej mocy, skonstruowane na podstawie naszej wiedzy o obcej technologii. Broń ta jest jeszcze mocniejsza niż wariant laserowy. STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: Poznanie obcych technologii konstrukcyjnych pozwoliło nam ulepszyć stare koncepcje czołgów. W nowym projekcie zastosowano opancerzenie z obcych stopów metali oraz jednostkę antygrawitacyjną, która zapewnia zwiększoną mobilność. Ten wariant jednostki bojowej wyposażony jest w wyrzutnię rakiet. STR_HOVERTANK_LASER_CANNON_UFOPEDIA: Poznanie obcych technologii konstrukcyjnych pozwoliło nam ulepszyć stare koncepcje czołgów. W nowym projekcie zastosowano opancerzenie z obcych stopów metali oraz jednostkę antygrawitacyjną, która zapewnia zwiększoną mobilność. Ten wariant jednostki bojowej wyposażony jest w działo laserowe. STR_SECTOPOD_CONSTRUCTION: Konstrukcja sektopoda STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: Udało nam się ukończyć analizę inżynieryjną sektopoda. Skoro rozumiemy już główne zasady działania tej maszyny oraz znamy funkcje wszystkich jej części, możliwa stała się budowa naszych własnych dwunożnych czołgów. Energooszczędność ich systemu lokomocji pozwala na zwiększenie mocy broni głównej. Największym wyzwaniem okazało się zastąpienie kontrolera psionicznego naszą własną SI. STR_SECTOPOD_LASER: Sektopod/Laser STR_SECTOPOD_LASER_UFOPEDIA: Ten bardzo wytrzymały robot bojowy zdolny jest zanegować niemal wszystkie formy ataku, a w szczególności broń plazmową. Udało nam się także zmniejszyć wrażliwość oprzyrządowania na broń laserową. Uzbrojona w ciężki laser, jednostka ta stanowi cenne wsparcie dla każdej jednostki uderzeniowej. STR_SECTOPOD_PLASMA: Sektopod/Plazma STR_SECTOPOD_PLASMA_UFOPEDIA: Ten bardzo wytrzymały robot bojowy zdolny jest zanegować niemal wszystkie formy ataku, a w szczególności broń plazmową. Udało nam się także zmniejszyć wrażliwość oprzyrządowania na broń laserową. Uzbrojona w działo plazmowe, jednostka ta stanowi cenne wsparcie dla każdej jednostki uderzeniowej. STR_IMPROVED_SKYRANGER: Neotransporter STR_ALLOY_SKYRANGER: NEOTRANSPORTER STR_ALLOY_SKYRANGER_UFOPEDIA: STANDARDOWY TRANSPORTER, WZMOCNIONY OBCYMI STOPAMI METALI. ODZNACZA SIĘ MNIEJSZĄ MASĄ I WIĘKSZĄ MOCĄ NIŻ JAKAKOLWIEK ZIEMSKA KONSTRUKCJA. STR_IMPROVED_INTERCEPTOR: Ulepszony myśliwiec STR_RAVEN_UFOPEDIA: KRUK TO ZNACZNIE ZMODYFIKOWANY I ULEPSZONY MODEL SZYBKIEGO MYŚLIWCA PRZECHWYTUJĄCEGO Z SILNIKIEM PULSACYJNYM. OPIERA SIĘ ON NA NAJNOWSZEJ TECHNOLOGII ZIEMSKIEJ. JEGO AWIONIKA, SYSTEMY NAMIERZANIA I SILNIKI ZOSTAŁY ZNACZNIE USPRAWNIONE. MIMO TYCH ULEPSZEŃ, PANCERZ I WYTRZYMAŁOŚĆ SAMEJ KONSTRUKCJI BĘDĄ STANOWIŁY PROBLEM W STARCIACH Z UFO, POMIJAJĄC TE NAJMNIEJSZE. STR_RAVEN: KRUK STR_SENTINEL: STRAŻNIK STR_SENTINEL_INTERCEPTOR: Myśliwiec "Strażnik" STR_SENTINEL_UFOPEDIA: CIĘŻKI SAMOLOT BOJOWY Z DWOMA SILNIKAMI STRUMIENIOWYMI NAPĘDZANYMI ELERIUM ORAZ NAJNOWSZYM OPANCERZENIEM LOTNICZYM. ZALETY TE UZYSKANO KOSZTEM DUŻEGO ZUŻYCIA PALIWA I SŁABEGO PRZYSPIESZENIA, SPOWODOWANEGO DUŻĄ MASĄ MASZYNY. STR_THUNDERSTORM: PIORUN STR_THUNDERSTORM_INTERCEPTOR: Myśliwiec "Piorun" STR_THUNDERSTORM_UFOPEDIA: PIORUN ZBUDOWANY JEST NA ZIEMSKIEJ TECHNOLOGII, ALE Z ZASTOSOWANIEM OBCYCH STOPÓW. POZWOLIŁY ONE NA MONTAŻ POTĘŻNYCH SILNIKÓW STRUMIENIOWYCH, DZIEKI KTÓRYM PIORUN OSIĄGA PRĘDKOŚCI PORÓWNYWALNE Z WIĘKSZOŚCIĄ UFO I MOŻE NAWIĄZAĆ Z NIMI WALKĘ. KWESTIE WAGI I AERODYNAMIKI OGRANICZYŁY LICZBĘ MOCOWAŃ BRONI. STR_ULTIMATE_HUNTER_CRAFT: Myśliwiec ostateczny STR_TORMENTOR: EGZEKUTOR STR_TORMENTOR_UFOPEDIA: TEN MYŚLIWIEC REPREZENTUJE NAJWYŻSZY POZIOM LUDZKIEJ TECHNOLOGII HYBRYDOWEJ. CHARAKTERYZUJE SIĘ NIEZWYKŁYMI OSIĄGAMI ZARÓWNO W ATMOSFERZE, JAK TEŻ W KOSMOSIE, DZIĘKI CZEMU UFO NIE BĘDĄ MOGŁY SIĘ Z NIM RÓWNAĆ, O ILE SAME NIE BĘDĄ ULEPSZONE. STR_EXCAVATOR: Statek wydobywczy STR_FIGHTER_SHIP: Myśliwiec STR_SENTRY_SHIP: Dozorowiec STR_LAB_SHIP: Statek badawczy STR_EXCAVATOR_UFOPEDIA: "Małe statki wydobywcze używane są głównie do rycia tuneli i prac budowlanych. Stanowią dla naszych statków niewielkie zagrożenie." STR_FIGHTER_SHIP_UFOPEDIA: "Jedynym celem myśliwców jest niszczenie ziemskich samolotów, w tym naszych. Są one bardzo ciężko uzbrojone jak na swój rozmiar, jednak mają bardzo małe załogi." STR_SENTRY_SHIP_UFOPEDIA: "Zadaniem tego małego UFO jest obserwacja i misje patrolowe. Jest ono uzbrojone na wojnę i będzie stanowiło dla naszych myśliwców pewne wyzwanie." STR_LAB_SHIP_UFOPEDIA: "Statek badawczy bierze udział w najważniejszych misjach naukowych obcych. Znacznie większy niż Żniwiarz, jest on przystosowany do prowadzenia zaawansowanych eksperymentów na pokładzie. Jego załoga jest liczna i dość dobrze uzbrojona." STR_MIND_GUIDED_MISSILE: Rakieta kierowana STR_PLASMA_CASTER: Miotacz plazmy STR_PLASMA_CASTER_CLIP: Magazynek miotacza plazmy STR_PLASMA_CASTER_UFOPEDIA: "Ta odmiana pistoletu plazmowego wystrzeliwuje naładowane cząstki szerokim wachlarzem, co czyni z niej bardzo groźną broń." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "To z grubsza sześcienne urządzenie to amunicja dla ręcznego miotacza plazmy. Zawiera ono małą ilość Elerium." STR_PLASMA_SNIPER_RIFLE: Snajperka plazmowa STR_PLASMA_SNIPER_RIFLE_CLIP: Magazynek snajperki plazmowej STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Niezwykle precyzyjna i potężna broń, bazująca na technologii przyspieszania cząstek w słabym polu antygrawitacyjnym." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Ten mały obiekt służy za źródło zasilania plazmowej snajperki - karabinu precyzyjnego obcych. Zawiera małą ilość Elerium." STR_PLASMA_BLASTER: Działko plazmowe STR_PLASMA_BLASTER_CLIP: Magazynek działka plazmowego STR_PLASMA_BLASTER_UFOPEDIA: "Ręczne działko plazmowe to potężna broń przeciwpancerna piechoty, opierająca się na technologii plazmowej. Odparowuje ona wszystko, co znajduje się w pobliżu punktu trafienia." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "To kompaktowe urządzenie to amunicja dla ręcznego działka plazmowego. Zawiera małą ilość Elerium." STR_TOXIGUN: Kwasomiot STR_TOXIGUN_FLASK: Zbiornik z kwasem STR_TOXIGUN_UFOPEDIA: "Ta broń strzyka skomplikowaną mieszaniną silnie aktywnych związków chemicznych, zdolnych w kilka sekund rozpuścić niemal każdy materiał znany ziemskiej nauce. Jest ona oczywiście śmiertelna dla wszystkich żywych istot." STR_TOXIGUN_FLASK_UFOPEDIA: "Ten mały zbiornik zawiera silnie żrącą substancję, służącą jako amunicja dla kwasomiotu." STR_POWER_SOURCE_MINIATURIZATION: Bateria eleryjna STR_ALIEN_POWER_SYSTEMS: Obce układy zasilania STR_ALIEN_BIOLOGY: Biologia obcych STR_ADVANCED_PLASMA_PHYSICS: Zaawansowana fizyka plazmy STR_TRACTOR_BEAM_GENERATOR: Generator promienia ściągającego STR_ALIEN_GRAVITY_GENERATOR: Generator grawitacji obcych STR_FUSION_EXPLOSIVES: Fuzyjne materiały wybuchowe STR_PARTICLE_MICROACCELERATION: Mikroakceleracja cząstek STR_ANTIMATTER_CONTAINMENT: Przechowywanie antymaterii STR_DELTA_RADIATION: Promieniowanie delta STR_ALIEN_ELECTRONICS: Elektronika obcych STR_ALIEN_CODES: Kody obcych STR_ALIEN_NEUROPSYCHOLOGY: Neuropsychologia obcych STR_ALIEN_SUBJUGATION: Obce metody obezwładniania STR_PLASMA_WEAPONS: Broń plazmowa STR_FUSION_WEAPONS: Broń fuzyjna STR_ALIEN_OPTICAL_PROCESSOR: Procesor optyczny obcych STR_ALIEN_GARDENS: Ogrody obcych STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "Dogłębnie zbadawszy obce źródło zasilania, rozwinęliśmy technologię przechowywania wielkich ilości energii w akumulatorach z elerium. Pojemność tej zaawansowanej baterii dalece przewyższa każde przenośne źródło zasilania, jakim dysponowaliśmy dotąd." STR_ALIEN_BIOLOGY_UFOPEDIA: "Wstępne badania ujawniły, że obcy mają DNA jak my, lecz na tyle odmienne, iż należy przyjąć pozaziemskie, lub przynajmniej niewyobrażalnie zamierzchłe jego pochodzenie. Pewne fragmenty (prawdopodobnie pochodzące od ziemskich zwierząt) wyglądają na dołączone sztucznie. To dodatkowe DNA ma zapewne za zadanie pomóc obcym w adaptacji do naszego środowiska, jednak adaptacja ta jest częściowa lub niedokończona: aby przetrwać na Ziemi, obcy potrzebują specjalnego pożywienia, a ich odporność immunologiczna jest bardzo słaba, więc zbadanie żywego okazu będzie wymagało specjalnych przygotowań." STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Choć plazma znana jest ludzkości od dekad, dotąd pozostawała wysoce nieprzewidywalna i trudna do wytworzenia w kontrolowanych warunkach. Obca cywilizacja najwyraźniej przezwyciężyła te problemy stulecia temu, zawdzięczając to specjalnym równaniom matematycznym oraz polegającym na nich rozwiązaniom technicznym. Z czasem i my będziemy zdolni zrozumieć i skopiować te urządzenia dla naszych celów." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "To wielkogabarytowe urządzenie używane jest w bazach obcych do kierowania dużymi UFO podczas lądowania. Używa ono sztucznej grawitacji do zmniejszania i manipulowania dużymi obiektami, znajdującymi się w odległości do 400 metrów. Jest ono jednak zbyt masywne, by zamontować je na jakimkolwiek pojeździe latającym, włącznie z największymi UFO, a zatem nie może zostać wykorzystane dla wspierania naszych agentów terenowych." STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "Generator grawitacji obcych to w zasadzie emiter grawitonów, który potrafi wzmacniać, nautralizować i modulować pola grawitacyjne w małej skali. Choć nie ma bezpośrednich zastosowań bojowych, z pewnością będzie on kluczowy dla naszej eksploracji kosmosu, lotu w atmosferze i wielu dziedzin inżynierii." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Chociaż pierwiastek elerium sam w sobie jest skrajnie efektywny w uwalnianiu wielkich ilości energii naraz, może być on także używany do zainicjowania reakcji fuzji. Choć nie jest ona tak efektywna, wybuch fuzyjny jest znacznie tańszy i łatwiejszy do wywołania. Połączenie E-115 we właściwych proporcjach z wysoce energetycznym materiałem krystalicznym pozwala na spowodowanie takich gwałtownych eksplozji, emitujących wielkie ilości ciepła, ale znikome promieniowanie. Odkrycie to może zrewolucjonizować ludzkie metody prowadzenia wojny z obcymi." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Wiele obcych urządzeń, włącznie z bronią plazmową, zawiera komorę przyspieszania cząstek. Działając na zasadzie modulacji grawitacyjnej, komponent ten przyspiesza małe grudki materii, aby krążyły wewnątrz niego z wielką prędkością, wytwarzając dość ciepła, by powstała plazma. Proces ten jest bardzo szybki,jednak wymagana jest pewna ilość E-115 do dostarczenia wystarczającej ilości energii." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Antymateria jest doskonałym źródłem energii, ale z tego właśnie powodu jest ona skrajnie nietrwała. Obcy przezwyciężyli ten problem poprzez pomysłowe zastosowanie pól grawitacyjnych, oddzielających antymaterię od zwykłej materii i w ten sposób zapobiegających ich wzajemnej reacji, dopóki pole działa. Odkrycie to na pewno przyniesie wielki postęp ludzkiej cywilizacji, a bezwzględnie będzie użyte do walki z zagrożeniem ze strony obcych." STR_DELTA_RADIATION_UFOPEDIA: "Promienie delta są zupełnie inne iż jakakolwiek radiacja znana ludzkości, gdyż są one przesunięte w fazie do czegoś, co można nazwać 'hiperprzestrzenią'. Promienie te zasadniczo nie wchodzą w interakcję z normalną materią czy energią, zatem są nieszkodliwe dla ludzi i niemożliwe do wykrycia tradycyjnymi metodami. Reagują one jednak z elerium, wzbudzając jego atomy i destabilizując jego strukturę, co pozwala na szybką konwersję materii w energię. Niestety, właściwa do tego celu częstotliwość sprawia, że fale te mają skrajnie krótki zasięg, co niweczy nasze plany zakłócenia działania obcej technologii na polu walki." STR_ALIEN_ELECTRONICS_UFOPEDIA: "Zamiast zintegrowanych microprocesorów, obcy używają specjalnie hodowanych, krystalicznych matryc do tworzenia maszyn logicznych. Choć wcale nie szybsze od naszych rozwiązań, kryształy te pozwalają na wielowątkową komunikację pomiędzy swoimi węzłami, w ten sposób osiągając, a nawet przekraczając poziom teoretycznego komputera kwantowego. Teraz z grubsza rozumiemy zasadę działania tej obcej 'elektroniki', a nawet jej programowania, lecz niestety nie posiadamy technologii pozwalającej na jej tworzenie od podstaw - musimy polegać na tym, co uda się zdobyć na polu walki." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Choć istnieje wiele obcych form życia, wszystkie one dzielą pewne wspólne neuropsychologiczne cechy, które są dla nich wrodzone lub sztucznie wyinżynierowane. Cechy te pozwalają obcym współdziałać na sposób roju, pomimo różnic biologicznych. Te wspólne wzorce wydają się mieć związek przede wszystkim z komunikacją niewerbalną, wewnętrzną wizualizacją i przekazem prostych emocji. Teraz możemy mieć nadzieję, że uda nam się w jakiś sposób uzyskać dostęp do ich kanałów komunikacji interpersonalnej i być może użyć ich dla naszych celów." STR_ALIEN_SUBJUGATION_UFOPEDIA: "Podczas gdy ludzie używają impulsów elektrycznych, by paraliżować układ nerwowy, obcy opracowali znacznie bardziej efektywną i bezpieczną metodę, opierającą się na dystorsji grawitacyjnej. Fala grawitonów o ściśle określonej częstotliwości wyłącza wyższe funkcje mózgu w ciągu ułamka sekundy, nie czyniąc przy tym żadnej szkody innym funkcjom życiowym. Metoda ta jest doskonała do czasowego obezwładniania ludzi, czy to na polu bitwy, czy też na stole chirurgicznym." STR_PLASMA_WEAPONS_UFOPEDIA: "Broń plazmowa to niezwykle potężne narzędzie wojny, operiające się na przyspieszaniu cząstek w miniaturowym polu antygrawitacyjnym." STR_FUSION_WEAPONS_UFOPEDIA: "Broń fuzyjna używa materiałów wybuchowych opartych na elerium do wywoływania potężnych eksplozji czystej energii." STR_ALIEN_CODES_UFOPEDIA: "W komunikacji międzyplanetarnej obcy stosują specjalistyczne urządzenia, które wydają się być zdolne do emitowania fal podróżujących szybciej od światła. Fale te są modulowane, by zakodować w nich wiadomości przy użyciu złożonego, lecz logicznego wzorca. Wzorzec ten jest teraz dla nas zrozumiały, co daje nam nadzieję na znalezienie sposobu na przechwytywanie i odczytywanie obcych komunikatów." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Obcy komunikują się ze swymi urządzeniami nawigacyjnymi za pomocą specjalnego aparatu. Aparat ten emituje precyzyjnie modulowane rozbłyski światła prosto do oczu operatora, stymulując jego mózg i w ten sposób przekazując mu informacje. Niejasnym pozostaje, w jaki sposób urządzenie to otrzymuje od pilota informację zwrotną, lecz wydaje się ono odczytywać i analizować jego fale mózgowe, które następnie są przetwarzane i przesyłane dalej do systemu nawigacji UFO." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "W artefaktach obcej technologii powszechnie występują niewiarygodnie zaawansowane układy, które potrafią przechowywać, uwalniać i przekazywać wysokie energie w sposób łatwy, bezpieczny i przy minimalnych stratach. Choć są zupełnie inne od naszych rozwiązań, a także produkowane z niezwykłych materiałów, możemy teraz te urządzenia względnie łatwo reprodukować w naszych warsztatach i stosować je w wielu dziedzinach." STR_ALIEN_GARDENS_UFOPEDIA: "Bazy obcych zawierają specjalne pomieszczenia, w których uprawiane są genetycznie wyinżynierowane formy życia przypominające rośliny. Mimo swojej nazwy, te 'ogrody' mają niewielki udział w produkcji żywności; ich głównym celem jest produkcja różnorakich substancji biochemicznych, używanych w obcym przemyśle i na polu bitwy." STR_ALLOY_CANNON_UFOPEDIA: "Zbadanie właściwości obcych stopów pozwoliło nam zaprojektować nowy typ działka pokładowego, charakteryzującego się znacznie większą siłą niż zwykłe działko." STR_ALLOY_AMMO: "Amunicja z obcych stopów" STR_ALLOY_AMMO_UFOPEDIA: "Zdolność kształtowania supertwardych, a przy tym lekkich obcych stopów metali pozwoliła nam stworzyć nowy typ amunicji dla naszej broni ręcznej. Dzięki znacznie mocniejszym łuskom cechuje się ona większą prędkością wylotową, niż było to możliwe wcześniej, a więc zadaje większe obrażenia." STR_FUSION_WEAPONS_CALIBRATION: Kalibracja broni fuzyjnych STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Ładunki fuzyjne obcych są bardzo silne, ale muszą być codziennie rekalibrowane, aby pozostały aktywne. Skoro teraz wiemy, jak to robić, możemy dołączyć egzemplarze takiej broni do naszego arsenału, o ile zdobędziemy je na polu walki." STR_PLASMA_WEAPONS_CALIBRATION: Kalibracja broni plazmowych STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Magazynki broni plazmowej obcych muszą być codziennie rekalibrowane, aby można było ich używać. Skoro teraz wiemy, jak to robić, możemy dołączyć egzemplarze takiej broni do naszego arsenału, o ile zdobędziemy je na polu walki." STR_FUSION_TORCH: Palnik fuzyjny STR_FUSION_TORCH_POWER_CELL: Bateria palnika fuzyjnego STR_FUSION_TORCH_UFOPEDIA: Palnik fuzyjny stosuje reakcję anihilacji materii z antymaterią dla wytworzenia niezwykle silnego strumienia plazmy. W odpowiednio bliskiej odległości strumień ten przecina wszystko, w co trafi, topiąc twarde stopy w ciągu sekund. Nawet najwytrzymalsze materiały, jak te stosowane w pancerzach UFO, są łatwo rozcinane przez palnik fuzyjny. Sprzęt ten efektywny jest jednak tylko na zasięgu bezpośrednim i wymaga specjalnej baterii. STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: Ta wysokoenergetyczna bateria jest niezbędna do zasilania palnika fuzyjnego. Przechowuje dość energii dla wytworzenia 5 strumieni plazmy. STR_ELERIUM_MACE: Pałka eleryjna STR_ELERIUM_MACE_UFOPEDIA: Używając Elerium-115 jako paliwa, ta broń ręczna wyzwala w kontakcie z celem potężny impuls elektryczny. Udane trafienie wywołuje szok układu nerwowego ofiary, powodując natychmiastową utratę przytomności. STR_DART_RIFLE: Karabin strzałkowy STR_DART_RIFLE_CLIP_A: Mag. karabinu strzałkowego A STR_DART_RIFLE_CLIP_B: Mag. karabinu strzałkowego B STR_DART_RIFLE_CLIP_C: Mag. karabinu strzałkowego C STR_DART_RIFLE_UFOPEDIA: Ta broń, zbudowana na podstawie naszej wiedzy o obcej fizjologii, miota strzałkami wypełnionymi silnym anastetykiem, który w odpowiedniej ilości zneutralizuje każdą formę życia, jaką możemy napotkać na polu walki. STR_MEDGAS_GRENADE: Granat usypiający STR_MEDGAS_GRENADE_UFOPEDIA: Dzięki zapalnikowi granatu dymnego zamontowanym na małym kanistrze ze sprężonym gazem usypiającym, granat ten doskonale sprawdza się w łapaniu żywych obcych. STR_STUN_GRENADE: Granat ogłuszający STR_STUN_GRENADE_UFOPEDIA: Bomba ogłuszająca z zamontowanym zapalnikiem ręcznym. Choć część siły obalającej zostaje utracona przy konwersji, to połączenie obcej i ludzkiej technologii zapewnia znacznie większą swobodę użycia bomby. STR_ALLOY_CANNON_UC: DZIAŁO OS STR_ALLOY_CANNON: Działo z obcych stopów STR_ALLOY_CANNON_ROUNDS_X50: "Amunicja z obcych stopów (x50)" STR_PISTOL_AA_CLIP: "Magazynek pistoletu OS" STR_RIFLE_AA_CLIP: "Magazynek karabinu OS" STR_HC_AA_AMMO: "Amunicja RD OS" STR_AC_AA_AMMO: "Amunicja RDR OS" STR_HC_AA_AMMO_UFOPEDIA: Ta amunicja do ręcznego działka została wykonana z obcych stopów celem zwiększenia jej siły. STR_AC_AA_AMMO_UFOPEDIA: Ta amunicja do ręcznego działka rotacyjnego została wykonana z obcych stopów celem zwiększenia jej siły. STR_GAUSS_CANNON_UC: DZIAŁKO GAUSSA STR_GAUSS_CANNON: Działko Gaussa STR_GAUSS_CANNON_ROUNDS_X60: Naboje do działka Gaussa (x60) STR_GAUSS_CANNON_UFOPEDIA: TA BROŃ TO SZCZYT TECHNOLOGII GAUSSA. WYSTRZELIWUJĄC RELATYWNIE NIEWIELKIE POCISKI Z BARDZO DUŻĄ PRĘDKOŚCIĄ, MOŻE ONO PRZEBIĆ KAŻDY PANCERZ. JEGO ZASIĘG JEST JEDNAK OGRANICZONY, GDYŻ TARCIE ATMOSFERYCZNE SPRAWIA, ŻE POCISKI SZYBKO WYPAROWUJĄ. STR_GAUSS_WEAPONS: Broń Gaussa STR_GAUSS_PISTOL: Pistolet Gaussa STR_GAUSS_PISTOL_UFOPEDIA: Pistolet Gaussa to bardzo silna broń boczna, wystrzeliwująca ferromagnetyczne pociski poprzez ich rozpędzanie w silnym polu elektromagnetycznym, które zastąpiło użycie tradycyjnych materiałów wybuchowych. Te wysokoprędkościowe pociski zadają tak duże obrażenia, że zdolne są przebić z łatwością pancerz pojazdu bojowego, a także mają wysoką celność. STR_GAUSS_PISTOL_CLIP: Magazynek pistoletu Gaussa STR_GAUSS_RIFLE: Karabin Gaussa STR_GAUSS_RIFLE_UFOPEDIA: Rozwinięta i zmodyfikowana wersja pistoletu Gaussa, karabin Gaussa to bardzo celna i niezwykle silna broń ręczna. Mały rozmiar pocisków pozwala na znaczne powiększenie magazynka w stosunku do broni palnej. Oczywistą wadą tego karabinu jest brak ognia ciągłego, który spowodowałby jego natychmiastowe przegrzanie. STR_GAUSS_RIFLE_CLIP: Magazynek karabinu Gaussa STR_GAUSS_SNIPER_RIFLE: Snajperka Gaussa STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: Karabin snajperski Gaussa to udana próba wykorzystania najmocniejszych stron karabinu Gaussa. Jest on jeszcze silniejszy i znacznie celniejszy, pozwalając agentom X-Comu na eliminację opancerzonych wrogów down jednym strzałem, co wydatnie zmniejsza znaczenie braku ognia ciągłego. STR_GAUSS_SNIPER_RIFLE_CLIP: Magazynek snajperki Gaussa STR_HEAVY_GAUSS: Ciężki Gauss STR_HEAVY_GAUSS_UFOPEDIA: Chociaż ciężki Gauss jest mniej celny niż jego lżejsze odpowiedniki, potencjał siłowy czyni z niego przede wszystkim broń przeciwczołgową. Jest to udana próba zaadaptowania wyposażenia naszych żołnierzy do ciągłej eskalacji wojny z obcymi. STR_HEAVY_GAUSS_CLIP: Magazynek ciężkiego Gaussa STR_MEDI_PACK: Zestaw pierwszej pomocy STR_FLAMETHROWER: Miotacz ognia STR_FLAMETHROWER_CLIP: Paliwo do miotacza ognia STR_FLAMETHROWER_UFOPEDIA: Miotacz ognia zadaje duże obrażenia zapalające oraz ignoruje niskie przeszkody terenowe, ale ma ograniczony zasięg (9). STR_INCENDIARY_GRENADE: Granat zapalający STR_INCENDIARY_GRENADE_UFOPEDIA: Granaty zapalające są nieocenione dla oświetlania pola bitwy w nocy oraz oczyszczania terenu z roślinności. STR_COMBAT_KNIFE: Nóż bojowy STR_COMBAT_KNIFE_UFOPEDIA: Dzięki wzmocnionemu ostrzu i sztychowi, przeszkolony użytkownik tego noża jest w stanie cicho zabić lekko opancerzonego przeciwnika jednym cięciem lub pchnięciem. Broń ta jest nieoceniona we wszelkich bezpośrednich starciach. STR_SHOTGUN: Strzelba STR_SHOTGUN_SHELLS: Naboje śrutowe do strzelby STR_SHOTGUN_SHELLS_AP: Naboje breneki do strzelby STR_SHOTGUN_AA_SHELLS_AP: Naboje OS przebijające do strzelby STR_SHOTGUN_AA_SHELLS: Naboje OS do strzelby STR_SHOTGUN_AA_SHELLS_UFOPEDIA: "Ta amunicja z obcych stopów jest bardziej skuteczna od tradycyjnego śrutu." STR_SHOTGUN_UFOPEDIA: Broń celna i skuteczna na krótkich dystansach, do której można dobrać zarówno naboje śrutowe, jak też monolityczne (tzw. breneki). Magazynek mieści ich jednak tylko 6. STR_SNIPER_RIFLE: Karabin snajperski STR_SNIPER_RIFLE_CLIP: Mag. karabinu snajperskiego STR_SNIPER_RIFLE_AA_CLIP: Mag. karabinu snajperskiego OS STR_SNIPER_RIFLE_UFOPEDIA: Ten precyzyjny karabin kalibru 12,7 mm jest silniejszy od karabinu szturmowego i odznacza się doskonałą celnością. Jest też jednak trudniejszy w obsłudze i ma dość niską częstotliwość strzału. STR_TASER: Taser pistoletowy STR_TASER_CLIP: Bateria tasera pistoletowego STR_TASER_UFOPEDIA: Ta broń obezwładniająca wywodzi się z najnowszych urządzeń zaprojektowanych dla policji, zdolnych ogłuszyć cel w odległości do 5 metrów. Choć jej efekt jest słabszy niż w przypadku obezwładniających broni do walki wręcz, pistoletowy uchwyt i niewielkie rozmiary broni czynią ją bardzo wygodną, co w połączeniu ze zwiększonym zasięgiem sprawia, że jest ona wartościowym ekwipunkiem dla X-Comu. STR_PISTOL_LT: Lekki pistolet STR_PISTOL_LT_CLIP: Mag. lekkiego pistoletu STR_PISTOL_LT_UFOPEDIA: Ten mały, niezawodny pistolet to popularny model cywilny. STR_MAGNUM: Magnum STR_MAGNUM_DRUM: Bębenek Magnum kal. 44 STR_MAGNUM_AA_DRUM: Bębenek Magnum kal. 44 OS STR_MAGNUM_UFOPEDIA: Potężne kopnięcie tego celnego, sześciostrzałowego rewolweru jest niczym wobec siły kinetycznej, którą przekazuje on celowi. Strzela nabojami kaliber 44, które przechowywane są w ogumionych samoładowaczach. STR_SMG: Pistolet maszynowy STR_SMG_CLIP: Magazynek PM STR_SMG_AA_CLIP: Magazynek PM OS STR_SMG_UFOPEDIA: "Ta lekka broń strzelecka wykorzystuje dwugramowe pociski 5,8 mm, zoptymalizowane dla walk na bliskim dystansie przeciw obcym intruzom. Łatwo spełnia ona rolę zarówno pistoletu, jak i karabinu, przy czym można celnie z niej strzelać jednorącz.{NEWLINE}>Seria: 6 pocisków" STR_MINIGUN: Gatling STR_MINIGUN_CLIP: Amunicja do Gatlinga STR_MINIGUN_AA_CLIP: Amunicja do Gatlinga OS STR_MINIGUN_UFOPEDIA: "Ta ciężka broń wsparcia wystrzeliwuje strumienie pocisków, które najlepiej sprawdzają się w oczyszczaniu terenu i jako ogień zaporowy. Ze względu na wagę broni, zaleca się jej przydzielanie żołnierzom o największej sile fizycznej.{NEWLINE}>Seria: 20 pocisków" STR_LIGHT_MINIGUN: Lekki Gatling STR_LIGHT_MINIGUN_CLIP: Amunicja do lekkiego Gatlinga STR_LIGHT_MINIGUN_AA_CLIP: Amunicja do lekkiego Gatlinga OS STR_LIGHT_MINIGUN_UFOPEDIA: "Lekki karabin Gatlinga łączy mobilność z możliwością strzelania długimi, silnymi seriami pocisków, co czyni z niego bardzo wszechstronną broń.{NEWLINE}>Seria: 10 pocisków" STR_SCATTER_LASER: Laser wielowiązkowy STR_SCATTER_LASER_UFOPEDIA: "Ta broń jest laserowym odpowiednikiem miniguna, gdyż strzela długimi seriami wiązek lasera pulsacyjnego, zadając tym samym wielkie obrażenia.{NEWLINE}>Seria: 20 pocisków" STR_LMG: Lekki karabin maszynowy STR_LMG_CLIP: Magazynek LKM STR_LMG_AA_CLIP: Magazynek LKM OS STR_LMG_UFOPEDIA: "Jest to cięższa wersja szturmowego karabinu X-Comu. Dodatkowa masa wynika z cięższej lufy i zintegrowanego dwójnogu, ułatwiającego prowadzenie ognia ciężkiego do celów na średnim i krótkim zasięgu. Pot,ęzny odrzut i niezbyt wygodne celowanie sprawia, że nie jest to broń zalecana dla walki na daleki zasięg.{NEWLINE}>Seria: 5 pocisków" STR_GRENADE_LAUNCHER: Granatnik STR_LAUNCHER_FRAG: Granat wybuchowy 46 mm STR_LAUNCHER_INC: Granat zapalający 46 mm STR_LAUNCHER_SMOKE: Granat dymny 46 mm STR_GRENADE_LAUNCHER_UFOPEDIA: Granatnik M-79 może korzystać z różnych typów amunicji, dzięki czemu sprawdza się w niemal każdej sytuacji. STR_HMG: Wielkokalibrowy karabin maszynowy STR_HMG_CLIP: Amunicja WKM STR_HMG_AA_CLIP: Amunicja WKM OS STR_HMG_UFOPEDIA: "Wielkokalibrowy karabin maszynowy strzela druzgocącym strumieniem pocisków, co czyni z niego doskonałą broń wsparcia. Niestety jest o wiele zbyt ciężki, by przeciętny żołnierz mógł z niego efektywnie korzystać.{NEWLINE}>Seria: 8 pocisków" - type: fr strings: # ARCTIC CITIES STR_BARROW: Barrow STR_TIKSI: Tiksi STR_HAMMERFEST: Hammerfest STR_KAUJUITOQ: Resolute # SOUTH AMERICAN CITIES STR_SAOPAULO: São Paulo STR_MARACAIBO: Maracaibo STR_BELOHORIZONTE: Belo Horizonte STR_RECIFE: Recife STR_SALVADOR: Salvador STR_FORTALEZA: Fortaleza STR_GUAYAQUIL: Guayaquil STR_MANAUS: Manaos STR_LAPAZ: La Paz STR_CAYENNE: Cayenne STR_CARTAGENA: Carthagène STR_BELEM: Belém STR_PORTOALEGRE: Porto Alegre STR_ASUNCION: Asuncion STR_FALKLAND_ISLAND: Îles Malouines STR_GEORGETOWN: Georgetown # NORTH AMERICAN CITIES STR_ANCHORAGE: Anchorage STR_JUNEAU: Juneau STR_NEWORLEANS: Nouvelle-Orléans STR_SEATTLE: Seattle STR_DETROIT: Détroit STR_SANFRANCISCO: San Francisco STR_MIAMI: Miami STR_ORLANDO: Orlando STR_HOUSTON: Houston STR_PHILADELPHIA: Philadelphie STR_ATLANTA: Atlanta STR_PHOENIX: Phoenix STR_SANDIEGO: San Diego STR_NORFOLK: Norfolk STR_CHARLESTON: Charleston STR_BOSTON: Boston STR_INDIANAPOLIS: Indianapolis STR_CORPUSCHRISTI: Corpus Christi STR_DENVER: Denver STR_PORTLAND: Portland STR_MEMPHIS: Memphis STR_LASVEGAS: Las Vegas STR_ELPASO: El Paso STR_MINNEAPOLIS: Minneapolis STR_SALTLAKECITY: Salt Lake City STR_TORONTO: Toronto STR_WINNIPEG: Winnipeg STR_HALIFAX: Halifax STR_GUADALAJARA: Guadalajara STR_GUATEMALA: Guatémala STR_SANTODOMINGO: Santo Domingo STR_MONTERREY: Monterrey STR_CHIHUAHUA: Chihuahua STR_FORTSEVERN: Fort Severn STR_PANAMA: Panama STR_KANSASCITY: Kansas City STR_EDMONTON: Edmonton STR_MANAGUA: Managua STR_SASKATOON: Saskatoon STR_CANCUN: Cancún STR_BERMUDA: Bermudes STR_JAMAICA: Jamaïque STR_QUEBECCITY: Quebec City STR_GOOSEBAY: Goosebay STR_YELLOWKNIFE: Yellowknife STR_TIJUANA: Tijuana # EUROPEAN CITIES STR_LISBON: Lisbonne STR_BARCELONA: Barcelone STR_ATHENS: Athènes STR_GLASGOW: Glasgow STR_CORK: Cork STR_DUBLIN: Dublin STR_LYON: Lyon STR_MARSEILLE: Marseille STR_BREST: Brest STR_WARSAW: Varsovie STR_ODESSA: Odessa STR_KHARKOV: Kharkiv STR_KIEV: Kiev STR_SEVASTOPOL: Sébastopol STR_LENINGRAD: Saint-Pétersbourg STR_ARCHANGEL: Arkhangelsk STR_STALINGRAD: Volgograd STR_ASTRAKHAN: Astrakhan STR_BAKU: Bakou STR_MINSK: Minsk STR_MUNICH: Munich STR_HAMBURG: Hambourg STR_BUCHAREST: Bucarest STR_MILAN: Milan STR_NAPLES: Naples STR_OSLO: Oslo STR_TRONDHEIM: Trondheim STR_STOCKHOLM: Stockholm STR_TURKU: Turku STR_SOFIA: Sofia STR_VIENNA: Vienne STR_BELGRADE: Belgrade STR_REYKJAVIK: Reykjavik STR_BRUSSELS: Bruxelles STR_MANCHESTER: Manchester STR_SARATOV: Saratov STR_BRYANSK: Bryansk STR_RIGA: Riga STR_SMOLENSK: Smolensk STR_ROSTOV: Rostov STR_KAZAN: Kazan STR_NOVGOROD: Novgorod STR_ZAGREB: Zagreb STR_KRAKOW: Cracovie STR_STUTTGART: Stuttgart STR_LVIV: Lviv STR_GENEVA: Genève STR_TIRANA: Tirana STR_BORDEAUX: Bordeaux STR_COLOGNE: Cologne STR_SEVILLE: Séville STR_TUNIS: Tunis STR_BELFAST: Belfast STR_SARAJEVO: Sarajevo STR_IZMIR: Izmir STR_ALEPPO: Alep STR_KALININGRAD: Kaliningrad STR_CARDIFF: Cardiff STR_ANTALYA: Antalya STR_COPENHAGEN: Copenhague STR_AMESTERDAM: Amsterdam STR_LULEA: Luleå STR_MURMANSK: Mourmansk STR_PRAGUE: Prague STR_FLORENCE: Florence STR_BIRMINGHAM: Birmingham STR_VENICE: Venise STR_ABERDEEN: Aberdeen STR_CRETE: Crète STR_FAROE_ISLAND: Îles Féroé # SIBERIAN CITIES STR_CHEYLABINSK: Tcheliabinsk STR_YEKATERINBURG: Iekaterinbourg STR_VLADIVOSTOK: Vladivostok STR_OMSK: Omsk STR_KRASNOYARSK: Krasnoïarsk STR_PETROPAVLOVSK: Petropavlovsk STR_ULANBATOR: Oulan-Bator STR_IRKUTSK: Irkoutsk STR_YAKUTSK: Iakoutsk # NORTH AFRICAN CITIES STR_ALGIERS: Alger STR_TRIPOLI: Tripoli STR_BENGHAZI: Benghazi STR_ALEXANDRIA: Alexandrie STR_NOUAKCHOTT: Nouakchott STR_PORT_SAID: Port-Saïd STR_ASWAN: Assouan STR_CANARY_ISLANDS: Îles Canaries # SOUTH AFRICAN CITIES STR_LUANDA: Luanda STR_KHARTOUM: Khartoum STR_ADDISABABA: Addis-Abeba STR_KAMPALA: Kampala STR_HARARE: Harare STR_KANO: Kano STR_DARESSALAAM: Dar es Salam STR_MOGADISHU: Mogadiscio STR_MAPUTO: Maputo STR_LUSAKA: Lusaka STR_ABIDJAN: Abidjan STR_ACCRA: Accra STR_BAMAKO: Bamako STR_ANTANANARIVO: Antananarivo STR_DURBAN: Durban STR_DAKAR: Dakar STR_WINDHOEK: Windhoek STR_KIGALI: Kigali STR_BENGUI: Bangui STR_GABORONE: Gaborone STR_NIAMEY: Niamey STR_DJIBOUTI: Djibouti STR_LIBREVILLE: Libreville STR_LILONGUE: Lilongwe STR_YAOUNDE: Yaoundé STR_NDJAMENA: N'Djamena STR_OUAGADOUGOU: Ouagadougou STR_BISSAU: Bissau STR_ABUJA: Abuja STR_NACALA: Nacala STR_FREETOWN: Freetown STR_MONROVIA: Monrovia STR_BENGUELA: Benguela STR_MOMBASSA: Mombasa STR_KISANGANI: Kisangani # CENTRAL ASIAN CITIES STR_DAMASCUS: Damas STR_ISLAMABAD: Islamabad STR_LAHORE: Lahore STR_CHENNAI: Chennai STR_BANGALORE: Bangalore STR_JERUSALEM: Jérusalem STR_MASHHAD: Mashhad STR_DOHA: Doha STR_DUBAI: Dubaï STR_RIYADH: Riyadh STR_ISTANBUL: Istanbul STR_ASTANA: Astana STR_TASHKENT: Tachkent STR_KABUL: Kaboul STR_KUWAITCITY: Koweït STR_MECCA: La Mecque STR_SANAA: Sanaa STR_MUSCAT: Muscat STR_SRI_LANKA: Sri Lanka STR_DUSHAMBE: Douchanbé STR_BISHKEK: Bichkek STR_YEREVAN: Erevan STR_ASHGABAT: Achgabat STR_ALMATY: Almaty STR_TBILISI: Tbilisi STR_BEIRUT: Beyrouth # AUSTRALASIAN CITIES STR_DARWIN: Darwin STR_BRISBANE: Brisbane STR_PORTMORESBY: Port Moresby STR_FIJI: Fiji STR_NOUMEA: Nouméa STR_ADELAIDE: Adélaïde STR_TOWNSVILLE: Townsville STR_AUCKLAND: Auckland STR_CHRISTCHURCH: Christchurch STR_TASMANIA: Tasmanie # SOUTH EAST ASIAN CITIES STR_TIANJIN: Tianjin STR_CHONGQING: Chongqing STR_WUHAN: Wuhan STR_CHENGDU: Chengdu STR_HARBIN: Harbin STR_TAIPEI: Taipei STR_HAIKOU: Haikou STR_LASSA: Lhassa STR_URUMQI: Ürümqi STR_XIAN: Xi'an STR_SHENYANG: Shenyang STR_HIROSHIMA: Hiroshima STR_OSAKA: Osaka STR_SAPPORO: Sapporo STR_NAGASAKI: Nagasaki STR_KAGOSHIMA: Kagoshima STR_NAGOYA: Nagoya STR_SENDAI: Sendai STR_KHABAROVSK: Khabarovsk STR_DAVAO: Davao STR_KUALA: Kuala Lumpur STR_SURABAYA: Surabaya STR_HANOI: Hanoï STR_SAIGON: Hô-Chi-Minh-Ville STR_DHAKA: Dacca STR_SAMARINDA: Samarinda STR_RANGOON: Rangoun STR_SOLOMON_ISLAND: Îles Salomon # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: Anadyr STR_COLDBAY: Cold Bay STR_NOME: Nome STR_NUUK: Nuuk STR_STJOHN: Saint-Jean STR_AZORES: Açores STR_ASCENSION_ISLAND: Île de l'Ascension STR_TRINDADE_ISLAND: Trindade STR_STLAWRENCE_ISLAND: Île Saint-Laurent STR_MIDWAY_ISLAND: Îles Midway STR_EASTER_ISLAND: Île de Pâques STR_GALAPAGOS_ISLAND: Îles Galápagos STR_TONGA: Tonga STR_SEYCHELLES_ISLAND: Seychelles STR_MALDIVE_ISLAND: Maldives STR_MAURITIUS: Maurice STR_HAWAII: Hawaï # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: Vostok STR_MCMURDOSTATION: McMurdo STR_AMUNDSENSCOTTSTATION: Amundsen-Scott STR_SMALL_LAUNCHER_UFOPEDIA: "Un lance-grenade extra-terrestre compact mais puissant, le petit lancer est utile dans une variété de scénarios. C'est une arme versatile et meurtrière." STR_ELERIUM_BOMB: "Bombe à l'Elerium" STR_ELERIUM_BOMB_UFOPEDIA: "La bombe à l'Elerium, utilisée principalement par les terroristes extra-terrestres, est une munition puissante et meurtrière pour le petit lanceur." STR_HAZMAT_ARMOR: Combinaison Hazmat STR_HAZMAT_ARMOR_UC: Combinaison Hazmat STR_HAZMAT_ARMOR_UFOPEDIA: Cette combinaison offre une protection complète contre le feu et une assez bonne résistance aux acides, mais elle réduit notablement la visibilité et la mobilité. STR_ALIEN_FLYBY: Survol E.T. STR_RAIDERS_EARLY: Équipage Spécial I STR_RAIDERS_MID: Équipage Spécial II STR_RAIDERS_LATE: Équipage Spécial III STR_NATIVEURBAN: Indigène STR_MIB: Men In Black STR_MIB_SOLDIER: Soldat MiB STR_MIB_MEDIC: Docteur MiB STR_MIB_DEMOMAN: Demonman MiB STR_MIB_LEADER: Leader MiB STR_MIB_COMMANDER: Commandant MiB STR_MIBTANK: PALs MiB STR_MIBTANK_CORPSE: Carcasse de Tank MiB STR_MIB0_CORPSE: Corps MiB STR_MIB1_CORPSE: Corps MiB STR_MIB2_CORPSE: Corps MiB STR_MIB3_CORPSE: Corps MiB STR_MIB4_CORPSE: Corps MiB STR_MIB5_CORPSE: Corps MiB STR_MIB_TERROR_MISSION: Mission de Terreur MiB STR_MIB_BASE_LANDING: Mission de Base MiB STR_MIB_BASE_ASSAULT: Assaut de Base MiB STR_MIB_COVERUP: Couverture MiB STR_MIB_TERROR: Terrorisme MiB STR_MIB_BASE: Base MiB STR_MIB_ACTIVITY: Activités des Men In Black STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: "Cette organisation ressemble en de nombreux points à XCom, s'équipant de technologie avancée et intervenant dès que des évènements relatifs aux extraterrestres surviennent. Un doute subsiste néanmoins quant à leurs intentions profondes, leur attitude vis avis des extraterrestres s'apparentant plus à de la collaboration qu'à une réelle opposition. Nous devrons capturer un de leurs leaders pour en savoir plus." STR_MIB_IDENTITY_UFOPEDIA: "MiB et XCom sont en réalité comme les deux faces d'une même pièce. Si les deux doivent leur existence aux élites qui gouvernent notre planète, XCom prend clairement le parti de combattre la menace extraterrestre tandis que MiB tente au contraire de collaborer. C'est un peu comme si le monde souhaitait conserver les deux options ouvertes." STR_CORPSE_ARMOR: Armure Personnelle endommagée STR_REPAIR_PERSONAL_ARMOR: Réparer Armure Personnelle STR_CORPSE_SUIT: Armure Énergétique endommagée STR_REPAIR_POWER_SUIT: Réparer Armure Énergétique STR_CORPSE_FLYING_SUIT: Armure Antigrav endommagée STR_REPAIR_FLYING_SUIT: Réparer Armure Antigrav STR_FLYING_SUIT_UFOPEDIA: "Cette armure, issue de la combinaison entre une Armure Énergétique et une Armure de Lévitation, offre une pleine liberté de mouvement sur le champ de bataille grâce à son unité anti-gravité Flottant incorporée." STR_X-COM_JUMPSUIT: "L'Armure de Lévitation X-Com offre une protection certes relative mais garantit une mobilité maximale. Seules les unités opérationnelles X-Com les plus qualifiées pourront l'utiliser sans pénalité." STR_CIVM_ARMOR_UFOPEDIA: Les unités civiles ne sont protégées par aucune armure. STR_JUMP_ARMOR: Armure de Lévitation STR_JUMP_ARMOR_UC: ARMURE DE LÉVITATION STR_JUMP_ARMOR_UFOPEDIA: "Équipée d'un système antigravitationnel obtenu par dissection d'un corps Flottant, cette armure octroie des capacités limitées de vol aux unités X-Com. Si elle s'avère moins résistante que l'Armure Personnelle en raison des contraintes imposées par son système de lévitation, elle compense par un gain de mobilité qui procurera à son porteur un avantage tactique sans précédent." STR_CORPSE_JUMP_ARMOR: Armure de Lévitation endommagée STR_REPAIR_JUMP_ARMOR: Réparer Armure de Lévitation STR_GRAVMODULE_ARMOR: Module Antigrav STR_GRAVMODULE_ARMOR_UC: MODULE ANTIGRAV STR_GRAVMODULE_ARMOR_UFOPEDIA: "La dissection d'un corps Flottant permet d'extraire ce petit système antigravité extraterrestre qui, s'il n'offre aucune protection supplémentaire à l'armure sur laquelle il est fixé, accorde aux unités X-Com la capacité de vol !" STR_CORPSE_GRAVMODULE_ARMOR: Module Antigrav endommagé STR_REPAIR_GRAVMODULE_ARMOR: Réparer Module Antigrav CIVM_ARMOR: CIVIL STR_MUTON_MEDIC: Muton Gardien STR_MUTON_LEADER: Muton Prétorien STR_MUTON_COMMANDER: Commandant Muton STR_MUTMED_CORPSE: Corps Muton STR_MUTENG_CORPSE: Corps Muton STR_MUTLEADER_CORPSE: Corps Muton STR_MUTONCOM_CORPSE: Corps Muton STR_CEREBREAL: Cérébral STR_CEREBREAL_LARVA: Larve Cérébrale STR_CEREBREAL_LARVA_TERRORIST: Larve Cérébrale Terrorist STR_CEREBREAL_SOLDIER: Soldat Cérébral STR_CEREBREAL_MEDIC: Docteur Cérébral STR_CEREBREAL_ENGINEER: Ingénieur Cérébral STR_CEREBREAL_NAVIGATOR: Navigateur Cérébral STR_CEREBREAL_LEADER: Leader Cérébral STR_CEREBREAL_COMMANDER: Commandant Cérébral STR_CEREBREAL_CORPSE: Corps Cérébral STR_CEREBREAL_LARVA_CORPSE: Corps de Larve Cérébrale STR_CEREBREAL_AUTOPSY: Autopsie de Cérébral STR_CEREBREAL_LARVA_AUTOPSY: Autopsie de Larve Cérébrale STR_CEREBREAL_UFOPEDIA: "Les Cérébraux forment une race qui ne semble pas totalement intégrée à la société extraterrestre, mais plutôt à considérer comme des alliés, qui pour d'infâmes raisons acceptent de se mettre au service de l'envahisseur. Ils disposent de pouvoirs psioniques incroyables qu'ils utilisent comme une arme, en déclenchant une violente décharge de plasma par le simple fait de leur volonté. Leur structure cérébrale indépendante les rend totalement imprévisibles. Ils sont en conséquence plus vulnérables à la panique que les autres races extraterrestres." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Ces spécimens ne sont pas des races extraterrestres à proprement parler : leurs gènes les rendent très différents des créatures terrestres et, plus étrange encore, de la plupart des espèces extraterrestres. Leur corps est composé à majorité de matière neuronale, et d'un système cybernétique avancé permettant à cet énorme cerveau de fonctionner. Ils sont en apparence incapables de tenir une arme et ne semblent disposer d'aucun moyen naturel pour se défendre. Nous ne pouvons malheureusement pas dire grand chose de plus sur cette terrifiante créature." STR_CEREBREAL_LARVA_UFOPEDIA: "Cette créature n'est autre qu'un jeune Cérébral. Elle est placée dans un petit véhicule extraterrestre équipé d'un armement à plasma, en charge de la protéger sur le champ de bataille. Bien que moins puissante qu'un Cérébral adulte, elle reste une monstruosité pourvue d'une intellidence certaine et de capacités psioniques notables." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Cette créature, presque entièrement composée de tissus cérébraux, est enrobée d'une capsule. Cette capsule est résistante aux dommages et plus particulièrement aux balles et aux rayons lasers. Elle est également équipée d'un armement à plasma très similaire au Fusil à Plasma." STR_CHTONITE: Chtonite STR_TUNLUN: Tunlun STR_TUNLUN_TERRORIST: Terroriste Tunlun STR_CHTONITE_SOLDIER: Soldat Chtonite STR_CHTONITE_MEDIC: Docteur Chtonite STR_CHTONITE_ENGINEER: Ingénieur Chtonite STR_CHTONITE_NAVIGATOR: Navigateur Chtonite STR_CHTONITE_LEADER: Leader Chtonite STR_CHTONITE_COMMANDER: Commandant Chtonite STR_CHTONITE_CORPSE: Coprs Chtonite STR_TUNLUN_CORPSE: Corps Tunlun STR_CHTONITE_AUTOPSY: Autopsie Chtonite STR_TUNLUN_AUTOPSY: Autopsie Tunlun STR_CHTONITE_UFOPEDIA: "Les Chtonites sont une race extraterrestre particulièrement robuste et parfaitement adaptée aux tâches subalternes, notamment dans des conditions environnementales rudes. Elles préfèrent la vie souterraine et seraient vulnérables à la lumière du soleil sans leurs implants occulaires. Bien que dotées d'une intelligence moyenne, elles sont tout à fait capables de mener un guerre contre l'humanité." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Si le corps de cette créature extraterrestre est solide et résistant, il reste assez similaire au notre. Sa peau épaisse lui procure une bonne protection contre les balles et les lames. Ses yeux sont protégés par une paire de 'lunettes' cybernétiques, qui semble améliorer sa vision autant qu'elle en protège les globes occulaires." STR_TUNLUN_UFOPEDIA: "Les Tunluns creusent la terre en crachant un acide corrosif auquel aucune roche ne résiste, et se servent de leur membres en forme de nageoire comme d'une gigantesque pelle. Ces créatures sont employées par les Chtonites comme excavateurs pour la construction de postes avancés et de bases extraterrestres. En outre, leur crachat acide les rend redoutables. Heureusement, leur intelligence est très limitée." STR_TUNLUN_AUTOPSY_UFOPEDIA: "Cette créature étrange dispose d'un cerveau très petit pour une créature dite sensible, ce qui laisse suggérer une intelligence relativement limitée. Sa bouche en forme de large tube produit de grosses quantités de substance hautement corrosive, qui par propulsion peut être utilisée telle une arme. Sa peau est très robuste et difficile à percer, et la rend totalement immunisée à son propre acide." STR_GAZER: Gazer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Terroriste Holodrone STR_GAZER_SOLDIER: Soldat Gazer STR_GAZER_MEDIC: Docteur Gazer STR_GAZER_ENGINEER: Ingénieur Gazer STR_GAZER_NAVIGATOR: Navigateur Gazer STR_GAZER_LEADER: Leader Gazer STR_GAZER_COMMANDER: Commandant Gazer STR_GAZER_CORPSE: Corps Gazer STR_HOLODRONE_CORPSE: Corps Holodrone STR_GAZER_AUTOPSY: Autopsie Gazer STR_HOLODRONE_AUTOPSY: Autopsie Holodrone STR_GAZER_UFOPEDIA: "Les Gazers ressemblent à des tortues bipèdes, et sont aussi solides qu'ils le paraissent. Leur armure massive leur procure une formidable résistance contre tout type d'agression, particulièrement contre les attaques de perçage et plasma." STR_GAZER_AUTOPSY_UFOPEDIA: "Le signe distinctif de cette créature est son unique oeil ; it has crustacean traits but it is much more evolved. The very thick armor is not simply worn; cybernetic implants stem from it and connect to the organs of the creature, it is a shell for the creature." STR_HOLODRONE_UFOPEDIA: "Les Holodrones sont des armes d'artillerie en suspension, tout ce qu'il y a de plus vivant. Ils sont protégés par une couche de plasma les rendant très peu vulnérables au plasma ou au feu. Il se peut d'ailleurs qu'ils aient été développés pour contrer d'éventuels ennemis équipés d'armes à plasma. Malheureusement, le mécanisme est bien trop chaud et radioactif pour être utilisé dans le contexte d'une armure humaine." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "Un automate très complexe alimenté par une massive source d'élerium. Deux tubes partent de la source et alimentent l'enveloppe de plasma qui entoure la créature. Il apparait également évident que la source peut se surcharger et collecter le surplus d'énergie pour générer un puissant faisceau laser." STR_WASPITE: Waspite STR_CYBERMITE: Cybermite STR_CYBERMITE_TERRORIST: Terroriste Cybermite STR_WASPITE_SOLDIER: Soldat Waspite STR_WASPITE_MEDIC: Docteur Waspite STR_WASPITE_ENGINEER: Ingénieur Waspite STR_WASPITE_NAVIGATOR: Navigateur Waspite STR_WASPITE_LEADER: Leader Waspite STR_WASPITE_COMMANDER: Commandant Waspite STR_WASPITE_CORPSE: Corps Waspite STR_CYBERMITE_CORPSE: Corps Cybermite STR_WASPITE_AUTOPSY: Autopsie Waspite STR_CYBERMITE_AUTOPSY: Autopsie Cybermite STR_WASPITE_UFOPEDIA: "Les Waspites sont des combattants hors pair et forment l'élite du terrorisme extraterrestre. Très agressifs, génétiquement modifiés et cybernétiquement améliorés, ils représentent l'une des plus grandes menaces ennemies. Ils assument très souvent un rôle d'artilleurs. Le système spiral leur faisant office de corps génère un champ anti-gravité qui leur permet de flotter dans les airs." STR_WASPITE_AUTOPSY_UFOPEDIA: "L'anatomie de cette créature est à la limite de l'insanité. Le corps est composé d'un support de vie en forme de spirale, auquel a été associé un système symbiotique. Une paire de bras mécaniques est greffée sur le corps, ainsi qu'une tête d'insecte qui est sans doute la seule partie d'origine. Cette créature est vulnérable au feu." STR_CYBERMITE_UFOPEDIA: "Ce robot miniature est en réalité une arme de terreur totalement autonome. Dès lors que les puissants senseurs optiques détectent une cible, la créature fond dessus. La source d'Elerium miniature est paramétrée pour s'enflammer et exploser dès qu'un certain degré de dommages est atteint, rendant l'acte de destruction de cette extraterrestre hautement mortel pour son auteur." STR_CYBERMITE_AUTOPSY_UFOPEDIA: "La plus proéminente caractéristique de ce robot incoryablement complexe est son arme, un dard en alliage relié à un container miniaturisé qui renferme probablement une puissante toxine. La source de puissance est trop endommagée pour être pleinement analysée, mais son design semble le rendre très vulnérable aux dommages d'impact, et il ne serait pas étonnant que sa destruction entraîne son explosion." STR_REPTOID: Reptoid STR_SALAMANDRON: Salamandron STR_SALAMANDRON_TERRORIST: Terroriste Salamandron STR_REPTOID_SOLDIER: Soldat Reptoid STR_REPTOID_MEDIC: Docteur Reptoid STR_REPTOID_ENGINEER: Ingénieur Reptoid STR_REPTOID_NAVIGATOR: Navigateur Reptoid STR_REPTOID_LEADER: Leader Reptoid STR_REPTOID_COMMANDER: Commandant Reptoid STR_REPTOID_CORPSE: Corps Reptoid STR_SALAMANDRON_CORPSE: Corps Salamandron STR_REPTOID_AUTOPSY: Autopsie Reptoid STR_SALAMANDRON_AUTOPSY: Autopsie Salamandron STR_REPTOID_UFOPEDIA: "En réalité, les Reptoids semblent être présents sur terre depuis quelques temps déjà, en tout état de cause bien avant le début de l'invasion. En dépit de leur apparence bestiale, ils possèdent une intelligence extraordinaire faisant d'eux d'excellents espions. On ne sait que peu de choses sur leur origine, mais leur longue présence sur terre et leur proximité sur le plan génétique indiquent indiscutablement une évolution terrestre. Ceci étant, nous n'avons aucun doute sur leur loyauté envers les extraterrestres." STR_REPTOID_AUTOPSY_UFOPEDIA: "Cette créature est recouverte d'écailles, capables de résister aisément aux balles de petit calibre. Curieusement, en dépit de son apparence reptilienne, elle semble particulièrement résistante à la chaleur. Son cerveau est très développé, suggérant une intelligence sensiblement supérieure à l'homme. L'information la plus frappante concerne son ADN, qui semble être d'origine terrestre, à moins qu'il ne provienne d'une reproduction génétique réalisée à partir de créatures terrestres." STR_SALAMANDRON_UFOPEDIA: "Le Salamandron est une bête monstrueuse, rappelant les prédateurs préhistoriques, bien que relativement différent. Destiné à tuer, il est équipé de roquettes incendiaires, capable de semer la désolation dans une ville en quelques minutes. De petits implants présents dans son cerveau semblent réguler son comportement, mais il conserve une véritable autonomie qui le rend très difficile à contrôler et virtuellement invulnérable au brouillage." STR_SALAMANDRON_AUTOPSY_UFOPEDIA: "Couverte d'épaisses écailles et extrêmement résistante à la chaleur, cette créature est particulièrement robuste. Elle semble néanmoins vulnérable aux attaques lasers. Son comportement binaire - lutter ou fuir - lui serait imposé par de petits implants au niveau du cerveau." STR_SCOUT_DRONE: Blindé Fumigène STR_SMALL_TANK_CORPSE: Blindé STR_SCOUT_SMOKE: Obus Fumigène STR_SCOUT_DRONE_UFOPEDIA: "Ce petit drone est conçu pour l'exploration et la reconnaissance. Bien que dépourvu d'arsenal militaire et disposant d'une armure plus légère que les PAL classiques, il est rapide et permet de repérer les positions ennemies sans mettre en danger le personnel X-Com. Il dispose d'un lanceur de grenades fumigènes lui permettant d'offrir un camouflage efficace aux troupes au sol qui se retrouveraient en terrain découvert ou sous la menace de tirs ennemis." STR_TANK_GAUSS_UFOPEDIA: "Ce blindé est équipé d'une tourelle armée d'un puissant canon de technologie Gauss, très supérieur aux canons légers traditionnels, tant en puissance brute qu'en précision." STR_TANK_GAUSS: Blindé Gauss STR_HOVERTANK_GAUSS: Blindé Antigrav Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: "Ce blindé volant est armé d'un canon léger de technologie Gauss capable de percer quasiment n'importe quelle armure." STR_HWP_GAUSS_AMMO: Obus PAL Gauss STR_TANK_MINIGUN: Blindé Mitrailleuse STR_HWP_MINIGUN_CLIP: Batt. Mitrailleuse PAL STR_TANK_MINIGUN_UFOPEDIA: "Cette Plate-forme d'Arme Lourde est équipée d'une mitrailleuse lourde très utile pour des opérations en terrain découvert." STR_TANK_PLASMA: Blindé Plasma STR_HOVERTANK_LASER_CANNON: Blindé Antigrav Laser STR_HOVERTANK_ROCKET_LAUNCHER: Blindé Antigrav Lance-Roquettes STR_TANK_PLASMA_UFOPEDIA: "Cette Plate-forme d'Arme Lourde est équipée d'un puissant Canon à Plasma, lui octroyant une force de frappe supérieure à la version Laser." STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: "Les récentes découvertes sur les technologies de construction extraterrestre nous ont permis d'améliorer la conception de nos PAL, qui disposent désormais d'une armure à base d'Alliage Extraterrestre et d'une mobilité totale grâce notamment à l'installation d'une unité antigravitationnelle. Cette version est équipée du traditionnel Lance-Roquettes PAL." STR_HOVERTANK_LASER_CANNON_UFOPEDIA: "Les récentes découvertes sur les technologies de construction extraterrestre nous ont permis d'améliorer la conception de nos PAL, qui disposent désormais d'une armure à base d'Alliage Extraterrestre et d'une mobilité totale grâce notamment à l'installation d'une unité antigravitationnelle. Cette version est équipée d'un Canon Laser PAL." STR_SECTOPOD_CONSTRUCTION: Construction de Sectopod STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: "La rétro-ingénierie du Sectopod Extraterrestre est terminée : nous comprenons désormais leur conception et les fonctions de chacun des composants. Ayant finalement réussi à substituer aux connectiques psioniques une IA militaire de pointe qui équipe la plupart de nos armements terrestres, nous avons désormais la possibilité de reproduire ce type de PAL bipède. Nécessitant moins d'énergie pour se déplacer, plus de puissance a pu être consacrée à l'armement." STR_SECTOPOD_LASER: Sectopod Laser STR_SECTOPOD_LASER_UFOPEDIA: "Ce robot de conception robuste et disposant d'une IA le rendant totalement autonome, est équipé d'une puissante armure capable de résister à quasiment tout type d'attaque, et en particulier aux armes à plasma. Nous avons également été capable de réduire la vulnérabilité de ses circuits aux rayons lasers. Équipé d'un Laser Lourd, cette unité est un complément idéal pour toute équipe d'assaut." STR_SECTOPOD_PLASMA: Sectopod Plasma STR_SECTOPOD_PLASMA_UFOPEDIA: "Ce robot de conception robuste et disposant d'une IA le rendant totalement autonome, est équipé d'une puissante armure capable de résister à quasiment tout type d'attaque, et en particulier aux armes à plasma. Nous avons également été capable de réduire la vulnérabilité de ses circuits aux rayons lasers. Équipé d'un Plasma Lourd, cette unité est un complément idéal pour toute équipe d'assaut." STR_IMPROVED_SKYRANGER: Nouveau Transporteur STR_ALLOY_SKYRANGER: SKYRANGER ALLIAGE STR_ALLOY_SKYRANGER_UFOPEDIA: "CE TRANSPORTEUR, BÉNÉFICIANT DES AVANTAGES INHÉRENTS AUX ALLIAGES EXTRATERRESTRES, EST PLUS LÉGER ET PLUS ROBUSTE QUE SON PRÉDÉCESSEUR." STR_IMPROVED_INTERCEPTOR: Nouveau Chasseur STR_RAVEN_UFOPEDIA: "LE RAVEN EST UN CHASSEUR ÉQUIPÉ D'UN MOTEUR À PULSIONS ET D'UN SYSTÈME D'ARMEMENT ULTRA-CADENCÉ. CE NOUVEL INTERCEPTEUR BÉNÉFICIE DES TOUTES DERNIÈRES TECHNOLOGIES DE L'AÉROSPATIALE TERRESTRE. L'AÉRODYNAMISME, LE RÉPÉRAGE ET LA PROPULSION ONT ÉTÉ SUBSTANTIELLEMENT AMÉLIORÉS. IDÉAL POUR L'INTERCEPTION DES OVNIS LES PLUS PETITS, LE BLINDAGE ET LA DURABILITÉ DE SA STRUCTURE RESTENT PROBLÉMATIQUES EN CAS D'AFFRONTEMENT FACE À DES OVNIS PLUS IMPORTANTS." STR_RAVEN: RAVEN STR_SENTINEL: SENTINEL STR_SENTINEL_INTERCEPTOR: Chasseur Sentinel STR_SENTINEL_UFOPEDIA: "UN CHASSEUR LOURD ÉQUIPÉ DE DEUX SUPERSTATORÉACTEURS ET DES TOUTES DERNIÈRES TECHNOLOGIES AÉROSPATIALES EN MATIÈRE DE BLINDAGE ET D'AÉRODYNAMISME. LA CONTREPARTIE EST UNE CONSOMMATION PLUS ÉLEVÉE EN CARBURANT ET UN POTENTIEL D'ACCÉLÉRATION PLUS FAIBLE EN RAISON DE SON POIDS SUPÉRIEUR." STR_THUNDERSTORM: THUNDERSTORM STR_THUNDERSTORM_INTERCEPTOR: Chasseur Thunderstorm STR_THUNDERSTORM_UFOPEDIA: "LE THUNDERSTORM UTILISE LES DERNIÈRES TECHNOLOGIES TERRESTRES ASSOCIÉES AUX ALLIAGES EXTRATERRESTRES. LES ALLIAGES EXTRATERRESTRES, LÉGERS ET ULTRA-RÉSISTANTS, COMPOSENT LES PUISSANTS SUPERSTATORÉACTEURS QUI PERMETTENT AU THUNDERSTORM D'ATTEINDRE LA VITESSE DE LA PLUPART DES OVNIS, OFFRANT AINSI UNE POSSIBILITÉ D'AFFRONTEMENT. DE TELLES PROUESSES EN TERMES DE POIDS ET D'AÉRODYNAMISME N'ONT ÉTÉ POSSIBLES SANS QUELQUES CONCESSIONS QUANT À L'ARMEMENT." STR_ULTIMATE_HUNTER_CRAFT: Chasseur Ultime STR_TORMENTOR: TORMENTOR STR_TORMENTOR_UFOPEDIA: CE NOUVEAU CHASSEUR REPRÉSENTE L'APOGÉE DE LA TECHNOLOGIE HYBRIDE. CAPABLE DE PERFORMANCES EXCEPTIONNELLES TANT DANS L'ATMOSPHÈRE QUE DANS L'ESPACE, IL NE SAURAIT ÊTRE SURCLASSÉ PAR UN QUELCONQUE OVNI ACTUELLEMENT OBSERVÉ." STR_EXCAVATOR: Excavateur STR_FIGHTER_SHIP: Chasseur STR_SENTRY_SHIP: Sentinelle STR_LAB_SHIP: Vaisseau Laboratoire STR_EXCAVATOR_UFOPEDIA: "Les Excavateurs sont de petits ovnis principalement destinés au forage et à la construction. Ils ne représentent pas de véritable menace pour nos vaisseaux." STR_FIGHTER_SHIP_UFOPEDIA: "Ces Chasseurs ont été élaborés exclusivement dans le but de contrer la flotte aérienne terrestre, incluant nos intercepteurs. Extrêmement bien armés pour leur petite taille, ils abritent à leur bord un équipage très réduit." STR_SENTRY_SHIP_UFOPEDIA: "Ce petit OVNI a pour mission l'observation et la surveillance. Il est néanmoins armé pour la guerre, et représente un danger à ne pas sous-estimer par nos intercepteurs." STR_LAB_SHIP_UFOPEDIA: "Les Vaisseaux Laboratoires ont pour objectif principal la recherche et la 'moisson extraterrestre'. Plus grands que les Moissonneurs, ils sont équipés pour mener des expériences complexes à leur bord. Leur équipage est conséquent et relativement bien armé." STR_MIND_GUIDED_MISSILE: Roquette Auto-Guidée STR_MIND_GUIDED_MISSILE_UFOPEDIA: "Cette roquette est le fruit de l'association entre une roquette standard et une version simplifiée de la Sonde d'Esprit extraterrestre. En liaison directe avec les ondes cérébrales de son porteur, elle est capable de suivre les informations de guidage provenant directement de son cerveau. La Roquette Auto-Guidée peut être lancée à l'aide d'un Lance-Roquettes standard." STR_ALIEN_DATA_SLATE: Banques de Données Extraterrestres STR_ALIEN_DATA_SLATE_UFOPEDIA: "Les Banques de Données Extraterrestres sont des systèmes portables utilisés pour transférer des données techniques cruciales concernant l'invasion. Elles ne peuvent être récupérées que sur les créatures extraterrestres de plus haut rang et devraient être analysées dans les plus brefs délais." STR_PLASMA_CASTER: Lanceur Plasma STR_PLASMA_CASTER_CLIP: Charg. de Lanceur Plasma STR_PLASMA_CASTER_UFOPEDIA: "Cette version modifiée du Pistolet Plasma projette ses particules à très haute vitesse, ce qui en fait une arme redoutable." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Ce petit objet cubique n'est autre qu'un chargeur de Lanceur Plasma. Contient de l'Elerium en petite quantité." STR_PLASMA_SNIPER_RIFLE: Fusil Plasma de Précision STR_PLASMA_SNIPER_RIFLE_CLIP: Charg. de Fusil Plasma de Précision STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Ce fusil, d'une précision diabolique, exploite toute la puissance de la technologie Plasma, basée sur l'accélération de particules au sein d'un mini champ antigravitationnel." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Munition pour Fusil Plasma de Précision. Contient une petite quantité d'Elerium." STR_PLASMA_BLASTER: Blaster Plasma STR_PLASMA_BLASTER_CLIP: Charg. de Plasma Blaster STR_PLASMA_BLASTER_UFOPEDIA: "C'est assurément l'une des armes les plus puissantes. Basée sur la technologie Plasma, cette arme est particulièrement efficace à l'encontre des blindages. Détruit absolument tout en son point d'impact." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Munition pour Blaster Plasma. Contient de l'Elerium." STR_TOXIGUN: Fusil à Toxine STR_TOXIGUN_FLASK: Fiole de Fusil à Toxine STR_TOXIGUN_UFOPEDIA: "Cette arme projette une mixture composée de puissants agents chimiques, capable de dissoudre en à peine quelques secondes toute matière avec laquelle elle entrerait en contact. Elle s'avère naturellement fatale pour tout être vivant." STR_TOXIGUN_FLASK_UFOPEDIA: "Petite fiole remplie d'acide qui permet d'approvisionner le Pistolet à Toxine en munitions." STR_POWER_SOURCE_MINIATURIZATION: Batterie Elerium STR_ALIEN_POWER_SYSTEMS: Systèmes d'Énergie Extraterrestres STR_ALIEN_BIOLOGY: Biologie Extraterrestre STR_ADVANCED_PLASMA_PHYSICS: Principes de Physique Plasma Avancée STR_TRACTOR_BEAM_GENERATOR: Générateur de Rayons Laser à Traction STR_ALIEN_GRAVITY_GENERATOR: Générateur de Gravité Extraterrestre STR_FUSION_EXPLOSIVES: Explosifs à Fusion STR_PARTICLE_MICROACCELERATION: Micro-Accélération à Particules STR_ANTIMATTER_CONTAINMENT: Confinement Anti-Matière STR_DELTA_RADIATION: Radiation Delta STR_ALIEN_ELECTRONICS: Principes d'Électronique Extraterrestre STR_ALIEN_CODES: Codes Extraterrestres STR_ALIEN_NEUROPSYCHOLOGY: Neuro Psychologie Extraterrestre STR_ALIEN_SUBJUGATION: Subjugation Extraterrestre STR_PLASMA_WEAPONS: Armement à Plasma STR_FUSION_WEAPONS: Armement à Fusion STR_ALIEN_OPTICAL_PROCESSOR: Processeur Optique Extraterrestre STR_ALIEN_GARDENS: Jardins Extraterrestres STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "Nous avons développé une nouvelle technologie permettant de miniaturiser les Sources d'Énergie OVNI. Nous sommes fiers de vous dévoiler une nouvelle génération de cellules d'énergie qui surpassent tout ce que nous avons connu jusque là." STR_ALIEN_BIOLOGY_UFOPEDIA: "Nos recherches préliminaires concernant les restes d'extraterrestres relatent un fait surprenant : ils disposent d'un ADN qui pourrait s'apparenter au notre, mais qui est au final tellement différent que l'évidence d'une origine extraterrestre s'impose. De plus, certains fragments semblent avoir été ajoutés artificiellement, des fragments qui pourraient avoir une origine biologique terrestre. Serait-ce dans un but d'une meilleure adaptation à notre environnement? Toujours est-il que cette adaptation est incomplète et semble éphémère: les extraterrestres paraissent incapables de survivre plus de quelques jours sur terre en raison d'une déficience en nutriments et d'une immunologie trop faible. De fait, de nouvelles adaptations devront être apportées pour les maintenir en vie." STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Tandis que la technologie plasma est connue de la science humaine depuis des décennies, elle reste hautement instable et difficile à produire dans un environnement contrôlé. La culture extraterrestre semble avoir dépassé ces obstacles depuis plusieurs siècles, grâce à quelque équation mathématique mise prodigieusement en application. Nous sommes désormais capables de comprendre et reproduire cet équipement pour nos propres besoins énergétiques." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "Cet instrument à grande échelle est utilisé dans les bases extraterrestres pour assister les plus gros OVNIS lors de leur atterrissage. Il génère une gravité artificielle pour réduire et ainsi mieux manipuler les masses importantes, et ce jusqu'à une portée de 400 mètres. Cependant, cela reste bien trop volumineux pour en équiper nos vaisseaux, et ne représente donc aucun intérêt pour nos troupes." STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "Le Générateure de Gravité Extraterrestre est en réalité un émetteur de gravitons, qui peuvent amplifier, moduler voire annuler le champ de gravité sur des petites structures. Bien que n'ayant pas d'application directe pour nos phases de combat, il permet à l'humanité de faire un grand bon dans les domaines de l'exploration spatiale, des vols atmosphériques et dans de nombreux domaines de l'ingénierie." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Apprécié pour son extrême efficacité à générer de grandes quantités d'énergie d'un seul trait, l'Elerium peut également être utilisé pour déclencher une réaction à fusion. Bien que moins efficace, l'explosion qu'une telle réaction provoque est moins onéreuse et bien plus facile à obtenir. Associé dans des proportions adéquates à de la matière cristalline hautement énergétique, on obtient de violentes décharges d'énergie, émettant de larges quantités de chaleur avec très peu de radiations. Cette découverte peut potentiellement révolutionner la guerre qui nous oppose aux extraterrestres." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "La plupart des armes de conception extraterrestre, dont les armes à Plasma, contiennent un compartiment à accélération de particules. Basé sur le principe de modulation gravitationnelle, ce composant accélère les particules de matière dans un tourbillon d'énergie atteignant des vitesses folles, créant la chaleur nécessaire à la production de Plasma. Ce procédé est extrêmement efficace, mais nécessite de l'Elerium pour procurer l'énergie en quantité suffisante." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "L'anti-matière est une excellente source d'énergie, mais présente les inconvénients de son caractère instable. Les extraterrestres ont contourné ce problème par une application astucieuse des champs de gravité, séparant la matière de l'anti-matière et leur interdisant ainsi de réagir entre eux, aussi longtemps que le champ gravitationnel produit son effet. Cette découverte annonce de grandes avancées pour la civilisation humaine, et pourra assurément être utilisée dans la lutte contre la menace extraterrestre." STR_DELTA_RADIATION_UFOPEDIA: "Les rayons Delta sont très différents de tout autre type de radiation connue de l'homme, dans la mesure où ils ne sont présents que dans ce que l'on à coutume d'appeler l'hyperespace. En règle générale, ces rayons ne réagissent pas au contact de la matière ordinaire ou sous l'influence des flux d'énergie, et s'ils sont sans risque pour les humains, il est impossible de les détecter avec un équipement ordinaire. Pour autant, ils entrent en réaction au contact de l'Elerium, par excitation des atomes qui déstabilise la structure atomique, permettant de fait une transformation de la matière en énergie quasi immédiate. Malheureusement, la bande de fréquences permettant de provoquer cette réaction est extrêmemnt tenue, ce qui nous empêche de perturber le fonctionnement des armes extraterrestres sur le champ de bataille." STR_ALIEN_ELECTRONICS_UFOPEDIA: "Au lieu de recourir à des microprocesseurs, les extraterrestres utilisent des matrices de cristal très spéciales afin d'implémenter la logique de leurs machines. Bien que n'étant pas particulièrement plus rapide, ces cristaux permettent une communication multiple entre les noeuds, atteignant voire surpassant le niveau théorique des microprocesseurs. Nous comprenons parfaitement le fonctionnement des composants électroniques extraterrestre et savons même comment les programmer, mais nous ne disposons malheureusement pas de la technologie pour les produire à partir de rien, raison pour laquelle nous devons impérativement récupérer tout ce que nous pouvons sur le champ de bataille." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Alors qu'il existe de nombreuses formes de vies extraterrestres, toutes semblent partager un certain nombre de structures neuropsychologiques identiques, qu'elles soient inhérentes à leur espèce ou implantées artificiellement. Cette découverte semble démontrer que les extraterrestres peuvent coopérer comme le ferait les occupants d'une ruche, malgré des différences biologiques évidentes. Ces connexions paraissent pour la plupart relever d'une communication non verbale, un peu comme une projection visuelle agrémentée d'une transmission d'émotions simples. Nous espérons être bientôt en mesure d'intercepter une partie de leurs communications internes dans le but de les utiliser à notre avantage." STR_ALIEN_SUBJUGATION_UFOPEDIA: "Tandis que les humains utilisent des impulsions électriques pour provoquer une surcharge du système nerveux, les extraterrestres semblent avoir développé une méthode bien plus efficace et bien moins dangereuse, basée sur la distortion gravitationnelle. Une onde gravitationnelle émise à une fréquence très précise peut perturber les fonctions supérieures du cerveau en une fraction de seconde, sans pour autant porter atteinte aux autres fonctions corporelles. Cette méthode apparaît extrêmement efficace pour perturber ponctuellement l'esptrit humain, que ce soit sur le champ de bataille ou au sein d'un module de Chirurgie Extraterrestre." STR_PLASMA_WEAPONS_UFOPEDIA: "Les armes à Plasma sont très puissantes. Elles tirent leur énergie grâce à un mini champ antigravitationnel en charge de provoquer l'accélération des particules." STR_FUSION_WEAPONS_UFOPEDIA: "Les Armes à Fusion utilisent des explosifs composés d'Elerium pour générer de fulgurantes explosions d'énergie pure." STR_ALIEN_CODES_UFOPEDIA: "Pour établir leurs communications interplanétaires, les extraterrestres utilisent un équipement spécial qui, aussi incroyable soit-il, semble en mesure d'émettre des ondes se déplaçant à une vitesse supérieure à celle de la lumière. Ces ondes sont modulées pour encrypter les messages à l'aide d'un algorithme ultra complexe mais néanmoins basé sur la logique. Nous venons tout juste d'être récompensés de nos efforts, et sommes désormais capables d'en comprendre les fondements, ce qui nous donne l'espoir d'être prochainement en mesure d'intercepter et décoder les communications extraterrestres." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Les extraterrestres utilisent un système spécial pour communiquer avec leur équipement de navigation. Ce système émet des flash de lumière, certes précautionneusement modulée mais néanmoins intense, directement dans les yeux de l'opérateur, stimulant son cerveau et lui transmettant alors toutes sortes d'informations. Nous ne comprenons pas encore tout à fait comment ce système perçoit en retour les décisions prises par le pilote, mais il semble décoder les ondes cérébrales avant de les transmettre aux modules de Navigation OVNI." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "La technologie extraterrestre tire sa puissance des composants complexes qu'elle utilise, capables de stocker, décharger et transmettre une très haute énergie facilement, en toute sécurité et avec des pertes minimales. Bien que de conception très différente de notre propre équipement, et recourant à des matériaux totalement inhabituels, cette technologie peut désormais être répliquée relativement facilement par nos ingénieurs et laisse imaginer une immense variété de champs d'application." STR_ALIEN_GARDENS_UFOPEDIA: "Les bases extraterrestres abritent des constructions dédiées à la production de formes de vie similaires à des plantes génétiquement modifiées. En dépit de leur appellation, ces 'jardins' jouent un rôle très restreint dans la production proprement dite de l'alimentation extraterrestre ; tout au contraire, leur application semble orientée vers la production d'agents biochimiques variés, utilisés dans l'industrie extraterrestre dans un but purement belliqueux." STR_ALLOY_AMMO: Munitions Alliage Extraterrestre STR_ALLOY_CANNON_UFOPEDIA: "LES AVANCÉES RÉCENTES DANS LE DOMAINE DES TECHNOLOGIES D'ARMEMENT - SUITE AUX DERNIÈRES DÉCOUVERTES RÉALISÉES SUR LES ALLIAGES EXTRATERRESTRES - NOUS ONT PERMIS DE CONCEVOIR UNE ARME DE VAISSEAU TERRIFIANTE, BIEN PLUS PUISSANTE QUE LA VERSION STANDARD DU CANON DE VAISSEAU." STR_ALLOY_AMMO_UFOPEDIA: "Maintenant que nous comprenons mieux comment fonctionnent les alliages extraterrestres, à la fois très légers et extrêmement résistants, nous sommes désormais en mesure de produire des munitions en alliage capables d'atteindre des vitesses toujours plus grandes, sans restriction dûe aux risques de désintégration." STR_FUSION_WEAPONS_CALIBRATION: Calibrage des Armes à Fusion STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Les Armes à Fusion sont extrêmement puissantes, mais nécessitent un recalibrage permanent pour conserver leur stabilité. Ayant découvert comment y parvenir, nous pouvons désormais utiliser ces armes extraterrestres sur le champ de bataille." STR_PLASMA_WEAPONS_CALIBRATION: Calibrage des Armes à Plasma STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Les Chargeurs Plasma extraterrestres doivent être recalibrés quotidiennement pour conserver leur stabilité. Ayant découvert comment y parvenir, nous pouvons désormais utiliser ces armes extraterrestres sur le champ de bataille." STR_FUSION_TORCH: Torche à Fusion STR_FUSION_TORCH_POWER_CELL: Cell. de Torche à Fusion STR_FUSION_TORCH_UFOPEDIA: "La Torche à Fusion provoque des réactions Matière/Antimatière qui créent un puissant jet de plasma. Ce jet de plasma est capable de découper littéralement sa cible, faisant fondre la moindre particule en quelques secondes à peine. Ni la plus puissante des armures, ni les coques d'OVNI les plus solides, ne peuvent y résister. Malheureusement, l'effet est de courte distance (proximité immédiate) et nécessite une cellule dédiée." STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: "Cette cellule à haute énergie est utilisée par la puissante Torche à Fusion. Elle procure suffisamment d'énergie pour 5 jets de plasma." STR_ELERIUM_MACE: Mace Elerium STR_ELERIUM_MACE_UFOPEDIA: "Alimentée par une batterie de type Elerium-115, cette arme délivre une puissante décharge électrique sur la malheureuse victime sur laquelle elle s'abat. Un coup porté avec succès va immédiatement surcharger le système nerveux de la cible, la neutralisant dans l'instant. La Mace Elerium permet ainsi d'assomer n'importe quel organisme vivant." STR_DART_RIFLE: Fusil à Fléchettes STR_DART_RIFLE_CLIP_A: Charg. de Fusil à Fléchettes A STR_DART_RIFLE_CLIP_B: Charg. de Fusil à Fléchettes B STR_DART_RIFLE_CLIP_C: Charg. de Fusil à Fléchettes C STR_DART_RIFLE_UFOPEDIA: "Développé selon nos meilleures connaissances de la biologie extraterrestre, ce fusil tire des fléchettes contenant un agent biochimique non léthal, mais suffisamment puissant pour neutraliser n'importe quelle forme de vie extraterrestre." STR_MEDGAS_GRENADE: Grenade à Gaz Médical STR_MEDGAS_GRENADE_UFOPEDIA: "Pourvu d'un mécanisme de Grenade Fumigène, et détenant une cartouche de gaz anésthésique pressurisé, ces grenades sont idéales pour capturer vivant les extraterrestres de faible constitution." STR_STUN_GRENADE: Grenade Assommante STR_STUN_GRENADE_UFOPEDIA: "Cette bombe assomante convertie en grenade exploite au mieux les avantages conjugués des technologies humaine et extraterrestre. Si elle subit une légère perte de puissance lors du processus de fabrication, elle présente l'avantage d'une maniabilité nettement supérieure." STR_ALLOY_CANNON_UC: CANON ALLIAGE STR_ALLOY_CANNON: Canon Alliage STR_ALLOY_CANNON_ROUNDS_X50: Munitions Canon Alliage (x50) STR_PISTOL_AA_CLIP: Charg. de Pistolet Alliage STR_RIFLE_AA_CLIP: Charg. de Fusil Alliage STR_HC_AA_AMMO: Charg. de Canon Lourd Alliage STR_AC_AA_AMMO: Charg. de Canon Auto Alliage STR_GAUSS_CANNON_UC: CANON GAUSS STR_GAUSS_CANNON: Canon Gauss STR_GAUSS_CANNON_ROUNDS_X60: Munitions de Canon Gauss (x60) STR_GAUSS_CANNON_UFOPEDIA: "LE CANON GAUSS REPRÉSENTE L'APOGÉE DE LA TECHNOLOGIE GAUSS. PAR UN TIR À HAUTE FRÉQUENCE D'OBUS DE TAILLE RELATIVEMENT PETITE, IL PEUT PÉNÉTRER N'IMPORTE QUEL TYPE DE BLINDAGE. SA PORTÉE LIMITÉE S'EXPLIQUE DU FAIT DE LA DÉSINTÉGRATION PROGRESSIVE DE SES PROJECTILES FACE À LA RÉSISTANCE ATMOSPHÉRIQUE." STR_GAUSS_WEAPONS: Armes Gauss STR_GAUSS_PISTOL: Pistolet Gauss STR_GAUSS_PISTOL_UFOPEDIA: "Le Pistolet Gauss est une arme de poing efficace, tirant de petits projectiles ferriques propulsés par un champ électromagnétique très puissant. La vitesse extrême de ses projectiles engendre d'intenses dommages, les rendant capables de percer aisément l'armure de n'importe quel véhicule blindé, tout en conservant une précision diabolique." STR_GAUSS_PISTOL_CLIP: Charg. de Pistolet Gauss STR_GAUSS_RIFLE: Fusil Gauss STR_GAUSS_RIFLE_UFOPEDIA: "A l'instar du Pistolet Gauss, le Fusil Gauss allie précision et puissance. De plus, il dispose d'un chargeur très fourni en raison de la petite taille de ses munitions. Malheureusement, cette technologie se heurte à des limites thermiques inhérentes, rendant impossible le développement d'un mode de tir automatique." STR_GAUSS_RIFLE_CLIP: Charg. de Fusil Gauss STR_GAUSS_SNIPER_RIFLE: Fusil de Précision Gauss STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: "Le Fusil de Précision Gauss exploite pleinement les avantages de cette technologie. Plus puissant et plus précis, ce fusil longue portée, entre les mains d'un initié, devient dévastateur sur le champ de bataille. L'absence de mode automatique ne se fait pas ressentir dès lors qu'une seule balle peut s'avérer suffisante." STR_GAUSS_SNIPER_RIFLE_CLIP: Charg. de Fusil de Précision Gauss STR_HEAVY_GAUSS: Canon Lourd Gauss STR_HEAVY_GAUSS_UFOPEDIA: "Bien que moins précis que les armes de catégorie inférieure, son potentiel destructeur le définit comme l'arme antichar par excellence. Un nouveau succès technologique au service de nos troupes qui sera apprécié à sa juste valeur sur le champ de bataille, dans cette guerre toujours plus intense que nous devons livrer face à la menace extraterrestre." STR_HEAVY_GAUSS_CLIP: Charg. de Canon Lourd Gauss STR_MEDI_PACK: Trousse de Premiers Secours STR_FLAMETHROWER: Lance-Flammes STR_FLAMETHROWER_CLIP: Réser. de Lance-Flammes STR_FLAMETHROWER_UFOPEDIA: "Le Lance-Flammes provoque des dommages incendiaires. Il présente l'avantage d'ignorer les obstacles secondaires. Néanmoins sa portée est limitée (9)." STR_INCENDIARY_GRENADE: Grenade Incendiaire STR_INCENDIARY_GRENADE_UFOPEDIA: "Les Grenades Incendiaires sont très efficaces pour éclairer la nuit, voire éclaircir l'horizon dans une végétation dense." STR_COMBAT_KNIFE: Poignard de Combat STR_COMBAT_KNIFE_UFOPEDIA: "Arme de combat rapproché qui permet d'éliminer une cible légèrement protégée.{NEWLINE}Son utilisation délicate est réservée aux unités spécialement entraînées aux techniques d'infiltration." STR_SHOTGUN: Fusil à Pompe STR_SHOTGUN_SHELLS: Cart. de Fusil à Pompe STR_SHOTGUN_SHELLS_AP: Cart. de Fusil à Pompe PA STR_SHOTGUN_AA_SHELLS_AP: Cart. de Fusil à Pompe PA Alliage STR_SHOTGUN_UFOPEDIA: "Utilisé à bout portant, ce fusil peut infliger de gros dégâts. L'option chevrotine offre des perspectives intéressantes. Contient un nombre limité de cartouches." STR_SNIPER_RIFLE: Fusil de Précision STR_SNIPER_RIFLE_CLIP: Charg. de Fusil de Précision STR_SNIPER_RIFLE_AA_CLIP: Charg. de Fusil de Précision Alliage STR_SNIPER_RIFLE_UFOPEDIA: "Ce fusil, de calibre 12.7 mm et équipé d'une lunette, est plus puissant qu'un fusil classique et dispose d'une précision exceptionnelle. Mais sa manipulation plus complexe pénalise sa cadence de tir." STR_TASER: Pistolet Taser STR_TASER_CLIP: Charg. de Pistolet Taser STR_TASER_UFOPEDIA: "Cette arme non léthale est une version inspirée directement de l'arsenal policier. Bien que moins puissante qu'une arme contondante, outre son caractère d'arme de poing qui lui procure une maniabilité intrinsèque, son intérêt essentiel réside dans sa portée qui lui permet de neutraliser une cible à plus de cinq mètres." STR_MAGNUM: Magnum 44 STR_MAGNUM_DRUM: Charg. de Magnum 44 STR_MAGNUM_AA_DRUM: Charg. de Magnum 44 Alliage STR_MAGNUM_UFOPEDIA: "Alliant précision et puissance, cette arme de calibre 44 est équipée d'un chargeur 6 cartouches, chacune valant allègrement son poids en or. La considérer comme une arme de poing serait une erreur de jugement." STR_SMG: Pistolet Mitrailleur STR_SMG_CLIP: Charg. de Pistolet Mitrailleur STR_SMG_AA_CLIP: Charg. de Pistolet Mitrailleur Alliage STR_SMG_UFOPEDIA: "Cette arme très légère, équipée d'un chargeur de balles de 5.8mm (2 grammes), peut s'avérer très précieuse en combat rapproché. Polyvalente, elle peut être maniée à deux mains telle une carabine automatique, mais également à une main, tout en conservant une très bonne précision." STR_MINIGUN: Gatling STR_MINIGUN_CLIP: Batt. de Gatling STR_MINIGUN_AA_CLIP: Batt. de Gatling Alliage STR_MINIGUN_UFOPEDIA: "Cette arme propose un tir de support capable de déverser une pluie mortelle de balles. Efficace en terrain découvert, elle s'avère déterminante dans un rôle de couverture. En raison de son poids important, seules les unités les plus athlétiques sont en mesure de la manipuler." STR_LIGHT_MINIGUN: Gatling Légère STR_LIGHT_MINIGUN_CLIP: Batt. de Gatling Légère STR_LIGHT_MINIGUN_AA_CLIP: Batt. de Gatling Légère Alliage STR_LIGHT_MINIGUN_UFOPEDIA: "Bien que moins puissante qu'une Gatling standard, la Gatling Légère offre une meilleure maniabilité tout en conservant une puissance de feu importante, la rendant utile dans bien des situations." STR_SCATTER_LASER: Mitrailleuse Laser STR_SCATTER_LASER_UFOPEDIA: "Inspirée de la Mitrailleuse Lourde associée à la technologie Laser, les tirs de cette arme aux effets dévastateurs se répandent sur le champ de bataille telle une pluie torrentielle de rayons laser." STR_LMG: Mitraillette STR_LMG_CLIP: Charg. de Mitraillette STR_LMG_AA_CLIP: Charg. de Mitraillette Alliage STR_LMG_UFOPEDIA: "Une version automatique dérivéé du Fusil X-Com. Son imposant chargeur, bien qu'augmentant son poids de manière non négligeable, lui permet d'assurer un tir automatique, et ce sur une portée intermédiaire. A noter que sa force de recul la rend peu efficace à longue distance." STR_GRENADE_LAUNCHER: Lance-Grenades (46mm) STR_LAUNCHER_FRAG: Grenade 46mm Explosive STR_LAUNCHER_INC: Grenade 46mm Incendiaire STR_LAUNCHER_SMOKE: Grenade 46mm Fumigène STR_GRENADE_LAUNCHER_UFOPEDIA: "Le Lance-Grenades M-79, qui dispose d'explosifs divers et variés, peut s'avérer très utile dans de nombreuses situations." STR_HMG: Mitrailleuse Lourde STR_HMG_CLIP: Batt. de Mitrailleuse Lourde STR_HMG_AA_CLIP: Batt. de Mitrailleuse Lourde Alliage STR_HMG_UFOPEDIA: "La Mitrailleuse Lourde déverse une pluie de projectiles, remplissant à merveille son rôle de support tactique. Malheureusement son poids imposant nécessite des capacités athlétiques très supérieures à la moyenne." - type: es-419 strings: STR_GAZER: Mirón STR_HOLODRONE: Holodrón STR_HOLODRONE_TERRORIST: Terrorista Holodrón STR_GAZER_SOLDIER: Soldado Mirón STR_GAZER_MEDIC: Médico Mirón STR_GAZER_ENGINEER: Técnico Mirón STR_GAZER_NAVIGATOR: Navegante Mirón STR_GAZER_LEADER: Líder Mirón STR_GAZER_COMMANDER: Comandante Mirón STR_GAZER_CORPSE: Cadáver de mirón STR_HOLODRONE_CORPSE: Cadáver de holodrón STR_GAZER_AUTOPSY: Autopsia de Mirón STR_HOLODRONE_AUTOPSY: Autopsia de Holodrón STR_GAZER_UFOPEDIA: Los mirones se parecen a tortugas erguidas y son tan resistentes como aparentan. Su aparatosa armadura proporciona una resistencia formidable contra impactos de cualquier tipo, particularmente munición perforante y plasma. STR_GAZER_AUTOPSY_UFOPEDIA: El único gran ojo es el detalle anatómico más prominente de este alienígena; tiene rasgos de crustáceo, pero está mucho más evolucionado. Su gruesa armadura es una simple coraza; implantes cibernéticos unen esta con los órganos internos de la criatura, es un caparazón artificial implantado. STR_HOLODRONE_UFOPEDIA: Los holodrones armas flotantes de artillería viviente. Están protegidos por una burbuja de plasma que interfiere con los proyectiles de plasma y fuego. Parece que estuvieran específicamente diseñados para combatir a enemigos equipados con armas de plasma. El mecanismo de protección alcanza una temperatura excesiva, y es demasiado radiactivo como para incorporarlo a una armadura humana. STR_HOLODRONE_AUTOPSY_UFOPEDIA: Un autómata extremadamente complejo alimentado por un núcleo de elerio, masivo para su tamaño. Dos conductos se extienden desde el núcleo y generan una burbuja de plasma que envuelve al artefacto. Es evidente que el núcleo puede sobrecargarse y acumular energía extra para generar un potente rayo láser. STR_TANK_MINIGUN: Tanque/Minigun STR_HWP_MINIGUN_CLIP: Cargador HWP Minigun STR_TANK_MINIGUN_UFOPEDIA: Esta plataforma de armas pesadas está equipada con una minigun de alta velocidad, muy útil para operaciones de limpieza. Al utilizar balas de pequeño calibre, no es necesario suministrarles munición - se asumen estar completamente cargadas al inicio de cada combate, y nunca se quedan sin munición. STR_TANK_GAUSS: Tanque/Gauss STR_TANK_GAUSS_UFOPEDIA: Este vehículo acorazado autónomo, tiene acomplado un potente cañón de gauss. Su perfil de combate es superior a los tradicionales cañones ligeros, tanto en potencia como precisión. STR_HOVERTANK_GAUSS: Hovertanque/Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: Este tanque volador está armado con un cañón gauss ligero que podría atravesar cualquier armadura. STR_HWP_GAUSS_AMMO: Cartuchos HWP Gauss STR_FUSION_TORCH: Soplete de Fusión STR_FUSION_TORCH_POWER_CELL: Célula Energética Soplete de Fusión STR_FUSION_TORCH_UFOPEDIA: El Soplete de Fusión utiliza una reacción de Materia-Antimateria para crear un enorme haz potente de plasma.{NEWLINE}Estando suficientemente cerca, su chorro de plasma puede penetrar profundamente en el objetivo, derritiéndolo en segundos. Incluso las armaduras o el casco de un OVNI no serían capaz de resistirlo.{NEWLINE}No obstante, sólo es efectivo a muy corta distancia y necesita una célula de energía independiente. STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: Esta potente célula de energía es necesaria para que funcione el Solplete de Fusión. Proveé suficiente energía para 5 chorros de plasma. STR_STUN_GRENADE: Granada Aturdidora STR_STUN_GRENADE_UFOPEDIA: Una bomba aturdidora dentro de una granada. Aunque se pierde algo de efectividad en el proceso de conversión, esta fusión de tecnología humana y alienígena intercambia potencia por conveniencia. STR_INCENDIARY_GRENADE: Granada Incendiaria STR_INCENDIARY_GRENADE_UFOPEDIA: Las granadas incendiarias tienen un gran valor por iluminar en la noche y despejar densas zonas de vegetación. STR_COMBAT_KNIFE: Cuchillo de Combate STR_COMBAT_KNIFE_UFOPEDIA: Utilizando su borde afilado, un agente de campo entrenado puede matar en silencio a un enemigo con armadura ligera de un solo golpe.{NEWLINE}Adecuado para los encuentros cercanos de cualquier tipo. STR_SNIPER_RIFLE_UFOPEDIA: Este rifle del calibre 12.7-mm es más potente que el rifle habitual, contando con una excelente precisión. En contra, su baja cadencia de disparo y dificultad de manejo. STR_SNIPER_RIFLE: Rifle Francotirador STR_SNIPER_RIFLE_CLIP: Cargador del Rifle Francotirador. STR_GRENADE_LAUNCHER: Lanza Granadas STR_LAUNCHER_FRAG: Granada 46mm (HE) STR_LAUNCHER_INC: Granada 46mm (INC) STR_LAUNCHER_SMOKE: Granada 46mm (SMOKE) STR_GRENADE_LAUNCHER_UFOPEDIA: El lanzador de granadas M-79 tiene distintos tipos de munición a su disposición, contribuyendo a una gran efectividad en las más diversas situaciones. STR_MINIGUN: Minigun STR_MINIGUN_CLIP: Paquete de Municiones para Minigun STR_MINIGUN_UFOPEDIA: Esta arma pesada dispara una gran cantidad de balas, pensada para limpiar y cubrir una zona. Debido a su peso, es necesaria mucha fuerza para utilizarla al máximo de su potencial. STR_LIGHT_MINIGUN: Minigun Ligera STR_LIGHT_MINIGUN_CLIP: Paquete de Munición para la Minigun Ligera STR_LIGHT_MINIGUN_UFOPEDIA: La minigún ligera combina la portabilidad con largas y potentes ráfagas de fuego, haciendo de ella un arma muy versátil. STR_SCATTER_LASER: Láser de Dispersión STR_SCATTER_LASER_UFOPEDIA: Este arma es la análoga a la Minigun, disparando un gran arco de haces de pulso de láser para efectos devastadores. - type: es strings: STR_LANDMINE_UFOPEDIA: Las minas son muy eficientes contra la infantería, pero también engorrosas de usar. STR_LANDMINE: Mina STR_ELERIUM_ROCKET: Misil Elerio STR_MULTI_LAUNCHER: Lanzador múltiple STR_MULTI_LAUNCHER_UFOPEDIA: Esta arma dispara misiles a una alta velocidad pero de baja potencia. STR_ROCKET_PACK: Cohetes STR_ADVANCED_ROCKET_LAUNCHER: Lanzacohetes avanzado STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: Utilizando el procesador óptico de Alíen, el lanzador del cohete avanzado puede ser dirigido más rápido que el diseño original y es capaz de disparar misiles guiados. STR_EXPLOSIVE_AMMO_UFOPEDIA: Munición explosiva causa violentas detonaciones en el lugar de impacto, siendo efectivo contra enemigos y estructuras. STR_INCENDIARY_AMMO_UFOPEDIA: Munición incendiaria valida para arrasar enemigos o iluminar la noche STR_INCENDIARY_AMMO: Municiones incendiarias STR_EXPLOSIVE_AMMO: Munición explosiva STR_ADVANCED_FIREARMS: Armas avanzadas STR_ADVANCED_FIREARMS_UFOPEDIA: Trabajando sobre los más recientes avances en ingeniería humana, un número de diseños de armas fue desarrollado para dar a las tropas de X-Com más flexibilidad y potencia de fuego en el campo de batalla. STR_HEAVY_SNIPER_RIFLE: Rifle de francotirador táctico STR_HEAVY_SNIPER_RIFLE_CLIP: Mun Táctica Franco STR_HEAVY_SNIPER_RIFLE_HE_CLIP: Mun Táctica Franco Explosiva STR_HEAVY_SNIPER_RIFLE_AA_CLIP: Mun Táctica Franco Aleación STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: Este rifle de francotirador pesado sacrifica movilidad para precisión y potencia mayores. STR_STORMTROOPER_ARMOR: Armadura de asalto STR_STORMTROOPER_ARMOR_UC: ARMADURA DE ASALTO STR_STORMTROOPER_ARMOR_UFOPEDIA: La armadura de asalto posee componentes electrónicos que le permiten una mejor reacción y puntería al portador de esta. STR_STORMTROOPER_ARMOR_CORPSE: Armadura de asalto rota STR_REPAIR_STORMTROOPER_ARMOR: Reparación de armadura de asalto STR_ATLANTDESERT: Atlantis + desierto STR_MUJUNGLE: MU + selva STR_COMRCURBAN: Comercial STR_MACHETE: Machete STR_MACHETE_UFOPEDIA: Una hoja simple y versátil, usada en muchas regiones como herramienta y arma cuerpo a cuerpo. STR_MUTLEADER_CORPSE: Cadáver de Muton STR_MUTMED_CORPSE: Cadáver de Muton STR_MUTENG_CORPSE: Cadáver de Muton STR_SECTCOM_CORPSE: Cadáver Sectoide STR_FLOATCOM_CORPSE: Cadáver Flotador STR_DOGE: "Perro de ataque" STR_DOGE_CORPSE: "Perro muerto" STR_DOGE_JAWS: "Mordisco" STR_DOGE_UFOPEDIA: "Estos perros altamente entrenados son muy útiles en el campo de batalla. Siempre obedecen, no atacarán a menos que lo ordene. Para evitar comprometer sus posiciones, los agentes pueden comunicarse con estos perros mediante silbatos ultrasónicos." STR_PRECISE_ALLOY_SHAPING: Objetos de Aleación Complejos STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: A través de la aplicaciones de los conocimientos que adquirimos en los sistemas de energía Alienígenas, hemos aprendido cómo fabricar objetos de aleación alienígena con resultados óptimos. Esto nos permitirá producir diversas piezas mecánicas hechas de este material. STR_ALLOY_KNIFE: Cuchillo de aleación STR_ALLOY_KNIFE_UFOPEDIA: Este cuchillo de combate se forjó con aleaciones Alienígenas, que permiten un borde más afilado que cualquier otro material que podemos utilizar para este propósito. STR_ALLOY_SWORD: Espada de aleación STR_ALLOY_SWORD_UFOPEDIA: Esta espada especialmente diseñada es una formidable arma de combate, usándose con fuerza y habilidad puede derribar enemigos, incluso los mas grandes y blindados. STR_LIVING_QUARTERS_2: "Cuarteles Grandes" STR_LIVING_QUARTERS_2_UFOPEDIA: "Aprovechando mejor el espacio se puede conseguir un cuartel para 200 personas y 50 de espacio para material, el equivalente a 4 cuarteles y 1 instalación de almacenes pequeño." STR_GENERAL_STORES_2: "Almacenes Grandes" STR_GENERAL_STORES_2_UFOPEDIA: "Esta instalación es considerablemente más costosa que los almacenes generales, pero proporciona espacio de almacenamiento mejor estructurado (capacidad de 275 unidades)." STR_HEAVY_TRANSPORTER: Transporte de tropas pesado STR_DROPSHIP: IRONFIST STR_DROPSHIP_UFOPEDIA: Transporte combinado con función de AWACS, usa como combustible el Elério. STR_PSIONICS: Psiónica STR_STORMLANCE: STORMLANCE STR_STORMLANCE_MISSILE: Misil Stormlance STR_STORMLANCE_MISSILES: Misiles Stormlance STR_STORMLANCE_LAUNCHER: Lanzador de misiles Stormlance STR_STORMLANCE_UFOPEDIA: ESTE COHETE CONTIENE UNA OJIVA DE ALTA POTENCIA COMBINADA CONELERIO. STR_ALLOY_VEST: Chaleco de aleación STR_ALLOY_VEST_UC: CHALECO DE ALEACIÓN STR_ALLOY_VEST_CORPSE: Cadáver STR_ALLOY_VEST_UFOPEDIA: Este chaleco balístico fue reforzado con aleaciones Alienígenas para una mayor protección. STR_ARMORED_VEST: Chaleco blindado STR_ARMORED_VEST_UC: CHALECO BLINDADO STR_ARMORED_VEST_CORPSE: Cadáver STR_ARMORED_VEST_UFOPEDIA: Este chaleco balístico de kevlar ofrece protección contra proyectiles y explosiones. STR_HYBRID_MIB: Híbrido/Men in Black STR_HYBRID_MIB_MEETING: Encuentro Híbrido/Men in Black STR_HYBRID_MIB_MEETING_UFOPEDIA: Una de las organizaciones más peligrosas entre medio-humano y aliens son los llamados hombres de negro o Men in Black MIB, que persiguen sus propios intereses al buscar contacto con los extraterrestres. La red híbrida a veces se reúne representantes de MiB en nombre de sus amos para negociar, compartir información y presumible-mente un complot contra la humanidad. No hace falta decirlo, esos contactos son peligrosos para X-Com y deben tratarse con rapidez. STR_HYBRID_GROUND_CONVOY: Convoy STR_HYBRID_GROUND_CONVOY_UFOPEDIA: La infiltración de las instituciones humanas requiere mucho trabajo preliminar por parte de los extranjeros, incluyendo el transporte de carga vital, tales como documentos, objetos o personas. Este trabajo se realiza con diligencia por medio-alíen híbridos, que utilizan sus recursos y contactos para mover su contrabando en el mundo. Aunque discreto, dicha actividad es la base de la diplomacia extranjera, que a su vez puede conducir a acuerdos siniestros entre los extranjeros y algunos grupos humanos. STR_HYBRID_BASE: Base Híbrida STR_HYBRID_BASE_UFOPEDIA: Aunque la red híbrida es bastante difusa, establecen algunos centros de datos y almacenamiento es inevitable. Bases híbrido se defendieron muy bien y representan un desafío significativo para las tropas de X-Com. STR_HYBRID_MEETING: Reunión híbrido-Alíen STR_HYBRID_MEETING_UFOPEDIA: Aunque los híbridos funcionan autónoma-mente, de vez en cuando están obligados a cumplir reuniones con sus amos para recibir equipo y nuevas instrucciones. Estas reuniones se llevan a cabo en áreas remotas, generalmente en instalaciones que pertenecen a la red de los híbridos. Dichas reuniones representan una amenaza significativa en los esfuerzos de X-Com, ya que visiblemente fortalecen la influencia extraterrestre en la tierra. STR_SMALL_GROUND_CONVOY: Pequeño Convoy STR_MEDIUM_GROUND_CONVOY: Convoy medio STR_KEEP: Guardián STR_ATRIUM: Atrio STR_MANSION: Mansión STR_MANSION_MIB: Mansión Men in Black STR_RPG: Lanzador RPG STR_RPG_UFOPEDIA: El RPG es un clásico lanzacohetes. Aunque no tan preciso como el diseño de X-Com, no obstante es muy peligroso para ambas unidades HWP y soldados. STR_RPG_ROCKET: Cohete RPG STR_HUNTING_RIFLE: Rifle de caza STR_HUNTING_RIFLE_UFOPEDIA: Este tipo de rifle se utiliza sobre todo en el mundo para la caza de animales silvestres. Cuando sea necesario, puede desempeñar un papel de un rifle de precisión, pero su desempeño es significativamente menor que armas X-Com análogas. STR_HUNTING_RIFLE_CLIP: Munición del rifle de caza STR_SNUBNOSE_PISTOL: revolver STR_SNUBNOSE_PISTOL_UFOPEDIA: Este revólver es popular entre las fuerzas policiales alrededor del mundo. Sus parámetros son modestos en comparación con diseños modernos de los militares, pero sin embargo es un arma peligrosa. STR_SNUBNOSE_PISTOL_CLIP: munición de revolver STR_PUMP_ACTION: Escopeta de bombeo STR_PUMP_ACTION_UFOPEDIA: Una escopeta clásica, utilizada por las fuerzas policiales, así como a civiles en algunos países para la autodefensa. STR_PUMP_ACTION_SHELLS: Cartuchos de escopeta STR_DYNAMITE: Dinamita STR_DYNAMITE_UFOPEDIA: La dinamita todavía puede ser un arma muy peligrosa en manos de un combatiente desesperado. STR_AK47: AK-47 STR_AK47_UFOPEDIA: El fusil de asalto más prolífico del mundo, el AK-47 es un arma fiable y potente a pesar de ser significativamente anticuado en comparación con el armamento de X-Com. STR_AK47_CLIP: Cargador AK-47 STR_UZI: Uzi STR_UZI_UFOPEDIA: Usado alrededor del mundo por las fuerzas especiales y los insurgentes por igual, el Uzi es un subfusil clásico que todavía puede suponer una amenaza para X-Com a pesar de su antigüedad. STR_UZI_CLIP: Cargador de Uzi STR_HYBRID_CORPSE: Cadáver de híbrido STR_ALIEN_DRONE_CORPSE: Robot extraterrestre cadáver STR_HYBRID_AUTOPSY: Autopsia de Alíen híbrido STR_HYBRID_AUTOPSY_UFOPEDIA: Como era de esperarse, siendo esto sólo es parcialmente humano. Su ADN contiene numerosos fragmentos que son probablemente de origen extra-planetaria, resultando de características inusuales del cuerpo como los ojos anormal-mente grandes o de piel blanca, pálida. La química del cuerpo, sin embargo, parece bastante normal para un primate de tierra, y sus capacidades físicas parecen comparables a un ser humano. STR_HYBRID: Alíen híbrido STR_HYBRID_SOLDIER: Trabajador híbrido STR_HYBRID_NAVIGATOR: Agente híbrido STR_HYBRID_ENGINEER: Especialista híbrido STR_HYBRID_MEDIC: Supervisor híbrido STR_HYBRID_UFOPEDIA: Los Alienígenas híbridos son seres cruzados entre los humanos y Sectoides, creados para la infiltración y el seguimiento de la tierra, así como diversas tareas relacionadas con la invasión extraterrestre. Aunque obviamente no parecen humanos, poseen una tecnología de camuflaje que permite convivir entre nuestra gente. Permanecen bajo control psíquica aunque limitada, pero su lealtad depende sobre todo de la intimidación y el adoctrinamiento. Los híbridos funcionan del mismo modo que las organizaciones humanas y utilizan equipos disponibles en la tierra exclusivamente. STR_ALIEN_DRONE: Robot extraterrestre STR_ALIEN_DRONE_UFOPEDIA: No son en realidad extraterrestres, puesto que son ensamblados en la tierra por híbridos según las instrucciones de sus amos. Su función principal es vigilar las fortalezas y escondites híbridos. Armados con armas automáticas suponen un peligro significativo para nuestras tropas, y que a menudo se despliegan en grandes cantidades. STR_ALIEN_DRONE_TERRORIST: Robot Terrorista STR_ALIEN_DRONE_AUTOPSY: Autopsia del Robot extraterrestre STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: Este pequeño robot se desplaza en una especie de motor anti-gravedad. Es controlado por un sistema electrónico, construido a partir de partes comunes que están disponibles en el mercado, pero fusionados juntos de una manera inusual. El robot está armado con un arma automática, comparable a rifles de asalto. STR_ANTHROPOD_CORPSE: Cadáver de antropoideos STR_ANTHROPOD: Antropoideos STR_ANTHROPODT: Antropoideos (terror) STR_ANTHROPODB: Antropoideos (base) STR_ANTHROPOD_SOLDIER: Soldado Antropoideos STR_ANTHROPOD_NAVIGATOR: Soldado antropoideos STR_ANTHROPOD_ENGINEER: Líder de los antropoideos STR_SPITTER_CORPSE: Cadáver Spitter STR_SPITTER_RETRACT_CORPSE: Cadáver Spitter STR_SPITTER_RETRES_CORPSE: Coraza Spitter STR_SPITTER_NAKED_CORPSE: Cadáver Spitter STR_SPITTER_RETRACT: Spitter STR_SPITTER_RETRES: Spitter STR_SPITTER_NAKED: Spitter STR_SPITTER: Spitter STR_SPITTER_TERRORIST: Spitter Terrorista STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorista STR_SPITTER_RETRES_TERRORIST: Spitter Terrorista STR_SPITTER_NAKED_TERRORIST: Spitter Terrorista STR_ANTHROPOD_AUTOPSY: Autopsia antropoideos STR_SPITTER_AUTOPSY: Autopsia de Spitter STR_ANTHROPOD_UFOPEDIA: Los Artrópodos son criaturas agresivas, hacen el papel de la infantería pesada en las filas alienígenas. Son fuertes y también bastante más dura que un ser humano. La ineficacia de su sistema respiratorio es evidente ahora que tenemos un espécimen vivo, el oxígeno tiene un efecto tóxico y finalmente los mata dentro de una semana. Creemos que estas criaturas son de origen totalmente artificial, siendo robots biológicos. STR_ANTHROPOD_AUTOPSY_UFOPEDIA: A pesar de su forma humanoide la anatomía de esta criatura es muy extraña. El esqueleto es principalmente cartilaginoso con solamente unos pocos huesos robustos componiendo el marco. Los órganos tienen una calidad difusa, todo el aparato se extiende dentro de la masa de las entrañas. El tamaño del cerebro es ligeramente más grande que el de un ser humano, pero está compuesta por varios ganglios inútiles. El sistema respiratorio es rudimentario e ineficiente, también observamos signos de inflamación en él. STR_SPITTER_UFOPEDIA: Los Spitters son criaturas con un comportamiento muy elemental, sólo disparan su líquido a todo lo que se mueve. Los extraterrestres parecen impedirles atacar a otros usando sus poderes psíquicos. Cuando se retractan en su caparazón, se vuelven bastante resistentes a todo tipo de daño, especialmente el cinético. Estas criaturas son una pesadilla en combates cerrados. STR_SPITTER_AUTOPSY_UFOPEDIA: El torso de esta criatura posee una enorme glándula que segrega grandes cantidades de una enzima. La enzima se almacena en una cámara en la base de los embudos, presumible-mente a alta presión hasta que en última instancia expulsan la sustancia en el blanco. La enzima es un polímero altamente complejo capaz de desintegrar casi instantáneamente cualquier material. Nosotros actualmente no podemos sintetizarlo. También tiene un caparazón muy resistente. STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "Este tanque robótico de diseño extraterrestre fue capturado por X-Com y equipado con un cañón láser para causar estragos en las hordas alienígenas." STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "Este tanque robótico de diseño extraterrestre fue capturado por X-Com y reprogramado para dispara su arma poderosa de plasma contra sus antiguos amos." STR_MEDI_PACK_UFOPEDIA: "Este es el paquete básico de curación. No necesita de mucho entrenamiento para su uso. Si el soldado esta aturdido debe de colocarse encima del cuerpo. Hacer clic en el botiquín y darle a usar.{NEWLINE}CURAR> Las partes rojas sor heridas sangrantes y deben tratarse rápidamente. Hay que clickar en la parte en rojo. Y clickar en el botón curar. Se curará una herida fatal y se repondrá algo de salud.{NEWLINE}STIMULANTES> esto repone la energía del soldado y lo despierta en caso de estar inconsciente (aturdido). Para despertar un soldado debe de estar sobre su cuerpo.{NEWLINE}Control del miedo> Esto recupera la moral del soldado, la cantidad de moral recibida es similar a la salud de este." STR_LASER_SHOTGUN: Escopeta láser STR_LASER_SHOTGUN_UFOPEDIA: Este multi-emisor láser dispara 6 rallos de baja potencia a la vez. STR_LASER_SNIPER_RIFLE: Rifle francotirador láser STR_LASER_SNIPER_RIFLE_UFOPEDIA: Esta versión de un Rifle de francotirador no tiene ningún ajuste de disparo automático, pero lo compensa con su precisión y potencia. STR_GRAV_MODULE: Módulo Grav STR_GRAV_MODULE_UFOPEDIA: El módulo de Grav es un pequeño generador de anti-gravedad, capaz de levantar una unidad de tamaño humano durante un tiempo casi infinito. STR_GRAV_MODULE_EXTRACTION: Extracción del módulo Grav STR_BASIC_COMPONENTS: Componente básico STR_ELERIUM_BOMB: Bomba de Elério STR_ELERIUM_BOMB_UFOPEDIA: "La bomba de Elério, es utilizada principalmente por los terroristas aliens, es una munición potente y mortal para el pequeño lanzador." STR_ADVANCED_LASER_WEAPONS: Armas láser avanzadas STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: Con la tecnología de la cámara de contención de la anti-materia, fuimos capaces de superar las limitaciones de las baterías de armas láser. Nuestra nuevas armas láser no sólo son más potentes, sino que no requieren de cargadores . STR_LASER_PISTOL_MIB_CLIP: Cargador de pistola láser MIB STR_LASER_RIFLE_MIB_CLIP: Cargador de rifle láser MIB STR_HEAVY_LASER_MIB_CLIP: Cargador de láser pesado MIB STR_LASER_PISTOL_MIB: Pistola láser MiB STR_LASER_RIFLE_MIB: Rifle láser MiB STR_HEAVY_LASER_MIB: Láser pesado MiB STR_LASER_PISTOL_MIB_UFOPEDIA: Esta pistola láser es un arma avanzada usada por los hombres de negro. Su batería tiene la capacidad para 24 tiros. STR_LASER_RIFLE_MIB_UFOPEDIA: Este Rifle láser se encuentra a menudo en las manos de los hombres de negro. Es accionado desde una batería altamente sofisticada que permite 36 tiros. STR_HEAVY_LASER_MIB_UFOPEDIA: "Esta variante del láser pesado es utilizada por los hombres de negro como un arma A-T. Pueden disparar 20 tiros por cargador." STR_HAZMAT_ARMOR: Armadura Hazmat STR_HAZMAT_ARMOR_UC: ARMADURA HAZMAT STR_HAZMAT_ARMOR_UFOPEDIA: Este equipo de protección ofrece al usuario prácticamente inmunidad al fuego y resistencia a agentes químicos en el campo de batalla, pero a un costo de movilidad y disminución de la visibilidad. STR_XCOM_CYBERDISC_PLASMA: X-Com Ciberdisco/Plasma STR_XCOM_CYBERDISC_LASER: X-Com Ciberdisco/Láser STR_XCOM_CYBERDISC: X-Com Ciberdisco STR_XCOM_CYBERDISC_UFOPEDIA: Gracias a nuestros avances en electrónica alienígena y construcción, hemos desarrollado la capacidad de reparar Ciberdiscos dañados y usarlos para nuestros propios propósitos. Aunque poderoso, estos ovnis en miniatura todavía tienen tendencia a explotar violentamente cuando quedan críticamente dañados, por lo tanto se recomienda extremar la precaución. STR_ALIEN_DATA_SLATE: Datos Alienígenas STR_ALIEN_DATA_SLATE_UFOPEDIA: Son dispositivos portátiles utilizados para almacenar información técnica crucial con respecto a la invasión. Ellos sólo pueden encontrarse en posesión de aliens con el rango más alto y deben investigarse tan pronto como sea posible. STR_ALIEN_FLYBY: Oleada Alíen STR_ALIEN_FLYBY_UFOPEDIA: Esta misión consiste en usar naves espaciales para intimidar a los gobiernos de la tierra. Esto resultará en oleadas de actividad de ovnis sobre grandes áreas pobladas como una demostración de potencia extranjera. STR_RAIDERS_EARLY: Invasora ligera STR_RAIDERS_MIDEARLY: Invasora Mediana STR_RAIDERS_MID: Invasora pesada STR_RAIDERS_LATE: Invasora gigante STR_RAIDERS_VERYLATE: Invasora de Élite STR_NATIVEURBAN: Nativos (granja + Jungla) STR_CULTAFARMA: Granja ampliada A STR_CULTAFARMB: Granja ampliada B STR_MADURBAN: Amplio urbano STR_PORTURBAN: Puerto STR_INDUSTRIALURBAN: Industrial STR_RAILYARDURBAN: Estación STR_DAWNURBANA: Suburbios A STR_DAWNURBANB: Suburbios B STR_POLARMOUNT: Montaña polar STR_FORESTMOUNT: Bosque de montaña STR_DESERTMOUNT: Montaña desértica STR_MIB: Men In Black STR_MIBTANK: MiB HWP STR_MIB_SOLDIER: MiB Agente STR_MIB_NAVIGATOR: MiB Soldado STR_MIB_MEDIC: MiB Medico STR_MIB_ENGINEER: MiB Ingeniero STR_MIB_LEADER: MiB Líder STR_MIB_COMMANDER: MiB Comandante STR_MIBTANK_TERRORIST: MiB Tanque Terrorista STR_MIB0_CORPSE: Cadáver de MiB STR_MIB1_CORPSE: Cadáver de MiB STR_MIB2_CORPSE: Cadáver de MiB STR_MIB3_CORPSE: Cadáver de MiB STR_MIB4_CORPSE: Cadáver de MiB STR_MIB5_CORPSE: Cadáver de MiB STR_MIBTANK_CORPSE: Tanque MIB roto STR_MIB_COVERUP_0: MiB Transporte STR_MIB_COVERUP_1: MiB Transporte II STR_MIB_COVERUP_2: MiB Bombardero Invisible STR_MIB_TERROR_MISSION: MiB Terror Misión STR_MIB_BASE_LANDING: MiB Base Misión STR_MIB_BASE_ASSAULT: MiB Asalto a la base STR_MIB_COVERUP: MiB Encubrimiento STR_MIB_TERROR: MiB Terror STR_MIB_BASE: MiB Base STR_MIB_ACTIVITY: Men In Black Actividades STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: Esta organización imita algo a X-Com, equipados con tecnología avanzada e interviniendo cuando se produzcan eventos relacionados con los extraterrestres. Parece estar más preocupado por ocultar alienígenas que enemistarse con ellos. Necesitamos capturar a uno de sus dirigentes para saber más. STR_MIB_IDENTITY_UFOPEDIA: MiB y X-Com son dos caras de una misma moneda. Ambas fueron fundadas por las élites del mundo, pero mientras que X-Com fue establecido para luchar contra los invasores, MiB se establecieron para asociarse con ellos. Parece que los líderes del mundo querían mantener abiertas sus opciones. STR_CORPSE_ARMOR: Armadura Personal dañada STR_REPAIR_PERSONAL_ARMOR: Reparación de armadura personal STR_CORPSE_SUIT: Power Suit Dañado STR_REPAIR_POWER_SUIT: Power Suit Reparación STR_CORPSE_FLYING_SUIT: Armadura voladora Dañada STR_REPAIR_FLYING_SUIT: Reparación de armadura voladora STR_FLYING_SUIT_UFOPEDIA: Una combinación de Power Suit y la armadura de salto, incorpora una unidad anti-gravedad flotante para permitir la plena libertad de movimiento en el campo de batalla. STR_X-COM_JUMPSUIT: El mono X-Com estándar ofrece sólo una protección básica, pero garantiza un máximo de movilidad. Se emite automáticamente a todos los agentes X-Com, que no califican para la armadura de avanzada. STR_CIVM_ARMOR_UFOPEDIA: Civiles normales no están protegidos con armadura. STR_JUMP_ARMOR: Armadura de salto STR_JUMP_ARMOR_UC: ARMADURA DE SALTO STR_JUMP_ARMOR_UFOPEDIA: Equipado con un dispositivo anti-gravedad extraído un cadáver muerto, esta armadura otorga capacidad limitad de vuela a las tropas de X-Com. Puesto que la energía de elevación del dispositivo es limitado, la armadura no es tan dura como la armadura Personal, pero su movilidad mejorada da a X-Com una ventaja táctica sin precedentes. STR_CORPSE_JUMP_ARMOR: Armadura dañada de salto STR_REPAIR_JUMP_ARMOR: Reparación de armadura de salto STR_GRAVMODULE_ARMOR: Módulo de anti-gravedad STR_GRAVMODULE_ARMOR_UC: MÓDULO DE ANTIGRAVEDAD STR_GRAVMODULE_ARMOR_UFOPEDIA: Este pequeño dispositivo anti-gravedad extraterrestre fue extraída de un flotador muerto. Aunque no ofrece protección adicional, da a un agente X-Com la habilidad de volar. STR_CORPSE_GRAVMODULE_ARMOR: Módulo dañado anti-gravedad STR_REPAIR_GRAVMODULE_ARMOR: Reparación del modulo anti-gravedad CIVM_ARMOR: CIVIL STR_MUTON_LEADER: Muton Líder STR_MUTON_COMMANDER: Muton Comandante STR_MUTONCOM_CORPSE: Muton muerto STR_CEREBREAL: Cerebro STR_CEREBREAL_LARVA: Larva de Cerebro STR_CEREBREAL_LARVA_TERRORIST: Larva de Cerebro Terrorista STR_CEREBREAL_SOLDIER: Cerebro Soldado STR_CEREBREAL_MEDIC: Cerebro Medico STR_CEREBREAL_ENGINEER: Cerebro Ingeniero STR_CEREBREAL_NAVIGATOR: Cerebro Navegante STR_CEREBREAL_LEADER: Cerebro Líder STR_CEREBREAL_COMMANDER: Cerebro Comandante STR_CEREBREAL_CORPSE: Cadáver de Cerebro STR_CEREBREAL_LARVA_CORPSE: Cadáver de Larva de cerebro STR_CEREBREAL_AUTOPSY: Autopsia de Cerebro STR_CEREBREAL_LARVA_AUTOPSY: Autopsia de larva de cerebro STR_CEREBREAL_UFOPEDIA: "Los Cerebros son una raza que no está completamente integrada en la sociedad extraterrestre; son más como aliados, quien accedió a servir a los invasores por razones impensables Ellos manejan poderes psiónicos increíblemente fuertes, que pueden ser enfocados como un arma, también disparan plasma, no sabemos de donde sale. Sus patrones de pensamiento independiente y completamente ajenos lo hacen impredecible, pero también más propensos a entrar en pánico que otras razas Alienígenas." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Este espécimen no se parece a nada antes visto, apenas posee interior claro, todo es masa cerebral y apenas se distinguen unas trazas de masa celular que hacen de barrera para evitar su perdida de materia gris, el como funciona es un misterio pero creemos que deba de controlarse a si mismo mediante poder psíquico, es la única explicación lógica. Debemos de pensar que use mas del 70% de esa masa y su inteligencia sea extrema, podría decirse que es la cúspide en cuanto a inteligencia." STR_CEREBREAL_LARVA_UFOPEDIA: "Esta criatura es una versión joven de un Cerebro, encajonado en un pequeño vehículo UFO que le da la protección en el campo de batalla. Aunque no es tan potente como un adulto Cerebro, sigue siendo un adversario difícil, con gran inteligencia y capacidad Psiónica notables. Su ufo está equipado con un arma mortal de plasma." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Esta criatura es casi enteramente compuesta de tejido cerebral, encajonado en una cápsula celular. Esta cápsula es bastante resistente al daño, especialmente las balas y rayos láser. También cuenta con un arma de plasma, que es similar a un Rifle de Plasma." STR_CHTONITE: Chtonite STR_TUNLUN: Tunlun STR_TUNLUN_TERRORIST: Tunlun Terrorista STR_CHTONITE_SOLDIER: Chtonite Soldado STR_CHTONITE_MEDIC: Chtonite Medico STR_CHTONITE_ENGINEER: Chtonite Ingeniero STR_CHTONITE_NAVIGATOR: Chtonite Navegante STR_CHTONITE_LEADER: Chtonite Líder STR_CHTONITE_COMMANDER: Chtonite Comandante STR_CHTONITE_CORPSE: Chtonite Cadáver STR_TUNLUN_CORPSE: Cadáver de Tunlun STR_CHTONITE_AUTOPSY: Autopsia de Chtonite STR_TUNLUN_AUTOPSY: Autopsia de Tunlun STR_CHTONITE_UFOPEDIA: "Chtonites son una raza alienígena robusta, muy adecuada para el trabajo servil y duras condiciones ambientales. Prefieren vivir en compuestos subterráneos y serian perjudicados por la luz del sol, si no fuera por sus implantes oculares. Su inteligencia es normal, pero son más que capaces de librar una guerra contra la humanidad." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Este extraterrestre tiene un cuerpo fuerte y resistente, pero lo contrario es muy similar a nosotros. Su piel gruesa le da buena protección contra las balas y las cuchillas por igual. Sus ojos están protegidos por un par de 'gafas' cibernéticas, que parecen mejorar su visión, así como protegerles los ojos." STR_TUNLUN_UFOPEDIA: "Este espécimen humanoide posee la característica de escupir un ácido mortal, debemos de pensar que son esclavos de los Chtonites, ya que parecen no poseer mucha inteligencia, podrían decirse que son sus esbirros y guardaespaldas." STR_TUNLUN_AUTOPSY_UFOPEDIA: "Este peculiar alíen tiene un cerebro muy pequeño para ser una criatura grande lo que sugiere una inteligencia baja. Está equipado con un tubo grande en la boca, que produce grandes cantidades de una sustancia altamente corrosiva que puede ser propulsado y por lo tanto se utiliza como un arma. Su piel es muy dura y muy difícil de perforar, así como prácticamente inmune al ácido de la criatura." STR_GAZER: Gazer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Holodrone Terrorista STR_GAZER_SOLDIER: Gazer Soldado STR_GAZER_MEDIC: Gazer Medico STR_GAZER_ENGINEER: Gazer Ingeniero STR_GAZER_NAVIGATOR: Gazer Navegante STR_GAZER_LEADER: Gazer Líder STR_GAZER_COMMANDER: Gazer Comandante STR_GAZER_CORPSE: Cadáver Gazer STR_HOLODRONE_CORPSE: Cadáver Holodrone STR_GAZER_AUTOPSY: Autopsia de Gazer STR_HOLODRONE_AUTOPSY: Autopsia de Holodrone STR_GAZER_UFOPEDIA: Gazers parecen tortugas y son de hecho tan robustos como parecen. Su armadura pesada ofrece una formidable resistencia contra daños, particularmente contra balas y plasma. STR_GAZER_AUTOPSY_UFOPEDIA: El único ojo grande es la característica anatómica más prominente de este alíen; tiene rasgos de crustáceos, pero son más evolucionados. La armadura es muy gruesa ;tiene implantes cibernéticos que provienen y conectan a los órganos de la criatura. STR_HOLODRONE_UFOPEDIA: Son plataformas aéreas con una capacidad especial, poseen una burbuja muy resistente al plasma lo que los hacen muy eficaces al luchar con unidades que posean estas armas, por desgracia esa tecnología no se puede copiar en los humanos, es radiactiva y mataría en el acto a cualquier soldado que quiera usar una burbuja-antiplasma. STR_HOLODRONE_AUTOPSY_UFOPEDIA: Posee internamente una electrónica muy compleja, su núcleo parece Elério puro, de ahí la capacidad de defensa contra el plasma y la radiación.. STR_WASPITE: Waspite STR_CYBERMITE: Cybermite STR_CYBERMITE_TERRORIST: Cybermite Terrorista STR_WASPITE_SOLDIER: Waspite Soldado STR_WASPITE_MEDIC: Waspite Medico STR_WASPITE_ENGINEER: Waspite Ingeniero STR_WASPITE_NAVIGATOR: Waspite Navegante STR_WASPITE_LEADER: Waspite Líder STR_WASPITE_COMMANDER: Waspite Comandante STR_WASPITE_CORPSE: Cadáver de Waspite STR_CYBERMITE_CORPSE: cadáver de Cybermite STR_WASPITE_AUTOPSY: Autopsia de Waspite STR_CYBERMITE_AUTOPSY: Autopsia de Cybermite STR_WASPITE_UFOPEDIA: Waspites Son seres muy agresivos modificados genéricamente que se guían por el instinto puro de matar, lo que los hacen muy eficaces en misiones de terror, parecen tropas de apoyo mas que de 1a linea. El dispositivo en espiral que reemplaza sus cuerpos originales genera un campo anti-gravedad, que les permite flotar en el aire. STR_WASPITE_AUTOPSY_UFOPEDIA: La anatomía de esta criatura roza la locura. El cuerpo consiste de un sistema de soporte vital en espiral, combinado con una simbiótica, planta de Bioingeniería. Metido en el cuerpo, con un par de brazos mecánicos y la cabeza del insecto de la criatura, que es probablemente la única pieza que queda de la especie original. el cuerpo es vulnerable al fuego. STR_CYBERMITE_UFOPEDIA: Este robot en miniatura es un arma de terror automática y representa el pináculo de la robótica alienígena. Tan pronto como el sensor óptico de gran alcance vea un objetivo, la criatura se mueve y ataca. El core miniaturizado tiene un núcleo de Elério programado para incendiarse y explotar una vez este dañado, lo que destruye el robot y cualquier persona cercana. STR_CYBERMITE_AUTOPSY_UFOPEDIA: La característica más prominente de este robot increíblemente complejo es su arma, una picadura de aleación vinculada a un tanque miniaturizado que, desde los rastros encontrados, presumible-mente se llena con una potente toxina. El núcleo está demasiado dañado para ser estudiado, pero parece estar diseñado para ser muy susceptibles al daño y es probable que esto hará que explote en el campo de batalla. STR_REPTOID: Reptoide STR_SALAMANDRON: Salamandrón STR_SALAMANDRON_TERRORIST: Salamandrón Terrorista STR_REPTOID_SOLDIER: Reptoide Soldado STR_REPTOID_MEDIC: Reptoide Medico STR_REPTOID_ENGINEER: Reptoide Ingeniero STR_REPTOID_NAVIGATOR: Reptoide Navegante STR_REPTOID_LEADER: Reptoide Líder STR_REPTOID_COMMANDER: Reptoide Comandante STR_REPTOID_CORPSE: cadáver de Reptoide STR_SALAMANDRON_CORPSE: Cadáver de SALAMANDRON STR_REPTOID_AUTOPSY: Autopsia de Reptoide STR_SALAMANDRON_AUTOPSY: autopsia de Salamandrón STR_REPTOID_UFOPEDIA: Reptoides han estado en la tierra durante mucho tiempo, mucho antes de que la invasión comenzó. A pesar de su apariencia bestial, poseen una inteligencia extraordinaria, que los hace excelentes espías y agentes de campo. No hay mucho podemos decir acerca de sus orígenes, pero su larga estancia en la tierra y su ADN similar al nuestro indican un posible origen terrestre. No obstante, su lealtad a los aliens es absoluta. STR_REPTOID_AUTOPSY_UFOPEDIA: Esta criatura está cubierta de escamas duras, capaces de soportar las balas de pequeño calibre con facilidad. Curiosamente, a pesar de su aspecto reptil, parece ser muy resistente al calor. El cerebro está muy desarrollado, lo que sugiere una posible inteligencia sobrehumana. Sin embargo, su característica más interesante es el ADN, que es de origen terrestre o modelado después de criaturas terrestres. STR_SALAMANDRON_UFOPEDIA: El Salamandrón es una bestia temible, vagamente parecido a los depredadores antiguos pero también muy diferente. Diseñado exclusivamente para el terror, está equipado con cohetes incendiarios, capaces de poner a una pequeña ciudad dentro de los minutos. Su comportamiento puede ser regulado por un conjunto de pequeños receptores implantados en su cerebro, pero funciona en gran parte en sus el propios, por lo que es difícil de controlar, pero también prácticamente invulnerables a la interferencia. STR_SALAMANDRON_AUTOPSY_UFOPEDIA: Esta criatura es muy robusto, cubierto de escamas gruesas y extremadamente resistente al calor, pero no tanto para cortadoras por láser. Su cerebro pequeño cuenta con un número de pequeños implantes cuyo objetivo parece ser provocar reacciones 'luchar o huir' básico dentro de su sistema. STR_SCOUT_DRONE: Tanque/Explorador STR_SMALL_TANK_CORPSE: Tanque STR_SCOUT_SMOKE: Pellets de humo STR_SCOUT_DRONE_UFOPEDIA: Este pequeño robot robusto está diseñado para la exploración y reconocimiento. Aunque carente de armamento ofensivo o la armadura de HWPs más grandes, es rápido y permite a las unidades de tierra explorar las posiciones enemigas y actuar como un observador sin riesgo para el personal de X-Com rápidamente. También cuenta con un lanzador de humo para ayudar a ocultarse y tropas terrestres en campo abierto o de fuego. STR_TANK_GAUSS: Tanque/Gauss STR_TANK_GAUSS_UFOPEDIA: La Torreta de este vehículo blindado automático se actualizó a un cañón Gauss Su perfil general de combate es superior al tradicionales cañones ligeros en precisión y potencia. STR_HOVERTANK_GAUSS: Hovertanque/Gauss STR_HOVERTANK_GAUSS_UFOPEDIA: Este tanque volador está armado con un cañón Gauss que puede penetrar al instante a través de prácticamente cualquier armadura. STR_HWP_GAUSS_AMMO: HWP Cargas Gauss STR_TANK_MINIGUN: Tanque/Minigun STR_HWP_MINIGUN_CLIP: HWP Rondas Minigun STR_TANK_MINIGUN_UFOPEDIA: Esta plataforma de armas pesadas automatizada está equipada con una ametralladora de alta velocidad, útil para las operaciones abiertas. STR_TANK_PLASMA: Tanque/Plasma STR_HOVERTANK_LASER_CANNON: Hovertanque/Láser STR_HOVERTANK_ROCKET_LAUNCHER: Hovertanque/Lanzacohetes STR_TANK_PLASMA_UFOPEDIA: Este pesado tanque posee un cañón de plasma de gran alcance basado en nuestra tecnología alienígena. Es incluso más fuerte que la variante del láser STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: Nuestra comprensión de la construcción extraterrestre nos ha permitido mejorar nuestros diseños HWP, esta unidad cuenta con placas de aleación alienígena y una unidad anti-gravedad para mayor movilidad. Esta variante lleva el lanzacohetes. STR_HOVERTANK_LASER_CANNON_UFOPEDIA: Nuestra comprensión de la construcción extraterrestre nos ha permitido mejorar nuestros diseños HWP, esta unidad cuenta con placas de aleación alienígena y una unidad anti-gravedad para mayor movilidad. Esta variante está armada con el cañón láser. STR_SECTOPOD_CONSTRUCTION: Construcción del Sectopodo STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: La ingeniería inversa del Sectopodo está completa. Ahora que se entienden los principios de su diseño, y son conocidas las funciones de cada componente, entonces es posible reconstruir estos HWP bípedos. Que requieren menos energía para moverse, más energía está disponible para el arma principal. Poner al tanque la IA resultó ser lo más difícil. STR_SECTOPOD_LASER: Sectopodo/Láser STR_SECTOPOD_LASER_UFOPEDIA: Este robot es un diseño robusto, posee una armadura e IA potenciados capaces de resistir la mayoría de las formas de ataque, las de plasma en particular. También fuimos capaces de reducir la vulnerabilidad de los circuitos para las armas láser. Junto con un láser pesados nuestra unidad es un valioso complemento para cualquier escuadrón de asalto. STR_SECTOPOD_PLASMA: Sectopodo/Plasma STR_SECTOPOD_PLASMA_UFOPEDIA: Este robot es un diseño robusto, posee una armadura e IA potenciados capaces de resistir la mayoría de las formas de ataque, las de plasma en particular. También fuimos capaces de reducir la vulnerabilidad de los circuitos para las armas láser. Junto con un Plasma pesado nuestra unidad es un valioso complemento para cualquier escuadrón de asalto. STR_IMPROVED_SKYRANGER: Skyranger Mejorado STR_ALLOY_SKYRANGER: SKYRANGER de aleaciones STR_ALLOY_SKYRANGER_UFOPEDIA: UNA ACTUALIZACIÓN CON LAS NUEVAS ALEACIONES USANDO DHC2 BÁSICOS. ES MÁS LIGERO Y MÁS FUERTE. STR_IMPROVED_INTERCEPTOR: Interceptor mejorado STR_RAVEN_UFOPEDIA: EL CUERVO ES UN CAZA DE ATAQUE MODIFICADO CON LO MEJOR EN AVIONICA DEL MOMENTO COMBINADO CON LOS NUEVOS MATERIALES ALIENIGENAS, SU MOTOR AUMENTA TANTO EL ACANZE COM LA ACELERACION MAXIMA DEL MISMO, ES LO MEJOR PARA LA LUCHA DE UFOS PEQUEÑOS. STR_RAVEN: CUERVO STR_SENTINEL: CENTINELA STR_SENTINEL_INTERCEPTOR: Interceptor centinela STR_SENTINEL_UFOPEDIA: UN AVIÓN DE COMBATE PESADO CON MOTORES SCRAMJET GEMELO Y LO ÚLTIMO EN TECNOLOGÍA AVIÓNICA ARMADURA. LA CONTRAPARTIDA ES UN MAYOR NIVEL DE CONSUMO DE COMBUSTIBLE Y UNA TASA BAJA ACELERACIÓN DEBIDO AL AUMENTO DE PESO. STR_THUNDERSTORM: THUNDERSTORM STR_THUNDERSTORM_INTERCEPTOR: Thunderstorm Interceptor STR_THUNDERSTORM_UFOPEDIA: EL THUNDERSTORM ES EL PRIMER CAZA CONSTRUIDO EXCLUSIVAMENTE CON ALEACIONES Y SISTEMAS ALIENIGENSA, ESTO PERMITE AL CAZA COMPETIR TANTO EN VELOCIDAD COMO ARMAMENTO Y RESTENCIA ANTE ELLOS. STR_ULTIMATE_HUNTER_CRAFT: Ultimate Hunter STR_TORMENTOR: TORMENTOR STR_TORMENTOR_UFOPEDIA: SU NUEVO CAZADOR REPRESENTA EL PINACLE DE TECNOLOGÍA HÍBRIDA HUMANA. CAPAZ DE UN RENDIMIENTO EXCEPCIONAL EN LA ATMÓSFERA, ASÍ COMO EN ESPACIO, PUEDE NO SER SUPERADO MIENTRAS LAS NAVES ALIENÍGENAS NO MEJORAN. STR_EXCAVATOR: Excavadora STR_FIGHTER_SHIP: Luchador STR_SENTRY_SHIP: Nave centinela STR_LAB_SHIP: Nave laboratorio STR_EXCAVATOR_UFOPEDIA: "Excavadoras son pequeñas naves que se utilizan principalmente para la excavación y construcción. Representan una amenaza ligera." STR_FIGHTER_SHIP_UFOPEDIA: "Los combatientes están construidos exclusivamente para destruir aviones de la tierra, incluyendo nuestros interceptores. Están muy bien armados para su tamaño, pero su equipo es muy pequeño." STR_SENTRY_SHIP_UFOPEDIA: "Este pequeño UFO tiene la tarea de observación y tareas de patrulla. Se está armado para la guerra y proporcionará un reto a los interceptores." STR_LAB_SHIP_UFOPEDIA: "Las naves Laboratorio son grandes UFOS, se usan para la tarea de investigación y las operaciones de cosecha. Mucho más grande que las cosechadoras, están equipados para realizar complejos experimentos a bordo. Su tripulación es numerosa y muy bien equipada. " STR_MIND_GUIDED_MISSILE: Misiles Mentales STR_MIND_GUIDED_MISSILE_UFOPEDIA: Este misil es una combinación de un cohete estándar y una versión simplificada de la circuitería de la sonda mental alienígena. Mediante la vinculación con las ondas cerebrales de los usuarios es capaz de leer la guía de información directamente en su mente. El mente misil puede ser lanzado desde cualquier lanzador del cohete X-Com estándar. STR_PLASMA_CASTER: Plasma Caster STR_PLASMA_CASTER_CLIP: Cargador del Plasma Caster STR_PLASMA_CASTER_UFOPEDIA: "Esta variante de la pistola de plasma dispara sus partículas cargadas en una amplia extensión, convirtiéndolo en un arma devastadora." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Este dispositivo aproximadamente cúbico es usado como munición para el Plasma Caster. Contiene una pequeña cantidad de Elério" STR_PLASMA_SNIPER_RIFLE: Rifle de francotirador de plasma STR_PLASMA_SNIPER_RIFLE_CLIP: Munición de plasma para la francotiradora STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Esto es un arma extremadamente precisa y potente basada en acelerar partículas de plasma dentro de un campo anti-gravedad" STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Este pequeño objeto se utiliza como fuente de energía para un Rifle Francotirador de Plasma - un arma alienígena de precisión. Contiene una pequeña cantidad de Elério" STR_PLASMA_BLASTER: Plasma Blaster STR_PLASMA_BLASTER_CLIP: Cargador del Plasma Blaster STR_PLASMA_BLASTER_UFOPEDIA: "Esto es un arma anti-blindaje devastadora basado en tecnología de plasma, vaporizando todo alrededor del punto de impacto." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Este dispositivo compacto es usada como munición para un Plasma Blaster. Contiene una pequeña cantidad de Elério" STR_TOXIGUN: Toxigun STR_TOXIGUN_FLASK: Matraz Toxigun STR_TOXIGUN_UFOPEDIA: "Esta arma lanza una mezcla compleja de agentes químicos potentes, capaces de disolver casi cualquier material conocido en unos pocos segundos. Naturalmente, es mortal para todos los seres vivos." STR_TOXIGUN_FLASK_UFOPEDIA: "Este pequeño tanque esta lleno de potentes ácidos como munición para el Toxigun." STR_POWER_SOURCE_MINIATURIZATION: Batería de Elério STR_ALIEN_POWER_SYSTEMS: Sistemas de potencia alíen STR_ALIEN_BIOLOGY: Biología extraterrestre STR_ADVANCED_PLASMA_PHYSICS: Física avanzada de Plasma STR_TRACTOR_BEAM_GENERATOR: Rayo de tracción STR_ALIEN_GRAVITY_GENERATOR: Generador de gravedad alienígena STR_FUSION_EXPLOSIVES: Explosivos de Fusión STR_PARTICLE_MICROACCELERATION: Micro-aceleración de partículas STR_ANTIMATTER_CONTAINMENT: Contención de anti-materia STR_DELTA_RADIATION: Radiación Delta STR_ALIEN_ELECTRONICS: Electrónica alienígena STR_ALIEN_CODES: Códigos alienígenas STR_ALIEN_NEUROPSYCHOLOGY: Neuropsicología alienígena STR_ALIEN_SUBJUGATION: Subyugación alienígena STR_PLASMA_WEAPONS: Armas de plasma STR_FUSION_WEAPONS: Armas de fusión STR_ALIEN_OPTICAL_PROCESSOR: Procesador óptico alienígenas STR_ALIEN_GARDENS: Jardines Alíen STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: Gracias a las observaciones de la fuente de alimentación del UFO, hemos desarrollado la tecnología de almacenar enormes cantidades de energía utilizando células de Elério Esta batería excede cualquier otra fuente de energía portátil desarrollado previamente. STR_ALIEN_BIOLOGY_UFOPEDIA: "Nuestra investigación preliminar muestra que los extraterrestres tienen ADN similar al nuestro, pero tan diferente que debemos suponer que tienen origen extraterrestre - o al menos provienen de algún tiempo ancestral inconcebible. Por otra parte, ciertos fragmentos parecen que se han añadido artificial, probablemente extraído de los organismos de la tierra. Esto probablemente ayude a los extranjeros a adaptarse a nuestro medio ambiente: Son dependientes a los alimentos previamente procesados y sufren de una pobre Inmunología, los extranjeros no pueden sobrevivir en la tierra por mucho tiempo, por lo tanto debemos preparar un hábitat para su estudio. " STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Mientras que el plasma ha sido conocido por la ciencia humana durante décadas, seguía siendo impredecible y difícil de producir en un ambiente controlado. La cultura extraterrestre parece que superó estos obstáculos hace siglos, gracias a los avances tecnológicos y algunas ecuaciones matemáticas dedicadas derivados de ellos. Ahora somos capaces de comprender y copiar este equipo para nuestras necesidades de energía." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "Este dispositivo a gran escala se utiliza en las Bases para ayudar a los ovnis a aterrizar. Emplea la gravedad artificial para disminuir y manipular masa de grandes objetos de hasta 400 metros de distancia. Es, sin embargo, demasiado voluminoso para ser montado en cualquier nave voladora, incluso los ovnis más grandes y por lo tanto no proporciona ninguna ventaja a nuestras tropas. " STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "El generador de gravedad Alíen es en realidad un emisor gravitón, que puede amplificar, anula o modulan campos gravitatorios en pequeñas escalas. No tiene ninguna aplicación de combate directa, pero es seguro que será una gran bendición para la exploración del espacio humano, vuelo atmosférico y muchos campos de la ingeniería." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Mientras que el elemento Elério en sí mismo es extremadamente eficiente en la liberación de grandes cantidades de energía, también es utilizable para iniciar una reacción de fusión. Si bien no es tan eficiente, una ráfaga de fusión es mucho más barato y más fácil de crear. Combina en la proporción correcta con un material cristalino altamente energético, esto permite violentas descargas de energía, emitiendo grandes cantidades de calor pero muy poca radiación. Este descubrimiento puede potencialmente revolucionar la guerra humana contra los aliens." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Muchos diseños alienígenas, incluyendo armas de plasma, cuentan con una cámara de aceleración de partículas. Basado en la modulación de la gravedad, este componente acelera pequeños grumos de materia que giran a gran velocidad, creando suficiente calor para producir el plasma. Este proceso es muy rápido, por lo tanto se requiere E-115 para proporcionar la cantidad necesaria de energía." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "La anti-materia es una excelente fuente de energía, pero esto también hace que sea extremadamente inestable. Los extraterrestres han superado este problema mediante una aplicación inteligente de campos gravitatorios, separando la anti-materia de materia normal y así les impide reaccionar con lo demás. Este descubrimiento es probablemente un gran avance para la civilización humana y ciertamente puede ser utilizado contra la amenaza extraterrestre." STR_DELTA_RADIATION_UFOPEDIA: "Los rayos Delta son completamente diferentes de cualquier otro tipo de radiación conocida, como funcionan en algo que sólo puede ser descrito como 'hiperespacio'. Estos rayos generalmente no interactúa con la materia ordinaria o energía, así que son inofensivos para los seres humanos e imposibles de detectar con equipo ordinario. Que, sin embargo, reaccionen con el elemento Elério, Reaccionan sus átomos y desestabiliza su estructura, permitiendo la conversión rápida de la materia a energía. Por desgracia, la frecuencia adecuada para provocar esta reacción es desconocida, lo que nos impide fabricarla.." STR_ALIEN_ELECTRONICS_UFOPEDIA: "En lugar de microprocesadores integrados, los alienígenas usan matrices de cristal especiales de Silicio para crear máquinas lógicas más rápidas, estos cristales permiten una comunicación multi-nucleo entre sus nodos, por lo tanto, logrando y superando incluso la tecnología cuántica. Ahora tenemos la posibilidad de comprender cómo funciona esta 'electrónica' y sabemos cómo programarla, pero lamentablemente no poseemos la tecnología para hacerlas desde cero - tenemos que confiar en lo que podemos reunir en el campo de batalla." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Aunque hay muchos tipos de formas de vida alienígena, ellos comparten ciertas características neurofisiológicas que son comunes a su especie o insertados artificialmente. Estas características permiten a los extranjeros a cooperar de una manera similar, a pesar de las diferencias biológicas. Estos patrones comunes están en su mayoría relacionados con la comunicación no verbal, visualización y transmisión de emociones simples. Ahora podemos aprovechar sus canales de comunicación interpersonal y posiblemente usarlo para nuestro beneficio." STR_ALIEN_SUBJUGATION_UFOPEDIA: "Mientras que los seres humanos utilizan impulsos eléctricos para causar un sistema neuronal a la sobrecarga, los alienígenas han desarrollado un método mucho más eficiente y seguro, basado en la distorsión gravitatoria. Una onda de gravedad de una frecuencia ajustada altera funciones cerebrales en una fracción de segundo, dejando otras funciones corporales sanos y salvos. Este método es extremadamente eficaz en deshabilitar temporalmente los seres humanos, ya sea en el campo de batalla o en salas de cirugía alienígena." STR_PLASMA_WEAPONS_UFOPEDIA: "Las armas de plasma son herramientas muy poderosas , Se basan en acelerar partículas desde dentro de un campo anti-gravedad que se calientan a altísimas temperaturas." STR_FUSION_WEAPONS_UFOPEDIA: "Las armas de fusión usan explosivos basados en Elério para crear potentes explosiones de energía pura." STR_ALIEN_CODES_UFOPEDIA: "Para la comunicación interplanetaria, los alienígenas usan equipo especial que parece ser capaz de emitir ondas que viajan más rápido que la velocidad de la luz. Estas ondas se modulan para codificar mensajes con un patrón complejo, pero lógico. Este patrón es ahora entendido por nosotros, que nos da esperanza de lograr la posibilidad de interceptar y descifrar las comunicaciones alienígenas." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Los aliens usan un dispositivo especial para comunicarse con sus equipos de navegación. Este dispositivo emite cuidadosamente destellos de luz directamente a los ojos del operador, estimulando su cerebro y por lo tanto, alimentándolos con información. No está claro cómo este dispositivo recibe retroalimentación del piloto, pero parece que lee y analizar sus patrones de ondas cerebrales, que luego son procesados y alimentan la navegación UFO." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "Tecnología alienígena utiliza rutinariamente componentes muy avanzados que almacenan, liberan y transmiten altas energías fácilmente, con seguridad y con mínimas pérdidas. Aunque completamente diferente en el diseño de nuestro propio equipo y utilizando materiales inusuales, pueden ahora ser copiadas relativamente fácilmente por nuestros ingenieros y utilizados para una variedad de aplicaciones." STR_ALIEN_GARDENS_UFOPEDIA: "las Bases Alienígenas contienen instalaciones especiales para el cultivo de plantas que son, formas de vida similares a las plantas genética-mente modificadas y a pesar de su nombre, estos 'jardines' juegan poco en la producción de alimentos de aliens;.producen diversos productos bioquímicos utilizados en la industria de los aliens y la guerra." STR_ALLOY_AMMO: Municiones de Aleación Alienígena STR_ALLOY_CANNON_UFOPEDIA: Gracias al estudio de nuevos materiales hemos podido crear este cañón mas avanzado. STR_ALLOY_AMMO_UFOPEDIA: Hemos aprendido a crear munición con las nuevas aleaciones alienígenas, lo que nos permiten crear balas que soportan mas la presión y cogen mayor velocidad al ser expulsada del cañón de las armas, también al ser mas resistentes aumenta su daño al impactar en objetivos. que los aliens empiecen a TEMER.... STR_FUSION_WEAPONS_CALIBRATION: Calibración de las armas de fusión STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Las armas de fusión son extremadamente potentes, pero deben de ser re-calibradas diariamente para permanecer utilizables. Ya hemos aprendido cómo hacerlo, podemos emplear esas armas alienígenas de ahora en adelante, siempre que nos las arreglamos para cogerlas del campo de batalla." STR_PLASMA_WEAPONS_CALIBRATION: Calibración de las armas de plasma STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Los cargadores de plasma deben calibrarse diariamente para permanecer útiles Ya hemos aprendido cómo hacerlo, podemos emplear esas armas alienígenas de ahora en adelante, siempre que nos las arreglamos para cogerlas del campo de batalla." STR_FUSION_TORCH: Lanza de Fusión STR_FUSION_TORCH_POWER_CELL: Célula de energía para la lanza de fusión STR_FUSION_TORCH_UFOPEDIA: La lanza de fusión utiliza una reacción materia-antimateria para crear chorros de plasma enormemente poderosos.{NEWLINE}Si se esta lo suficientemente cerca, penetrante el objetivo, derritiendolo en cuestión de segundos. Incluso las placas de blindaje más fuertes y cascos no son rival para este dispositivo.{NEWLINE}Sin embargo, sólo es eficaz a quemarropa y necesita una célula de energía. STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: Esta batería de alta energía es necesaria para operar la antorcha de fusión. Proporciona suficiente energía para 5 chorros de plasma. STR_ELERIUM_MACE: Maza de Elério STR_ELERIUM_MACE_UFOPEDIA: Combinado el Elério con una maza se obtiene este arma, un arma de energía sin precedentes, capaz de dejar inmóvil a un elefante nada mas acercarlo, de los aliens ni hablamos. STR_DART_RIFLE: Rifle de dardos STR_DART_RIFLE_CLIP_A: Dardos tipo A STR_DART_RIFLE_CLIP_B: Dardos tipo B STR_DART_RIFLE_CLIP_C: Dardos tipo C STR_DART_RIFLE_UFOPEDIA: Basado en nuestro mejor conocimiento de la biología extraterrestre, este rifle dispara dardos llenos de un potente, pero letal agente bioquímico, que en cantidad suficiente inmovilizará cualquier forma de vida que podemos encontrar en el campo de batalla. STR_MEDGAS_GRENADE: Granada de Medi-Gas STR_MEDGAS_GRENADE_UFOPEDIA: Combinando el mecanismo del gatillo de una granada de humo con un pequeño bote presurizado de Gas anestésico, esta granada son ideales para capturar vivos los extraterrestres STR_STUN_GRENADE: Granada Aturdidora STR_STUN_GRENADE_UFOPEDIA: Una bomba aturdidora dentro de una granada. Aunque se pierde algo de efectividad en el proceso de conversión, esta fusión de tecnología humana y alienígena intercambia potencia por conveniencia. STR_ALLOY_CANNON_UC: CAÑÓN DE ALEACIÓN STR_ALLOY_CANNON: Cañón de aleación STR_ALLOY_CANNON_ROUNDS_X50: Munición de aleación (x50) STR_PISTOL_AA_CLIP: cargador de aleación para pistola STR_RIFLE_AA_CLIP: Cargador de aleación para rifle STR_HC_AA_AMMO: Cargador de aleación para el cañón pesado STR_AC_AA_AMMO: cargador de aleación para el cañón automático STR_HC_AA_AMMO_UFOPEDIA: Este cargador para el cañón pesado se realiza con aleaciones Alíen para aumentar la potencia. STR_AC_AA_AMMO_UFOPEDIA: Este cargador para el cañón automático se realiza con aleaciones aliens para aumentar la potencia. STR_GAUSS_CANNON_UC: CAÑÓN GAUSS STR_GAUSS_CANNON: Cañón Gauss STR_GAUSS_CANNON_ROUNDS_X60: Cañón Gauss rondas (x 60) STR_GAUSS_CANNON_UFOPEDIA: EL CAÑÓN GAUSS ES EL APOGEO DE LA TECNOLOGÍA DEL GAUSS. DISPARANDO BALAS RELATIVAMENTE PEQUEÑAS A VELOCIDADES MUY ALTAS, QUE PUEDE PENETRAR CUALQUIER BLINDAJE. SU ALCANCE ES LIMITADO, LAS BALAS SE EVAPORAN RÁPIDAMENTE DEBIDO A LA FRICCIÓN ATMOSFÉRICA. STR_GAUSS_WEAPONS: Armas Gauss STR_GAUSS_PISTOL: Pistola Gauss STR_GAUSS_PISTOL_UFOPEDIA: La pistola Gauss es un arma muy potente, disparando balas ferromagnéticas pequeñas utilizando un campo electromagnético en lugar de explosivos químicos. Las balas de alta velocidad hacen un mayor daño, capaz de perforar a través de placas de blindaje de vehículos con facilidad. STR_GAUSS_PISTOL_CLIP: Cargador de pistola Gauss STR_GAUSS_RIFLE: Rifle Gauss STR_GAUSS_RIFLE_UFOPEDIA: El rifle Gauss estándar es una opción mas potente y fácil de manejar para cualquier soldado, la munición al ser pequeña hace que el cargador tenga bastante munición, la pega es que no tiene auto-fuego STR_GAUSS_RIFLE_CLIP: Cargador del rifle Gauss STR_GAUSS_SNIPER_RIFLE: Rifle de francotirador Gauss STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: La versión Francotiradora del Gauss, es tan potente que hace que nuestros soldados disparen desde lugares seguros sin exponerse al enemigo, no lleva auto-fuego STR_GAUSS_SNIPER_RIFLE_CLIP: Cargador Gauss Francotirador STR_HEAVY_GAUSS: Gauss pesado STR_HEAVY_GAUSS_UFOPEDIA: El Gauss Pesado es menos preciso que sus hermanas más pequeñas, su potencial destructivo hace de arma antitanque. Es un intento exitoso por adaptar a nuestros soldados a los crecientes desafíos de la guerra extraterrestre. STR_HEAVY_GAUSS_CLIP: Cargador Gauss pesado STR_MEDI_PACK: Kit de primeros auxilios STR_FLAMETHROWER: Lanzallamas STR_FLAMETHROWER_CLIP: Tanque lanzallamas STR_FLAMETHROWER_UFOPEDIA: El Lanzallamas posee un daño alto incendiario e ignora obstáculos, pero tiene un alcance limitado (9). STR_INCENDIARY_GRENADE: Granada incendiaria STR_INCENDIARY_GRENADE_UFOPEDIA: Las granadas incendiarias son invaluables para iluminar la noche y despejar la vegetación detestable. STR_COMBAT_KNIFE: Cuchillo de combate STR_COMBAT_KNIFE_UFOPEDIA: Un arma básica de combate cuerpo a cuerpo, mejor que nada STR_SHOTGUN: Escopeta STR_SHOTGUN_SHELLS: Cartuchos de escopeta de perdigones STR_SHOTGUN_SHELLS_AP: Cartuchos sólidos para escopeta STR_SHOTGUN_AA_SHELLS_AP: Cartuchos sólidos de aleación para escopeta STR_SHOTGUN_UFOPEDIA: Escopeta de perdigones o munición solida, excelente en combate a corta distancia. STR_SNIPER_RIFLE: Rifle de francotirador STR_SNIPER_RIFLE_CLIP: Munición francotiradora STR_SNIPER_RIFLE_AA_CLIP: Munición de aleación francotiradora STR_SNIPER_RIFLE_UFOPEDIA: Este rifle de francotirador de calibre 12,7 mm es más poderoso que un rifle estándar y tiene una precisión excelente. Sin embargo, es más difícil de usar y tiene una baja tasa de fuego. STR_TASER: Pistola Taser STR_TASER_CLIP: Munición Taser STR_TASER_UFOPEDIA: Está dirigido a un arma no letal que se deriva de un diseño muy reciente de la policía, capaz de incapacitar hasta 5 metros de distancia. Mientras que proporciona una carga poderosa que aturde, de fácil manejo la hace un activo que vale la pena. STR_MAGNUM: Mágnum STR_MAGNUM_DRUM: Tambor Mágnum .44 STR_MAGNUM_AA_DRUM: Tambor de aleación Mágnum 44 STR_MAGNUM_UFOPEDIA: La pistola mas potente de la tierra, con un retroceso bestial, un daño bestial capaz de arrancar cabezas, munición del 44 y fácil de usar con una mano. STR_SMG: Sub-ametralladora STR_SMG_CLIP: Cargador para la Sub-ametralladora STR_SMG_AA_CLIP: Cargador de aleación para la Sub-ametralladora STR_SMG_UFOPEDIA: Esta arma ligera dispara balas de 5,8 mm (2 gramos) optimizada para combates a cortas distancias. STR_MINIGUN: Minigun STR_MINIGUN_CLIP: Pack de munición para la Minigun STR_MINIGUN_AA_CLIP: Pack de munición de aleación para la Minigun STR_MINIGUN_UFOPEDIA: Un arma que escupe letalmenta un enjambre de balas sin fin. este arma pesa mucho y necesita de un soldado con mucha fuerza para llevar el arma y su munición. STR_LIGHT_MINIGUN: Minigun Ligera STR_LIGHT_MINIGUN_CLIP: Caja de municiones de ametralladora ligera STR_LIGHT_MINIGUN_AA_CLIP: Caja de municiones de ametralladora ligera de aleación STR_LIGHT_MINIGUN_UFOPEDIA: Ametralladora ligera combina portabilidad con largas y poderosas ráfagas de fuego, por lo que es un arma muy versátil. STR_SCATTER_LASER: Escopeta Láser STR_SCATTER_LASER_UFOPEDIA: Esta arma es un análogo de la ametralladora, tiros anchos y dispersos de haces de luz con un efecto devastador. STR_LMG: Ametralladora ligera STR_LMG_CLIP: Cargador para Ametralladora ligera STR_LMG_AA_CLIP: Cargador de aleación para Ametralladora ligera STR_LMG_UFOPEDIA: "Una variante más pesada del rifle X-Com. El peso extra proviene de un barril más pesado y sistema de apoyo, capaz de facilitar el fuego pesado en los objetivos de mediano a corto alcance. Posee un fuerte retroceso." STR_GRENADE_LAUNCHER: Lanza-granadas STR_LAUNCHER_FRAG: Granada 46mm (HE) STR_LAUNCHER_INC: Granada de 46mm (INC) STR_LAUNCHER_SMOKE: Granada de 46mm (humo) STR_GRENADE_LAUNCHER_UFOPEDIA: El lanza-granadas M-79 dispone de una variedad de diferentes tipos de munición, siendo muy útil en distintas situaciones de combate. STR_HMG: Ametralladora pesada STR_HMG_CLIP: HMG munición STR_HMG_AA_CLIP: HMG aleación munición STR_HMG_UFOPEDIA: La ametralladora pesada lanza una devastadora lluvia de disparos, por lo que es un arma excelente de apoyo pesado. Sin embargo, es demasiado pesado para un soldado humano normal. - type: de strings: STR_SMALL_LAUNCHER_UFOPEDIA: "Eine kompakte aber sehr wirksame außerirdische Abschussrampe, die sich in verschiedenen Kampfszenarien als nützlich erweist. Es ist eine vielseitige und tödliche Waffe." STR_ELERIUM_BOMB: Eleriumbombe STR_ELERIUM_BOMB_UFOPEDIA: "Die Eleriumbombe, die hauptsächlich von den Außerirdischen benutzt wird ist eine mächtige und tädliche Munition für die kleine Abschussrampe." STR_HAZMAT_ARMOR: Schutzanzug STR_HAZMAT_ARMOR_UC: SCHUTZANZUG STR_HAZMAT_ARMOR_UFOPEDIA: Diese Schutzausrüstung macht den Träger auf dem Schlachtfeld praktisch immun gegen chemische Kampfmittel, Säure und Feuer. Allerdings wirkt sich dieser Schutz zu Lasten der Beweglichkeit und Ausdauer aus. STR_GAZER: Starrer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Holodrone-Terrorist STR_GAZER_SOLDIER: Starrer-Soldat STR_GAZER_MEDIC: Starrer-Arzt STR_GAZER_ENGINEER: Starer-Ingenieur STR_GAZER_NAVIGATOR: Starrer-Navigator STR_GAZER_LEADER: Starrer-Anführer STR_GAZER_COMMANDER: Starrer-Kommandant STR_GAZER_CORPSE: Starrer-Leiche STR_HOLODRONE_CORPSE: Holodrone-Leiche STR_GAZER_AUTOPSY: Starrer Autopsie STR_HOLODRONE_AUTOPSY: Holodrone Autopsie STR_GAZER_UFOPEDIA: Starrer sehen aus wie aufrecht stehende Schildkröten und sind auch tatsächlich so stabil, wie sie aussehen. Ihre sperrige schwere Rüstung bietet eine eindrucksvolle Widerstandskraft gegen Treffer jeder Art, insbesondere von panzerbrechenden Treffern und Plasma. STR_GAZER_AUTOPSY_UFOPEDIA: Das einzige, große Auge ist das auffälligste anatomische Merkmal dieses Aliens; es hat einen krebsähnlichen Aufbau, ist aber sehr viel weiter entwickelt. Die Rüstung wird nicht bloß getragen; kybernetische Implantate leiten davon ab und verbinden sich mit den Organen des Geschöpfs. Die Rüstung stellt somit eine Schale dar. STR_HOLODRONE_UFOPEDIA: Holodronen sind lebende, schwebende, Artilleriewaffen. Sie sind durch eine Plasmablase geschützt, die auf Plasma und Feuer eingerichtet ist. Es wäre möglich, dass die Holodrone speziell zum Kampf gegen Gegner erschaffen wurde, die mit Plasma kämpfen. Der Mechanismus kann auf menschliche Rüstungen nicht übertragen werden, weil er zu heiß und radioaktiv wird. STR_HOLODRONE_AUTOPSY_UFOPEDIA: Ein sehr komplexer Roboter, welcher von einem für dessen Größe gewaltigen Eleriumkern betrieben wird. Zwei Stiele dehnen sich von dem Kern, welche benutzt werden, um die Plasmablase zu entwickeln, welche das Geschöpf umhüllt. Es ist zudem offensichtlich, dass der Kern überladen kann, um diese zusätzliche Energie für einen starken Laserstrahl zu verwenden. STR_PLASMA_SNIPER_RIFLE: Plasmascharfschützengewehr STR_PLASMA_SNIPER_RIFLE_CLIP: Plasmascharfschützengewehrmunition STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Das ist eine extrem genaue und mächtige Waffe, die auf beschleunigten Teilchen aus einem Antigravitationsfeld beruht." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Dieser kleine Gegenstand wird als Kraftquelle für das Plasmapräzisionsgewehr benutzt. Es verwendet kleine Mengen an Elerium." STR_PLASMA_BLASTER: Plasma Blaster STR_PLASMA_BLASTER_CLIP: Plasma Blaster Munition STR_PLASMA_BLASTER_UFOPEDIA: "Dies ist eine vernichtende Waffe gegen Panzerungen, welche auf der Plasmatechnologie basiert. Sie verdampft alles an dem Ort des Einschlags." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Dieser kompakte Gegenstand wird als Munition für den Plasma Blaster verwendet. Es benutzt kleine Mengen an Elerium." STR_STUN_GRENADE: Betaeubungs-granate STR_INCENDIARY_GRENADE: Brandgranate STR_INCENDIARY_GRENADE_UFOPEDIA: Brandgranaten sind unersetzlich um die Nacht zu erhellen und laestige Vegetation aus dem Weg zu raeumen. - type: ru strings: STR_STUN_ROD_UFOPEDIA: "Это устройство может использоваться только в ближнем бою, но воздействие испускаемого им электрического разряда приведет живой организм в бессознательное состояние, не убив его.{NEWLINE}>Бьет без промаха." STR_FLOATMED_CORPSE: "Труп летуна" STR_FLOATLEA_CORPSE: "Труп летуна" STR_FLOATENG_CORPSE: "Труп летуна" STR_FLOATNAV_CORPSE: "Труп летуна" STR_SECTOID_GUARD: "Сектоид-страж" STR_SECTOID_GUARDIAN: "Сектоид-страж" STR_TANKS_DESTROYED: "БОЕВЫЕ ЕДИНИЦЫ ПОДДЕРЖКИ УНИЧТОЖЕНЫ" STR_ALIEN_DIPLOMACY: Дипломатия пришельцев STR_ALIEN_DIPLOMACY_UFOPEDIA: "Похоже, что пришельцы не в первый раз появляются на Земле: очевидно, что еще до возникновения человечества большой корабль пришельцев разбился на нашей планете. Теперь же пришельцы ищут своих потерянных предков в надежде на возобновление контакта. Они убеждены, что экипаж разбившегося корабля или его потомки все еще находятся на Земле, хотя мы не понимаем причин, почему они так считают. Если двум независимо действующим силам удастся объединиться, для людей настанут темные времена." STR_ENVOY_SHIP: Дипломатический корабль STR_ENVOY_SHIP_UFOPEDIA: "Дипломатические корабли чрезвычайно редко появляются на Земле и перевозят членов Ордена эфириалов, которым необходимо связаться с прочими инопланетными силами. Они обладают средней защитой, но недооценивать эти корабли не стоит. Поскольку на их борту обычно находятся представители командования пришельцев, для нас жизненно важно захватить их любой ценой. Отличительным признаком этих кораблей является золотой оттенок обшивки." STR_ETHEREAL_ORDER: Орден эфириалов STR_ETHEREAL_ORDER_UFOPEDIA: "Орден эфириалов - это наше наименование внутреннего круга общества пришельцев. Эта группа состоит только из эфириалов и, похоже, стоит над всеми видами, которые нам доводилось встречать на Земле. Похоже, что у них, к тому же, есть доступ к тем технологиям, которые недоступны, да и вряд ли могут быть поняты, 'обычным' пришельцам. Не совсем ясно, можно ли считать их правителями пришельцев или же только исполнительным органом. Сколь бы сильны они ни были, прямого участия во вторжении они не принимают." STR_PHOTON_BLADE: Фотонный клинок STR_PHOTON_BLADE_UFOPEDIA: "В этой разновидности оружия ближнего боя при создании применялись новейшие открытия в области физики. 'Лезвие' представляет собой узкий луч ограниченной длины, представляющий собой сфокусированную энергию фотонов. Частицы перемещаются от эфеса к острию, а затем с незначительными энергетическими потерями необъяснимым образом возвращаются в эфес. Похоже, что в эфесе применен какой-то встроенный источник энергии, но нам пока не удалось понять принцип его действия, а следовательно, и воспроизвести этот вид оружия. Кроме того, он не похож на прочие образцы технологий пришельцев." STR_BLASTER_MULTI_LAUNCHER: Многоствольная бластерная пусковая установка STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: "Похоже, это оружие предст. собой уменьш. версию бласт. пуск. установки. Принцип их действ. схож, но в данном образце исп. знач. более слож. псионич. схема, ур-нь к-рой, очевидно, превышает ср. техн. ур-нь пришельцев, и нам точно не удастся воспроизв. это устр. Новая псионич. схема позволяет выстреливать неск. ракет практически друг за другом. Вместо одного большого патронника для бласт. бомбы здесь предусм. отверстие под магазин." STR_BLASTER_MULTI_BOMB: Магазин бластерных минибомб STR_BLASTER_MULTI_BOMB_UFOPEDIA: "В этом магазине содержатся восемь мощных ракет для многоствольной бластерной пусковой установки. Хотя их мощность меньше, чем у бластерной бомбы, они обладают большой разрушительной силой, и ими можно вести беглый огонь." STR_FIRE_LAUNCHER: Огневая пусковая установка STR_FIRE_LAUNCHER_UFOPEDIA: "Эта разновидность пушки стреляет сферами концентрированной энергии, взрывающимися при контакте с целью. Основная особенность этого оружия заключается в том, что нам не удалось обнаружить какого-либо источника энергии, как и сформулировать сколько-нибудь стройную теорию, как эта пусковая установка вообще работает. Это слишком экзотическое оружие для производства на базе наших мастерских." STR_ELECTRO_WHIP: Электрический кнут STR_ELECTRO_WHIP_UFOPEDIA: "Этот вид оружия в целом схож с электрошоковой дубинкой, но такое описание даже не может претендовать на введение к списку свойств этого необычного устройства. Кнут производит модулированные электрические импульсы, которыми обездвиживает цель, но мы не понимаем ни как осуществляется модуляция, ни откуда поступает энергия. Хотя теперь мы понимаем, как его использовать, мы не можем его воспроизвести." STR_CONCUSSION_CANNON: Ударная пушка STR_CONCUSSION_CANNON_UFOPEDIA: "В этом оружии дальнего боя используются звуковые импульсы для обездвиживания противника. Несмотря на нелетальный класс, оно чрезвычайно эффективно против живой силы. Мы не совсем понимаем, как это шумовое оружие действует на живые существа. Более того, для нас неясен источник его питания, а значит, мы не способны его воспроизвести." STR_ETHEREAL_GRAND_MASTER: Великий магистр эфириалов STR_ETHEREAL_GUARDIAN: Страж эфириалов STR_ETHEREAL_KNIGHT: Рыцарь эфириалов STR_ETHEREAL_SPEAKER: Представитель эфириалов STR_TOXI_SUIT: Комбинезон для работы с токс. материалами STR_TOXI_SUIT_UC: КОМБЕЗ ДЛЯ РАБОТЫ С ТОКС. МАТЕРИАЛАМИ STR_TOXI_SUIT_UFOPEDIA: Благодаря исследованиям сплавов пришельцев и разработке колбы для токсигана, нам удалось создать специальный комбинезон, защищающий от вредных воздействий окружающей среды, огня и химикатов, схожих с теми, что применяются в оружии пришельцев. STR_MIB_TERROR_MISSION_BRIEFING: "Люди в черном зачищают территорию от свидетелей. Миссия будет считаться успешно завершенной в случае ликвидации или нейтрализации всех противников. Необходимо попытаться спасти жизни всех гражданских лиц в зоне операции, остановив боевиков противника любыми средствами. Для того, чтобы прервать миссию, погрузите оперативников X-COM на транспортное судно и кликните по иконке 'Покинуть поле боя'." STR_MIB_TERRORISE: "ОПЕРАЦИЯ ЗАЧИСТКИ ЛВЧ" STR_HEAVY_WEAPONS_PLATFORMS: "ВСПОМОГАТЕЛЬНЫЕ БОЕВЫЕ ЕДИНИЦЫ" STR_UFO_COMPONENTS: "КОМПОНЕНТЫ" STR_ALIEN_RESEARCH_UC: "ИССЛЕДОВАНИЕ" STR_OPTRONICS: Оптоэлектроника STR_OPTRONICS_UFOPEDIA: "Оптоэлектроника - это разновидность электроники, в которой используется свет в качестве носителя информации вместо электронов, что делает оптоэлектронику более быстрой и энергоэффективной." STR_SYNTHETIC_MUSCLES: Синтетические мускулы STR_SYNTHMUSCLES: Синт. мускулы STR_SYNTHMUSCLE_EXTRACTION: Извлечение синт. мускулов STR_SYNTHMUSCLES_UFOPEDIA: "Синтетические мускулы представляют собой бионическую псевдоткань с фантастическими свойствами, которая имеет свойства обычной мускульной ткани, но позволяет поднимать намного больший вес на единицу массы. Их можно извлекать из тел мутонов." STR_URBAN: Город MALE_CIVILIAN2: Гражданский MALE_CIVILIAN3: Гражданский MALE_CIVILIAN4: Гражданский MALE_CIVILIAN5: Гражданский MALE_CIVILIAN6: Гражданский FEMALE_CIVILIAN2: Гражданка FEMALE_CIVILIAN3: Гражданка MALE_CIVILIAN7: Гражданский STR_LASER_WEAPONS_UFOPEDIA: "Хотя лазеры существуют уже несколько десятилетий, технологии пришельцев позволяют разработать и использовать настоящее лазерное оружие, которое по большинству характеристик будет превосходить кинетическое." STR_GAUSS_WEAPONS_UFOPEDIA: "Оружие Гаусса основано на использовании мощной катушки, сквозь которую под действием магнитного поля проталкиваются фрагменты материи небольших размеров. Они намного быстрее традиционных пуль, а следовательно, намного мощнее, но обладают достаточно небольшой дальностью, поскольку быстро сгорают в атмосфере. Из-за огромного количества производимой тепловой энергии оружие Гаусса лишено возможности ведения автоматического огня." STR_RAILGUNS_UFOPEDIA: "Улучшенная версия оружия Гаусса, в которой используются улучшенные системы охлаждения и управления энергией." STR_ALIEN_LASER_RIFLE: Лазерная винтовка пришельцев STR_ALIEN_LASER_RIFLE_CLIP: Магазин лазерной винтовки пришельцев STR_ALIEN_LASER_RIFLE_UFOPEDIA: "Эта легкая винтовка представляет собой универсальное и мощное лазерное оружие, которое пришельцы используют для ведения боя и проведения террора." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "Эта небольшая эффективная батарея используется в качестве источника питания для лазерного оружия пришельцев." # ARCTIC CITIES STR_BARROW: Барроу STR_TIKSI: Тикси STR_HAMMERFEST: Хаммерфест STR_KAUJUITOQ: Резольют # SOUTH AMERICAN CITIES STR_SAOPAULO: Сан-Паулу STR_MARACAIBO: Маракайбо STR_BELOHORIZONTE: Белу-Оризонти STR_RECIFE: Ресифи STR_SALVADOR: Сальвадор STR_FORTALEZA: Форталеза STR_GUAYAQUIL: Гуаякиль STR_MANAUS: Манаус STR_LAPAZ: Ла-Пас STR_CAYENNE: Кайенна STR_CARTAGENA: Картахена STR_BELEM: Белен STR_PORTOALEGRE: Порту-Алегри STR_ASUNCION: Асунсьон STR_FALKLAND_ISLAND: Фолклендские Ос-ва STR_GEORGETOWN: Джорджтаун # NORTH AMERICAN CITIES STR_ANCHORAGE: Анкоридж STR_JUNEAU: Джуно STR_NEWORLEANS: Новый Орлеан STR_SEATTLE: Сиэтл STR_DETROIT: Детройт STR_SANFRANCISCO: Сан-Франциско STR_MIAMI: Майами STR_ORLANDO: Орландо STR_HOUSTON: Хьюстон STR_PHILADELPHIA: Филадельфия STR_ATLANTA: Атланта STR_PHOENIX: Финикс STR_SANDIEGO: Сан-Диего STR_NORFOLK: Норфолк STR_CHARLESTON: Чарльстон STR_BOSTON: Бостон STR_INDIANAPOLIS: Индианаполис STR_CORPUSCHRISTI: Корпус-Кристи STR_DENVER: Денвер STR_PORTLAND: Портленд STR_MEMPHIS: Мемфис STR_LASVEGAS: Лас-Вегас STR_ELPASO: Эль-Пасо STR_MINNEAPOLIS: Миннеаполис STR_SALTLAKECITY: Солт-Лейк-Сити STR_TORONTO: Торонто STR_WINNIPEG: Виннипег STR_HALIFAX: Галифакс STR_GUADALAJARA: Гвадалахара STR_GUATEMALA: Гватемала STR_SANTODOMINGO: Санто-Доминго STR_MONTERREY: Монтеррей STR_CHIHUAHUA: Чихуахуа STR_FORTSEVERN: Форт-Северн STR_PANAMA: Панама STR_KANSASCITY: Канзас-Сити STR_EDMONTON: Эдмонтон STR_MANAGUA: Манагуа STR_SASKATOON: Саскатун STR_CANCUN: Канкун STR_BERMUDA: Бермудские О-ва STR_JAMAICA: Ямайка STR_TIJUANA: Тихуана # EUROPEAN CITIES STR_LISBON: Лиссабон STR_BARCELONA: Барселона STR_ATHENS: Афины STR_GLASGOW: Глазго STR_CORK: Корк STR_DUBLIN: Дублин STR_LYON: Лион STR_MARSEILLE: Марсель STR_BREST: Брест STR_WARSAW: Варшава STR_ODESSA: Одесса STR_KHARKOV: Харьков STR_KIEV: Киев STR_SEVASTOPOL: Севастополь STR_LENINGRAD: Санкт-Петербург STR_ARCHANGEL: Архангельск STR_STALINGRAD: Волгоград STR_ASTRAKHAN: Астрахань STR_BAKU: Баку STR_MINSK: Минск STR_MUNICH: Мюнхен STR_HAMBURG: Гамбург STR_BUCHAREST: Бухарест STR_MILAN: Милан STR_NAPLES: Неаполь STR_OSLO: Осло STR_TRONDHEIM: Тронхейм STR_STOCKHOLM: Стокгольм STR_TURKU: Турку STR_SOFIA: София STR_VIENNA: Вена STR_BELGRADE: Белград STR_REYKJAVIK: Рейкьявик STR_BRUSSELS: Брюссель STR_MANCHESTER: Манчестер STR_SARATOV: Саратов STR_BRYANSK: Брянск STR_RIGA: Рига STR_SMOLENSK: Смоленск STR_ROSTOV: Ростов STR_KAZAN: Казань STR_NOVGOROD: Новгород STR_ZAGREB: Загреб STR_KRAKOW: Краков STR_STUTTGART: Штутгарт STR_LVIV: Львов STR_GENEVA: Женева STR_TIRANA: Тирана STR_BORDEAUX: Бордо STR_COLOGNE: Кёльн STR_SEVILLE: Севилья STR_TUNIS: Тунис STR_BELFAST: Белфаст STR_SARAJEVO: Сараево STR_IZMIR: Измир STR_ALEPPO: Алеппо STR_KALININGRAD: Калининград STR_CARDIFF: Кардифф STR_ANTALYA: Анталия STR_COPENHAGEN: Копенгаген STR_AMESTERDAM: Амстердам STR_LULEA: Лулео STR_MURMANSK: Мурманск STR_PRAGUE: Прага STR_FLORENCE: Флоренция STR_BIRMINGHAM: Бирмингем STR_VENICE: Венеция STR_ABERDEEN: Абердин STR_CRETE: Крит STR_FAROE_ISLAND: Фарерские О-ва # SIBERIAN CITIES STR_CHEYLABINSK: Челябинск STR_YEKATERINBURG: Екатеринбург STR_VLADIVOSTOK: Владивосток STR_OMSK: Омск STR_KRASNOYARSK: Красноярск STR_PETROPAVLOVSK: Петропавловск STR_ULANBATOR: Улан-Батор STR_IRKUTSK: Иркутск STR_YAKUTSK: Якутск # NORTH AFRICAN CITIES STR_ALGIERS: Алжир STR_TRIPOLI: Триполи STR_BENGHAZI: Бенгази STR_ALEXANDRIA: Александрия STR_NOUAKCHOTT: Нуакшот STR_PORT_SAID: Порт-Саид STR_ASWAN: Асуан STR_CANARY_ISLANDS: Канарские О-ва # SOUTH AFRICAN CITIES STR_LUANDA: Луанда STR_KHARTOUM: Хартум STR_ADDISABABA: Аддис-Абеба STR_KAMPALA: Кампала STR_HARARE: Хараре STR_KANO: Кано STR_DARESSALAAM: Дар-Эс-Салам STR_MOGADISHU: Могадишо STR_MAPUTO: Мапуту STR_LUSAKA: Лусака STR_ABIDJAN: Абиджан STR_ACCRA: Аккра STR_BAMAKO: Бамако STR_ANTANANARIVO: Антананариву STR_DURBAN: Дурбан STR_DAKAR: Дакар STR_WINDHOEK: Виндхук STR_KIGALI: Кигали STR_BENGUI: Банги STR_GABORONE: Габороне STR_NIAMEY: Ниамей STR_DJIBOUTI: Джибути STR_LIBREVILLE: Либревиль STR_LILONGUE: Лилонгве STR_YAOUNDE: Яунде STR_NDJAMENA: Нджамена STR_OUAGADOUGOU: Уагадугу STR_BISSAU: Бисау STR_ABUJA: Абуджа STR_NACALA: Накала STR_FREETOWN: Фритаун STR_MONROVIA: Монровия STR_BENGUELA: Бенгела STR_MOMBASSA: Момбаса STR_KISANGANI: Кисангани # CENTRAL ASIAN CITIES STR_DAMASCUS: Дамаск STR_ISLAMABAD: Исламабад STR_LAHORE: Лахор STR_CHENNAI: Ченнаи STR_BANGALORE: Бангалор STR_JERUSALEM: Иерусалим STR_MASHHAD: Мешхед STR_DOHA: Доха STR_DUBAI: Дубай STR_RIYADH: Эр-Рияд STR_ISTANBUL: Стамбул STR_ASTANA: Астана STR_TASHKENT: Ташкент STR_KABUL: Кабул STR_KUWAITCITY: Эль-Кувейт STR_MECCA: Мекка STR_SANAA: Сана STR_MUSCAT: Маскат STR_SRI_LANKA: Шри-Ланка STR_DUSHAMBE: Душанбе STR_BISHKEK: Бишкек STR_YEREVAN: Ереван STR_ASHGABAT: Ашхабад STR_ALMATY: Алматы STR_TBILISI: Тбилиси STR_BEIRUT: Бейрут # AUSTRALASIAN CITIES STR_DARWIN: Дарвин STR_BRISBANE: Брисбен STR_PORTMORESBY: Порт-Морсби STR_FIJI: Фиджи STR_NOUMEA: Нумеа STR_ADELAIDE: Аделаида STR_TOWNSVILLE: Таунсвилл STR_AUCKLAND: Окленд STR_CHRISTCHURCH: Крайстчерч STR_TASMANIA: Тасмания # SOUTH EAST ASIAN CITIES STR_TIANJIN: Тяньцзинь STR_CHONGQING: Чунцин STR_WUHAN: Ухань STR_CHENGDU: Чэнду STR_HARBIN: Харбин STR_TAIPEI: Тайбэй STR_HAIKOU: Хайкоу STR_LASSA: Ласса STR_URUMQI: Урумчи STR_XIAN: Сиань STR_SHENYANG: Шэньян STR_HIROSHIMA: Хиросима STR_OSAKA: Осака STR_SAPPORO: Саппоро STR_NAGASAKI: Нагасаки STR_KAGOSHIMA: Кагосима STR_NAGOYA: Нагоя STR_SENDAI: Сендай STR_KHABAROVSK: Хабаровск STR_DAVAO: Давао STR_KUALA: Куала-Лумпур STR_SURABAYA: Сурабая STR_HANOI: Ханой STR_SAIGON: Хошимин STR_DHAKA: Дакка STR_SAMARINDA: Самаринда STR_RANGOON: Рангун STR_SOLOMON_ISLAND: Соломоновы О-ва # NORTH ATLANTIC/PACIFIC/INDIAN CITIES STR_ANADYR: Анадырь STR_COLDBAY: Колд-Бей STR_NOME: Ном STR_NUUK: Нуук STR_STJOHN: О-в Принца Эдуарда STR_AZORES: Азорские О-ва STR_ASCENSION_ISLAND: О-в Вознесения STR_TRINDADE_ISLAND: О-в Триндади STR_STLAWRENCE_ISLAND: О-в Св. Лаврентия STR_MIDWAY_ISLAND: Атолл Мидуэй STR_EASTER_ISLAND: О-в Пасхи STR_GALAPAGOS_ISLAND: Галапагосские О-ва STR_TONGA: Тонга STR_SEYCHELLES_ISLAND: Сейшельские О-ва STR_MALDIVE_ISLAND: Мальдивские О-ва STR_MAURITIUS: Маврикий STR_HAWAII: Гавайи # ANTARTIC BASES/OUTPOSTS STR_VOSTOKSTATION: Восток STR_MCMURDOSTATION: Мак-Мердо STR_AMUNDSENSCOTTSTATION: Амундсен-Скотт STR_SYNTHSUIT: Синт-костюм STR_SYNTHSUIT_UC: СИНТ-КОСТЮМ STR_SYNTHSUIT_UFOPEDIA: "Эта броня увеличивает мускульную силу носителя, а также обеспечивает защиту от большинства угроз, возникающих во время боя." STR_RAIL_CANNON_UC: РЕЛЬСОВАЯ ПУШКА STR_RAIL_CANNON: Рельсовая пушка STR_TANK_RAILGUN: Танк/Рельсовая пушка STR_TANK_RAILGUN_UFOPEDIA: "Эта ТБП оборудована рельсовой пушкой, серьезно превосходящей любое другое кинетическое оружие." STR_HOVERTANK_RAILGUN: Ховертанк/Рельсовая пушка STR_HOVERTANK_RAILGUN_UFOPEDIA: "Эта парящая автоматизированная ТБП вооружена рельсовой пушкой, серьезно превосходящей любое другое кинетическое оружие." STR_RAIL_CANNON_ROUNDS_X60: Снаряды для рельсовой пушки (x60) STR_RAIL_CANNON_UFOPEDIA: "РЕЛЬСОВАЯ ПУШКА - ЭТО ВЕРШИНА ТЕХНОЛОГИИ КИНЕТИЧЕСКОГО ОРУЖИЯ; ВЫСТРЕЛЫ ИЗ НЕЕ ЛЕТЯТ С ГИПЕРЗВУКОВОЙ СКОРОСТЬЮ." STR_HWP_RAILGUN_AMMO: Снаряды для рельсовой пушки ТБП STR_RAILGUNS: Рельсовое оружие STR_RAIL_PISTOL: Рельсовый пистолет STR_RAIL_PISTOL_UFOPEDIA: "Это одноручное рельсовое оружие способно пробить любую известную земной науке броню, включая бронелисты на технике." STR_RAIL_PISTOL_CLIP: Магазин рельсового пистолета STR_RAIL_RIFLE: Рельсовая винтовка STR_RAIL_RIFLE_UFOPEDIA: "Эта штурмовая винтовка, разработанная на основе технологии рельсового оружия, предназначена для выведения из строя тяжелобронированной пехоты и легкой боевой техники." STR_RAIL_RIFLE_CLIP: Магазин рельсовой винтовки STR_RAIL_SNIPER_RIFLE: Рельсовая снайперская винтовка STR_RAIL_SNIPER_RIFLE_UFOPEDIA: "Эта снайперская винтовка, разработанная на основе технологии рельсового оружия, способна пробивать любую известную человечеству индивидуальную защиту, а также большинство видов брони, установленной на боевой технике." STR_RAIL_SNIPER_RIFLE_CLIP: Магазин рельсовой снайперской винтовки STR_HEAVY_RAILGUN: Тяжелая рельсовая пушка STR_HEAVY_RAILGUN_UFOPEDIA: "Самый тяжелый вариант рельсовой пушки, способный пробивать любую броню. Идеален для поражения тяжелобронированной техники." STR_HEAVY_RAILGUN_CLIP: Магазин тяжелой рельсовой пушки STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: Элериум (из Магазина плазменного пистолета) STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: Элериум (из Магазина плазменной винтовки) STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: Элериум (из Магазина плазменного кастера) STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: Элериум (из Магазина тяжелой плазменной пушки) STR_BREAKDOWN_STR_PLASMA_BLASTER_CLIP: Элериум (из Магазина плазменного бластера) STR_BREAKDOWN_STR_ALIEN_GRENADE: Элериум (из Гранаты пришельцев) STR_BREAKDOWN_STR_BLASTER_BOMB: Элериум (из Бластерной бомбы) STR_BREAKDOWN_STR_STUN_BOMB: Элериум (из Парализующей бомбы) STR_MIB_PERSONAL_ARMOR_ADAPTATION: Адаптация бронекостюма ЛвЧ STR_MIB_POWER_SUIT_ADAPTATION: Адаптация энергоскафандра ЛвЧ STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: Адаптация брони штурмовика ЛвЧ STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: Разборка брони штурмовика ЛвЧ STR_LATE_MIB: Люди в черном (поздняя стадия) STR_MIB_SECTOPOD: Сектопод ЛвЧ STR_MIB_SECTOPOD_TERRORIST: Сектопод-террорист ЛвЧ STR_MIB_STORMTROOPER: Штурмовик ЛвЧ STR_MIB_HEAVY_TROOPER: Тяжелый солдат ЛвЧ STR_ASSAULT_RIFLE: Штурмовая винтовка STR_ASSAULT_RIFLE_UFOPEDIA: "Задумывавшаяся как оружие средней дальности, штурмовая винтовка универсальна и позволяет успешно решать большинство задач на поле боя." STR_CYBERMITE_DISASSEMBLY: Разборка кибержука STR_CYBERDISC_DISASSEMBLY: Разборка кибердиска STR_SECTOPOD_DISASSEMBLY: Разборка сектопода STR_LANDMINE: Противопехотная мина STR_LANDMINE_UFOPEDIA: "Мины очень эффективны против пехоты, но неудобны для использования." STR_ELERIUM_ROCKET: Элериумная ракета STR_MULTI_LAUNCHER: Многоракетная пусковая установка STR_MULTI_LAUNCHER_UFOPEDIA: "Это оружие выстреливает с большой скоростью маломощные ракеты." STR_ROCKET_PACK: Короб с ракетами STR_ADVANCED_ROCKET_LAUNCHER: Улучшенная ракетная установка STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: "Благодаря использованию оптического процессора пришельцев, улучшенная пусковая установка может быстрее наводиться на цель, чем обычная, и способна стрелять управляемыми ракетами." STR_EXPLOSIVE_AMMO_UFOPEDIA: "Разрывные боеприпасы детонируют при попадании, что наносит значительный ущерб противнику и окружающей местности." STR_INCENDIARY_AMMO_UFOPEDIA: "Зажигательные боеприпасы разливают при попадании горючее вещество, что приводит к немедленному воспламенению цели." STR_INCENDIARY_AMMO: Зажигательные боеприпасы STR_EXPLOSIVE_AMMO: Разрывные боеприпасы STR_ADVANCED_FIREARMS: Улучшенное огнестрельное оружие STR_ADVANCED_FIREARMS_UFOPEDIA: "Благодаря использованию последних достижений нашей инженерной мысли, был разработан ряд проектов оружия, дающих оперативникам X-COM возможность использовать оружие с более высокой огневой мощью и расширяющих выбор средств ведения боя." STR_HEAVY_SNIPER_RIFLE: Тактическая снайперская винтовка STR_HEAVY_SNIPER_RIFLE_CLIP: Маг. тактической снайперской винтовки STR_HEAVY_SNIPER_RIFLE_HE_CLIP: Маг. такт. снайп. винтовки (Разрыв.) STR_HEAVY_SNIPER_RIFLE_AA_CLIP: Маг. такт. снайп. винтовки (Сплавы) STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: "В этой тактической снайперской винтовке мобильность приносится в жертву точности и мощности." STR_STORMTROOPER_ARMOR: Броня штурмовика STR_STORMTROOPER_ARMOR_UC: БРОНЯ ШТУРМОВИКА STR_STORMTROOPER_ARMOR_UFOPEDIA: "В броне штурмовика применяется сложный комплекс датчиков, обеспечивающих передачу максимально широкого спектра информации бойцу о поле боя." STR_STORMTROOPER_ARMOR_CORPSE: Труп STR_REPAIR_STORMTROOPER_ARMOR: Ремонт брони штурмовика STR_ATLANTDESERT: Атлант. океан + пустыня STR_MUJUNGLE: MU + Джунгли STR_COMRCURBAN: Торговый центр STR_MACHETE: Мачете STR_MACHETE_UFOPEDIA: "Простой и универсальный нож, использующийся во многих странах в качестве инструмента или оружия ближнего боя." STR_MUTLEADER_CORPSE: Труп мутона-лидера STR_MUTMED_CORPSE: Труп мутона-медика STR_MUTENG_CORPSE: Труп мутона-инженера STR_SECTCOM_CORPSE: Труп сектоида-командира STR_FLOATCOM_CORPSE: Труп летуна-командира STR_DOGE: "Боевой пес" STR_DOGE_CORPSE: "Труп собаки" STR_DOGE_JAWS: "Укус" STR_DOGE_UFOPEDIA: "Эти хорошо обученные собаки отлично подготовлены для работы в боевых условиях. Послушные своему хозяину, они не будут нападать без приказа. Чтобы не раскрывать своих позиций, агенты могут общаться с этими собаками посредством ультразвуковых свистков." STR_PRECISE_ALLOY_SHAPING: Обработка сплавов пришельцев STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: "Благодаря тщательному изучению сведений, полученных в ходе изучения инопланетных энергетических систем, мы гораздо лучше поняли технологии производства из сплавов пришельцев. Это позволит нам производить различные механические детали полностью из этих материалов." STR_ALLOY_BLADES: Клинки из сплавов пришельцев STR_ALLOY_BLADES_UFOPEDIA: "Открытие сплавов пришельцев позволило нашим ученым создать новые инструменты с интересными свойствами, такие как клинки, отлитые из сплавов, из которых изготовлена внешняя обшивка НЛО, практически неразрушимых и не теряющих остроту даже после продолжительного использования." STR_ALLOY_KNIFE: Нож из сплавов пришельцев STR_ALLOY_KNIFE_UFOPEDIA: "Этот боевой нож был изготовлен из сплавов пришельцев, которые позволяют сделать лезвие острее, чем из любого доступного нам материала." STR_ALLOY_SWORD: Меч из сплавов пришельцев STR_ALLOY_SWORD_UFOPEDIA: "Открытие сплавов пришельцев позволило нашим ученым разработать новые инструменты с полезными свойствами, такие как клинки, изготовленные из сплава, используемого во внешней обшивке НЛО, практически неразрушимые и не теряющие остроту даже после продолжительного использования. Этот специально разработанный меч - грозное оружие ближнего боя. Солдат, используя свою силу и мастерство, может пробить даже тяжелобронированных противников." STR_LIVING_QUARTERS_2: Большие жилые модули STR_LIVING_QUARTERS_2_UFOPEDIA: "Предназначенные для больших баз, эти модули являются экономически более эффективными, чем стандартные жилые помещения. В них с комфортом могут разместиться 200 человек персонала. Кроме того, они предоставляют место для 50 единиц хранения." STR_GENERAL_STORES_2: Большой склад STR_GENERAL_STORES_2_UFOPEDIA: "Этот модуль значительно дороже, чем обычные склады, но обеспечивает более оптимальное распределение пространства хранилища (вместимость - 275 единиц)." STR_HEAVY_TRANSPORTER: Транспортер тяжелой пехоты STR_DROPSHIP: ЖЕЛЕЗНЫЙ КУЛАК STR_DROPSHIP_UFOPEDIA: "ЭТО БЫСТРЫЙ И МОЩНЫЙ ТРАНСПОРТЕР ВОЙСК, В КОТОРОМ В КАЧЕСТВЕ ТОПЛИВА ИСПОЛЬЗУЕТСЯ ЭЛЕРИУМ. ОН ОСНАЩЕН ДВОЙНОЙ РАДИОЛОКАЦИОННОЙ СИСТЕМОЙ ПОВЫШЕННОЙ ДАЛЬНОСТИ." STR_PSIONICS: Псионика STR_STORMLANCE: КОПЬЕ БУРИ STR_STORMLANCE_MISSILE: Ракета Копья бури STR_STORMLANCE_MISSILES: Ракеты Копья бури STR_STORMLANCE_LAUNCHER: Пуск. установка Копья бури STR_STORMLANCE_UFOPEDIA: "НА ЭТОЙ РАКЕТЕ УСТАНОВЛЕНА МОЩНАЯ ЭЛЕРИУМНАЯ БОЕГОЛОВКА." STR_ALLOY_VEST: Бронежилет из сплавов пришельцев STR_ALLOY_VEST_UC: БРОНЕЖИЛЕТ ИЗ СПЛАВОВ ПРИШЕЛЬЦЕВ STR_ALLOY_VEST_CORPSE: ТРУП STR_ALLOY_VEST_UFOPEDIA: "Этот бронежилет усилен сплавами пришельцев, что значительно повышает его прочность." STR_ARMORED_VEST: Бронежилет STR_ARMORED_VEST_UC: БРОНЕЖИЛЕТ STR_ARMORED_VEST_CORPSE: Труп STR_ARMORED_VEST_UFOPEDIA: "Этот керамический бронежилет обеспечивает защиту от пуль и взрывов." STR_HYBRID_MIB: Гибрид/Люди в черном STR_HYBRID_MIB_MEETING: Гибрид/Встреча людей в черном STR_HYBRID_MIB_MEETING_UFOPEDIA: "Одной из самых опасных организаций-союзников инопланетян среди гибридов людей и инопланетян являются так называемые Люди в черном, преследующие свои собственные интересы посредством контактов с инопланетянами. Сеть гибридов время от времени проводит встречи с представителями ЛвЧ, которые действуют от имени своих хозяев, передают информацию и, предположительно, готовят заговоры против человечества. Излишне говорить, что такие контакты опасны для X-COM и ими нужно заняться как можно скорее." STR_HYBRID_GROUND_CONVOY: Конвой STR_HYBRID_GROUND_CONVOY_UFOPEDIA: "Проникновение в организации людей требует от пришельцев долгой предварительной работы, в которую входит в том числе перевозка важных грузов, таких как документы, артефакты и люди. Эту работу добросовестно выполняют гибриды людей и пришельцев. Они используют свои контакты и ресурсы для перевозки контрабанды по всему миру. Не привлекающая внимания, такая деятельность лежит в основе дипломатии инопланетян и может привести к чудовищным соглашениям между пришельцами и некоторыми группами людей." STR_HYBRID_BASE: База гибридов STR_HYBRID_BASE_UFOPEDIA: "Хотя сеть гибридов довольно слабо централизована, создание центров обработки и хранения данных необходимо. Базы гибридов очень хорошо защищены и представляют собой серьезную проблему для оперативников X-COM." STR_HYBRID_MEETING: Встреча гибридов и пришельцев STR_HYBRID_MEETING_UFOPEDIA: "Хотя гибриды людей и пришельцев действуют автономно, время от времени они должны встречаться со своими хозяевами, чтобы получать дальнейшие инструкции и новое оборудование. Такие встречи проводятся в отдаленных районах: как правило, в зданиях, которые входят в сеть гибридов. Такие встречи представляют собой значительную угрозу для сил X-COM, так как они заметно увеличивают влияние пришельцев на Земле." STR_SMALL_GROUND_CONVOY: Малый конвой STR_MEDIUM_GROUND_CONVOY: Средний конвой STR_KEEP: Крепость STR_ATRIUM: Атриум STR_MANSION: Особняк STR_MANSION_MIB: Особняк людей в черном STR_RPG: РПГ STR_RPG_UFOPEDIA: "РПГ - классическая ракетная пусковая установка. Хотя он и не столь точен, как ракетная установка X-COM, тем не менее, он несет большую опасность как для оперативников, так и для боевых платформ." STR_RPG_ROCKET: Ракета РПГ STR_HUNTING_RIFLE: Охотничье ружье STR_HUNTING_RIFLE_UFOPEDIA: "Этот тип ружья по всему миру чаще всего используется для охоты на дичь. При необходимости оно может выполнять роль винтовки точного боя, но его общие характеристики значительно ниже, чем у аналогичного оружия X-COM." STR_HUNTING_RIFLE_CLIP: Патроны для охотничьего ружья STR_PISTOL_LT: Легкий пистолет STR_PISTOL_LT_CLIP: Обойма легкого пистолета STR_PISTOL_LT_UFOPEDIA: "Этот небольшой надежный пистолет популярен среди гражданского населения." STR_SNUBNOSE_PISTOL: Короткоствольный пистолет STR_SNUBNOSE_PISTOL_UFOPEDIA: "Этот револьвер пользуется популярностью у полицейских по всему миру. Его характеристики невысоки по сравнению с современными военными образцами, однако он остается опасным огнестрельным оружием." STR_SNUBNOSE_PISTOL_CLIP: Патроны для короткоств. пистолета STR_PUMP_ACTION: Помповое ружье STR_PUMP_ACTION_UFOPEDIA: "Классическое ружье, которым пользуются в полиции, а также в некоторых странах гражданские лица для самообороны." STR_PUMP_ACTION_SHELLS: Патроны для помпового ружья STR_DYNAMITE: Динамит STR_DYNAMITE_UFOPEDIA: "Хотя динамит открыт уже много лет, он все еще может стать очень опасным оружием в руках загнанного в угол боевика." STR_AK47: AK-47 STR_AK47_UFOPEDIA: "Будучи самой распространенной во всем мире штурмовой винтовкой, АК-47 является надежным и мощным оружием, несмотря на то, что он серьезно устарел по сравнению с вооружением X-COM." STR_AK47_CLIP: Магазин AK-47 STR_UZI: Узи STR_UZI_UFOPEDIA: "Использующийся по всему миру как спецподразделениями, так и повстанцами пистолет-пулемет Узи стал своего рода иконой и все еще может представлять угрозу для X-COM, несмотря на свой возраст." STR_UZI_CLIP: Магазин Узи STR_HYBRID_CORPSE: Труп гибрида STR_ALIEN_DRONE_CORPSE: Останки инопланетного дрона STR_HYBRID_AUTOPSY: Вскрытие гибрида STR_HYBRID_AUTOPSY_UFOPEDIA: "Как мы и ожидали, это существо является человеком лишь отчасти. Его ДНК содержит многочисленные фрагменты, вероятнее всего, инопланетного происхождения, что приводит к появлению необычных особенностей строения тела, таких как аномально большие глаза и белая одутловатая кожа. Однако биохимия и физиология в целом стандартна для крупного земного примата, а физические возможности, похоже, вполне сопоставимы с человеческими." STR_HYBRID: Гибрид STR_HYBRID_SOLDIER: Гибрид-рабочий STR_HYBRID_NAVIGATOR: Гибрид-агент STR_HYBRID_ENGINEER: Гибрид-специалист STR_HYBRID_MEDIC: Гибрид-контролер STR_HYBRID_UFOPEDIA: "Гибрид - это помесь человека и сектоида, созданная для проникновения и наблюдения за Землей, а также выполнения разл. задач, связанных с инопланетным вторжением. Хотя они не похожи на людей, у них есть технология маскировки, позволяющая им оставаться неузнанными. Они постоянно находятся под ограниченным пси-контролем со стороны своих хозяев, но их лояльность во многом зависит от запугивания и идеологической обработки. Методы их работы схожи с методами разведслужб человечества. Они пользуются практически искл. оборудованием, доступным на Земле." STR_ALIEN_DRONE: Дрон пришельцев STR_ALIEN_DRONE_UFOPEDIA: "Инопланетные дроны на самом деле не полностью инопланетные, поскольку они собраны на Земле гибридами-специалистами в соответствии с инструкциями, полученными от хозяев. Основная функция дронов - охранять укрытия и укрепления гибридов. Вооруженные автоматическим оружием, они представляют значительную опасность для наших оперативников. Кроме того, нередко они действуют большими группами." STR_ALIEN_DRONE_TERRORIST: Дрон-террорист STR_ALIEN_DRONE_AUTOPSY: Разборка дрона пришельцев STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "Этот небольшой дрон перемещается благодаря некой разновидности антигравитационного двигателя. Он управляется с помощью электронной системы, созданной из обычных деталей, находящихся в свободной продаже, однако собранных в нечто необычное. Дрон вооружен автоматическим оружием, схожим с обычной штурмовой винтовкой." STR_ANTHROPOD_CORPSE: Труп внтропода STR_ANTHROPOD: Антропод STR_ANTHROPODT: Антропод (террор) STR_ANTHROPODB: Антропод (база) STR_ANTHROPOD_SOLDIER: Антропод-пехотинец STR_ANTHROPOD_NAVIGATOR: Антропод-солдат STR_ANTHROPOD_ENGINEER: Антропод-упаковщик STR_SPITTER_CORPSE: Труп спиттера STR_SPITTER_RETRACT_CORPSE: Труп спиттера STR_SPITTER_RETRES_CORPSE: Панцирь спиттера STR_SPITTER_NAKED_CORPSE: Труп спиттера STR_SPITTER_RETRACT: Спиттер STR_SPITTER_RETRES: Спиттер STR_SPITTER_NAKED: Спиттер STR_SPITTER: Спиттер STR_SPITTER_TERRORIST: Спиттер-террорист STR_SPITTER_RETRACT_TERRORIST: Спиттер-террорист STR_SPITTER_RETRES_TERRORIST: Спиттер-террорист STR_SPITTER_NAKED_TERRORIST: Спиттер-террорист STR_ANTHROPOD_AUTOPSY: Вскрытие антропода STR_SPITTER_AUTOPSY: Вскрытие спиттера STR_ANTHROPOD_UFOPEDIA: "Антроподы - очень агрессивные существа, вероятно, выполняющие роль тяжелой пехоты в рядах пришельцев. Они сильны и имеют намного более прочную кожу, чем у человека. После того, как мы получили в свое распоряжение живой экземпляр, нам стала очевидна неэффективность их дыхательной системы и тот факт, что кислород токсичен для них и убивает их за одну неделю. Мы считаем, что эти существа имеют полностью искусственное происхождение и являются биологическими роботами." STR_ANTHROPOD_AUTOPSY_UFOPEDIA: "Несмотря на гуманоидный внешний вид, анатомия этого существа крайне необычна. Скелет в основном состоит из хрящей и содержит лишь несколько крепких костей, формирующих его строение. Органы имеют диффузное расположение и равномерно распределены во внутренностях тела. Размер мозга немного превышает человеческий, но состоит из нескольких ганглиев, что снижает плотность межсоединений. Дыхательная система находится в зачаточном состоянии и крайне неэффективна; мы также констатировали в ней признаки воспаления." STR_SPITTER_UFOPEDIA: "Спиттеры - это существа с весьма примитивным шаблоном поведения: они просто выплевывают сгустки разлагающей жидкости во все, что движется. Похоже, для того, чтобы предотвратить нападения на самих инопланетян, пришельцы используют пси-способности. Пока спиттеры находятся в своем панцире, они довольно хорошо защищены от любых внешних воздействий, особенно кинетической природы. Эти существа представляют собой живое оружие, которое применяется для ведения боя на короткой дистанции." STR_SPITTER_AUTOPSY_UFOPEDIA: "В торсе этого существа расположена массивная железа, вырабатывающая большое количество разлагающего фермента. Затем этот фермент поступает в камеру, расположенную у основания воронки. Предположительно, в этой камере создается зона высокого давления, что в конечном итоге приводит к выбрасыванию фермента в цель. Фермент представляет собой очень сложный полимер, практически мгновенно разлагающий любой материал. В настоящее время мы не можем его синтезировать. Спиттер также имеет очень прочный панцирь." STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "Этот кибернетический танк пришельцев был захвачен оперативниками X-COM, оснащен лазерной пушкой и перепрограммирован, чтобы сеять хаос в ордах пришельцев." STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "Этот кибернетический танк пришельцев был захвачен оперативниками X-COM и перепрограммирован. Теперь он обернет свое мощное плазменное вооружение против своих бывших хозяев." STR_MEDI_PACK_UFOPEDIA: "Для того, чтобы использовать ее, необходимо развернуться лицом к оперативнику, требующему лечения. Если оперативник без сознания, необходимо встать над его телом. Нажмите на иконку аптечки и выберите пункт меню 'Использовать аптечку'. {NEWLINE} ОБРАБОТКА РАН> Части тела с критическими ранениями обозначаются красным. Выберите пораженную часть тела и нажмите кнопку 'Лечение'. Будет излечено одно крит. ранение и восстановлена часть здоровья. {NEWLINE} СТИМУЛЯТОР> Инъекция стимулятора восстанавливает энергию бойца и выводит пострадавшего из бессознательного состояния. Чтобы привести его в чувство, необходимо стоять прямо над его телом.{NEWLINE} ОБЕЗБОЛИВАЮЩЕЕ> Введение комплекса обезболивающих препаратов восстанавливает количество очков морали, равное количеству потерянных очков здоровья." STR_LASER_SHOTGUN: Лазерное ружье STR_LASER_SHOTGUN_UFOPEDIA: "Этот многолучевой лазерный излучатель выпускает одновременно шесть маломощных лучей." STR_LASER_SNIPER_RIFLE: Лазерная снайп. винтовка STR_LASER_SNIPER_RIFLE_UFOPEDIA: "Эта версия снайперской винтовки не имеет режима стрельбы очередями, что полностью компенсируется ее точностью и мощностью." STR_GRAV_MODULE: Гравитационный модуль STR_GRAV_MODULE_UFOPEDIA: "Гравитационный модуль - это небольшой генератор поля антигравитации, способный поддерживать в воздухе одного человека в течение практически неограниченного времени." STR_GRAV_MODULE_EXTRACTION: Извлечение грав. модуля STR_BASIC_COMPONENTS: Базовый компонент STR_ELERIUM_BOMB: Элериумная бомба STR_ELERIUM_BOMB_UFOPEDIA: "Элериумная бомба, применяющаяся главным образом пришельцами-террористами, является мощным и смертоносным боеприпасом для малой пусковой установки." STR_ADVANCED_LASER_WEAPONS: Улучшенное лазерное оружие STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: "С помощью разработанного проекта герметической капсулы антиматерии мы можем преодолеть ограничения стандартных батарей, применяемых в лазерных вооружениях. Благодаря этой технологии новые образцы лазерного оружия не только становятся более мощными, но и не требуют восполнения энергии на поле боя, а значит - имеют бесконечный боезапас." STR_LASER_PISTOL_MIB_CLIP: Магазин к лазер. пистолету ЛвЧ STR_LASER_RIFLE_MIB_CLIP: Магазин к лазер. винтовке ЛвЧ STR_HEAVY_LASER_MIB_CLIP: Магазин к тяжелому лазеру ЛвЧ STR_LASER_PISTOL_MIB: Лазерный пистолет ЛвЧ STR_LASER_RIFLE_MIB: Лазерная винтовка ЛвЧ STR_HEAVY_LASER_MIB: Тяжелый лазер ЛвЧ STR_LASER_PISTOL_MIB_UFOPEDIA: "Этот лазерный пистолет представляет собой улучшенный вариант личного оружия, который используется людьми в черном. Его батарея имеет емкость, достаточную для 24 выстрелов." STR_LASER_RIFLE_MIB_UFOPEDIA: "Лазерная винтовка такой конструкции часто встречается в руках людей в черном. Она питается от высокоэффективного аккумулятора, который позволяет сделать 36 выстрелов до полной разрядки батарей." STR_HEAVY_LASER_MIB_UFOPEDIA: "Такой вариант тяжелого лазера используется людьми в черном в качестве бронебойного оружия. Батарея позволяет сделать 20 выстрелов." STR_HAZMAT_ARMOR: Защитный костюм STR_HAZMAT_ARMOR_UC: ЗАЩИТНЫЙ КОСТЮМ STR_HAZMAT_ARMOR_UFOPEDIA: "Этот защитный костюм обеспечивает владельцу практически полную защиту от огня и предохраняет от воздействия химических средств на поле боя, но также снижает его поле зрения и подвижность." STR_XCOM_CYBERDISC_PLASMA: Кибердиск X-Com/Плазма STR_XCOM_CYBERDISC_LASER: Кибердиск X-Com/Лазер STR_XCOM_CYBERDISC: Кибердиск X-Com STR_XCOM_CYBERDISC_UFOPEDIA: "Благодаря проведенным исследованиям электроники и внутреннего устройства аппаратуры, нам удалось разработать технологию восстановления поврежденных кибердисков и использовать их в наших целях. Несмотря на высокую эффективность, эти миниатюрные НЛО могут самоуничтожаться при получении критических повреждений, поэтому следует обращаться с ними с особой осторожностью." STR_ALIEN_DATA_SLATE: Носитель данных пришельцев STR_ALIEN_DATA_SLATE_UFOPEDIA: "Носители данных пришельцев представляют собой портативные устройства, в которых хранится жизненно важная информация о вторжении. Их можно обнаружить только у инопланетян самого высокого ранга. Необходимо извлечь из них данные как можно скорее." STR_ALIEN_RAID: Рейд пришельцев STR_ALIEN_RAID_UFOPEDIA: "Пришельцы проводят рейды, чтобы нанести удар по критически важным объектам на Земле. В случае успеха операции значительно вырастет уровень тревоги в регионе, подвергшемся нападению. НЛО отсутствует в зоне операции." STR_ALIEN_FLYBY: Пролеты НЛО STR_ALIEN_FLYBY_UFOPEDIA: "Целью таких миссий является устрашение земных правительств полетами кораблей инопланетян. Кроме того, пришельцы демонстрируют свою мощь путем резкого увеличения активности в плотно заселенных регионах." STR_RAIDER_SHIP: Рейдер STR_RAIDER_SHIP_UFOPEDIA: "Рейдер - это быстрое и опасное инопланетное судно, используемое для нападений на инфраструктуру на Земле. Оно несет на борту большую ударную группировку с приказом уничтожить собственный корабль в случае падения, прежде чем атаковать любые человеческие сооружения." STR_RAIDERS_EARLY: Легкий рейдер STR_RAIDERS_MIDEARLY: Средний рейдер STR_RAIDERS_MID: Тяжелый рейдер STR_RAIDERS_LATE: Сверхтяжелый рейдер STR_RAIDERS_VERYLATE: Элитный рейдер STR_NATIVEURBAN: Туземный (Ферма + Джунгли) STR_CULTAFARMA: Расширенная ферма A STR_CULTAFARMB: Расширенная ферма B STR_MADURBAN: Расширенный город STR_PORTURBAN: Порт STR_INDUSTRIALURBAN: Промышленный STR_RAILYARDURBAN: Станция STR_DAWNURBANA: Пригород A STR_DAWNURBANB: Пригород B STR_POLARMOUNT: Снега и горы STR_FORESTMOUNT: Лес и горы STR_DESERTMOUNT: Пустыня и горы STR_MIB: Люди в черном STR_MIBTANK: Боевая платформа ЛвЧ STR_MIB_SOLDIER: Агент ЛвЧ STR_MIB_NAVIGATOR: Солдат ЛвЧ STR_MIB_MEDIC: Медик ЛвЧ STR_MIB_ENGINEER: Подрывник ЛвЧ STR_MIB_LEADER: Лидер ЛвЧ STR_MIB_COMMANDER: Командир ЛвЧ STR_MIBTANK_TERRORIST: Танк-террорист ЛвЧ STR_MIB0_CORPSE: Труп агента ЛвЧ STR_MIB1_CORPSE: Труп инфорсера ЛвЧ STR_MIB2_CORPSE: Труп лидера ЛвЧ STR_MIB3_CORPSE: Труп командующего ЛвЧ STR_MIB4_CORPSE: Труп тяжелого пехотинца ЛвЧ STR_MIB5_CORPSE: Труп штурмовика ЛвЧ STR_MIBTANK_CORPSE: Разрушенный танк ЛвЧ STR_MIB_COVERUP_0: Транспортер ЛвЧ STR_MIB_COVERUP_1: Транспортер II ЛвЧ STR_MIB_COVERUP_2: Стелс-бомбардировщик ЛвЧ STR_MIB_TERROR_MISSION: Террор-миссия ЛвЧ STR_MIB_BASE_LANDING: Миссия на базе ЛвЧ STR_MIB_BASE_ASSAULT: Штурм базы ЛвЧ STR_MIB_COVERUP: Прикрытие ЛвЧ STR_MIB_TERROR: Устрашение ЛвЧ STR_MIB_BASE: База ЛвЧ STR_MIB_ACTIVITY: Деятельность людей в черном STR_MIB_IDENTITY: Люди в черном STR_MIB_ACTIVITY_UFOPEDIA: "Эта организация в некотором роде похожа на X-COM. Они оснащены по последнему слову техники и тоже вступают в дело, когда наблюдается активность инопланетян. Однако, похоже, их деятельность направлена на сокрытие активности пришельцев, а не на противостояние им. Для получения более подробных сведений нам необходимо захватить одного из их лидеров." STR_MIB_IDENTITY_UFOPEDIA: "ЛвЧ и X-COM - это две стороны одной медали. Инициатива создания обеих организаций принадлежит мировым элитам. Тем не менее, X-COM был создан с целью борьбы с захватчиками, а ЛвЧ существуют, чтобы потворствовать их деятельности. Похоже, мировые лидеры хотели иметь в запасе несколько вариантов." STR_CORPSE_ARMOR: Поврежденный бронекостюм STR_REPAIR_PERSONAL_ARMOR: Ремонт бронекостюма STR_CORPSE_SUIT: Поврежденный энергоскафандр STR_REPAIR_POWER_SUIT: Ремонт энергоскафандра STR_CORPSE_FLYING_SUIT: Поврежденный летательный скафандр STR_REPAIR_FLYING_SUIT: Ремонт летательного скафандра STR_FLYING_SUIT_UFOPEDIA: "Объединение бронекостюма и прыжковой брони с антигравитационным устройством летуна обеспечивает полную свободу передвижения по полю боя." STR_X-COM_JUMPSUIT: "Стандартный комбинезон X-COM обеспечивает только базовый уровень защиты, но гарантирует сохранение максимальной мобильности. Он автоматически выдается всем оперативникам X-COM, уровень навыков которых не достиг показателей, необходимых для ношения более серьезной брони." STR_CIVM_ARMOR_UFOPEDIA: "Обычные гражданские лица не носят никакой защиты." STR_JUGGERNAUT_SUIT: Джаггернаут-броня STR_JUGGERNAUT_SUIT_CORPSE: Поврежденная джаггернаут-броня STR_REPAIR_JUGGERNAUT_SUIT: Ремонт джаггернаут-брони STR_JUGGERNAUT_SUIT_UC: ДЖАГГЕРНАУТ-БРОНЯ STR_JUGGERNAUT_SUIT_UFOPEDIA: "Эта сверхтяжелая броня была разработана для обеспечения максимальной защиты против оружия пришельцев высокой мощности." STR_JUMP_ARMOR: Прыжковая броня STR_JUMP_ARMOR_UC: ПРЫЖКОВАЯ БРОНЯ STR_JUMP_ARMOR_UFOPEDIA: "Поскольку эта броня оснащена антигравитационным устройством, извлеченным из мертвого Летуна, она обеспечивает оперативникам X-COM ограниченную возможность летать. Подъемная сила, создаваемая броней, невысока; она не столь прочна, как бронекостюм, но благодаря повышенной мобильности оперативники X-COM получают беспрецедентное тактическое преимущество." STR_CORPSE_JUMP_ARMOR: Поврежденная прыжковая броня STR_REPAIR_JUMP_ARMOR: Ремонт прыжковой брони STR_GRAVMODULE_ARMOR: Антиграв. модуль STR_GRAVMODULE_ARMOR_UC: АНТИГРАВИТАЦИОННЫЙ МОДУЛЬ STR_GRAVMODULE_ARMOR_UFOPEDIA: "Это небольшое инопланетное антигравитационное устройство было извлечено из мертвого летуна. Оно не обеспечивает дополнительной защиты, но дает агенту X-COM возможность летать." STR_CORPSE_GRAVMODULE_ARMOR: Поврежденный антиграв. модуль STR_REPAIR_GRAVMODULE_ARMOR: Ремонт антиграв. модуля CIVM_ARMOR: ГРАЖДАНСКИЙ STR_MUTON_MEDIC: Мутон-медик STR_MUTON_LEADER: Мутон-лидер STR_MUTON_COMMANDER: Мутон-командир STR_MUTONCOM_CORPSE: Труп мутона STR_CEREBREAL: Церебреал STR_CEREBREAL_LARVA: Личинка церебреала STR_CEREBREAL_LARVA_TERRORIST: Личинка церебреала-террориста STR_CEREBREAL_SOLDIER: Церебреал-солдат STR_CEREBREAL_MEDIC: Церебреал-медик STR_CEREBREAL_ENGINEER: Церебреал-инженер STR_CEREBREAL_NAVIGATOR: Церебреал-навигатор STR_CEREBREAL_LEADER: Церебреал-лидер STR_CEREBREAL_COMMANDER: Церебреал-командир STR_CEREBREAL_CORPSE: Труп церебреала STR_CEREBREAL_LARVA_CORPSE: Труп личинки церебреала STR_CEREBREAL_AUTOPSY: Вскрытие церебреала STR_CEREBREAL_LARVA_AUTOPSY: Вскрытие личинки церебреала STR_CEREBREAL_UFOPEDIA: "Раса церебреалов не полностью интегрирована в общество инопланетян, сходное по своей структуре с ульем: они скорее союзники, согласившиеся служить захватчикам по неким непостижимым причинам. Они обладают невероятно мощными псионическими силами, которые способны фокусировать и использовать в качестве оружия: чудовищный плазменный разряд, сформированный одной лишь силой воли. Их независимая и совершенно чуждая модель поведения делает их непредсказуемыми и одновременно более склонными к панике по сравнению с прочими расами инопланетян." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Этот экземпляр не являет собой типичного представителя расы пришельцев: его генетический код кардинально отличается как от земных видов, так и от большинства рас пришельцев. Более того, он представляется нам более странным, чем генкод прочих инопланетных рас. Большую часть массы его тела составляет мозговая ткань, а все остальное практически полностью приходится на долю сложной кибернетики, обеспечивающей жизнь этого 'мозга'. Очевидно, это существо не способно использовать ручное оружие и не имеет естественных средств защиты. Сложно что-то сказать об этих ужасающих существах." STR_CEREBREAL_LARVA_UFOPEDIA: "Это существо - младшая форма церебреала, заключенная в крошечный НЛО-образный аппарат, защищающий его во время боя. Несмотря на то, что личинка слабее взрослого церебреала, она остается грозным противником с высоким интеллектом и заметными пси-способностями. Ее капсула оборудована смертоносной плазменной пушкой." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Это существо почти полностью состоит из мозговой ткани и заключено в летающую капсулу. Капсула достаточно хорошо защищена от внешних воздействий, особенно от пуль и лазерных лучей. Она также оснащена плазменной пушкой, схожей по конструкции с обычной плазменной винтовкой." STR_CHTONITE: Хтонит STR_TUNLUN: Тунлун STR_TUNLUN_TERRORIST: Тунлун-террорист STR_CHTONITE_SOLDIER: Хтонит-солдат STR_CHTONITE_MEDIC: Хтонит-медик STR_CHTONITE_ENGINEER: Хтонит-инженер STR_CHTONITE_NAVIGATOR: Хтонит-навигатор STR_CHTONITE_LEADER: Хтонит-лидер STR_CHTONITE_COMMANDER: Хтонит-командир STR_CHTONITE_CORPSE: Труп хтонита STR_TUNLUN_CORPSE: Труп тунлуна STR_CHTONITE_AUTOPSY: Вскрытие хтонита STR_TUNLUN_AUTOPSY: Вскрытие тунлуна STR_CHTONITE_UFOPEDIA: "Хтониты - сильная раса пришельцев, прекрасно выполняющая тяжелую работу и отлично переносящая суровые условия окружающей среды. Они предпочитают жить в подземных сооружениях, а солнечный свет причинял бы им вред, если бы не глазные имплантаты. Эти существа обладают средним интеллектом, но этого более чем достаточно для ведения войны против человечества." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Этот пришелец имеет сильное и крепкое тело, но в остальном он довольно похож на людей. Толстая кожа дает ему хорошую защиту как от пуль, так и от клинков. Глаза защищены парой кибернетических 'очков', которые, похоже, еще и улучшают зрение." STR_TUNLUN_UFOPEDIA: "Тунлуны проделывают норы в земле, выплевывая кислоту, которая разъедает даже камень, а затем выгребают почву своими ластообразными конечностями. Хтониты используют их в качестве живых роющих машин для строительства аванпостов и баз на Земле. Однако кислотный плевок делает их, к тому же, отличным оружием террора. К счастью, их средний интеллект намного ниже человеческого." STR_TUNLUN_AUTOPSY_UFOPEDIA: "Этот любопытный пришелец имеет очень маленький мозг для разумного существа, что говорит о низком интеллекте. Он оснащен большой трубкой во рту, которая выделяет достаточное количество очень едкого вещества, которое, в свою очередь, может выбрасываться с большой скоростью, а значит, использоваться в качестве оружия. Кожа очень крепкая, ее очень сложно поцарапать, а также она практически невосприимчива к собственной кислоте существа." STR_GAZER: Наблюдатель STR_HOLODRONE: Холодрон STR_HOLODRONE_TERRORIST: Холодрон-террорист STR_GAZER_SOLDIER: Наблюдатель-солдат STR_GAZER_MEDIC: Наблюдатель-медик STR_GAZER_ENGINEER: Наблюдатель-инженер STR_GAZER_NAVIGATOR: Наблюдатель-навигатор STR_GAZER_LEADER: Наблюдатель-лидер STR_GAZER_COMMANDER: Наблюдатель-командир STR_GAZER_CORPSE: Труп наблюдателя STR_HOLODRONE_CORPSE: Труп холодрона STR_GAZER_AUTOPSY: Вскрытие наблюдателя STR_HOLODRONE_AUTOPSY: Вскрытие холодрона STR_GAZER_UFOPEDIA: "Наблюдатели напоминают стоящих на задних лапах черепах и столь же крепки. Их громоздкая тяжелая броня обеспечивает отличную защиту от любых внешних воздействий, особенно от пуль и плазмы." STR_GAZER_AUTOPSY_UFOPEDIA: "Единственный большой глаз - самая заметная анатомическая особенность этого пришельца. Существо имеет черты ракообразного, но гораздо более развито. Очень толстую броню невозможно снять, она соединена кибернетическими имплантатами с органами существа и является по сути его оболочкой." STR_HOLODRONE_UFOPEDIA: "Холодрон - живое летающее артиллерийское орудие. Он защищен плазменной оболочкой, которая препятствует проникновению через нее плазмы и огня. Возможно, что эта раса была специально выведена для борьбы с противником, вооруженным плазменным оружием. Механизм имеет слишком высокую температуру и уровень радиации, чтобы использоваться в человеческой броне." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "Очень сложный автомат, подпитывающийся от весьма крупного для его размера элериумного ядра. Два стержня выходят из этого ядра и генерируют плазменный пузырь, окутывающий существо. Также очевидно, что это ядро может быть перегружено, а остаточная энергия потрачена на генерирование мощного лазерного луча." STR_WASPITE: Васпит STR_CYBERMITE: Кибержук STR_CYBERMITE_TERRORIST: Кибержук-террорист STR_WASPITE_SOLDIER: Васпит-солдат STR_WASPITE_MEDIC: Васпит-медик STR_WASPITE_ENGINEER: Васпит-инженер STR_WASPITE_NAVIGATOR: Васпит-навигатор STR_WASPITE_LEADER: Васпит-лидер STR_WASPITE_COMMANDER: Васпит STR_WASPITE_CORPSE: Труп васпита STR_WASPITE_RED_CORPSE: Труп васпита STR_WASPITE_BROWN_CORPSE: Труп васпита STR_WASPITE_WHITE_CORPSE: Труп васпита STR_WASPITE_PURPLE_CORPSE: Труп васпита STR_CYBERMITE_CORPSE: Останки кибержука STR_WASPITE_AUTOPSY: Вскрытие васпита STR_CYBERMITE_AUTOPSY: Вскрытие кибержука STR_WASPITE_UFOPEDIA: "Раса васпитов - это элитные агенты и бойцы террора. Генетически выведенные, кибернетически улучшенные, крайне агрессивные, они являются грозным противником. Однако их общая уязвимость указывает на то, что они выступают скорее в роли огневой поддержки, нежели пехоты. Спиралевидное устройство, заменяющее их природные тела, генерирует антигравитационное поле, которое позволяет им парить в воздухе." STR_WASPITE_AUTOPSY_UFOPEDIA: "Анатомия этого существа граничит с безумием. Тело состоит из спиралевидного устройства жизнеобеспечения, объединенного с симбиотическим, полученным путем генной инженерии растением. К телу привита пара механических рук и насекомоподобная голова - предположительно, единственный элемент исходного существа. Растительная часть тела уязвима к огню." STR_CYBERMITE_UFOPEDIA: "Этот миниатюрный робот, автоматизированное оружие террора, представляет собой вершину робототехники пришельцев. Как только мощный оптический сенсор фиксирует цель, существо подбегает к ней и нападает. Миниатюрное элериумное ядро настроено на возгорание и взрыв при получении достаточно серьезных повреждений. Тем самым уничтожение существа на короткой дистанции равносильно самоубийству." STR_CYBERMITE_AUTOPSY_UFOPEDIA: "Самая заметная часть этого невероятно сложного робота - его оружие, жало из инопланетного сплава, соединенное с миниатюрным бачком, который, судя по обнаруженным следам, заполнен мощным токсином. Силовое ядро слишком сильно повреждено для более подробного анализа, но похоже, что оно было спроектировано очень чувствительным к повреждениям, что и заставляет его взрываться." STR_REPTOID: Рептоид STR_SALAMANDRON: Саламандрон STR_SALAMANDRON_TERRORIST: Саламандрон-террорист STR_REPTOID_SOLDIER: Рептоид-солдат STR_REPTOID_MEDIC: Рептоид-медик STR_REPTOID_ENGINEER: Рептоид-инженер STR_REPTOID_NAVIGATOR: Рептоид-навигатор STR_REPTOID_LEADER: Рептоид-лидер STR_REPTOID_COMMANDER: Рептоид-командир STR_REPTOID_CORPSE: Труп рептоида STR_SALAMANDRON_CORPSE: Труп саламандрона STR_REPTOID_AUTOPSY: Вскрытие рептоида STR_SALAMANDRON_AUTOPSY: Вскрытие саламандрона STR_REPTOID_UFOPEDIA: "Раса рептоидов находилась на Земле достаточно давно, задолго до начала вторжения. Несмотря на их животный вид, они обладают невероятным интеллектом, который делает их отличными шпионами и полевыми агентами. Мы мало что можем сказать об их происхождении, но их давнее пребывание на Земле и генетическая близость к людям указывает на земное происхождение. Тем не менее, они абсолютно преданы пришельцам." STR_REPTOID_AUTOPSY_UFOPEDIA: "Это существо покрыто прочной чешуей, способной с легкостью выдержать попадание пули небольшого калибра. Любопытно, что несмотря на внешнюю схожесть с рептилиями, они довольно устойчивы к теплу. Мозг сильно развит, что указывает на сверхчеловеческий интеллект. Однако наиболее интересно ДНК существа, которое либо имеет земное происхождение, либо было синтезировано на основе земных существ." STR_SALAMANDRON_UFOPEDIA: "Саламандрон - ужасающий зверь, отдаленно напоминающий древних земных хищников, однако достаточно сильно от них отличающийся. Созданный исключительно для террор-миссий, он снабжен зажигательными ракетами, способными разрушить небольшой город за считанные минуты. Его поведение регулируется набором небольших приемников, имплантированных в мозг. Однако этот зверь в основном действует самостоятельно, что делает его сложно контролируемым и практически неуязвимым к глушению." STR_SALAMANDRON_AUTOPSY_UFOPEDIA: "Это очень стойкое существо покрыто толстой чешуей и чрезвычайно устойчиво к теплу (но не к лучам лазерных резаков). Крошечный мозг содержит несколько маленьких имплантатов, которые, по всей видимости, должны вызывать базовую реакцию 'борьба или бегство' в его нервной системе." STR_SCOUT_DRONE: Танк/Разведчик STR_SMALL_TANK_CORPSE: Танк STR_SCOUT_SMOKE: Дымовая шашка STR_SCOUT_DRONE_UFOPEDIA: "Этот небольшой дрон предназначен для проведения разведки. Хотя он не оснащен наступ. воор. и не имеет тяж. брони, аналогичной той, что установлена на более тяжелых БП, он быстр и позв. назем. силам разв. враж. позиции, а также может выступать в качестве наводчика, не подвергая риску опер. X-Com. Кроме того, он обладает с-мой запуска дым. гранат, которая позв. ему скрывать себя и сухопутные войска на открытой местности от огня противника." STR_TANK_GAUSS: Танк/Гаусс STR_TANK_GAUSS_UFOPEDIA: "На башне этой автоматизированной боевой платформы была установлена легкая, но мощная пушка Гаусса. Она превосходит традиционные легкие пушки как по точности, так и по энергии выстрела." STR_HOVERTANK_GAUSS: Ховертанк/Гаусс STR_HOVERTANK_GAUSS_UFOPEDIA: "Этот ховертанк оснащен легкой пушкой Гаусса, которая может мгновенно пробить практически любую броню." STR_HWP_GAUSS_AMMO: Патроны для пушки Гаусса ТБП STR_TANK_MINIGUN: Танк/Миниган STR_HWP_MINIGUN_CLIP: Короб к минигану ТБП STR_TANK_MINIGUN_UFOPEDIA: "Эта тяжелая боевая платформа оборудована скорострельным многоствольным орудием и полезна для ведения огня на воспрещение занятия территории." STR_TANK_PLASMA: Танк/Плазма STR_HOVERTANK_LASER_CANNON: Ховертанк/Лазерная пушка STR_HOVERTANK_ROCKET_LAUNCHER: Ховертанк/Ракетная установка STR_TANK_PLASMA_UFOPEDIA: "Это тяжелая боевая платформа вооружена мощной плазменной пушкой, разработанной на основе исследований инопланетных технологий. Она мощнее лазерного варианта." STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: "Благодаря тому, что мы поняли особенности техники пришельцев, нам удалось улучшить наши ТБП. Данный проект оснащен броней из сплава пришельцев и антигравитационным блоком, повышающим мобильность. Этот вариант оснащен ракетной установкой." STR_HOVERTANK_LASER_CANNON_UFOPEDIA: "Благодаря тому, что мы поняли особенности техники пришельцев, нам удалось улучшить наши ТБП. Данный проект оснащен броней из сплава пришельцев и антигравитационным блоком, повышающим мобильность. Этот вариант оснащен лазерной пушкой." STR_SECTOPOD_CONSTRUCTION: Сборка сектопода STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: "Инженерный анализ сектопода пришельцев завершен. Теперь, когда нам ясны принципы его проектирования и известны функции каждого компонента, стала возможной реконструкция этой двуногой ТБП. Она тратит меньше энергии на движение, что позволяет передать больше энергии главному орудию. Замена модуля пси-управления на наш модуль танкового ИИ оказалась самой сложной задачей." STR_SECTOPOD_LASER: Сектопод/Лазер STR_SECTOPOD_LASER_UFOPEDIA: "Этот проект прочного робота представляет собой самоходную броню под управлением ИИ, выдерживающую практически все виды внешних воздействий, в особенности высокотемпературной плазмой. Нам также удалось снизить уязвимость контура к воздействию лазерного луча. Благодаря установке тяжелого лазера эта боевая единица станет ценной частью десантного взвода." STR_SECTOPOD_PLASMA: Сектопод/Плазма STR_SECTOPOD_PLASMA_UFOPEDIA: "Этот проект прочного робота представляет собой самоходную броню под управлением ИИ, выдерживающую практически все виды внешних воздействий, в особенности высокотемпературной плазмой. Нам также удалось снизить уязвимость контура к воздействию лазерного луча. Благодаря установке тяжелой плазменной пушки эта боевая единица станет ценной частью десантного взвода." STR_IMPROVED_SKYRANGER: Улучшенный Рейнджер STR_ALLOY_SKYRANGER: МАРШАЛ STR_ALLOY_SKYRANGER_UFOPEDIA: "МОДЕРНИЗИРОВАННЫЙ БЛАГОДАРЯ СПЛАВАМ ПРИШЕЛЬЦЕВ БАЗОВЫЙ РЕЙНДЖЕР. ОН ЛЕГЧЕ И ПРОЧНЕЕ ПРЕДШЕСТВЕННИКА, В КОТОРОМ ИСПОЛЬЗОВАЛИСЬ ИСКЛЮЧИТЕЛЬНО ЗЕМНЫЕ ТЕХНОЛОГИИ." STR_IMPROVED_INTERCEPTOR: Улучшенный перехватчик STR_RAVEN_UFOPEDIA: "ВОРОН - ЭТО ОСНАЩЕННЫЙ ИМПУЛЬСНЫМ ДВИГАТЕЛЕМ, СЕРЬЕЗНО МОДИФИЦИРОВАННЫЙ И ДОРАБОТАННЫЙ ИСТРЕБИТЕЛЬ. ЭТОТ ПЕРЕХВАТЧИК ОСНОВАН НА ПОСЛЕДНИХ ЗЕМНЫХ РАЗРАБОТКАХ. АВИОНИКА, РЛС И ДВИГАТЕЛИ БЫЛИ СЕРЬЕЗНО УЛУЧШЕНЫ. НЕСМОТРЯ НА ЭТО, БРОНЯ И ПРОЧНОСТЬ СТРУКТУРЫ БУДУТ ГЛАВНОЙ ПРОБЛЕМОЙ В СХВАТКАХ С ЛЮБЫМИ ТИПАМИ НЛО, КРОМЕ САМЫХ МАЛЫХ." STR_RAVEN: ВОРОН STR_SENTINEL: СТРАЖ STR_SENTINEL_INTERCEPTOR: Истребитель Страж STR_SENTINEL_UFOPEDIA: "ТЯЖЕЛЫЙ ИСТРЕБИТЕЛЬ С ДВУМЯ ПРЯМОТОЧНЫМИ ГИПЕРЗВУКОВЫМИ ДВИГАТЕЛЯМИ, ОСНАЩЕННЫЙ ПОСЛЕДНИМИ РАЗРАБОТКАМИ В ОБЛАСТИ АВИАЦИОННОЙ БРОНИ. ОБРАТНОЙ СТОРОНОЙ УЛУЧШЕННОГО БРОНИРОВАНИЯ СТАЛИ ВЫСОКИЙ РАСХОД ТОПЛИВА И МЕДЛЕННЫЙ НАБОР СКОРОСТИ В СВЯЗИ С УВЕЛИЧЕНИЕМ МАССЫ." STR_THUNDERSTORM: ГРОЗА STR_THUNDERSTORM_INTERCEPTOR: Истребитель Гроза STR_THUNDERSTORM_UFOPEDIA: "В ГРОЗЕ ИСПОЛЬЗУЮТСЯ ЛУЧШИЕ ЗЕМНЫЕ ТЕХНОЛОГИИ В СОЧЕТАНИИ СО СПЛАВАМИ ПРИШЕЛЬЦЕВ. СПЛАВЫ ПРИШЕЛЬЦЕВ ПОСЛУЖИЛИ МАТЕРИАЛОМ ДЛЯ ГИПЕРЗВУКОВОГО ВРД, ЧТО ПОЗВОЛЯЕТ ГРОЗЕ СРАВНЯТЬСЯ В СКОРОСТИ С БОЛЬШИНСТВОМ НЛО. ЧТОБЫ УЛУЧШИТЬ ХАР-КИ КОРАБЛЯ, УМЕНЬШЕНО КОЛИЧЕСТВО ПОДВЕСОК." STR_ULTIMATE_HUNTER_CRAFT: Абсолютный охотник STR_TORMENTOR: МУЧИТЕЛЬ STR_TORMENTOR_UFOPEDIA: "ЭТОТ НОВЫЙ ПОИСКОВЫЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ ПРЕДСТАВЛЯЕТ СОБОЙ ВЕРШИНУ ГИБРИДНЫХ ТЕХНОЛОГИЙ ЛЮДЕЙ И ИНОПЛАНЕТЯН. БЛАГОДАРЯ ФАНТАСТИЧЕСКИМ ЛЕТНЫМ КАЧЕСТВАМ В АТМОСФЕРЕ И КОСМОСЕ, ОН БУДЕТ ОСТАВАТЬСЯ НЕПРЕВЗОЙДЕННЫМ, ПОКА ПРИШЕЛЬЦЫ НЕ МОДЕРНИЗИРУЮТ СВОИ КОРАБЛИ." STR_EXCAVATOR: Экскаватор STR_FIGHTER_SHIP: Истребитель STR_SENTRY_SHIP: Сторожевой корабль STR_LAB_SHIP: Летающая лаборатория STR_EXCAVATOR_UFOPEDIA: "Экскаваторы - это небольшие суда, которые используются, главным образом, для земляных и строительных работ. Они не представляют большой угрозы для наших кораблей." STR_FIGHTER_SHIP_UFOPEDIA: "В задачи истребителей входит только уничтожение земных самолетов, включая перехватчики. Они исключительно хорошо вооружены для своих размеров, но их команда очень мала." STR_SENTRY_SHIP_UFOPEDIA: "В задачи этого небольшого НЛО входит наблюдение и патрулирование. Он снаряжен для ведения боя, и его перехват может стать сложной задачей для наших перехватчиков." STR_LAB_SHIP_UFOPEDIA: "Летающие лаборатории представляют собой крупные суда, в задачи которых входит проведение основных исследований и сбор биоматериала. Они значительно больше кораблей-сборщиков и оборудованы аппаратурой для проведения сложных экспериментов прямо на борту. Они несут большой, неплохо экипированный экипаж." STR_MIND_GUIDED_MISSILE: Ракета, управляемая силой мысли STR_PLASMA_CASTER: Плазменный кастер STR_PLASMA_CASTER_CLIP: Магазин к плазменному кастеру STR_PLASMA_CASTER_UFOPEDIA: "Эта разновидность плазменного пистолета выстреливает заряженные частицы с большим разбросом, что превращает его в разрушительное оружие." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Это кубическое устройство используется в качестве боеприпасов для плазменного кастера. Оно содержит небольшое количество элериума." STR_PLASMA_SNIPER_RIFLE: Плазменная снайперская винтовка STR_PLASMA_SNIPER_RIFLE_CLIP: Магазин для плазм. снайп. винтовки STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Это сверхвысокоточное и мощное оружие в полной мере использует все преимущества плазменной технологии благодаря создаваемому внутри винтовки антигравитационному полю небольшого объема, значительно разгоняющему частицы перед выстрелом." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Это небольшой предмет используется в качестве источника питания для плазменной снайперской винтовки - высокоточного инопланетного оружия. Содержит небольшое количество элериума." STR_PLASMA_BLASTER: Плазменный бластер STR_PLASMA_BLASTER_CLIP: Магазин для плазменного бластера STR_PLASMA_BLASTER_UFOPEDIA: "Это разрушительное бронебойное оружие на основе плазменной технологии, которое испаряет все вокруг точки попадания." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве боеприпасов для плазменного бластера. Оно содержит небольшое количество элериума." STR_TOXIGUN: Токсиган STR_TOXIGUN_FLASK: Колба для токсигана STR_TOXIGUN_UFOPEDIA: "Это оружие разбрызгивает сложную смесь сильнодействующих химических веществ, способных растворить практически любой материал, известный земной науке, за несколько секунд. Естественно, токсин смертельно опасен для всех живых существ." STR_TOXIGUN_FLASK_UFOPEDIA: "Эта небольшая колба, заполненная сильнодействующей кислотой, выполняет роль боеприпасов для токсигана." STR_POWER_SOURCE_MINIATURIZATION: Элериумная батарея STR_ALIEN_POWER_SYSTEMS: Энергосистемы пришельцев STR_ALIEN_BIOLOGY: Биология пришельцев STR_ADVANCED_PLASMA_PHYSICS: Углубленная физика плазмы STR_TRACTOR_BEAM_GENERATOR: Генератор притягивающего луча STR_ALIEN_GRAVITY_GENERATOR: Генератор гравитации пришельцев STR_FUSION_EXPLOSIVES: Синтезная взрывчатка STR_PARTICLE_MICROACCELERATION: Микроускорение частиц STR_ANTIMATTER_CONTAINMENT: Хранилище антиматерии STR_DELTA_RADIATION: Дельта-излучение STR_ALIEN_ELECTRONICS: Электроника пришельцев STR_ALIEN_CODES: Криптография пришельцев STR_ALIEN_NEUROPSYCHOLOGY: Нейропсихология пришельцев STR_ALIEN_SUBJUGATION: Захват пришельцами STR_PLASMA_WEAPONS: Плазменное оружие STR_FUSION_WEAPONS: Синтезное оружие STR_ALIEN_OPTICAL_PROCESSOR: Оптический процессор пришельцев STR_ALIEN_GARDENS: Сады пришельцев STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "Благодаря тщательному анализу источника энергии НЛО, мы разработали технологию хранения огромного количества энергии в элериумных ячейках. Эта передовая батарея значительно превышает по объему запасаемой энергии любой другой ранее существовавший портативный источник." STR_ALIEN_BIOLOGY_UFOPEDIA: "Наши предв. исследования показывают, что пришельцы имеют сходную с нашей ДНК, но столь сильно отл. от нас, что нет никаких сомнений, что они с других планет или же из непостижимых глубин времени. Кроме того, некоторые фрагменты, очевидно, были добавлены искусств.; скорее всего, они были извлечены из земных орг. Это, вероятно, помогает пришельцам адапт. к нашей окр. среде, но процесс этот, по всей видимости, краткоср. или неполный. Будучи зависимыми от спец. обработанных прод. питания и имея ослабл. иммунитет, инопл. не могут долго оставаться на Земле, поэтому необх. принять меры для захв. и изуч. живого экземпляра." STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Хотя плазма была известна человеческой науке уже несколько десятилетий, долгое время она оставалась крайне непредсказуемой, и было сложно производить ее в контролируемой среде. Похоже, инопланетной науке удалось преодолеть эти препятствия много веков назад благодаря выведенным математическим формулам и некоторым технологическим следствиям из них. Теперь мы в состоянии понять и скопировать их оборудование для наших энергетических нужд." STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "Это крупномасштабное устройство используется на базах пришельцев для того, чтобы облегчать посадку большим НЛО, увеличивая точность их наведения на точку посадки. В нем используется поле искусственной гравитации, чтобы уменьшать или иным образом изменять массу крупных объектов на расстоянии до 400 метров. Однако это слишком громоздкое оборудование, чтобы устанавливать его на летательные аппараты, даже на самые большие НЛО, и, следовательно, оно не дает никаких преимуществ нашим войскам." STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "Гравитационный генератор пришельцев представляет собой излучатель гравитонов, способный усиливать, ослаблять или сводить на нет гравитационное поле в небольших масштабах. Хотя он не имеет прямого боевого применения, он станет серьезным подспорьем в космической программе землян, создании атмосферных летательных аппаратов и многих других областях техники." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Хотя элериум сам по себе невероятно эффективен в плане мгновенного высвобождения большого количества энергии, его также можно применять для запуска реакции синтеза. Если в правильной пропорции соединить его с высокоэнергетическим кристаллическим материалом, можно высвободить огромное количество энергии в форме тепла при минимальном уровне радиации. Это открытие приведет к настоящей революции в технологиях, используемых в войне с пришельцами." STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Во многих инопланетных проектах, в том числе в плазменном оружии, присутствует камера ускорения частиц. Благодаря изменению гравитации, этот компонент заставляет небольшие фрагменты материи вращаться на больших скоростях, что позволяет генерировать достаточно тепловой энергии для образования плазмы. Процесс идет очень быстро, а потому требует элериума-115 для получения достаточного количества энергии." STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Антиматерия - это прекрасный источник энергии, но при этом чрезвычайно нестабильный. Инопланетяне решили эту проблему с помощью удачно применяемых гравитационных полей, которые позволяют отделить материю от антиматерии и не дают им взаимодействовать между собой, пока действует поле. Это открытие серьезно продвинет земную науку и, разумеется, может быть использовано против пришельцев." STR_DELTA_RADIATION_UFOPEDIA: "Дельта-лучи радикально отличаются от любого известного человечеству вида излучения, поскольку они переносятся в чем-то, что можно назвать только как 'гиперпространство'. Эти лучи обычно не взаимодействуют с обычной материей или энергией, поэтому они безвредны для человека и не могут быть обнаружены с помощью обычной аппаратуры. Тем не менее, они взаимодействуют с элериумом, возбуждая его атомы и дестабилизируя его структуру, что позволяет быстро преобразовывать материю в энергию. К сожалению, нужная частота, при которой происходит реакция, сильно снижает дальность их применения, что не позволяет нам разрушать оружие пришельцев прямо на поле боя." STR_ALIEN_ELECTRONICS_UFOPEDIA: "Вместо интегральных микросхем пришельцы используют специально выращенные кристаллические матрицы для создания логических машин. Хотя они по сути не быстрее, такие кристаллы обеспечивают многопоточную связь между узлами, что позволяет им достигнуть и даже превзойти уровень теоретических моделей квантового компьютера. Теперь у нас есть приблизительное понимание, как работает эта инопланетная 'электроника', и даже основ ее программирования, но, к сожалению, мы не можем воссоздать эту технологию, поэтому мы можем рассчитывать только на то, что нам удастся найти на поле боя." STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Хотя существует множество инопланетных форм жизни, у них есть определенные нейропсихологические особенности, которые либо присущи им, либо искусственно вживлены. В частности, пришельцы взаимодействуют между собой похожим на улей образом, несмотря на биологические различия. Общие паттерны у них связаны, главным образом, с невербальной коммуникацией, внутренней визуализацией и передачей простых эмоций. Теперь мы можем надеяться, что нам удастся перехватить их межличностные сообщения и использовать эту информацию в наших целях." STR_ALIEN_SUBJUGATION_UFOPEDIA: "В то время как люди используют электрические импульсы для того, чтобы перегрузить нервную систему, пришельцы разработали более эффективный и безопасный метод, основанный на резком изменении гравитации. Гравитационная волна точно подобранной частоты разрушает высшие функции головного мозга за долю секунды, при этом не причиняя вреда прочим телесным функциям. Этот метод чрезвычайно эффективен для временного выключения сознания человека, будь то на поле боя или в операционных залах пришельцев." STR_PLASMA_WEAPONS_UFOPEDIA: "Плазменное оружие - очень мощный инструмент ведения войны, основанный на ускорении частиц в поле антигравитации." STR_FUSION_WEAPONS_UFOPEDIA: "В синтезном оружии используется взрывчатка на основе элериума, которая создает мощный выброс чистой энергии." STR_ALIEN_CODES_UFOPEDIA: "Для межпланетной связи пришельцы используют специальное оборудование, которое, похоже, излучает волны, способные распространяться со скоростью, превышающей скорость света. Эти волны модулируются для кодирования сообщений и имеют сложный, но при этом логичный характер. Эта модель была нами изучена, что дает надежду на возможность перехвата и декодирования переговоров пришельцев." STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Пришельцы используют специальное устройство для взаимодействия с навигационным оборудованием. Это устройство передает особым образом модулированные вспышки яркого света прямо на глаза оператора, воздействуя на его мозг и, соответственно, передавая ему информацию. Неясно, как это устройство получает обратную связь от пилота, но предполагается, что оно считывает и анализирует мозговые волны, которые затем обрабатываются и передаются навигационному оборудованию." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "В инопланетных технологических решениях используются невероятно сложные компоненты, отвечающие за накопление, высвобождение и передачу больших объемов энергии, с высоким уровнем безопасности и минимальными потерями. Хотя их оборудование радикально отличается от нашего в отношении конструкции и применяемых материалов, оно может быть относительно легко скопировано нашими инженерами и использовано в рамках различных проектов." STR_ALIEN_GARDENS_UFOPEDIA: "На базах пришельцев действуют специальные сооружения, предназначенные для выращивания генно-инженерных растений. Несмотря на свое название, эти 'сады' играют незначительную роль в производстве пищевых продуктов для инопланетян. Вместо этого они производят различные биохимические вещества, которые используются в промышленном производстве и в качестве химико-биологического оружия." STR_ALLOY_AMMO: Боеприпасы из сплавов пришельцев STR_ALLOY_CANNON_UFOPEDIA: "ПОСЛЕДНИЕ ДОСТИЖЕНИЯ В ОБЛАСТИ МАТЕРИАЛОВЕДЕНИЯ, К КОТОРЫМ МЫ ПРИШЛИ В РЕЗУЛЬТАТЕ ИЗУЧЕНИЯ СПЛАВОВ ПРИШЕЛЬЦЕВ, ПОЗВОЛИЛИ НАМ РАЗРАБОТАТЬ ОРУЖИЕ БОЛЬШОЙ СИЛЫ, ГОРАЗДО БОЛЕЕ МОЩНОЕ, ЧЕМ ПРЕДЫДУЩАЯ МОДЕЛЬ ПУШКИ" STR_ALLOY_AMMO_UFOPEDIA: "Благодаря познаниям в обработке сверхпрочных и легких сплавов пришельцев мы получили возможность производить пули из сплавов пришельцев, способных выдерживать большую начальную скорость и не разваливаться на куски. Они будут выстреливаться из гильз, также полученных из сплавов пришельцев, которые легче и прочнее, чем все, с чем мы ранее могли иметь дело." STR_FUSION_WEAPONS_CALIBRATION: Калибровка синтезного оружия STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Синтезное оружие пришельцев чрезвычайно мощное, но оно требует ежедневной калибровки, чтобы оставаться пригодным к использованию. Теперь, когда мы узнали, как это делается, мы можем использовать синтезное оружие пришельцев, при условии, что сможем захватить его на поле боя." STR_PLASMA_WEAPONS_CALIBRATION: Калибровка плазменного оружия STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Магазины для плазменного оружия пришельцев необходимо ежедневно калибровать, чтобы они оставались пригодными к использованию. Теперь, когда мы узнали, как это делается, мы можем использовать плазменное оружие пришельцев, при условии, что сможем захватить его на поле боя." STR_FUSION_TORCH: Плазменная горелка STR_FUSION_TORCH_POWER_CELL: Батарея для плазм. горелки STR_FUSION_TORCH_UFOPEDIA: "В этом типе плазменной горелки реакция аннигиляции используется для создания сверхмощного потока плазмы.{NEWLINE}На достаточно близком расстоянии поток плазмы пробивает цель насквозь, плавя её за считанные секунды. Даже самая прочная броня или корпус НЛО не выдержат мощности потока.{NEWLINE}Однако она эффективна лишь на очень близком расстоянии и требует отдельной батареи." STR_FUSION_TORCH_POWER_CELL_UFOPEDIA: "Эта батарея высокой мощности необходима для использования плазменной горелки. Одной батареи хватает на пятикратное применение." STR_ELERIUM_MACE: Элериумная электрошоковая дубинка STR_ELERIUM_MACE_UFOPEDIA: "Используя в качестве источника энергии элериум-115, эта дубинка испускает мощный электрический разряд в несчастную жертву. Точное попадание приведет к перегрузке нервной системы цели, что полностью нейтрализует ее. Действует на живые существа." STR_DART_RIFLE: Дротикомет STR_DART_RIFLE_CLIP_A: Обойма дротикомета A STR_DART_RIFLE_CLIP_B: Обойма дротикомета B STR_DART_RIFLE_CLIP_C: Обойма дротикомета C STR_DART_RIFLE_UFOPEDIA: "Благодаря нашим познаниям в области ксенобиологии, мы разработали оружие, стреляющее дротиками, содержащими мощный, но нелетальный биохимический агент, который способен обездвижить любое живое существо, с которым нам доведется встретиться на поле боя." STR_MEDGAS_GRENADE: Граната с усыпляющим газом STR_MEDGAS_GRENADE_UFOPEDIA: "Благодаря соединению взрывателя дымовой гранаты с небольшим резервуаром ингаляционного анестетика, эти гранаты становятся идеальным оружием для захвата живьем слабых пришельцев." STR_STUN_GRENADE: Парализующая граната STR_STUN_GRENADE_UFOPEDIA: "Парализующая бомба, помещенная в корпус гранаты. Несмотря на снижение эффективности в процессе доработки, в этом гибриде технологий людей и пришельцев мощность принесена в жертву удобству использования." STR_ALLOY_CANNON_UC: ПУШКА ИЗ СПЛАВОВ ПРИШЕЛЬЦЕВ STR_ALLOY_CANNON: Пушка из сплавов пришельцев STR_ALLOY_CANNON_ROUNDS_X50: Боеприпасы для пушки из сплавов пришельцев (x50) STR_PISTOL_AA_CLIP: Магазин к пистолету (Сплавы) STR_RIFLE_AA_CLIP: Магазин к винтовке (Сплавы) STR_HC_AA_AMMO: Магазин к тяж. пушке (Сплавы) STR_AC_AA_AMMO: Магазин к авто-пушке (Сплавы) STR_HC_AA_AMMO_UFOPEDIA: "Этот магазин для тяжелой пушки изготовлен из сплавов пришельцев, что повышает мощность огня." STR_AC_AA_AMMO_UFOPEDIA: "Этот магазин для авто-пушки изготовлен из сплавов пришельцев, что повышает мощность огня." STR_GAUSS_CANNON_UC: ПУШКА ГАУССА STR_GAUSS_CANNON: Пушка Гаусса STR_GAUSS_CANNON_ROUNDS_X60: Снаряды к пушке Гаусса (x60) STR_GAUSS_CANNON_UFOPEDIA: "ПУШКА ГАУССА - ЭТО ВЕРШИНА В СФЕРЕ ВООР. ГАУССА. ВЫСТРЕЛИВАЯ ОТНОСИТЕЛЬНО НЕБОЛЬШИЕ ПУЛИ С ОГРОМНОЙ СКОРОСТЬЮ, ОНА ПОЗВОЛЯЕТ ПРОБИТЬ ЛЮБУЮ БРОНЮ. ОДНАКО ДАЛЬНОСТЬ СТРЕЛЬБЫ ИЗ НЕЕ ОГРАНИЧЕННА, ТАК КАК ПУЛИ БЫСТРО ИСПАРЯЮТСЯ ОТ ТРЕНИЯ О ВОЗДУХ." STR_GAUSS_WEAPONS: Вооружения Гаусса STR_GAUSS_PISTOL: Пистолет Гаусса STR_GAUSS_PISTOL_UFOPEDIA: "Пистолет Гаусса - это мощное личное оружие, выстреливающее небольшие ферромагнитные пули, разгоняя их с помощью магнитного поля, использующегося вместо химических взрывчатых веществ. Высокая скорость позволяет пуле наносить существенный урон и с легкостью пробивать бронелисты техники, а также обеспечивает более высокую точность стрельбы." STR_GAUSS_PISTOL_CLIP: Магазин к пистолету Гаусса STR_GAUSS_RIFLE: Винтовка Гаусса STR_GAUSS_RIFLE_UFOPEDIA: "Винтовка Гаусса, удлиненная и модифицированная версия пистолета Гаусса, является очень точным и мощным ручным оружием. Благодаря малому размеру пуль, магазин вмещает большое количество патронов. Очевидный недостаток оружия - отсутствие режима автоматического огня из-за угрозы быстрого перегрева." STR_GAUSS_RIFLE_CLIP: Магазин к винтовке Гаусса STR_GAUSS_SNIPER_RIFLE: Снайперская винтовка Гаусса STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: "Снайперская винтовка Гаусса - это удачная попытка дальнейшего развития сильных сторон стандартной винтовки Гаусса. Она еще более мощная и точная и позволяет оперативникам X-COM нейтрализовать сильных противников одним выстрелом, тем самым снижая необходимость ведения автоматического огня." STR_GAUSS_SNIPER_RIFLE_CLIP: Магазин к снайп. винтовке Гаусса STR_HEAVY_GAUSS: Тяжелая пушка Гаусса STR_HEAVY_GAUSS_UFOPEDIA: "Несмотря на то, что тяжелая пушка Гаусса менее точна, чем её более компактные аналоги, её огневая мощь превращает её в средство борьбы с танками гораздо более эффективное, чем любой другой вид оружия. Это успешная попытка подогнать снаряжение наших бойцов под возрастающую сложность задач в войне с пришельцами." STR_HEAVY_GAUSS_CLIP: Магазин к тяж. пушке Гаусса STR_MEDI_PACK: Аптечка первой помощи STR_FLAMETHROWER: Огнемет STR_FLAMETHROWER_CLIP: Бак для огнемета STR_FLAMETHROWER_UFOPEDIA: "Огнемет наносит большой урон огнем и игнорирует препятствия небольшой высоты при стрельбе, но дальность огня из него ограниченна (9)." STR_INCENDIARY_GRENADE: Зажигательная граната STR_INCENDIARY_GRENADE_UFOPEDIA: "Зажигательные гранаты идеальны для дополнительного освещения ночью или очистки местности от лишней растительности." STR_COMBAT_KNIFE: Боевой нож STR_COMBAT_KNIFE_UFOPEDIA: "Используя его острие и лезвие, тренированный оперативник может убить легкобронированного противника одним ударом.{NEWLINE}Пригоден для ближнего боя любого рода." STR_SHOTGUN: Дробовик STR_SHOTGUN_SHELLS: Патроны для дробовика STR_SHOTGUN_SHELLS_AP: Бронебойные патроны для дробовика STR_SHOTGUN_AA_SHELLS_AP: Бронебойные патроны для дробовика (Сплавы) STR_SHOTGUN_AA_SHELLS: ББ-дробь из сплавов для дробовика STR_SHOTGUN_AA_SHELLS_UFOPEDIA: "Эти патроны из сплавов пришельцев мощнее обычной дроби." STR_SHOTGUN_UFOPEDIA: "Мощное и точное оружие ближнего боя, с возможностью ведения стрельбы патронами с дробью. Тем не менее, в магазин помещается всего шесть патронов." STR_SNIPER_RIFLE: Снайперская винтовка STR_SNIPER_RIFLE_CLIP: Магазин к снайп. винтовке STR_SNIPER_RIFLE_AA_CLIP: Магазин к снайп. винтовке (Сплавы) STR_SNIPER_RIFLE_UFOPEDIA: "Эта снайперская винтовка калибра 12,7 мм является более мощной, чем стандартная винтовка, и обладает превосходной точностью. Тем не менее, она сложнее в использовании и имеет низкую скорострельность." STR_TASER: Тазер STR_TASER_CLIP: Картридж для тазера STR_TASER_UFOPEDIA: "Несмертельное оружие, разработанное на основе последней полицейской модели, способное выводить цель из строя на расстоянии до пяти метров. Хотя разряд из него слабее, чем у оглушающего оружия прямого воздействия, пистолетная рукоятка обеспечивает удобство применения, а радиус действия увеличивает его ценность." STR_MAGNUM: Магнум STR_MAGNUM_DRUM: Барабан Магнума .44 STR_MAGNUM_AA_DRUM: Барабан Магнума .44 (Сплавы) STR_MAGNUM_UFOPEDIA: "Отдача Магнума сродни удару копыта лошади, но та мощь, которая отправляется в цель, полностью нивелирует все недостатки. В нем используются патроны калибра .44, поставляемые в прорезиненных картриджах быстрой зарядки на 6 патронов, оправдывающих свою высокую цену. Не стоит называть его оружием ближнего боя." STR_SMG: Пистолет-пулемет STR_SMG_CLIP: Магазин к пист.-пулемету STR_SMG_AA_CLIP: Магазин к пист.-пулемету (Сплавы) STR_SMG_UFOPEDIA: "Это легкое оружие стреляет патронами калибра 5,8 мм весом 2 г. и доработано с учетом специфики ведения боев на коротких дистанциях оперативниками X-COM в борьбе с инопланетной угрозой. Выполняет функции пистолета и карабина, позволяя вести прицельный огонь одной рукой." STR_MINIGUN: Миниган STR_MINIGUN_CLIP: Короб к минигану STR_MINIGUN_AA_CLIP: Короб к минигану(Сплавы) STR_MINIGUN_UFOPEDIA: "Это тяжелое оружие поддержки поливает территорию смертоносным градом пуль и наиболее эффективно при зачистке местности и подавлении противника. Из-за большого веса он может использоваться только физически сильными оперативниками, способными полностью раскрыть его потенциал." STR_LIGHT_MINIGUN: Облегченный миниган STR_LIGHT_MINIGUN_CLIP: Короб к облегч. минигану STR_LIGHT_MINIGUN_AA_CLIP: Короб к облегч. минигану (Сплавы) STR_LIGHT_MINIGUN_UFOPEDIA: "Облегченный миниган сочетает в себе мобильность и возможность стрельбы длинными очередями, что делает его крайне гибким оружием." STR_SCATTER_LASER: Рассеянный лазер STR_SCATTER_LASER_UFOPEDIA: "Этот аналог минигана стреляет длинными очередями лазерных импульсов, которые несут большие разрушения." STR_LMG: Ручной пулемет STR_LMG_CLIP: Короб к ручн. пулемету STR_LMG_AA_CLIP: Короб к ручн. пулемету (Сплавы) STR_LMG_UFOPEDIA: "Утяжеленная модификация винтовки X-COM. Вес увеличивает более тяжелый ствол и встроенная сошка, облегчающая ведение огня на коротких и средних дистанциях. Сильная отдача и неудобство обращения делают его непригодным для ведения огня на дальних дистанциях." STR_GRENADE_LAUNCHER: Гранатомет STR_LAUNCHER_FRAG: 46-мм граната (Разрывная) STR_LAUNCHER_INC: 46-мм граната (Зажигательная) STR_LAUNCHER_SMOKE: 46-мм граната (Дымовая) STR_GRENADE_LAUNCHER_UFOPEDIA: "Гранатомет М-79 поддерживает большое количество различных типов боеприпасов, что делает его эффективным в широком спектре задач." STR_HMG: Крупнокалиберный пулемет STR_HMG_CLIP: Короб к крупнокал. пулемету STR_HMG_AA_CLIP: Короб к крупнокал. пулемету (Сплавы) STR_HMG_UFOPEDIA: "Крупнокалиберный пулемет накрывает широкую область разрушительным градом пуль, что делает его превосходным тяжелым оружием поддержки. Тем не менее, он слишком тяжел для использования среднестатистическим оперативником X-COM." - type: cs-CZ strings: STR_REPTOID: Plazoid STR_SALAMANDRON: Salamandron STR_SALAMANDRON_TERRORIST: Salamandron Terorista STR_REPTOID_SOLDIER: Plazoid Voják STR_REPTOID_MEDIC: Plazoid Medik STR_REPTOID_ENGINEER: Plazoid Inženýr STR_REPTOID_NAVIGATOR: Plazoid Navigátor STR_REPTOID_LEADER: Plazoid Velitel STR_REPTOID_COMMANDER: Plazoid Vůdce STR_REPTOID_CORPSE: Mrtvola Plazoida STR_SALAMANDRON_CORPSE: Mrtvola Salamandrona STR_REPTOID_AUTOPSY: Plazoid pitva STR_SALAMANDRON_AUTOPSY: Salamandron pitva STR_REPTOID_UFOPEDIA: Plazoidé už na Zemi nějakou dobu žili, dlouho před začátkem. Navzdory zvířecímu vzhledu oplývají vyjímečnou inteligencí, což z nich dělá výtečné špióny a polní agenty. Nedá se toho moc říct o jejich původu, ale jejich dlouhá historie žití na Zemi a genetická podobnost s námi ukazuje na vývoj na naší planetě. Nicméně, jejich loajalita k Cizákům je neochvějná. STR_REPTOID_AUTOPSY_UFOPEDIA: Toto stvoření je pokryto tuhými šupinami, schopnými snadno odolat kulkám nízkých ráží. Překvapivě jsou navzdory svému plazímu vzhledu docela odolní proti vysokým teplotám. Mozek je velmi vyvinutý, nabízí se možnost nadlidské inteligence. Jejich nejzajímavější vlastností je však jejich DNA, která je buďto pozemská, nebo upravená podle vzoru pozemských živočichů. STR_SALAMANDRON_UFOPEDIA: Salamandron je děsivá šelma, vzdáleně připomínající dávné predátory, ale s malými odlišnostmi. Vyvinut čistě pro teror, je vybaven zápalnými raketami, a schopen zničit menší město během minut. Jeho chování může být regulováno pomocí soustavy přijímačů implantovaných do jeho mozku, ale z většiny operuje podle svého, což ztěžuje jeho kontrolu, ale zároveň jej dělá prakticky immuním proti jakémukoli rušení. STR_SALAMANDRON_AUTOPSY_UFOPEDIA: Toto stvoření je velice odolné, pokryté tvrdými šupinami a extrémně odolné proti žáru, ale už ne tolik proti laseru. Jeho malý mozek obsahuje několik malých implantátů, jejichž smyslem se zdá být provokování základních 'bojuj nebo uteč' reakcí v jeho nervovém systému. STR_EXCAVATOR: Exkavátor STR_FIGHTER_SHIP: Útočník STR_SENTRY_SHIP: Pátrač STR_LAB_SHIP: Vědecká loď STR_EXCAVATOR_UFOPEDIA: "Exkavátory jsou malé lodě užívané hlavně ke kopání a konstrukčním pracem. Představují malou hrozbu pro naše lodě." STR_FIGHTER_SHIP_UFOPEDIA: "Útočníci jsou postaveni k jedinémů účelu, ničení pozemských letadel, včetně našich stíhačů. Na svou velikost jsou extrémně dobře vybaveny, ale mají jen malou posádku." STR_SENTRY_SHIP_UFOPEDIA: "Toto malé UFO je určeno k pátracím a hlídkovacím činnostem. Je vybaveno pro boj a bude výzvou pro naše stíhače." STR_LAB_SHIP_UFOPEDIA: "Vědecké lodě jsou velké plavidla, určené k hlavním výzkumným a sběračským operacím. Mnohem větší nez Kombajny, jsou vybaveny k provádění komplexních experimentů přímo na palubě. Posádka je početná a vcelku dobře vybavená." STR_PLASMA_CASTER: Plazmový rozptylomet STR_PLASMA_CASTER_CLIP: Zásobník plazmového rozptylometu STR_PLASMA_CASTER_UFOPEDIA: "Tato varianta plazmové pistole vystřeluje nabité částice v širokém rozptylu, což z ní dělá ničivou zbraň." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Toto zhruba krychlovité zařízení je užito jako munice pro Plazmový rozptylomet. Obsahuje malé množství Eleria." STR_PLASMA_SNIPER_RIFLE: Plazmová odstřelovací puška STR_PLASMA_SNIPER_RIFLE_CLIP: Zásobník plazmové odstřelovací pušky STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Tato velice přesná a účinná zbraň je založena na urychlování částic uvnitř krátkodobého antigravitačního pole." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Tento malý objekt je používán jako munice pro Plazmovou odstřelovačku - přesnou Cizáckou zbraň. Obsahuje malé množství Eleria." STR_PLASMA_BLASTER: Plazmový kanón STR_PLASMA_BLASTER_CLIP: Zásobník plazmového kanónu STR_PLASMA_BLASTER_UFOPEDIA: "Tato ničivá protipancéřová zbraň založená na plazmové technologii je schopná vypařit cokoliv v okolí dopadu střely." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Toto kompaktní zařízení je používáno jako munice pro Plazmový kanón. Obsahuje malé množství Eleria." STR_TOXIGUN: Toxizbraň STR_TOXIGUN_FLASK: Toxiampule STR_TOXIGUN_UFOPEDIA: "Tato zbraň vystřeluje komplexní kombinaci žíravých chemických složek schopných během několika sekund roztavit jakýkoli materiál známý pozemské vědě. To z ji samozřejmě dělá smrtelnou všem žijícím bytostem." STR_TOXIGUN_FLASK_UFOPEDIA: "Tato malá nádobka je naplněna nebezpečnou kyselinou a funguje jako munice pro Toxizbraň." - type: sk-SK strings: STR_SMALL_LAUNCHER_UFOPEDIA: "Kompaktný, ale pritom účinný mimozemský raketomet vhodný pre nasadenie v rôznorodých bojových situáciách." STR_ELERIUM_BOMB: Elériová bomba STR_ELERIUM_BOMB_UFOPEDIA: "Elériová bomba je využívaná najmä mimozemskými teroristickými jednotkami. Jedná sa o veľmi účinnú a smrtiacu muníciu pre malý odpaľovač." STR_GAZER: Gazer STR_HOLODRONE: Holodron STR_HOLODRONE_TERRORIST: Holodron terorista STR_GAZER_SOLDIER: Gazer vojak STR_GAZER_MEDIC: Gazer medik STR_GAZER_ENGINEER: Gazer inžinier STR_GAZER_NAVIGATOR: Gazer navigátor STR_GAZER_LEADER: Gazer vodca STR_GAZER_COMMANDER: Gazer velitel STR_GAZER_CORPSE: Mrtvola Gazera STR_HOLODRONE_CORPSE: Pozostatky Holodrona STR_GAZER_AUTOPSY: Pitva Gazera STR_HOLODRONE_AUTOPSY: Pitva Holodrona STR_GAZER_UFOPEDIA: Vzhlad Gazerov pripomína stojacu korytnacku a skutocne sú tak húževnatí ako vyzerajú. Ich objemná tažká zbroj ich chráni proti mnohým druhom poškodenia, špeciálne odolná je proti prierazným strelám a plazme. STR_GAZER_AUTOPSY_UFOPEDIA: Najnápadnejšou anatomickou crtou tohto mimozemštana je oko; má vlastnosti kôrovca avšak je omnoho viac vyvinutejší. Zbroj nemá len jednoducho oblecenú - kybernetické implantáty, ktoré z neho vyrastajú sú priamo napojené na orgány tohto tvora. Zbroj tak tvorí jeho ulitu. STR_HOLODRONE_UFOPEDIA: Holodróny sú živé, lietajúce, delostrelecké zbrane. Sú chránené bublinou z plazmy, ktorá ruší úcinok plazmových útokov a ohna. Zdá sa, že boli vyvinuté špeciálne na boj proti protivníkom vyzbrojeným plazmovými zbranami. Mechanizmus, na ktorom je tento systém postavený vytvára príliš vela tepla a rádioaktivity, aby sa dal aplikovat na ludskú zbroj. STR_HOLODRONE_AUTOPSY_UFOPEDIA: Tento velmi komplexný stroj je napájaný, vzhladom na jeho velkost, masívnym elériovým jadrom. Pomocou dvoch tycí vychádzajúcich z tohto jadra sa vytvára plazmová bublina, ktorá obklopuje tohto tvora. Rovnako je zrejmé, že jadro môže nazhromaždit energiu a pomocou nej generovat silný laserový lúc. STR_EXCAVATOR: Exkavátor STR_FIGHTER_SHIP: Stíhač STR_SENTRY_SHIP: Hliadková loď STR_LAB_SHIP: Laboratórna loď STR_EXCAVATOR_UFOPEDIA: "Exkavátory sú malé lode, ktoré sa využívajú najmä na kopacie a konštrukčné práce. Pre naše stíhače nepredstavujú veľkú hrozbu." STR_FIGHTER_SHIP_UFOPEDIA: "Mimozemské stíhačky sú postavené za cieľom zničiť pozemské vzdušné sily, vrátane stíhačov XCom. Vzhľadom na svoju veľkosť sú extrémne dobre vyzbrojené, avšak ich posádka je obmedzená." STR_SENTRY_SHIP_UFOPEDIA: "Úlohou tohto UFO je sledovanie a hliadkovanie. Je plne vyzbrojené pre boj a bude výzvou pre našich stíhačov." STR_LAB_SHIP_UFOPEDIA: "Laboratórne lode sú veľké plavidlá, ktorých úlohou je hlavne výskum a zberné operácie. Omnoho väčšie ako kombajny, sú vybavené pre uskutočňovanie komplexných experimentov priamo na palube plavidla. Majú početnú, dobre vybavenú posádku." STR_PLASMA_CASTER: Plazmový vrhač STR_PLASMA_CASTER_CLIP: Zásobník plazmového vrhača STR_PLASMA_CASTER_UFOPEDIA: "Tento variant plazmovej pištole vystreľuje nabité častice v širokom rozptyle, čo z neho robí veľmi ničivú zbraň." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Toto zariadenie v tvare kocky sa používa ako munícia pre plazmový vrhač. Obsahuje malé množstvá eléria." STR_PLASMA_SNIPER_RIFLE: Plazmová ostreľovačská puška STR_PLASMA_SNIPER_RIFLE_CLIP: Zásobník plazmovej ostreľovačky STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Táto extrémne precízna a účinná zbraň je založená na časticiach urýchlených v dočasnom antigravitačnom poli. " STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Tento malý objekt sa používa ako zdroj energie pre plazmovú ostreľovačskú pušku – veľmi presnú mimozemskú zbraň. Obsahuje malé množstvo eléria." STR_PLASMA_BLASTER: Plazmomet STR_PLASMA_BLASTER_CLIP: Zásobník plazmometu STR_PLASMA_BLASTER_UFOPEDIA: "Toto je extrémne ničivá protipancierová zbraň založená na technológii plazmových zbraní. Dokáže vymazať všetko v mieste dopadu." STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Toto kompaktné zariadenie sa používa ako munícia pre plazmomet. Obsahuje malé množstvo eléria." STR_TOXIGUN: Toxizbraň STR_TOXIGUN_FLASK: Banka pre toxizbraň STR_TOXIGUN_UFOPEDIA: "Táto zbraň vystreľuje komplexnú zmes silných chemických látok, ktoré dokážu za niekoľko sekúnd rozložiť takmer každý známy pozemský materiál. Čo ju robí smrteľnou pre všetky živé bytosti." STR_TOXIGUN_FLASK_UFOPEDIA: "Táto malá nádobka naplnená účinnou kyselinou funguje ako munícia pre toxizbraň." - type: it-IT strings: STR_ARMORED_VEST: Giubba Corazzata STR_ARMORED_VEST_UC: GIUBBA CORAZZATA STR_XCOM4_CORPSE: Cadavere STR_ARMORED_VEST_UFOPEDIA: Veste Balistica in ceramica, offre protezione contro proiettili ed esplosioni. STR_MIB: Men In Black STR_MIBTANK: MiB HWP STR_MIB_SOLDIER: MiB Agente STR_MIB_NAVIGATOR: MiB Soldato STR_MIB_MEDIC: MiB Medico STR_MIB_ENGINEER: MiB Demoman STR_MIB_LEADER: MiB Leader STR_MIB_COMMANDER: MiB Comandante STR_MIBTANK_TERRORIST: Carro Armato MiB STR_MIB0_CORPSE: MiB Cadavere STR_MIB1_CORPSE: MiB Cadavere STR_MIB2_CORPSE: MiB Cadavere STR_MIB3_CORPSE: MiB Cadavere STR_MIB4_CORPSE: MiB Cadavere STR_MIB5_CORPSE: MiB Cadavere STR_MIBTANK_CORPSE: Rottame di Carro Armato STR_SNIPER_RIFLE: Fucile da Cecchino STR_SNIPER_RIFLE_CLIP: Caricatore Fucile da Cecchino STR_SNIPER_RIFLE_UFOPEDIA: Fucile progettato per massimizzare la precisione di tiro. Abbina anche cartucce di grosso calibro per rendere i suoi colpi estremamente efficaci. STR_MIB_TERROR_MISSION: MiB Seminano Panico STR_MIB_BASE_LANDING: MiB Base Mission STR_MIB_BASE_ASSAULT: MiB Base Assault STR_MIB_COVERUP: Insabbiamento STR_MIB_TERROR: Seminare Panico STR_MIB_BASE: Base MiB STR_MIB_ACTIVITY: Operazioni dei Men In Black STR_MIB_IDENTITY: Men In Black STR_MIB_ACTIVITY_UFOPEDIA: Questa organizzazione, come la XCom, dispone di tecnologie avanzate ed interviene quando si verificano incidenti riguardanti gli alieni. Tuttavia sembra essere maggiormente preoccupata a celare la loro presenza piuttosto che a combatterli. Dobbiamo catturare uno dei loro leader per avere maggiori informazioni. STR_MIB_IDENTITY_UFOPEDIA: MiB e XCom sono due facce della stessa moneta. Entrambe sono state fondate dalle elite mondiali, ma mentre XCom ha come scopo la lotta contro gli invasori, i MiB hanno come scopo lo stabilire una fruttuosa collaborazione. Sembra proprio che i governatori del mondo abbiano voluto mantenere aperte le loro opzioni. STR_GAZER: Gazer STR_HOLODRONE: Holodrone STR_HOLODRONE_TERRORIST: Holodrone Terrorista STR_GAZER_SOLDIER: Gazer Soldato STR_GAZER_MEDIC: Gazer Medico STR_GAZER_ENGINEER: Gazer Ignegnere STR_GAZER_NAVIGATOR: Gazer Navigatore STR_GAZER_LEADER: Gazer Capitano STR_GAZER_COMMANDER: Gazer Comandante STR_GAZER_CORPSE: Cadavere di Gazer STR_HOLODRONE_CORPSE: Cadavere di Holodrone STR_GAZER_AUTOPSY: Autopsia di Gazer STR_HOLODRONE_AUTOPSY: Autopsia di Holodrone STR_WASPITE: Waspite STR_CYBERMITE: Cybermite STR_CYBERMITE_TERRORIST: Cybermite Terrorista STR_WASPITE_SOLDIER: Waspite Soldato STR_WASPITE_MEDIC: Waspite Medico STR_WASPITE_ENGINEER: Waspite Ignegnere STR_WASPITE_NAVIGATOR: Waspite Navigatore STR_WASPITE_LEADER: Waspite Capitano STR_WASPITE_COMMANDER: Waspite Comandante STR_WASPITE_CORPSE: Cadavere di Waspite STR_CYBERMITE_CORPSE: Cadavere di Cybermite STR_WASPITE_AUTOPSY: Autopsia di Waspite STR_CYBERMITE_AUTOPSY: Autopsia di Cybermite STR_WASPITE_UFOPEDIA: I Waspite sono combattenti e terroristi scelti. Sono molto aggressivi, geneticamente ingegnerizzati e ciberneticamente potenziati, risultando pertanto formidabili avversari. Tuttavia la fragile costituzione indica tuttavia indica un ruolo di artiglieria. Il marchingegno a spirale che costituisce il loro corpi genera un campo anti-gravitazionale, permettendo loro di fluttuare. STR_WASPITE_AUTOPSY_UFOPEDIA: Questa creatura ha una anatomia che quasi assurda. Il corpo consiste in un sistema di supporto vitale a forma di spirale, combinato con una pianta simbiotica. Innestati sul corpo vi sono una paio di braccia meccaniche ed una testa insettoide, presumibilmente l'unica parte restante della creatura originale. La parte vegetale del corpo brucia facilmente. STR_CYBERMITE_UFOPEDIA: Questo mini-robot rappresenta il meglio della tecnologia cibernetica aliena. Si tratta di un agente di terrorismo automatizzato. Non appena il suo potente sensore ottico avvista un bersaglio, esso si precipita verso di esso e lo attacca. Il nocciolo di elerio che lo alimenta esplode quando sufficientemente danneggiato, quindi la sua eliminazione va fatta a distanza di sicurezza. STR_CYBERMITE_AUTOPSY_UFOPEDIA: La peculiare caratteristica di questo robot incredibilmente complesso, consiste nella sua arma, un pungiglione di lega aliena che č collegato ad un serbatoio presumibilmente riempito di una potente tossina. La fonte di alimentazione ha subito troppo danni per essere compresa, ma sembra essere progettata per esplodere se danneggiata. STR_GAZER_UFOPEDIA: I Gazer sommigliano a delle tartarughe e sono certamente robusti come sembrano. La loro massiccia armatura garantisce formitabile resistenza contro i colpi di ogni tipo, particolarmente perforanti e plasma. STR_GAZER_AUTOPSY_UFOPEDIA: La prominente caratteristica anatomica consiste nel mono-occhio centrale; ha tratti dei crostacei ma una struttura molto maggiormenete voluta. La molto spessa armatura si innesta direttamente al corpo della creatura tramite impianti cibernetici, si tratta di un vero e proprio guscio. STR_HOLODRONE_UFOPEDIA: Gli Holodrone sono fluttuanti armi di artiglieria viventi. Sono protetti da una bolla di plasma che interferisce con gli attacchi di plasma e di fuoco. Presumibilmente sono stati sviluppati specificamente per affronntare nemici armati di armi al plasma. Il meccanismo prduce troppo calore e radiazioni per poterlo applicare ai nostri soldati. STR_HOLODRONE_AUTOPSY_UFOPEDIA: Un automa molto complesso, alimentato da un voluminoso, per la sua stazza, nucleo di elerio. Due staffe si allungano dal nucleo e sono usate per spandare la bolla di plasma che avvolge la creatura. Risulta inoltre evidente come il nucleo possa sovraccaricarsi di energia per generare un potente raggio laser. STR_ELERIUM_BOMB: "Bomba all'Elerium" STR_ELERIUM_BOMB_UFOPEDIA: "Bomba ad Elerium, usata maggiormente dai terroristi alieni, è una bomba potente e letale da usare con un lancia bombe." STR_PLASMA_BLASTER: Plasma Blaster STR_PLASMA_BLASTER_CLIP: Caricatore per Plasma Blaseter STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Questo piccolo dispositivo è usato come munizione per il Plasma Blaster. Contiene piccole quantità d'Elerium." STR_PLASMA_BLASTER_UFOPEDIA: "Questa devastante arma anti-corazza basata sulla tecnologia al plasma vaporizza qualsiasi cosa attorno il punto d'impatto." STR_PLASMA_CASTER: Plasma Caster STR_PLASMA_CASTER_CLIP: Caricatore per Plasma Caster STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Questo dispositivo vagamente cubico è usato come munizione per il Plasma Caster. Contiene piccole quantità d'Elerium." STR_PLASMA_CASTER_UFOPEDIA: "Questa variante della Pistola al Plasma spara un ampio raggio di particelle cariche, rendendola un'arma devastante." STR_PLASMA_SNIPER_RIFLE: Fucile di Precisione al Plasma STR_PLASMA_SNIPER_RIFLE_CLIP: Caricatore per Fucile di Precisione al Plasma STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Questo piccolo oggetto è usato come sorgente d'energia per il Fucile di Precisione al Plasma, un'arma di precisione aliena. Contiene una piccola quantità d'Elerium." STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Questa è un'arma estremamente potente e precisa basata sull'accelerazione di particelle all'interno di un piccolo campo di anti-gravità." STR_SMALL_LAUNCHER_UFOPEDIA: "Lanciagranate alieno compatto ma potente, utile in una gran varietà di combattimenti. Arma versatile e letale." STR_TOXIGUN: Toxigun STR_TOXIGUN_FLASK: Fiasca per Toxigun STR_TOXIGUN_FLASK_UFOPEDIA: Questa piccola fiasca piena di un potente acido funziona come munizione per la Toxigun STR_TOXIGUN_UFOPEDIA: "Quest'arma spruzza una complessa mistura di potenti agenti chimici, capaci di dissolvere praticamente ogni materiale conosciuto dalla scienza Terrestre, fino a qualche secondo fa. Naturalmente, è letale per tutti gli esseri viventi." STR_EXCAVATOR: Escavatore STR_EXCAVATOR_UFOPEDIA: Gli Escavatori sono piccoli UFO principalmente usati per lavori di scavi e costruzione. Non rappresentano una vera minaccia per i nostri veicoli. STR_FIGHTER_SHIP: Caccia STR_FIGHTER_SHIP_UFOPEDIA: "I Caccia sono costruiti unicamente per distruggere i veicoli terrestri, inclusi i nostri Interceptor. Sono molto ben armati per la loro grandezza, ma non hanno un equipaggio numeroso." STR_LAB_SHIP: UFO Laboratorio STR_LAB_SHIP_UFOPEDIA: "Gli UFO Laboratorio sono grandi velivoli, scelti per le maggiori operazioni di ricerca e raccolto. Molto più grandi dei Raccoglitori, sono equipaggiati per condurre complessi esperimenti a bordo. Il loro equipaggio è numeroso e ben equipaggiato." STR_SENTRY_SHIP: UFO Sentinella STR_SENTRY_SHIP_UFOPEDIA: "Questo piccolo UFO è utilizzata per missioni di osservazione e pattugliamento. E' armata per la guerra e procurerà qualche problema ai nostri Interceptor."