facilities: - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 mapName: XBASE_01 - type: STR_LABORATORY spriteShape: 1 spriteFacility: 19 buildCost: 750000 buildTime: 26 monthlyCost: 30000 labs: 50 mapName: XBASE_02 - type: STR_WORKSHOP spriteShape: 1 spriteFacility: 20 buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 - type: STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1500 radarChance: 10 mapName: XBASE_04 - type: STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2250 radarChance: 20 mapName: XBASE_05 - type: STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 - type: STR_ALIEN_CONTAINMENT requires: - STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 mapName: XBASE_08 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSE spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 - type: STR_PSIONIC_LABORATORY requires: - STR_PSI_LAB spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 mapName: XBASE_14 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2400 radarChance: 100 mapName: XBASE_15 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 craftWeapons: - type: STR_STINGRAY sprite: 0 sound: 5 damage: 50 range: 60 accuracy: 60 reloadCautious: 32 reloadStandard: 24 reloadAggressive: 16 ammoMax: 4 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 10 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 90 range: 60 accuracy: 50 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 2 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 7 - type: STR_CANNON_UC sprite: 2 sound: 4 damage: 25 range: 15 accuracy: 90 reloadCautious: 1 reloadStandard: 1 reloadAggressive: 1 ammoMax: 200 rearmRate: 50 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 16 - type: STR_LASER_CANNON_UC sprite: 4 sound: 8 damage: 40 range: 30 accuracy: 100 reloadCautious: 8 reloadStandard: 6 reloadAggressive: 4 ammoMax: 99 rearmRate: 99 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_CANNON_UC sprite: 5 sound: 9 damage: 140 range: 42 accuracy: 50 reloadCautious: 12 reloadStandard: 8 reloadAggressive: 6 ammoMax: 24 rearmRate: 6 launcher: STR_PLASMA_CANNON clip: STR_PLASMA_CANNON_ROUNDS_X6 projectileType: 3 projectileSpeed: 20 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 0 range: 0 accuracy: 0 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 0 rearmRate: 0 launcher: STR_PLASMA_BEAM projectileType: 5 - type: STR_FUSION_BALL_UC sprite: 3 sound: 7 damage: 300 range: 65 accuracy: 100 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 items: # Item Definitions: # - type: Item name, reference to string defined in .lng, must be unique. (string) # size: How much space this item takes up in storage. (float) (default 0.0) # costBuy: Cost in purchase menu. undefined/0 = cannot buy. (int) (default 0) # costSell: Value in sell menu. undefined/0 = cannot sell. (int) (default 0) # transferTime: time (in hours) to transfer this item (int) (default factor of distance vs weight) # weight: Weight penalty to soldiers carrying this item. (int) (default 0) # bigSprite: Sprite reference in BigObs.pck. -1 for none. (int) (default -1) (http://www.ufopaedia.org/index.php?title=BIGOBS.PCK) # floorSprite: Sprite reference in FloorOb.pck. -1 for none. (int) (default -1) (http://www.ufopaedia.org/index.php?title=FLOOROB.PCK) # handSprite: Sprite reference in HandOb.pck. -1 for none. (int) (default -1) (http://www.ufopaedia.org/index.php?title=HANDOB.PCK) # bulletSprite: Projectile sprite. (int) 0 = rocket, 1 = pistol bullet, 2 = rifle bullet, 3 = auto cannon bullet, # 4 = heavy cannon bullet, 5 = small laser, 6 = laser rifle, 7 = heavy laser, 8 = plasma, 9 = small launcher, 10 = blaster launcher # fireSound: Sound effect Reference in Sample2.cat. -1 for none (int) (default -1) (http://www.ufopaedia.org/index.php?title=SOUND#SAMPLE2.CAT) # hitSound: Sound effect Reference in Sample2.cat. -1 for none (int) (default -1) (http://www.ufopaedia.org/index.php?title=SOUND#SAMPLE2.CAT) # compatibleAmmo: # - Name of ammo item 1 # - Name of ammo item 2 # - etc. # accuracyAuto: Auto-Shot accuracy, as a percentage, affected by the unit's firing skill. (int) # accuracySnap: Snap-Shot accuracy, as a percentage, affected by the unit's firing skill. (int) # accuracyAimed: Aimed-Shot accuracy, as a percentage, affected by the unit's firing skill. (int) # accuracyMelee: Melee accuracy, as a percentage, affected by the unit's melee skill. (int) # tuAuto: Auto-Shot time unit usage, as a percentage of the firing unit's TU. (int) # tuSnap: Snap-Shot time unit usage, as a percentage of the firing unit's TU. (int) # tuAimed: Aimed-Shot time unit usage, as a percentage of the firing unit's TU. (int) # tuMelee: Melee time unit usage, as a percentage of the attacking unit's TU. (int) # tuUse: TU usage for "special" actions, ie: psi-amp. flat TU cost. (int) # battleType: What kind of item is this? (int) (default 0) # 0 = NONE, 1 = FIREARM, 2 = AMMO, 3 = MELEE, 4 = GRENADE, 5 = PROXIMITYGRENADE, 6 = MEDIKIT, # 7 = SCANNER, 8 = MINDPROBE, 9 = PSIAMP, 10 = FLARE, 11 = CORPSE # twoHanded: Is this a two-handed weapon. (boolean) (default false) # invWidth: Width of this item in the inventory screen. (int) (default 1) # invHeight: Height of this item in the inventory screen. (int) (default 1) # armor: How much damage is needed to destoy this item on the ground. (int) # fixedWeapon: can this item be dropped? (boolean) (default true) # turretType: which turret number to use for this tank (0-4) (int) (http://www.ufopaedia.org/index.php?title=TANKS.PCK) # hitAnimation: reference in smoke.pck for "hit" explosion. (0-2) (int) (http://www.ufopaedia.org/index.php?title=SMOKE.PCK) # NOTE - melee and psi-amp weapons use HIT.PCK instead, DO NOT define a hitAnimation for these types. # power: average damage of the weapon, in most cases, the damage will be +- 50% (int) # damageType: What kind of damage does this do? (int) # 0 = NONE, 1 = ARMOR PIERCING, 2 = INCENDIARY, 3 = HIGH EXPLOSIVE, 4 = LASER, 5 = PLASMA, # 6 = STUN, 7 = MELEE, 8 = ACID, 9 = SMOKE # clipSize: How many bullets in this clip? -1 for infinite. (int) (default 0) # painKiller: 10 # heal: 10 # stimulant: 10 # healAmount: 1 # healthAmount: 3 # stun: 4 # energy: 10 # recover: tally this item for end of mission results? (boolean) (default false) # liveAlien: does this require containment? (boolean) (default false) # attraction: represents how likely an alien is to pick this up. values below 5 will be ignored (by design) (int) (default 0) - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 16000 costSell: 12000 transferTime: 48 - type: STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 - type: STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 - type: STR_FUSION_BALL_LAUNCHER size: 2.0 costSell: 281000 transferTime: 48 - type: STR_LASER_CANNON size: 2.0 costSell: 211000 transferTime: 48 - type: STR_PLASMA_CANNON size: 1.2 costSell: 267300 transferTime: 48 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 3000 costSell: 2400 transferTime: 48 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 - type: STR_CANNON_ROUNDS_X50 size: 0 costBuy: 1240 costSell: 1012 transferTime: 96 - type: STR_PLASMA_CANNON_ROUNDS_X6 size: 0.1 costSell: 13300 transferTime: 48 - type: STR_FUSION_BALL size: 0.6 costSell: 53300 transferTime: 48 - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 90 accuracyAuto: 40 tuSnap: 33 tuAimed: 80 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 armor: 20 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 armor: 20 turretType: 1 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 3 armor: 20 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 50 accuracyAimed: 85 accuracyAuto: 33 tuSnap: 33 tuAimed: 75 tuAuto: 20 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 turretType: 2 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 power: 110 damageType: 5 hitAnimation: 46 accuracySnap: 85 accuracyAimed: 100 accuracyAuto: 50 tuSnap: 30 tuAimed: 60 tuAuto: 45 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 turretType: 3 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 66 battleType: 1 fixedWeapon: true waypoint: true invWidth: 2 invHeight: 3 armor: 20 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 6 costSell: 31500 transferTime: 48 weight: 1 weight: 3 bigSprite: -1 # It must be -1 to avoid putting it to the base-defense battlescape. Original value: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 1 armor: 20 blastRadius: 11 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP accuracySnap: 60 accuracyAimed: 0 tuSnap: 18 tuAimed: 0 battleType: 1 invWidth: 1 invHeight: 2 armor: 20 attraction: 1 - type: STR_PISTOL_CLIP size: 0.1 costBuy: 70 costSell: 52 weight: 3 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 1 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 4 compatibleAmmo: - STR_RIFLE_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 - type: STR_RIFLE_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 20 battleType: 2 armor: 20 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 6400 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 - type: STR_HC_AP_AMMO size: 0.1 costBuy: 300 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 56 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 1 - type: STR_HC_HE_AMMO size: 0.1 costBuy: 500 costSell: 275 weight: 6 bigSprite: 13 floorSprite: 13 hitSound: 0 hitAnimation: 0 power: 52 damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 1 - type: STR_HC_I_AMMO size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 14 floorSprite: 14 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 1 - type: STR_AUTO_CANNON size: 0.3 costBuy: 13500 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 2 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 0 tuAuto: 40 tuSnap: 33 tuAimed: 0 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 arcingShot: true - type: STR_AC_AP_AMMO size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 - type: STR_AC_HE_AMMO size: 0.1 costBuy: 700 costSell: 560 weight: 5 bigSprite: 9 floorSprite: 9 hitSound: 0 hitAnimation: 0 power: 44 damageType: 3 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 - type: STR_AC_I_AMMO size: 0.1 costBuy: 650 costSell: 520 weight: 5 bigSprite: 10 floorSprite: 10 hitSound: 0 hitAnimation: 0 power: 42 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 - type: STR_SMALL_ROCKET size: 0.2 costBuy: 600 costSell: 480 weight: 6 bigSprite: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 20 - type: STR_LARGE_ROCKET size: 0.2 costBuy: 900 costSell: 720 weight: 8 bigSprite: 17 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 100 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 20 - type: STR_INCENDIARY_ROCKET size: 0.2 costBuy: 1200 costSell: 960 weight: 8 bigSprite: 18 floorSprite: 18 hitSound: 0 hitAnimation: 0 power: 90 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 20 - type: STR_LASER_PISTOL size: 0.1 costSell: 20000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 accuracySnap: 40 accuracyAuto: 0 accuracyAimed: 0 tuSnap: 20 tuAuto: 0 tuAimed: 0 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 armor: 20 - type: STR_LASER_RIFLE size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 - type: STR_HEAVY_LASER size: 0.3 costSell: 61000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 85 damageType: 4 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 0 tuAuto: 20 tuSnap: 33 tuAimed: 0 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 - type: STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageType: 3 battleType: 4 armor: 20 blastRadius: 6 - type: STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 power: 60 damageType: 9 battleType: 4 armor: 20 blastRadius: 6 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 21 floorSprite: 21 power: 70 damageType: 3 battleType: 5 armor: 20 blastRadius: 6 - type: STR_HIGH_EXPLOSIVE size: 0.25 costBuy: 1500 costSell: 1200 weight: 6 bigSprite: 22 floorSprite: 22 power: 110 damageType: 3 battleType: 4 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 6 - type: STR_MOTION_SCANNER size: 0.1 costBuy: 1200 costSell: 900 weight: 3 bigSprite: 23 floorSprite: 23 battleType: 7 tuUse: 25 armor: 20 - type: STR_MEDI_KIT size: 0.1 costBuy: 5200 costSell: 4100 weight: 5 bigSprite: 24 floorSprite: 24 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 healAmount: 1 healthAmount: 3 stun: 4 energy: 10 tuUse: 10 flatRate: true armor: 20 - type: STR_PSI_AMP requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true invWidth: 1 invHeight: 3 tuUse: 25 flatRate: true armor: 20 - type: STR_STUN_ROD size: 0.1 costBuy: 1260 costSell: 945 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 hitSound: 54 power: 65 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 - type: STR_ELECTRO_FLARE size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 power: 15 battleType: 10 armor: 8 - type: STR_CORPSE weight: 22 bigSprite: 45 floorSprite: 39 invWidth: 2 invHeight: 3 armor: 20 recover: false - type: STR_CORPSE_ARMOR name: STR_CORPSE weight: 24 bigSprite: 28 floorSprite: 40 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_CORPSE_SUIT name: STR_CORPSE weight: 26 bigSprite: 44 floorSprite: 41 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PLASMA requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 18 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 0 tuAimed: 0 tuAuto: 35 tuSnap: 30 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 1 - type: STR_HEAVY_PLASMA_CLIP requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 clipSize: 35 battleType: 2 recoveryPoints: 1 armor: 20 attraction: 1 - type: STR_PLASMA_RIFLE requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 5 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 86 accuracyAimed: 110 tuAuto: 36 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 1 - type: STR_PLASMA_RIFLE_CLIP requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 clipSize: 28 battleType: 2 recoveryPoints: 1 armor: 20 attraction: 1 - type: STR_PLASMA_PISTOL requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracySnap: 65 accuracyAimed: 0 accuracyAuto: 0 tuAuto: 0 tuAimed: 0 tuSnap: 30 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 attraction: 1 - type: STR_PLASMA_PISTOL_CLIP requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 clipSize: 26 battleType: 2 recoveryPoints: 1 armor: 20 attraction: 1 - type: STR_BLASTER_LAUNCHER requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyAimed: 120 tuAimed: 80 battleType: 1 twoHanded: true waypoint: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 attraction: 1 - type: STR_BLASTER_BOMB requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 3 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 200 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 armor: 20 blastRadius: 11 attraction: 1 - type: STR_SMALL_LAUNCHER requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 compatibleAmmo: - STR_STUN_BOMB accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 recoveryPoints: 4 armor: 20 attraction: 1 - type: STR_STUN_BOMB requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 floorSprite: 37 hitSound: 0 hitAnimation: 0 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 armor: 20 attraction: 1 - type: STR_ALIEN_GRENADE requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 power: 90 damageType: 3 battleType: 4 recoveryPoints: 1 armor: 20 blastRadius: 6 attraction: 1 - type: STR_ELERIUM_115 size: 0.1 costSell: 5000 weight: 3 bigSprite: 56 floorSprite: 37 invWidth: 1 invHeight: 1 armor: 20 attraction: 4 - type: STR_MIND_PROBE requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 armor: 20 attraction: 1 - type: STR_SECTOID_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_SNAKEMAN_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CELATID_CORPSE size: 0.4 costSell: 20000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_SILACOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_CHRYSSALID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 20 - type: STR_REAPER_CORPSE size: 1 costSell: 20000 battleType: 11 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 armor: 20 - type: REAPER_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: REAPER_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: REAPER_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: STR_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 armor: 20 - type: SECTOPOD_CORPSE_2 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: SECTOPOD_CORPSE_3 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: SECTOPOD_CORPSE_4 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: STR_CYBERDISC_CORPSE size: 1 costSell: 20000 battleType: 11 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 armor: 20 - type: CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 armor: 20 recover: false - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: CIVM_CORPSE name: STR_CORPSE weight: 30 bigSprite: 45 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 50 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: STR_UFO_POWER_SOURCE size: 0.7 costSell: 250000 - type: STR_UFO_NAVIGATION size: 0.2 costSell: 80000 - type: STR_UFO_CONSTRUCTION size: 0.1 costSell: 20000 - type: STR_ALIEN_FOOD size: 0.2 costSell: 5000 - type: STR_ALIEN_REPRODUCTION size: 0.2 costSell: 40000 - type: STR_ALIEN_ENTERTAINMENT size: 0.2 costSell: 20000 - type: STR_ALIEN_SURGERY size: 0.2 costSell: 38000 - type: STR_EXAMINATION_ROOM size: 0.2 costSell: 9000 - type: STR_ALIEN_ALLOYS size: 0.1 costSell: 6500 - type: STR_ALIEN_HABITAT size: 0.1 costSell: 100 - type: STR_PERSONAL_ARMOR size: 0.8 costSell: 54000 - type: STR_POWER_SUIT size: 0.8 costSell: 85000 - type: STR_FLYING_SUIT size: 0.8 costSell: 115000 - type: CYBERDISC_WEAPON weight: 3 bigSprite: 40 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: REAPER_WEAPON weight: 3 bigSprite: 26 floorSprite: 31 handSprite: 104 hitSound: 48 clipSize: -1 power: 90 damageType: 7 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: CHRYSSALID_WEAPON weight: 3 bigSprite: 26 floorSprite: 31 handSprite: 104 hitSound: 48 clipSize: -1 power: 114 damageType: 7 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: CELATID_WEAPON weight: 3 bigSprite: 40 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SILACOID_WEAPON weight: 3 bigSprite: 40 floorSprite: 31 handSprite: 104 hitSound: 48 power: 70 damageType: 2 accuracyMelee: 92 tuMelee: 15 clipSize: -1 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: SECTOPOD_WEAPON weight: 3 bigSprite: 40 floorSprite: 31 handSprite: 104 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 8 recover: false - type: ZOMBIE_WEAPON weight: 3 bigSprite: 26 floorSprite: 31 handSprite: 104 hitSound: 48 power: 84 damageType: 7 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 clipSize: -1 recover: false - type: STR_SECTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_CYBERDISC_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_FLOATER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_FLOATER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_REAPER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_CHRYSSALID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MUTON_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_SILACOID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CELATID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 # Special Psi Weapon for Aliens. # Usage of this is hard-coded. # DO NOT DELETE! - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false ufos: - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 15 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_110 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 accel: 9 power: 34 range: 20 score: 125 reload: 48 breakOffTime: 300 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_120 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4000 accel: 8 power: 40 range: 30 score: 250 reload: 48 breakOffTime: 500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4300 accel: 8 power: 60 range: 34 score: 250 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_130 width: 20 length: 20 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 accel: 6 power: 80 range: 42 score: 400 reload: 24 breakOffTime: 3000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_170 width: 30 length: 20 - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 accel: 6 power: 90 range: 48 score: 500 reload: 24 breakOffTime: 2000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_150 width: 30 length: 20 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3200 speedMax: 5000 accel: 6 power: 148 range: 60 score: 700 reload: 24 breakOffTime: 4000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 research: - name: STR_LASER_WEAPONS cost: 50 points: 10 - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_WEAPONS - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_PISTOL - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_RIFLE - name: STR_LASER_CANNON cost: 420 points: 15 dependencies: - STR_HEAVY_LASER - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_MOTION_SCANNER cost: 0 points: 0 dependencies: - STR_UNRESEARCHABLE - name: STR_MEDI_KIT cost: 0 points: 0 dependencies: - STR_UNRESEARCHABLE - name: STR_ALIEN_CONTAINMENT cost: 150 points: 15 dependencies: - STR_SECTOID_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_FLOATER_AUTOPSY - STR_MUTON_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_REAPER_AUTOPSY - STR_CELATID_AUTOPSY - name: STR_ALIEN_ALLOYS cost: 400 points: 30 needItem: true - name: STR_ALIEN_ENTERTAINMENT cost: 150 points: 30 needItem: true - name: STR_ALIEN_FOOD cost: 150 points: 30 needItem: true - name: STR_ALIEN_GRENADE cost: 200 points: 20 needItem: true - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - name: STR_ALIEN_REPRODUCTION cost: 150 points: 30 needItem: true - name: STR_ALIEN_SURGERY cost: 150 points: 30 needItem: true - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 dependencies: - STR_CYDONIA_DEP - name: STR_CYDONIA_DEP cost: 0 points: 0 unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true - name: STR_EXAMINATION_ROOM cost: 150 needItem: true - name: STR_FLYING_SUIT cost: 330 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - name: STR_FUSION_DEFENSE cost: 800 points: 25 dependencies: - STR_FUSION_MISSILE - name: STR_FUSION_MISSILE cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true - name: STR_MIND_SHIELD cost: 360 points: 25 dependencies: - STR_PSI_LAB - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - name: STR_PERSONAL_ARMOR cost: 180 points: 20 dependencies: - STR_ALIEN_ALLOYS - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_CANNON_DEP1 - STR_PLASMA_CANNON_DEP2 - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_PSI_LAB - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_LEADER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_ALIEN_ENTERTAINMENT - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS - name: STR_LEADER_PLUS cost: 0 requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true - name: STR_UFO_POWER_SOURCE cost: 450 needItem: true - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_ZOMBIE_CORPSE cost: 180 points: 50 lookup: STR_ZOMBIE_AUTOPSY needItem: true - name: STR_CELATID_CORPSE cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true - name: STR_ETHEREAL_CORPSE cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true - name: STR_SILACOID_CORPSE cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true - name: STR_REAPER_CORPSE cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true - name: STR_SNAKEMAN_CORPSE cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true - name: STR_SECTOID_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_MUTON_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_FLOATER_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_CYBERDISC_CORPSE cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true - name: STR_CHRYSSALID_CORPSE cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true - name: STR_FLOATER_SOLDIER cost: 192 points: 50 lookup: STR_FLOATER needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_FLOATER_NAVIGATOR cost: 192 points: 50 lookup: STR_FLOATER needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_FLOATER_MEDIC cost: 192 points: 50 lookup: STR_FLOATER needItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_FLOATER_LEADER cost: 192 points: 50 lookup: STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS needItem: true - name: STR_FLOATER_ENGINEER cost: 192 points: 50 lookup: STR_FLOATER needItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_FLOATER_COMMANDER cost: 192 points: 50 lookup: STR_FLOATER needItem: true unlocks: - STR_LEADER_PLUS - STR_CYDONIA_DEP - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_SOLDIER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_NAVIGATOR cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SNAKEMAN_MEDIC cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SNAKEMAN_LEADER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_ENGINEER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SNAKEMAN_COMMANDER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true unlocks: - STR_LEADER_PLUS - STR_CYDONIA_DEP - STR_ALIEN_ORIGINS - name: STR_MUTON_SOLDIER cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_MUTON_NAVIGATOR cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_MUTON_ENGINEER cost: 192 points: 50 lookup: STR_MUTON needItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_SOLDIER cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS needItem: true - name: STR_SECTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_SECTOID needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SECTOID_MEDIC cost: 192 points: 50 needItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SECTOID_LEADER cost: 192 points: 50 needItem: true unlocks: - STR_LEADER_PLUS - STR_PSI_LAB - STR_ALIEN_ORIGINS lookup: STR_SECTOID - name: STR_SECTOID_ENGINEER cost: 192 needItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_COMMANDER cost: 190 points: 50 needItem: true lookup: STR_SECTOID unlocks: - STR_LEADER_PLUS - STR_CYDONIA_DEP - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true unlocks: - STR_LEADER_PLUS - STR_CYDONIA_DEP - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_PLASMA_CANNON_DEP1 cost: 0 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_PLASMA_CANNON_DEP2 cost: 0 dependencies: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_SECTOID cost: 0 points: 50 needItem: true - name: STR_FLOATER cost: 0 points: 50 needItem: true - name: STR_SNAKEMAN cost: 0 points: 50 needItem: true - name: STR_MUTON cost: 0 points: 50 needItem: true - name: STR_ETHEREAL cost: 0 points: 50 needItem: true - name: STR_CYBERDISC_TERRORIST cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CYBERDISC cost: 0 points: 50 needItem: true - name: STR_REAPER_TERRORIST cost: 170 points: 50 lookup: STR_REAPER needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_REAPER cost: 0 points: 50 needItem: true - name: STR_CHRYSSALID_TERRORIST cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CHRYSSALID cost: 170 points: 50 needItem: true - name: STR_SILACOID_TERRORIST cost: 170 points: 50 lookup: STR_SILACOID needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SILACOID cost: 170 points: 50 needItem: true - name: STR_CELATID_TERRORIST cost: 170 points: 50 lookup: STR_CELATID needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CELATID cost: 170 points: 50 needItem: true - name: STR_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SECTOPOD cost: 0 points: 50 needItem: true - name: STR_ALIEN_RESEARCH cost: 0 points: 50 needItem: true - name: STR_ALIEN_HARVEST cost: 0 points: 50 needItem: true - name: STR_ALIEN_ABDUCTION cost: 0 points: 50 needItem: true - name: STR_ALIEN_INFILTRATION cost: 0 points: 50 needItem: true - name: STR_ALIEN_BASE cost: 0 points: 50 needItem: true - name: STR_ALIEN_TERROR cost: 0 points: 50 needItem: true - name: STR_ALIEN_RETALIATION cost: 0 points: 50 needItem: true - name: STR_ALIEN_SUPPLY cost: 0 points: 50 needItem: true - name: STR_SMALL_SCOUT cost: 0 points: 50 needItem: true - name: STR_MEDIUM_SCOUT cost: 0 points: 50 needItem: true - name: STR_LARGE_SCOUT cost: 0 points: 50 needItem: true - name: STR_HARVESTER cost: 0 points: 50 needItem: true - name: STR_ABDUCTOR cost: 0 points: 50 needItem: true - name: STR_TERROR_SHIP cost: 0 points: 50 needItem: true - name: STR_BATTLESHIP cost: 0 points: 50 needItem: true - name: STR_SUPPLY_SHIP cost: 0 points: 50 needItem: true - name: STR_SECTOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_SNAKEMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_FLOATER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_MUTON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_ETHEREAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_CYBERDISC_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CHRYSSALID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_REAPER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_CELATID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_SILACOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_CONTAINMENT - name: STR_SECTOPOD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_UNRESEARCHABLE cost: 0 points: 0 dependencies: - STR_UNRESEARCHABLE manufacture: - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 requiredItems: STR_ELERIUM_115: 5 - name: STR_PLASMA_CANNON category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ALIEN_ALLOYS: 10 - name: STR_PLASMA_CANNON_ROUNDS_X6 category: STR_CRAFT_AMMUNITION requires: - STR_PLASMA_CANNON space: 4 time: 100 cost: 8000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_UNRESEARCHABLE space: 0 time: 0 cost: 0 requiredItems: STR_ELERIUM_115: 0 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 4 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON space: 25 time: 1200 cost: 500000 requiredItems: STR_ELERIUM_115: 3 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 30 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 25 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 25 time: 400 cost: 15000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 requiredItems: STR_ELERIUM_115: 1 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_LASER category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 32000 requiredItems: STR_ELERIUM_115: 2 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_UNRESEARCHABLE space: 4 time: 220 cost: 34000 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_UNRESEARCHABLE space: 4 time: 420 cost: 28000 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_HEAVY_PLASMA space: 4 time: 1000 cost: 122000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiredItems: STR_ELERIUM_115: 3 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_RIFLE space: 4 time: 820 cost: 88000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiredItems: STR_ELERIUM_115: 2 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_PISTOL space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiredItems: STR_ELERIUM_115: 1 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_BLASTER_LAUNCHER space: 5 time: 1200 cost: 90000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 3 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER space: 3 time: 900 cost: 78000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_STUN_BOMB category: STR_AMMUNITION requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiredItems: STR_ELERIUM_115: 1 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 4 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 1000 cost: 42000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1400 cost: 58000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_ALIEN_ALLOYS category: STR_UFO_COMPONENT requires: - STR_ALIEN_ALLOYS space: 10 time: 100 cost: 3000 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 36 time: 34000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 ufopaedia: - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 140 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 140 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 140 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 140 height: 60 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 160 y: 5 width: 140 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_FIRESTORM_UFOPEDIA - id: STR_STINGRAY type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_CANNON_UFOPEDIA - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_FUSION_MISSILE image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA - id: STR_PLASMA_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_ARMOR_PIERCING - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_FUSION_BALL_LAUNCHER requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_UFOPEDIA - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA - id: STR_AC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_SMALL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LARGE_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_LASER_WEAPONS type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_WEAPONS text: STR_LASER_WEAPONS_UFOPEDIA - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_HEAVY_LASER_UFOPEDIA - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMOKE_GRENADE_UFOPEDIA - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HIGH_EXPLOSIVE_UFOPEDIA - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOTION_SCANNER_UFOPEDIA - id: STR_MEDI_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_KIT_UFOPEDIA - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA - id: STR_STUN_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ALIEN_CONTAINMENT text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSE text: STR_LASER_DEFENSES_UFOPEDIA - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSE text: STR_PLASMA_DEFENSES_UFOPEDIA - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSI_LAB text: STR_PSIONIC_LABORATORY_UFOPEDIA - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 160 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 145 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 170 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 165 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 145 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 105 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA startingBase: - lon: 0.0 lat: 0.0 name: "" inBattlescape: false facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 buildTime: 0 - type: STR_HANGAR x: 2 y: 0 buildTime: 0 - type: STR_HANGAR x: 0 y: 4 buildTime: 0 - type: STR_HANGAR x: 4 y: 4 buildTime: 0 - type: STR_LIVING_QUARTERS x: 3 y: 2 buildTime: 0 - type: STR_GENERAL_STORES x: 2 y: 3 buildTime: 0 - type: STR_LABORATORY x: 3 y: 3 buildTime: 0 - type: STR_WORKSHOP x: 4 y: 3 buildTime: 0 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 buildTime: 0 randomSoldiers: 8 soldiers: [] crafts: - lon: 0.0 lat: 0.0 speedLon: 0 speedLat: 0 speedRadian: 0 speed: 0 type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 weapons: [] items: STR_GRENADE: 8 STR_HC_AP_AMMO: 2 STR_HC_HE_AMMO: 2 STR_HEAVY_CANNON: 1 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 vehicles: [] status: STR_READY lowFuel: false inBattlescape: false inDogfight: false interceptionOrder: 0 - lon: 0.0 lat: 0.0 speedLon: 0 speedLat: 0 speedRadian: 0 speed: 0 type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 4 rearming: false - type: STR_CANNON_UC ammo: 200 rearming: false items: {} vehicles: [] status: STR_READY lowFuel: false inBattlescape: false inDogfight: false interceptionOrder: 0 - lon: 0.0 lat: 0.0 speedLon: 0 speedLat: 0 speedRadian: 0 speed: 0 type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 4 rearming: false - type: STR_CANNON_UC ammo: 200 rearming: false items: {} vehicles: [] status: STR_READY lowFuel: false inBattlescape: false inDogfight: false interceptionOrder: 0 items: STR_AC_AP_AMMO: 6 STR_AUTO_CANNON: 1 STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_HC_AP_AMMO: 6 STR_HEAVY_CANNON: 1 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 transfers: [] research: [] productions: [] #New spritesheet Example: # - type: GIANTBUNNY.PCK # width: 32 # height: 40 # files: # 0: Resources/Bunny/Bunny00.png # 1: Resources/Bunny/Bunny01.bmp # 2: Resources/Bunny/Bunny02.gif # #Extra Sounds: # type should correspond to one of the following: # - BATTLE.CAT - battlescape noises, original cat file has 55 entries (0-54) # see http://www.ufopaedia.org/index.php?title=SOUND#SAMPLE2.CAT # - GMINTRO.CAT - some intro sounds, probably best not to mess with these. # - SAMPLE3.CAT - some more intro sounds, probably best not to mess with these. # - GEO.CAT - geoscape/UI noises, original cat file has 14 entries (0-13) # see http://www.ufopaedia.org/index.php?title=SOUND#SAMPLE.CAT #extraSounds: # - type: BATTLE.CAT # files: # 55: Resources/Sounds/sample.wav #Extra strings: # type must correspond to the filename of the language you want to add to # the rest should be fairly straight forward extraStrings: - type: English strings: STR_PLASMA_CANNON_UC: PLASMA CANNON STR_PLASMA_CANNON_ROUNDS_X6: Plasma Cannon Rounds(x6) STR_LASER_WEAPONS_UFOPEDIA: Given the ease with which alien UFOs navigate our atmosphere despite their size, their fuel must be extremely efficient. It should be possible to manufacture compact infantry laser weapons using human technologies in combination with this fuel - we can begin designing equipment immediately, though manufacture will require capture of a UFO with fuel intact. #extraStrings: # - type: English # strings: # STR_SNIPER_RIFLE: Sniper Rifle # STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip # - type: EnglishUk # strings: # STR_SNIPER_RIFLE: Sniper Rifle # STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip # - type: German # strings: # STR_SNIPER_RIFLE: Scharfschützengewehr # STR_SNIPER_RIFLE_CLIP: Scharfschützengewehrmunition # - type: Russian # strings: # STR_SNIPER_RIFLE: Снайперская винтовка # STR_SNIPER_RIFLE_CLIP: Магазин к снайп. винтовке