en-US: ARCHMAGE_ARMOR: "Archmage mantle" BARON_ARMOR: "Baron armor" BLINDWOLF_ARMOR: "Blind wolf" BLOB_ARMOR: "Blob" BOMBER_BEETLE_ARMOR: "Bomber beetle" BOSS_ARMOR: "Boss suit" BRUTE_ARMOR: "Brute" CELATID_ARMOR: "Celatid" CHRYSALIS_ARMOR: "Chrysalis" CHUPA_ARMOR: "Chupakabra" CIVM_ARMOR: "Civilian" CIVM_B_ARMOR: "Civilian" CIVM_B_CORPSE: "Corpse" CRYSTAL_BLACK_ARMOR: "Dark Crystalline" CRYSTAL_BLUE_ARMOR: "Crystalline" DIGGED_FIRE_OSTRICA_ARMOR: "Entrenched pincerworm" DIRE_RAT_ARMOR: "Dire rat" DISC_ARMOR: "Hovering disc" DRAGONSNAKE_ARMOR: "Dragosnake" ELECTROSPIRIT_ARMOR: "Electric ghost" FEMALE_CIVILIAN_ARAB_CORPSE: "Corpse" FEMALE_CIVILIAN_CITY_GIRL_CORPSE: "Corpse" FINGER_ARMOR: "Fingermagi" FIRE_INITIATE_ARMOR: "Initiate of Fire robe" FIRE_MAGE_ARMOR: "Fire mage cloak" FIRE_PALADIN_ARMOR: "Paladin of Fire armor" FIRE_PENANT_ARMOR: "Harness of penitent" FIRE_PRIEST_2_ARMOR: "Fire priestess armor" FIRE_PRIEST_ARMOR: "Fire servant cloak" FIREFLY_ARMOR: "Fiery flies" FIREFLY_LARGE_ARMOR: "Fiery flies" FIRELARVA_ARMOR: "Fire larva" FLIPPER_ARMOR: "Hopper" FLOATER_ARMOR: "Floater" FOOTMAN_ARMOR: "Footman armor" FROST_DEMON_ARMOR: "Frost demon" FROST_STRENGTH: "Freeze power" GAZER_ARMOR: "Gazer" GHOSTHOUND_ARMOR: "Ghost hound" GIANT_ARMOR: "Giant" GIANT_SCORPION_ARMOR: "Giant scorpion" GLASS_SPIDER_ARMOR: "Glass spider" GLOW_ARMOR: "Glow" GNUS_ARMOR: "Midge" GOBLIN_ARMOR0: "Goblin fighter" GOBLIN_ARMOR1: "Goblin looter" GOBLIN_ARMOR2: "Goblin shaman" GOBLIN_ARMOR3: "Goblin leader" GRAYHOUND_ARMOR: "Gray hound" HEAVY_FOOTMAN_ARMOR: "Heavy footman armor" HQFUNC: "Headquarters" ICE_DEMON_ARMOR: "Ice demon" INSECTOID_ARMOR0: "Bugling" INV_SHIELD_BLACK: "Darkness shield" INV_SHIELD_BLANK: "" INV_SHIELD_BLUE: "Water shield" INV_SHIELD_BROWN: "Stone shield" INV_SHIELD_METAL: "Adamant shield" INV_SHIELD_PURPLE: "Arcane shield" INV_SHIELD_RED: "Fire shield" INV_SHIELD_WHITE: "Shield of wind" INV_SHIELD_YELLOW: "Light shield" ITEM_ENERGY_PER_TURN: "Energy per turn" ITEM_MANA_PER_TURN: "Mana per turn" ITEM_MORALE_PER_TURN: "Morale per turn" ITEM_RESIST_TYPE_0: "Spec. resist" ITEM_RESIST_TYPE_1: "Kinetic resist" ITEM_RESIST_TYPE_10: "Light resist" ITEM_RESIST_TYPE_11: "Darkness resist" ITEM_RESIST_TYPE_12: "Warp resist" ITEM_RESIST_TYPE_13: "Mind resist" ITEM_RESIST_TYPE_14: "Poison resist" ITEM_RESIST_TYPE_2: "Fire resist" ITEM_RESIST_TYPE_3: "Explosive resist" ITEM_RESIST_TYPE_4: "Electric resist" ITEM_RESIST_TYPE_5: "Arcane resist" ITEM_RESIST_TYPE_6: "Stun resist" ITEM_RESIST_TYPE_7: "Cutting resist" ITEM_RESIST_TYPE_8: "Acid resist" ITEM_RESIST_TYPE_9: "Smoke resist" ITEM_STUN_PER_TURN: "Stun per turn" JELLY_ARMOR: "Araja" KAA_ARMOR: "Kaa" KEEPER_ARMOR: "Keeper" LARVA_ARMOR: "Larva" LEAPER_ARMOR: "Leaper" LEGION_FOOTMAN_ARMOR: "Legion footman armor" LEGION_MANIPUL_ARMOR: "Legion manipul armor" MALE_CIVILIAN: "Civilian" MALE_CIVILIAN_ARAB_CORPSE: "Corpse" MALE_CIVILIAN_B: "Civilian" MALE_CIVILIAN_BEDUIN_CORPSE: "Corpse" MALE_CIVILIAN_CITY_BOY_CORPSE: "Corpse" MAP_DAWNURBAN: "Dawn urban" MAP_DESERTMOUNT: "Desert/hills" MAP_DESERTMOUNT_NOCACTI: "Dryhills" MAP_DUSKURBAN: "Dusk urban" MAP_FORESTMOUNT: "Forest/hills" MAP_FORESTPOLAR: "Forest/marsh" MAP_GRASSLANDDESERT: "Grassland" MAP_GRASSLANDDESERTMOUNT: "Grassland/hills" MAP_GRASSLANDFOREST: "Grassland/forest" MAP_GRASSLANDFORESTMOUNT: "Grassland/forest/hills" MAP_IDT_SNOWFOREST: "Snow forest" MAP_INDUSTRIALUFO: "Industrial" MAP_INDUSTRIALURBAN: "Industrial urban" MAP_JUNGLEMOUNT: "Jungle/hills" MAP_JUNGLEPOLAR: "Jungle/swamp" MAP_MADURBAN_DAWN: "Urban/warehouses" MAP_NATIVEUFO: "Tropical willage" MAP_NATIVEUFO_JUNK: "Tropical town" MAP_NATIVEURBAN: "Willage" MAP_NATIVEURBAN_JUNK: "Town" MAP_NATIVEURBANROAD: "Willage road" MAP_NATIVEURBANROAD_JUNK: "Town road" MAP_NATIVEURBANROADUFO: "Tropical willage road" MAP_NATIVEURBANROADUFO_JUNK: "Tropical town road" MAP_POLARDESERTMOUNT: "Snow hills" MAP_PORTTFTD: "Sea port" MAP_PORTURBAN: "Port area" MAP_RAILYARDURBAN: "Rail road" MAP_RAILYARDURBANUFO: "Depot" MAP_RICE_FARM: "Rice farm" MAP_RURAL: "Rural" MAP_RURALUFO: "Countryside" MAP_SAVANNADESERT: "Savanna" MAP_SAVANNADESERTMOUNT: "Savanna hills" MAP_SAVANNAFOREST: "Savanna forest" MAP_SAVANNAFORESTMOUNT: "Savanna forest/hills" MAP_SAVANNAPOLAR: "Savanna swamp" MAP_SLUMURBANUFO: "Slums" MAP_STEPPEDESERT: "Steppe" MAP_STEPPEDESERTMOUNT: "Steppe hills" MAP_STEPPEFOREST: "Steppe forest" MAP_STEPPEFORESTMOUNT: "Steppe forest/hills" MAP_TAIGADESERT: "Taiga" MAP_TAIGADESERTMOUNT: "Taiga hills" MAP_TAIGAFOREST: "Taiga forest" MAP_TAIGAFORESTMOUNT: "Taiga sugarloaf" MAP_TUNDRADESERT: "Tundra" MAP_TUNDRADESERTMOUNT: "Tundra mounts" MAP_TUNDRAMOUNT: "Tundra hills" MAP_TUNDRAPOLAR: "Tundra marsh" MAP_URBANUFO: "Township" MAP_URBANUFO_DAWN: "Industrial township" MAP_XOPSDESERT_NOCACTI: "Dunes" MARAUDER_ARMOR: "Marauder suit" MARAUDER_GIRL_ARMOR: "Marauder girl suit" MEDUSA_ARMOR: "Floating jelly" MEGAWORM_ARMOR: "Shaihulud" MINOTAUR_ARMOR0: "Minotaur" NECROLAB: "Necrolab" NECROMANCER_ARMOR: "Necromancer suit" ORC_ARMOR0: "Orc" ORC_ARMOR1: "Orc warrior" OSTRICA_ARMOR: "Pincerworm" OUTCAST_ARMOR: "Outcast suit" PENEK_ARMOR: "Stump" PIRATE_ARMOR: "Pirate suit" PIRATE_BRUTE_ARMOR: "Pirate brute suit" PIRATE_CAPTAIN_ARMOR: "Pirate captain suit" PIRATESS_ARMOR: "Piratess suit" PLAGUE_RAT_ARMOR: "Plague rat" PLAGUE_STRENGTH: "Plague power" POISON_STRENGTH: "Venom power" POISONCURE: "Poison cure" POLYGON: "Polygon" PRISM_SPIDER_ARMOR: "Prismatic spider" PSILAB: "Psi-laboratory" PSYKER_ARMOR: "Mentalist" RANGER_ARMOR: "Scout armor" ROACH_ARMOR0: "Roacher" RUNEMAGE_ARMOR: "Rune mage cloak" SCRIPTOR: "Scriptor" SHADOW_BAT_ARMOR: "Shadow bat" SHIELDLAB: "Shielded laboratory" SLIME_ARMOR: "Acid slime" SNIPER_BEETLE_ARMOR: "Shooter beetle" SPELLSWORD_ARMOR: "Spellsword" SPIKEBOAR_ARMOR: "Swordspine" SPIKER_ARMOR: "Tusk" SPIRITIST_ARMOR: "Spiritist robe" SPITTER_1_ARMOR: "Creeping spitter" SPITTER_2_ARMOR: "Armored spitter" SPITTER_3_ARMOR: "Naked spitter" STALKER_1_ARMOR: "Wind Stalker" STALKER_2_ARMOR: "Water Stalker" STR_10CAL_SHELLS: "10-gauge buckshot cartridges" STR_10CAL_SHELLS_INCEN: "10-gauge incen. cartridges" STR_10CAL_SHELLS_RUBBER: "10-gauge rubber cartridges" STR_20MM_HE: "20mm HEAB grenades" STR_20MM_HE_UFOPEDIA: "20x85mm HEAB (High Explosive Air Burst) grenades for OICW M2" STR_40MM_FRAG: "40mm frag grenade" STR_40MM_FRAG_UFOPEDIA: "The unitary fragmentation grenade 40x53mm, fit for OTs-14-1A 'Groza' and GM-94" STR_556_CLIP: "cal. 5.56 magazine" STR_556_CLIP_UFOPEDIA: "The magazine of 30 5.56x45 NATO cartridges, fit for all M-16 options." STR_57MM_ROCKET: "57mm C-5M rockets" STR_57MM_ROCKETS: "57mm ROCKETS" STR_58_CLIP: "cal. 5.8 magazine" STR_58_CLIP_UFOPEDIA: "A magazine of 30 5.8x42mm cartridges, used only in the People's Republic of China. Fit for all Chinese rifles." STR_ADVANCED_RADARS: "Advanced Radars" STR_ADVENT: "Seekers" STR_ADVENT_RAID: "Artifact hunt" STR_ADVENT_RAID_UFOPEDIA: "Only the most desperate inhabitants of the Isles dare to approach the Nests. Such alien treasure hunters rarely survive, but with luck they can get the most valuable artifacts. It is not surprising that the seekers are not ending. However, on occasion they do not mind looting something aside of artifacts." STR_AERIAL_CONTRACT_1: "Aviation Contract" STR_AERIAL_CONTRACT_2: "X-Aviation" STR_AGENDA: "Invaders agenda" STR_AGENDA_UFOPEDIA: "The appearance of portals to a new world is the main event of all the Enclaves, an opportunity for exploration, plunder and conquest. First, the teams of the most desperate thugs, then the squads of the Enclave feudal lords, and then the big players. In the end, if the new world turns out to be rich enough, the Archmage himself can look into it. The invaders do not try to conquer new worlds, the reason for which the subjects we questioned describe as 'the arrival of the Master'. Their goal remains the extraction of resources, that is, robbery and kidnapping." STR_AIR_BLADE_1: "Wind blade" STR_AIR_BLADE_2: "Wind blade Sigil" STR_AIR_BLADE_SIGIL: "Air Blade basis" STR_AIR_BLADE_UFOPEDIA: "Creates sharp edged blades from compressed air. Deals cutting damage, damages armor. Armor efficiency 120%. {NEWLINE} {NEWLINE} Mana: {ALT}15{ALT}" STR_AIR_BLOW_1: "Air blow" STR_AIR_BLOW_2: "Air blow Sigil" STR_AIR_BLOW_SIGIL: "Air Strike basis" STR_AIR_BLOW_UFOPEDIA: "Throws a ball of compressed air, detonating when hit. Explosion can stun (stun x2) and often injure. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_AIR_CLAW_1: "Wind claw" STR_AIR_CLAW_2: "Wind claw Sigil" STR_AIR_CLAW_SIGIL: "Wind Claw basis" STR_AIR_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a narrow airflow that acts like a knife strike. Armor efficiency is 150%. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_AIR_MAGIC: "Air magic" STR_AIR_MAGIC_UFOPEDIA: "The ability to manipulate gases with psi energy. The lowest spell cost in terms of mana, with the shortest duration." STR_AIR_SATELLITE_1: "ATMOSPHERIC SATELLITE" STR_AIR_SATELLITE_1_UFOPEDIA: "AN UNMANNED AIRSHIP CAPABLE TO REMAIN AIRBORNE FOR YEARS. INSTALLED DETECTION EQUIPMENT ALLOWS TO FIND AIR TARGETS AND SOURCES OF PSI-EMISSION AT DISTANCE TO 1300KM." STR_AIR_SHIELD: "Shield of wind" STR_AIR_SHIELD_UFOPEDIA: "{ALT}Color: WHITE{ALT} Protective magic that creates a shell of enchanted air around an object. The barrier can stop gas or a small object, but is completely useless against energy or a long blade. The simplest and cheapest defense. {NEWLINE}Losses when absorbing damage:{NEWLINE}{ALT}KINETIC: 100% {NEWLINE}FIRE: no protection {NEWLINE}EXPLOSIVE: 200% {NEWLINE}ELECTRIC: no protection {NEWLINE}ARCANE: no protection{NEWLINE}STUN: no protection {NEWLINE}MELEE: no protection {NEWLINE}ACID: no protection {NEWLINE}SMOKE: immunity {NEWLINE}LIGHT: no protection {NEWLINE}DARKNESS: no protection {NEWLINE}WARP: no protection {NEWLINE}MIND: no protection{ALT}" STR_AIR_STRIKE_1: "Air fist" STR_AIR_STRIKE_2: "Air fist Sigil" STR_AIR_STRIKE_SIGIL: "Air Fist basis" STR_AIR_STRIKE_UFOPEDIA: "Launches a sphere of compressed air, which strikes the target causing explosive damage. Often causes dangerous wounds. {NEWLINE} {NEWLINE} Mana: {ALT}7{ALT}" STR_AIR_TWISTER_1: "Twister" STR_AIR_TWISTER_2: "Twister Sigil" STR_AIR_TWISTER_SIGIL: "Twister basis" STR_AIR_TWISTER_UFOPEDIA: "Creates a small tornado around the target from jets of compressed air. Stuns (stun x2), injures and heals armor. 50% health damage, double damage to the area. {NEWLINE} {NEWLINE} Mana: {ALT}28{ALT}" STR_AK_CLIP: "AK-15 magazine" STR_AK_CLIP_UFOPEDIA: "A magazine of 30 cartridges 5.45x39 for AK-15." STR_AK15: "AK-15 AR" STR_AK15_U: "AK-15 overview" STR_AK15_UFOPEDIA: "Modern variant of the Kalashnikov of caliber 7.62mm. Reliable and effective weapon. Standard armament of the Russian special military units." STR_AKSU: "AKSU" STR_AKSU_CLIP: "AKSU magazine" STR_AKSU_CLIP_UFOPEDIA: "A magazine of 30 cartridges 5.45x39 for AKSU." STR_AKSU_U: "AKSU overview" STR_AKSU_UFOPEDIA: "AKS-74U, 'Ukorot' - the shortened AKS-74 variant, for arming crews of military vehicles. Also, thanks to the small size, it is used by the Ministry of Internal Affairs and security organizations. 30 cartridges of caliber 5.45mm." STR_ALIEN: "Invader" STR_ALIEN_1: "Captives" STR_ALIEN_2: "Alien" STR_ALIEN_3: "Creature" STR_ALIEN_ALLOYS: "Runewood" STR_ALIEN_ALLOYS_UFOPEDIA: "The timber from which the flying ships of the invaders are built is covered with glowing runes. It is incredibly durable and 65% lighter than it should be. When we tried to saw a fragment of such wood, the rune faded out, and the piece of wood lost its special properties." STR_ALIEN_ARTIFACTS: "INVADERS EQUIPMENT" STR_ALIEN_AUTOPSY: "Alien autopsy" STR_ALIEN_AUTOPSY_UFOPEDIA: "Remains of the Alien decay extremely quickly, turning into a puddle of disgusting slime. The analysis could not locate cellular or virus structure in it. In some remains we've noticed firm inclusions that the spectral analysis couldn't match with any known substance." STR_ALIEN_BASE: "Migration" STR_ALIEN_BASE_2: "Migration" STR_ALIEN_BASE_DESTROYED: "Enemy installation destroyed" STR_ALIEN_BASE_STILL_INTACT: "Enemy installation is still active" STR_ALIEN_BASE_UFOPEDIA: "Besides the appearance of Nests out of nowhere, another scenario is possible - a large group of aliens leaves the Nest in flight, and a new Nest is soon discovered at their landing site." STR_ALIEN_BIOLOGY_1: "Alien physiology" STR_ALIEN_BIOLOGY_1_UFOPEDIA: "The study of the remains of the enemy met by our field agents revealed both common features of the biology of aliens from the terrestrial, and serious differences. Due to the rapid degradation of samples, little can be said for certain, but the general conclusions are as follows: the aliens are completely foreign to Earth's biosphere, the properties of their biology do not pose a direct biological threat, just as our viral and microbial pathogens are of little danger to aliens. On the other hand, alien biological compounds can become extremely toxic for terrestrial organisms. " STR_ALIEN_BUILDERS: "Aliens" STR_ALIEN_CLAW: "Alien claw" STR_ALIEN_CLAW_UFOPEDIA: "Near molecular-sharp claw of a monster, useless due to its fragility." STR_ALIEN_CONTAINMENT: "Alien Containment" STR_ALIEN_CONTAINMENT_UFOPEDIA: "This module is capable to support life of the captivated Aliens, imitating the radiation of the Nest queen by means of a strong source of magic. Main cost is the shielding of other base spaces from this radiation." STR_ALIEN_CORPSE: "Alien corpse" STR_ALIEN_CORPSE_EXTRACTION: "Alien corpse dissection" STR_ALIEN_DEVICES: "Alien devices" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "The captured Alien dies because there is no specific containment facility." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_3: "A captive dies because there is nowhere to safely contain it." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "There are no proper containment facilities at the destination." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_3: "There are no proper containment facilities at the destination." STR_ALIEN_FOURAGERS: "Alien fouragers" STR_ALIEN_HABITAT: "Nest 'Plants'" STR_ALIEN_HABITAT_SORTING: "Sorting of Nest 'plants'" STR_ALIEN_HABITAT_UFOPEDIA: "The strange formations met in the Nest are not plants. They even not always live, but that does not prevent them to grow and function. The purpose of these objects remains unclear, but their some fragments are strong sources of magic by itself." STR_ALIEN_HIGHRAID: "Alien raid" STR_ALIEN_LIFE_FORMS: "ALIEN LIFE FORMS" STR_ALIEN_NEST_1: "Nest (surface)" STR_ALIEN_NEST_1_1_BRIEFING: "Our operatives landed near the entrance to the Nest. This is a young nest, our analysts predict one or two levels. This task consists of several parts; to go to the next level, clear the zone or bring all the operatives to the luminous exit and press the button \"Leave the battlefield. \"All abandoned equipment will remain on the ground until victory. To exit, return the operatives to the transport and click the \"Abort Mission\"button." STR_ALIEN_NEST_1_2: "Nest (1 level)" STR_ALIEN_NEST_1_2_BRIEFING: "Our detectives landed near the entrance to the Nest. This is an adult nest, our analysts predict from two to four levels. This task consists of several parts; to go to the next level, clear the zone or bring all the operatives to the luminous exit and press the button \"Leave the battlefield. \" All abandoned equipment will remain on the ground until victory. To exit, return the operatives to the transport and click \"Leave the battlefield \". " STR_ALIEN_NEST_1_3_BRIEFING: "Our operatives landed near the entrance to the Nest. This is an old nest, our analysts predict more than four levels. This task consists of several parts; to go to the next level, clear the zone or bring all the operatives to the luminous exit and press the button \" Leave battlefield \". All abandoned equipment will remain on the ground until victory. To exit, return the operatives to the transport and click \"Abort Mission\"." STR_ALIEN_NEST_1_DESCRIPTION: "Young Nest, where Aliens come from. If you don't destroy it, it will start to grow." STR_ALIEN_NEST_2: "Nest (surface)" STR_ALIEN_NEST_2_2: "Nest (1 level)" STR_ALIEN_NEST_2_3: "Nest (2 level)" STR_ALIEN_NEST_2_BRIEFING: "X-Com operatives descend to the next level of the Nest. To go further, clear the tier or bring all the operatives to the illuminated exit in the transition chamber and press the \"Abort Mission\"button." STR_ALIEN_NEST_2_DESCRIPTION: "Adult Nest, where Aliens come from. If you do not destroy it, it will grow even more." STR_ALIEN_NEST_3: "Nest (surface)" STR_ALIEN_NEST_3_2: "Nest (1 level)" STR_ALIEN_NEST_3_3: "Nest (2 level)" STR_ALIEN_NEST_3_4: "Nest (3 level)" STR_ALIEN_NEST_3_BRIEFING: "X-Com operatives reached the last level of the Nest. You must kill the Queen of the Nest or eliminate all enemies in the tier to give scientists the opportunity to explore it. To interrupt the task, click the \"Abort Mission\" button when your squad is in the green zone landings. " STR_ALIEN_NEST_4: "Nest (surface)" STR_ALIEN_NEST_4_2: "Nest (1 level)" STR_ALIEN_NEST_4_3: "Nest (2 level)" STR_ALIEN_NEST_4_4: "Nest (3 level)" STR_ALIEN_NEST_4_5: "Nest (4 level)" STR_ALIEN_NEST_5: "An Amazonian hell (surface)" STR_ALIEN_NEST_5_2: "An Amazonian hell (1 level)" STR_ALIEN_NEST_5_3: "An Amazonian hell (2nd level)" STR_ALIEN_NEST_5_4: "An Amazonian hell (3rd level)" STR_ALIEN_NEST_5_5: "An Amazonian hell (4th level)" STR_ALIEN_NEST_ALERT: "Alien Nest Discovered!" STR_ALIEN_NEST_DESTROYED: "Nest destroyed" STR_ALIEN_NEST_MARKER_: "Nest" STR_ALIEN_ORGANS: "Alien organs" STR_ALIEN_ORGANS_UFOPEDIA: "Now we can say for sure that the artifacts found by us come from Alien bodies. Essentially, they are organs that were somehow extracted and preserved. And they are not necessarily organic, at that. We have found mineral and even metal structures in their makeup. The discovery of an organ made of completely exposed mobile gas that did not dissipate in the air was especially spectacular. All such formations possess their own psi-radiation." STR_ALIEN_ORIGINS: "Alien origins" STR_ALIEN_ORIGINS_UFOPEDIA: "To destroy the Nest, it is enough to kill the Queen. But to stop their appearance, you will need to study the Outsiders and understand what drives them. As you descend deeper into the Nest, stronger Outsiders and more interesting finds appear. Therefore, our scientists assume that the answers lie in the depths. old Nests. Nests appear all over the Earth. The frequency of their appearance is gradually increasing, and soon we will not be able to contain them. We cannot cope alone, we need to call the rest of the world for help. From this moment we can assume that humanity is in a state of war." STR_ALIEN_RACES: "INVADER RACES" STR_ALIEN_RAID: "Alien raid" STR_ALIEN_RAID_UFOPEDIA: "Why the Aliens make sorties is not completely clear. They do not take any prey with them, do not do anything specific. Flying groups of Aliens leave the Nest and travel along a curved trajectory, making several landings along the way. Perhaps the purpose of these groups is exploration." STR_ALIEN_RAIDERS: "Alien raiders" STR_ALIEN_RESEARCH_UC: "ALIEN TECHNOLOGIES" STR_ALIEN_SWARM_1: "Swarm" STR_ALIEN_SWARM_2: "Swarm" STR_ALIEN_SWARM_3: "Swarm" STR_ALIEN_SWARM_4: "Swarm" STR_ALLODS: "Enclaves" STR_ALLODS_UFOPEDIA: "The people who invaded us live in several small worlds interconnected by interdimensional gates. Each world - an Enclave - is surrounded by chaos, space distortions that are destructive to everything that exists. Each Enclave is held in a stable state by the will of the owner - the archmage, a semi-divine being, long time ago overcomed the limits of humanity. Some Enclaves are large, the size of a country, others can be the size of a city, it depends on the strength of the owner. Natural resources in the Enclaves are very limited, so we are not talking about technological progress, but rather about survival. For the same reason, local wars between Enclaves are common thing." STR_ALLOY_SPEAR_1: "Alloy spear" STR_ALLOY_SPEAR_1_UFOPEDIA: "A light and very durable spear made of modern materials. It allows the user to keep the enemy at a distance and does well against bulletproof targets." STR_ALLOY_SPEAR_2: "Alloy spear of fire" STR_ALLOY_SPEAR_2_UFOPEDIA: "A light spear with a fiery enchantment hidden in the tip. In addition to the damage from the blade, it sets the target on fire and damages the armor. Disables the target's reaction. It is possible to overload the enchantment to set the target on fire at a distance, but this can damage the weapon." STR_ALLOY_SWORD_1: "Alloy sword" STR_ALLOY_SWORD_1_UFOPEDIA: "A light and durable sword made of modern alloys. It is great at staying sharpened and ideally balanced." STR_AMAZONIAN_BASE: "An Amazonian hell" STR_AMR2: "AMR-2 SR" STR_AMR2_CLIP: "AMR-2 magazine" STR_AMR2_UFOPEDIA: "A large-caliber sniper rifle designed in the 1990s in the People's Republic of China. Uses 12.7x108mm cartridges from a 5-round magazine." STR_AMULET_CONSTRUCTION: "Simple amulets construction" STR_AMULET_CONSTRUCTION_2: "Complex amulet construction" STR_AMULET_CONSTRUCTION_2_UFOPEDIA: "Advances in psi technology allow us to begin producing active and multi-functional amulets." STR_AMULET_CONSTRUCTION_UFOPEDIA: "Now we possess sufficient knowledge about magic runes and materials to begin production of our own amulets. Or at least reproduction of a schemes known to us." STR_AMULET_FIRE_CORE: "Amulet of a fiery core" STR_AMULET_FIRE_CORE_UFOPEDIA: "This artifact formed in a dense stream of psi-radiation at high temperatures. It grants the wearer fire resistance. (+ 30% fire resistance)" STR_AMULET_FRESHNESS: "Freshness amulet" STR_AMULET_FRESHNESS_UFOPEDIA: "This amulet causes general tonic impact on the owner's body, restoring additionally 5pts. of energy per turn." STR_AMULET_HEARTFIRE: "Amulet of heart fire" STR_AMULET_HEARTFIRE_UFOPEDIA: "This amulet causes general soothing impact on the owner's body, restoring additionally 5pts. of morale per turn." STR_AMULET_RUNE_AIR: "Wind rune" STR_AMULET_RUNE_AIR_UFOPEDIA: "A horn plate with a carved magic rune. Protects from gas attacks and smoke, but enhances combustion." STR_AMULET_RUNE_ARCANE: "Arcane rune" STR_AMULET_RUNE_ARCANE_UFOPEDIA: "A horn plate with a carved magic rune. Stabilizes aura, protecting from magic damage, but raises the susceptibility to direct mind damage." STR_AMULET_RUNE_DARK: "Darkness rune" STR_AMULET_RUNE_DARK_UFOPEDIA: "A bone plate with a carved magic rune. Protects from light, but leaves defenseless before darkness. Whisper of darkness slows down morale restoration." STR_AMULET_RUNE_FIRE: "Fire rune" STR_AMULET_RUNE_FIRE_UFOPEDIA: "A horn plate with a carved magic rune. Protects from fire a little." STR_AMULET_RUNE_LIGHT: "Light rune" STR_AMULET_RUNE_LIGHT_UFOPEDIA: "A horn plate with a carved magic rune. Protects from darkness, but worsens the stunning effects a little. Its shine is calming (+2pts. morale per turn)." STR_AMULET_RUNE_STONE: "Stone rune" STR_AMULET_RUNE_STONE_UFOPEDIA: "A horn plate with a carved magic rune. Protects from physical attacks, but increases vulnerability to shock, magic and acid." STR_AMULET_RUNE_WATER: "Water rune" STR_AMULET_RUNE_WATER_UFOPEDIA: "A horn plate with a carved magic rune. Protects from fire and acid, but increases conductivity." STR_AMULET_SHIELD: "Magic shield" STR_AMULET_SHIELD_UFOPEDIA: "This artifact creates a magical barrier around the wearer (Shield of wind: 70) while held in the hand. It darkens when the power is exhausted." STR_AMULET_STONE_CORE: "Stone heart amulet" STR_AMULET_STONE_CORE_UFOPEDIA: "A mana crystal formed in a mineral over the years in a powerful stream of magic. This artifact grants the wearer resistance to physical damage. (+ 20% resistance to kinetics, + 10% resistance to explosive, + 10% resistance to melee.)" STR_AMULET_STONEWALL: "Stone wall amulet" STR_AMULET_STONEWALL_UFOPEDIA: "This magic item creates a sheath of magically infused solid particles around the host, protecting against certain types of damage. It is not possible to activate it in battle, but we can find a way to fit it into armor or find other uses for it." STR_AMULET_WATERWALL: "Water wall amulet" STR_AMULET_WATERWALL_UFOPEDIA: "This magic item creates a thin film of enchanted water around the owner, protecting from most types of damage. It is not possible to activate it in battle, but we can find a way to build it in our armor or to use it otherway." STR_AMULET_WINDWALL: "Wind wall amulet" STR_AMULET_WINDWALL_UFOPEDIA: "This magic item creates a cloak of compressed air around the owner, protecting from some types of damage. It is not possible to activate it in battle, but we can find a way to build it in our armor or to use it otherway." STR_AMULETS: "Amulets" STR_ANTIDOT: "Antidote" STR_ANTIDOT_UFOPEDIA: "A multi-component antidote, effective against most animal poisons. One use requires 10 TU and heals 5 pts. of poisoning." STR_ANTITOXIN: "Antidote" STR_AP_FIREBALL_1: "Fire cannonball" STR_AP_FIREBALL_2: "Fire cannonball Sigil" STR_AP_FIREBALL_SIGIL: "Fire Cannonball Core" STR_AP_FIREBALL_UFOPEDIA: "An armor-piercing clod of flames that deals direct fire damage. It can destroy weapons in the hands of a target, demoralize and set fire. {NEWLINE} {NEWLINE} Mana: {ALT}35{ALT}" STR_ARCANE_BLADE_1: "Weak Arcane blade" STR_ARCANE_BLADE_1_UFOPEDIA: "This artifact blade damages not only a body, but also aura of the target, effectively reducing mana level by 30% of damage dealt." STR_ARCANE_BLADE_2: "Strong Arcane blade" STR_ARCANE_BLADE_2_UFOPEDIA: "This artifact blade literally breaks off aura of the target, effectively reducing the mana level (70% of damage)." STR_ARCANE_BOLT_1: "Arcane arrow" STR_ARCANE_BOLT_2: "Arcane arrow Sigil" STR_ARCANE_BOLT_SIGIL: "Magic Arrow basis" STR_ARCANE_BOLT_UFOPEDIA: "Creates a clot of structured mana that damages not only body but also aura of the target. 70% health damage, 40% mana damage. {NEWLINE} {NEWLINE} Mana: {ALT}15{ALT}" STR_ARCANE_CLAW_1: "Arcane claw" STR_ARCANE_CLAW_2: "Arcane claw Sigil" STR_ARCANE_CLAW_SIGIL: "Arcane Claw basis" STR_ARCANE_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a structured mana flow that damages not only the body but also the target's aura. 70% health damage, 50% mana damage. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_ARCANE_MAGIC: "Arcane magic" STR_ARCANE_MAGIC_UFOPEDIA: "A branch of psionic that studies the raw psi energy manipulation. This includes structuring mana, creating constructs from it and influencing object aura. The general property of arcane combat spells is affecting the target's mana reserve and partially ignore armor." STR_ARCANE_SHIELD: "Arcane shield" STR_ARCANE_SHIELD_UFOPEDIA: "{ALT}Color: PURPLE{ALT} Also a mana shield, an arcane shield. A barrier tied to owner's aura. It consumes the subject's mana, but is effective against almost all damaging factors. Can not be reproduced by amulet.{NEWLINE}Losses when absorbing damage:{NEWLINE}{ALT}KINETIC: 100% {NEWLINE}FIRE: 50% {NEWLINE}EXPLOSIVE: 100% {NEWLINE}ELECTRIC: 50% {NEWLINE}ARCANE: 50% {NEWLINE}STUN: 100% {NEWLINE}MELEE: 100% {NEWLINE}ACID: 100% {NEWLINE}SMOKE: 100% {NEWLINE}LIGHT: 100% {NEWLINE}DARKNESS: 100% {NEWLINE}WARP: 100% {NEWLINE}MIND: 100%{ALT}" STR_ARCANE_SHORT_SWORD_1: "Arcane short sword" STR_ARCANE_SHORT_SWORD_1_UFOPEDIA: "This artifact short sword literally breaks off aura of the target, effectively reducing the mana level (70% of damage)." STR_ARCANE_STICK: "Branch of Arcane arrows" STR_ARCANE_STICK_UFOPEDIA: "It is not a product, but artifact of unknown origin. It is capable to launch 7 arrows of raw magic energy. Causes 70% damage to health and 40% to mana." STR_ARCHMAGE: "Archmage" STR_ARCHMAGE_CORPSE: "Archmage corpse" STR_ARCHMAGE_UFOPEDIA: "The strongest of the mages behind the portals. Able to single-handedly maintain the existence of a closed 'world' inhabited by invaders. They use powerful magic in battle. Immune to harmful effects. Diamond shield: {ALT}400{ALT} + {ALT}25{ALT}/turn" STR_ARCHMAGE_VISIT: "Archmage visit" STR_ARMOR_DEBUFF_HINT: "Hint: Heavy armor" STR_ARMOR_DEBUFF_HINT_DESCRIPTION: "Certain types of armor provide more protection, but interfere with the use of psi abilities, reducing the parameter of psi-skill. The trick is that for stronger mages this interference will be stronger. Decide for yourself whether it is worth it." STR_ARMOR_SUITS: "Armored suits" STR_ARMORED_INTERCEPTOR: "Armoured interceptor" STR_ARMY_CONTRACT_PRE: "The contract with police is signed" STR_ARMY_EQUIPMENT: "Military equipment" STR_ARROWS: "Arrows" STR_ARROWS_FIRE: "Fiery arrows" STR_ARROWS_FIRE_UFOPEDIA: "These artifacts cause a high-temperature flash at a hit that sets the target on fire. The arrows themselves cause cutting damage because of their wide tips." STR_ARROWS_TOXIC: "Acid arrows" STR_ARROWS_TOXIC_UFOPEDIA: "These artifact arrows do not pierce but rather melt the target with an extraordinarily caustic acid of unclear origin." STR_ARROWS_UFOPEDIA: "Normal at first sight, these arrows possess supernatural sharpness and are perfectly balanced." STR_ARTIFACT: "Artifacts" STR_ARTIFACT_HEALING: "HEAL" STR_ARTIFACT_STRONG: "Strong artifact" STR_ARTIFACT_STRONG_UFOPEDIA: "Unlike the weak one, this artifact produces radiation that is two orders of magnitude stronger. Scientists believe that it can be used as a power source. Besides, tests show unusual changes in the laboratory animals contacting such an object." STR_ARTIFACT_WEAK: "Weak artifact" STR_ARTIFACT_WEAK_UFOPEDIA: "This object has an unknown origin, unclear internal structure and undetetrmined purpose. In a word - an artifact. However we have managed to learn that it radiates a certain energy, hardly registered by our measuring devices. The technical department needs to develop a way of shielding from this radiation for further safe researches." STR_ASCENSION: "Ascension" STR_ASCENSION_UFOPEDIA: "The knowledge of theoretical bases of magic and practical ways of mana manipulation by the strongest Aliens led to a quality leap in training of our mages. New receptions and techniques at last was reduced in the system allowing to pass to a new level of skill." STR_ASVK: "ASVK SR" STR_ASVK_CLIP: "ASVK magazine" STR_ASVK_UFOPEDIA: "(Large-Caliber Kovrov Sniper Rifle) - the 12.7mm anti-materiel rifle developed in Russia for the purpose of counter sniping and penetrating thick walls, as well as light armored vehicles." STR_AURA_SHIELD: "Mana shield" STR_AURA_SHIELD_UFOPEDIA: "The aura of a rather strong psion is capable of directly interacting with the real world. Operated by the subconsciousness, it protects the body from damage by spending the mana it is filled with. The use of artifact shields blocks this ability, bringing distortions into the aura. {NEWLINE} Aura protection receives {ALT}a half {ALT}of damage from {ALT}arkane{ALT}and {ALT}electricity{ALT}attacks, and full damage from any other attacks. Delicate effects like mind control will not be blocked." STR_AVALANCHE_UFOPEDIA: "AIR TO AIR MISSILE WITH DEPLETED URANIUM SHRAPNEL IN A WARHEAD. VERY LONG RANGE, BUT HEAVY LOAD" STR_AVATAR_NAME_10: "#10" STR_AVATAR_NAME_11: "#11" STR_AVATAR_NAME_12: "#12" STR_AVATAR_NAME_13: "#13" STR_AVATAR_NAME_14: "#14" STR_AVATAR_NAME_15: "#15" STR_AVATAR_NAME_16: "#16" STR_AVATAR_NAME_17: "#17" STR_AVATAR_NAME_18: "#18" STR_AVATAR_NAME_19: "#19" STR_AVATAR_NAME_20: "#20" STR_AVATAR_NAME_21: "#21" STR_AVATAR_NAME_22: "#22" STR_AVATAR_NAME_23: "#23" STR_AVATAR_NAME_24: "#24" STR_AVATAR_NAME_25: "#25" STR_AVATAR_NAME_26: "#26" STR_AVATAR_NAME_27: "#27" STR_AVATAR_NAME_28: "#28" STR_AVATAR_NAME_29: "#29" STR_AVATAR_NAME_30: "#30" STR_AVATAR_NAME_31: "#31" STR_AVATAR_NAME_32: "#32" STR_AVATAR_NAME_33: "#33" STR_AVATAR_NAME_34: "#34" STR_AVATAR_NAME_35: "#35" STR_AVATAR_NAME_36: "#36" STR_AVATAR_NAME_37: "#37" STR_AVATAR_NAME_38: "#38" STR_AVATAR_NAME_39: "#39" STR_AVATAR_NAME_40: "#40" STR_AVATAR_NAME_41: "#41" STR_AVATAR_NAME_42: "#42" STR_AVATAR_NAME_43: "#43" STR_AVATAR_NAME_44: "#44" STR_AVATAR_NAME_45: "#45" STR_AVATAR_NAME_46: "#46" STR_AVATAR_NAME_47: "#47" STR_AVATAR_NAME_48: "#48" STR_AVATAR_NAME_49: "#49" STR_AVATAR_NAME_50: "#50" STR_AVATAR_NAME_51: "#51" STR_AVATAR_NAME_52: "#52 Sunix" STR_AVATAR_NAME_53: "#53" STR_AVATAR_NAME_54: "#54" STR_AVATAR_NAME_55: "#55" STR_AVATAR_NAME_56: "#56" STR_AVATAR_NAME_57: "#57" STR_AVATAR_NAME_58: "#58" STR_AVATAR_NAME_59: "#59" STR_AVATAR_NAME_60: "#60" STR_AVATAR_NAME_61: "#61" STR_AVATAR_NAME_62: "#62" STR_AVATAR_NAME_63: "#63" STR_AVATAR_NAME_64: "#64" STR_AVATAR_NAME_65: "#65" STR_AVATAR_NAME_66: "#66" STR_AVATAR_NAME_67: "#67" STR_AVATAR_NAME_68: "#68" STR_AVATAR_NAME_69: "#69" STR_AVATAR_NAME_70: "#70" STR_AVATAR_NAME_71: "#71" STR_AVATAR_NAME_72: "#72" STR_AVATAR_NAME_9: "#9" STR_AVENGER_UFOPEDIA: "TRANSPORT AND COMBAT AIRCRAFT, TAKING THE BEST FROM PSI-TECHNOLOGIES AND EARTH SCIENCE. IS ABLE TO RESIST ANY ENEMY ALONE. USES MANA CRYSTALS AS ENERGY SOURCE. MAGIC SHIELD: 200 POITS. TWO WEAPON HARDPOINTS, TWO ADDITIONAL GLYPHS. TWO MANA OPERATORS REQUIRED AS PILOTS." STR_AXE_1: "Woodcutting axe" STR_AXE_1_UFOPEDIA: "Quite a normal axe for wood chopping." STR_AXE_2: "Broad axe" STR_AXE_2_UFOPEDIA: "A heavy blade on a short handle. Allows to put remarkable force in blow." STR_AXE_3: "Battle axe" STR_AXE_3_UFOPEDIA: "The artifact axe for breaking through armor. The damage dealt by it is incommensurable to the force behind blows. During the attempt to remove the crystal from its head the blade shattered." STR_AXE_FIRE: "Burning axe" STR_AXE_FIRE_UFOPEDIA: "A magical ax forged in the Temple of Flame. Its blazing blade does not chop as much as it burns through the target along with armor." STR_AXE_SHOCK: "Ax of Thunder" STR_AXE_SHOCK_UFOPEDIA: "A two-handed artifact ax crafted by armourers of the Temple of Thunder . Creates a high-voltage discharge on hit. Deals electrical damage (Armor efficiency 0.5), but uses the target's melee resistance. Does more damage than a non-magical ax, but only 0.5 damage goes to health. Shock x2. " STR_BARBARIAN_SWORD: "Barbarian sword" STR_BARBARIAN_SWORD_UFOPEDIA: "Heavy two-handed sword of frankly mediocre quality. Thickness of the blade allows not to be afraid for its safety after strong blows." STR_BARDICHE: "Double axe" STR_BARDICHE_UFOPEDIA: "Two-handed heavy axe. In strong hands it is capable of splitting a human in half." STR_BARETT_CLIP: "BARRETT M82 magazine" STR_BARON: "Baron" STR_BARON_CORPSE: "Baron corpse" STR_BARON_OVERVIEW: "BARON" STR_BARON_UFOPEDIA: "A petty feudal lord, the head of his own retinue. He is equipped with artifact armor (Water shield: {ALT}120{ALT}), often inherited. Learned how to handle weapons since childhood." STR_BASE_RESPONSIBILITY_HINT: "Hint: Bases are responsibility." STR_BASE_RESPONSIBILITY_HINT_DESCRIPTION: "Do not hurry to build additional bases. Each base built means responsibility for the region of construction. At first, events happening in other regions will not be your concern and will not affect your rating. However, later you will be able to take responsibility for global events." STR_BASEBALL_BAT: "Baseball bat" STR_BASEBALL_BAT_UFOPEDIA: "A wooden baseball bat, for blowing ball or head. Can do lethal damage." STR_BASH_HIT: "SHIELD BASH" STR_BATTLEMAGE_ADEPT: "Battlemage Adept" STR_BATTLEMAGE_MAGISTER: "Battlemage magister" STR_BATTLEMAGE_MAGISTER_TRANSFORMATION: "Exam: battlemage magister" STR_BATTLEMAGE_MAGISTER_TRANSFORMATION_UFOPEDIA: "The battle mages who have reached this level are almost more psi entities than living beings. Their energy control is incredible and their combat power is amazing.{NEWLINE}Magister battlemages gain an additional 20% resistance to poison and frost, but lose from using heavy armor 10 more points of psi-skill than adepts. Psi-institute required." STR_BATTLEMAGE_MASTER: "Battlemaster" STR_BATTLEMAGE_MASTER_TRANSFORMATION: "Exam: battlemage master" STR_BATTLEMAGE_MASTER_TRANSFORMATION_UFOPEDIA: "Development of skills of the fighting mage gives a quality leap of its abilities. It is already difficult to call the master of battle magic a human. Being correctly equipped, he or she alone represents a formidable fighting force.{NEWLINE}Master battlemages gain an additional 15% resistance to poison and frost, but lose from using heavy armor 5 more points of psi-skill than adepts." STR_BATTLEMAGE_TRANSFORMATION: "Specialization: Battlemage" STR_BATTLEMAGE_TRANSFORMATION_UFOPEDIA: "It is a way of development of pure magic strength and ability to direct it. Battle mages possess the greatest psi-stength and highest level of mana. Also they move and think very quickly. Minimum psi-strength: 25pts. Minimum psi-skill: 25pts. The strong source of psi-radiation is necessary for tune of aura to such way.{NEWLINE}Battlemages gain an additional 10% resistance to poison and frost." STR_BATTLEMAGES: "STAFF: BATTLEMAGES" STR_BATTLEMAGES_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT}45-65; max. 80{NEWLINE}{ALT}STAMINA: {ALT}70-90; max. 100{NEWLINE}{ALT}HEALTH: {ALT}18-25; max. 40{NEWLINE}{ALT} STRENGTH: {ALT}45-55; max. 70{NEWLINE}{ALT}BRAVERY: {ALT}60-90; max. 90{NEWLINE}{ALT}REACTION: {ALT}40-50; max. 60{NEWLINE}{ALT}FIRING: {ALT}75-90; max. 105{NEWLINE}{ALT}THROWING: {ALT}55-70; max. 80{NEWLINE}{ALT}MELEE: {ALT}55-75; max. 90{NEWLINE}{ALT}PSI-STRENGTH:{ALT} 25-50{NEWLINE}{ALT}PSI-SKILL: {ALT}max. 50{NEWLINE}{ALT}MANA:{ALT} max. 90{NEWLINE}Special abilities: {ALT}Ignition {ALT}- sets target on fire at distance (8 mana). {NEWLINE} {ALT}Telekinetic push {ALT}- close range blow, damaging armor (6 mana). {NEWLINE} {ALT}Shield Charging{ALT}- restores part of the artifact shield, built in ally's suit (20 mana)." STR_BATTLEMAGISTERS: "STAFF: MAGISTERS BATTLEMAGES" STR_BATTLEMAGISTERS_UFOPEDIA: "Stats: {NEWLINE} {ALT} TIME UNITS: {ALT}85-100; max. 120 {NEWLINE}{ALT}STAMINA: {ALT}100-130; max. 170 {NEWLINE}{ALT}HEALTH: {ALT}40-55; max. 90 {NEWLINE}{ALT}STRENGTH: {ALT} 75-95; max. 120{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}60-70; max. 85{NEWLINE}{ALT}FIRING: {ALT}95-115; max. 120{NEWLINE}{ALT}THROWING: {ALT}75-95; max. 100{NEWLINE}{ALT}MELEE: {ALT}80-95; max. 100{NEWLINE}{ALT}PSI-STRENGTH:{ALT} 85-110{NEWLINE}{ALT}PSI-SKILL: {ALT}max. 95{NEWLINE}{ALT}MANA:{ALT} max. 180{NEWLINE}New abilities: {ALT}Focus{ALT} - doubles next spell power(30 mana)." STR_BATTLEMASTERS: "STAFF: BATTLEMASTERS" STR_BATTLEMASTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT}65-85; max. 100{NEWLINE}{ALT}STAMINA: {ALT}90-100; max. 130{NEWLINE}{ALT}HEALTH: {ALT}25-40; max. 55{NEWLINE}{ALT}STRENGTH: {ALT}55-75; max. 95{NEWLINE}{ALT}BRAVERY: {ALT}80-90; max. 90{NEWLINE}{ALT}REACTION: {ALT}50-60; max. 70{NEWLINE}{ALT}FIRING: {ALT}90-95; max. 115{NEWLINE}{ALT}THROWING: {ALT}70-75; max. 95{NEWLINE}{ALT}MELEE: {ALT}75-80; max. 95{NEWLINE}{ALT}PSI-STRENGTH: {ALT}50-75{NEWLINE}{ALT}PSI-SKILL: {ALT}max. 75{NEWLINE}{ALT}MANA:{ALT} max. 150{NEWLINE}New abilities: {ALT}Mana Channel{ALT} - transfers part of mana to the ally (30 mana)." STR_BEASTS: "Beasts" STR_BEETLES: "Shooter beetles" STR_BEYOND_RIFT_DESC: "Your team goes through the \"Rift\"and finds itself in another world. To complete the task, your platoon must clear the \"Rift\" site from the other side. To abandon the task, return all operatives to the exit zone and press the \"Abort Mission\" button." STR_BEYOND_RIFT_DESERTTEMPLE: "The desert behind the Rift" STR_BEYOND_RIFT_FOREST: "Forest behind the Rift" STR_BEYOND_RIFT_ICE: "The ice behind the Rift" STR_BEYOND_RIFT_JUNGLETEMPLE: "The jungle behind the Rift" STR_BEYOND_RIFT_MARKER: "Beyond Rift" STR_BEYOND_RIFT_ROCK: "Rocks behind the Rift" STR_BEYOND_RIFT_UPLANET: "The apocalypse behind the Rift" STR_BIKINI_BABE: "Civilian" STR_BIKINI_BABE_ARMOR: "Civilian" STR_BIKINI_BABE_CORPSE: "Corpse" STR_BLINDWOLF_CORPSE: "Blind wolf corpse" STR_BLINDWOLF_TERRORIST: "Blind wolf" STR_BLIZZARD_1: "Blizzard" STR_BLIZZARD_2: "Blizzard Sigil" STR_BLIZZARD_SIGIL: "Blizzard basis" STR_BLIZZARD_UFOPEDIA: "Creates a whirlwind of magical cold. Сause close to none health damage, but freezes targets in the affected area (Freeze: 7 points, stun x0.3). {NEWLINE} {NEWLINE} Mana: {ALT}30{ALT}" STR_BLOB_CORPSE: "Blob goo" STR_BLOB_TERRORIST: "Blob" STR_BLOCK_BOW: "Block bow" STR_BLOCK_BOW_PRE: "Bows and arrows" STR_BLOCK_BOW_UFOPEDIA: "Bow of a modern design (differently 'compound'). The block system allows to reduce bow length with preservation of former arrow length and throw force." STR_BLOCKED: "BLOCKED BY SHIELD" STR_BOAT_DESCRIPTION: "The route received from the interrogated invader points us here. Intelligence reports the presence of suspicious people in the area." STR_BOAT_GLYPH: "Flight glyph" STR_BOAT_GLYPH_DISASSEMBLY: "Flight glyph discharge" STR_BOAT_GLYPH_UFOPEDIA: "A rune complex that propels the invaders flying ships. Creates a cocoon of enchanted air that lifts the ship and also protecting it from threats. This is a strange way to fly, but at the same time quite energy efficient. Despite its apparent complexity, the glyph consists from a simple set of almost perfectly matching runes. In theory, we could repeat this set, in whole or at least by parts." STR_BOMBER_BEETLE: "Bomber beetle" STR_BOMBER_BEETLE_AUTOPSY: "Bomber beetle autopsy" STR_BOMBER_BEETLE_AUTOPSY_UFOPEDIA: "Huge for an insect, this creature has internal organs similar to the ones of an Earth bombardier beetle, but its enzyme composition is unknown to our science." STR_BOMBER_BEETLE_CORPSE: "Bomber beetle corpse" STR_BOMBER_BEETLE_OVERVIEW: "Bomber beetle overview" STR_BOMBER_BEETLE_TERRORIST: "Bomber beetle" STR_BOMBER_BEETLE_UFOPEDIA: "Like a terrestrial bombardier beetle, this insect protects itself with the help of a chemical reaction that releases hot steam. Unlike a terrestrial one it does not spit steam but shoots small capsules with the same chemical with its help. The effect is similar to the use of 20mm grenades." STR_BONE_AXE: "Bone axe" STR_BONE_AXE_UFOPEDIA: "The weapon of savages, an axe from a scapular bone of some animal. Sharp, but fragile." STR_BONE_KNIFE: "Bone knife" STR_BONE_KNIFE_UFOPEDIA: "The weapon of savages, a knife made from an animal bone. Sharp, but fragile." STR_BOOK_SHELF: "Mage library" STR_BOSS: "Marauder boss" STR_BOSS_CORPSE: "Boss corpse" STR_BOSS_OVERVIEW: "MARAUDER BOSS" STR_BOSS_UFOPEDIA: "Bosses are the most experienced and clever marauders. Usually wear motley armor made from not completely broken remains of armor of their victims. Also have the best arms in the gang, sometimes even magical, and the best protective amulets (Water shield: {ALT}50{ALT})." STR_BOW: "Bow" STR_BOW_UFOPEDIA: "This bow is made from wood, with a bowstring from plant fibers. Rather hunting than military weapon." STR_BRIFT00: "Opening of the Rift" STR_BROKEN_CHITIN_VEST: "Broken chitin armor" STR_BROKEN_WOODEN_VEST: "Broken wooden armor" STR_BROOD_SHOT: "Alien swarm" STR_BROOD_SHOT_ALERT: "Alien swarm landing" STR_BROOD_SHOT_BRIEFING: "Explore the landing site. The mission will be successfully completed when all enemy forces are eliminated or neutralized. Artifacts and Alien corpses will be automatically evacuated. If necessary to abort the mission, return the operatives to the transport and click \"Abort Mission\"." STR_BROOD_SHOT_DESCRIPTION: "Alien swarm landed here for unknown reason. These monsters may be dangerous to civilian population." STR_BRUTE: "Brute" STR_BRUTE_CORPSE: "Brute corpse" STR_BRUTE_TERRORIST: "Brute" STR_BUFF: "ADMINISTER" STR_BUFFER_1: "Battle cocktail" STR_BUFFER_1_UFOPEDIA: "Injeсtor of a drug complex raising characteristics of the soldier until the end of battle. It is unhealthy so the applied receives -30 morale." STR_BUILT_INS: "Built ins" STR_CAMP_ALERT: "Invader Camp Detected." STR_CAMP_DEPLOY_1: "Invader camp" STR_CAMP_DEPLOY_2: "Invaders fort" STR_CAMP_DEPLOY_3: "Invaders magic fort" STR_CAMP_DESCRIPTION: "An invader camp, used by them as a temporary base, was discovered in this area." STR_CAMP_DESTROYED: "Invader camp destroyed" STR_CAMP_MARKER_: "Invader camp" STR_CANNONS: "Light weapon slot" STR_CAPYBARA: "Dangerous experiment" STR_CAPYBARA_DESCRIPTION: "One of our healers tried to invent metamorphism. It was a valuable experience, and fortunately he chose a capybara as second form, not some predator. Repairing the laboratory, damaged during his capture and bringing him back to normal will require significant the amount is out of budget. However, the increased hairiness is likely to remain forever. {NEWLINE} Finance: -100000, Rating: +50 " STR_CAST: "CAST" STR_CASTER: "Caster" STR_CAWS: "X-shotgun" STR_CAWS_CLIP: "X-shotgun magazine" STR_CAWS_UFOPEDIA: "A heavy shotgun with a recoil compensation system, it is designed for fighting in enclosed spaces. 10 8-gauge cartridges in a magazine. Significant physical strength is necessary for confident use." STR_CEDAR: "KEDR SMG" STR_CEDAR_CLIP: "KEDR magazine" STR_CEDAR_U: "KEDR overview" STR_CEDAR_UFOPEDIA: "PP-91 'KEDR' is a submachine gun developed in the early nineties by request of the USSR Ministry of Internal Affairs. It is used in police special operations. 30 cartridges cal. 9mm in a magazine." STR_CERAMIC_KNIFE: "Ceramic runeblade" STR_CERAMIC_KNIFE_UFOPEDIA: "This weapon is our first attempt at copying a savage enchantment. Made from a ceramic polymer composite that is as strong as steel. Unfortunately, the energy invested in the runes expends over time. But we can produce such knives in large batches." STR_CHAMELEATER: "Chameleater" STR_CHEMICAL_DANGER: "Chemical threat" STR_CHINA_ARMY_CONTRACT: "Contract with the PLA" STR_CHINA_ARMY_CONTRACT_UFOPEDIA: "Due to the growing threat, we gained permission to acquire and use the modern military weapons and equipment, adopted by the PLA." STR_CHINA_POLICE_CONTRACT: "Chinese police contract" STR_CHINA_POLICE_CONTRACT_UFOPEDIA: "Now we can acquire and use the weapons and equipment adopted by the Chinese police." STR_CHINA_RUSSIA_ARMY_CONTRACT: "The contract with Russian or Chinese army is signed" STR_CHINA_SPECOPS_CONTRACT: "China special forces equipment" STR_CHINA_SUPPORT: "Cooperation with China" STR_CHINA_SUPPORT_UFOPEDIA: "The People's Republic of China will become our trustee in the council. Officials of the Communist Party confirmed the consent to cooperation. We will be able to conclude contracts for equipment purchases and to receive other help from the Chinese intelligence services. Building a base within the Chinese borders may provide additional preferences." STR_CHITIN_PLATE: "Chitin plates" STR_CHITIN_PLATE_UFOPEDIA: "In our world there are not enough big creatures with a chitinous carapace that it would make sense to use them as the source of the material. But otherworldly critters can provide large plates of chitin capable of forming a basis for armor." STR_CHITIN_VEST: "Chitin armor" STR_CHITIN_VEST_REPAIR: "Chitin armor repair" STR_CHITIN_VEST_TOXIC_UC: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_BATTLEMAGE: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_BATTLEMAGISTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_BATTLEMASTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_CONJURER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_DEAD: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_HEALER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_HEALER_MAGISTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_HEALER_MASTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_MENTAT: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_MENTAT_MASTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UC_MENTAT_MAGISTER: "CHITIN ARMOR HAZMAT" STR_CHITIN_VEST_TOXIC_UFOPEDIA: "The chitin armored suit can be equipped with a gas mask for protection against toxins in air." STR_CHITIN_VEST_UC: "CHITIN ARMOR" STR_CHITIN_VEST_UC_BATTLEMAGE: "CHITIN ARMOR" STR_CHITIN_VEST_UC_BATTLEMAGISTER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_BATTLEMASTER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_CONJURER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_DEAD: "CHITIN ARMOR" STR_CHITIN_VEST_UC_HEALER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_HEALER_MAGISTER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_HEALER_MASTER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_MENTAT: "CHITIN ARMOR" STR_CHITIN_VEST_UC_MENTAT_MASTER: "CHITIN ARMOR" STR_CHITIN_VEST_UC_MENTAT_MAGISTER: "CHITIN ARMOR" STR_CHITIN_VEST_UFOPEDIA: "A suit made of chitin plates. Much lighter than usual bullet-proof vests at the comparable durability." STR_CHOSEN_ARMOR: "Hero suit" STR_CHOSEN_ARMOR_UC: "HERO" STR_CHOSEN_ARMOR_UC_BATTLEMAGISTER: "HERO" STR_CHOSEN_ARMOR_UC_CONJURER_MAGISTER: "HERO" STR_CHOSEN_ARMOR_UC_HEALER_MAGISTER: "HERO" STR_CHOSEN_ARMOR_UC_MENTAT_MAGISTER: "HERO" STR_CHOSEN_ARMOR_UFOPEDIA: "A vestment specially created for the Chosen One. Psi-conductors allows to redirect parasitic losses of aura to increase control and even restore mana. Can fly, uses an aura shield. Can be used by any strong mage, but active aura absorption gives a penalty of -15 to Psi-strength. The Chosen One will not notice this effect." STR_CHOSEN_ONE: "Chosen One" STR_CHOSEN_S: "STAFF: CHOSEN ONE" STR_CHOSEN_S_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 120-160; max. 170{NEWLINE}{ALT} STAMINA: {ALT}150-190; max. 200{NEWLINE}{ALT}HEALTH: {ALT} 60-80; max. 90{NEWLINE}{ALT}STRENGTH:{ALT} 110-130; max 140{NEWLINE}{ALT}BRAVERY: {ALT}90-100; max 100{NEWLINE}{ALT}REACTION: {ALT}70-80; max. 90{NEWLINE}{ALT}FIRING:{ALT} 115-120; max. 130{NEWLINE}{ALT}THROWING:{ALT} 100-105; max. 115{NEWLINE}{ALT}MELEE:{ALT} 110-120; max. 130{NEWLINE}{ALT}PSI STRENGTH:{ALT} 150{NEWLINE}{ALT}PSI SKILL:{ALT} max. 150{NEWLINE}{ALT}MANA:{ALT} max. 200{NEWLINE}Special abilities: {ALT}Impulse{ALT} - an explosion of pure magical energy that damages auras.(25 mana){NEWLINE}{ALT}absorb mana{ALT} - steals up to 30 pts. of mana by touch.{NEWLINE}{ALT}mana channel{ALT} - transfers a part of mana to ally (30 mana) by touch." STR_CHOSEN_TRANSFORMATION: "Choosing the Hero" STR_CHOSEN_TRANSFORMATION_UFOPEDIA: "The hero will become the conductor of mankind will in battle with Aliens. His magic power and skills are unprecedented. The Chosen One's aura is so strong that some artifacts and devices cannot withstand it, so he will need special equipment. The Chosen One is completely immune to poison, disease, stun, and freeze. Only one of those exposed to the Master's influence will be able to survive the transformation." STR_CHRYSALIS: "Chrysalis" STR_CHUPA_CORPSE: "Chupakabra corpse" STR_CHUPA_TERRORIST: "Chupakabra" STR_CIVILIAN_EQUIPMENT: "Civilian equipment" STR_CIVILIAN_FEMALE_FARMER_CORPSE: "Corpse" STR_CIVILIAN_MALE_FARMER_CORPSE: "Corpse" STR_CIVILIAN_MENTAT: "Farseer specialist" STR_CIVILIAN_NECROMAGE: "Necromage specialist" STR_CIVILIAN_RUNE_MAGE: "Runemage specialist" STR_CLAY_CORPSE: "Pile of clay" STR_CLAY_GOLEM: "Clay golem" STR_CLAY_GOLEM_AUTOPSY: "Сlay golem remains examination" STR_CLAY_GOLEM_AUTOPSY_UFOPEDIA: "All that remains after the destruction of this creature is a pile of clay with rare splashes of an unknown liquid. The supernatural substance slowly disappears into nowhere without evaporating. Spectral analysis of this 'ectoplasm' was inconclusive." STR_CLAY_GOLEM_CORPSE: "Clay pile" STR_CLAY_GOLEM_UFOPEDIA: "Humanoid figure, molded of clay, set in motion by a spirit sitting inside. The golem's behavior is unpredictable, often aggressive towards humans. Strong enough mechanical damage to the \" body \" can force the spirit to escape, after which the golem will crumble." STR_CLIPS: "Ammunition" STR_COLD_ENVIRO_MESSAGE: "Extremal cold!" STR_COLD_STEEL_HINT: "Hint: Melee weaponry" STR_COLD_STEEL_HINT_DESCRIPTION: "Don't underestimate melee weapons. Not all problems are solved by a bullet, many opponents are vulnerable up close, and in many cases it will be faster to reach the enemy than to aim at them. In addition, later you can find or invent melee weapons of impressive strength, or develop your fighters so that they can win in one blow." STR_COLONEL: "Archangel" STR_COLT1911: "Colt m1911" STR_COLT1911_CLIP: "Colt m1911 magazine" STR_COLT1911_UFOPEDIA: "Also known as the Colt Government or 'Government', it is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge. It was developed by John Mozes Browning in 1908. One of the most popular pistols in the world. 7 cartridges in a magazine." STR_COLTCOMMANDO: "Colt Commando" STR_COLTCOMMANDO_UFOPEDIA: "The CAR-15 (Colt Automatic Rifle-15) is an American carbine created on the basis of the M16 rifle. It is used by the armed forces and police of the countries of NATO. 30 cartridges of caliber 5.56mm." STR_COMBAT_KNIFE: "Combat knife" STR_COMBAT_KNIFE_UFOPEDIA: "Army fighting knife. Qualitative steel, convenient handle, laser sharpening." STR_COMBAT_VEST_CHI: "Combat vest" STR_COMBAT_VEST_CHI_UC: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_BATTLEMAGE: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_BATTLEMAGISTER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_BATTLEMASTER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_CONJURER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_DEAD: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_HEALER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_HEALER_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_HEALER_MASTER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_MENTAT: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_MENTAT_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_CHI_UC_MENTAT_MASTER: "COMBAT VEST" STR_COMBAT_VEST_RU: "Combat vest" STR_COMBAT_VEST_RU_UC: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_BATTLEMAGE: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_BATTLEMAGISTER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_BATTLEMASTER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_CONJURER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_DEAD: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_HEALER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_HEALER_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_HEALER_MASTER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_MENTAT: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_MENTAT_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_RU_UC_MENTAT_MASTER: "COMBAT VEST" STR_COMBAT_VEST_TOXIC_CHI_UC: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_BATTLEMAGE: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_BATTLEMAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_BATTLEMASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_CONJURER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_DEAD: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_HEALER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_HEALER_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_HEALER_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_MENTAT: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_MENTAT_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_CHI_UC_MENTAT_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_BATTLEMAGE: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_BATTLEMAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_BATTLEMASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_CONJURER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_DEAD: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_HEALER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_HEALER_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_HEALER_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_MENTAT: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_MENTAT_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_RU_UC_MENTAT_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_UFOPEDIA: "Modern army set of HazMat protection. Firing accuracy penalty in exchange for protection against poisons and pathogens. {NEWLINE} Camouflage: {ALT}-1/-3{ALT} Night vision: {ALT}14{ALT}" STR_COMBAT_VEST_TOXIC_US_UC: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_BATTLEMAGE: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_BATTLEMAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_BATTLEMASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_CONJURER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_DEAD: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_HEALER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_HEALER_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_HEALER_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_MENTAT: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_MENTAT_MAGISTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_TOXIC_US_UC_MENTAT_MASTER: "COMBAT VEST HAZMAT" STR_COMBAT_VEST_UFOPEDIA: "Modern army protective set. Aside from a bullet-proof vest it is supplied with a night vision device and an electronic sight. {NEWLINE} Camouflage: {ALT}-1/-3{ALT} Night vision: {ALT}15{ALT}" STR_COMBAT_VEST_US: "Combat vest" STR_COMBAT_VEST_US_UC: "COMBAT VEST" STR_COMBAT_VEST_US_UC_BATTLEMAGE: "COMBAT VEST" STR_COMBAT_VEST_US_UC_BATTLEMAGISTER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_BATTLEMASTER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_CONJURER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_DEAD: "COMBAT VEST" STR_COMBAT_VEST_US_UC_HEALER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_HEALER_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_HEALER_MASTER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_MENTAT: "COMBAT VEST" STR_COMBAT_VEST_US_UC_MENTAT_MAGISTER: "COMBAT VEST" STR_COMBAT_VEST_US_UC_MENTAT_MASTER: "COMBAT VEST" STR_COMMANDER: "Saint" STR_COMMON_AMULETS: "Common amulets" STR_COMMON_AMULETS_UFOPEDIA: "We learned to make some types of the amulets used by invader in everyday life. Protection of clothes, heating, hair dressing and so forth. Though they are useless for us directly, we can create them for profit." STR_COMMON_ENCHANTMENTS: "Common enchantments" STR_COMMON_ENCHANTMENTS_UFOPEDIA: "These enchantments are useless in battle, but can be sold for profit. Of course if The Council allow us to trade magic items." STR_COMMON_RUNES: "Common runes" STR_COMMON_RUNES_UFOPEDIA: "We studied the main magic runes used by invaders in everyday life. Cleaning, preservation of products, cosmetics, etc. Though they are also useless for us in a direct look, they can become an inspiration source for our researchers." STR_COMMON_SPELLS: "Common spells" STR_COMPONENTS: "Components" STR_CONJURER_ADEPT: "Spiritualist Adept" STR_CONJURER_MAGISTER: "Summoner" STR_CONJURER_MAGISTER_TRANSFORMATION: "Exam: Summoner" STR_CONJURER_MAGISTER_TRANSFORMATION_UFOPEDIA: "By reaching perfection in communication with the dark spirits, demonologists-summoners can force the most powerful of the otherworldly beings to fight on their side.{NEWLINE}Summoners gain improved night vision from their connection to spirit world (NV 18). They lose from using heavy armor 10 more points of psi-skill than spiritists. Psi-institute required." STR_CONJURER_MAGISTERS: "STAFF: SUMMONERS" STR_CONJURER_MAGISTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 90-100; max. 110{NEWLINE}{ALT} STAMINA: {ALT}120-140; max. 150{NEWLINE}{ALT}HEALTH: {ALT} 50-55; max. 60{NEWLINE}{ALT}STRENGTH:{ALT} 90-95; max 100{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}55-65; max. 75{NEWLINE}{ALT}FIRING:{ALT} 105; max. 110{NEWLINE}{ALT}THROWING:{ALT} 90-95; max. 100{NEWLINE}{ALT}MELEE:{ALT} 85-90; max. 95{NEWLINE}{ALT}PSI STRENGTH:{ALT} 70-95{NEWLINE}{ALT}PSI SKILL:{ALT} max. 100{NEWLINE}{ALT}MANA:{ALT} max. 160{NEWLINE}New abilities:{ALT} Elder summon{ALT} - calls to a powerful spirits if have necessary item(50 mana)." STR_CONJURER_MASTER: "Malefic" STR_CONJURER_MASTER_TRANSFORMATION: "Exam: Malefic" STR_CONJURER_MASTER_TRANSFORMATION_UFOPEDIA: "A magician who is immersed in the study of dark planes is able to influence the enemy with the energies of these planes, sending curses and summoning strong spirits to help.{NEWLINE}Malefics gain improved night vision from their connection to spirit world (NV 18). They lose from using heavy armor 5 more points of psi-skill than spiritists." STR_CONJURER_MASTERS: "STAFF: MALEFICS" STR_CONJURER_MASTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 65-75; max. 90{NEWLINE}{ALT} STAMINA: {ALT}90-100; max. 120{NEWLINE}{ALT}HEALTH: {ALT} 25-35; max. 50{NEWLINE}{ALT}STRENGTH:{ALT} 55-75; max 90{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}45-50; max. 55{NEWLINE}{ALT}FIRING:{ALT} 90-100; max. 105{NEWLINE}{ALT}THROWING:{ALT} 70-80; max. 90{NEWLINE}{ALT}MELEE:{ALT} 70-80; max. 85{NEWLINE}{ALT}PSI STRENGTH:{ALT} 55-70{NEWLINE}{ALT}PSI SKILL:{ALT} max. 80{NEWLINE}{ALT}MANA:{ALT} max. 130{NEWLINE}New abilities:{ALT} Curse {ALT} - Reduces the combat parameters of the enemy until the end of battle (25 mana). " STR_CONJURER_TRANSFORMATION: "Specialization: Spiritist" STR_CONJURER_TRANSFORMATION_UFOPEDIA: "Work with non-material things is a difficult way of development. Spiritists are capable to cause manifestations of powers of darkness and light, and in the long term - to interact with other realities. Minimum psi-strength: 20pts. Minimum psi-skill: 25pts. The strong source of psi-radiation is necessary for tune of aura to such way.{NEWLINE}Spiritists gain improved night vision from their connection to spirit world (NV 18)." STR_CONJURER_WEAPON_1: "Spirit Skills" STR_CONJURERS: "STAFF: SPIRITISTS" STR_CONJURERS_UFOPEDIA: "Stats: {NEWLINE} {ALT} TIME UNITS: {ALT} 45-65; max. 75 {NEWLINE} {ALT} STAMINA: {ALT} 70-90; max. 95 {NEWLINE} {ALT} HEALTH: {ALT} 18-25; max 35 {NEWLINE} {ALT} STRENGTH: {ALT} 45-55; max 65 {NEWLINE} {ALT} BRIGHT: {ALT} 80-90; max 90 {NEWLINE} {ALT} REACTION: {ALT} 40-50; max 50 {NEWLINE} {ALT} SHOOTING: {ALT} 75-90; max 100 {NEWLINE} {ALT} THROWING: {ALT} 55-70; max 80 {NEWLINE}{ALT}CLOSE COMBAT: {ALT} 55-75; max 80 {NEWLINE}{ALT}PSI STRENGTH: {ALT} 30-45 {NEWLINE}{ALT}PSI SKILL:{ALT} max. 55{NEWLINE}{ALT}MANA:{ALT} max. 80{NEWLINE}Special abilities:{ALT} Light summon{ALT} - when you have the right item, summons a weak spirit (15 mana)." STR_CONSUME_HEALTH: "ABSORB HEALTH" STR_CONSUME_MANA: "ABSORB MANA" STR_CONTAINMENT_EXCEEDED_1: "PRISON LIMITS EXCEEDED!{SMALLLINE}Insufficient prison cells space at {0}. You must remove excess captives from containment (who will then die)." STR_CONTAINMENT_EXCEEDED_2: "ALIEN CONTAINMENT LIMITS EXCEEDED!{SMALLLINE}Insufficient alien containment space at {0}. You must remove excess aliens from containment (who will then die)." STR_CONTAINMENT_EXCEEDED_3: "CONTAINMENT LIMITS EXCEEDED!{SMALLLINE}Insufficient containment space at {0}. You must remove excess creatures from containment (who will then die)." STR_CORPSE_CHITIN_VEST: "Corpse" STR_CORPSE_CHOSEN: "Corpse" STR_CORPSE_COMBAT_VEST_CHI: "Corpse" STR_CORPSE_COMBAT_VEST_RU: "Corpse" STR_CORPSE_COMBAT_VEST_US: "Corpse" STR_CORPSE_CYBER: "Corpse" STR_CORPSE_POLICE_VEST: "Corpse" STR_CORPSE_PROTECT: "Corpse" STR_CORPSE_PROTECT_TOXIC: "Corpse" STR_CORPSE_PSION: "Corpse" STR_CORPSE_SCAVENGER_ARMOR: "Corpse" STR_CORPSE_WOODEN_VEST: "Corpse" STR_CORPSES: "Corpses" STR_CRAFT_AMMO: "Craft ammo" STR_CRAFT_SENSOR_1: "Plane vision glyph" STR_CRAFT_SENSOR_1_UC: "VISION GLYPH" STR_CRAFT_SENSOR_1_UFOPEDIA: "THIS GLYPH SERVES AS REPLACEMENT OF THE RADAR, TRANSMITTING DIRECTION AND APPROXIMATE DISTANCE TO AIR TARGET DIRECTLY INTO THE PILOT'S BRAIN." STR_CRAFT_SHIELD_1: "Plane shield glyph" STR_CRAFT_SHIELD_1_UC: "SHIELD GLYPH" STR_CRAFT_SHIELD_1_UFOPEDIA: "THIS GLYPH CREATES THE COCOON OF COMPRESSED AIR AROUND CRAFT, ABSORBING DAMAGE AND INCREASING AERODYNAMIC DRAG.{NEWLINE} SHIELD: 100PT, SPEED:-250, RADAR:-150." STR_CRAFT_SPEED_1: "Plane acceleration glyph" STR_CRAFT_SPEED_1_UC: "ACCELERATOR GLYPH" STR_CRAFT_SPEED_1_UFOPEDIA: "THIS GLYPH CREATES A WIND OF HUGE SPEED AROUND THE PLANE, INCREASING SPEED AND ACCELERATION. {NEWLINE}SPEED: +250, RADAR: -150." STR_CRAFT_WEAPONS: "Craft weapons" STR_CRAWLER_TERRORIST: "Crawler" STR_CROSSING_THE_EDGE: "Crossing the Edge" STR_CROSSING_THE_EDGE_UFOPEDIA: "Only the prepared mage can try to cross the Edge, to cross restrictions of own body. It will give him unsurpassed power, but can become the end of his humanity." STR_CROW: "HAWK" STR_CROW_UFOPEDIA: "THE HYBRID SCHEME INTERCEPTOR CONSTRUCTED ON THE BASIS OF FLYING SHIP RUNIC CHAINS. USE OF MANA CRYSTALS AS POWER SOURCE ALLOWS TO POWER UP THE MAGIC SHIELD (100PT.) WITH THE POSSIBILITY OF CONNECTION OF TWO ADDITIONAL GLYPHS. THE MANA OPERATOR IS REQUIRED AS PILOT." STR_CRYSTAL_CLAW_1: "Crystal claw" STR_CRYSTAL_CLAW_2: "Crystal claw Sigil" STR_CRYSTAL_CLAW_SIGIL: "Crystal Claw basis" STR_CRYSTAL_CLAW_UFOPEDIA: "A melee spell (max. 5m), creates a pseudo-material blade that breaks armor. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_CRYSTAL_CORPSE: "Crystalline shards" STR_CRYSTALLINE_BLACK_TERRORIST: "Dark Crystalline" STR_CRYSTALLINE_EXTRACTION: "Crystalline dismemberment" STR_CRYSTALLINE_TERRORIST: "Crystalline" STR_CURE_POISON: "ADMINISTER" STR_CURSE: "CURSE" STR_CURSED: "CURSING" STR_CYBER: "Spellbinder armor" STR_CYBER_SUIT: "Spellbinder armor" STR_CYBER_UC: "SPELLBINDER" STR_CYBER_UC_BATTLEMAGE: "SPELLBINDER" STR_CYBER_UC_BATTLEMAGISTER: "SPELLBINDER" STR_CYBER_UC_BATTLEMASTER: "SPELLBINDER" STR_CYBER_UC_CONJURER: "SPELLBINDER" STR_CYBER_UC_HEALER: "SPELLBINDER" STR_CYBER_UC_HEALER_MAGISTER: "SPELLBINDER" STR_CYBER_UC_HEALER_MASTER: "SPELLBINDER" STR_CYBER_UC_MENTAT: "SPELLBINDER" STR_CYBER_UC_MENTAT_MAGISTER: "SPELLBINDER" STR_CYBER_UC_MENTAT_MASTER: "SPELLBINDER" STR_CYBER_UFOPEDIA: "The advanced development in the field of artefactoric. This armor allows the carrier to soar in air at the small constant expenses of mana (-2/turn). Also it slightly accelerates the user, and the built-in capacitors facilitate magic manipulations. (Shield of wind: 120)" STR_CYBERDISC_CORPSE: "Hovering disc wreck" STR_DAMAGE_10: "LIGHT" STR_DAMAGE_11: "DARKNESS" STR_DAMAGE_12: "WARP" STR_DAMAGE_13: "MIND" STR_DAMAGE_ACID: "ACID" STR_DAMAGE_ARMOR_PIERCING: "KINETIC" STR_DAMAGE_HIGH_EXPLOSIVE: "EXPLOSIVE" STR_DAMAGE_INCENDIARY: "FIRE" STR_DAMAGE_LASER_BEAM: "ELECTRIC" STR_DAMAGE_MELEE: "CUTTING" STR_DAMAGE_NONE: "SPECIAL" STR_DAMAGE_PLASMA_BEAM: "ARCANE" STR_DAMAGE_SMOKE: "SMOKE" STR_DAMAGE_SPIRIT_TRAP: "Crack the flask" STR_DAMAGE_STUN: "STUN" STR_DAMAGED_AMULET: "Damaged amulet" STR_DAMAGED_ARMOR: "Armor fragments" STR_DARK_BLADE_1: "Gloom dagger" STR_DARK_BLADE_1_UFOPEDIA: "A frightening artifact blade surrounded by a whirlwind of magical darkness. If it breaks through the armor, the darkness eats flesh away, dealing 150% health damage and double morale damage." STR_DARK_CLAW_1: "Claw of Darkness" STR_DARK_CLAW_2: "Claw of Darkness Sigil" STR_DARK_CLAW_SIGIL: "Dark Claw basis" STR_DARK_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a stream of Darkness that ignores half of armor. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}. Moral: {ALT}5{ALT}" STR_DARK_MAGIC: "Magic of darkness" STR_DARK_MAGIC_PRE: "Dark" STR_DARK_MAGIC_UFOPEDIA: "Darkness is an entity beyond everything that we know about the laws of universe. It melts away everything done by human hands, it strangely changes dead biological tissues, it suspiciously affects the mind. This is not evil in its pure form, but rather a phenomenon absolutely alien to everything we know. Combat spells of this school are characterized by damage to armor and impact on morale." STR_DARK_SHIELD: "Shield of Darkness" STR_DARK_SHIELD_UFOPEDIA: "{ALT}Color: BLACK{ALT} A haze of magical Darkness, quite effective at absorbing physical attacks, but quickly spent under energy effects. {NEWLINE}Losses when absorbing damage:{NEWLINE}{ALT}KINETIC: 50 {NEWLINE}FIRE: 200% {NEWLINE}EXPLOSIVE: 50% {NEWLINE}ELECTRIC: 200%{NEWLINE}ARCANE: 200%{NEWLINE}STUN: 50% {NEWLINE}MELEE: 50% {NEWLINE}ACID: 50% {NEWLINE}SMOKE: 50% {NEWLINE}LIGHT: 300% {NEWLINE}DARKNESS: immunity {NEWLINE}WARP: no protection {NEWLINE}MIND: 100%{ALT}" STR_DARK_TENTACLE_1: "Dark lash" STR_DARK_TENTACLE_2: "Dark lash Sigil" STR_DARK_TENTACLE_SIGIL: "Dark Tentacle basis" STR_DARK_TENTACLE_UFOPEDIA: "Summons a tentacle of living Darkness where the caster points. Ignores half of armor, demoralizes. {NEWLINE} {NEWLINE} Mana: {ALT}20{ALT}. Moral: {ALT}5{ALT}" STR_DARK_TWISTER_1: "Dark twister" STR_DARK_TWISTER_2: "Dark twister Sigil" STR_DARK_TWISTER_SIGIL: "Dark Twister basis" STR_DARK_TWISTER_UFOPEDIA: "A whirlwind of Darkness, especially effective against an armored target. Demoralizes. {NEWLINE} {NEWLINE} Mana: {ALT}40{ALT}. Moral: {ALT}15{ALT}" STR_DART_CLIP: "Tranquilizer darts" STR_DART_PISTOL: "Dart pistol" STR_DART_PISTOL_UFOPEDIA: "Precise and handy air gun made of composite materials. Shoots tranquilizer darts. Causes stun, but attacks the target's kinetic defences." STR_DART_RIFLE: "Dart rifle" STR_DART_RIFLE_UFOPEDIA: "Precise and handy air rifle made of composite materials. Shoots tranquilizer darts. Causes stun, but attacks the target's kinetic defences." STR_DEAD_ALIENS_1: "Rejected{NEWLINE}Subject" STR_DEAD_ALIENS_2: "Rejected{NEWLINE}Specimens" STR_DEAD_ALIENS_3: "Rejected{NEWLINE}Specimens" STR_DEAD_ONES: "Dead ones" STR_DECIPHER: "Decipher" STR_DEMONS: "Demons" STR_DESERT_EAGLE: "Desert Eagle" STR_DESERT_EAGLE_CLIP: "Desert Eagle magazine" STR_DESERT_EAGLE_UFOPEDIA: "The most famous large-caliber handgun in the world, developed by the Israel Military Industries company in 1983. Strong recoil, impressive appearance. 8 cartridges in a magazine." STR_DETECT_MANA_HINT: "HINT: Mana sources detection" STR_DETECT_MANA_HINT_DESCRIPTION: "Research into the detection of mana sources allows you to detect enemy bases. Conventional base / X-com aircraft radars are useless for this, you need to build detectors. Detection chances: base detectors - once a day with varying probability, ship detectors - once every 10 minutes with a probability depending on the distance. A regular X-com transport can detect an enemy base by visual observation, within 10 km. But the chances of this are extremely low. " STR_DIFFERENT_DAMAGE_TYPES_HINT: "HINT: multiple damage types" STR_DIFFERENT_DAMAGE_TYPES_HINT_DESCRIPTION: "Use weapons with different effects. You will find that some enemies are excellent at resisting (if not immune) to one or more types of damage. It is better to have a backup plan in case." STR_DIGGED_FIRE_OSTRICA: "Entrenched pincerworm" STR_DIRE_RAT_AUTOPSY: "Dire rat autopsy" STR_DIRE_RAT_AUTOPSY_UFOPEDIA: "Extraordinarily large and aggressive rats. In a pack you can often find disease carrier specimens." STR_DIRE_RAT_CORPSE: "Dire rat corpse" STR_DIRE_RAT_OVERVIEW: "Dire rat overview" STR_DIRE_RAT_TERRORIST: "Dire rat" STR_DIRE_RAT_UFOPEDIA: "The bite of these huge rats often causes blood poisoning." STR_DIRE_RATS: "Dire rats" STR_DISASSEMBLY: "Disassembly" STR_DISC_TERRORIST: "Hovering disc" STR_DOCUMENTS: "Documents" STR_DOPED: "DOPED" STR_DOPING: "DOPE" STR_DRAGONSNAKE_CORPSE: "Dragosnake corpse" STR_DRAGONSNAKE_TERRORIST: "Dragosnake" STR_DRONE_S: "Quadrocopter" STR_DRONE_S_UFOPEDIA: "A military-grade quadrocopter used for reconnaissance and site survey. Not armed.{NEWLINE}Night vision: {ALT}15{ALT}" STR_DUST_HELM_1: "Dust helm" STR_DUST_HELM_2: "Dust helm Sigil" STR_DUST_HELM_SIGIL: "Dust Helm basis" STR_DUST_HELM_UFOPEDIA: "A protective spell that increases the target's mental resistance by 20%. The duration is 1/5 of the caster's psi skill. {ALT}The head{ALT} of a unit under this effect is covered with {ALT}brown{ALT} dust.{NEWLINE} {NEWLINE} Mana: {ALT}30{ALT}" STR_EARTH_MAGIC: "Earth magic" STR_EARTH_MAGIC_UFOPEDIA: "Geomancy, the ability to manipulate solids. Mainly focuses on minerals, manipulating structured materials requires a much more complex enchantment." STR_EFFECT_COLORS_HINT: "Hint: effects" STR_EFFECT_COLORS_HINT_DESCRIPTION: "Special effects can be applied to a unit in battle. Some of them are indicated by the color of the unit: {NEWLINE}The whole unit is unit blue - freeze, TU reduction.{NEWLINE}The whole unit is bright green - poisoning, loss of HP every turn.{NEWLINE}The whole unit is brown - stone skin, increased defense.{NEWLINE}The head and torso are green - disease, slow reduction of parameters.{NEWLINE}The head and torso are orange - dust helmet, protection from mind attacks.{NEWLINE} The hands are red - focus, increased spell power." STR_ELECTRONIC: "Electronic" STR_ELECTROSPIRIT_CORPSE: "Electric ghost remains" STR_ELECTROSPIRIT_CORPSE: "Electrospirit ash" STR_ELECTROSPIRIT_TERRORIST: "Electric ghost" STR_ENCOURAGEMENT: "ENCOURAGEMENT" STR_ENEMY_DETECTION: "Enemy detection" STR_ENEMY_DETECTION_PRE: "Enemy camouflage" STR_ENEMY_DETECTION_UFOPEDIA: "The usage of extraordinary concealment methods by our opponents forced X-institute to develop advanced motion sensors on the basis of microfluctuation detectors." STR_ENERGY_WEAPON_1: "Battlemage Skills" STR_EXPLOSIVES: "Explosives" STR_EXTINGUISH: "USE" STR_F22: "F-22 RAPTOR" STR_F22_UFOPEDIA: "THE RESULT OF THE USAF'S ADVANCED TACTICAL FIGHTER (ATF) PROGRAM, THE AIRCRAFT WAS DESIGNED PRIMARILY AS AN AIR SUPERIORITY FIGHTER. THE RENT INCLUDES THE PILOT CONTRACT." STR_FEMALE_CASUAL: "Civilian" STR_FEMALE_CASUAL_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_ARAB: "Civilian" STR_FEMALE_CIVILIAN_ARAB_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_FARMER: "Civilian" STR_FEMALE_CIVILIAN_FARMER_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_POLAR: "Civilian" STR_FEMALE_CIVILIAN_POLAR_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_TECHNICIAN: "Civilian" STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR: "Civilian" STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE: "Corpse" STR_FEMALE_DOCTOR: "Civilian" STR_FEMALE_DOCTOR_ARMOR: "Civilian" STR_FEMALE_DOCTOR_CORPSE: "Corpse" STR_FEMALE_GLAMOUR: "Civilian" STR_FEMALE_GLAMOUR_ARMOR: "Civilian" STR_FEMALE_GLAMOUR_CORPSE: "Corpse" STR_FEMALE_MAD_PSION: "Mad psion" STR_FEMALE_MAD_PSION_ARMOR: "Mad psion female" STR_FEMALE_MAD_PSION_CORPSE: "Psion corpse" STR_FEMALE_MAD_PSION_OVERVIEW: "Mad psion female" STR_FEUDALS: "Feudals" STR_FEUDALS_DIRECT_TERROR: "Terror" STR_FEUDALS_TERROR: "Terror" STR_FINAL_NEST_2_BRIEFING: "We are going deeper into the hell. The danger is increasing. The task is generally familiar - clear the tier or go directly to the transition chamber." STR_FINAL_NEST_ALERT: "Entrance to Amazon Nest Found" STR_FINAL_NEST_BRIEFING: "We are approaching the entrance to the Amazon Nest. The laws of our world are breaking at every step, creating strange effects. Strong Aliens come to the surface, the space is distorted, the psi-radiation changes unpredictable. Expect everything. The task is generally familiar - to clear the area or go straight to the entrance. " STR_FINAL_NEST_DESCRIPTION: "Intelligence discovered one of the entrances to the Amazonian Hell: the deepest known Nest. This is our chance to end the invasion. {NEWLINE} Warning: {ALT} FINAL MISSION{ALT}" STR_FINAL_NEST_MARKER_: "Amazonian nest" STR_FINGER_CORPSE: "Fingermagi corpse" STR_FINGER_TERRORIST: "Fingermagi" STR_FIRE_BEAM_1: "Spear of Shamash" STR_FIRE_BEAM_2: "Spear of Shamash Sigil" STR_FIRE_BEAM_SIGIL: "Spear of Shamash basis" STR_FIRE_BEAM_UFOPEDIA: "A stream of flame burning the target. Deals direct fire damage, demoralizes. Double damage to the area. {NEWLINE} {NEWLINE} Mana: {ALT}32{ALT}" STR_FIRE_BLADE_1: "Fire dagger" STR_FIRE_BLADE_1_UFOPEDIA: "An artifact blade that emits fire when gripped by the hilt. It can set the target on fire, but is countered by melee resistance. Its burns are quite painful." STR_FIRE_BOLT_1: "Fire bolt" STR_FIRE_BOLT_2: "Fire bolt Sigil" STR_FIRE_BOLT_SIGIL: "Fire Arrow basis" STR_FIRE_BOLT_UFOPEDIA: "Launches a small ball of flame, causing direct fire damage. May set fire to the target. {NEWLINE} {NEWLINE} Mana: {ALT}15{ALT}" STR_FIRE_CANNON: "Fire cannon" STR_FIRE_CANNON_UC: "FIRE CANNON" STR_FIRE_CANNON_UFOPEDIA: "ADVANCED MAGIC WEAPON FOR OUR CRAFTS, BASED ON FIERY CORE. FIRING A PLASMA BEAM WITH HIGH DAMAGE, GOOD RANGE AND LARGE ENERGY CONSUMPTION. 150% DAMAGE TO SHIELDS. USES MANA CRYSTALS AS POWER SOURCE. MOUNTED ON LIGHT WEAPON SLOT." STR_FIRE_CLAW_1: "Fire claw" STR_FIRE_CLAW_2: "Fire claw Sigil" STR_FIRE_CLAW_SIGIL: "Fire Claw basis" STR_FIRE_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a stream of flame dealing direct fire damage. It can set a target on fire. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_FIRE_DAMAGE_HINT: "Hint: fire damage" STR_FIRE_DAMAGE_HINT_DESCRIPTION: "There are two types of fire damage: normal deals 1-10 HP damage per turn, ignoring armor (but counting resistance), the damage value only means the size of the ignited zone. Such damage is dealt by burning. Direct fire damage deals HP damage like any other, but takes into account the target's armor and resistance." STR_FIRE_EXTINGUISHER: "Fire extinguisher" STR_FIRE_EXTINGUISHER_UFOPEDIA: "The combined powder-freon fire extinguisher. It can be used as the improvised stunning weapon. Breaks reaction of the target." STR_FIRE_INITIATE: "Initiate of Fire" STR_FIRE_INITIATE_CORPSE: "Initiate corpse" STR_FIRE_INITIATE_OVERVIEW: "INITIATE OF FIRE" STR_FIRE_INITIATE_UFOPEDIA: "Newcomers to the Temple of Flame must follow the path of a initiate. Spending time in household work, prayers and meditations, new converts are imbued with the ideology of the temple and prepare for initiation into priestesses. Only those who have the blessing of the Flame can get into initiates (Fire Shield: {ALT}100{ALT})." STR_FIRE_MAGE: "Fire Mage" STR_FIRE_MAGE_CORPSE: "Fire mage corpse" STR_FIRE_MAGE_OVERVIEW: "FIRE MAGE" STR_FIRE_MAGE_UFOPEDIA: "Professional pyromancers. Surrounded by everlasting flame (Fire shield: {ALT}120{ALT} +{ALT}12{ALT}/turn) and armed with fire weapons." STR_FIRE_MAGES: "Report: Fire Mages" STR_FIRE_MAGES_UFOPEDIA: "The followers of the pyromancy school who devoted themselves to studying fire magic. Use amulets and enchanted weapons with fiery effects, also use fire for protection. Valued among the Invaders as pure fighters, occupying a niche of self-moving heavy weapons." STR_FIRE_MAGIC: "Fire magic" STR_FIRE_MAGIC_UFOPEDIA: "The first field of magic that we discovered. It includes the control of high temperatures and combustion. The common property of combat spells and artifacts of the fire school is an armor piercing effect and the ability to set a target on fire." STR_FIRE_PALADIN: "Paladin of Fire" STR_FIRE_PALADIN_CORPSE: "Paladin of Fire corpse" STR_FIRE_PALADIN_OVERVIEW: "PALADIN OF FIRE" STR_FIRE_PALADIN_UFOPEDIA: "Only women can become a priestess of flame. But rarely the blessing of fire descends on a man. Such people become holy warriors of the temple - paladins. Their whole life is training and battles, they are experts in melee and surpass a mere mortal in all aspects in battle. Is paladin alive, his armor will glow red with the inner fire (Shield of Fire: {ALT}240{ALT})." STR_FIRE_PENANT: "Penitent of Fire" STR_FIRE_PENANT_CORPSE: "Penitent corpse" STR_FIRE_PENANT_OVERVIEW: "PENITENT OF FIRE" STR_FIRE_PENANT_UFOPEDIA: "Those priestesses who have sinned before the Flame, but have not lost their blessings, atone for their guilt by becoming penitent. They wear inconvenient and even painful clothing, are willing to sacrifice themselves and do not pay attention to protection. (Fire Shield: {ALT}120{ALT})" STR_FIRE_PRIEST: "Fire priestess" STR_FIRE_PRIEST_2: "Fire high priestess" STR_FIRE_PRIEST_2_CORPSE: "Fire high priestess corpse" STR_FIRE_PRIEST_2_OVERVIEW: "FIRE HIGH PRIESTESS" STR_FIRE_PRIEST_2_UFOPEDIA: "Fanatical and arrogant women who have dedicated their entire lives to the service of the flame. Inner fire protects them from freezing. Fire shield: {ALT}250{ALT} + {ALT}12{ALT} / turn." STR_FIRE_PRIEST_CORPSE: "Fire priestess corpse" STR_FIRE_PRIEST_OVERVIEW: "FIRE PRIESTESS" STR_FIRE_PRIEST_UFOPEDIA: "Dedicated to the temple of fire, these women are ready to burn everything around in the name of their faith. The inner fire protects them from freezing. Fire shield: {ALT}200{ALT} + {ALT}12{ALT} / turn." STR_FIRE_PRIESTS: "Report: fire temple" STR_FIRE_PRIESTS_UFOPEDIA: "Unlike other religions, the Temple of Flame does not worship God, but the very idea of fire. Its followers are distinguished by fanaticism in serving the flame in all its aspects, from the hearth to the all-burning fire. When new Gates are opened, the temple can declare a cleansing campaign, in during which the fanatics will try to burn everything in their path. " STR_FIRE_PRISM_1: "Fire prism" STR_FIRE_PRISM_1_UFOPEDIA: "An active amulet. When activated, it turns into a trap that emits a fire blast when approached, similar to our sensor grenades." STR_FIRE_RAIN_1: "Rain of fire" STR_FIRE_RAIN_2: "Rain of fire Sigil" STR_FIRE_RAIN_SIGIL: "Rain of Fire basis" STR_FIRE_RAIN_UFOPEDIA: "Deals direct fire damage over a large area (x2 radius). Demoralizes and burns. Special care is required when applying. {NEWLINE} {NEWLINE} Mana: {ALT}40{ALT}" STR_FIRE_SHIELD: "Fire shield" STR_FIRE_SHIELD_UFOPEDIA: "{ALT}Color: RED{ALT} Protective magic that forms a plasma cocoon around the object. Excellent defense, but requires a fair amount of fire resistance. {NEWLINE}Losses when absorbing damage: {NEWLINE}{ALT}KINETIC: 100% {NEWLINE}FIRE: immunity {NEWLINE}EXPLOSIVE: 50% {NEWLINE}ELECTRIC: 100% {NEWLINE}ARCANE: 100% {NEWLINE}STUN: 50% {NEWLINE}MELEE: 150% {NEWLINE}ACID: 100% {NEWLINE}SMOKE: no protection {NEWLINE}LIGHT: 100% {NEWLINE}DARKNESS: 50% {NEWLINE}WARP: 150% {NEWLINE}MIND: no protection{ALT}" STR_FIRE_TEMPLE: "Fire Temple" STR_FIREARMS: "Firearms" STR_FIREBALL_1: "Fireball" STR_FIREBALL_2: "Fireball Sigil" STR_FIREBALL_SIGIL: "Fireball basis" STR_FIREBALL_UFOPEDIA: "A classic fireball. It flies by a canopy and explodes, causing direct fire damage and burning everything around. The blast radius is fixed - 2m. {NEWLINE} {NEWLINE} Mana: {ALT}22{ALT}" STR_FIREFLIES: "Fiery flies" STR_FIREFLY: "Fiery flies" STR_FIREFLY_AUTOPSY: "Fiery flies autopsy" STR_FIREFLY_AUTOPSY_UFOPEDIA: "These insects have body temperature of 210 degrees Celsius. Definitely cannot survive for long on our planet. Caution, very small target." STR_FIREFLY_CORPSE: "Fiery flies corpses" STR_FIREFLY_LARGE_TERRORIST: "Fiery flies" STR_FIREFLY_OVERVIEW: "Fiery flies overview" STR_FIREFLY_TERRORIST: "Fiery flies" STR_FIREFLY_UFOPEDIA: "These insects perceive any animal as prey and following it, guided by heat. The secret allocated by a sting ignites on air." STR_FIRELARVA_CORPSE: "Fire larva corpse" STR_FIRELARVA_TERRORIST: "Fire larva" STR_FIRST_AID: "First aid" STR_FIRST_AID_UFOPEDIA: "A package of medicines for first-aid treatment in battle. Contains 5 uses, each requires 18 TU. In order to use you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored." STR_FIRST_CONTACT_ALIENS: "Contact: Aliens" STR_FIRST_CONTACT_ALIENS_PRE: "Aliens Contact Report" STR_FIRST_CONTACT_ALIENS_UFOPEDIA: "The beings met by our field investigators unambiguously are not simple animals. Different individuals vary in a shape of a body, coloring and even number of limbs. And if it is not enough, their ability to stop bullets in air is rather convincing to declare: we faced extraterrestrial beings. We do not know from where they come. Attempts to take one of the beings alive failed: the caught subject quickly lost mobility and soon expired.{NEWLINE}The encounter also revealed the insufficient level of training of our operatives." STR_FIRST_CONTACT_GOBLINS: "Contact: Savages" STR_FIRST_CONTACT_GOBLINS_PRE: "Savages Contact Report" STR_FIRST_CONTACT_GOBLINS_UFOPEDIA: "Collision with the new enemy became a serious test for our field investigators. These beings are undoubtedly intelligent, but completely uncivilized. Their development level is close to the Stone Age. But as practice showed, they are very dangerous in a fight. Our operatives are not trained proper tactics for opposing such enemy. Plus the noticed supernatural abilities of savages do not allow to ignore such a threat. We need to advance to a new tactical level." STR_FIRST_CONTACT_INVADERS: "Contact: Invaders" STR_FIRST_CONTACT_INVADERS_PRE: "Invaders Contact Report" STR_FIRST_CONTACT_INVADERS_UFOPEDIA: "The first reports on collision with so-called 'invaders' allowed to make some conclusions: {NEWLINE} The presumed aim of the enemy - robbery and marauding. {NEWLINE} The general development level of the opponent corresponds to the Middle Ages. {NEWLINE} Along with melee weapons the enemy widely applies supernatural abilities. {NEWLINE} The efficiency of our weapons is not good enough. {NEWLINE} It is critically important to learn the language of Invaders and to start communication, which will require us to subdue live opponents." STR_FLAME_WHIP: "Flame whip" STR_FLAME_WHIP_UFOPEDIA: "An intricate and dangerous artifact weapon favored by the priestesses of the Temple of Flame. Effective up to 5m. Sets the target on fire on hit." STR_FLASHBANG_GRENADE: "Flash grenade" STR_FLASHBANG_GRENADE_UFOPEDIA: "Stun grenade. Disorients the targets, reducing their parameters by half for one round. Ignores armor, but considers target resistance." STR_FLIPPER_CORPSE: "Hopper corpse" STR_FLIPPER_TERRORIST: "Hopper" STR_FLOATER: "Floater" STR_FLOATER_AUTOPSY_UFOPEDIA: "These are living balloons filled with a highly toxic gas. Separate sense organs have not been found, looks like they orient themselves by perceiving fluctuations with the whole body surface." STR_FLOATER_OVERVIEW: "Floater overview" STR_FLOATER_TERRORIST: "Floater" STR_FLOATER_UFOPEDIA: "These predatory balloons can throw out their inner gas towards the enemy or the victim." STR_FLOATERS: "Floaters" STR_FOOTMAN_CORPSE: "Footman corpse" STR_FOOTMAN_OVERVIEW: "FOOTMAN" STR_FOOTMAN_SOLDIER: "Footman" STR_FOOTMAN_UFOPEDIA: "Soldier of a feudal retinue recruited from peasants. He is trained in close combat and archery, supplied with leather armor, slightly weaker than a kevlar vest, and a standard protective amulet. (Shield of wind: 30)" STR_FORT_DESCRIPTION: "The invaders have established a fortified camp here. From here they attack the civilian population. Local authorities have requested assistance in combating the paranormal threat. It is necessary to destroy this fort as quickly as possible." STR_FORT_DESTROYED: "Invaders fort destroyed" STR_FORT_MARKER_: "Invaders fort" STR_FRIGHT: "FRIGHT" STR_FROST_BLADE_1: "Frost dagger" STR_FROST_BLADE_1_UFOPEDIA: "An artifact blade, constantly cooled to -180C. Attacks the target's melee defences, the wounds from its edge have a shocking effect (shock x2), causing damage to ED x2, EN x2, armor x0.5." STR_FROST_BLADE_2: "Icy dagger" STR_FROST_BLADE_2_UFOPEDIA: "An artifact blade, made of magic ice. Attacks the target's melee defences, the wounds from its edge have a shocking effect (shock x2), causing damage to UNIT x2, EN x2, armor x0.5. {ALT}Freezes: 4 points.{ALT}" STR_FROST_DEMON: "Frost demon" STR_FROST_DEMON_AUTOPSY: "Frost demon remains examination" STR_FROST_DEMON_AUTOPSY_UFOPEDIA: "These crystals are half ice and half pseudo-matter. The supernatural material slowly disappears into nowhere, without turning into liquid or gas. Spectral analysis of this 'ectoplasm' has yielded no results. The structure of ice is also unusual - it is a crystal, like comet ice. " STR_FROST_DEMON_CORPSE: "Frost demon corpse" STR_FROST_DEMON_UFOPEDIA: "This strange creature only outwardly resembles a humanoid. At its base it is a strong planar entity, a spirit that has built itself a similarity of a body from magical ice. Such a frame is capable of mending damage, but after death or escape of the spirit, it quickly turns into ordinary ice. The spirit is able to suck out heat from victims from a distance. Shield of darkness: {ALT}70{ALT}" STR_FROST_TOUCH: "Frost touch" STR_GAS_GRENADE: "Gas grenade" STR_GAS_GRENADE_UFOPEDIA: "A grenade with tear gas. It is used by police of the People's Republic of China for dispersal of protesters. Can lead to panic, shock and a lethal outcome. Ignores armor." STR_GAZER_CORPSE: "Gazer corpse" STR_GAZER_TERRORIST: "Gazer" STR_GENERAL_STORES_2: "Large Warehouse" STR_GENERAL_STORES_2_UFOPEDIA: "A large warehouse is more expensive, but able to accommodate as many as 275 storage units." STR_GHOSTHOUND_CORPSE: "Ghost hound corpse" STR_GHOSTHOUND_TERRORIST: "Ghost hound" STR_GHOUL: "Ghoul" STR_GHOUL_AUTOPSY: "Ghoul autopsy" STR_GHOUL_AUTOPSY_UFOPEDIA: "This body has undergone mutations of an unknown nature. Muscle tissue, bones and teeth, claws on hands and feet - the structure of all this has no analogues in living nature. We are not talking about intravital mutations, rather about some chemical or physical process, transforming dead tissue into something else. " STR_GHOUL_CORPSE: "Ghoul corpse" STR_GHOUL_OVERVIEW: "GHOUL" STR_GHOUL_TERRORIST: "Ghoul" STR_GHOUL_UFOPEDIA: "This creature is a living corpse, whose body began to change under the influence of supernatural forces. Long sharp claws, thick muscles and cadaveric venom make it a dangerous foe.({ALT}POISON: 15{ALT}) The ghoul shows more intelligence than ordinary zombies, and it seems only an intermediate stage in the transformation of the undead." STR_GIANT: "Giant" STR_GIANT_AUTOPSY: "Giant autopsy" STR_GIANT_AUTOPSY_UFOPEDIA: "These humanoids are genetically closer to swine than to apes. Their bodies possess improbable stamina." STR_GIANT_CORPSE: "Giant corpse" STR_GIANT_OVERVIEW: "Giant overview" STR_GIANT_SCORPION: "Giant scorpion" STR_GIANT_SCORPION_AUTOPSY: "Giant scorpion autopsy" STR_GIANT_SCORPION_AUTOPSY_UFOPEDIA: "These arthropods reach one and a half meters in length, keeping ability to normally exist at our gravitation. A chitinous shell is resistant to small caliber bullets." STR_GIANT_SCORPION_CORPSE: "Giant scorpion corpse" STR_GIANT_SCORPION_CORPSE_EXTRACTION: "Scorpion shell dissection" STR_GIANT_SCORPION_OVERVIEW: "Giant scorpion overview" STR_GIANT_SCORPION_TERRORIST: "Giant scorpion" STR_GIANT_SCORPION_UFOPEDIA: "Fast, armored and merciless. Their poison can cause partial paralysis.({ALT}POISON: 5{ALT})" STR_GIANT_SCORPIONS: "Giant scorpions" STR_GIANT_TERRORIST: "Giant" STR_GIANT_UFOPEDIA: "Huge humanoids with the intelligence of a three-year-old child. Use crude tools of a human weight. Aggressive and eternally hungry. Implausible stamina." STR_GIANTS: "Giants" STR_GIFTED_SOLDIER: "Gifted soldier" STR_GLASS_SPIDER: "Glass spider" STR_GLASS_SPIDER_AUTOPSY: "Glass spider autopsy" STR_GLASS_SPIDER_AUTOPSY_UFOPEDIA: "The tissues of these creatures have organosilicon nature. They can not digest carbon-based food, and surely will die in our world soon." STR_GLASS_SPIDER_CORPSE: "Glass spider corpse" STR_GLASS_SPIDER_OVERVIEW: "Glass spider overview" STR_GLASS_SPIDER_TERRORIST: "Glass spider" STR_GLASS_SPIDER_UFOPEDIA: "The translucent body of this spider easily merges with the environment, granting it excellent camouflage. Their poisonous fangs are capable of piercing through light armor.({ALT}POISON: 6{ALT}) {NEWLINE} Camouflage: 4/2" STR_GLOW_CORPSE: "Glow dust" STR_GLOW_TERRORIST: "Glow" STR_GLYPH: "Glyph" STR_GM94: "GM-94 grenade launcher" STR_GM94_FLASH: "GM-94 flash grenades" STR_GM94_HE: "GM-94 HE grenades" STR_GM94_SMOKE: "GM-94 smoke grenades" STR_GM94_UFOPEDIA: "A Russian pump action grenade launcher with a mobile barrel. Holds three 40x53mm grenades in a tubular magazine: high explosive, flashbang or smoke." STR_GNUS_CORPSE: "Midge corpse" STR_GNUS_TERRORIST: "Midge" STR_GOBLIN: "Goblin" STR_GOBLIN_AUTOPSY: "Goblin autopsy" STR_GOBLIN_AUTOPSY_UFOPEDIA: "The studied specimen has a clear resemblance to a mammal, but also has the properties of an amphibian. Probably, the development of this species took place in a world with greater gravity and with a different spectrum of the sun. However, the general biological basis allows the same means to be applied to it as to Terrestrial organisms. " STR_GOBLIN_CORPSE: "Goblin corpse" STR_GOBLIN_LEADER: "Goblin chieftain" STR_GOBLIN_LEADER_UFOPEDIA: "A goblin chieftain is covered with pieces of armor stolen in previous raids. The strongest and most experienced fighter in a band." STR_GOBLIN_LOOTER: "Goblin looter" STR_GOBLIN_LOOTER_UFOPEDIA: "The goblin robber wears leather clothes, often stolen, and is armed mainly with throwing weapons. Likes to attack from an ambush." STR_GOBLIN_SHAMAN: "Goblin shaman" STR_GOBLIN_SHAMAN_UFOPEDIA: "The so-called 'Shagoblin', he is covered with feathers and self-made amulets, the majority of which are trinkets. But some are real, most often - an amulet of a magic shield (A Shield of wind: 25). Often armed with an enchanted weapon." STR_GOBLIN_SOLDIER: "Goblin fighter" STR_GOBLIN_UFOPEDIA: "A common goblin does not wear armor or clothes, and most often is armed with an improvised weapon. Not too much of a threat for a trained and armed human." STR_GOBLIN0_OVERVIEW: "GOBLIN FIGHTER" STR_GOBLIN1_OVERVIEW: "GOBLIN LOOTER" STR_GOBLIN2_OVERVIEW: "GOBLIN SHAMAN" STR_GOBLIN3_OVERVIEW: "GOBLIN LEADER" STR_GOBLINS: "Goblins" STR_GOBLINS_REPORT: "Report: Goblins" STR_GOBLINS_UFOPEDIA: "Humanoids, skin of mainly green color, height up to 1,5m, weight up to 45kg. Pose a threat for civilians, make raids for the robbery purpose. Cowardly and ruthless. The material culture is at the late Neolithic level, often use stolen tools and weapons, sometimes without understanding their purpose. Goblin Shamans are capable of conducting rituals that provide items and goblins themselves with special abilities for a short term at the cost of sacrifice." STR_GOLEMS: "Golems" STR_GRAVEYARD_1: "Old graveyard 1" STR_GRAVEYARD_2: "Old graveyard 2" STR_GRAVEYARD_3: "Old graveyard 3" STR_GRAVEYARD_SITE: "Restless graveyard" STR_GRAYHOUND_CORPSE: "Gray hound corpse" STR_GRAYHOUND_TERRORIST: "Gray hound" STR_GREEN_POTION: "Poisoncure potion" STR_GREEN_POTION_UFOPEDIA: "Highly effective universal antidote of unknown composition. The substance synthesized according to the results of chemical analysis did not give similar properties. One use requires 12 TU and heals 15 pts. of poisoning." STR_GRENADE_UFOPEDIA: "This is a standard issue attack grenade." STR_GRIMUAR_FIRE_RAIN: "Grimuar of Fire Rain" STR_GRIMUAR_FIRE_RAIN_UFOPEDIA: "A magical book that describes a rain of fire spell. An experienced mage can cast the spell as instructed by spending {ALT} 40 Mana{ALT}" STR_GRIMUAR_GHOUL: "Grimuar of summon undead" STR_GRIMUAR_GHOUL_UFOPEDIA: "A magical book that describes the summon ghoul spell. An experienced summoner(!) can cast the spell as instructed by spending {ALT} 50 Mana{ALT}" STR_GRIMUAR_STORM: "Grimuar of Storm" STR_GRIMUAR_STORM_UFOPEDIA: "A magical book that describes an electric storm spell. An experienced mage can cast the spell as instructed by spending {ALT} 30 Mana{ALT}" STR_GRIMUAR_TORNADO: "Grimuar of Tornado" STR_GRIMUAR_TORNADO_UFOPEDIA: "A magical book that describes a tornado spell. An experienced magician can cast the spell as instructed, spending {ALT} 45 Mana{ALT}" STR_GRIMUAR_USE: "Use of Grimoire" STR_GRIMUAR_USE_UFOPEDIA: "Some magic books contain not just text and drawings, but also ready-made magic constructions, applied in the same way as magic runes. If you correctly apply energy to them, you can reproduce the described spell even in battle, although it will take some time." STR_GROZA: "Groza AR" STR_GROZA_UFOPEDIA: "OTs-14-1A 'Thunderstorm' is a Russian assault rifle with a grenade launcher attachment used by special forces. {NEWLINE} Two types of fire: 7.62 cartridges (snap/auto) and 40mm grenade (arcing)." STR_GSH_18: "GSh-18 pistol" STR_GSH_18_CLIP: "GSh-18 magazine" STR_GSH_18_U: "GSh-18 overview" STR_GSH_18_UFOPEDIA: "A Russian pistol developed by the KBP in Tula on the basis of Glock-17. Service weapon of the Russian police officers. 18 cartridges cal. 9mm in a magazine." STR_GUARD: "Archmage Guard" STR_GUN_AMULET: "Gun amulet" STR_GUN_AMULET_UFOPEDIA: "These pipes, scribbled with mystical runes, are used as guns for flying ships of Invaders. In fact, they are enlarged versions of the mage's staff. It is the ship mage who directs the power taken from the ship's source through these amulets. This can not be called a full-fledged weapon, rather a tool to increase the range of the mage's spells. Unfortunately, without a mage, these amulets are useless." STR_GUN_BUTT_HIT: "GUN BUTT HIT" STR_GYM: "Gym" STR_GYM_UFOPEDIA: "A small gym for developing the skills and physical condition of staff for 10 people. It does not cancel jogging around the base." STR_HAND_SHIELD: "Hand shields" STR_HEALER_ADEPT: "Healer Adept" STR_HEALER_MAGISTER: "Healer magister" STR_HEALER_MAGISTER_TRANSFORMATION: "Exam: healer magister" STR_HEALER_MAGISTER_TRANSFORMATION_UFOPEDIA: "The supreme Healer is almost immortal, he heals his wounds right during the fight. His body is so hardy that it can absorb and digest other people's psi energy. He is also incredibly strong and practically immune to poisons and diseases.{NEWLINE}Magister healers gain an additional 75% Poison resistance and 25% Freeze resistance, Disease immunity, but lose from using heavy armor 10 more points of psi-skill than adepts. Psi-institute required." STR_HEALER_MAGISTERS: "STAFF: MAGISTER HEALERS" STR_HEALER_MAGISTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 105-120; max. 130{NEWLINE}{ALT} STAMINA: {ALT}130-150; max. 160{NEWLINE}{ALT}HEALTH: {ALT} 60-65; max. 70{NEWLINE}{ALT}STRENGTH:{ALT} 95-105; max 110{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}65-70; max. 75{NEWLINE}{ALT}FIRING:{ALT} 105; max. 110{NEWLINE}{ALT}THROWING:{ALT} 95-105; max. 105{NEWLINE}{ALT}MELEE:{ALT} 95; max. 100{NEWLINE}{ALT}PSI STRENGTH:{ALT} 65-90{NEWLINE}{ALT}PSI SKILL:{ALT} max. 100{NEWLINE}{ALT}MANA:{ALT} max. 140{NEWLINE}New abilities: {ALT}regeneration{ALT} - passively restore health every turn." STR_HEALER_MASTER: "Healer master" STR_HEALER_MASTER_TRANSFORMATION: "Exam: healer master" STR_HEALER_MASTER_TRANSFORMATION_UFOPEDIA: "Developing healing techniques to the master level allows mage to directly control not only his own vital energy, but also someone else's. Master healers are only 1/2 susceptible to the effects of poisons and diseases, and are simply stronger and more enduring than other master mages.{NEWLINE}Master healers gain an additional 50% Poison and Disease Resistance and 15% Freeze Resistance, but lose from using heavy armor 5 more points of psi-skill than adepts." STR_HEALER_MASTERS: "STAFF: MASTER HEALERS" STR_HEALER_MASTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 65-85; max. 105{NEWLINE}{ALT} STAMINA: {ALT}90-110; max. 130{NEWLINE}{ALT}HEALTH: {ALT} 35-45; max. 60{NEWLINE}{ALT}STRENGTH:{ALT} 60-70; max 95{NEWLINE}{ALT}BRAVERY: {ALT}80-90; max. 90{NEWLINE}{ALT}REACTION: {ALT}40-50; max. 65{NEWLINE}{ALT}FIRING:{ALT} 85-100; max. 105{NEWLINE}{ALT}THROWING:{ALT} 65-80; max. 95{NEWLINE}{ALT}MELEE:{ALT} 75-85; max. 95{NEWLINE}{ALT}PSI STRENGTH:{ALT} 35-65{NEWLINE}{ALT}PSI SKILL:{ALT} max. 75{NEWLINE}{ALT}MANA:{ALT} max. 100{NEWLINE}New abilities:{ALT} Doping {ALT}- by one touch stimulates the combat parameters of an ally until the end of battle (20 mana).{NEWLINE}{ALT}Absorb health{ALT} - hand to hand strike, dealing damage to target and healing the mage (20 mana)." STR_HEALER_TRANSFORMATION: "Specialization: Healer" STR_HEALER_TRANSFORMATION_UFOPEDIA: "This way of development is turned into own body. Healers strengthen the organism, passively counteracting harmful factors of the environment and rising unprecedentedly high rates of physical development.{NEWLINE}Healers gain an additional 20% Poison and Disease Resistance and 10% Freeze Resistance." STR_HEALER_WEAPON_1: "Healer Skills" STR_HEALERS: "STAFF: HEALERS" STR_HEALERS_UFOPEDIA: "Stats: {NEWLINE} {ALT} TIME UNITS: {ALT} 45-65; max. 85 {NEWLINE} {ALT} STAMINA: {ALT} 70-90; max. 110 {NEWLINE} {ALT} HEALTH: {ALT} 18-25; max 45 {NEWLINE} {ALT} STRENGTH: {ALT} 45-55; max 70 {NEWLINE} {ALT} BRIGHT: {ALT} 80-90; max 90 {NEWLINE} {ALT} REACTION: {ALT} 40-50; max 50 {NEWLINE} {ALT} SHOOTING: {ALT} 75-90; max 100 {NEWLINE} {ALT} THROWING: {ALT} 55-70; max 80 {NEWLINE}{ALT}CLOSE COMBAT: {ALT} 55-75; max 85 {NEWLINE}{ALT}PSI STRENGTH: {ALT} 30-40 {NEWLINE}{ALT}PSI SKILL: {ALT} max. 45{NEWLINE}{ALT}MANA:{ALT} max. 60{NEWLINE}Special abilities:{ALT}The crushing blow{ALT} - Doubles the power of a melee strike (10 mana).{NEWLINE}{ALT}Heal{ALT} - Uses healing artifacts(5 mana)." STR_HEALING_AMULET: "Healing ankh" STR_HEALING_AMULET_UFOPEDIA: "An active amulet that can close an open wound and restore some of the lost health (+ 5 units). 5 charges. Special training required to activate." STR_HEALING_CRYSTAL: "Healing gem" STR_HEALING_CRYSTAL_UFOPEDIA: "This crystal can stimulate organism ability to heal itself by unusual psi-radiation. Side effects of such treatment have not yet been studied. Special training required to activate." STR_HEAVY_CANNON_UFOPEDIA: "The heavy cannon is a devastating, but cumbersome weapon. Four armor-piercing, incendiary or explosive 30mm shells in a magazine. Serious physical strength is necessary for confident use." STR_HEAVY_FOOTMAN_CORPSE: "Footman corpse" STR_HEAVY_FOOTMAN_CORPSE_EXTRACTION: "Heavy footman belongings sorting" STR_HEAVY_FOOTMAN_OVERVIEW: "HEAVY FOOTMAN" STR_HEAVY_FOOTMAN_SOLDIER: "Heavy footman" STR_HEAVY_FOOTMAN_UFOPEDIA: "The strongest and most skilled footmen receive heavier weapons and scale armor. The scales clearly belonged to some animal. (Wind shield: {ALT}60{ALT})" STR_HEAVY_WEAPONS: "Heavy arms" STR_HEAVY_WEAPONS: "Heawy weapons" STR_HEAVY_WEAPONS_PRE: "The contract with army is signed" STR_HELICOPTER: "HELICOPTER" STR_HELICOPTER_2: "BELL UH 1X" STR_HELICOPTER_2_UFOPEDIA: "THE BELL UH-1 IROQUOIS (NICKNAMED 'HUEY') IS A MULTI-PURPOSE MILITARY HELICOPTER. ONE OF THE MOST KNOWN AND MASS BUILDED IN THE HISTORY OF HELICOPTER ENGINEERING. IT IS EQUIPPED WITH ADDITIONAL FUEL TANKS." STR_HELICOPTER_UFOPEDIA: "A LEASED PRIVATE HELICOPTER, RANGE IS INCREASED BY LANDINGS FOR REFUELLING." STR_HIGH_CALIBER: "The large-caliber weapons" STR_HIGH_CALIBER_PRE: "The special forces equipment contract is signed" STR_HIGH_CALIBER_UFOPEDIA: "Light weapons have shown insufficient effectiveness against the new threat. Perhaps a larger caliber will make for a better argument. Now we can order large-caliber sniper rifles and machine guns." STR_HINT_1: "HINT: movement options" STR_HINT_1_UFOPEDIA: "Your operatives can do more than just walk. Hold Ctrl and the unit will run (1 TU less, 1 EN more for each step), hold Shift and the unit will ignore the enemies on the way. If, with Ctrl pressed, click on an adjacent cell, the unit will step with an additional step. All this, of course, if the 'Alternative ways of movement' option is enabled" STR_HINTS: "HINTS" STR_HMG: "M2 Browning HMG" STR_HMG_BELT: "12.7mm ammo belt" STR_HMG_CLIP: "cal. .50 Browning ammo box" STR_HMG_UFOPEDIA: "An American large-caliber machine gun, developed in 1932 by John Browning. Ammunition: a belt of 80 12.7x99mm NATO rounds in a box. Too heavy for an ordinary person." STR_HMGS: "HMGs" STR_HOE: "Civilian" STR_HOE_ARMOR: "Civilian" STR_HOE_CORPSE: "Corpse" STR_HOSTESS: "Civilian" STR_HOSTESS_ARMOR: "Civilian" STR_HOSTESS_CORPSE: "Corpse" STR_HQ: "Headquarters" STR_HQ_UFOPEDIA: "The place of work for the command. It is necessary for some projects. One facility per base." STR_HUMAN_CORPSE: "Human corpses" STR_HUMAN_EQUIPMENT: "Earth equipment" STR_HUMAN_STAFF: "STAFF: OPERATIVES" STR_HUMANS_UFOPEDIA: "Our operatives are recruited from intelligence agents and army.{NEWLINE}Stats:{NEWLINE}{ALT}TIME UNITS:{ALT} 30-35; max. 40{NEWLINE}{ALT}STAMINA:{ALT} 40-50; max. 65{NEWLINE}{ALT}HEALTH:{ALT} 5-8; max. 15{NEWLINE}{ALT}STRENGTH:{ALT} 20-25; max. 40{NEWLINE}{ALT}BRAVERY:{ALT} 10-70; max. 90{NEWLINE}{ALT}REACTION:{ALT} 20-30; max. 40{NEWLINE}{ALT}FIRING:{ALT} 45-55; max. 85{NEWLINE}{ALT}THROWING:{ALT} 25-35; max. 60{NEWLINE}{ALT}MELEE:{ALT} 40-50; max. 65{NEWLINE}{ALT}PSI-STRENGTH:{ALT} 0-11{NEWLINE}{ALT}PSI-SKILL:{ALT} max. 30" STR_HUNT_1: "Monster hunt" STR_HUNT_2: "Monster hunt" STR_HUNT_2L: "Monster hunt" STR_HUNT_KNIFE: "Hunting knife" STR_HUNT_KNIFE_UFOPEDIA: "An ordinary hunting knife made of good steel." STR_HUNTING_RIFLE: "Hunting rifle" STR_HUNTING_RIFLE_AMMO: "Hunting rifle ammo" STR_HUNTING_RIFLE_UFOPEDIA: "Classical magazine rifle. Pleasant weight, reliable mechanism. Five cartridges in a clip." STR_HWP: "HWP" STR_HWP_AMMO: "HWP ammo" STR_HYBRID_FIGHTER: "Hybrid heavy fighter" STR_HYBRID_INTERCEPTOR: "Hybrid interceptor" STR_HYBRID_TRANSPORT: "Hybrid transport" STR_HYPER_WAVE_DECODER: "Farsight chamber" STR_HYPER_WAVE_DECODER_UFOPEDIA: "The combination of mental practices and modern information analysis equipment allows us to detect and identify air and ground targets at a great distance (4444 km). Now we will see the type of threat and its possible target. A civilian mentat specialist will be required to operate this facility. One per base. " STR_ICE_BOLT_1: "Ice bolt" STR_ICE_BOLT_2: "Ice bolt Sigil" STR_ICE_BOLT_SIGIL: "Ice Arrow basis" STR_ICE_BOLT_UFOPEDIA: "Creates a fast-flying piece of ice that can stun (stun x2) and knock down the reaction (TU x4) on impact. {NEWLINE} {NEWLINE} Mana: {ALT}15{ALT}" STR_ICE_CLAW_1: "Ice claw" STR_ICE_CLAW_2: "Ice claw Sigil" STR_ICE_CLAW_SIGIL: "Ice Claw basis" STR_ICE_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a blade of supercooled liquid that freezes the target (Freeze: 4 points). Armor efficiency 120%. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_ICE_COMET_1: "Ice comet" STR_ICE_COMET_2: "Ice comet Sigil" STR_ICE_COMET_SIGIL: "Ice Comet basis" STR_ICE_COMET_UFOPEDIA: "Creates a lump of magic ice that explodes when hit. Deals explosive damage, freezes (Freezes: 7 points) and stuns (stun x2) targets. Explosion radius fixed - 2m. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_ICE_DEMON: "Ice demon" STR_ICE_DEMON_AUTOPSY: "Ice demon remains examination" STR_ICE_DEMON_AUTOPSY_UFOPEDIA: "These crystals are half common ice and half pseudo-matter. The supernatural material slowly disappears into nowhere, without turning into liquid or gas. Spectral analysis of this 'ectoplasm' has yielded no results." STR_ICE_DEMON_CORPSE: "Ice demon remains" STR_ICE_DEMON_UFOPEDIA: "This strange creature only outwardly resembles a humanoid. At its base it is a planar entity, a spirit that has built itself a similarity of a body from magical ice. Such a frame is capable of mending damage, but after death or escape of the spirit, it quickly turns into ordinary ice. Water shield: {ALT}50{ALT}" STR_ICE_DEMONS: "Ice demons" STR_IGNITE: "IGNITE" STR_IMPROVED_RANGER: "Improved transport" STR_INDPACK: "Bandage pack" STR_INDPACK_UFOPEDIA: "Personal medicine. Does not restore health, but cures one fatal wound. Can be applied unaided." STR_INITIATION: "Psionic initiation" STR_INITIATION_UFOPEDIA: "Our scientists have developed a method of a human's psi-ability initiation. It includes influence of strong psi-radiation and is applicable only to the people possessing high psi-potential. The minimally admissible psi-potential for the initiation is set as 10 conventional units of psi-strength." STR_INOIN: "Inoin potion" STR_INOIN_UFOPEDIA: "Elixir of life, Inoin, living water - different names for this thick liquid of clearly organic origin. Chemical analysis gives controversial results, but the effect is undeniable: when applied to an open wound, inoin accelerates scarring thousands of times. In battle, the potion can be used to stop ANY bleeding. To use stand next to the injured soldier, if the soldier is unconscious, stand over him. Can also be applied unaided. Use requires 15 TU." STR_INSECTOID: "Bugling" STR_INSECTOID_AUTOPSY: "Bugling autopsy" STR_INSECTOID_AUTOPSY_UFOPEDIA: "The studied sample is not strictly speaking an insectoid. This distant relative of arthropods is as insect-like as humans are like theriodont. The sample has a functional heart, developed respiratory and circulatory systems. However, the general biological basis allows the same means as to Terrestrial organisms. " STR_INSECTOID_CORPSE: "Bugling corpse" STR_INSECTOID_CORPSE_EXTRACTION: "Bugling shell dissection" STR_INSECTOID_G_CORPSE: "Insectoid corpse" STR_INSECTOID_SOLDIER: "Bugling soldier" STR_INSECTOID0_OVERVIEW: "BUGLING SOLDIER" STR_INSECTOID0_UFOPEDIA: "Insectoid warriors prefer to rush at the enemy, using primitive melee weapons and their powerful pincers with equal success. Their carapace is able to stop a bullet." STR_INTERCEPTOR_2: "RAVEN" STR_INTERCEPTOR_2_UFOPEDIA: "FIGHTER-INTERCEPTOR XFS-105 DEVELOPED BY OUR OWN X-INSTITUTE. MODULAR DESIGN AND THE USE OF ARTIFACT WOOD AS ARMOR HAVE ALLOWED IT TO REACH IMPROBABLE SURVIVABILITY DUE TO INCREASE OF TAKE-OFF WEIGHT. INSTALLATION OF NON-STANDARD EQUIPMENT IS AVAILABLE. THE MAINTENANCE COST INCLUDES THE PILOT CONTRACT." STR_INTERNATIONALIZATION: "Internationalization" STR_INTERNATIONALIZATION_UFOPEDIA: "Time has come to take under our control events around the whole world. Now our HQ will receive messages of supernatural incidents and attacks from all parts of the world. We will also get access to contacts of the intelligence services of all Council nations." STR_INTOTHEDEPTH_1: "THE EARTH'S BEST WARRIORS HAVE CLEARED THE WAY DEEP IN AMAZON HELL. SCOUTS ARE GOING DEEPER." STR_INTOTHEDEPTH_2: "WAITING FOR AMBUSH AROUND EVERY CORNER, THE X-COM OPERATIVES EXPLORE LOWER LEVEL. THE VOLUNTEER WALKS INTO THE CENTRAL CHAMBER OF THE NEST TO FACE THE MASTER." STR_INTOTHEDEPTH_3: "BUT THE CENTRAL CHAMBER IS EMPTY. PSI-RADIATION SLOWLY FADES. THE MASTER IS LEFT. DIDN'T WISH TO MEET, SCARED, FOUND WHAT HE WANT, DECIDED TO GIVE US A CHANCE... WE WILL NEVER KNOW IT." STR_INTOTHEDEPTH_4: "THE NESTS DISAPPEARING ONE BY ANOTHER, AND ALIENS WITH THEM. BUT ONCE OPENED, THE PORTALS REMAIN OPEN AND THE MAGIC CONTINUES TO FLOW IN OUR WORLD. X-COM PSI-TECHNOLOGIES CHANGED THE WORLD, AND WHAT WILL IT BE NOW, THE FUTURE OF HUMANITY?" STR_INVADER_AUTOPSY: "Invader autopsy" STR_INVADER_AUTOPSY_UFOPEDIA: "The physiology of the studied organism is clearly human. The same biological basis, the same set of amino acids. In fact, this subject could be considered a member of an unknown race of people, long isolated from the world, like the Aborigines of Australia. The theory of convergent evolution cannot explain such a complete coincidence. Among the garbage carried by an ordinary person from the Invader gangs, valuable artifacts and magic items can be found. In the workshop, we can sort the trophies, separating everything more or less useful and interesting." STR_INVADER_CAMP_1: "Invader camp" STR_INVADER_CORPSE: "Invader corpse" STR_INVADER_CORPSE_EXTRACTION: "Invader belongings sorting" STR_INVADER_KNIGHT_CORPSE: "Armored invader corpse" STR_INVADER_KNIGHT_CORPSE_EXTRACTION: "Armored invader belongings sorting" STR_INVADER_LANGUAGE_1: "Basics of the invader language" STR_INVADER_LANGUAGE_2: "Invaders' spoken language" STR_INVADER_LANGUAGE_2_UFOPEDIA: "The spoken language of the Invaders is rather simple and practically does not contain tone transitions and other intricacies. Apparently, the language is designed artificially for communication between different species with not too similar articulation organs. Our linguists have compiled a sufficient enough dictionary for carrying out interrogations on the subjects of interest." STR_INVADER_LANGUAGE_3: "Invaders writing language" STR_INVADER_LANGUAGE_3_UFOPEDIA: "The studied ideographic writing serves invaders for everyday needs. It is problematic to write complex concepts in this way. There is probably a kind of 'secret language' for the initiates. However, knowing the structure of the language and with all the power of modern science, we can begin to decipher found texts." STR_INVADER_LEADER_CORPSE: "Invader leader corpse" STR_INVADER_LEADER_CORPSE_EXTRACTION: "Invader leader belongings sorting" STR_INVADER_LORD_CORPSE: "Invader Ruler corpse" STR_INVADER_LORD_CORPSE_EXTRACTION: "Invader Ruler belongings sorting" STR_INVADER_MAGE_CORPSE: "Invader mage corpse" STR_INVADER_MAGE_CORPSE_EXTRACTION: "Invader mage belongings sorting" STR_INVADER_PRIEST_CORPSE: "Invader priest corpse" STR_INVADER_PRIEST_CORPSE_EXTRACTION: "Invader priest belongings sorting" STR_INVADER_REPORT_1: "Invader interrogation 1" STR_INVADER_REPORT_1_UFOPEDIA: "The interrogated subject wasn't of much use. The level of his education is rather lacking and his worldview is somewhere on the level of a medieval peasant. His life consists of talking with a limited number of people about a narrow range of topics. His daily routine is monotonous and filled with hard manual labor." STR_INVADERS: "Invaders" STR_INVADERS_BASE: "Invader camp" STR_INVADERS_CAMP: "Invader camp" STR_INVADERS_CAMP_UFOPEDIA: "In the absence of resistance, the Invaders can establish a small camp in our territory, which is used as a temporary base for raider operations." STR_INVADERS_CRUISE: "Cruising" STR_INVADERS_CRUISE_UFOPEDIA: "Occasionally, Invaders' flying ships make cruising overflights, shooting down encountered planes and possibly firing at ground targets. The purpose of such operations can vary, from intimidation of future victims to entertainment. The longer the Invaders stay in the air, the greater reputation losses X-Com will suffer." STR_INVADERS_FORT: "Invader fort" STR_INVADERS_FORT_UFOPEDIA: "Major Invader factions can build fortified camps in our territory, from which they will continue to attack civilians. The detection of such a camp by the police has been hindered by an obscure effect that causes most ordinary people to ignore the fortification." STR_INVADERS_HIGHCRUISE: "Cruising" STR_INVADERS_HIGHRAID: "Raid" STR_INVADERS_RAID: "Raid" STR_INVADERS_RAID_UFOPEDIA: "Invaders land in sparsely populated areas to extract resources, doing anything from hunting and logging to simple robbery. Sometimes civilians may be in the zone of their landing, and the invaders do not like to leave witnesses of their deeds." STR_INVADERS_RETALIATION: "Invader retaliation" STR_INVADERS_RETALIATION_UFOPEDIA: "If X-Com's efforts to intercept aircraft are very successful, some Invader factions may try to retaliate by sending assault ships to storm X-Com base. To do this, they will first need to reconnoiter the location of the base from the air." STR_INVADERS_TERROR: "Invader terror" STR_INVADERS_TERROR_UFOPEDIA: "The Invaders attack settlements primarily with the aim of plunder, but they also do not shy away from capturing the civilian population into slavery. Some factions or gangs simply enjoy killing. Such activities must be stopped as quickly as possible." STR_INVISIBLE_TERRORIST: "Invisible one" STR_J20: "CHENGDU J-20" STR_J20_UFOPEDIA: "THE CHENGDU J-20 SINGLE-SEAT, TWINJET, ALL-WEATHER, STEALTH, FIFTH-GENERATION FIGHTER AIRCRAFT DEVELOPED BY CHINA'S CHENGDU AEROSPACE CORPORATION FOR THE PEOPLE'S LIBERATION ARMY AIR FORCE (PLAAF). THE RENT INCLUDES THE PILOT CONTRACT." STR_JAVELINS: "Javelins" STR_JAVELINS_UFOPEDIA: "Short throwing spears, apparently meant for hunting. Unnaturally sharp." STR_JELLY_CORPSE: "Araja corpse" STR_JELLY_TERRORIST: "Araja" STR_JEWELRY: "Jewelry" STR_JEWELRY_UFOPEDIA: "Various pieces of jewelry and valuables that are of no interest to us. Can be sold safely as it will be hardly possible to find the owner." STR_KAA: "Kaa" STR_KAA_AUTOPSY: "Kaa autopsy" STR_KAA_AUTOPSY_UFOPEDIA: "These snakes can be eliminated with ease, being not much different from normal snakes." STR_KAA_CORPSE: "Kaa corpse" STR_KAA_OVERVIEW: "Kaa overview" STR_KAA_TERRORIST: "Kaa" STR_KAA_UFOPEDIA: "These snakes posess the hypnosis ability in addition to very dangerous venom. They can slow down or completely paralyze their victims at a distance." STR_KEEPER_OVERVIEW: "KEEPER" STR_KEEPER_TERRORIST: "Keeper" STR_KILL_SELECTED_1: "Kill selected" STR_KILL_SELECTED_2: "Kill selected" STR_KILL_SELECTED_3: "Kill selected" STR_KITE_SHIELD_1: "Kite shield" STR_KITE_SHIELD_1_UFOPEDIA: "This shield creates a magic barrier (Shield of wind: 55) around the owner in addition to blocking melee attacks. The shield bash can stun the opponent." STR_KNIFE: "Knife" STR_KNIFE_UFOPEDIA: "A heavy iron knife, apparently used both as a weapon and a kitchen utensil." STR_KNIGHT: "Knight" STR_KNIGHT_CAPTAIN: "Knight captain" STR_KNIGHT_CORPSE: "Knight corpse" STR_KORD: "KORD HMG" STR_KORD_UFOPEDIA: "A Russian large-caliber machine gun with the belt feed for 12.7x108mm rounds. Too heavy for an ordinary person." STR_KUNAI: "The blades of these heavy but perfectly balanced stylets secrete a powerful animal poison in an unknown way. ({ALT} Poison: 10 {ALT})" STR_KUNAI: "Throwing knives" STR_LABORATORY_UFOPEDIA: "Up to 20 scientists can work in the laboratory facility. The laboratories are equipped with the latest research technology available." STR_LANDED_BOAT_ALERT: "Invader transport detected" STR_LANDED_BOAT_DEPLOY: "The landed flying ship" STR_LANDED_BOAT_MARKER: "Invaders' transport" STR_LANDED_BOAT_MISSION: "Landed flying ship" STR_LARGE_DETECTOR_SYSTEM: "Large detector system" STR_LARGE_DETECTOR_SYSTEM_UFOPEDIA: "The long-range detector system has an effective range of 4772 km. The system detects a medium-sized aerial target with a 20% probability in 30 minutes and mana sources with a probability of 20% within a day. Can be built over radar facility." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "The early warning radar system has an effective range of 4772 km. The system detects a medium-sized target with a 20% probability in 30 minutes." STR_LARGE_SHIP_1: "Frigate" STR_LARGE_SHIP_1_LEGION: "Frigate" STR_LARGE_SHIP_1_UFOPEDIA: "A military flying ship with powerful weapons, designed for air battles. {ALT}Shield: 220{ALT}" STR_LARGE_SHIP_2: "Freighter" STR_LARGE_SHIP_2_LEGION: "Freighter" STR_LARGE_SHIP_2_UFOPEDIA: "A ship for transportation of military cargo or hauling loot. Can act as a warship if needed. {ALT}Shield: 250{ALT}" STR_LARGE_SHIP_3: "Galleon" STR_LARGE_SHIP_3_FIRE: "Galleon" STR_LARGE_SHIP_3_LEGION: "Galleon" STR_LARGE_SHIP_3_THUNDER: "Galleon" STR_LARGE_SHIP_3_UFOPEDIA: "A ship for transportation of assault troops and beasts. Sometimes it is one and the same. {ALT}Shield: 220{ALT}" STR_LARVA_CORPSE: "Larva corpse" STR_LARVA_TERRORIST: "Larva" STR_LAUNCH_GRENADE: "LAUNCH GRENADE" STR_LEAPER_CORPSE: "Leaper corpse" STR_LEAPER_TERRORIST: "Leaper" STR_LEGALIZATION: "-Removing secrecy-" STR_LEGALIZATION_UFOPEDIA: "Invasion grows up, and secrecy starts causing harm instead of advantage. Time has come to leave a shadow. Today the head of the UN and leaders of Council member countries will address to people of Earth, telling about Aliens, portals and magic. Large-scale involvement of experts to the solution of invasion problems is planned. X-Com will be able to shift part of its cares to government institutions, but we cannot relax, the enemy does not sleep." STR_LEGION: "Legion" STR_LEGION_CORPSE: "Legionair corpse" STR_LEGION_CORPSE_EXTRACTION: "Legionair belongings sorting" STR_LEGION_FOOTMAN: "Legion footman" STR_LEGION_FOOTMAN_CORPSE: "Legion footman corpse" STR_LEGION_FOOTMAN_OVERVIEW: "LEGION FOOTMAN" STR_LEGION_FOOTMAN_UFOPEDIA: "Unlike feudal squads or savages, the Legion's footman is dressed in standardized armor and is equipped with standardized amulets (Stone Shield: {ALT}80{ALT})" STR_LEGION_MANIPUL: "Legion manipul" STR_LEGION_MANIPUL_CORPSE: "Legion manipul corpse" STR_LEGION_MANIPUL_OVERVIEW: "LEGION MANIPUL" STR_LEGION_MANIPUL_UFOPEDIA: "The Legion Officer is brave, trained, and dangerous. Wears standard armor, but equipped with advanced amulets. (Stone Shield: {ALT}120{ALT})" STR_LEGION_SHIELD_1: "Legion shield" STR_LEGION_SHIELD_1_UFOPEDIA: "An almost exact replica of the Roman scutum, made of wood and leather with metal overlays. (Armor: +2) The difference lies in the enchanted emblem, which creates a magic shield.(Stone shield: {ALT}60{ALT}) Can block melee attacks and be used for stunning enemy." STR_LEGION_UFOPEDIA: "The most organized group of invaders ever encountered, this military order is strikingly similar to the legion of ancient Rome, adjusted for magic. The overlaps in name, symbols and organization are too numerous to be considered accidental. The Legion clearly originates from our world, but ordinary legionnaires are too poorly educated and fanatical to know history or even just make contact. Interrogation of high command can shed light on this situation, and may even allow peace to be made. " STR_LIGHT_BLAST_1: "Blast of Light" STR_LIGHT_BLAST_2: "Blast of Light Sigil" STR_LIGHT_BLAST_SIGIL: "Light Blast basis" STR_LIGHT_BLAST_UFOPEDIA: "A bright flash that inflicts Light damage, blinds and burns targets in range. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_LIGHT_CLAW_1: "Claw of Light" STR_LIGHT_CLAW_2: "Claw of Light Sigil" STR_LIGHT_CLAW_SIGIL: "Light Claw basis" STR_LIGHT_CLAW_UFOPEDIA: "A melee spell (max. 5m) creates a beam of Light that can set target on fire. Does not damage the terrain. {NEWLINE} {NEWLINE} Mana: {ALT}5{ALT}" STR_LIGHT_MAGIC: "Magic of light" STR_LIGHT_MAGIC_UFOPEDIA: "The ability to manipulate the element of light. 'Light' is not just electromagnetic radiation, magical light is based on the Plane of Light - a dimension where there is no matter in a form other than photons. Manifestations of the element of light have a mystical nature not fully understood by the researchers. Light spells blind enemies and incinerate undead, as well as summon spirits from the plane of Light." STR_LIGHT_SHIELD: "Shield of Light" STR_LIGHT_SHIELD_UFOPEDIA: "{ALT}Color: YELLOW{ALT} A radiant aura capable of absorbing energy attacks, but useless against material weapons. {NEWLINE}Losses when absorbing damage:{NEWLINE}{ALT}KINETIC: no protection{NEWLINE}FIRE {NEWLINE}EXPLOSIVE: no protection{NEWLINE}ELECTRIC: 100% {NEWLINE}ARCANE: 100% {NEWLINE}STUN: 100% {NEWLINE}MELEE: no protection{NEWLINE}ACID: no protection{NEWLINE}SMOKE: no protection{NEWLINE}LIGHT: immunity{NEWLINE}DARKNESS: 300% {NEWLINE}WARP: 100% {NEWLINE}MIND: 100%{ALT}" STR_LIGHT_SPEAR_1: "Spear of Light" STR_LIGHT_SPEAR_2: "Spear of Light Sigil" STR_LIGHT_SPEAR_SIGIL: "Spear of Light basis" STR_LIGHT_SPEAR_UFOPEDIA: "Creates a ray of Light that sets target on fire. Does not damage terrain. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_LIGHTNING_1: "Lightning" STR_LIGHTNING_2: "Lightning Sigil" STR_LIGHTNING_BOLT_1: "Shock bolt" STR_LIGHTNING_BOLT_2: "Shock bolt Sigil" STR_LIGHTNING_BOLT_SIGIL: "Shock Arrow basis" STR_LIGHTNING_BOLT_UFOPEDIA: "Throws a small lightning ball at the target, that causes shock (stun x3) and ignores half of armor, ignores pain immunity. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_LIGHTNING_SIGIL: "lightning basis" STR_LIGHTNING_UFOPEDIA: "A powerful electric discharge that strikes a single target. Shocks (stun x3) and ignores half of armor, ignores pain immunity. {NEWLINE} {NEWLINE} Mana: {ALT}35{ALT}" STR_LIVE_ALIEN: "Aliens" STR_LIVE_ALIENS_1: "Live{NEWLINE}Subject" STR_LIVE_ALIENS_2: "Live{NEWLINE}Specimens" STR_LIVE_ALIENS_3: "Live{NEWLINE}Specimens" STR_LIVE_HUMAN: "Live humans" STR_LIVING_QUARTERS_2: "Big Barracks" STR_LIVING_QUARTERS_2_UFOPEDIA: "A large residential facility is more expensive, but provides as many as 225 residential units and 25 storage units." STR_LMGS: "LMGs" STR_LONGBOW: "Long bow" STR_LONGBOW_UFOPEDIA: "The limbs of this bow are made from horns of some animal and metal plates. Shoots farther than a short bow." STR_LOSEGAME_1: "X-COM DID NOT SUCCEED WITH THE OBJECTIVES ENTRUSTED TO THEM. THE PROJECT WAS TERMINATED AND THE NATIONS FELL INTO DISSENT AGAIN. THE NESTS CONTINUED TO APPEAR, RELEASING HORDES OF BLOODTHIRSTY ALIENS..." STR_LOSEGAME_2: "...BY THE END OF THE FIFTH YEAR AFTER THE X-COM DISMISSION, THE HUMAN CIVILIZATION CEASED TO EXIST. FEW SURVIVORS POWERLESSLY WATCHED THE SPACE RIFTS MULTIPLY, DISTORTING REALITY AND PULLING THE PLANET INTO CHAOS." STR_M16B: "M-16B AR" STR_M16B_U: "M-16B overview" STR_M16B_UFOPEDIA: "An American automatic rifle of caliber of 5.56 mm. It was developed in the 1960s and is still in service. Precise and handy weapon." STR_M2010: "M2010 ESR" STR_M2010_CLIP: "M2010 magazine" STR_M2010_UFOPEDIA: "A sniper rifle developed by the PEO Soldier company for the US Army. The .300 Winchester Magnum cartridge provides excellent range and strong recoil. A 5-cartridge magazine." STR_M202A1: "M202 FLASH launcher" STR_M202A1_UFOPEDIA: "An American light incendiary rocket launcher developed in the late 1960s. It is designed to be used against the enemy manpower in the open and in fortifications, light unarmored vehicles or targets hidden in dense vegetation. Causes direct fire damage, but takes into consideration the target's explosion resistance." STR_M249: "M249 SAW LMG" STR_M249_CLIP: "M249 SAW ammo belt" STR_M249_U: "M249 SAW overview" STR_M249_UFOPEDIA: "The M249 SAW (abbreviated from Squad Automatic Weapon) light machine gun is a variation of the FN Minimi handheld machine gun for the US Army caliber 5.56x45mm NATO. A 40 cartridge belt." STR_M82_BARETT: "BARRETT M82 SR" STR_M82_BARETT_UFOPEDIA: "An American autoloading large-caliber sniper rifle produced by the Barrett Firearms Manufacturing company. Among soldiers it is known as 'Light Fifty' because it uses .50 BMG cartridges (12.7x99 mm of NATO). 10 cartridges in a magazine." STR_MAD_PSION_DEPLOY: "Mad psion" STR_MAD_PSION_SITE: "THREAT TO CIVILIANS" STR_MAD_PSION_TERROR_DESCRIPTION: "An aggressive person with supernatural powers is attacking civilians." STR_MAD_PSION_TERRORISE: "Rampaging psion" STR_MAD_PSION_UFOPEDIA: "This man has acquired magical abilities (Mana Shield: {ALT}45{ALT}, psi-pulse), but has little control over them. Aggression and insanity are the result of a nervous shock." STR_MAD_PSIONS: "'Wild' psions" STR_MAD_PSIONS_UFOPEDIA: "Individuals exposed to psi radiation can be spontaneously initiated as psions. If the initiation process is unsupervised, there is a high likelihood of mental and physical injury. And even if the initiation was successful, the acquired abilities can provoke nervous breakdowns and an irresistible impluse. The transformation of random people into pions is an undeniable danger to society, but it seems doubtful that this process can be stopped." STR_MAGIC_BAT: "A magic bat" STR_MAGIC_BOOK: "Magic book" STR_MAGIC_BOOK_TRANSCRIBE: "Magic book transcription" STR_MAGIC_BOOK_UFOPEDIA: "This book contains the ciphered data about magic. The code can be solved, but each author uses its own option, so it will be required to decipher each found book separately." STR_MAGIC_HEALING: "Psionic healing" STR_MAGIC_HEALING_PRE: "Healing artifact found" STR_MAGIC_ITEMS: "Magic items" STR_MAGIC_MATERIALS: "Magic materials" STR_MAGIC_MATERIALS_PRE: "Mana-active substances" STR_MAGIC_MATERIALS_UFOPEDIA: "After a set of experiments scientists allocated three types of materials, interacting with psi-energy: {NEWLINE} - the most part of metals are capable to emit mana, conductivity possibly depends on purity. {NEWLINE} - Organic substances are capable to accumulate mana, therefore can become a basis for amulets. {NEWLINE} Majority of minerals and heavy metals are absolutely inert to mana. {NEWLINE} Our engineers promise to find up the biopolymer more suitable for production of psi-equipment, than someone's bones." STR_MAGIC_MELEE: "Magic melee weapons" STR_MAGIC_MELEE_CONSTRUCTION: "Melee magic weapons manufacturing" STR_MAGIC_MELEE_CONSTRUCTION_UFOPEDIA: "Now we know enough about psi materials to try to create our own psi-active melee weapons. It may not duplicate all the properties of the best artifacts, but it will be light, reliable and mass produced." STR_MAGIC_PROFS: "Magic specialization" STR_MAGIC_PROFS_UFOPEDIA: "Our knowledge about magic expanded enough so one person can know it all no more. Further development of our psions has to be specializpts. {NEWLINE} At this moment three main directions is clear:{NEWLINE} - elaboration of direct energy manipulation, aura capacity and psi-strength - the obviously battle direction. {NEWLINE} - development of mind-affecting skills and sensitivity - the mental direction. {NEWLINE} - creation of runes - noncombat specialization." STR_MAGIC_SICK_BAY: "Psi-medbay" STR_MAGIC_SICK_BAY_UFOPEDIA: "Researched magical healing techniques allow operatives to recover incredibly quickly, even the most severe wounds will heal in a week or so. (Healing bonus + 15% max health per day) {NEWLINE}Can be built over the med bay." STR_MAGIC_THEORY: "!Theory of magic!" STR_MAGIC_THEORY_UFOPEDIA: "By the last representations of our scientists, magic effects are manifestation of other worlds fragments in our world. Then the magic is a way to operate the movement in four dimensions. Thus the mage, creating a spell, displaces a tiny fragment of our world, substituting on its place a fragment of another with the necessary properties. For example such where this place is heated to huge temperature, or such where instead of air holds acid. The spent energy thus will depend not only on influence volume, but also on 'dissimilarity' of the necessary world from ours. And thin influences, like healing of wounds, will demand the masterly accuracy of a choice of effect. This theory does not explain only one - a source of mana, that energy which punches 'borders' between the worlds." STR_MAGIC_WEAPONS: "Magic weapons" STR_MAIN_THREAT: "The main threat" STR_MAIN_THREAT_UFOPEDIA: "Now we know enough to predict the future. If the Aliens will not be stopped, the nests will take over most of the planet. Then, in the deepest nest, what the invaders call the \"Advent\" will happen. This phenomenon will tear space apart, destroying the planet and killing everyone who lives on it. If by that time there will be a strong enough psion on Earth, he will be able to save a piece of reality by creating another Enclave. All the Enclaves, from where the invaders came, were previously parts of the worlds destroyed by the Master. We must not allow the same thing to happen on the Earth!" STR_MALE_BODYGUARD_CORPSE: "Corpse" STR_MALE_CIVILIAN_ARAB: "Civilian" STR_MALE_CIVILIAN_ARAB_ARMOR: "Civilian" STR_MALE_CIVILIAN_BEDUIN: "Civilian" STR_MALE_CIVILIAN_BEDUIN_ARMOR: "Civilian" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: "Civilian" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR: "Civilian" STR_MALE_CIVILIAN_BODYGUARD: "Civilian" STR_MALE_CIVILIAN_BODYGUARD_ARMOR: "Bodyguard" STR_MALE_CIVILIAN_CITY_BOY: "Civilian" STR_MALE_CIVILIAN_CITY_BOY_ARMOR: "Civilian" STR_MALE_CIVILIAN_FARMER: "Civilian" STR_MALE_CIVILIAN_FARMER_ARMOR: "Civilian" STR_MALE_CIVILIAN_HOOLIGAN: "Civilian" STR_MALE_CIVILIAN_HOOLIGAN_ARMOR: "Civilian" STR_MALE_CIVILIAN_HUNTER: "Civilian" STR_MALE_CIVILIAN_POLAR: "Civilian" STR_MALE_CIVILIAN_POLAR_ARMOR: "Civilian" STR_MALE_CIVILIAN_POLAR_CORPSE: "Corpse" STR_MALE_CIVILIAN_TECHNICIAN: "Civilian" STR_MALE_CIVILIAN_TECHNICIAN_ARMOR: "Civilian" STR_MALE_CIVILIAN_TECHNICIAN_CORPSE: "Corpse" STR_MALE_CIVILIAN_WORKER: "Civilian" STR_MALE_CIVILIAN_WORKER_CORPSE: "Corpse" STR_MALE_DOCTOR: "Civilian" STR_MALE_DOCTOR_ARMOR: "Civilian" STR_MALE_DOCTOR_CORPSE: "Corpse" STR_MALE_ENGINEER: "Civilian" STR_MALE_ENGINEER_ARMOR: "Civilian" STR_MALE_ENGINEER_CORPSE: "Corpse" STR_MALE_FAT_TOURIST: "Civilian" STR_MALE_FAT_TOURIST_ARMOR: "Civilian" STR_MALE_FAT_TOURIST_CORPSE: "Corpse" STR_MALE_FORESTER: "Civilian" STR_MALE_FORESTER_ARMOR: "Civilian" STR_MALE_FORESTER_CORPSE: "Corpse" STR_MALE_GREASER: "Civilian" STR_MALE_GREASER_ARMOR: "Civilian" STR_MALE_GREASER_CORPSE: "Corpse" STR_MALE_HOOLIGAN_CORPSE: "Corpse" STR_MALE_HUNTER_ARMOR: "Civilian" STR_MALE_HUNTER_CORPSE: "Corpse" STR_MALE_MAD_PSION: "Mad psion" STR_MALE_MAD_PSION_ARMOR: "Mad psion male" STR_MALE_MAD_PSION_CORPSE: "Psion corpse" STR_MALE_MAD_PSION_OVERVIEW: "Mad psion male" STR_MALE_OFFICER: "Officer" STR_MALE_OFFICER_ARMOR: "Officer" STR_MALE_OFFICER_CORPSE: "Corpse" STR_MALE_SAILOR: "Civilian" STR_MALE_SAILOR_ARMOR: "Civilian" STR_MALE_SAILOR_CORPSE: "Corpse" STR_MALE_SOLDIER: "Soldier" STR_MALE_SOLDIER_ARMOR: "Soldier" STR_MALE_SOLDIER_CORPSE: "Corpse" STR_MALE_VIP: "Civilian" STR_MALE_VIP_ARMOR: "VIP" STR_MALE_VIP_CORPSE: "Corpse" STR_MANA_BLAST_1: "Mana blast" STR_MANA_BLAST_2: "Mana blast Sigil" STR_MANA_BLAST_SIGIL: "Mana Blast basis" STR_MANA_BLAST_UFOPEDIA: "The spell causes an explosion of the mana laid in it at the point of impact, ignoring half of armor. Does no damage. 70% health damage, 100% mana damage. {NEWLINE} {NEWLINE} Mana: {ALT}25{ALT}" STR_MANA_CHANNEL: "MANA CHANNEL" STR_MANA_CONDENSATION: "Mana condensation" STR_MANA_CONDENSATION_UFOPEDIA: "The mind attunement technique developed by the scientific department allows our pions to condense free energy in a state of meditation, creating mana crystals from literally nothing. The process is slow, but does not require any consumables." STR_MANA_CRYSTAL: "Mana crystal" STR_MANA_CRYSTAL_DRUSE: "Mana crystals" STR_MANA_CRYSTAL_UFOPEDIA: "This substance is not really a substance. The spectral analysis did not yield results similar to any element of the periodic table. It radiates psi-energy under certain conditions, losing its weight in the process. It is certainly not evaporation, but direct transformation. It can be said that these crystals are substantiated magic. Moreover, the structural analysis gives results close to biological tissues." STR_MANA_HINT: "Hint: Mana" STR_MANA_HINT_DESCRIPTION: "Any mage has a limited supply of psi energy. It is spent on using abilities, spells and absorbing damage by aura shield. Some weapons can also deal damage not only to health, but also to mana. Mana is fully restored after combat. Mana supply can be trained only by using magic items and abilities. " STR_MANA_SOURCE_DETECTION: "Detection of mana sources" STR_MANA_SOURCE_DETECTION_UFOPEDIA: "Our researchers developed the equipment for detection of psi-radiation at long distances. We can mount it on an atmospheric probe or establish on our base." STR_MANA_THUNDER_1: "Arcane thunder" STR_MANA_THUNDER_2: "Arcane thunder Sigil" STR_MANA_THUNDER_SIGIL: "Arcane Thunder basis" STR_MANA_THUNDER_UFOPEDIA: "A powerful discharge of pure magic that burns the target's aura. Ignores half of armor, does no wounds. 70% health damage, 200% mana damage, stun x2.5. {NEWLINE} {NEWLINE} Mana: {ALT}35{ALT}" STR_MANAGE_CONTAINMENT_1: "Manage Prison" STR_MANAGE_CONTAINMENT_2: "Manage Alien Containment" STR_MANAGE_CONTAINMENT_3: "Manage Shielded Prison" STR_MANY_LABS_HINT: "Hint: Collaborative Research" STR_MANY_LABS_HINT_DESCRIPTION: "If you have several bases with laboratories, make sure they are running DIFFERENT research projects. The same researches will not summ up, only compete." STR_MARAUDER_CORPSE: "Marauder corpse" STR_MARAUDER_GIRL: "Marauder girl" STR_MARAUDER_GIRL_CORPSE: "Marauder girl corpse" STR_MARAUDER_GIRL_OVERVIEW: "MARAUDER GIRL" STR_MARAUDER_GIRL_UFOPEDIA: "To become \"one of the boys\" in a band of marauders, a woman must have a special type of character. These uncouth women in ragged clothes can fight with men as equals, though they prefer throwing weapons. As all invaders, carry protective amulets (Shield of wind: 30)." STR_MARAUDER_OVERVIEW: "MARAUDER FIGHTER" STR_MARAUDER_SOLDIER: "Marauder fighter" STR_MARAUDER_UFOPEDIA: "An ordinary member of one of many gangs of robbers. Dressed in rags, armed with what he could take away from others. Corresponding intellectual development. As all invaders, carries a protective amulet (Shield of wind: 30)." STR_MARAUDERS: "Marauders" STR_MARAUDERS_DIRECT_TERROR: "Terror" STR_MARAUDERS_TERROR: "Terror" STR_MASTER_1: "Master" STR_MASTER_1_UFOPEDIA: "Living Gate Keeper's studying nearly led to the tragedy. Having captured mind of the careless scientist, he forced him to open a content chamber. Fortunately, our security's backing worked. Security measures are strengthened, compensation is paid to a family of the scientist. However the data collected during this episode were invaluable: now we know where to look for the enemy. The Keeper's mind is absolutely alien to ours, only some images managed to be deciphered. The main thing undoubtedly is the image designated as 'Master'. Something that lives in depth of the Nest and gives orders. Scientists consider that we will be able to find 'Master' on the fourth level of the Nest, or even deeper." STR_MASTER_2: "Contact: Master" STR_MASTER_2_PRE: "Master Contact Report" STR_MASTER_2_UFOPEDIA: "The Master read minds of our operatives as the open book. It seems, the Master became interested in us. Studying of the victims of his 'look' led to break in understanding of strength of the mage. It will become a new step of human evolution, if the mankind survives of course." STR_MASTER_BLESSING: "Sign of Master" STR_MASTER_BLESSING_UFOPEDIA: "This is not an object, this is a trace left by the Master's gaze in the mind of one of our psions. Specific damage to the aura, which increased its throughput several times, reducing the ability to control. As a side effect, the victim began to hear people's thoughts." STR_MAUL: "War hammer" STR_MAUL_FIRE: "Magma hammer" STR_MAUL_FIRE_UFOPEDIA: "A magical war hammer forged in the Temple of Flame. On impact, creates a high-temperature flash, melting the target. Armor x0.8." STR_MAUL_SHOCK: "Thunderhammer" STR_MAUL_SHOCK_UFOPEDIA: "An one-handed artifact war hammer crafted by the temple of thunder armourers. Creates a high-voltage discharge on hit. Deals electrical damage (Armor efficiency 0.5), but uses the target's melee resistance. Does more damage than a simple hammer, but only 0.5 damage goes to health. Shock x3." STR_MAUL_UFOPEDIA: "A ridiculously heavy iron block on a wooden handle. Despite quite dirty metal, it does not rust at all." STR_MEDICINE: "Medicine" STR_MEDIUM_BARGE: "Flying barge" STR_MEDIUM_BARGE_UFOPEDIA: "A cargo vessel for transportation of low value goods in bulk. {ALT}Shield: 200{ALT}" STR_MEDIUM_SHIP_1: "Cruiser" STR_MEDIUM_SHIP_1_LEGION: "Cruiser" STR_MEDIUM_SHIP_1_UFOPEDIA: "A flying battleship for distant travel. {ALT}Shield: 200{ALT}" STR_MEDPACK: "Med-kit" STR_MEDPACK_UFOPEDIA: "Modern set of field surgery. Can stop 15 bleedings and contains 10 doses of painkiller. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health." STR_MEDUSA_AUTOPSY: "Floating jelly autopsy" STR_MEDUSA_AUTOPSY_UFOPEDIA: "The creature itself is about five centimeters in diameter, plus thin tentacles capable of grabbing small prey. The rest is a thin leather bubble filled with light gas. The gas is produced by bacteria living in the creature's insides." STR_MEDUSA_CORPSE: "Floating jelly corpse" STR_MEDUSA_OVERVIEW: "Floating jelly overview" STR_MEDUSA_TERRORIST: "Floating jelly" STR_MEDUSA_UFOPEDIA: "The gas inside these tentacled bags is saturated with pathogenic microflora. A stream of this gas touching a person can cause a serious infection. " STR_MEETING_THE_MASTER_1: "YOUR SQUAD DESCENDED TO THE FIFTH LEVEL OF THE NEST. IT MEETS THEM WITH EMPTYNESS, NO ONE ATTACKS. " STR_MEETING_THE_MASTER_2: "GOING THROUGH STRANGE CRYSTAL TUNNELS, OPERATIVES LOOKING FOR THE QUEEN'S CHAMBER ..." STR_MEETING_THE_MASTER_3: "... SUDDENLY STRONGEST MENTAL STRIKE BREAKS THEIR CONSCIOUSNESS. SOMEONE COMPLETELY ALIEN LOOKS INTO THEIR THOUGHTS, READS THEIR MEMORY AS OPEN BOOK ..." STR_MEETING_THE_MASTER_4: "... AND IT'S ENDING. STUNNED OPERATIVES SCARCELY CLIMB ON THE SURFACE BEFORE THE NEST COLLAPSES." STR_MEGAWORM: "Shaihulud" STR_MEGAWORM_AUTOPSY: "Shaihulud autopsy" STR_MEGAWORM_AUTOPSY_UFOPEDIA: "The invertebrate of improbable size, who is usually living underground. Due to the lack of vulnerable organs it is very resilent." STR_MEGAWORM_CORPSE: "Shaihulud corpse" STR_MEGAWORM_OVERVIEW: "Shaihulud overview" STR_MEGAWORM_TERRORIST: "Shaihulud" STR_MEGAWORM_UFOPEDIA: "This monstrosity is capable if not to swallow human entirely, then to gnaw him in half with his corneous teeth." STR_MEGAWORMS: "Shaihuluds" STR_MELEE: "Melee weapons" STR_MENTAL_WEAPON_1: "Mentat Skills" STR_MENTAL_WEAPON_2: "Mentat-Master Skills" STR_MENTAT_ADEPT: "Mentat Adept" STR_MENTAT_MAGISTER: "Mentat magister" STR_MENTAT_MAGISTER_TRANSFORMATION: "Exam: mentat magister" STR_MENTAT_MAGISTER_TRANSFORMATION_UFOPEDIA: "A new stage in the progress of a mentalist, a magister's title is given to those who have already gone beyond the laws of physics. The strongest of the mentats frighten with one fact of their existence, because even thoughts cannot be hidden from them.{NEWLINE}Magister mentats gain improved protection from mind intrusions and can see someone else's minds over 15m., but lose from using heavy armor 10 more points of psi-skill than adepts. Psi-institute required." STR_MENTAT_MAGISTERS: "STAFF: MAGISTER MENTATS" STR_MENTAT_MAGISTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 80-90; max. 110{NEWLINE}{ALT} STAMINA: {ALT}105-120; max. 150{NEWLINE}{ALT}HEALTH: {ALT} 40-50; max. 60{NEWLINE}{ALT}STRENGTH:{ALT} 70-90; max 100{NEWLINE}{ALT}BRAVERY: {ALT}90-100; max. 100{NEWLINE}{ALT}REACTION: {ALT}60-65; max. 80{NEWLINE}{ALT}FIRING:{ALT} 100-105; max. 110{NEWLINE}{ALT}THROWING:{ALT} 85-90; max. 100{NEWLINE}{ALT}MELEE:{ALT} 80-85; max. 95{NEWLINE}{ALT}PSI STRENGTH:{ALT} 80-100{NEWLINE}{ALT}PSI SKILL:{ALT} max. 110{NEWLINE}{ALT}MANA:{ALT} max. 150{NEWLINE}New abilities: {ALT}Mind control{ALT} - takes control over enemy unit for 1 round (30 mana)." STR_MENTAT_MASTER: "Mentat master" STR_MENTAT_MASTER_TRANSFORMATION: "Exam: mentat master" STR_MENTAT_MASTER_TRANSFORMATION_UFOPEDIA: "The progress of mentat skills gives a qualitative leap in his abilities. Mind mages see and understand much more than an ordinary person, and their will suppresses not only enemies, but also allies.{NEWLINE}Master mentats gain improved protection from mind intrusions and can see someone else's minds over 10m., but lose from using heavy armor 5 more points of psi-skill than adepts." STR_MENTAT_MASTERS: "STAFF: MASTER MENTATS" STR_MENTAT_MASTERS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 75-80; max. 90{NEWLINE}{ALT} STAMINA: {ALT}100-105; max. 120{NEWLINE}{ALT}HEALTH: {ALT} 35-40; max. 50{NEWLINE}{ALT}STRENGTH:{ALT} 65-70; max 90{NEWLINE}{ALT}BRAVERY: {ALT}90; max. 100{NEWLINE}{ALT}REACTION: {ALT}55-60; max. 60{NEWLINE}{ALT}FIRING:{ALT} 100; max. 105{NEWLINE}{ALT}THROWING:{ALT} 80-85; max. 90{NEWLINE}{ALT}MELEE:{ALT} 80; max. 85{NEWLINE}{ALT}PSI STRENGTH:{ALT} 50-75{NEWLINE}{ALT}PSI SKILL:{ALT} max. 80{NEWLINE}{ALT}MANA:{ALT} max. 120{NEWLINE}New abilities: {ALT}Stop{ALT} - disrupt enemy reaction (15 mana).{NEWLINE}{ALT}Mental strike{ALT} - deals direct mind damage (25 mana)." STR_MENTAT_TRANSFORMATION: "Specialization: Mentat" STR_MENTAT_TRANSFORMATION_UFOPEDIA: "It is a way of development of mental skills and thin manipulations. Mentats are capable to influence extraneous consciousness and to feel enemy presence. They possess the highest level of psi-skills. Minimum psi-strength: 25pts. Minimum psi-skill: 25pts. Learning requires an attention focusing tool. An unemployed sensor brings to the X-com budget 100,000 monthly, providing consulting services to scientific institutes and government.{NEWLINE}Mentats gain improved protection from mind intrusions and can see someone else's minds over 5m." STR_MENTATS: "STAFF: MENTATS" STR_MENTATS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 45-65; max. 75 {NEWLINE}{ALT}STAMINA: {ALT} 70-90; max. 95 {NEWLINE}{ALT}HEALTH: {ALT} 18-25; max 35 {NEWLINE}{ALT}STRENGTH: {ALT} 45-55; max 65 {NEWLINE}{ALT}BRAVERY: {ALT} 80-90; max 90 {NEWLINE}{ALT}REACTION: {ALT} 40-50; max 55 {NEWLINE}{ALT}FIRING: {ALT} 75-90; max 100 {NEWLINE}{ALT}THROWING: {ALT} 55-70; max 80 {NEWLINE}{ALT}MELEE: {ALT} 55-75; max 80 {NEWLINE}{ALT}PSI STRENGTH: {ALT} 30-50 {NEWLINE}{ALT}PSI SKILL: {ALT} max. 55{NEWLINE}{ALT}MANA:{ALT} max. 85{NEWLINE}Special Abilities: {ALT}Encouragement{ALT} - Restores the morale of an ally (15 mana).{NEWLINE}{ALT}Paralyzing Touch{ALT} - Melee strike that deals only stun damage (5 mana).{NEWLINE}{ALT}Fright{ALT} - psychic attack, lowers the enemy's morale (10 mana)." STR_MERCHANDISE: "Merchandise" STR_METAL_SHIELD: "Diamond shield" STR_METAL_SHIELD_UFOPEDIA: "{ALT}Color: METAL{ALT} A magical shield created by shifting space around the object to another dimension. Equally effective against any damaging factor. {NEWLINE}Losses when absorbing damage:{NEWLINE}{ALT}KINETIC: 50% {NEWLINE}FIRE : 50% {NEWLINE}EXPLOSIVE: 50% {NEWLINE}ELECTRIC: 50% {NEWLINE}ARCANE: 50% {NEWLINE}STUN: 50% {NEWLINE}MELEE: 50% {NEWLINE}ACID: 50% {NEWLINE}SMOKE: 50% {NEWLINE}LIGHT: 50% {NEWLINE}DARKNESS: 50% {NEWLINE}WARP: 50%{NEWLINE}MIND: 50%{ALT}" STR_MGSH_CANNON: "GSh-6-23M craft cannon" STR_MGSH_CANNON_ROUNDS_X100: "23mm X100 shells" STR_MGSH_CANNON_UC: "GSH-6-23M CANNON" STR_MGSH_CANNON_UFOPEDIA: "SIX-BARRELED 23 MM ROTARY CANNON USED BY SOME MODERN SOVIET/RUSSIAN MILITARY AIRCRAFT. HIGHER RATE OF FIRE THAN 30MM AUTOCANNON, BUT LESS PRECISE. MOUNTED ON LIGHT WEAPON SLOT." STR_MI_24: "MI-24X" STR_MI_24_HIND_UFOPEDIA: "SOVIET/RUSSIAN ATTACK HELICOPTER AND LOW-CAPACITY TROOP TRANSPORT. LIMITED ABILITY TO ATTACK AIR TARGETS, AND ALSO TO TRANSPORT LANDING TEAM." STR_MI8: "MI-8X" STR_MI8_UFOPEDIA: "THE SOVIET/RUSSIAN MULTI-PURPOSE HELICOPTER DEVELOPED IN THE EARLY SIXTIES. IS AMONG THE WORLD'S MOST-PRODUCED HELICOPTERS, USED BY OVER 50 COUNTRIES. PASSENGER CAPACITY IS REDUCED BECAUSE OF ADDITIONAL FUEL TANKS." STR_MILKOR_MGL: "MILKOR MGL grenade launcher" STR_MILKOR_MGL_CLIP_FRAG: "MGL frag grenades" STR_MILKOR_MGL_CLIP_RUBBER: "MGL rubber grenades" STR_MILKOR_MGL_CLIP_SMOKE: "MGL smoke grenades" STR_MILKOR_MGL_UFOPEDIA: "A handheld multiple-shot semi-automatic grenade launcher developed in 1981. It is in the service of the US Army under the M32 designation and used by about 30 more countries. A six-round cylinder. The nomenclature of the ammunition: frag, non-lethal and smoke 40x46mm grenades." STR_MIND_BLAST_SKILL: "MENTAL STRIKE" STR_MIND_PROBE: "Crystal orb" STR_MIND_PROBE_UFOPEDIA: "This artifact can be used to focus mental abilities. On the battlefield, this makes it possible to see the characteristics of the enemy. To use it requires a mana operator. {NEWLINE} Cost of use: 33% AP." STR_MIND_SHIELD: "Psi mantle" STR_MIND_SHIELD_2: "Psi veil" STR_MIND_SHIELD_2_UFOPEDIA: "Using the potential of the guardian spirit, it is possible to hide the X-com base from detection by a potential aggressor. This concealment is four times more effective than the methods used previously." STR_MIND_SHIELD_UFOPEDIA: "Having learned to detect sources of psi-radiation, we learned how to mask them. Using this module, it is possible to reduce the visibility of our base for potential aggressors." STR_MIND_TRICKS: "Mind manipulation" STR_MIND_TRICKS_UFOPEDIA: "The abilities shown by the experimental subject are unambiguously defined as suggestion - remote impact on mind. This opens new promising directions of researches." STR_MINIGUN: "X-minigun" STR_MINIGUN_CLIP: "minigun ammo box" STR_MINIGUN_UFOPEDIA: "A lightweight six-barreled machine gun of the Gatling's scheme. Huge rate of fire, low accuracy. {NEWLINE} An increased bonus for firing from the kneeling position. Significant physical strength is necessary for confident use." STR_MINOTAUR_AUTOPSY: "Minotaur autopsy" STR_MINOTAUR_AUTOPSY_UFOPEDIA: "The studied organism is undoubtedly a mammal. Despite the external similarity with a bull and a man, it is not related to either one or the other. It is a predator that has no analogues in Earth's nature. The structure of the body puzzled scientists, as its organs seem to be taken from different animals. A hypothesis about the artificial origin of these creatures has been put forward." STR_MINOTAUR_CORPSE: "Minotaur corpse" STR_MINOTAUR_OVERVIEW: "MINOTAUR" STR_MINOTAUR_SOLDIER: "Minotaur" STR_MINOTAUR_UFOPEDIA: "Huge, cruel and fetid, Minotaurs are one of the types of 'beastmen' that can be found among the invaders. Minotaurs are very strong and hardy, and like to swing big axes." STR_MISC_STUFF: "Miscellaneous" STR_MISSILES: "Heavy weapon slot" STR_MIST_BAT_TERRORIST: "Mist shadow" STR_MONSTER_HUNT: "Monster hunt" STR_MONSTERS_HUNT_DESCRIPTION: "There have been reports of people being attacked by strange animals. We must go to the area and clear it." STR_MONSTERS_HUNT_SINGLE_BRIEFING: "Several civilians suffered from the attack of unusual animals. Our task is to eliminate danger to the civilian population and analyze the threat. If you have to abandon the mission, return the operatives to the transport and click \"Abort Mission\"." STR_MOTION_SCANNER_HINT: "Hint: Use of motion scanner." STR_MOTION_SCANNER_HINT_DESCRIPTION: "If you do not understand the picture on the motion scanner screen, hold down 'Alt' after exiting the scanner window. At this time, arrows will appear on the tactical screen in places where the movement was detected." STR_NECKLACE: "NECK" STR_NECROLAB: "Necromagic laboratory" STR_NECROLAB_UFOPEDIA: "A specialized laboratory suitable for experimenting with dark entities. It can also be used as a Summoning Circle. 4 psi training places, 5 laboratory places. Requires a necromage specialist to build. Can be built on top of the Summoning Circle." STR_NECROMANCER: "Necromancer" STR_NECROMANCER_CORPSE: "Necromancer corpse" STR_NECROMANCER_OVERVIEW: "NECROMANCER" STR_NECROMANCER_TRANSFORMATION: "Specialization: necromage" STR_NECROMANCER_TRANSFORMATION_UFOPEDIA: "Using partial possession by dark spirit and natural disposition, it is possible to awaken the summoner's ability to necromagic. Such specialists are too rare and of too low combat value to be included in the operatives. Instead, it is possible to provide them with a specialized laboratory and open a new direction of research. An unemployed necromage brings to the X-com budget 120,000 monthly, providing consulting services to scientific institutes and government." STR_NECROMANCER_UFOPEDIA: "A rare talent condemned by people and temples. A spiritualist mage who turns to darkness and is able to raise the dead. Darkness oozes through his skin (Shield of Darkness: 180), and his weapons are filled with darkness." STR_NECROMANCY: "Necromagic" STR_NECROMANCY_PRE: "Necromancy" STR_NECROMANCY_UFOPEDIA: "The ability of a psion to animate a dead body was discovered almost by accident. One of our spiritualists planted a dark spirit in a dead canary on a bet, creating a zombie bird. Comparing the results with data of the invaders necromancer interrogation, was initiated the development of a new specialization - necromagic. The prospects for this direction look promising, albeit daunting." STR_NEEDLE: "NEEDLE" STR_NEEDLE_UFOPEDIA: "MULTIFUNCTIONAL AIRCRAFT BASED ON RUNE PROPULSION. CAN PERFORM THE ROLE OF HIGH-SPEED TRANSPORT AND A RELIABLE INTERCEPTOR. USES MANA CRYSTALS AS ENERGY SOURCE. EQUIPMENT: MAGIC SHIELD (100PT.), TWO WEAPON HARDPOINTS, TWO ADDITIONAL GLYPHS. TWO MANA OPERATORS REQUIRED AS PILOTS. " STR_NEST_CREW_1: "Nest creatures 1 level" STR_NEST_CREW_2: "Nest creatures 2 level" STR_NEST_CREW_3: "Nest creatures 3 level" STR_NEST_CREW_4: "Nest creatures 4 level" STR_NEST_ENTRY: "Nest Entrance" STR_NEST_ENVIRO_MESSAGE: "Space distorted in Nest!" STR_NEST_OVERVIEW: "Nests" STR_NEST_OVERVIEW_2_UFOPEDIA: "The structure of the Nest consists of several levels, connected by the certain similarity of 'elevator' which is actually immersing more deeply pleated spaces. 'Deeper' there can be stronger Aliens and supernatural influence. Researchers consider that the number of levels can increase over time." STR_NEST_OVERVIEW_PRE: "Nest Assault Report" STR_NEST_OVERVIEW_UFOPEDIA: "According to reports of researchers, the Nest are undoubtly a source of Aliens. Most likely nests are not underground, but lies in some kind of dimensional distortion, therefore undermining and other roundabout maneuvers are inefficient. There is high level of unknown radiation near the nest, causing hindrances in electronics and strange feelings in people. Possible influence of this radiation on living organisms are under investigation.{NEWLINE}--->" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "NO SUITABLE ISOLATOR FOR TRANSPORTING!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "NO SUITABLE ISOLATOR FOR TRANSPORTING!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_3: "NO SUITABLE ISOLATOR FOR TRANSPORTING!" STR_NO_MANA_TRANSFER_AVAILABLE: "NOT POSSIBLE" STR_NO_USES_LEFT: "No uses left" STR_NONE_UC_BATTLEMAGE: "NONE" STR_NONE_UC_BATTLEMAGISTER: "NONE" STR_NONE_UC_BATTLEMASTER: "NONE" STR_NONE_UC_CHOSEN: "NONE" STR_NONE_UC_CONJURER: "NONE" STR_NONE_UC_DEAD: "NONE" STR_NONE_UC_HEALER: "NONE" STR_NONE_UC_HEALER_MAGISTER: "NONE" STR_NONE_UC_HEALER_MASTER: "NONE" STR_NONE_UC_MENTAT: "NONE" STR_NONE_UC_MENTAT_MAGISTER: "NONE" STR_NONE_UC_MENTAT_MASTER: "NONE" STR_NOTHING: "NOT AVAILABLE" STR_NOVA_1: "Nova" STR_NOVA_2: "Nova Sigil" STR_NOVA_SIGIL: "Nova basis" STR_NOVA_UFOPEDIA: "An electric explosion ignoring half of armor and causing shock (stun x3) in the radius of the damage. {NEWLINE} {NEWLINE} Mana: {ALT}35{ALT}" STR_OICW2: "OICW M2 AR" STR_OICW2_UFOPEDIA: "An American assault rifle with a grenade launcher attachment. The development was frozen in 2004 and resumed by our order. {NEWLINE} Two types of fire: 5.56 cartridges (snap/auto) and 20mm grenades (arcing)." STR_OPENXCOM: "X-Chronicles v. 0.99.6" STR_OPERATIVE: "Operative" STR_ORC: "Orc" STR_ORC_AUTOPSY: "Orc autopsy" STR_ORC_AUTOPSY_UFOPEDIA: "The studied sample is a close relative of humans, possibly one of the transitional stages of development of the Homo Sapiens species. The most unusual is the color of the skin - a fungus living in the epidermis, probably symbiotic, gives it a green color. A living subject should be susceptible to the same influences, as a human. " STR_ORC_CORPSE: "Orc corpse" STR_ORC_SOLDIER: "Orc" STR_ORC_WARRIOR: "Orc warrior" STR_ORC0_OVERVIEW: "ORC" STR_ORC0_UFOPEDIA: "Orcs do not wear armor and prefer heavy melee weapons. Not very skillful fencers, they rely on animalistic dexterity and strength." STR_ORC1_OVERVIEW: "ORC WARRIOR" STR_ORC1_UFOPEDIA: "The most experienced orc warriors cover themselves in magical tattoos that strengthen them in a fight. How much of it is magic and how much is auto-suggestion is a controversial question." STR_ORCS: "Report: Orcs" STR_ORCS_UFOPEDIA: "Humanoids, skin is mainly green colored, height up to 2,2m, weight up to 150kg. Tribal society of the Neolithic era, with a cult of physical strength. Aggressive, territorial. The youth of a tribe venture outside to 'prove their strength', in other words to commit robbery or become mercenaries for more developed peoples. They practically do not use magic, but are rather dangerous even without it. Much stronger, quicker and hardier than humans." STR_OSPREY: "OSPRAY V-22" STR_OSPREY_UFOPEDIA: "AMERICAN MULTI-MISSION, TILTROTOR MILITARY AIRCRAFT WITH VERTICAL TAKEOFF AND LANDING, DEVELOPED BY THE BELL COMPANY. ADOPTED BY U.S. MARINE CORPS, NAVY AND AIR FORCE." STR_OSTRICA_CORPSE: "Pincerworm corpse" STR_OSTRICA_TERRORIST: "Pincerworm" STR_OUTCAST: "Outcast mage" STR_OUTCAST_CORPSE: "Outcast corpse" STR_OUTCAST_OVERVIEW: "OUTCAST MAGE" STR_OUTCAST_UFOPEDIA: "The dropout mages expelled for misconduct or the general lack of talent. Often know only one spell, tightly sewed into their aura. Use magical and enchanted melee weapons. Capable of recharging their protective amulets (Water shield: {ALT}60+5{ALT}/turn). Carry out the role of the service personnel on the flying ships." STR_OWL: "OWL" STR_OWL_UFOPEDIA: "HEAVY INTERCEPTOR, CAPABLE OF LEADING CONTINUOUS DOGFIGHT AND WITHSTAND HEAVY DAMAGE. CONTAINS RUNE COMPLEXES ON A COMPOSITE CARCASS. PURE MAGICAL PROPULSION SYSTEM. ARMAMENT: 2 CANNONS. SHIELD (100PT). ADDITIONAL SPACE FOR TWO GLYPHS. THE MANA OPERATOR IS REQUIRED AS PILOT." STR_P98: "P-98 launcher" STR_P98_UFOPEDIA: "A Chinese infantry disposable grenade launcher. Made for the use against lightly armored vehicles and manpower in shelters." STR_PARALYSE_TOUCH: "PARALYZE" STR_PENEK_CORPSE: "Stump corpse" STR_PENEK_TERRORIST: "Stump" STR_PIRATE_BLADE_1: "Pirate blade" STR_PIRATE_BLADE_1_UFOPEDIA: "The short heavy blade which is especially loved by pirates and robbers. Supernatural durability allows to damage armor and deal heavy wounds by cutting hits." STR_PIRATE_BRUTE: "Pirate brute" STR_PIRATE_BRUTE_CORPSE: "Pirate brute corpse" STR_PIRATE_BRUTE_UFOPEDIA: "A strong rogue living on a flying ship. Prefers heavy melee weapons and wears amulets instead of armor. (Shield of wind: 50) Fierce, rushes into battle without looking back." STR_PIRATE_CAPTAIN: "Pirate captain" STR_PIRATE_CAPTAIN_CORPSE: "Pirate captain corpse" STR_PIRATE_CAPTAIN_OVERVIEW: "PIRATE CAPTAIN" STR_PIRATE_CAPTAIN_UFOPEDIA: "An experienced cutthroat who lost a hand in a fight. Better equipped than other pirates. (Water shield: {ALT}60{ALT})" STR_PIRATE_CORPSE: "Pirate corpse" STR_PIRATE_OVERVIEW: "PIRATE" STR_PIRATE_SOLDIER: "Pirate" STR_PIRATE_UFOPEDIA: "A robber living on a flying ship. Prefers light blades and wears amulets instead of armor. (Shield of wind: 40)" STR_PIRATES: "Pirates" STR_PIRATESS: "Piratess" STR_PIRATESS_CORPSE: "Piratess corpse" STR_PIRATESS_OVERVIEW: "PIRATESS" STR_PIRATESS_UFOPEDIA: "A she-robber living on a flying ship. Prefers throwing weapons and wears amulets instead of armor. (Shield of wind: 40)" STR_PISTOL: "X-handgun" STR_PISTOL_CLIP: "X-revolver ammo" STR_PISTOL_UFOPEDIA: "A large-caliber revolver on the basis of RSh-12. Shoots 12.7mm bullets from the lower champer of the drum thanks to which recoil does not reduce aim. Serious physical strength is necessary for confident use. 6 cartridges in the drum." STR_PISTOLS: "Pistols" STR_PKM: "PKP Pecheneg GPMG" STR_PKM_CLIP: "PKP ammo box" STR_PKM_U: "PKP overview" STR_PKM_UFOPEDIA: "A Russian general-purpose machine gun developed on the basis of PKM. Feed system: a belt of 100 cartridges 7.62x54mm in a box." STR_PLAGUE_RAT_CORPSE: "Plague rat corpse" STR_PLAGUE_RAT_TERRORIST: "Plague rat" STR_POISONCATCHER: "Poisoncatcher" STR_POISONCATCHER_UFOPEDIA: "This artifact of organic origin grows into the carrier's circulatory system and removes any poisons and pathogens from blood. Increases resistance to {ALT}toxic{ALT} damage by {ALT}50%{ALT} and resistance to {ALT}poison{ALT} by {ALT}3{ALT}." STR_POLICE_BATON: "Police club" STR_POLICE_BATON_UFOPEDIA: "A normal rubber baton. Can do lethal damage. Inefficient against armor." STR_POLICE_CLUB: "Democratizer" STR_POLICE_CLUB_UFOPEDIA: "A folding rubber baton with a metal weighting compound. It can stun a person or break his head. Inefficient against armor." STR_POLICE_EQUIPMENT: "Police equipment" STR_POLICE_SHIELD: "Riot shield" STR_POLICE_SHIELD_UFOPEDIA: "A shockproof shield. Provides additional armor from forward side (+3). It is also capable to block hits in close combat (25% Melee). A shield bash can stun opponent." STR_POLICE_VEST: "Police vest" STR_POLICE_VEST_UC: "POLICE VEST" STR_POLICE_VEST_UC_BATTLEMAGE: "POLICE VEST" STR_POLICE_VEST_UC_BATTLEMAGISTER: "POLICE VEST" STR_POLICE_VEST_UC_BATTLEMASTER: "POLICE VEST" STR_POLICE_VEST_UC_CONJURER: "POLICE VEST" STR_POLICE_VEST_UC_DEAD: "POLICE VEST" STR_POLICE_VEST_UC_HEALER: "POLICE VEST" STR_POLICE_VEST_UC_HEALER_MAGISTER: "POLICE VEST" STR_POLICE_VEST_UC_HEALER_MASTER: "POLICE VEST" STR_POLICE_VEST_UC_MENTAT: "POLICE VEST" STR_POLICE_VEST_UC_MENTAT_MAGISTER: "POLICE VEST" STR_POLICE_VEST_UC_MENTAT_MASTER: "POLICE VEST" STR_POLICE_VEST_UFOPEDIA: "Set of SWAT protective equipment. Provides limited protection against bullets and melee weapons." STR_POLYGON: "Polygon" STR_POLYGON_UFOPEDIA: "A special shielded room for training mages and checking high-energy effects. 4 regular and psi-training places. One to the base." STR_POWER_CAST: "FOCUS" STR_POWER_SOURCE_DISASSEMBLY: "Ship power source disassembly" STR_PRECISE_DETECTOR_SYSTEM: "Precise detector system" STR_PRECISE_DETECTOR_SYSTEM_UFOPEDIA: "The high-precision detector system has an effective range of 3778 km. The system detects a medium-sized aerial target with a 30% probability in 30 minutes and mana sources with a probability of 30% within a day. Can be built over radar facility." STR_PRECISE_RADAR_SYSTEM: "Precise radar system" STR_PRECISE_RADAR_SYSTEM_UFOPEDIA: "The high-precision radar system has an effective range of 3778 km. The system detects a medium-sized target with a probability of 30% within 30 minutes." STR_PRIEST: "Civilian" STR_PRIEST_ARMOR: "Civilian" STR_PRIEST_CORPSE: "Corpse" STR_PRIME_ARTIFACT: "Activate artifact" STR_PRIMITIVE_MAGIC: "Savage Magic" STR_PRIMITIVE_MAGIC_UFOPEDIA: "We studied the main rituals of savages by means of which they operate their 'magic'. It is difficult to clear this knowledge of superstitions, but there is a drop of rationality in it. We even managed to replicate some things by ourselves." STR_PRIMITIVE_TERROR_GOB: "Terror" STR_PRIMITIVE_TERROR_INS: "Terror" STR_PRIMITIVE_TERROR_ORC: "Terror" STR_PRISM_SPIDER: "Prismatic spider" STR_PRISM_SPIDER_AUTOPSY: "Prismatic spider autopsy" STR_PRISM_SPIDER_AUTOPSY_UFOPEDIA: "The tissues of these creatures have organosilicon nature. They can not digest carbon-based food, and surely will die in our world soon. We have found no light-accumulating organs or anything like that." STR_PRISM_SPIDER_CORPSE: "Prismatic spider corpse" STR_PRISM_SPIDER_OVERVIEW: "Prismatic spider overview" STR_PRISM_SPIDER_TERRORIST: "Prismatic spider" STR_PRISM_SPIDER_UFOPEDIA: "These unusual beings are capable of accumulating the energy of sunlight in their bodies by unknown means to then release it in burning flashes, wounding and setting the target on fire. {NEWLINE} Camouflage:-10/15" STR_PRISON_CELLS: "Prison cells" STR_PRISON_CELLS_UFOPEDIA: "Detention cells for 8 people." STR_PROTECT: "Protector" STR_PROTECT_SUIT: "Protective suit" STR_PROTECT_TOXIC_UC: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_BATTLEMAGE: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_BATTLEMAGISTER: "PROTECTOR HAZMAT" STR_PROTECT_TOXIC_UC_BATTLEMASTER: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_CONJURER: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_DEAD: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_HEALER: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_HEALER_MAGISTER: "PROTECTOR HAZMAT" STR_PROTECT_TOXIC_UC_HEALER_MASTER: "PROTECTOR HAZMAT" STR_PROTECT_TOXIC_UC_MENTAT: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UC_MENTAT_MAGISTER: "PROTECTOR HAZMAT" STR_PROTECT_TOXIC_UC_MENTAT_MASTER: "HAZMAT PROTECTOR" STR_PROTECT_TOXIC_UFOPEDIA: "The protective suit equipped with a gas mask and a chemical resistant covering.{NEWLINE}Night vision: {ALT}14{ALT}" STR_PROTECT_UC: "PROTECTOR" STR_PROTECT_UC_BATTLEMAGE: "PROTECTOR" STR_PROTECT_UC_BATTLEMAGISTER: "PROTECTOR" STR_PROTECT_UC_BATTLEMASTER: "PROTECTOR" STR_PROTECT_UC_CONJURER: "PROTECTOR" STR_PROTECT_UC_DEAD: "PROTECTOR" STR_PROTECT_UC_HEALER: "PROTECTOR" STR_PROTECT_UC_HEALER_MAGISTER: "PROTECTOR" STR_PROTECT_UC_HEALER_MASTER: "PROTECTOR" STR_PROTECT_UC_MENTAT: "PROTECTOR" STR_PROTECT_UC_MENTAT_MAGISTER: "PROTECTOR" STR_PROTECT_UC_MENTAT_MASTER: "PROTECTOR" STR_PROTECT_UFOPEDIA: "Armor suit made of composite materials designed for protection against various hostile factors. It is not as good at protection against bullets as a bullet-proof vest, but it is capable of decreasing damage from unusual weapons. It is supplied with NV and electronic sight.{NEWLINE}Night vision: {ALT}15{ALT}" STR_PROTECT_WIND: "Protective suit of wind" STR_PROTECT_WIND_UC: "WIND PROTECTOR" STR_PROTECT_WIND_UC_BATTLEMAGE: "WIND PROTECTOR" STR_PROTECT_WIND_UC_BATTLEMAGISTER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_BATTLEMASTER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_CONJURER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_DEAD: "WIND PROTECTOR" STR_PROTECT_WIND_UC_HEALER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_HEALER_MAGISTER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_HEALER_MASTER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_MENTAT: "WIND PROTECTOR" STR_PROTECT_WIND_UC_MENTAT_MASTER: "WIND PROTECTOR" STR_PROTECT_WIND_UC_MENTAT_MAGISTER: "WIND PROTECTOR" STR_PROTECT_WIND_UFOPEDIA: "Armor suit supplied with the operating protective amulet (Shield of wind: 30)." STR_PSEUDOMATTER: "Pseudomatter" STR_PSEUDOMATTER_PRE: "Ectoplasm samples" STR_PSEUDOMATTER_UFOPEDIA: "This substance does not lend itself to chemical or spectral analysis. According to the scientists, it is simply not entirely in our world, or at least does not completely obey its laws. Objects from pseudo-matter cannot exist for a long time without psi-energy supply, but they have incredible properties, such as floating in the air or passing through solid objects. One of our psions was able to increase the volume of pseudo-matter during an experiment, literally creating matter from psi energy." STR_PSI: "Magic equipment" STR_PSI_CONTROL_SKILL: "MIND CONTROL" STR_PSI_KNIGHT: "Psi-knight armor" STR_PSI_KNIGHT_UC_MENTAT: "PSI-KNIGHT" STR_PSI_KNIGHT_UC_MENTAT_MAGISTER: "PSI-KNIGHT" STR_PSI_KNIGHT_UC_MENTAT_MASTER: "PSI-KNIGHT" STR_PSI_KNIGHT_UFOPEDIA: "The next stage in the development of X-com artifacts, this rune armor was created specifically for mentats. Built-in enchantments enhance mental abilities in attack and defense. An artifact shield is used to save operator mana.(Stone shield: {ALT}150{ALT}){NEWLINE}Night vision: {ALT}17{ALT}" STR_PSI_MILITIA: "Psi-defense force" STR_PSI_MILITIA_2: "Psi-defense force" STR_PSI_MILITIA_UFOPEDIA: "The number of detected initiated psions has grown so much that it has become necessary to include such people in the police squads. Now local authorities will be able to independently deal with low-level magic threats. Analysts expect the number of requests to X-com will decrease within two months." STR_PSION: "Psion" STR_PSION_ARMOR: "Psion suit" STR_PSION_ARMOR_UC: "PSION SUIT" STR_PSION_ARMOR_UC_BATTLEMAGE: "PSION SUIT" STR_PSION_ARMOR_UC_BATTLEMAGISTER: "PSION SUIT" STR_PSION_ARMOR_UC_BATTLEMASTER: "PSION SUIT" STR_PSION_ARMOR_UC_CHOSEN: "PSION SUIT" STR_PSION_ARMOR_UC_CONJURER: "PSION SUIT" STR_PSION_ARMOR_UC_HEALER: "PSION SUIT" STR_PSION_ARMOR_UC_HEALER_MAGISTER: "PSION SUIT" STR_PSION_ARMOR_UC_HEALER_MASTER: "PSION SUIT" STR_PSION_ARMOR_UC_MENTAT: "PSION SUIT" STR_PSION_ARMOR_UC_MENTAT_MASTER: "PSION SUIT" STR_PSION_ARMOR_UC_MENTAT_MAGISTER: "PSION SUIT" STR_PSION_ARMOR_UFOPEDIA: "The protective suit, specially developed for psions. Does not inhibit use of magic and allows to use a {ALT}mana shield.{ALT}" STR_PSION_INITIATION: "Psion Initiation" STR_PSION_PULSE: "Psi-pulse" STR_PSION_PULSE_UFOPEDIA: "The ability to emit unformed pulses of psi energy, usual for spontaneously initiated. Produces multiple bursts of energy with a significant spread. 70% Health Damage, 40% Mana Damage. {NEWLINE} {NEWLINE} Mana: {ALT} 5{ALT}" STR_PSION_TOXIC_ARMOR_UC: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_BATTLEMAGE: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_BATTLEMAGISTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_BATTLEMASTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_CHOSEN: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_CONJURER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_HEALER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_HEALER_MAGISTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_HEALER_MASTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_MENTAT: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_MENTAT_MASTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UC_MENTAT_MAGISTER: "PSION HAZMAT SUIT" STR_PSION_TOXIC_ARMOR_UFOPEDIA: "A Psion suit with additional protection against chemical hazard. Additional layers of protection reduces sensitivity a little. Allows to use a {ALT}mana shield.{ALT}" STR_PSIONIC_1: "Magic Items" STR_PSIONIC_1_UFOPEDIA: "The interrogated high-ranked invader told us about the general principles of using magic objects. This knowledge is in essence a list of 'point there, press here' directions and doesn't contain any data on the internal principles of these objects." STR_PSIONIC_2: "Psionics" STR_PSIONIC_2_2_UFOPEDIA: " - Accumulation of psi-energy happens not in a body of the person, but around it, in a specific energy field - an aura. {NEWLINE} - It is the existence of an aura that distinguishes 'mages' from 'not mages'. {NEWLINE} Our scientists have some ideas about how to measure Psi-energy with hardware." STR_PSIONIC_2_UFOPEDIA: "After a multitude of experiments our researchers have made an overall picture of supernatural abilities: {NEWLINE} - the basis of 'magic' is a new form of energy, earlier unknown to mankind. We designated it as 'Psi-energy' or 'Mana'. {NEWLINE} - Some people (and, as we suspect, not only people) possess ability to absorb this energy and to release it as concentranted impulses, influencing the world around them. {NEWLINE} - For influences more difficult than 'push' or 'ignite' special objects with distinct properties are used, in other words - amulets.{NEWLINE}--->" STR_PSIONIC_INSTITUTE: "Psi-institute" STR_PSIONIC_INSTITUTE_UFOPEDIA: "This research center brings together all main areas of psi science for the most comprehensive approach. The creation of this facility will take us to a new level of understanding nature of psi powers, and will also help to train our psi operators. {NEWLINE}Laboratories: 50 places. Psi-training: 25 places. " STR_PSIONIC_LABORATORY_UFOPEDIA: "The psi lab allows you to evaluate the psionic potential of fighters, and also allows you to develop the psi skills of 10 soldiers. Each psi lab provides 10 jobs for psi technology research." STR_PSIONS: "STAFF: PSIONS" STR_PSIONS_UFOPEDIA: "The initiated psions are quicker, stronger and more resilent than ordinary people. {NEWLINE} Stats: {NEWLINE} {ALT} TIME UNITS: {ALT}35-45; max. 60 {NEWLINE} {ALT}STAMINA: {ALT}60-70; max. 85 {NEWLINE} {ALT}HEALTH: {ALT}12-18; max. 25 {NEWLINE} {ALT}STRENGTH: {ALT}30-45; max. 60 {NEWLINE} {ALT}BRAVERY: {ALT}40-90; max. 90 {NEWLINE} {ALT}REACTION: {ALT}25-40; max. 50 {NEWLINE} {ALT}FIRING: {ALT}55-75; max. 100 {NEWLINE} {ALT}THROWING: {ALT}45-55; max. 75 {NEWLINE} {ALT}MELEE: {ALT}40-65; max. 80 {NEWLINE} {ALT}PSI-STRENGTH: {ALT}of 13-31 {NEWLINE} {ALT}PSI-SKILL: {ALT}max. 30{NEWLINE}{ALT}MANA:{ALT} max. 45" STR_PSYKER: "Mentalist" STR_PSYKER_CORPSE: "Mentalist corpse" STR_PSYKER_OVERVIEW: "MENTALIST" STR_PSYKER_UFOPEDIA: "Self-taught, who do not know a single spell, but have developed the will-based psi-manipulation skills. They are able to cause panic or even darkening of the mind in enemies and protect themselves with an aura shield (Mana: 80). Their non-standard skills are often become useful in an unusual company." STR_PSYKERS: "Report: mentalists" STR_PSYKERS_UFOPEDIA: "They could be called mentats, if not their extremely low level of theoretical knowledge. All their tricks with consciousness mentalists are mastered by trial and error. Nevertheless, we could use some techniques in training our specialists. Strangely, there is no information about men mentalists." STR_PULSE: "IMPULSE" STR_PUNCH: "PUNCH" STR_PUSH: "PUSH" STR_PYROKINESIS_2: "Pyrokinesys" STR_PYROKINESIS_2_UFOPEDIA: "Ability to literally ignite by a look - the first fully combat ability which our psiona could repeat without amulets or runes. At the correct condition of consciousness psion can concentrate mana in one point, causing fast heating. It is also excellent training for development of mana-manipulation skill." STR_QBB95: "QBB-95 LMG" STR_QBB95_CLIP: "QBB-95 ammo drum" STR_QBB95_U: "QBB-95 overview" STR_QBB95_UFOPEDIA: "QBB-95 LSW (Light Support Weapon) is a Chinese light machine gun on the basis of the QBZ-95 rifle, possessing a longer and heavier barrel, and also increased firepower. Regularly uses drums of 80 cartridges." STR_QBU88: "QBU-88 SR" STR_QBU88_UFOPEDIA: "A Chinese sniper rifle of bullpup configuration, developed at the end of the 90s. Uses 5.8x42mm intermediate cartridges." STR_QBZ95: "QBZ-95B carbine" STR_QBZ95_UFOPEDIA: "The Qingwuqi Buqiang-Zidong (light automatic rifle), Type 95. A shortened variant of a bullpup assault rifle by Norinco that has been issued since 1995 as the service rifle for the PLA and People's Armed Police in the People's Republic of China. It fires 5.8×42mm DBP87 cartridges." STR_QBZ97: "QBZ-97 AR" STR_QBZ97_U: "QBZ-97 overview" STR_QBZ97_UFOPEDIA: "The Qingwuqi Buqiang-Zidong (light automatic rifle), Type 97. A bullpup assault rifle of the Type 95 gun family, an export version chambered for 5.56x45mm NATO." STR_QCW05: "QCW-05 SMG" STR_QCW05_CLIP: "QCW-05 magazine" STR_QCW05_U: "QCW-05 overview" STR_QCW05_UFOPEDIA: "The QCW-05 submachine gun (Type 05) was developed by the Chinese company Jianshe and was adopted by the Army and Police of the People's Republic of China in 2005. 50 cartridges cal. 5.8mm in a magazine." STR_QJC89: "QJZ-89 HMG" STR_QJC89_UFOPEDIA: "A Chinese heavy machine gun with the belt feed of 12.7x108mm. Lighter than its analogues, but still too heavy for an ordinary person." STR_QLB06: "QLB-06 grenade launcher" STR_QLB06_CLIP_HE: "QLB-06 HE drum" STR_QLB06_CLIP_HEDP: "QLB-06 HEDP drum" STR_QLB06_UFOPEDIA: "A Chinese infantry autoloading grenade launcher of caliber 35x32SR. A drum for 6 high-explosive (HE) or High Explosive Dual Purpose (HEDP) shots." STR_QSZ92: "QSZ-92 pistol" STR_QSZ92_CLIP: "QSZ-92 magazine" STR_QSZ92_UFOPEDIA: "The Qin-shangzu 92 (Type 92 handgun) was developed in 1992-96 for the PLA. It is adopted by the Chinese police. 15 cartridges cal. 5.8mm in a magazine." STR_QUEEN_DEAD_MESSAGE: "The Queen is dead" STR_QUEEN_EMISSION: "Queen's Emission" STR_QUEEN_EMISSION_IMITATION: "Imitation of Queen's Emission" STR_QUEEN_EMISSION_IMITATION_UFOPEDIA: "Using a combination of several weaker sources of a mana made of artifacts we could line up the necessary range of psi-radiation to support life in captured Aliens." STR_QUEEN_EMISSION_UFOPEDIA: "The energy radiated by the queen has the same nature as radiation of strong artifacts. It is the stream of a certain spectered mana, causing a resonance in live organisms. This resonance gives Aliens an energy for life and turns people in psion. Apparently, the same energy holds the Nest in our dimension." STR_QUEEN_OBSERVATION: "Report: Queen of the Nest" STR_QUEEN_REPORT_1: "Nest study report #1" STR_QUEEN_REPORT_1_UFOPEDIA: "Shortly after the capture, a strong psi-disturbance was recorded, after which the Queen's vital signs began to deteriorate rapidly .. {NEWLINE} .. An hour and a half after the death of the Queen, the entrance to the Nest disappeared, the remaining field team was lost .. {NEWLINE} New protocol of the Nests examination is prepared for use." STR_QUEEN_REPORT_2: "Nest study report #2" STR_QUEEN_REPORT_2_UFOPEDIA: "The Queen is undoubtedly a source of energy for all creatures of the Nest, and being deprived of this energy, Aliens quickly weaken and die. Moreover, the Queen is not an organic analogue of a psi-power plant, but rather an analogue of a power line or transformer. She does not actually produce magical energy, but receives it from an unknown source and scatters it around self." STR_QUEEN_REPORT_3: "Nest study report #3" STR_QUEEN_REPORT_3_UFOPEDIA: "The hypothesis about the birth of Aliens by the queen has not been confirmed, but also not refuted. The source of the Aliens in the Nest remains undisclosed. It is known that if the queen is left alone in the cleaned nest, then after a while the Aliens will appear there again." STR_QUEEN_REPORT_4: "Nest study report #4" STR_QUEEN_REPORT_4_UFOPEDIA: "We do not know if the Queen is conscious, despite research-proven overdeveloped nervous system and unusual, but undoubtedly effective senses. The behavior of Aliens is too complicate for animals, but All attempts to communicate with the captured Queen have failed." STR_QUEEN_REPORT_5: "Nest study report #5" STR_QUEEN_REPORT_5_UFOPEDIA: "When examining the Nest, the remains of a man in military uniform from World War 1 were found. A search through archival documents confirmed the identity. Corporal Johnson went missing on November 28, 1916 in the Balkans. It is unknown how he get in the Nest." STR_QUEEN_REPORT_6: "Nest study report #6" STR_QUEEN_REPORT_6_UFOPEDIA: "One of the artifacts found in the Nest has shown an unexpected ability, destroying moles on the skin of the scientist in contact with it by acting through a protective suit. The safety protocol for handling artifacts has been changed. If the analysis of the artifact does not reveal any side effects, a cure for skin cancer will be presented to the council. (+200 rating)" STR_RANGED: "Ranged weapons" STR_RANGER_OVERVIEW: "SCOUT" STR_RANGER_SOLDIER: "Scout" STR_RANGER_UFOPEDIA: "Soldier of a feudal retinue, recruited from experienced hunters. Skillful with his bow, equipped with leather armor, slightly less durable than a kevlar vest, and a standard protective amulet. (Shield of wind: 30)" STR_RANKS_HINT: "Hint: class marks" STR_RANKS_HINT_DESCRIPTION: "There are several ways to identify the specialty and rank of a unit:{NEWLINE}- sort the list of operatives by type.{NEWLINE}- by the icon in the operative's properties.{NEWLINE}- by the small icon next to the operator's name during the battle.{NEWLINE}- in the inventory, by hovering the mouse over the figure of the unit." STR_RANKS_HINT_FULL_DESCRIPTION: "There are several ways to identify the specialty and rank of a unit:{NEWLINE}- sort the list of operatives by type (numeric).{NEWLINE}- an icon of his class and rank is indicated in the properties of an operative. X - an operative, PSI - a psion, B - a combat mage, M - mentat, S - spiritualist, H - healer, etc. Rank is determined by quantity of decorations.{NEWLINE} - in battle, a small class icon is displayed near the operative's name. Blue frame - psion, red - battle mage, blue - mentat, black and white - spiritualist, green - healer, etc. The brightness of the icon depends on the rank.{NEWLINE}- in the inventory, by hovering the mouse over the figure of the unit, you can see the inscription of his class and armor.{NEWLINE} - Many types of suits carry specialization color cues." STR_REAPER_OVERVIEW: "Reaper overview" STR_REAPER_TERRORIST: "Reaper" STR_REAPER_UFOPEDIA: "This bipedal carnivore has powerful jaws, excellent appetite and dog-level intelligence. It is used as a watchman and guard, as well as a \"meat ram\", by those who are able to tame it." STR_RECHARGE_SHIELD: "RECHARGE SHIELD" STR_REMINGTON1100: "Remington 1100 shotgun" STR_REMINGTON1100_U: "Remington 1100 overview" STR_REMINGTON1100_UFOPEDIA: "An American autoloading shotgun developed in the 1960s and in use till our days. One of the most popular shotguns in the world. Magazine capacity: 5 12-gauge cartridges." STR_REMOVE_SELECTED_1: "Remove Selected" STR_REMOVE_SELECTED_2: "Remove Selected" STR_REMOVE_SELECTED_3: "Remove Selected" STR_REPAIR: "Repair" STR_REVENANT: "Revived" STR_REVOLVER: "Smith & Wesson M.66 revolver" STR_REVOLVER_AMMO: "Revolver cartridges .357 Magnum" STR_REVOLVER_SHOTGUN: "Revolver shotgun" STR_REVOLVER_SHOTGUN_UFOPEDIA: "A heavy special purpose drum gun, originated from Taiwan. A close range weapon with 6 10-gauge shells in options: case-shot, incendiary and rubber non-lethal." STR_REVOLVER_UFOPEDIA: "A compact and powerful revolver for the .357 Magnum cartridge. 'An excellent gun for bad shots'. 6 rounds in the cylinder." STR_RIFLE: "X-rifle" STR_RIFLE_UFOPEDIA: "An automatic rifle of caliber 12.7mm. Thanks to the last achievements in the weapon R&D it does not break the shooter's shoulder with recoil, nevertheless serious physical strength is necessary for confident use. 20 cartridges in a magazine." STR_RIFLES: "Rifles" STR_RIFT_B_DEPLOY_DESERT: "Rift (Desert)" STR_RIFT_B_DEPLOY_FOREST: "Rift (Forest)" STR_RIFT_B_DEPLOY_GIANT_DESERT: "Rift (Desert)" STR_RIFT_B_DEPLOY_GIANT_JUNGLE: "Rift (Jungle)" STR_RIFT_B_DEPLOY_GIANT_UPLANET: "Rift (Volcano)" STR_RIFT_B_DEPLOY_ICE: "Rift (Ice)" STR_RIFT_B_DEPLOY_JUNGLE: "Rift (Jungle)" STR_RIFT_B_DEPLOY_ROCK: "Rift (Rocks)" STR_RIFT_B_DEPLOY_UPLANET: "Rift (Volcano)" STR_RIFT_B_GIANTS_MISSION_DESERT: "Rift investigation" STR_RIFT_B_GIANTS_MISSION_JUNGLE: "Rift investigation" STR_RIFT_B_GIANTS_MISSION_UPLANET: "Rift investigation" STR_RIFT_B_MISSION_DESERT: "Rift investigation" STR_RIFT_B_MISSION_JUNGLE: "Rift investigation" STR_RIFT_B_MISSION_UPLANET: "Rift investigation" STR_RIFT_DEPLOY: "Rift" STR_RIFT_DEPLOY_GIANT: "Rift" STR_RIFT_GIANTS_MISSION: "Securing the Rift" STR_RIFT_MISSION: "Securing the Rift" STR_RIFT_OVERVIEW: "Rifts" STR_RIFT_OVERVIEW_PRE: "Rift Securing Report" STR_RIFT_OVERVIEW_UFOPEDIA: "The 'Rift' surveyed by field agents is nothing other than a rupture of space. Presumably, it is possible to get through it to the other world lying beyond. But chaotic change of parameters of a rupture prevents sending there investigators. The Rift can close at any time, as it occurred soon after we cleared the surroundings. Electromagnetic interference near the Rift does not allow to explore it with drones. Invaders that pass through Rifts probably possess some means of stabilizing them. According to the reports of field investigators, an instance of otherworldly fauna passing through the Rift was observed." STR_RIFT_STABILIZATON: "Rift Stabilization" STR_RIFT_STABILIZATON_UFOPEDIA: "Our scientists developed a technique of the Rift stabilization for a period of up to several hours. It should be enough to carry out an investigation of the space beyond the Rift. It is recommended for our field investigators to use the isolating equipment in case of life-threatening conditions." STR_RIFT00: "Opening of the Rift" STR_RIFTSPAWN_ALERT: "A \"Rift\"was detected." STR_RIFTSPAWN_B_DESC: "Our operatives have landed near the opened \"Rift\" to try to scout \"the other side\". This task consists of two parts; to go to the next level, clear the landing zone or bring all the operatives to the illuminated exit and press the \"Abort Mission\" button. All abandoned equipment will remain lying on the ground until the victory on the second level. To exit, return the operatives to the transport and click \"Abort Mission\"." STR_RIFTSPAWN_DESC: "Our operatives have landed near the opening dimensional rift. Investigate the landing site and clear out the surroundings of \"Rift\" to allow our scientists to work. The mission will be successfully completed when all enemy forces are eliminated or neutralized. If you have to abandon the mission, return operatives into the transport and click \"Abort Mission\". " STR_RIFTSPAWN_DESCRIPTION: "Our detectors discovered an opening dimensional rift. The presence of extraterrestrial life forms is possible." STR_RIFTSPAWN_MARKER: "Rift" STR_RIGHT_SHOULDER: "R.SHOULDER" STR_RISING_DEAD_OPERATIVES: "Returning the dead to duty" STR_ROACH: "Roacher" STR_ROACH_CORPSE: "Roacher corpse" STR_ROACH_CORPSE_EXTRACTION: "Roacher shell dissection" STR_ROACH_OVERVIEW: "ROACHER" STR_ROACH_SOLDIER: "Roacher" STR_ROACH_UFOPEDIA: "These insectoids are intelligent enough to use weapons and tools. They prefer throwing weapons and spears. Not as durable as the buglings, the cockroaches are extremely tenacious." STR_ROCKET_LAUNCHER: "Rocket launcher" STR_ROCKET_LAUNCHER_UFOPEDIA: "Reusable rocket launcher with laser guidance." STR_ROGUE_BLADE_1: "Rogue blade" STR_ROGUE_BLADE_1_UFOPEDIA: "A sharp and handy short blade, extremely dangerous in dexterous hands. Metal of the blade is much more durable than it should be for its structure." STR_ROGUE_BLADE_2: "Rogue dagger" STR_ROGUE_BLADE_2_UFOPEDIA: "The dagger of a real murderer. It is extremely dangerous in dexterous hands. Metal of the blade is much more durable than it should be for its structure." STR_ROOKIE: "Witcher" STR_ROUND_SHIELD: "Round shield" STR_ROUND_SHIELD_UFOPEDIA: "This small shield creates a magic barrier (Shield of wind: 40) around the owner in addition to blocking melee attacks. The shield bash can stun the opponent." STR_RPG: "RPG-7 launcher" STR_RPG_AP_ROUND: "RPG HEAT grenade" STR_RPG_FR_ROUND: "RPG HE grenade" STR_RPG_UFOPEDIA: "Soviet reusable anti-tank man-portable grenade launcher. It is designed for fighting against armored vehicles, destruction of manpower in shelters, and also for fighting against low-speed air targets. It was adopted in 1961. More than 9 million units have been produced. Our delivery contains HE and armor-piercing warheads." STR_RUNE_CANNON: "Rune cannon" STR_RUNE_CANNON_ROUNDS_X50: "Rune cannon Rounds(x50)" STR_RUNE_CANNON_UC: "RUNE CANNON" STR_RUNE_CANNON_UFOPEDIA: "FIRST ATTEMPT TO APPLY RUNE KNOWLEDGE TO AIRCRAFT EQUIPMENT. THE SHELLS OF THIS GUN ARE COVERED WITH EXPLOSIVE RUNES. THE BARRELS ARE ALSO REINFORCED WITH RUNES TO RESIST AN INCREASED STRAIN. DEALS 120% DAMAGE TO SHIELDS. MOUNTED ON LIGHT WEAPON SLOT." STR_RUNE_RULES: "Rune combining rules" STR_RUNE_RULES_UFOPEDIA: "Composing rune combinations is a complicated process. Some runes do not interact, others can reinforce each other. Runic words are obtained empirically, from many unsuccessful attempts. But now we know the general rules for selecting runes, and we will be able to make our own combinations." STR_RUNE_WORKBENCH: "Rune workbench" STR_RUNE_WORKBENCH_UFOPEDIA: "A set of tools used to create magic signs and enchantments. Gadgets look unusual and their principle of operation is not always clear, but after some practice they can be used and even repeated." STR_RUNEBOOK: "Rune book" STR_RUNEBOOK_UFOPEDIA: "This book contains mix of referential information about magic symbols and personal memories of the author. Despite the inconvenient format, the knowledge gained will be very useful to us." STR_RUNED_BONE_AXE: "Runed bone axe" STR_RUNED_BONE_AXE_UFOPEDIA: "The drawing on this axe gleams. As the tests show, such an axe hacks steel and stone, but with use the light grows weaker and then the axe crumbles to dust." STR_RUNED_BONE_KNIFE: "Runed bone knife" STR_RUNED_BONE_KNIFE_UFOPEDIA: "The drawing on this knife gleams. As the tests show, such a knife cuts steel and stone, but with use the light grows weaker and then the knife crumbles to dust." STR_RUNED_SPEAR: "Runed spear" STR_RUNED_SPEAR_UFOPEDIA: "The drawing on the head of this spear gleams. As the tests show, it is capable of piercing steel and stone, but with use the light grows weaker and then the spear crumbles to dust." STR_RUNEGRAPHER_TRANSFORMATION: "Specialization: Runemage" STR_RUNEGRAPHER_TRANSFORMATION_UFOPEDIA: "This noncombat specialization will allow us to train our own specialist in reading, interpretation and creation of magic signs. The field investigator will be transferred to a rank of the civil personnel and will not be able to take part in missions. Requirements: psi-skill: 30 pts. mana: 30 pts. Training will require tutorials and consumables for experiences. An unemployed runemage brings to the X-com budget 80,000 monthly, providing consulting services to scientific institutes and government." STR_RUNEMAGE: "Rune Mage" STR_RUNEMAGE_CORPSE: "Rune mage corpse" STR_RUNEMAGE_OVERVIEW: "RUNE MAGE" STR_RUNEMAGE_UFOPEDIA: "Not really dangerous in terms of raw power, rune mages leave the best protective amulets (Water shield: {ALT}120{ALT} +{ALT}5{ALT}/turn) and weapons for themselves. Their cloaks are inscribed with symbols protecting from cold and heat." STR_RUNEMAGES: "Report: Rune Mages" STR_RUNEMAGES_UFOPEDIA: "Experts in runes do not like direct fights, because inscribing runes is a slow process. They are the main creators of amulets and magic weapons, and are highly valued in the Invader society. There will be no flying ships and many useful things like magic refrigerators without them." STR_RUNES_1: "Runic scripts" STR_RUNES_1_UFOPEDIA: "That what we call 'runes' are actually more resembles hieroglyphs or Ancient Egyptian writing. One sign can mean the whole concept. Probably that to 'simple people' only the small part of writing is available, which is known to us now." STR_RUNES_2: "Simple magic runes" STR_RUNES_2_PRE: "Magic writing" STR_RUNES_2_UFOPEDIA: "Magic runes are not at all the same as simple ones. They are rather similar to the blueprint or an electric circuit, and are drawed not so much with hands, as with an aura of the mage. Detailed research of process of drawing the elementary magic runes showed that they have the three-dimensional nature, immersed deep into material. Passing of mana through such schemes creates a certain physical effect due to resonant fluctuations of a magic field." STR_RUNES_3: "Runnic chains" STR_RUNES_3_UFOPEDIA: "If we compare rune words with an electronic circuit, then rune chains will be analogous to microprocessor technology. Of course, it is impossible to achieve the same density of elements due to the dissipation of magical energy in the material, but the complexity of the enchantments available to us increases by an order of magnitude." STR_RUNES_PRE: "Runes" STR_RUNES_PRE_UFOPEDIA: "We have received information about the glowing mystical symbols previously encountered on objects and structures of the invaders. According to the interrogated subject, these are 'magic runes' - signs filled with psionic energy. Such signs are supposedly capable of affecting objects, changing their properties and creating unexplained effects." STR_RUNES_THEORY: "Theory of runes" STR_RUNEWORDS: "Runewords" STR_RUNEWORDS_UFOPEDIA: "After learning from books how to connect runes, we discovered a kind of magical circuitry. Much more complex enchantments on objects are now possible." STR_RUSSIA_ARMY_CONTRACT: "Contract with the Russian army" STR_RUSSIA_ARMY_CONTRACT_UFOPEDIA: "Due to the growing threat, we gained permission to acquire and use the modern military weapons and equipment, adopted by the Russian Armed Forces." STR_RUSSIA_POLICE_CONTRACT: "Russian police contract" STR_RUSSIA_POLICE_CONTRACT_UFOPEDIA: "Now we can acquire and use the weapons and equipment adopted by the Russian police." STR_RUSSIA_SPECOPS_CONTRACT: "Russia special forces equipment" STR_RUSSIA_SUPPORT: "Cooperation with Russia" STR_RUSSIA_SUPPORT_UFOPEDIA: "The Russian Federation will become our trustee in the council. Officials of the presidential apparatus confirmed the consent to cooperation. We will be able to conclude contracts for equipment purchases and to receive other help from the Russian intelligence services. Building a base within the Russian borders may provide additional preferences." STR_RUSTY_BLADE: "Rusty hatchet" STR_RUSTY_BLADE_UFOPEDIA: "This weapon is made of worthless iron but still dangerous in strong hands." STR_SAIGA: "Saiga shotgun" STR_SAIGA_CLIP: "Saiga magazine" STR_SAIGA_UFOPEDIA: "The 12-gauge smooth-bore carbine on the basis of AK/AKM, created in the 1970s by Kalashnikov concern. It is capable of autofire. Magazine capacity - 10 cartridges." STR_SCALES: "Dragonscales" STR_SCALES_UFOPEDIA: "This artifact of organic origin grows into the body of the carrier and instantly covers it with durable scales in case of danger. Increases resistance to most types of damage by {ALT}40%{ALT} by consuming {ALT}4 mana per turn{ALT}." STR_SCAVENGER_ARMOR: "Scavenger armor" STR_SCAVENGER_ARMOR_UC: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_BATTLEMAGE: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_BATTLEMAGISTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_BATTLEMASTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_CONJURER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_CONJURER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_CONJURER_MAGISTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_CONJURER_MASTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_DEAD: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_HEALER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_HEALER_MAGISTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_HEALER_MASTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_MENTAT: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_MENTAT_MAGISTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_MENTAT_MASTER: "SCAVENGER" STR_SCAVENGER_ARMOR_UC_PSION: "SCAVENGER" STR_SCAVENGER_ARMOR_UFOPEDIA: "A brigandine made from parts of the trophy armor. It is difficult to match pieces that can work together, but the result is worth it. Besides the high level of protection, this armor has its own magic (Water shield: {ALT}40{ALT}). Inhibits the usage of Psi-skills." STR_SCEPTER_AIR_1: "Wind scepter" STR_SCEPTER_AIR_1_UFOPEDIA: "Allows the mage to add his power to the enclosed air magic, thus without spending mana. 12 charges. Stuns and deals heavy wounds." STR_SCEPTER_DARK_1: "Dark scepter" STR_SCEPTER_DARK_1_UFOPEDIA: "Allows the mage to add his own power to the injected dark magic without wasting his mana. 8 charges. Ignores half of the armor and undermines morale. Whisper of darkness takes 5 morale each time it is used." STR_SCEPTER_FIRE_1: "Fire scepter" STR_SCEPTER_FIRE_1_UFOPEDIA: "Allows the mage to add his power to the enclosed fire magic, thus without spending mana. 12 charges. Causes direct fire damage." STR_SCEPTER_FIRE_3: "Torch of Flame God" STR_SCEPTER_FIRE_3_UFOPEDIA: "The Temple of Flame Ritual Scepter never extinguishes. Deals direct area fire damage and burns armor. 8 charges." STR_SCEPTER_FIRE_4: "Meteor scepter" STR_SCEPTER_FIRE_4_UFOPEDIA: "A weapon of the highest ranks of the Temple of Flame, this wand is capable of creating a magical explosive projectile that ignites the target area. Deals direct area damage and burns through armor. 8 charges." STR_SCEPTER_FROST_1: "Frost scepter" STR_SCEPTER_FROST_1_UFOPEDIA: "Allows the mage to add his power to the enclosed ice magic, thus without spending mana. 12 charges. Stuns and disrupts reaction in addition to damage." STR_SCEPTER_LIGHT_1: "Shining scepter" STR_SCEPTER_LIGHT_1_UFOPEDIA: "Allows the mage to add his own power to the invested light magic, without spending his mana. 8 charges. The flash can blind, reducing the parameters of the target by half for 2 turns." STR_SCEPTER_SHOCK_1: "Electroshock scepter" STR_SCEPTER_SHOCK_1_UFOPEDIA: "Allows the mage to add his power to the enclosed magic, thus without spending mana. 12 charges. Stunns and ignores a half of armor, ignores pain immunity." STR_SCEPTER_WARP_1: "Warp scepter" STR_SCEPTER_WARP_1_UFOPEDIA: "Parts of this scepter are in different dimensions. When used, it tears apart the space at the point of impact, destroying armor and inflicting severe injuries. 8 charges." STR_SCEPTERS_USE: "Use of scepters" STR_SCEPTERS_USE_PRE: "Magic scepters" STR_SCEPTERS_USE_UFOPEDIA: "Now we know how to use magic scepters - the weapon using the energy charge enclosed at production to create magic missiles. Unlike wands, staves cause more damage in hands of the strong mage, thanks to their focusing properties." STR_SCOUT_ARMOR: "'Ghost' suit" STR_SCOUT_ARMOR_UC: "GHOST" STR_SCOUT_ARMOR_UC_BATTLEMAGE: "GHOST" STR_SCOUT_ARMOR_UC_BATTLEMAGISTER: "GHOST" STR_SCOUT_ARMOR_UC_BATTLEMASTER: "GHOST" STR_SCOUT_ARMOR_UC_HEALER: "GHOST" STR_SCOUT_ARMOR_UC_HEALER_MAGISTER: "GHOST" STR_SCOUT_ARMOR_UC_HEALER_MASTER: "GHOST" STR_SCOUT_ARMOR_UC_MENTAT: "GHOST" STR_SCOUT_ARMOR_UC_MENTAT_MAGISTER: "GHOST" STR_SCOUT_ARMOR_UC_MENTAT_MASTER: "GHOST" STR_SCOUT_ARMOR_UFOPEDIA: "An artifact suit that gives partial invisibility. Passive radiation of the user's aura is enough to power it up. Unfortunately, the principle of operation is incompatible with a magic shield. Do not forget that turning on the flashlight makes the trooper more visible. {NEWLINE}Camouflage: {ALT}-7/-8 {ALT} Night vision: {ALT}18{ALT}" STR_SCRIPTORIUM: "Scriptorium" STR_SCRIPTORIUM_UFOPEDIA: "This module contains everything you need for the work of a civilian rune mage: to study and create runes. Including a library, a high-resolution 3D scanner, a laser engraver, etc. 5 jobs for scientists, 5 jobs for engineers. One for the base . " STR_SEARCH_FOR_GIFTED: "Search for the Gifted" STR_SEARCH_FOR_GIFTED_UFOPEDIA: "The methodology developed by the researchers will allow us to identify the most psi-gifted among our candidates. This will make it possible to recruit people who are capable of psi-initiation." STR_SEARCH_FOR_INITIATED: "Search for Initiated" STR_SEARCH_FOR_INITIATED_UFOPEDIA: "Many people around the world were affected by psi-radiation, whether it be spontaneous Rifts, nearby Alien Nests or invader's magic. Now we can start an official program for search of those from them who was initiated as psion. Many also do not suspect about initiation, and our task is not to allow them to become our new headache." STR_SELL_SELECTED_1: "Sell selected" STR_SELL_SELECTED_2: "Sell selected" STR_SELL_SELECTED_3: "Sell selected" STR_SENSOR_TRANSFORMATION: "Specialization: farseer" STR_SENSOR_TRANSFORMATION_UFOPEDIA: "Through prolonged meditations and tuning the consciousness to the fluctuations of the mental field, any mentat can experience the world around him as an extension of his own body. Unfortunately, this takes too long to be used in battle. After intensive training by the program developed by the research department, a sensor-specialist will be able to sense the intentions and desires of beings for miles around." STR_SENSORIC: "Farsight" STR_SERGEANT: "Angel" STR_SHADOW_BAT: "Shadow bat" STR_SHADOW_BAT_AUTOPSY: "Shadow bat autopsy" STR_SHADOW_BAT_AUTOPSY_UFOPEDIA: "Large bats with extraterrestrial metabolism. At autopsy, nothing was discovered that could be a source of mist." STR_SHADOW_BAT_CORPSE: "Shadow bat corpse" STR_SHADOW_BAT_OVERVIEW: "Shadow bat overview" STR_SHADOW_BAT_TERRORIST: "Shadow bat" STR_SHADOW_BAT_UFOPEDIA: "These night hunters are able to demoralize the target with infrasound. Restore health by biting the victim. The misty haze around their bodies makes them almost invisible in the dark. {NEWLINE}Camouflage: {ALT}0/5{ALT}" STR_SHADOW_BATS: "Shadow bats" STR_SHELF_SORTING: "Sort library" STR_SHIELD_DOWN: "SHIELD DOWN" STR_SHIELD_SLOT: "SHIELD" STR_SHIELDED_LAB: "Shielded Lab" STR_SHIELDED_LAB_UFOPEDIA: "A place to study dangerous objects and creatures. It is equipped with the best screening systems known to mankind. 10 jobs for scientists." STR_SHIELDED_PRISON: "Shielded Prison" STR_SHIELDED_PRISON_UFOPEDIA: "Containment cells for 8 dangerous creatures equipped with the best known containment and shielding materials." STR_SHIELDS_HINT: "Hint: Shields" STR_SHIELDS_HINT_DESCRIPTION: "Many units in the game have magic shields. On the battlefield, the shield is displayed as a periodic flicker, in the inventory of your units - using a special icon above the right shoulder, when examining the enemy (middle mouse button), you can see the shield icon to identify its type. If a unit is covered by a shield, upon hitting it, a pop-up message will appear indicating the remaining shield strength. Not many shields can restore during combat, but this is possible. Different types of shields absorb damage in different ways." STR_SHIP_ALERT: "Flying ship landing site" STR_SHIP_MARKER: "Flying ship" STR_SHOCK_BLADE_1: "Shock dagger" STR_SHOCK_BLADE_1_UFOPEDIA: "An artifact blade that creates a high voltage discharge on hit. Uses melee resistance, stuns. Electroshock ignores 25% armor, but deals only 75% health damage." STR_SHOCK_CANNON: "Shock cannon" STR_SHOCK_CANNON_UC: "SHOCK CANNON" STR_SHOCK_CANNON_UFOPEDIA: "OUR FIRST ATTEMPT TO CREATE MAGIC WEAPON FOR AIRCRAFT. THIS DEVICE SHOOTS PULSES OF RAW MAGIC ON SHORT DISTANCES, CAUSING DOUBLED DAMAGE TO SHIELDS. USES MANA CRYSTALS AS POWER SOURCE. MOUNTED ON LIGHT WEAPON SLOT." STR_SHORT_SWORD_1: "Short sword" STR_SHORT_SWORD_1_UFOPEDIA: "A normal short sword. The analysis of the metal shows steel that is far from perfect, but its flexibility, durability and sharpness surpass all modern brands of weapons-grade steel." STR_SHOTGUN_SHELLS: "12-gauge cartridges" STR_SHOTGUNS: "Shotguns" STR_SIBERIAN_BASE: "The Siberian purgatory" STR_SICK_BAY: "Medbay" STR_SICK_BAY_UFOPEDIA: "Branch of the X-Institute healthcare department, equipped with the latest medical techs. Allows to speed up the return to duty of injured soldiers. (Healing bonus + 7% max health)" STR_SIGILS: "The Sigils" STR_SIGILS_2: "Level 2 Sigils" STR_SIGILS_3: "Level 3 Sigils" STR_SIGILS_PRE: "Alien spells" STR_SIGILS_UFOPEDIA: "The most incredible thing of all we have encountered, sigils are four-dimensional constructions of pure magical energy that create a certain effect in the real world. Researchers believe that the invaders' runes are a primitive attempt to project sigils into three dimensions. Our level of knowledge will now allow to create a reference symbol of any known sigil on a material basis for use by our mages on the battlefield. But it is not possible to repeat the sigil without the participation of the mana operator." STR_SKELETON: "Skeleton" STR_SKELETON_AUTOPSY: "Skeleton remains examination" STR_SKELETON_AUTOPSY_UFOPEDIA: "Old, yellowed human bones. No anomalies found." STR_SKELETON_CORPSE: "Bones" STR_SKELETON_OVERVIEW: "Skeleton" STR_SKELETON_SOLDIER: "Skeleton" STR_SKELETON_UFOPEDIA: "An ordinary human skeleton, bleached by time. Supernatural forces make it move and attack all living things. The animated skeleton is not particularly strong and does not pose significant danger to a trained person. It should be borne in mind though, that bare bones are hardly vulnerable to weapons designed for living beings." STR_SKY_UNDER_CONTROL: "!Sky under control!" STR_SKYMARSHAL: "SKYMARSHAL" STR_SKYMARSHAL_UFOPEDIA: "THE USE OF ARTIFACT WOOD IN THE DESIGN OF THIS TRANSPORT HAS ALLOWED TO INCREASE ITS LOADING CAPACITY WHILE RETAINING CAPABILITY OF VERTICAL TAKE OFF AND LANDING. INSTALLATION OF THE NON-STANDARD EQUIPMENT IS ALSO POSSIBLE. THE MAINTENANCE COST INCLUDES THE PILOT CONTRACT." STR_SKYSTORM: "Runic warheads" STR_SKYSTORM_LAUNCHER: "Skystorm launcher" STR_SKYSTORM_MISSILES: "Skystorm missiles" STR_SKYSTORM_UC: "SKYSTORM" STR_SKYSTORM_UFOPEDIA: "AIR-TO-AIR MISSILES, A WARHEAD CONTAIN A MANA CRYSTAL AND RUNIC ENCHANTMENT. DEALS LESS DAMAGE, BUT IS THREE TIMES MORE EFFECTIVE AGAINST SHIELDS. MOUNTED ON HEAVY WEAPON SLOT.{NEWLINE}DAMAGE TO SHIELD: 300%" STR_SLACKING_INDICATOR: "Unassigned {NEWLINE}Sci{0}:Eng{1}" STR_SLASH: "THE CRUSHING BLOW" STR_SLIME: "ACID SLIME" STR_SLIME_AUTOPSY: "Slime autopsy" STR_SLIME_AUTOPSY_UFOPEDIA: "It is not a clam, rather a colony of algae that has an external digestive system." STR_SLIME_CORPSE: "Slime corpse" STR_SLIME_OVERVIEW: "Acid slime overview" STR_SLIME_TERRORIST: "Acid slime" STR_SLIME_UFOPEDIA: "This creature can accurately spit with a caustic digestive enzyme that corrodes armor." STR_SLIMES: "Acid slimes" STR_SMALL_BARGE: "Small flying barge" STR_SMALL_BARGE_UFOPEDIA: "A flying vessel whose only advantage is its loading capacity. {ALT}Shield: 160{ALT}" STR_SMALL_BOAT: "Flying boat" STR_SMALL_BOAT_UFOPEDIA: "A civilian flying vessel, used for short flights like delivery or post service. {ALT}Shield: 20{ALT}" STR_SMALL_CAMP_DESC: "We are to clear out the camp. We cannot allow the invaders to establish their bases in our territory. The mission will be successfully completed when all enemy forces are destroyed or neutralized. Any artifacts found will be automatically evacuated. If you have to abandon the mission, return the operatives to transport and click \"Abort Mission\". " STR_SMALL_DETECTOR_SYSTEM: "Small detector system" STR_SMALL_DETECTOR_SYSTEM_UFOPEDIA: "The short-range detector system has an effective range of 2768 km. The system detects a medium-sized aerial target with a 10% probability in 30 minutes and mana sources with a probability of 10% within a day. Can be built over radar facility." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "The short-range radar system has an effective range of 2768 km. The system detects a medium-sized target with a probability of 10% within 30 minutes." STR_SMALL_SHIP: "Sloop" STR_SMALL_SHIP_2: "Brig" STR_SMALL_SHIP_2_ADVENT: "Brig" STR_SMALL_SHIP_2_LEGION: "Brig" STR_SMALL_SHIP_2_UFOPEDIA: "A universal flying ship with a wide set of applications. {ALT}Shield: 200{ALT}" STR_SMALL_SHIP_DESC: "You are to conduct reconnaissance and clear out the landing zone. Try to locate the Invaders' vehicle. The mission will be successfully completed when all enemy forces are eliminated or neutralized. Any artifacts found will be automatically evacuated. If you have to abandon the mission, return the operatives to the transport and press \"Abort Mission\". " STR_SMALL_SHIP_LEGION: "Sloop" STR_SMALL_SHIP_UFOPEDIA: "A small flying ship used as a courier and scout. {ALT}Shield: 200{ALT}" STR_SMGS: "SMGs" STR_SNAKES: "Hypnosnakes" STR_SNIPER_BEETLE: "Shooter beetle" STR_SNIPER_BEETLE_AUTOPSY: "Shooter beetle autopsy" STR_SNIPER_BEETLE_AUTOPSY_UFOPEDIA: "Huge for an insect, it has internal organs similar to the ones of an Earth bombardier beetle." STR_SNIPER_BEETLE_CORPSE: "Shooter beetle corpse" STR_SNIPER_BEETLE_OVERVIEW: "Shooter beetle overview" STR_SNIPER_BEETLE_TERRORIST: "Shooter beetle" STR_SNIPER_BEETLE_UFOPEDIA: "Similarly to a terrestrial bombardier beetle, this insect protects itself with the help of a chemical reaction that releases hot steam. Unlike a terrestrial one it does not spit steam, but shoots small rocks with it. The effect is similar to a pistol bullet." STR_SNIPER_RIFLES: "Sniper rifles" STR_SPEAR_1: "Spear" STR_SPEAR_1_UFOPEDIA: "Simple one-and-a-half-meter spear. It is capable of piercing armor." STR_SPECOPS_CONTRACT: "Special forces equipment" STR_SPECOPS_CONTRACT_UFOPEDIA: "Now we can acquire and use the non-standard weapons and equipment used by special forces of our country trustee." STR_SPECOPS_EQUIPMENT: "Specops equipment" STR_SPEEDSTER: "Speedster" STR_SPEEDSTERS: "SPEEDSTERS" STR_SPELLBOOK_AIR: "Air spellbook" STR_SPELLBOOK_AIR_UFOPEDIA: "This book contains information about the spells of the air school. Apply them from sheet in battle is impossible, but we can learn new knowledge." STR_SPELLBOOK_ARCANE: "Arcane spellbook" STR_SPELLBOOK_ARCANE_UFOPEDIA: "This book contains information about the spells of the arcane school. Apply them from sheet in battle is impossible, but we can learn new knowledge." STR_SPELLBOOK_FIRE: "Fire spellbook" STR_SPELLBOOK_FIRE_UFOPEDIA: "This book contains information about the spells of the fire school. Apply them from sheet in battle is impossible, but we can gain new knowledge." STR_SPELLBOOK_STONE: "Stone spellbook" STR_SPELLBOOK_STONE_UFOPEDIA: "This book contains information about the spells of the stone school. Apply them from sheet in battle is impossible, but we can learn new knowledge." STR_SPELLBOOK_WATER: "Grimuar of water" STR_SPELLS_1_L: "Spells 1 level" STR_SPELLS_2_L: "Spells 2 level" STR_SPELLS_3_L: "Spells 3 level" STR_SPELLS_UC: "SPELLS" STR_SPELLS_WEAPONS: "Spells" STR_SPELLSWORD: "Spellsword" STR_SPELLSWORD_CORPSE: "Spellsword corpse" STR_SPELLSWORD_OVERVIEW: "SPELLSWORD" STR_SPELLSWORD_UFOPEDIA: "Weak psions who used their gift to develop melee skills. They know a lot about melee and magic weapons. Often found in the company of treasure seekers or other dubious personalities. Water Shield: {ALT}100{ALT} +{ALT}5{ALT}/turn." STR_SPELLSWORDS: "Report: Spellswords" STR_SPELLSWORDS_UFOPEDIA: "Adventurers, duelists, poets, and sometimes robbers - such fame they have throughout the Islands. Freedom-loving and independent people with a weak magical gift - that's who chooses this path. Not quoted as magicians and too independent to go to the service of the feudal lords. It is rare to meet more than one adept at a time, unless on a team of treasure hunters. Their skill with melee weapons can be useful to our fighters." STR_SPIDERS: "Crystal Spiders" STR_SPIKEBOAR: "Swordspine" STR_SPIKEBOAR_AUTOPSY: "Swordspine autopsy" STR_SPIKEBOAR_AUTOPSY_UFOPEDIA: "A large warm-blooded animal. The long sharp thorns growing on the back of this being are connected to strong muscle. The strange thing is that we did not find this animal's way of feeding: there is neither a mouth, nor any digestive system." STR_SPIKEBOAR_CORPSE: "Swordspine corpse" STR_SPIKEBOAR_OVERVIEW: "Swordspine overview" STR_SPIKEBOAR_TERRORIST: "Swordspine" STR_SPIKEBOAR_UFOPEDIA: "A large animal with a protective mechanism similar to a porcupine. The long sharp thorns growing on the back of this being can be thrown out with considerable force, like throwing spears. At the same time, the creature is very aggressive and unpredictable." STR_SPIKEBOARS: "Swordspines" STR_SPIKED_MACE: "Mace" STR_SPIKED_MACE_UFOPEDIA: "A mace with sharp spikes. Equally effectively stuns and cripples." STR_SPIKER_CORPSE: "Tusk corpse" STR_SPIKER_TERRORIST: "Tusk" STR_SPIRIT: "Spirit" STR_SPIRIT_BLACK: "Dark ghost" STR_SPIRIT_BLACK_TOUCH: "Ghost touch" STR_SPIRIT_BLACK_UFOPEDIA: "A dark spirit summoned into our world. Not being alive in the full sense, behaves unpredictably and does not completely obey the laws of physics. Its dark presence instills fear and drains life. Catching a spirit is unlikely possible, since special conditions are required to pacify them." STR_SPIRIT_HUNT: "Spirit hunt" STR_SPIRIT_HUNT_DESCRIPTION: "There have been reports of poltergeists and appearances of spirits that attack people. We must go to the area and clear it. Beware, conventional methods might be ineffective!" STR_SPIRIT_HUNT_SINGLE_BRIEFING: "Several civilians suffered from the attack of supernatural entities. Our task is to eliminate danger to the civilian population and analyze the threat. If you have to abandon the mission, return the operatives to the transport and click \"Abort Mission\"." STR_SPIRIT_RED: "Blood ghost" STR_SPIRIT_RED_TOUCH: "Ghost touch" STR_SPIRIT_RED_UFOPEDIA: "The spirit of blood is a shadow, the imprint of the aura of a strong dead psion. Not being alive in the full sense, it behaves unpredictably and does not completely obey the laws of physics. Its cold touch drains the life of the victim. Catching a spirit is unlikely possible, since special conditions are required to pacify them." STR_SPIRIT_TRAP_DARK: "Trapped dark spirit" STR_SPIRIT_TRAP_DARK_UFOPEDIA: "A transparent pseudomatter flask containing a trapped spirit. Damage to the vessel with equal chances remains without consequences, or leads to the release of the spirit, creating a cloud of darkness. The ignores half of the armor and demoralizes." STR_SPIRIT_TRAP_FIRE: "Trapped fire spirit" STR_SPIRIT_TRAP_FIRE_UFOPEDIA: "A transparent pseudomatter flask containing a trapped spirit. Damage to the vessel with equal chances remains without consequences, or leads to the release of the spirit, creating a high-temperature flame that deals direct damage, ignoring 20% of armor and damaging items." STR_SPIRIT_TRAP_LIGHT: "Trapped light spirit" STR_SPIRIT_TRAP_LIGHT_UFOPEDIA: "A transparent pseudomatter flask containing a trapped spirit. Damage to the vessel with equal chances remains without consequences, or leads to the release of the spirit, creating a bright flash. It does almost no damage, but disorient everyone in the area, reducing their parameters by three times for two turns." STR_SPIRIT_TRAP_TOXIC: "Trapped toxic spirit" STR_SPIRIT_TRAP_TOXIC_UFOPEDIA: "A transparent pseudomatter flask containing a trapped spirit. Damage to the vessel with equal chances remains without consequences, or leads to the release of the spirit, creating a cloud of acid. The acid melts armor and disrupts reactions." STR_SPIRIT_YELLOW: "Lumen" STR_SPIRIT_YELLOW_UFOPEDIA: "A blob of Light magic that has acquired a semblance of self-awareness. Perceives any objects with different psi-energy as enemies, targets for destructive spells. Catching a spirit is unlikely possible, since special conditions are required to pacify them." STR_SPIRITIST: "Spiritist" STR_SPIRITIST_CORPSE: "Spiritist corpse" STR_SPIRITIST_OVERVIEW: "SPIRITIST" STR_SPIRITIST_UFOPEDIA: "Specialists in communication with the otherworldly. Covered with an aura shield (Mana: 95), they are able to summon small spirits as a weapon on the battlefield." STR_SPIRITISTS: "Report: Spiritists" STR_SPIRITISTS_UFOPEDIA: "Magicians dedicated to the study of the planes of light and darkness. The study of spirits requires solitude, which is why such specialists are rare and disorganized. Each of them jealously guards their secrets. On the battlefield, they are not particularly dangerous at first glance, but they can be accompanied by otherworldly entities." STR_SPIRITS: "Spirits" STR_SPIRITS_BLACK: "Dark ghosts" STR_SPIRITS_CONTACT: "Contact: Spirits" STR_SPIRITS_PRE: "Spirits Contact Report" STR_SPIRITS_RED: "Blood ghosts" STR_SPIRITS_UFOPEDIA: "Based on field observations, our researchers believe that spirits are creatures that are not wholly present in our world. They may be more or less material, but still do not completely obey our laws of physics. To counter hostile spirits, it is recommended to use non-standard methods, such as fire, electric shock, etc., since attacks from standard weapons might be ignored." STR_SPIRITS_YELLOW: "Lumens" STR_SPIRITUALISM: "Conjuration" STR_SPIRITUALISM_UFOPEDIA: "A magical discipline dedicated to summoning and subjugating beings from 'non-material planes' - that is, from worlds whose physical laws are very different from ours. The entities that live there may seem like 'demons' to invaders, but they are just living beings, organized on completely different principles. To develop this direction, we need our own specialists - summoners, as well as an indication of the way to contact the desired 'plan'." STR_SPITTER: "Spitter" STR_SPITTER_1_TERRORIST: "Creeping spitter" STR_SPITTER_2_TERRORIST: "Armored spitter" STR_SPITTER_3_TERRORIST: "Naked spitter" STR_SPITTER_CORPSE: "Spitter corpse" STR_SQUADDIE: "Adept" STR_STAFF_1: "Wooden staff of Mage" STR_STAFF_1_UFOPEDIA: "The wooden staff covered with runes, with a magic crystal on tops. Allows the mage to direct his power, creating bolts of pure magic. At increase of strength of the mage above a certain limit can reduce efficiency. Causes 70% damage to health and 40% to mana." STR_STAFF_2: "Metal staff of Mage" STR_STAFF_2_UFOPEDIA: "The metal staff covered with runes, with a magic crystal on tops. Allows the mage to direct his power with less losses, creating bolts of pure magic. At increase of strength of the mage above a certain limit can reduce efficiency. Causes 70% damage to health and 40% to mana." STR_STAFF_3: "Venomous staff of Mage" STR_STAFF_3_UFOPEDIA: "The staff covered with runes, with a magic crystal on tops. Allows the mage to turn his power into the acid bolts, corroding armor.({ALT}POISON: 10{ALT}) At increase of strength of the mage above a certain limit can reduce efficiency." STR_STAFF_4: "Battle staff of Mage" STR_STAFF_4_UFOPEDIA: "The staff covered with runes, with a magic crystal on tops. Allows the mage to put his power in close combat blows, creating on the end of a staff a gravity anomaly, breaking armor. At increase of strength of the mage above a certain limit can reduce efficiency." STR_STAFF_5: "Fire staff of Mage" STR_STAFF_5_UFOPEDIA: "The staff covered with runes, with a magic crystal on tops. Allows the mage to direct his power, creating fiery bolts. At increase of strength of the mage above a certain limit can reduce efficiency. Causes direct fire damage." STR_STAFF_6: "Shock staff of Mage" STR_STAFF_6_UFOPEDIA: "The metal staff covered with runes with a magic crystal on tops. Allows the mage to direct his power, creating electric discharges. At increase of strength of the mage above a certain limit can reduce efficiency. Stuns and ignores a half of armor, ignores pain immunity." STR_STAFF_ARCH: "Archmage staff" STR_STAFF_ARCH_UFOPEDIA: "A powerful artifact owned by an archmage. Transforms the user's mana into magical explosive projectiles, dealing 70% health damage and 100% mana damage. This staff is useless in the hands of a beginner, but extremely dangerous in the hands of a powerful magician. The unique property of this staff is owner's passive mana regeneration ({ALT}+2/turn{ALT}). {NEWLINE}Mana: {ALT}20{ALT}" STR_STAFF_THUNDER: "Thunder staff" STR_STAFF_THUNDER_UFOPEDIA: "Jeweled metal staff with a magic crystal at the top. Belonged to the Temple of Thunder, allowing the priests to channel their power, creating electrical discharges. When the mage's power increases above a certain limit, it can reduce effectiveness. Deals more damage than a shock staff, but loses its effectiveness faster. Stuns and ignores half of the armor, ignores pain immunity. {NEWLINE} Mana: {ALT} 18{ALT}" STR_STALKER_1_CORPSE: "Stalker corpse" STR_STALKER_1_TERRORIST: "Stalker" STR_STALKER_2_TERRORIST: "Stalker" STR_STALKERS: "Alien scouts" STR_STALKERS_2: "Alien rangers" STR_STAVES_BUILD_1: "Production of staves" STR_STAVES_BUILD_1_UFOPEDIA: "The structure of simple magic staves turned out to be unexpectedly primitive, the main thing is the correct selection of materials." STR_STAVES_USE: "Use of staves" STR_STAVES_USE_UFOPEDIA: "Now we can use magic staves - the magic tool focusing power of the mage in a pulse of destructive energy. The damage and accuracy of an impulse directly depend of power and skill of the mage. Experiences predict decrease in efficiency with a growth of power above some level. Uses mana." STR_STIMULANT: "Stim-pack" STR_STIMULANT_UFOPEDIA: "Injector of a complex stimulating drug. Restores 40 energy and removes 20 stun. It is unhealthy so the applied receives -10 morale." STR_STONE_CORPSE: "Pile of rubble" STR_STONE_GOLEM: "Stone golem" STR_STONE_GOLEM_AUTOPSY: "Stone golem remains examination" STR_STONE_GOLEM_AUTOPSY_UFOPEDIA: "All that remains after the destruction of this creature is a pile of rubble with rare splashes of an unknown liquid. The supernatural substance slowly disappears into nowhere without evaporating. Spectral analysis of this 'ectoplasm' was inconclusive." STR_STONE_GOLEM_CORPSE: "Pile of rubble" STR_STONE_GOLEM_UFOPEDIA: "Humanoid figure, molded of boulders, set in motion by a spirit sitting inside. The golem's behavior is unpredictable, often aggressive towards humans. Strong enough mechanical damage to the \" body \" can force the spirit to escape, after which the golem will crumble." STR_STONE_SHIELD: "Stone shield" STR_STONE_SHIELD_UFOPEDIA: "{ALT}Color: BROWN{ALT} Protective magic that creates a thin shell of psi-energy infused solid particles on the surface of the object. Very effective against material weapons. {NEWLINE}Losses when absorbing damage: {NEWLINE}{ALT}KINETIC: 50% {NEWLINE}FIRE: 100% {NEWLINE}EXPLOSIVE: 50% {NEWLINE}ELECTRIC: 150% {NEWLINE}ARCANE: 100% {NEWLINE}STUN: 50% {NEWLINE}MELEE: 50% {NEWLINE}ACID: 150 % {NEWLINE}SMOKE: no protection {NEWLINE}LIGHT: 100% {NEWLINE}DARKNESS: 100% {NEWLINE}WARP: no protection {NEWLINE}MIND: 150%{ALT}" STR_STONE_SKIN_1: "Stone skin" STR_STONE_SKIN_2: "Stone skin Sigil" STR_STONE_SKIN_SIGIL: "Stone Skin basis" STR_STONE_SKIN_UFOPEDIA: "A protective spell that increases the target's physical resistance to attacks by 20%. The duration is 1/5 of the caster's psi skill. {ALT} Unit {ALT}under this effect is covered with {ALT}brown{ALT} dust. {NEWLINE} {NEWLINE} Mana: {ALT}35{ALT}" STR_STONE_SPIKE_1: "Stone spike" STR_STONE_SPIKE_2: "Stone spike Sigil" STR_STONE_SPIKE_SIGIL: "Stone Spike basis" STR_STONE_SPIKE_UFOPEDIA: "Instantly grows stalagmite from pseudo-matter. Tears armor. {NEWLINE} {NEWLINE} Mana: {ALT}20{ALT}" STR_STOP_SKILL: "STOP" STR_SU57: "SUKHOY SU-57" STR_SU57_UFOPEDIA: "THE 'FELON' IS A STEALTH, SINGLE-SEAT, TWIN-ENGINE MULTIROLE FIFTH-GENERATION JET FIGHTER BEING DEVELOPED SINCE 2002 FOR AIR SUPERIORITY AND ATTACK OPERATIONS. THE RENT INCLUDES THE PILOT CONTRACT." STR_SUFFOCATION_1: "Suffocation" STR_SUFFOCATION_2: "Suffocation Sigil" STR_SUFFOCATION_SIGIL: "Suffocation basis" STR_SUFFOCATION_UFOPEDIA: "This spell draws air from the lungs, completely ignoring the armor of the target. 50% health damage, stun x2, does no damage to the terrain. {NEWLINE} {NEWLINE} Mana: {ALT}20{ALT}" STR_SUMMON_DARK: "LESS.DARK SUMMON" STR_SUMMON_DARK_SPIRIT: "Summon weak dark spirit" STR_SUMMON_FIRE_SPIRIT: "Summon weak fire spirit" STR_SUMMON_LIGHT: "LESS.SUMMON LIGHT" STR_SUMMON_LIGHT_SPIRIT: "Summon weak light spirit" STR_SUMMON_TOXIC_SPIRIT: "Summon weak toxic spirit" STR_SUMMONING_CIRCLE: "Summoning circle" STR_SUMMONING_CIRCLE_UFOPEDIA: "A specially equipped chamber for the safest possible summoning of entities from other planes. 4 psi training places. One per base." STR_SUMMONING: "Summoning" STR_SWD: "SVD SR" STR_SWD_CLIP: "SVD magazine" STR_SWD_UFOPEDIA: "The 7.62mm Dragunov sniper rifle was adopted by the Soviet Army in 1963. High precision counterbalances difficult aiming. 10-round 7.62x54mm magazine." STR_SWORD_1: "Sword" STR_SWORD_1_UFOPEDIA: "A normal one-handed sword with bilateral sharpening. The metal analysis shows not especially good steel, but the durability, flexibility and sharpness surpass all modern brands of weapons-grade steel." STR_SWORD_2: "Broad sword" STR_SWORD_2_UFOPEDIA: "A polished, heavy blade with an incredibly sharp edge, capable of cutting steel rail in half. The blade's durability is unmatched by any known metal." STR_SWORD_FIRE: "Fire sword" STR_SWORD_FIRE_UFOPEDIA: "A magical blade forged in the Temple of Flame. Its blazing blade does not so much chop as it burns through the target." STR_SWORD_SHOCK: "Shock needle" STR_SWORD_SHOCK_UFOPEDIA: "An artifact rapier made by the armourers of the Temple of Thunder. Creates a high voltage discharge upon impact. Deals electricity damage (Armor Effectiveness 0.5), but uses the target's melee resistance. Does more damage than a simple blade, but only 0.5 damage goes to health. Shock x2." STR_TALISMAN_CLEARANCE: "Talisman of clarity" STR_TALISMAN_CLEARANCE_UFOPEDIA: "This amulet grants clarity of mind, reducing effects of shock. {NEWLINE} {ALT}Stun -5/turn {ALT}." STR_TALON_BLADE_1: "Claw knife" STR_TALON_BLADE_1_UFOPEDIA: "Light and incredibly sharp dagger. The blade has an organic origin. Ignores a half of armor." STR_TALON_BLADE_2: "Claw blade" STR_TALON_BLADE_2_UFOPEDIA: "Light and supernaturally sharp dagger. The blade has an organic origin. Completely ignores armor of the target." STR_TALON_BLADE_3: "Claw dagger" STR_TALON_BLADE_3_UFOPEDIA: "Supernaturally sharp jagged dagger. The blade has an organic origin. It is capable to tear apart any armor." STR_TANK_CANNON_UFOPEDIA: "This Automated Heavy Weapons Platform is armed with a 30mm cannon with armor-piercing shells. Make sure your stores are kept supplied with HWP ammunition.{NEWLINE}Night vision: {ALT}15{ALT}" STR_TANK_HMG: "Heavy machinegun" STR_TANK_HMG_CLIP: "Tank machinegun ammo box" STR_TANK_HMG_UFOPEDIA: "The auxiliary weapon of the Rocket Launcher Tank, the heavy machinegun. Don't forget to load it during the Team Equipment phase." STR_TANK_MINIGUN: "Tank/Minigun" STR_TANK_MINIGUN_CLIP: "Tank minigun ammo box" STR_TANK_MINIGUN_UFOPEDIA: "This Automated Heavy Weapons Platform is armed with a fast-firing rotor machine gun. Do not forget to manually load its weapon while equipping the squad.{NEWLINE}Night vision: {ALT}15{ALT}" STR_TANK_MINIGUN_WEAPON: "Minigun" STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "This Automated Heavy Weapons Platform is armed with powerful rockets as the main weapon, and a heavy machine gun as auxiliary. Make sure your stores are kept supplied with HWP ammunition.{NEWLINE}Night vision: {ALT}15{ALT}" STR_TARGET_ALLREADY_CURSED: "ALLREADY CURSED" STR_TARGET_ALLREADY_DOPED: "ALLREADY DOPED" STR_TAZER: "Tazer" STR_TAZER_UFOPEDIA: "Police electroshock gun. It is capable of immobilizing a target without threat of lethal damage. 3 charges." STR_TEMPLES_CRUISE: "Holy watch" STR_TEMPLES_RAID: "Conversion" STR_TEMPLES_TERROR: "Purification" STR_TENTAC_CORPSE: "Tentaculat corpse" STR_TENTACLER_CORPSE: "Cuttle corpse" STR_TENTACLER_TERRORIST: "Cuttle" STR_TENTACULAT_TERRORIST: "Tentaculat" STR_TERROR_D_DESCRIPTION: "The dead rise from their graves and attack people! The village is attacked by a horde of the undead led by suspicious hooded creatures." STR_TERROR_DESCRIPTION: "The settlement was attacked by organized band. Reports indicate the unusual weapons and appearance of the attackers. The police failed to take control of the situation." STR_TERROR_MISSION_1_BRIEFING: "To successfully complete this mission, you must eliminate or neutralize all savages. Try to save the civilians in the combat zone. If you have to abandon the mission, return the operatives to the transport and click \"Abort Mission\"." STR_TERROR_MISSION_1_G: "Attack of goblins" STR_TERROR_MISSION_1_I: "Attack of buglings" STR_TERROR_MISSION_1_O: "Attack of orks" STR_TERROR_MISSION_2: "Attack of marauders" STR_TERROR_MISSION_2_BRIEFING: "To successfully complete this mission, you must eliminate or neutralize all opponents. Try to save the civilians in the combat zone. If you have to abandon the mission, return the operatives to the transport and click \"Abort Mission\"." STR_TERROR_MISSION_3: "Attack of feudals" STR_TERROR_MISSION_4: "Attack of Thunder Temple" STR_TERROR_MISSION_4_FIRE: "Attack of Fire Temple" STR_TERROR_MISSION_D: "Attack of the dead" STR_TERROR_MISSION_MAD_PSION_BRIEFING: "To successfully complete this mission, you must eliminate or neutralize the mad mage. Try to save the civilians in the combat zone. If you have to abandon the mission, return the operatives to the transport and click \"Abort Mission\"." STR_THREADER: "Threader" STR_THREADER_CORPSE: "Lasher corpse" STR_THREADER_TERRORIST: "Lasher" STR_THROWING_AXES: "Throwing axes" STR_THROWING_AXES_UFOPEDIA: "A set of short heavy hatchets for throwing. Unnaturally sharp." STR_THUNDER_ACOLYTE: "Thunder acolyte" STR_THUNDER_ACOLYTE_CORPSE: "Thunder acolyte corpse" STR_THUNDER_ACOLYTE_OVERVIEW: "THUNDER ACOLYTE" STR_THUNDER_ACOLYTE_UFOPEDIA: "Newcomers of the cult of thunder who have shown aptitude for magic. In the hierarchy of the temple they play a role of disciples, servants and monks, preparing for initiation. Their will is strong enough to support an aura shield(Mana: 75), and the grace of thunder protects them from electricity. Long-range magic weapons are most commonly used in combat. " STR_THUNDER_DEVOTED: "Thunder devoted" STR_THUNDER_DEVOTED_CORPSE: "Thunder devoted corpse" STR_THUNDER_DEVOTED_OVERVIEW: "THUNDER DEVOTED" STR_THUNDER_DEVOTED_UFOPEDIA: "People who are chosen by the temple but incapable of magic, have two paths: to become servants or to go to the temple guards - Devoteds. Devoteds are selected from the strongest and most persistent converts, they are trained and fanatical. Usually armed with magical melee weapons, amulets are worn instead of armor (shield of stone: 110)." STR_THUNDER_PRELAT: "Thunder prelate" STR_THUNDER_PRELAT_CORPSE: "Thunder prelate corpse" STR_THUNDER_PRELAT_OVERVIEW: "THUNDER PRELATE" STR_THUNDER_PRELAT_UFOPEDIA: "Only a strong gifted one who has proven loyalty to a deity and received a blessing from him can become the High Priest of the Temple of Thunder. Elemental affinity gives him control over lightning and restores his mana (150+5/turn). Uses an aura shield." STR_THUNDER_PRIEST: "Thunder priest" STR_THUNDER_PRIEST_CORPSE: "Thunder priest corpse" STR_THUNDER_PRIEST_OVERVIEW: "THUNDER PRIEST" STR_THUNDER_PRIEST_UFOPEDIA: "The patronage of the god of thunder protects his adepts from electricity. Aura Shield (Mana: 115) and many electrical artifacts make meeting with them on the battlefield very dangerous." STR_THUNDER_PRIESTS: "Report: thunder temple" STR_THUNDER_PRIESTS_UFOPEDIA: "One of the temples of the Legion, whose adepts worship the god of thunder and lightning. Their teaching is very dogmatic and does not allow deviations from the accumulated practices. Thunder Priests are capable of manipulating electricity in a wide range, but they do not bother to research its properties for technical use." STR_THUNDER_TEMPLE: "Temple of Thunder" STR_TORNADO_1: "Tornado" STR_TORNADO_2: "Tornado Sigil" STR_TORNADO_SIGIL: "Tornado basis" STR_TORNADO_UFOPEDIA: "Creates a multiple powerful whirlwinds, cutting armor or flesh and destroyng terrain in range. 50% health damage, 200% stun damage, daze.{NEWLINE} {NEWLINE} Mana: {ALT}45{ALT}" STR_TOUCH: "TOUCH" STR_TOURISTS_MISSED: "Missing tourists" STR_TOURISTS_MISSED_DESCRIPTION: "A group of tourists disappeared in the wilderness on our territory. The last camp site was found, traces indicate the presence of animals unknown to science. {NEWLINE} Rating: -30." STR_TOWER_INT_DESC: "Our operatives have infiltrated the Archmage's tower. This is a rare opportunity to take a really strong mage alive, or at least study his things and tools. To complete the mission, your squad must neutralize all opponents. To interrupt the mission, return all operatives to the exit zone and press the \"Abort Mission\" button." STR_TOWER_INT_GUARD: "Archmage tower: interior" STR_TOWER_INT_MARKER_: "Tower interior" STR_TOWER_SHIELD_1: "Tower shield" STR_TOWER_SHIELD_1_UFOPEDIA: "Heavy metal shield with built-in enchantment. Well suited for blocking melee attacks, but can also be used to stun opponents. Creates a magic barrier around the owner (Stone shield: {ALT}100{ALT})." STR_TOWER_YARD_DESC: "Our transport has arrived to the portal in the Archmage's domain. After passing through it, the operatives will enter the courtyard of the tower. Prepare for battle in the open. This task consists of two parts; to go to the next level, clear the landing zone or bring all the operatives to the illuminated exit and press the button \"Abort Mission\" All abandoned equipment will remain lying on the ground until victory. To exit, return the operatives to the transport and click \"Abort Mission\"." STR_TOWER_YARD_DESCRIPTION: "Found the opening of an artificial \"Rift\". Analysts believe that the tower of the Archmage is located on the other side. As long as this portal is open, the Archmage will be able to send his servants into our world for evil purposes." STR_TOWER_YARD_GUARD: "Archmage tower: yard" STR_TOWER_YARD_MARKER_: "Portal to the Archmage Tower" STR_TROLLIUM: "INACCESSIBLE" STR_TROLLIUM: "Not Available" STR_TROPHY: "Trophies Analysis" STR_UB32M: "UB-32M launcher" STR_UB32M_UFOPEDIA: "UNGUIDED AVIATION ROCKETS DEVELOPED IN THE USSR IN 1955., USED BY MILITARY AIRCRAFT AGAINST GROUND AREA TARGETS. THE UB-32M LAUNCHER CAN BE MOUNTED ON HEAVY WEAPON SLOT." STR_UFO_COMPONENTS: "ARTIFACTS" STR_UFO_CONSTRUCTION: "Flying ships construction" STR_UFO_CONSTRUCTION_UFOPEDIA: "Invaders flying ships are created on the basis of ordinary, floating ships. There are three key differences: {NEWLINE} - active rune enchantment of timber, which gives the structure incredible strength and lightness, {NEWLINE} - air control rune seals that allow the ship to fly, {NEWLINE} - a source of magical energy to power all this. {NEWLINE} When working, the seal creates a cocoon of enchanted air around a flying ship, at the same time pushing the ship, reducing oncoming resistance and protecting from threats." STR_UFO_NAVIGATION: "Tower core" STR_UFO_NAVIGATION_UFOPEDIA: "An enchanted orb of amber-like substance. It contains a spirit that can act as the keeper of a mage's tower, a kind of magic server. With an adequate supply of mana, the spirit can not only keep the rooms clean, but also protect them from intrusions." STR_UFO_POWER_SOURCE: "Mana capacitor" STR_UFO_POWER_SOURCE_UFOPEDIA: "The power source of the invaders warships is one or several crystals that act as a mana accumulator. In fact, it is a large mana crystal enclosed in a frame that acts as a switchgear. How this accumulator is 'charged' is unknown. We can carefully split the crystal to use mana for other purposes." STR_ULTIMATE_CRAFT: "Ultimate transport" STR_UMP: "H&K UMP SMG" STR_UMP_CLIP: "UMP magazine" STR_UMP_U: "H&K UMP overview" STR_UMP_UFOPEDIA: "The Heckler & Koch UMP is a submachine gun developed by the German company Heckler & Koch in the 1990s as an addition to the family of the HK MP5 submachine guns. 30 cartridges of cal .45 ACP in a magazine." STR_UNARMED_HOOK: "Hook" STR_UNARMED_NORMAL: "Unarmed" STR_UNARMED_PARALISYS: "Paralyzing palm" STR_UNARMED_TELEKINESIS: "Telekinesis" STR_UNDEAD: "Undead" STR_UNDEAD_HORDE: "Undead horde" STR_UNDEAD_MISSION_1: "Restless graveyard 1" STR_UNDEAD_MISSION_2: "Restless graveyard 2" STR_UNDEAD_MISSION_3: "Restless graveyard 3" STR_UNDER_INTERROGATION_1: "Being{NEWLINE}Studied" STR_UNDER_INTERROGATION_2: "Being{NEWLINE}Studied" STR_UNDER_INTERROGATION_3: "Being{NEWLINE}Studied" STR_UNICORN: "Unicorn" STR_UNICORN_CORPSE: "Unicorn corpse" STR_UNICORN_UFOPEDIA: "" STR_UNICORN_UFOPEDIA: "Although this creature looks like a horse, it is not a mammal. Frankly speaking it is not a living creature in the usual sense of the word, being more than half made of the magic of Light. Hence its ability to attack the enemy with light beams." STR_UNICORN_WEAPON: "Unicorn horn" STR_UNICORNS: "Unicorns" STR_UNICORNS_AND_SPIRITS: "Beasts of Light" STR_UNPRIME_ARTIFACT: "Deactivate artifact" STR_UNPRIME_GRENADE: "Unprime grenade" STR_US_DRONE: "Recon drone" STR_US_DRONE_UFOPEDIA: "An advanced military reconnaissance drone used by the US Army. Not armed.{NEWLINE}Night vision: {ALT}15{ALT}" STR_USA_ARMY_CONTRACT: "Contract with the US Armed Forces" STR_USA_ARMY_CONTRACT_UFOPEDIA: "Due to the growing threat, we gained permission to acquire and use the modern military weapons and equipment, adopted by the US Armed Forces." STR_USA_CHINA_POLICE_CONTRACT: "The contract with police of the USA or the China is signed" STR_USA_POLICE_CONTRACT: "USA police contract" STR_USA_POLICE_CONTRACT_UFOPEDIA: "Now we can acquire and use the weapons and equipment adopted by the US police." STR_USA_SPECOPS_CONTRACT: "USA special forces equipment" STR_USA_SUPPORT: "Cooperation with the USA" STR_USA_SUPPORT_UFOPEDIA: "The USA will become our trustee in the council. Officials of State Department confirmed the consent to cooperation. We will be able to conclude contracts for equipment purchases and to receive other help from the American intelligence services. Building a base within the United States borders may provide additional preferences." STR_USAS_12: "USAS-12 shotgun" STR_USAS_12_DRUM: "drum for USAS-12" STR_USAS_12_UFOPEDIA: "An automatic shotgun developed in the USA in the late 1980s as the weapon of close combat fire support. 12 high pressure 12-gauge cartridges in a magazine." STR_USE_MIND_PROBE: "Scan aura" STR_UTILITIES: "Utilities" STR_WALKING_GRAVEYARD: "Dead rising!" STR_WALKING_GRAVEYARD_BRIEFING: "Locals report the appearance of creepy creatures that fall under the description of the 'risen dead'. Explore the local cemetery and eliminate possible threats to the civilian population." STR_WALKING_GRAVEYARD_DESCRIPTION: "Dead rises from their graves on the local graveyard." STR_WAND_ACID_1: "Wand of acid arrows" STR_WAND_ACID_1_UFOPEDIA: "This weapon is capable to launch 8 acid arrows, corroding armor. It is not clear from where this acid appears." STR_WAND_DARK_1: "Wand of Darkness" STR_WAND_DARK_1_UFOPEDIA: "This weapon is capable to launch 8 arrows of darkness. Attacks by darkness partially ignore armor and demoralize target." STR_WAND_FIRE_1: "Wand of fire arrows" STR_WAND_FIRE_1_UFOPEDIA: "This weapon is capable to launch 8 fiery arrows, which can set target on fire. Causes a direct fire damage." STR_WAND_FIRE_2: "Wand of fireballs" STR_WAND_FIRE_2_UFOPEDIA: "This weapon is capable to launch 4 fiery balls which will blow up at hit. Causes a direct fire damage on area." STR_WAND_ICE_1: "Wand of ice arrows" STR_WAND_ICE_1_UFOPEDIA: "This weapon is capable to launch 8 ice arrows which will stun and disrupt reaction in addition to a damage." STR_WAND_LUMEN: "Lumen summon totem" STR_WAND_LUMEN_UFOPEDIA: "With this amulet, a spiritist is able to summon a lesser spirit of light. The spirit has no sight and can only detect the enemy by hitting him. Its main purpose is to illuminate." STR_WAND_SHOCK_1: "Wand of shock arrows" STR_WAND_SHOCK_1_UFOPEDIA: "This weapon is capable to launch 8 electric discharges deafening the purpose and ignoring a half of armor, ignores pain immunity." STR_WAND_WIND_1: "Wand of air fists" STR_WAND_WIND_1_UFOPEDIA: "This weapon is capable to launch 8 pressurized air spheres, capable to break bones." STR_WAND_WIND_2: "Wand of air blades" STR_WAND_WIND_2_UFOPEDIA: "This weapon is capable to launch 8 sharp blades from compressed air, damaging armor." STR_WAND_WIND_3: "Wand of twisters" STR_WAND_WIND_3_UFOPEDIA: "This weapon is capable to create 4 whirlwinds, causing a small direct damage, but literally are grinding off armor and leaving a bunch of cuts." STR_WANDS_BUILD_1: "Magic wands manufacturing" STR_WANDS_BUILD_1_UFOPEDIA: "Now we possess sufficient knowledge about magic runes and materials to repeat designs of magic wands known to us." STR_WANDS_USE: "Use of wands" STR_WANDS_USE_PRE: "Magic wands" STR_WANDS_USE_UFOPEDIA: "Now we can use magic wands. Magic wands use the energy charge enclosed at production to create magic missiles. The average damage is less than from a large-caliber bullet, but it is compensated by unusual effects at hit, such as freezing of the target or an acid burn. Accuracy of an aiming depends on skill of psi-manipulations, but the ordinary person can also use such weapon." STR_WARP_BLAST_1: "Warp blast" STR_WARP_BLAST_2: "Warp blast Sigil" STR_WARP_BLAST_SIGIL: "Warp Blast basis" STR_WARP_BLAST_UFOPEDIA: "Creates a short-lived rift of space in a certain area. Tears apart the armor and everything under it. (Wounded x0.1) {NEWLINE} {NEWLINE} Mana: {ALT}40{ALT}" STR_WARP_BOLT_1: "Warp bolt" STR_WARP_BOLT_2: "Warp bolt Sigil" STR_WARP_BOLT_SIGIL: "Warp Bolt basis" STR_WARP_BOLT_UFOPEDIA: "Sends a small distortion of space to the target. Tears apart the armor and everything under it. (Wounded x0.1) {NEWLINE} {NEWLINE} Mana: {ALT}20{ALT}" STR_WARP_CANNON: "Annihilator cannon" STR_WARP_CANNON_UC: "ANNIHILATOR" STR_WARP_CANNON_UFOPEDIA: "A MAGIC CRAFT WEAPON THAT DESTROY MATTER BY DISTORTING SPACE. HUGE DAMAGE AT LARGE ENERGY CONSUMPTION AND MEDIUM RANGE. 50% DAMAGE TO SHIELDS. USES MANA CRYSTALS AS POWER SOURCE. MOUNTED ON LIGHT WEAPON SLOT." STR_WARP_MAGIC: "Warp magic" STR_WARP_MAGIC_UFOPEDIA: "The most difficult discipline, dimensional magic studies the control of the continuum curvature. In theory, this will allow us to travel between worlds and even find the source of magic. In practice, the spells of this school distort space, scattering scraps of victims across neighboring dimensions. They are characterized by ignoring armor and causing severe wounds." STR_WARRIOR_ARMOR: "Warrior armor" STR_WARRIOR_ARMOR_UFOPEDIA: "Advanced magic armor specially designed for battle mages. Built-in four-dimensional conductors of psi energy increase the operator's psi power at the cost of reduced control, and the composite rune armor plating makes it feel safe in any fight.{NEWLINE}Night vision: {ALT}18{ALT}" STR_WARRIOR_UC_BATTLEMAGE: "WARRIOR" STR_WARRIOR_UC_BATTLEMAGISTER: "WARRIOR" STR_WARRIOR_UC_BATTLEMASTER: "WARRIOR" STR_WATER_MAGIC: "Water magic" STR_WATER_MAGIC_UFOPEDIA: "The branch of psionics that studies fluid control. Oddly enough, this also includes the abilities associated with cooling and creating ice. The common property of combat spells and artifacts of the water school is a stunning or slowing effect." STR_WATER_SHIELD: "Water shield" STR_WATER_SHIELD_UFOPEDIA: "{ALT}Color: BLUE{ALT} Protective magic that forms a thin film of water or steam around the object, saturated with psi-energy. The film is able to stop solid objects and elemental magic. The second most common protective magic. {NEWLINE}Losses when absorbing damage: {NEWLINE}{ALT}KINETIC: 80% {NEWLINE}FIRE: 50% {NEWLINE}EXPLOSIVE: 200% {NEWLINE}ELECTRIC: 100% {NEWLINE}ARCANE: 100% {NEWLINE}STUN: 100% {NEWLINE}MELEE : 100% {NEWLINE}ACID: 200% {NEWLINE}SMOKE: 50% {NEWLINE}LIGHT: no protection {NEWLINE}Darkness: no protection {NEWLINE}WARP: no protection {NEWLINE}MIND: no protection{ALT}" STR_WEAPONS_AND_EQUIPMENT: "X-COM EQUIPMENT" STR_WEREWOLF: "Werewolf" STR_WEREWOLF_AUTOPSY: "Werewolf autopsy" STR_WEREWOLF_AUTOPSY_UFOPEDIA: "It is a predatory mammal whose body structure resembles that of a primate, with characteristic wolf features. Its organism possesses supernatural regeneration ability, even after death." STR_WEREWOLF_CORPSE: "Werewolf corpse" STR_WEREWOLF_OVERVIEW: "Werewolf overview" STR_WEREWOLF_TERRORIST: "Werewolf" STR_WEREWOLF_UFOPEDIA: "Despite similarity with the mythical monster, this creature cannot turn into a human. Nevertheless, it is still quite fast and dangerous. Possesses supernatural regeneration ability. The most experienced leader males change coloring, like terrestrial gorillas." STR_WEREWOLF_WHITE_AUTOPSY_UFOPEDIA: "It is a predatory mammal whose body structure resembles that of a primate, with characteristic wolf features. Its organism possesses supernatural regeneration ability, even after death. Gray fur is a sign of the alpha male, the strongest and most experienced fighter in the pack." STR_WEREWOLF_WHITE_OVERVIEW: "White werewolf overview" STR_WEREWOLF_WHITE_TERRORIST: "White werewolf corpse" STR_WEREWOLFS: "Werewolves" STR_WHAT_TO_SEEK1: "Arriving spots of the Invaders" STR_WHAT_TO_SEEK1_UFOPEDIA: "An invader's interrogation yielded an unexpected result: to questions regarding their way of arrival came the answer, \"We came on a ship\". It should be noted that the intellectual level of the interrogated is not too high, and worldview is quite limited. Nevertheless we managed to get the description of a route, and after correlating it with our maps we hope to define the zone of searches of the \"ship\"." STR_WHAT_TO_SEEK2: "Invader Transport" STR_WHAT_TO_SEEK2_UFOPEDIA: "The sample of the invader 'transport' we captured is nothing other than an aircraft made in the image of a wooden sea ship. The construction material is undoubtedly wood, but of improbable durability. No engine or other source of lifting force is found. The large number of shining occult symbols etched on it must hold some importance." STR_WHAT_TO_SEEK3: "Invader Paths" STR_WHAT_TO_SEEK3_2_UFOPEDIA: " - the Rift exists for a limited period of time, therefore the main objective of a raid is to quickly steal everything that isn't bolted down. {NEWLINE} Our researchers have already started searches of a way to detect these \"Rifts\"." STR_WHAT_TO_SEEK3_UFOPEDIA: "This time interrogation yielded more results, possibly because we knew what to ask. Summarizing all stories told by subject: {NEWLINE} - the invader homeland is some 'islands' which are completely isolated from each other. {NEWLINE} - Raids on the flying ships - usual occupation of invaders. {NEWLINE} - The ship is steered by a person possessing supernatural abilities, in other words - a mage. {NEWLINE} - the mage finds a certain \"Rift\" through which the ship gets to our world." STR_WHERE_THEY_FROM: "Earth Defense Forces" STR_WILD_GOBLINS: "Wild goblins" STR_WILD_INSECTOIDS: "Wild buglings" STR_WILD_ORCS: "Wild orks" STR_WILD_PSIONS: "Wild psions" STR_WILD_TERROR_DESCRIPTION: "The settlement was attacked by savages. Reports indicate the unusual weapons and appearance of the attackers. The police failed to take control of the situation." STR_WITCH: "Witch" STR_WITCH_CORPSE: "Witch corpse" STR_WITCH_UFOPEDIA: "Female mages, too strong to live as a village 'wise woman' and too weak to attract the attention of the Temples, often turns to dark magic to gain power (Shield of Darkness: 100). In battle, they are weak in melee, but use a variety of magic tricks without giving preference to any school. " STR_WIZARD: "Wizard" STR_WIZARD_CORPSE: "Wizard corpse" STR_WIZARD_OVERVIEW: "WIZARD" STR_WIZARD_UFOPEDIA: "Wizards often hold posts of advisors or court mages of petty feudals. Armed with magic staves and enchanted melee weapons, use mana shields. Often carry various amulets." STR_WIZARDS: "Report: wizards" STR_WIZARDS_UFOPEDIA: "The people who passed the initiation into mages, but did not get education. The self-educated persons who picked up some basics and learned various tricks. Knowing a heap of separate facts about magic, do not possess serious magic force and generally count on amulets and magic weapons. Nevertheless for people, ignorant of magic, they act as wise men and owners of sacred knowledge." STR_WOODEN_VEST: "Wooden armor" STR_WOODEN_VEST_REPAIR: "Wooden armor repair" STR_WOODEN_VEST_UC: "WOODEN ARMOR" STR_WOODEN_VEST_UC_BATTLEMAGE: "WOODEN ARMOR" STR_WOODEN_VEST_UC_BATTLEMAGISTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_BATTLEMASTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_CONJURER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_CONJURER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_CONJURER_MAGISTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_CONJURER_MASTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_DEAD: "WOODEN ARMOR" STR_WOODEN_VEST_UC_HEALER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_HEALER_MAGISTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_HEALER_MASTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_MENTAT: "WOODEN ARMOR" STR_WOODEN_VEST_UC_MENTAT_MAGISTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_MENTAT_MASTER: "WOODEN ARMOR" STR_WOODEN_VEST_UC_PSION: "WOODEN ARMOR" STR_WOODEN_VEST_UFOPEDIA: "This armored suit is sheathed by the plates of enchanted wood that are matched by size and form. Despite its unusual look and texture, it provides a high protection level. Unfortunately, it lacks electronic equipment as the runes on the wood create interference. It also inhibits the use of Psi-skills." STR_WORKSHOP_UFOPEDIA: "The workshop is equipped with everything necessary for the production of equipment and machinery. Up to 15 engineers can work in each workshop at the same time. The equipment produced can occupy part of the workplace." STR_WRONG_TARGET: "WRONG TARGET" STR_X_CONTRACT: "!X-contract!" STR_X_CONTRACT_HEAVY: "Heavy X-arms" STR_X_CONTRACT_LIGHT: "Light X-arms" STR_X_CONTRACT_MELEE: "Melee X-arms" STR_X_CONTRACT_MINIGUN: "X-minigun" STR_X_CONTRACT_PRE: "The unusual equipment is needed" STR_X_CONTRACT_UFOPEDIA: "Last events showed the insufficiency of standard counteraction measures against the growing threat. Moving to the international level allowed us to sign the exclusive contract with a number of research institutes which will be engaged in development of the new equipment and tactical measures for application by X-Com. Our patronage has led to the organization of so-called 'X-institute'. Its first development will be adaptation of non-standard person-portable weapon prototypes for X-Com needs." STR_X_HWP: "Support X-drones" STR_X_HWP_CANNON: "Cannon HWP" STR_X_HWP_MINIGUN: "Minigun HWP" STR_X_HWP_ROCKETS: "Rocket HWP" STR_X_HWP_UFOPEDIA: "Automated Heavy Weapons Platforms are designed to complement an X-Com squad. The combination of high fire power and strong armor makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. Their primary weapons are armed automatically when you assign them to a squad, the secondary weapons need to be loaded manually at the squad equipment." STR_X_MEDICINE: "X-medicine" STR_X_MEDICINE_UFOPEDIA: "The medical drugs developed in X-institute can be used in battle with the efficiency exceeding that of all prior samples. Now we can also build branches of the X-institute medical department at our bases." STR_X_RESEARCH_UC: "X-COM RESEARCH" STR_X_SNIPER: "X-sniper rifle" STR_X_SNIPER_CLIP: "X-sniper rifle magazine" STR_X_SNIPER_UFOPEDIA: "Development of the GM6 Lynx idea, this automatic large-caliber rifle is capable of making a hole in the target at the 2 km distance. It has a high tech sight and a drum of 12 cartridges. Significant physical strength is necessary for confident use." STR_XCOM_EQUIPMENT: "X-Com equipment" STR_X-COM_JUMPSUIT: "Standard X-COM overalls. Does not give additional protection, but also does not constrain movement." STR_Z18: "Z-18X" STR_Z18_UFOPEDIA: "CHANGHE Z-18 - THE MULTI-PURPOSE CHINESE HELICOPTER DEVELOPED BY CHANGHE AIRCRAFT INDUSTRIES CORPORATION. MODIFICATION FOR X-COM CONTAINS FOLDING BLADES AND ADDITIONAL FUEL TANKS." STR_ZOMBIE_AUTOPSY: "Zombie autopsy" STR_ZOMBIE_AUTOPSY_UFOPEDIA: "According to the autopsy results, this is just a decomposing human corpse. No anomalies have been found." STR_ZOMBIE_CORPSE: "Zombie corpse" STR_ZOMBIE_OVERVIEW: "ZOMBIE" STR_ZOMBIE_TENTAC: "Infected" STR_ZOMBIE_TERRORIST: "Zombie" STR_ZOMBIE_UFOPEDIA: "A decomposing dead body, moved by supernatural forces. The dead man does not feel pain, ignores wounds and seeks to attack all living things. You can only stop him by destroying it." SUMMONING: "Summoning circle" TAG_DAZE_TIME: "Confus. length" # Tags, can not be seen, but let them be. TAG_DAZE_VALUE: "Confus. power" TANK_ARMOR: "HWP" TANK_ROCKETS_ARMOR: "HWP" TENTAC_ARMOR: "Tentaculat" TENTACLER_ARMOR: "Cuttle" THREADER_ARMOR: "Lasher" THUNDER_ACOLYTE_ARMOR: "Thunder acolyte hood" THUNDER_DEVOTED_ARMOR: "Thunder devoted dressing" THUNDER_PRELAT_ARMOR: "Thunder prelate mantle" THUNDER_PRIEST_ARMOR: "Thunder priest robe" UNDEAD_ZOMBIE_ARMOR: "Zombie" UNICORN_ARMOR: "UNICORN" WEREWOLF_ARMOR0: "Werewolf" WEREWOLF_ARMOR1: "White werewolf" WITCH_ARMOR: "Witch" WIZARD_ARMOR: "Wizard cloak" ZOMBIE_ARMOR: "Infected" # 01.11.2021 STR_HEAVY_ARMOR: "Rune armor" STR_HEAVY_ARMOR_UFOPEDIA: "Using rune-inscribed composite plates on alloy frame, we can create multifunctional protective kits for our fighters. This new generation of 'knight armor' will not only protect against threats, but also increase the combat parameters of the wearer." STR_CRUSADER_ARMOR: "Crusader armor" STR_CRUSADER_ARMOR_UFOPEDIA: "Really heavy armor, suitable for all soldiers. Despite the runes of lightening, it is quite massive. Thanks to the new principle of enchantment, it does not so much prevent powerful psions from using their power, while at the same time increasing the physical strength of the wearer. {NEWLINE}Stone Shield: {ALT}100{ALT}." STR_CRUSADER_UC: "CRUSADER" STR_CRUSADER_UC_PSION: "CRUSADER" STR_CRUSADER_UC_BATTLEMAGE: "CRUSADER" STR_CRUSADER_UC_BATTLEMASTER: "CRUSADER" STR_CRUSADER_UC_BATTLEMAGISTER: "CRUSADER" STR_CRUSADER_UC_MENTAT: "CRUSADER" STR_CRUSADER_UC_MENTAT_MASTER: "CRUSADER" STR_CRUSADER_UC_MENTAT_MAGISTER: "CRUSADER" STR_CRUSADER_UC_HEALER: "CRUSADER" STR_CRUSADER_UC_HEALER_MASTER: "CRUSADER" STR_CRUSADER_UC_HEALER_MAGISTER: "CRUSADER" STR_CRUSADER_UC_CONJURER: "CRUSADER" STR_CRUSADER_UC_CONJURER_MASTER: "CRUSADER" STR_CRUSADER_UC_CONJURER_MAGISTER: "CRUSADER" STR_CRUSADER_ARMOR_UC_DEAD: "CRUSADER" STR_CORPSE_CRUSADER: "Corpse" STR_TOWER_YARD_ALERT: "Island in the clouds!" STR_TOWER_YARD_MARKER: "Archmage visit" MAP_MAGE_TOWER_YARD: "Archmage tower: yard" #03.12.2021 STR_SUPPORT_GOOD: "Letter from the trustee." STR_SUPPORT_GOOD_DESCRIPTION: "Due to your successful efforts to protect your country of care from paranormal threats, your organization has received additional funding of 250,000. Keep up the good work!" STR_SUPPORT_GREAT: "Letter from the trustee." STR_SUPPORT_GREAT_DESCRIPTION: "Due to your extremely successful efforts to protect your country of care from paranormal threats, your organization has received additional funding of 1,000,000. Great job!" STR_SUPPORT_BAD: "Letter from the trustee." STR_SUPPORT_BAD_DESCRIPTION: "Lack of success is alarming Council. Your trustee was able to calm down the most dissatisfied, but this was the last time. Don't let us down again. (+500 rating)" STR_SUPPORT_POOR: "Letter from the trustee." STR_SUPPORT_POOR_DESCRIPTION: "Your careless handling of funds may lead to an investigation. The leadership of the trustee country was able to resolve the issue, but the credit of trust has been exhausted. (funds +1,000,000, rating -200)" STR_MEDIC_TRANSFORMATION: "Specialization: biomage" STR_MEDIC_TRANSFORMATION_UFOPEDIA: "With enough practice and medical education, a healer can become a real doctor-magician. Prospects in a peaceful life cannot be enumerated. Risking such specialists on the battlefield is too irresponsible. An unoccupied biomag brings to the X-com budget 120,000 monthly, providing unique medical services to special clients, mainly to the Counsil heads." STR_CIVILIAN_HEALER: "Biomage specialist" STR_WIGHT_TERRORIST: "Wight" STR_WIGHT_CORPSE: "Wight remains" WIGHT_ARMOR: "Wight cerement" STR_WIGHT_OVERVIEW: "WIGHT" STR_WIGHT_UFOPEDIA: "An imprint of a mage aura who died in a strong psi-field. Possesses part of the prototype's memory, but is driven by completely inhuman desires and emotions that have passed through the filter of dark magic. Often appears on places of magical battles, wanting to take revenge on everyone. Shield of Darkness: {ALT}50{ALT}" STR_WIGHT_AUTOPSY: "Wight remains examination" STR_WIGHT_AUTOPSY_UFOPEDIA: "The pseudo-material remains of the Wight quickly disintegrate without being fed by dark magic." STR_WS_TERRORIST: "Herald" STR_WS_CORPSE: "Herald ashes" STR_WS_TERRORIST_UFOPEDIA: "A strong spirit of Light, rarely appearing in the material world. Not quite material himself, after destruction it leaves only ash. In battle, uses spells of Light and a shining aura (Shield of light: 120 points +5 points/turn)." STR_BEYOND_RIFT_MUSHROOM: "Mushroom forest behind the Rift" STR_RIFT_B_DEPLOY_MUSHROOM: "Rift investigation" STR_LIGHT_SPIRITS: "Spirits of Light" #09.011.2022 STR_WANDS_BUILD_2: "Wands redesign" STR_WANDS_BUILD_2_UFOPEDIA: "The magic wand is not the most convenient form factor of the weapon. Our engineers can make magic weapons in a more familiar form for our soldiers, increasing the convenience and lowering the requirements for psi-skills to confidently hit the target. Runists were able to prepare blueprints for the production of the simplest magic pistols, at the same time optimizing the placement of the runes and increasing the number of uses. Unfortunately, it is impossible to create replaceable ammunition for this weapon, so you will have to make a new weapon after the charge is exhausted. " STR_SCEPTERS_BUILD_2: "Scepters redesign" STR_SCEPTERS_BUILD_2_UFOPEDIA: "Converting the scepter into a gun will increase the accuracy of use by novice psions and common people. Now you can use a normal scope, not just psi-sense. Our runists were able to prepare blueprints for the production of simple scepter-rifles, at the same time increasing the number of uses. it is not possible to create replaceable ammunition for this weapon, so you will have to craft new weapons when the charge is depleted. " STR_AIR_PISTOL: "Wind pistol" STR_AIR_PISTOL_UFOPEDIA: "No, this is not an airgun. Air fists do not inflict fatal wounds, but can cause fatal damage. Expendable." STR_FIRE_PISTOL: "Fire pistol" STR_FIRE_PISTOL_UFOPEDIA: "If shots from this pistol don't burn through the target, then certainly set it on fire. Deals direct fire damage. Expendable." STR_FROST_PISTOL: "Frost pistol" STR_FROST_PISTOL_UFOPEDIA: "A hit from this pistol can freeze the target for a short time. Damages down reactions. Expendable." STR_SHOCK_PISTOL: "Shock pistol" STR_SHOCK_PISTOL_UFOPEDIA: "This magical taser is capable of inflicting deadly damage. Ignores half of the armor, deals 70% damage to health, ignores pain immunity. Expendable." STR_AIR_RIFLE: "Wind rifle" STR_AIR_RIFLE_UFOPEDIA: "A more powerful version of the Air Pistol. The Focusing Crystal allows the Psion to increase damage without wasting own energy. Air Fists do not inflict fatal wounds, but can inflict fatal damage. Expendable." STR_FIRE_RIFLE: "Fire rifle" STR_FIRE_RIFLE_UFOPEDIA: "A more powerful version of the fire pistol. The Focusing Crystal allows the psion to increase damage without wasting own energy. Deals direct fire damage. Expendable." STR_FROST_RIFLE: "Frost rifle" STR_FROST_RIFLE_UFOPEDIA: "A more powerful version of the Frost Pistol. The Focusing Crystal allows the psion to increase damage without wasting own energy. Freezes the target. Expendable." STR_SHOCK_RIFLE: "Shock rifle" STR_SHOCK_RIFLE_UFOPEDIA: "A more powerful version of the Shock Pistol. The Focusing Crystal allows the psion to increase damage without wasting own energy. Ignores half of the armor, ignores pain immunity. Expendable." STR_GUNS: "X-com guns" STR_SHOT_TYPE_AUTO: " Auto (x{0})" STR_SHOT_TYPE_SNAP: " Snap (x{0})" STR_SHOT_TYPE_AIMED: " Aimed (x{0})" STR_SIBERIA_PASSED: "Mark of Master" STR_SIBERIAN_TRAUMA: "After the Limb" STR_SIBERIAN_TRAUMA_DESCRIPTION: "This operative has a scarin a mind from Alien Master's influence. The side effects of this are nightmares and visions on one side of the balance, and full-fledged telepathy on the other." STR_PSION_AGENT: "Psion-agent" STR_PSION_AGENT_CORPSE: "Psion corpse" STR_PSION_AGENTS_DEPLOY: "Spy business" STR_RIVAL_PSIONS_ALERT: "Spy activity detected" STR_RIVAL_PSIONS_DESCRIPTION: "The special services of the trustee country ask for help against foreign psions." STR_RIVAL_PSIONS_BRIEFING: "We've received a private request for help from the special services of our trustee. Foreign special agents with psionic abilities are conducting an operation in 'our' territory. An attempt to stop them by conventional means can result in many casualties. Neutralize the opponents, taking them alive for interrogation is in priority. Beware, the enemy may try to eliminate civilian witnesses." STR_RIVAL_PSIONS_SITE: "Counter-espionage" STR_RIVAL_PSION_MISSION: "Counter-espionage" STR_PSION_AGENTS: "Spies" STR_PSION_AGENT_ARMOR: "Special Agent Suit" STR_PSION_AGENT_OVERVIEW: "SPECIAL AGENT - PSION" STR_PSION_AGENT_UFOPEDIA: "These psions are trained for operations against humans, not against Aliens. They use spells built into the aura. This approach hinders their development, but speeds up training. Their equipment includes a stylish bulletproof suit and a variety of concealed weapons." STR_RIVAL_ACTIONS: "Activities of special services and psionics" STR_RIVAL_ACTIONS_UFOPEDIA: "The appearance of magical amulets complicated the activities of counterintelligence, but the appearance of mentats completely destroyed the delicate balance. The psions we caught, working for the intelligence of our 'sworn friends', were engaged in installing mental 'bookmarks' in the brains of important government officials. Naturally, the governments of all countries of the Council tried to create departments to counter psi-espionage as soon as the first psions appeared. But as recent events have shown, this was not enough. Perhaps in the future, more interventions from X-com will be required." STR_PAYBACK_ACTION: "Spring cleaning" STR_PAYBACK_DEPLOY: "Spy nest" STR_CONSPIRATION_HOUSE: "Safe house" STR_PAYBACK_ALERT: "Spy safe house detected" STR_PAYBACK_DESCRIPTION: "The special services of the trustee country ask for help against foreign psions." STR_PAYBACKS_BRIEFING: "A private request for help was received from the special services of our trustee. A safe house of a spy organization using psionic agents has been discovered. There are no civilians in the zone, it is allowed to neutralize targets by any means." STR_PAYBACK_SITE: "Counter-espionage" STR_ADV_PROTO: "Hybrid gun" STR_ADV_PROTO_UFOPEDIA: "This curious prototype weapon is based on a weak Alien artifact, called 'Pusher'. It is capable of propelling a bullet through magical power consumed directly from mana crystals. Our researchers have encountered such artifacts, but did not recognize them as promising." STR_ADV_PROTO_CLIP: "Hybrid gun ammunition" STR_ADV_PROTO_CLIP_UFOPEDIA: "Hybrid gun ammunition consists of two parts: the bullet itself in a bioplastic shell and a container with a mana crystal-based suspension. The soft shell of the bullets reduces armor penetration." STR_ADV_GUNS: "Hybrid weaponsе" STR_ADV_GUNS_UFOPEDIA: "The artifact used in the hybrid gun creates two identical weak runes, one in itself, the other in the projectile. These runes repel with a force proportional to the invested charge of energy. Our runescriber can easily repeat these runes, needing no artifact as a result. Moreover, the use of specially designed bio-ceramics reduces the armor penetration penalty and reduces energy consumption. The design department is ready to provide drawings of several types of weapons using this principle. Although analysts have doubts about the effectiveness of such weapons for X-com purposes, they are superior to any existing analogues." STR_SHARE_ADV_GUNS: "+Sharing blueprints of hybrid weapons+" STR_SHARE_ADV_GUNS_UFOPEDIA: "A decision has been made to share the plans of the hybrid weapons with the Council countries. Of little use to X-com's trained psions, they will be useful to the army, police, and self-defense forces. (Rating: +1000)" STR_ADV_PISTOL: "Pulse pistol" STR_ADV_PISTOL_UFOPEDIA: "A comfortable and quiet pistol with low recoil. The absence of propellant gases allowed it to be made from composite materials, reducing weight." STR_ADV_PISTOL_CLIP: "Pulse pistol clip" STR_ADV_PISTOL_CLIP_UFOPEDIA: "The plastic magazine contains 8 rune-engraved ceramic bullets and a small mana crystal to fire them. They are more powerful than high-caliber gunpowder ammunition, but have two disadvantages: reduced armor penetration and the need of mana crystals for production." STR_ADV_SHOTGUN: "Pulse flakgun" STR_ADV_SHOTGUN_UFOPEDIA: "Powerful fragmentation shotgun in a lightweight composite case." STR_ADV_SHOTGUN_CLIP: "Pulse flakgun clip" STR_ADV_SHOTGUN_CLIP_UFOPEDIA: "Plastic clips contain 8 rune-engraved cartridges and a small mana crystal to fire them. Each cartridge contains 10 ceramic needles. The shape was chosen to increase armor penetration, and the material was chosen due to conflict of runes and lead. Such cartridges have two disadvantages: reduced armor penetration and the need for mana crystals for production." STR_ADV_RIFLE: "Pulse rifle" STR_ADV_RIFLE_UFOPEDIA: "Lightweight and handy assault rifle capable of firing three-round bursts." STR_ADV_RIFLE_CLIP: "Pulse rifle clip" STR_ADV_RIFLE_CLIP_UFOPEDIA: "The plastic magazine contains 18 rune-engraved ceramic bullets and a small mana crystal to fire them. They are more powerful than high-caliber gunpowder ammunition, but have two drawbacks: reduced armor penetration and the need for mana crystals for production." STR_ADV_SNIPER: "Pulse sniper rifle" STR_ADV_SNIPER_UFOPEDIA: "Lightweight tactical sniper rifle with telescopic sight. Composite frame, low recoil and quiet shot." STR_ADV_SNIPER_CLIP: "Pulse sniper rifle clip" STR_ADV_SNIPER_CLIP_UFOPEDIA: "The plastic magazine contains 10 rune-engraved ceramic bullets and a small mana crystal to fire them. They are more powerful than high-caliber gunpowder ammunition, but have two drawbacks: reduced armor penetration and the need for mana crystals for production." STR_SIMPLE_ARROWS: "Modern arrows" STR_SIMPLE_ARROWS_UFOPEDIA: "Simple carbon fiber arrows with steel points." STR_MALE_CIV_PSION: "Civilian psion" STR_FEMALE_CIV_PSION: "Civilian psion" STR_MALE_PSI_MILITIA: "Psi-militia" STR_FEMALE_PSI_MILITIA: "Psi-militia" STR_MALE_PSI_MILITIA_2: "Psi-militia" STR_FEMALE_PSI_MILITIA_2: "Psi-militia" STR_TERROR_MISSION_2_MED: "Attack of marauders (med.)" STR_TERROR_MISSION_2_LATE: "Attack of marauders (late)" STR_TERROR_MISSION_3_MED: "Attack of feudals (med.)" STR_TERROR_MISSION_3_LATE: "Attack of feudals (late)" STR_TERROR_MISSION_4_MED: "Attack of Thunder Temple (med.)" STR_TERROR_MISSION_4_LATE: "Attack of Thunder Temple (late)" STR_TERROR_MISSION_4_FIRE_MED: "Attack of Fire Temple (med.)" STR_TERROR_MISSION_4_FIRE_LATE: "Attack of Fire Temple (late)" STR_TERROR_MISSION_D_MED: "Attack of the dead (med.)" STR_TERROR_MISSION_D_LATE: "Attack of the dead (late)" STR_FEMALE_CIVILIAN_CITY_GIRL: "Civilian" MAP_URBAN_2: "City" MAP_DAWNURBAN_2: "Dawn urban" MAP_DUSKURBAN_2: "Dusk urban" MAP_PORTURBAN_2: "Port area" MAP_INDUSTRIALURBAN_2: "Industrial urban" MAP_RAILYARDURBAN_2: "Rail road" MAP_NATIVEURBAN_2: "Willage" MAP_NATIVEURBAN_JUNK_2: "Town" MAP_NATIVEURBANROAD_2: "Willage road" MAP_NATIVEURBANROAD_JUNK_2: "Town road" MAP_MADURBAN_DAWN_2: "Urban/warehouses" MAP_PORTTFTD_2: "Sea port" MAP_RURAL_2: "Countryside" MAP_URBAN_3: "City" MAP_DAWNURBAN_3: "Dawn urban" MAP_DUSKURBAN_3: "Dusk urban" MAP_PORTURBAN_3: "Port area" MAP_INDUSTRIALURBAN_3: "Industrial urban" MAP_RAILYARDURBAN_3: "Rail road" MAP_NATIVEURBAN_3: "Willage" MAP_NATIVEURBAN_JUNK_3: "Town" MAP_NATIVEURBANROAD_3: "Willage road" MAP_NATIVEURBANROAD_JUNK_3: "Town road" MAP_MADURBAN_DAWN_3: "Urban/warehouses" MAP_PORTTFTD_3: "Sea port" MAP_RURAL_3: "Countryside" STR_BEASTMEN: "Beastman" STR_SWORD_FLASH: "Flashing sword" STR_SWORD_FLASH_UFOPEDIA: "A magical falchion that emits blinding light on hit. Oddly enough, it doesn't blind the wearer at all. Disorients the target, reducing their stats by half for one turn." STR_MAUL_FLASH: "Flashhammer" STR_MAUL_FLASH_UFOPEDIA: "A magical maul that emits a blinding light on hit. Oddly enough, it doesn't blind the wearer at all. Disorients the target, reducing their stats by a factor of three for one turn." STR_BLESSED_ROUND_SHIELD: "Blessed shield" STR_BLESSED_ROUND_SHIELD_UFOPEDIA: "This enchanted shield does not create magical barriers. Instead, the wearer of this shield gains increased resistance to the powers of the Darkness (Darkness damage -30%, up to 10%), in addition to blocking melee attacks. (Armour: + 1) Shield hit can stun the enemy." STR_BLESSED_FOOTMAN: "Blessed footman" STR_BLESSED_FOOTMAN_FRIENDLY: "Blessed footman" STR_BLESSED_FOOTMAN_CORPSE: "Blessed footman corpse" BLESSED_ARMOR: "Blessed footman armor" STR_BLESSED_FOOTMAN_UFOPEDIA: "A legionnaire chosen by the Light receives its blessing. A halo of mystical radiance protects him from arrows and makes him imposing. (Shield of Light: 80) According to our specialists, this blessing is very similar to possession." STR_BLESSED_FOOTMAN_OVERVIEW: "BLESSED LEGIONNAIR" STR_PRIESTESS: "Priestess of Light" STR_PRIESTESS_FRIENDLY: "Priestess of Ligh" STR_PRIESTESS_CORPSE: "Priestess corpse" PRIESTESS_ARMOR: "Priestess mantle" STR_PRIESTESS_UFOPEDIA: "Priestesses of the Temple of Light are those who let the Light into themselves. In normal language, this means partial possession by the elemental spirit of Light. Priestesses are surrounded by a radiant aura and are able to use the Light as a weapon, but are almost defenseless in hand-to-hand combat. (Shield of Light: 100 +2/turn) They have little interest in mundane events, setting themselves the goal of serving the Light." STR_PRIESTESS_OVERVIEW: "PRIESTESS OF LIGHT" STR_PALADIN: "Paladin of Light" STR_PALADIN_FRIENDLY: "Paladin of Light" STR_PALADIN_CORPSE: "Paladin corpse" PALADIN_ARMOR: "Shiny Armor" STR_PALADIN_UFOPEDIA: "The strongest warriors of the temple of Light - paladins - are those who fanatically and without a doubt eradicate Darkness. This uncompromisingness can reach complete absurdity, such as accusing a soiled child of serving Darkness. In battle, paladins use exclusively blunt weapons, and their sparkling armor (made from some kind of organic material!) is almost impenetrable. Shield of Light: 180" STR_PALADIN_OVERVIEW: "PALADIN OF LIGHT" STR_LARGE_SHIP_1_TEMPLE_OF_LIGHT: "Frigate (Temple of Light)" STR_LARGE_SHIP_2_TEMPLE_OF_LIGHT: "Freighter (Temple of Light)" STR_LARGE_SHIP_3_TEMPLE_OF_LIGHT: "Galleon (Temple of Light)" STR_LIGHT_TEMPLE: "Temple of Light" STR_MAGIC_BATTLE_ALERT: "Magic battle" STR_MAGIC_BATTLE_DESCRIPTION: "A skirmish has been detected in our territory using psionics from both sides." STR_MAGIC_BATTLE_UNDEAD_BRIEFING: "A detachment of the Temple of Light has entered the battle against the darkspawn in the middle of the city. Our task is to help the templars in the eradication of the undead. The loss of allies will not have a significant impact on public opinion, but may worsen relations with the Temple." STR_MAGIC_BATTLE_SITE: "MAGIC BATTLE" MAP_URBAN_UNDVSTEMPL: "City" MAP_DAWNURBAN_UNDVSTEMPL: "Dawn urban" MAP_DUSKURBAN_UNDVSTEMPL: "Dusk urban" MAP_PORTURBAN_UNDVSTEMPL: "Port area" MAP_INDUSTRIALURBAN_UNDVSTEMPL: "Industrial urban" MAP_RAILYARDURBAN_UNDVSTEMPL: "Rail road" MAP_NATIVEURBAN_UNDVSTEMPL: "Willage" MAP_NATIVEURBAN_JUNK_UNDVSTEMPL: "Town" MAP_NATIVEURBANROAD_UNDVSTEMPL: "Willage road" MAP_NATIVEURBANROAD_JUNK_UNDVSTEMPL: "Town road" MAP_MADURBAN_DAWN_UNDVSTEMPL: "Urban/warehouses" MAP_PORTTFTD_UNDVSTEMPL: "Sea port" MAP_RURAL_UNDVSTEMPL: "Countryside" STR_TEMPLE_VS_UNDEAD_1: "Templars vs undead" STR_BLESSINGS_PRE: "praise the Light" STR_BLESSINGS: "Blessings" STR_INVISIBILITY_PRE: "Invisible enemy" STR_INVISIBILITY: "Psionic concealment" STR_SHRINELAB: "Shrine of Light" STR_SHRINELAB_UFOPEDIA: "A specialized lab for experimenting with the inhabitants of the plane of Light. Can also be used as a Summoning Circle. 4 psychic training spots, 5 lab spots. Can be built on top of a Summoning Circle. Requires the \"collaboration\" of a priestess of the Temple of Light to build." STR_MAGIC_BAT_UFOPEDIA: "An handicraft magical weapon, a piece of wood imbued with psi energy. Not very effective against armor, but in the hands of a psion can be quite convincing. Health damage x0.5" STR_BLESS_SUN_ACTIVE: "BLESSING OF THE SUN IS ACTIVE" STR_PRAYERS: "Rites" STR_BLESS_SUN: "Blessing of the Sun" STR_BLESS_SUN_UFOPEDIA: "A lesser one time blessing. Calls on the Light's favor, reducing ALL Darkness damage by a third. Affects all units until end of combat. Only one blessing can be active at a time. Casting requires ritualist's {ALT}85%{ALT} TU and {ALT}25{ALT} mana." SHRINE: "Shrine" STR_BLESS: "BLESS" STR_BLESS_MIRROR: "Blessing of Mirror" STR_BLESS_MIRROR_UFOPEDIA: "A lesser one-time blessing. Summons planar spirits, reducing ALL Light damage by half and Fire damage by a third. Affects all units until end of combat. Only one blessing can be active at a time. Casting requires ritualist's {ALT}85%{ALT} TU and {ALT}25{ALT} mana." STR_BLESS_MIRROR_ACTIVE: "MIRROR BLESSING IS ACTIVE" STR_BLESS_FIRE: "Blessing of heartfire" STR_BLESS_FIRE_ACTIVE: "HEARTFIRE BLESSING IS ACTIVE" STR_BLESS_FIRE_UFOPEDIA: "A lesser one-time blessing. Summons weak fire spirits that protects against freezing. Affects all units until end of combat. Only one blessing can be active at a time. Casting requires ritualist's {ALT}85%{ALT} TU and {ALT}25{ALT} mana." STR_BLESS_MENTAL: "Blessing of sober mind" STR_BLESS_MENTAL_ACTIVE: "SOBER MIND BLESSING IS ACTIVE" STR_BLESS_MENTAL_UFOPEDIA: "A lesser one-time blessing. Summons weak spirits that interfere with the mental field. Reduces the chance of successful mind attacks by one-third. Affects all units until end of combat. Only one blessing can be active at a time. Casting requires ritualist's {ALT}85%{ALT} TU and {ALT}25{ALT} mana." STR_BLESS_STONE: "Blessing of Rock" STR_BLESS_STONE_ACTIVE: "ROCK BLESSING IS ACTIVE" STR_BLESS_STONE_UFOPEDIA: "A lesser one-time blessing. Summons earth spirits, reducing ALL kinetic damage by one-third. Affects all units until end of combat. Only one blessing can be active at a time. Casting requires ritualist's {ALT}85%{ALT} TU and {ALT}25{ALT} mana." STR_BLESS_STONE_2: "Blessing of stone" STR_BLESS_STONE_2_ACTIVE: "BLESSING OF STONE IS ACTIVE" STR_BLESS_STONE_2_UFOPEDIA: "High-ranking one-time blessing. Summons elder earth spirits, reducing kinetic damage taken by half and melee damage taken by 20%. Affect ONLY your units until end of combat. Only one blessing can be active at a time. Cast requires from the Vicar {ALT}85%{ALT} TUP and {ALT}50{ALT} mana." STR_BLESS_FIRE_2: "Blessing of fire" STR_BLESS_FIRE_2_ACTIVE: "BLESSING OF FIRE IS ACTIVE" STR_BLESS_FIRE_2_UFOPEDIA: "High-ranking one-time blessing. Summons elder fire spirits, increasing the fire damage dealt by your units by a third. Any attack (except ice) sets the enemy on fire. Lasts until end of combat. Only one blessing can be active at a time. Cast requires from the Vicar {ALT}85%{ALT} TUP and {ALT}50{ALT} mana." STR_HIGH_BLESS: "HIGH BLESS" STR_CONJURER_PRIEST: "Ritualist" STR_CONJURER_PRIEST_TRANSFORMATION: "Exam: Ritualist" STR_CONJURER_PRIEST_TRANSFORMATION_UFOPEDIA: "A Spiritist who has been initiated in the Temple of Light is able to cast lasting blessings and summon light spirits in aid.{NEWLINE}Connecting with spirits allows them to see in the dark (18m). They lose 5 psi-skill points more from heavy armor than spiritists." STR_CONJURER_PRIESTS: "STAFF: RITUALISTS" STR_CONJURER_PRIESTS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 65-75; max. 90{NEWLINE}{ALT} STAMINA: {ALT}90-100; max. 120{NEWLINE}{ALT}HEALTH: {ALT} 25-35; max. 50{NEWLINE}{ALT}STRENGTH:{ALT} 55-75; max 90{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}45-50; max. 55{NEWLINE}{ALT}FIRING:{ALT} 90-100; max. 105{NEWLINE}{ALT}THROWING:{ALT} 70-80; max. 90{NEWLINE}{ALT}MELEE:{ALT} 70-80; max. 85{NEWLINE}{ALT}PSI STRENGTH:{ALT} 55-70{NEWLINE}{ALT}PSI SKILL:{ALT} max. 80{NEWLINE}{ALT}MANA:{ALT} max. 130{NEWLINE}New abilities: {ALT}Bless{ALT} - using a prepared ritual, imposes a lasting blessing." STR_CONJURER_VICAR: "Vicar" STR_CONJURER_VICAR_TRANSFORMATION: "Devotion: Vicar" STR_CONJURER_VICAR_TRANSFORMATION_UFOPEDIA: "Devotion to the higher spirits of Light allows the Vicar to call the strongest entities of this plane to his side and use the most powerful blessings. {NEWLINE}Connecting with the spirits allows them to see in the dark (18m). Lose from heavy armor by 10 points of psi skill more than spiritists. Needs Psi Institute and Shrine." STR_CONJURER_VICARS: "STAFF: VICARS" STR_CONJURER_VICARS_UFOPEDIA: "Stats:{NEWLINE}{ALT}TIME UNITS: {ALT} 90-100; max. 110{NEWLINE}{ALT} STAMINA: {ALT}120-140; max. 150{NEWLINE}{ALT}HEALTH: {ALT} 50-55; max. 60{NEWLINE}{ALT}STRENGTH:{ALT} 90-95; max 100{NEWLINE}{ALT}BRAVERY: {ALT}90{NEWLINE}{ALT}REACTION: {ALT}55-65; max. 75{NEWLINE}{ALT}FIRING:{ALT} 105; max. 110{NEWLINE}{ALT}THROWING:{ALT} 90-95; max. 100{NEWLINE}{ALT}MELEE:{ALT} 85-90; max. 95{NEWLINE}{ALT}PSI STRENGTH:{ALT} 70-95{NEWLINE}{ALT}PSI SKILL:{ALT} max. 100{NEWLINE}{ALT}MANA:{ALT} max. 160{NEWLINE}New abilities:{ALT} Elder summon{ALT} - calls to a powerful spirits if have necessary item(50 mana). {ALT}Highest Blessing{ALT} - Uses a prepared ritual to apply a powerful blessing." STR_SLUDGE_DEMON: "Tar demon" STR_SLUDGY_DEMON: "Sludge demon" STR_SLUDGY_CORPSE: "Resinous remains" STR_SLUDGE_BITE: "Sticky bite" SLUDGE_ARMOR: "Tar demon" SLUDGY_ARMOR: "Sludge demon" STR_SLUDGE_DEMON_UFOPEDIA: "A spawn of the plane of darkness, this living oily cloud is capable of draining the life from its victims. Lacking magical shields, it is almost invulnerable to normal weapons on its own. After taking a lot of damage, a demon can shrink its body into a smaller volume. In this form, concentrated darkness eats everything around." STR_SLUDGE_DEMON_AUTOPSY: "Tar demon remains examination" STR_SLUDGE_DEMON_AUTOPSY_UFOPEDIA: "The pseudo-material substance that makes up the flesh of a demon, after the destruction of the dark spirit, quickly disintegrates, polluting everything around with the emanations of darkness." STR_SUMMON_DARK_2: "DARK SUMMON" STR_SUMMON_LIGHT_2: "SUMMON LIGHT" STR_GRIMUAR_SLUDGE: "Grimuar of dark summon" STR_GRIMUAR_SLUDGE_UFOPEDIA: "A magic book that describes the spell to summon a tar demon. An experienced malefic can cast the spell as directed at the cost of {ALT}85 Mana{ALT}. When damaged, the demon can rebel against the summoner." STR_TOTEM_BAT: "Shadow summon totem" STR_TOTEM_BAT_UFOPEDIA: "Using this amulet, the spiritist is able to summon a lesser spirit of darkness in the form of a bat for {ALT}20 Mana{ALT}. The shadow is capable of scouting (n.v. 20), but is of little use in combat. Shield of Darkness: 10 " STR_SUMMON_BAT_TERRORIST: "Summoned flying shadow" STR_NECROMANCY_PRE_UFOPEDIA: "We've come to the point where we can call upon the entities of the plane of Darkness. Further research in this area could be very useful in combat, but at the cost of revulsion and hatred from the opposite element, the plane of Light. It's up to you which way to go." STR_BLESSINGS_PRE_UFOPEDIA: "We have come to the possibility of calling on the entities of the plane of Light. Further research in this area can strengthen our fighters, but at the cost of disgust and hatred from the opposite element - the plane of Darkness. It's up to you which way to go." STR_ZOMBIE_TERROR: "Zombie Invasion" STR_TERROR_MISSION_Z: "Zombie Invasion" STR_WHERE_THEY_FROM_UFOPEDIA: "Our knowledge is sufficient to confidently resist invaders on the land and in the air. The transfer of key technologies into the hands of the Council countries will allow the army and air force to organize the planet's self-defense forces, effective enough to deal with the encroachments of invader gangs. A decrease in the activity of marauders, pirates and similar threats is expected0 for a month and a half. Rating: +1250" STR_INVADER_LEADER_INTERROGATION: "Invader ruler interrogated" STR_DEAD_ONE: "Dead one" STR_DEAD_ONES_UFOPEDIA: "The living dead retain the characteristics they had in life for the most part. But being in the undead form has its own characteristics: the influence of the Darkness is reduced and of the Light is increased, the absence of breathing reduces the effect of gases, and the absence of bleeding gives immunity to fatal wounds. The damage to their bodies can be quickly repaired between missions, and the structure of the body is also affected: the dead become physically stronger and do not get tired, but their mental abilities suffer.{NEWLINE}{ALT}STAMINA:{ALT} +50{NEWLINE}{ALT}HEALTH:{ALT} +15{NEWLINE}{ALT}STRENGTH:{ALT} +15{NEWLINE}{ALT}REACTION:{ALT} -5{NEWLINE}{ALT}FIRING:{ALT} -5{NEWLINE}{ALT}MELEE:{ALT} +10.{NEWLINE}Also, the living dead have no mana and cannot use psychic tools and some types of armor." STR_RISE_DEAD: "Rising from the dead" STR_RISE_DEAD_UFOPEDIA: "This ritual will bring our fallen operatives back into service in undead form. Undead fighters are incapable of development and training, but can once again save their living comrades. A functioning necrolaboratory is required to perform the ritual." STR_UNDEAD_TERRORISE: "ZOMBIE INVASION" STR_TERROR_Z_DESCRIPTION: "The city is overrun by the risen dead. The inhabitants are in a panic." STR_TERROR_MISSION_Z_BRIEFING: "To successfully complete the mission, you must eliminate or neutralize all zombies. Try to save the civilians in the war zone. If necessary to abort the mission, return the operatives to the transport and click \"Abort Mission\"." STR_TERROR_Z_SITE: "ZOMBIE INVASION" STR_DEAD_TERRORISE: "UNDEAD TERRORIZE" STR_TERROR_D_DESCRIPTION: "A mob of undead led by necromancers has invaded the city. The threat to civilians must be eliminated." STR_TERROR_MISSION_D_BRIEFING: "To successfully complete the mission, you must eliminate or neutralize all undeads and their masters. Try to save the civilians in the war zone. If necessary to abort the mission, return the operatives to the transport and click \"Abort Mission\"." STR_TERROR_MISSION_Z_MED: "Zombie Invasion (med.)" STR_TERROR_MISSION_Z_LATE: "Zombie Invasion (late)" STR_REVENANT_2: "Transformed" STR_DEAD_ONE_2: "Revenant" STR_UNDEAD_TRANSFORM: "Undead transformation" STR_UNDEAD_TRANSFORM_UFOPEDIA: "Exposure to the energy of Darkness changes dead flesh, creating horrible monsters from the normal remains. Tissue becomes denser, bones, teeth and nails grow and deform. A skilled necromancer can direct these changes by controlling the transformation. Unfortunately, reverse these changes, or at least completely stop them is impossible. The energy of Darkness will still affect an undead body, and without feeding this power, the dead will lose his pseudo-life." STR_UNDEAD_FLESH_SHAPING: "Sculpting dead flesh" STR_UNDEAD_FLESH_SHAPING_UFOPEDIA: "A necromancer can transform an undead's internal structure, increasing its combat stats. This is the most that can be done to the human body without turning it into a monster.{NEWLINE}Attributes:{NEWLINE}{ALT}TIME UNITS:{ALT} +10{NEWLINE}{ALT}HEALTH:{ALT} +25{NEWLINE}{ALT}STRENGTH:{ALT} +15{NEWLINE}{ALT}MELEE:{ALT} +20." STR_PRISONBREAK_FIRE: "Escape attempt" STR_PRISONBREAK_FIRE_DESCRIPTION: "A captive firemage tried to escape by melting through the wall of his cell. He was stopped, but repairs and increase of security measures will cost money.{NEWLINE}Finances: -120000" STR_CRAWLER_CORPSE: "Crawler corpse" STR_CLUB_HIT: "HIT" STR_SIGILS_1: "Level 1 Sigils" STR_GO_TO_HELL: "TO THE HELL" STR_GO_TO_HELL_UFOPEDIA: "In order to fight the Master, we need to find him. According to scientists, space distortions, strange anomalies, and changes in the behavior of Aliens are observed around especially deep Nests. In the four-leveled Nest, we fell under the mental attack of the Master. If we find the five-leveled Nest, if we can reach to the very heart of it, perhaps we will meet the Master himself. The largest of the existing Nests is the Amazon Hell. At one time, missed by the Brazilian authorities, it already occupies several hundred square kilometers on the surface. The flooding of the entrances, undertaken in the early stages of formation, did not work properly. New entrances have opened in other places. Perhaps here we can deal with the source of Aliens once and for all. Intelligence will report in a month or two on possible entry points. It will be a tough fight, so it's worth preparing well." STR_ALIENS_TYPES: "ALIENS" STR_SPEEDSTERS_UFOPEDIA: "Speed-strike aliens. Scouts, Foragers, Guards, and Terrorists. They make up for their comparatively low durability with their swiftness and ignorance of hindrances. It's best not to let them get close, but if it's in a confined space, be doubly careful. " STR_BLINDWOLF_UFOPEDIA: "The weakest of the Aliens, foragers and scouts, these creatures are similar in appearance to wolves or jackals, but lack eyes, ears, and other organs of perception. Therefore, they ignore fog and darkness. By itself, this Alien is not particularly dangerous, but his ability stopping bullets is annoying.{NEWLINE}Wind Shield: {ALT}40+5{ALT}/turn" STR_STALKER_UFOPEDIA: "Guardians and caretakers of the Nests, these half-insects, half-beasts pose a serious threat. If allowed close. Their sting can poison the victim. (POISON: 12) They use the normal senses, which makes them vulnerable. magic protection.{NEWLINE}Wind/Water Shield: {ALT}from 80+10/turn{ALT}" STR_CHUPA_UFOPEDIA: "This small, bony creature is deadly due to its incredible speed. Not really strong body is equipped with sharp claws and a good eye, so that they can tear a human throat in 0.3 seconds.{NEWLINE}Wind Shield: {ALT}30+15/turn{ALT}" STR_GRAYHOUND_UFOPEDIA: "Sturdy, strong, and deadly, these critters look like a cross between monitor lizard and pit bull terrier. They tend to guard the inner levels of Nests or their more fragile cousins.{NEWLINE}Stone Shield: {ALT}40+10/turn{ALT}" STR_GHOSTHOUND_UFOPEDIA: "Stronger and faster than the gray, and moreover they are strangely not quite material, which allows them not only to hide from sight, but also to reduce the effect of poisons and freezing. Especially dangerous in the dark.{NEWLINE}Camouflage: {ALT}-10/4{ALT} Wind Shield: {ALT}60+10/turn{ALT}." STR_LEAPER_UFOPEDIA: "Like grasshoppers on steroids, these Aliens move at a rapid pace, ripping through prey with a swipe of their claws. In addition, their bodies are not only covered in organic armor on the outside, but are quite durable on the inside.{NEWLINE}Wind Shield: {ALT}80+10/turn{ALT}" STR_CHRYSSALID_UFOPEDIA: "A terrible parody of a humanoid, this armored creature has a truly disgusting ability. Having pierced the armor with a swift claw strike, it deposits a magical larva in the victim's body, which in a matter of seconds digests a person and creates a cocoon - a chrysalis. In a very short time, a new chrysalid will appear from the cocoon, ready for battle.{NEWLINE}Stone Shield: {ALT}60+10/turn{ALT}" STR_CHRYSALIS_UFOPEDIA: "This cocoon contains a rapidly growing chrysalid embryo. When the cocoon is destroyed, the monster will break free." STR_SPITTERS: "SPITTERS" STR_SPITTERS_UFOPEDIA: "Alien with a natural ability to throw caustic liquids. Serves as the 'shooters' counterpart for the Nest army. Most often relatively slow, but deadly at medium range." STR_LARVA_UFOPEDIA: "Small creature that is basically a muscular sack with a set of toxic glands. Can spit acid that dissolves flesh and armor. Simple internal structure reduces the effect of flashbang. Immune to poison.{NEWLINE}Water Shield: {ALT}70+5/turn{ALT}" STR_FIRELARVA_UFOPEDIA: "A small creature that bleeds fire evry movement. Unlike a normal larva, it spits a self-igniting compound. Spit is able to burn through the target (deals direct fire damage). Can spray a fire mixture when killed. Magical metabolism reduces the effect of disorientation and poisoning. Immune to freeze.{NEWLINE}Fire Shield: {ALT}40+5/turn{ALT}" STR_SPITTER_2_UFOPEDIA: "As our operatives have learned from experience, this giant snail, instead of dying, sheds part of its shell, cracking down and spitting acid even more fiercely. Lacking eyes, it is immune to darkness or flash. An undisturbed snail is difficult to spot (camouflage: {ALT}-2/-5{ALT}){NEWLINE}Wind Shield: {ALT}80+5/turn{ALT}" STR_CELATID_TERRORIST: "Celatid" STR_CELATID_UFOPEDIA: "This floating pouch of poison not only poisons its prey with spit (POISON:25), but is also capable of cloning itself multiple times almost instantly. The new Celatids are also capable of cloning. Missing one of these Aliens can quickly put you outnumbered. Immune to poison, disease, and disorientation. {NEWLINE}Water Shield: {ALT}90+5/turn{ALT}" STR_CHAMELEATERS: "CHAMELEATERS" STR_CHAMELEATERS_UFOPEDIA: "Aliens who prefer to hide from the enemy, lie in wait, or use disguise. Often not very strong, but they attack unexpectedly, which makes them doubly dangerous. Some of them can only be detected using psionic abilities." STR_OSTRICA_UFOPEDIA: "This grotesque creature burrows into the ground with its tail/whip exposed to hurl fire missiles. While protected by the ground, the creature cannot be disoriented or frozen. Wounded, the enraged creature can dig out and rush at the offender. However, she loses her ability to throw fire.{NEWLINE}Camouflage: {ALT}-10/6{ALT} burrowed, {ALT}-5/7{ALT} while standing.Fire Shield: {ALT}80+12/turn{ALT}." STR_CRAWLER_UFOPEDIA: "This Alien is completely invisible at all optical ranges due to a cocoon of psi energy surrounding it. Invisibility can be detected with psi abilities, motion detection, or simply by touch. While invisible, the Outsider is immune to stuns and has additional armor from the psi cocoon, but if the cocoon is knocked down, the creature becomes visible, albeit inconspicuous. Attacks with armor-piercing claws in melee combat.{NEWLINE}Camo: {ALT}1/1{ALT} with invisibility, {ALT}12/12{ALT} without it. No shield." STR_CASTERS: "CASTERS" STR_CASTERS_UFOPEDIA: "Aliens capable of wielding a variety of Sigils, magical abilities with variety of properties. Unlike natural abilities, Sigils can, in theory, be repeated by a human." STR_GNUS_UFOPEDIA: "A malformed, soft-bodied creature that looks like a huge, wingless mosquito that floats on magical wind. Wields a Level 1 Sigil and can suck out its victims in melee combat to restore its health. 20% Poison and Freeze Resistance.{NEWLINE}Wind Shield: {ALT}90+5/turn{ALT}" STR_PENEK_UFOPEDIA: "Operatives have nicknamed these Aliens stumps for their resemblance to a tree stump with many roots. In combat, this slow formless creature uses psi-vision and wields two Sigils, usually level one and two. Contrary to its name, it hardly burns. Immune to disorientation.{NEWLINE}Stone Shield: {ALT}50+10/turn{ALT}" STR_TENTACLER_UFOPEDIA: "A hefty tangle of tentacles floating in the air, capable of throwing Sigils of the first and second levels. It is a strong mentalist, capable of hallucinating the minds of our fighters in sight.{NEWLINE}Mana Shield: {ALT}160+10/turn{ALT} " STR_FLIPPER_UFOPEDIA: "A strange, unnatural hopping creature that, in addition to its melee attack, uses a Level 2 Sigil, predominantly AOE. Operatives report that this Alien's approach 'causes unstoppable loathing'.{NEWLINE}Stone Shield: {ALT}120+5/turn{ALT}" STR_CRYSTALLINE_UFOPEDIA: "This Alien is a huge floating mana crystal. Using his body as a source of energy, he can create Level 3 Sigils. Immune to Poison, Disease, Disorientation, and Freeze.{NEWLINE}Stone Shield: {ALT}150+10/turn {ALT}" STR_CRYSTALLINE_BLACK_UFOPEDIA: "This Alien is a huge floating mana crystal imbued with Darkness energy. Aliens rarely use planar powers, and this creature is one of the exceptions. Can cast Sigils based on the Darkness. Immune to all harmful effects.{NEWLINE}Shadow Shield: {ALT}150+10/turn{ALT}" STR_ELECTROSPIRIT_UFOPEDIA: "A living cloud of electrical discharges, completely insensitive to physical damage. However, a long bladed weapon can 'short it out'. Uses Sigils of an electrical nature and psi-vision. Immune to all harmful effects." STR_JELLY_UFOPEDIA: "A floating jellyfish mastering dimensional magic. Prefers to attack from a distance using Warp Sigils as well as mental effects. Poison Resistance.{NEWLINE}Wind Shield: {ALT}100+10/turn{ALT}" STR_FINGER_UFOPEDIA: "This flying creature's pseudo-bone carapace appears to absorb light. Uses Level 2 and 3 Sigils.{NEWLINE}Fire Shield: {ALT}180+5/turn{ALT}" STR_GLOW_UFOPEDIA: "This Alien is literally made of streams of light and fire. Completely immune to physical damage, poison, disease, and disorientation. Uses Light Sigils and psi-vision.{NEWLINE}Shield of Light: {ALT}150+10/turn{ALT}" STR_DISC_UFOPEDIA: "This Alien is a monolithic metal disc that floats above the ground and uses Arcane and Fire Sigils. The disc is so durable that it doesn't need a magic shield. The metal fills damage, quickly regenerating the creature's health. Immune to all harmful effects." STR_GAZER_UFOPEDIA: "This spooky abomination has a strong psychic potential that it uses to find our fighters through walls and influence their minds.{NEWLINE}Mana Shield: {ALT}140+5/turn{ALT}" STR_KEEPER_UFOPEDIA: "This Alien guards the most important locations of the Deepest Nests. A dim armored orb that fires deadly beams of pure magical energy can take out a squad of fighters alone. The shelled Keeper is immune to all harmful effects.{NEWLINE}Mana Shield: {ALT}250 +5/turn{ALT}" STR_TENTACULAT_UFOPEDIA: "Unshelled, the Keeper become an even more terrifying creature. A flying brain with a bundle of psi-shining tentacles flies across the battlefield at great speed. One touch of it turns a person into a mindless and aggressive monster, from which a new tentaculat hatches in a matter of seconds.{NEWLINE}Mana Shield: {ALT}160+5/turn{ALT}" STR_ZOMBIE_TENTAC_UFOPEDIA: "This insane monster is the result of a tentaculat infecting a human. If the shell is damaged, the newborn tentaculat will escape." STR_BRUTES: "BRUTES" STR_BRUTES_UFOPEDIA: "That's what the operatives have nicknamed the big Aliens, relying on armor and physical strength. These peculiar 'living tanks' are able to get close under a hail of shots and cause irreparable damage, ignoring our attempts to stop them. Fortunately, they are usually not too fast, and it seems are not very smart." STR_BRUTE_UFOPEDIA: "Resembling a bipedal demoncrab, this creature is covered in tough scales and possesses great physical strength. Its claws can turn a human into mincemeat with a single blow.{NEWLINE}Water Shield: {ALT}100+5/turn{ALT}" STR_DRAGONSNAKE_UFOPEDIA: "This serpentine living tank is extremely strong, with deadly strikes.{NEWLINE}Fire Shield: {ALT}80+5/turn{ALT}" STR_SPIKER_UFOPEDIA: "This strange creature seems to be inside out, its bones are not inside, but cover the outside of the body. The main strength of this Alien lies in its bones, they are incredibly strong, and the bone blades completely ignore the target's armor." STR_THREADERS: "THREADERS" STR_THREADERS_UFOPEDIA: "A few aliens that shoot out elongated parts of their body like a chameleon tongue or squid tentacles. Can often hit multiple targets at once." STR_BLOB_UFOPEDIA: "This Alien is a giant cell filled with liquid cytoplasm. It fires up to five flagella over 10 meters away, dealing slashing damage and ignoring half armor. Immune to Disorientation.{NEWLINE}Stone Shield: {ALT}110+5/turn {ALT}" STR_THREADER_UFOPEDIA: "This threader lashes out with its six ribbon-like tentacles from underground, using its affinity for stone magic. The flat, sharp tentacles ignore half armor, dealing slashing damage. Immune to Disorientation.{NEWLINE}Stone Shield: {ALT}150+5/ move{ALT}" STR_FLOODING_NEST: "Flooding Nest" STR_FLOODING_NEST_DESCRIPTION: "Authorities in one of the countries that are members of the council decided to deal with the discovered Nest without us. They diverted the course of the nearest river, flooding the entrance area. Aliens stopped appearing in this area, so the experiment can be considered a success.{NEWLINE}Rating: -100" STR_RUNE_DEFENSES: "Runed Defenses" STR_RUNE_DEFENSES_UFOPEDIA: "Fixed missile launchers with rune warheads provide more effective base defense." STR_FIRE_DEFENSES: "Flame Defenses" STR_FIRE_DEFENSES_UFOPEDIA: "Magic cannons, based on a fiery core, shoots homing plasmoids, providing a very effective line of base defense." #25.03.2022 STR_PHOENIX_BEAK: "Phoenix beak" STR_PHOENIX_SPIT: "Flame spit" PHOENIX_ARMOR: "Phoenix" STR_PHOENIX: "Phoenix" STR_PHOENIX_CORPSE: "Phoenix ashes" STR_PHOENIX_CORPSE_TRUE: "Phoenix ashes" STR_PHOENIX_UFOPEDIA: "This firebird is not an animal, but the incarnation of the spirit of fire. The heat around it is so strong that it ignites everything. But the most important mystical property of the phoenix is the ability to resurrect after death. A slain phoenix turns to ash, soon to be reborn in a fiery flash. The only sure way to destroy it is to scatter the ashes. Fortunately, the phoenix can be stunned with electroshock or in some other ways. Immune to freezing and poison. (Shield of Fire: {ALT}30{ALT})" STR_PHOENIX_AUTOPSY: "Phoenix ash examination" STR_PHOENIX_AUTOPSY_UFOPEDIA: "The remains of a phoenix are difficult to preserve as they tend to explode. Analysis shows that these ash are not entirely real, but instead composed of pseudo-matter." STR_FIRE_BEASTS: "Fire beasts" STR_HEAT_ENVIRO_MESSAGE: "Everything burns!" STR_BEYOND_RIFT_HAZARD_DESC: "Your team goes through the \"Rift\"and finds itself in another world. To complete the task, your platoon must clear the \"Rift\" site from the other side. To interrupt the task, return all operatives to the exit zone and press the button \"Abort Mission\".{NEWLINE} ATTENTION! The \"Rift\" led us to the elemental plane, the conditions here are unsuitable for life. Soberly assess the chances of mission success." STR_BEYOND_RIFT_LAVA: "Fire behind the Rift" STR_RIFT_B_DEPLOY_LAVA: "Rift (Fire)" STR_LEGEND_HOBGOBLINS: "Report: the legend of Hobgoblins" STR_LEGEND_HOBGOBLINS_UFOPEDIA: "There is a popular tale among goblins about a tribe of the largest, smartest and bravest kindred, in no way inferior to humans or any other creatures. These \"supergoblins\" allegedly received the blessing of the goblin gods, after which they grew in height and intelligence. At the same time, there is no material evidence of the existence of hobgoblins." STR_LEGEND_DRAGONS: "Report: the legend of dragons" STR_LEGEND_DRAGONS_UFOPEDIA: "The appearance of real wizards and mythical beasts naturally brought dragons to mind. According to the results of interrogations, it can be established that creatures similar to dragons appear in the myths of the invaders, analogous to the Earth mythology. And just like that, there is not a single factical piece of evidence of their existence. Our analysts consider the threat of the appearance of fire-breathing flying lizards \"doubtful\". However, the airspace control services of the Council countries have been warned." STR_INVADER_REPORT_ORDERS: "Report: Temples" STR_INVADER_REPORT_ORDERS_UFOPEDIA: "A significant phenomenon in the Invader society is the religious \"orders\" - strictly hierarchical associations of supernaturally gifted humans and non-humans. Different temples choose a different object of worship, such as fire, thunder or death. Accordingly, members of these orders use different powers. They have one thing in common - the attitude towards all others as to lesser beings." STR_ORC_CODEX: "Report: orc code of honor" STR_ORC_CODEX_UFOPEDIA: "The behavior of orcs within a tribe is governed by a rather peculiar set of rules, abbreviated as \"The stronger is right\". At the same time, violence is not used to establish a hierarchy, the strongest is determined exclusively in a specific sport competition. On the other hand, the attitude towards all other creatures outside the village translates into two options: prey and inedible garbage. What is symbolic, is that predators and dangerous monsters still go under the category of \"prey\", only with the \"difficult prey\" caveat." STR_CRAFT_POWER_1: "Plane attack glyph" STR_CRAFT_POWER_1_UFOPEDIA: "THIS RUNE FIGURE ADDS CHAOTIC ENERGY TO EVERY SHOT, INCREASING THE DAMAGE OF ANY WEAPON. A SIDE EFFECT OF THIS BOOST IS INCREASED SCATTERING. (WEAPON POWER: +20% ACCURACY: -10%)" STR_CRAFT_POWER_1_UC: "ATTACK GLYPH" STR_CRAFT_SENSOR_2: "Plane detector glyph" STR_CRAFT_SENSOR_2_UC: "DETECTOR GLYPH" STR_CRAFT_SENSOR_2_UFOPEDIA: "THIS GLYPH IS A SUBSTITUTE FOR THE DETECTOR, HELPING YOU DETECT NOT ONLY AERIAL, BUT ALSO GROUND SOURCES OF PSI-EMISSION. (DETECTOR DISTANCE +350)" STR_TOWER_BARRIER: "Psi barrier" STR_TOWER_BARRIER_UFOPEDIA: "Guardian Spirit cannot create a permanent shield in our base conditions, but it can create a short-term barrier capable of knocking back any air vessel, giving the AA systems time to fire a second time." STR_SMALL_SHIP_B: "Black sloop" STR_SMALL_SHIP_2_B: "Black brig" STR_SMALL_SHIP_B_UFOPEDIA: "A small flying ship used by the temple of Death as a courier and scout. {ALT}Shield: 180{ALT}" STR_SMALL_SHIP_2_B_UFOPEDIA: "A universal flying ship of the temple of Death with a wide set of applications. {ALT}Shield: 180{ALT}" STR_LARGE_SHIP_1_B: "Black frigate" STR_LARGE_SHIP_1_B_UFOPEDIA: "A military flying ship of the temple of Death with powerful weapons, designed for air battles. {ALT}Shield: 210{ALT}" STR_LARGE_SHIP_2_B: "Black freighter" STR_LARGE_SHIP_2_B_UFOPEDIA: "A ship for transportation of military cargo or hauling loot of the temple of Death. Can act as a warship if needed. {ALT}Shield: 240{ALT}" STR_LARGE_SHIP_3_B: "Black galleon" STR_LARGE_SHIP_3_B_UFOPEDIA: "A ship for transportation of assault troops and undead monsters, which are one and the same if we talk about the temple of Death. {ALT}Shield: 210{ALT}" STR_SKELETON_GUARD: "Skeleton Guardian" STR_SKELETON_GUARD_AUTOPSY: "Skeleton Guardian remains examination" STR_SKELETON_GUARD_AUTOPSY_UFOPEDIA: "Old yellowed human bones lie inside the worn carapace armor. No anomalies found." STR_SKELETON_GUARD_CORPSE: "Skeleton Guardian bones" STR_SKELETON_GUARD_OVERVIEW: "Skeleton Guardian" STR_SKELETON_GUARD_SOLDIER: "Skeleton Guardian" STR_SKELETON_GUARD_UFOPEDIA: "An undead skeleton encased in battered heavy armor serves as a cannon fodder for the Temple of Death. Supernatural forces cause it to move and attack the temple's enemies. Bone processing makes it slightly stronger and more durable than a simple raised skeleton." STR_DOOM_KNIGHT: "Doom knight" STR_DOOM_KNIGHT_UFOPEDIA: "A gloomy figure in heavy plate mail, shrouded in a canopy of magical darkness, strikes terror into the souls of mere mortals. This undead was created in the Temple of Death to serve as a guard and main strike force. There is more dark magic inside armor than undead flesh. Dark knights are strong, fast and very hard to kill." DOOM_ARMOR: "Doom knight" STR_DOOM_CORPSE: "Doom knight armor" STR_DOOM_CORPSE_UFOPEDIA: "The heavy armor reveals a sprawling mass of rotting flesh imbued with dark magic. Judging by the structure of the enchantments on the armor, it functions more as a prison for a powerful dark spirit." STR_STAFF_D: "Staff of Darkness" STR_STAFF_D_UFOPEDIA: "A magical weapon of the Temple of Death, spun from jets of supernatural Darkness. Creates a flash of Darkness on impact, ignoring half armor and damaging morale. At increase of strength of the mage above a certain limit can reduce efficiency. Dark whispers damages the wearer's morale (-10/turn, -15/use). {NEWLINE}Mana: {ALT}18{ALT}" STR_DARK_LADY: "Dark lady" STR_DARK_LADY_UFOPEDIA: "Unnaturally tall women with motionless faces, wrapped in black robes and wielding the darkest magic, these are the priestesses of the Temple of Death. It is not known where they come from, because the temple of Death does not recruit servants. Priestesses are laconic and have an oppressive dark aura. But their grim glory comes not from appearance, but from the habit of killing everyone around them personally or with the help of her undead hordes." DARK_LADY_ARMOR: "Dark lady" STR_DARK_LADY_CORPSE: "Dark lady remains" STR_DARK_LADY_CORPSE_UFOPEDIA: "The body under the robe is clearly not human. Bones, muscles, and other tissues have been altered by the darkness, as if the Lady were undead. At the same time, according to operatives' reports, the subject displayed the qualities of a living creature on the battlefield." STR_HIGH_NECROMANCY_PRE: "Necrotransformations" STR_HIGH_NECROMANCY: "High necromagic" STR_HIGH_NECROMANCY_UFOPEDIA: "Necromagical transformation skills, combined with our theoretical research, have led to a breakthrough in the practical application of dark magic. New rituals using mathematical analysis will allow the creation of much more unusual undead creatures." STR_SHORT_SWORD_POISON: "Poison short sword" STR_SHORT_SWORD_POISON_UFOPEDIA: "This blade differs from a normal one in that it is coated with an organic poison. Moreover, the poison literally soaks the metal like a sponge, despite the absence of pores.({ALT}POISON: 5{ALT})" STR_SHORT_SWORD_FROST: "Freezing short sword" STR_SHORT_SWORD_FROST_UFOPEDIA: "This magical blade emits a supercooled gas that envelops the target on impact. Wounds from it have a shocking effect (shock x2), causing damage to ED x2, EN x2. ({ALT}Freeze: 6pts{ALT})" STR_SHORT_SWORD_2: "Short sword of thorns" STR_SHORT_SWORD_2_UFOPEDIA: "A generic short sword embedded with Alien thorns. Deals grievous wounds and breaks armor with little effort. (66% Armor Efficiency, x2 Armor Damage)" STR_BARDICHE_2: "Plague poleaxe" STR_BARDICHE_2_UFOPEDIA: "Heavy ax enchanted to cleave armor. (Pre-armor damage 100%) A single touch of its dark magic-infused blade can cause severe illness. (DISEASE: 4)" STR_CRUEL_MACE: "Spiked Mace" STR_CRUEL_MACE_UFOPEDIA: "Heavy armor disrupting weapon.(80% armor efficiency, 50% pre-armor damage). Wounds from it have a shocking effect (shock x2)" STR_TERROR_MISSION_4_B: "Attack of Death Temple" STR_TERROR_MISSION_4_B_MED: "Attack of Death Temple (med.)" STR_TERROR_MISSION_4_B_LATE: "Attack of Death Temple (late)" STR_KAABA: "Nuclear Explosion in the Middle East" STR_KAABA_DESCRIPTION: "The Temple of Death organized a mass raising of the dead at Wadi al-Salam, the largest cemetery in the world, located near the city of Najaf in Iraq. After failing to contain the undead horde, an atomic bomb was dropped on the cemetery. The invasion was stopped, but the city was completely destroyed. The Iraqi government denies they have nuclear weapons, the US declined to comment." STR_VATICAN: "Vatican and Psions" STR_VATICAN_DESCRIPTION: "Due to current events, the Pope issued a bill about the organization of \"Collegium Dies Irae\", which will deal with psi-energy issues. The headlines are already screaming about the \"New Inquisition\"." STR_VIP_REPORT: "Report: brainwashing" STR_VIP_REPORT_UFOPEDIA: "The mental marking operation was a success, this man is now working for us without knowing it.{NEWLINE}Rating: +300." STR_VIP_CONTROL_DEPLOY: "Brainwashing" STR_VIP_CONTROL_ALERT: "Trustee asks for help." STR_VIP_CONTROL_DESCRIPTION: "The Trustee Country has requested assistance in influencing an important person. You must mentally control the target." STR_VIP_CONTROL_BRIEFING: "The Trustee Country is asking to take psionic control of a VIP for the purpose of setting a mental \"mark\". The target is in a location with no witnesses, but with a few bodyguards. The guards will not be able to put up much resistance, but the Council will be dissatisfied with murders. WARNING! Target cannot be paralyzed due to the built-in anti-abduction system. Our only chance is to get the VIP under psi-control." STR_VIP_CONTROL_SITE: "VIP without witnesses" STR_VIP_TEAM: "VIP with guard" STR_MALE_VIP_CORPSE_GEO: "VIP corpse" STR_MALE_CIVILIAN_BODYGUARD_LATE: "Bodyguard" STR_HUGE_SHIP_1: "Temple ship" STR_HUGE_SHIP_1_THUNDER: "Temple ship (Thunder temple)" STR_HUGE_SHIP_1_FIRE: "Temple ship (Fire temple)" STR_HUGE_SHIP_1_TEMPLE_OF_LIGHT: "Temple ship (Temple of Light)" STR_HUGE_SHIP_1_UFOPEDIA: "A mobile shrine, enchanted like nothing else. Can wipe out a small city. The crew always includes the strongest mages of the Temple." STR_TEMPLES_MESS: "Temple Mass" STR_TEMPLES_MESS_UFOPEDIA: "The Temple can conduct sacraments directly on our territory. This includes civilian sacrifices, which is completely unacceptable. The highest hierarchs of the temple must participate in such missions." STR_TEMPLES_CRUISE_UFOPEDIA: "Holy Watch" STR_TEMPLES_RAID_UFOPEDIA: "Missionary" STR_TEMPLES_TERROR_UFOPEDIA: "Cleansing" STR_INACTIVE_OBELISK: "Inactive obelisk" STR_INACTIVE_OBELISK_UFOPEDIA: "This stone, inscribed with magical runes, is clearly a Warp magic artifact. Unfortunately, our knowledge is not yet sufficient to activate it."