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XPiratez / Re: Bugs & Crash Reports
« on: December 18, 2023, 02:07:00 am »
Already known bug, but thank you. I will update the mod tomorrow.
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0.99N.6.0.7,not properly a bug, bug govt agents and military ploce should not be supposed to wield sabres (pirate weap?) adn hunting rifles (civ weap?) don't know about the razor, but spartans often carry these, not sure about govt agents with these
Dear all,
don't know if its a feature, but one enemy in the Vampire castle spawned in a not reachable area,
had to kill it by editing...
So is there something I should know when building my bases to avoid this bug? Are they trying to path to a specific tile that I'm blocking somehow?
yeah, the dogfightstate is beyond help
it's not possible to maintain or extend it anymore without a complete rewrite
anyway, I checked where I could move this function to always trigger, but I haven't found a single suitable place
I will move it outside of this class, but it will be at a cost:
a/ it will be called not only for HKs, but for all UFOs
b/ I will change the evac defaults from 100% to 0% (for OG/OXC compatibility), so mods that don't specify them explicitly (including XPiratez) will break... and will have to add the desired values in the next version explicitly
file update N5.0.2(or 0.3?) to N5.2.1
crash when day 17th.
OK thanks, I've tried the option of removing MEGASCORPION_ARMOR from Piratez_Events.rul, we shall see if it works. I know this problem definitely didn't exist in 6.0.2 so I wonder what happened, but it's just skipping some research so no matter.
Lil thought: s of 0.99N6.07 i'd swap the bootyopedia pics for "rank: boss" and "rank: big boss" botypedia articles since the former is more of a "macho" type and seems to suggest a more powerful reputation.