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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 467317 times)

Offline Juku121

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1395 on: May 09, 2024, 08:34:01 pm »
Well, 15% of gals certainly don't sleep in their arnour, so it's got to go somewhere. Gnomish bags of holding? :D

Offline Alex_D

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1396 on: May 09, 2024, 10:33:54 pm »
Equipped armour? Stored?
 :o
Well, in Piratez, once you remove large armor, such as tanks or armored cars, suddenly I get the base store overflow screen.
So in effect these soldiers sleep in their tanks, or bring their cars to bed  :)

Offline aziza

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1397 on: Today at 12:44:16 pm »
maybe it is better to add one "Starting General Stores 65" instead of buffing all General Stores in the game from 50 to 65

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1398 on: Today at 12:57:59 pm »
No, this need be in hangar as storage difference is because of how OXCE handle crafts weapons.
Beside hangar as build is fine to store anything by definition (as it can easy store whole craft with all hardware need to support it).

If you do not like it, make mod and change it.