Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yankes

Pages: 1 ... 209 210 [211] 212
3151
Suggestions / Blood stains
« on: August 12, 2011, 07:24:32 pm »
i think that would be fun if solders/aliens leave blood stains on ground when they are wound or when they are hit (of coarse different colors stains :> )
you could track wounded ones by looking on trace they left behind.

only problem with that is stains should be updated only when you unit see them.

3152
Suggestions / Re: Autocombat
« on: July 30, 2011, 03:38:50 pm »
it wont work, this is because you cant replace easy your solders. how you will balance win/loose ratio (and kill/death ratio)? if you are skilled you can conquer alien base with one solder with L-pistol, but sometimes you whole squad can die from one alien.
you will probably not glad when your Jon Rambo MIA in attack on small scout :)

3153
Builds & Ports / Re: Android Port
« on: July 24, 2011, 10:07:09 pm »
i find this in google: https://sourceforge.net/projects/sdljava/ and AFIK (probaby its wrong :D) YAML is only for writing XML and can be replased by any other xml lib.
and because OpenXcom dont use any advanced C++ features (again AFIK from a short look in code) is can be easy copy/pasted to Java :) (its can be even more correct because you dont need use `delete` that can be pain in a** when you made mistaken)

3154
Programming / Re: Ufopaedia development
« on: June 25, 2011, 10:52:04 pm »
You need yaml-cpp 0.2.6, though if you're not using the load/save functionality you can probably just comment out those lines with little issue.

btw i tried to compile openxcom under MinGW using
https://openxcom.ninex.info/download/misc/openxcom-deps-win32-mingw.zip
but i got this error too in yaml, this mean this "deps" are outdated.

3155
Suggestions / Re: realistic fires
« on: May 30, 2011, 11:35:58 pm »
"I love the smell of Napalm in the morning" :D

3156
Suggestions / Re: Cryssalids & zombie mission
« on: May 26, 2011, 09:09:35 pm »
maybe this minsia will spawn only when you ignore or loose terror mission with Snakemen? and after couple of day will appear new terror mission in that same place but now you will fight only zombie and Chryssalids.

3157
Suggestions / Re: other psionic powers
« on: May 24, 2011, 08:24:56 pm »
 i would  prefer simple PSI powers, not some magic system :)

i prefer something like that:

mind blast - inflict big amount of pain to target
force grip (:D) - deal dmg to target
blind - blind :)
telekinetic - allow remotely detonate bombs

and good idea is to use energy bar to limit usage of PSI powers.

3158
Offtopic / Re: Daiky's x-com project
« on: May 03, 2011, 04:07:49 am »
Daiky i find something that can interested you:
https://www.youtube.com/user/AtomontageEngine#p/a/u/1/n2qkne-EOG8
in this engine you should be able to create full level from LOF-templates :)

3159
Programming / Re: Battlescape development
« on: April 30, 2011, 08:18:04 pm »
i found some bugs in battlescape:
a) when you get hit by RL at max blast range you grain hp
b) after geting more than 300 hp in that way, i blasted self using RL and after that solder is still staining even he have 0hp left
c) i cant kill self using rife (after killing blow game start looping hit sequence couple of times )

3160
Suggestions / Re: 'Undo' option?
« on: March 05, 2011, 10:13:57 pm »
you can cancel moving now. and remeber even you dont see or get hit by alien, possibility to cancel move allow you to search faster (after canceling move you know that isnt anything there)

3161
Programming / Re: Battlescape development
« on: March 05, 2011, 02:47:54 pm »
i have another bug. this time with guns :)
when you fire gun when your solder standing on highest point of ramp from Skyranger you will always hit your feet (probably this is some kind of rocket jump :> )
tested on last git build
[ps]
anoter bugs
when i shoot ground couple of times  its disappear and leave black square, then i cant shoot that spot again
when i target my shooter, he shoot i different direction
explosion in ufo dont generate smoke

3162
Translations / Re: Traditional Chinese Translation
« on: February 26, 2011, 04:15:41 pm »
I wanted to do this one for a long time, but I always considered it near impossible.

The chinese characters are REALLY different codings from western language.

And there's the problem of it's size.  If you stay in X-Com resolution, there is NO WAY you can show any chinese characters.  You need something like 10x10 squares to show a chinese character.

I understand your concern. Anyway, I decide to complete the translation. I hope other developers can solve the technical issue (if any).  ;D
is it possible to write chinese using European charset? (in Japan some times they do similar thing)

3163
Programming / Re: Battlescape development
« on: February 18, 2011, 08:00:44 pm »
Could you please give more info when you report a bug, like a screenshot in this case and system you are working on, and also report it in the bug report board? Thanks.
WinXP sp3
some screenshots: https://www.mediafire.com/?p7bx53qa59b3a81
usually day missions have this

3164
Programming / Re: Battlescape development
« on: February 18, 2011, 11:28:54 am »
oe oe oe ! A new git build: https://openxcom.ninex.info/git_builds/
Featuring: nothing very impressive really...

The crew on your skyranger gets a few test-items pushed in their hands. And if you click the item you get a cross-hairs cursor to aim :) And if you right-click you cancel the action.
They are not allowed to shoot - just yet :)
2011_02_16_2218 version from that link is buged, in misions everything is black. (no light)

3165
Translations / Soldier names
« on: February 10, 2011, 07:07:18 pm »
Moreover, in russian we have two forms of most surnames - male and female.
exactly the same is in polish, we have ex Kowalska (f) and Kowalski (m)

Pages: 1 ... 209 210 [211] 212