OpenXcom Forum
OpenXcom => Offtopic => Topic started by: michal on September 20, 2011, 03:16:55 pm
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Who's the best x-com project finder? :D
https://github.com/hallor/ufo
I don't know how advanced it is, but looks like it's quite active :) It's on github for one month and already have bunch of commits.
Isn't it great year for x-com fans? :)
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* Checks the calendar - nope, it's not April 1st
* Scratches head
* Clicks on the link with care
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Wow, you're like a GoogleBot but for X-Com projects. :P
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Isn't it great year for x-com fans? :)
Shhhh!!! You'll jinx it!
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For those curious I got it running (after a whole bunch of fixing mystery dependencies and weird includes :P), it's still very early, just showing a scrollable glitchy cityspace with some random UFOs shooting around, though I might've just set it up wrong. Here's hoping it gets somewhere though. :)
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Cool :) It's a nice start :) There are two programmers already, maybe more will join and project will develop faster.
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Cool :) It's a nice start :) There are two programmers already, maybe more will join and project will develop faster.
Let's hope so.
Looks like the cityscape has some transparency issues, but that's an easy fix compared to the rest :)
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Hi there!
I see you've found our project. Most of the code is scrapped together as a proof of concept, so don't expect anything spectacular anywhere in the near future.
Development is currently focused on architecture design, there are still some copyright issues that have to be resolved, coding style to be agreed upon etc.
Transparency issues are the least of our concerns, as almost entire code (except for .pck importer and some of the latest commits) will be rewritten.
Our goal is to make full remake of original game, that would work both on Windows and Linux systems. Original files will be required to run it, though.
Cheers.
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Our goal is to make full remake of original game, that would work both on Windows and Linux systems. Original files will be required to run it, though.
So, basically like openxcom :) Good luck with your project :) And don't loose faith - openxcom also started from basic stuff, but look how far it's gone now :D
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From my viewpoint, X-Com Apocalypse is not a completed game ready for sale.
Good luck for this project!
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Sethis, what's your policy towards new programmers? Are you looking for help? I can't offer my help with programming, but maybe other guys here can ;)
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Currently we don't need any programming help, as both me and Hallor agree that as long as there is no solid code foundation present, we would need skilled game developers with experience in both engine and game development, and even then it would be very hard to propagate tasks throughout group of people living in different time zones, which would disable instant communication. As a project progresses and most of the low-level code is ready, we'll most definitely need help of XCom community to carry on with code, gameplay balancing and testing. We will let you know when that time comes :)
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That's great!
Looks like you two make a solid team. Good luck with the project.
Looking forward for screenshots and video clips from the project ;)
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I'm looking at github everyday and i'm happy to see steady commit rate :)
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I'm looking at github everyday and i'm happy to see steady commit rate :)
+1
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No commits for some time :(
Any status update? I hope you still plan to finish it ;)
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The last commits was on October 25, 2011.
I really hope that this project will not become dead...... :'(
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Someone can fork it from github and push it further.
BTW, does anybody know if Github removes project without activity?
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Not dead. Just stalled due to RL stuff ;] Development has been partially resumed, hopefully I won't get flooded with tasks at work, so I can commit some more free time to the project.
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Great to hear that :D
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Nice to hear that this project is back in action. ;D
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Great that work is moving on. But can anyone explaine to me how to make it work? I need to download the archive from this site https://hallor.github.com/ufo/ , extract it to my CE version of X-Com Apocalypse and run it as usual or what? ???
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Archive contains source code, so you would need to compile it first. Anyway, i'm afraid you wouldn't see much. For now, they probably still working on engine basics.
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Okey, thank you. I hope they will end engine basics and make this port more accessible for people like me who cannot compile code themselfs one day :)
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Please please please keep going with this project!!!
Apocalypse was never fully recognised as one of the best
squad-level strats ever made (IMO of course ;))
I swear this project could be absolutely outstanding ....
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Sethis, what about posting some screenshots from recently added battlescape rendering? ;)
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Slightly Off topic but BombBloke is working on a PCK extractor for Apocalypse, check it out
https://www.strategycore.co.uk/forums/topic/9907-apocalypse-pck-extractor/
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Slightly Off topic but BombBloke is working on a PCK extractor for Apocalypse, check it out
https://www.strategycore.co.uk/forums/topic/9907-apocalypse-pck-extractor/
Yeah, I saw that recently too. Bomb-bloke is such a hero. I wanted to do some
graphical tweaking of the apocalypse sprites recently (like create a power-sword
animation) but was stymied by the lack of fully functional PCK extractor.
So yeah - Sethis? Whats this about a functional battlescape renderer!?!?! 8)
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Well, looks like this is another dead x-com project. Pity :(
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Damn, I quickly opened this thread thinking we got an update :(
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Same here, though I do have that repo starred. I've still not even tried to compile it yet to see how far they got.
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you people stop posting :P, getting my hopes up and all :( maybe i should stop posting also :)
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I should stop checking this topic too... it's heart-breaking...
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Let's hope someone will resurrect that project. Or start from scratch. Could be called OpenApoc ;)
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I'll add it to my list of "Games I Want to Make"... don't expect anything though :(
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my list of "Games I Want to Make" is full.. I'm sorry. It would have been a nice step up from openxcom, but I've gone in a totally different direction.
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my list of "Games I Want to Make" is full.. I'm sorry. It would have been a nice step up from openxcom, but I've gone in a totally different direction.
My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...
Anyway... care to share your new direction?
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My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...
Anyway... care to share your new direction?
I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)
My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.
ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
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I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)
Yeah, I'm just struggling to want to open an IDE at the minute though.
My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.
Well, I for one would certainly like to hear more, so if you want to start a new thread, PM me, or point me to a link... ;)
ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
I think the biggest difference with Apoc is the geoscape. You also can raid buildings regardless of alien presence. You can also destroy buildings in battlescape and it'll destroy them in geo.
There's also a lot more economics to the game - ie, if you manufacture a lot of an object, it's value decreases; you have relationships with various organisations.
Battlescape also supports a "real-time" mode, not that that would have to be implemented immediately (or at all, unless you're a perfectionist)
That said, I wouldn't rule out the possibility of merging apoc into OXC.
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My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...
I know how you feel. I've been itching to have something new, try out SDL 2.0, C++11, new coding practices, new languages, etc. But there's always all this other stuff I gotta get done first, and in the meantime the list just keeps piling up and all I end up with is various unfinished tools (https://dl.dropboxusercontent.com/u/1949448/magic.gif).
I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)
My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.
For sure. Your ideas sound interesting though, good luck with them. :)
ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
I think the problem is to a player Apoc is still fairly X-Com, but to a programmer it's completely different. Completely different gameplay features, rules, mechanics, models, formats, etc. Same thing's happening with TFTD, on the surface it's "just a reskin" but still ends up requiring lots of code changes. :P
I wouldn't say it's "impossible" but it might actually be more work trying to adapt OpenXcom to it than starting anew (and starting from scratch doesn't mean you can't still crib off useful code ;)).
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Do I see an Apocalipse remake brewing here?
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Possibly... I had a quick look at the data files, there's a lot of PCX images, which are easy enough to work with. The PCK format seems to have changed though, and I can't find any references to the new structures. There are editors and replacements out there, so somebody has figured them out.
That was pretty much the extent of my research before I got caught doing stuff IRL
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I remember reading a lot of stuff about the image files on the strategycore forums, Bomb Bloke was successful at creating an extractor for the armor graphics (so probably for the rest, too).
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My thoughts exactly. Bomb Bloke would be an excellent source of information.