Author Topic: Bugs & Crash Reports  (Read 1736686 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #945 on: August 25, 2016, 02:11:47 am »
Obviously is hasn't the same description, as even these screenshots show.
Also, you're confusing carrying capacity (bigger for scout) with inventory size (bigger for adventurer).

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #946 on: August 29, 2016, 12:44:49 pm »
Encountered curious AI behaviour during a base defense.

Two Merc Captains and a Commando who literally would not move an inch, no matter how many turns passed (including after turn 20). The Commando was on the top right structure. The Merc Captains were on the third floor catwalk to the middle right, and bottom right respectively.

Two Commandos who paced back and forth constantly between two points (one was in the Access Lift (bottom left corner), the other was in the Hangar (3rd floor, bottom left corner).

« Last Edit: August 29, 2016, 01:01:50 pm by Surrealistik »

Offline UnholyAngel

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Re: Bugs & Crash Reports
« Reply #947 on: August 29, 2016, 09:21:56 pm »
This hill map block is bugged, only the small rocks and one log can be targeted with the throwing action, anywhere else leads to a unable to throw there message.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #948 on: August 29, 2016, 11:41:02 pm »
Throws have an arc that must be clear in order to perform the throw. In the case of the hill much of the air above the top of the hill is full of tree.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #949 on: August 30, 2016, 01:42:47 am »
Per my report about the AI there may be issues with Access Lift and Hangar pathing nodes.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #950 on: August 30, 2016, 04:14:04 am »
Yeah it's a puzzling problem... sometimes in the base defence missions the AI just won't move an unit forever.

Offline UnholyAngel

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Re: Bugs & Crash Reports
« Reply #951 on: August 30, 2016, 09:49:16 am »
Throws have an arc that must be clear in order to perform the throw. In the case of the hill much of the air above the top of the hill is full of tree.

I'm aware that throws need an arc and no there are no tree caps to be found on the hill or any else on this particular map.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #952 on: August 30, 2016, 10:15:30 pm »
The first sentence of STR_IRON_TRIBE_UFOPEDIA doesn't make sence. Or does it?
Spoiler:
While this important, if largely depopulated country can hardly be called a tribe nowadays, the origin of the name can be traced several centuries back, when the isles housed nothing but stone-age tribes.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #953 on: August 30, 2016, 10:18:08 pm »
I'm aware that throws need an arc and no there are no tree caps to be found on the hill or any else on this particular map.

Huh. If you could provide save pls. That's bizzare.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #954 on: August 31, 2016, 02:32:37 am »
The first sentence of STR_IRON_TRIBE_UFOPEDIA doesn't make sence. Or does it?
Spoiler:
While this important, if largely depopulated country can hardly be called a tribe nowadays, the origin of the name can be traced several centuries back, when the isles housed nothing but stone-age tribes.

Umm... how doesn't it make sense?
Several hundreds of years ago... the isle was ihabited only by stone-age tribes... the origins of country's name come from that period... nowadays it's no longer a land of stone age tribes... it's an important, modern country with low population.
???

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #955 on: August 31, 2016, 03:35:43 am »
It has coma problems:

"While this important, if largely depopulated, country can hardly be called a tribe nowadays, the origin of the name can be traced several centuries back when the isles housed nothing but some stone-age tribes."

It could stand to be split in a few easier sentences to sparse, especially for non-native players. Sort of like you just did ;)

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #956 on: August 31, 2016, 03:38:18 am »
It has coma problems

You mean it falls asleep at random?

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Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #957 on: August 31, 2016, 03:39:45 am »
It could stand to be split in a few easier sentences to sparse, especially for non-native players. Sort of like you just did ;)

Well, I'm not a native myself, so...

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #958 on: August 31, 2016, 05:21:13 am »
You mean it falls asleep at random?

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Yes, or rather its reader does as it's so long and convoluted.

Well, I'm not a native myself, so...
Neither am I, but I did get it after stumbling in the middle the first time (both upon reading it for the first time in the pedia and when reading it here). It just has too many bits all tacked together. Shorter sentences could accomplish the same thing while being more easier to process. If you don't want to change it, that's entirely fine, I was just explaining why someone might think that it's a broken sentence.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #959 on: August 31, 2016, 07:15:50 am »
Believe me, it's nothing next to actual American fiction I translate for a living. So I didn't think I'm going overboard, since the authors of said fiction see nothing bad - bah! They love it! - in routinely writing sentences twice or thrice as long and convoluted. Sure I lack their skills but still, you are what you eat - that's what I read and that's what I write.