Also to people like Delian I'd like to remind to not post suggestions in this thread, it's meant for bugreports only.
I don't know why you think I'm posting suggestions here, but all the bug reports I made I consider as possible bugs. Any flaw in software, visual or functional, can be a bug. Sometimes percieved flaws are intended behavior, and I try my best to search the forums first to find out if it's intended. But if I can't find anything, and I think there's a high chance the behavior is unintended, then I make a report. If it turns out that it's not a bug, then at least other people will be able to search and find this info (assuming you reply to the report and say it's not a bug).
Chest of Coins - The fact that this item is destroyed when researched, I think it could be a bug. The reasoning is: It's inconsistent with other trophies of high value, for instance, Assassination Trophy,
Sivalinga Stone, or Execution Trophy, they're not destroyed when researched. Also, the name of the item suggests that it's a collection of 30x "Ol' Coins" items. If I already lost 1x Ol' Coins through research, it logically doesn't make sense to lose another 30 of them.
SPACE SUIT (SEA) - I wrote that resists should be DAZE 55 and CUTTING 75. Even though I used the word "should", it doesn't mean this isn't a bug report. Anyway, the reasoning is this: Most underwater armors have CUTTING 75 resist, right? But right now, SPACE SUIT (SEA) has CUTTING 80. So there is inconsistency between the resists of these armors. Maybe it's intended behavior that NUDIST (SEA) provides better CUTTING resist underwater than SPACE SUIT (SEA)? I don't know, but I think it's a bug.
Sleep Dart Clip - Stun weapons usually have damage type DAZE, which has RandomStun default value of "false". However, this ammo has a damage type of BIO, which has a RandomStun default of "true". So even though "Stun damage multiplier" of this ammo is "2.0", because of the randomization, the stun factor is only "1.0" on average. This means that, on average, the stun damage would equal the health damage, making this a very deadly stun weapon. This is somewhat inconsistent with the description of the weapon (utilizing tranqualizers) and the name of the clip (Sleep Dart?), because at face value, one would not expect tranqualizers to be this deadly (it's tranqualizer, not deadly poison). It also doesn't make logical sense that effectiveness of the tranqualizer substance would change from one shot to the next.
Pinups #045 and #078 - Typos and incorrect information are usually considered as non-functional (visual) bugs. In the two reports that I made regarding these two pinups, I double checked to make sure that the information is actually incorrect. Well, I hope these are fixed some day, but I understand that such visual bugs are low priority.
Combat Bow Stun Arrows - I used the word "should" here to be concise in what I consider to be a bug. As far as bows go, almost all of the arrow types have "RandomHealth" set to "true" (RandomStun is also default "true"). However, this specific arrow type does not have a "RandomHealth" value set, and thus it uses the default "false" value. Considering most arrows have both RandomHealth and RandomStun set to "true", it is inconsistent that this one arrow type would have it set to false (and thus deal more health damage than expected, which is especially unfortunate considering this was supposed to be stunning ammo).