OpenXcom Forum
Modding => Work In Progress => Topic started by: Souljah1214 on June 16, 2014, 03:17:09 pm
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This thread could be used as a quick tutorial for white belted modders (like me:D)
so my first question....
Is it possible to make the Interceptor (or any fighter) to have 3-4-etc weapon slots?
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not really, no, there's no room or support for more than two in the interface anywhere.
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I see.... thanks for the answer!
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i have another question...
i was wondering if its possible to have some military training facility in the base... something like the PISILAB just it would give bonuses to the accuracy, throwing, reaction and strenght stats to the soldiers left at base (they would not gain so much as going into battle, but still its better then nothing)... I dont want them to scratch their asses.
- type: STR_PSIONIC_LABORATORY
requires:
- STR_PSI_LAB
spriteShape: 1
spriteFacility: 31
buildCost: 750000
buildTime: 24
monthlyCost: 16000
psiLabs: 10
mapName: XBASE_14
so what should i change to have it like that? and since its a basic facility... it would not require to research anything (or maybe we could come up with a research topic like "battle tactics" or something)... thanks for the info in advance
i guess it would look something like this:
- type: STR_COMBAT_TRAINING
spriteShape: 1
spriteFacility: 31
buildCost: 500000
buildTime: 20
monthlyCost: 15000
psiLabs: 10
mapName: XBASE_14
but i dont know it would work... the Combat Training Room would be cheaper then the PSILAB, could be built faster (even we could have one in the begining)