OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Arcalane on July 22, 2014, 10:44:08 pm

Title: Chryssalid 'aggroSound'?
Post by: Arcalane on July 22, 2014, 10:44:08 pm
I noticed whilst working on this little overhaul (https://www.openxcom.com/mod/xcom-2012-death-sounds) that Chryssalids have a unique 'aggroSound' entry. Anyone have any idea what it's for?
Title: Re: Chryssalid 'aggroSound'?
Post by: Daedalus on July 23, 2014, 12:45:15 am
It's a sound played when Chryssalid spots his next victim. Currently OpenXCom seems to be using only one sound for Chryssalid aggro and death.
Title: Re: Chryssalid 'aggroSound'?
Post by: Arcalane on July 23, 2014, 05:50:54 am
After a quick test, it seems that the sound is limited to the Chryssalid. Even if added to other aliens, they don't play any extra sounds on sighting a target.
Title: Re: Chryssalid 'aggroSound'?
Post by: Warboy1982 on July 23, 2014, 06:41:39 am
it's a melee thing.
Title: Re: Chryssalid 'aggroSound'?
Post by: Arcalane on July 23, 2014, 09:40:45 pm
Ah. Shame. Although depending on how it works I imagine it could get irritating pretty quickly.