aliens

Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 97352 times)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #196 on: March 06, 2015, 02:14:27 am »
One day...I'll be caught up!  Thoroughly enjoying it, Ivan.  I'm past episode 40.  LOVED the first base defense where you got caught with your proverbial pants down.  Awesome job squeaking out a victory too.


I do have a question.  You've been making modifications to the Commendations.  Are those available for the 1.0 release of OpenXcom?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #197 on: March 06, 2015, 03:35:45 am »
Yeah, that base defense was a doozy!

https://www.openxcom.com/mod/commendations-ufopedia-mod 
Here is the mod for Commendations. 
This works with older version of the Commendations mod.  Shoes has integrated all the UFOpedia entries into the mod, but I couldn't get the updated version of his legacy build to work for me.  I'm not sure how successful others have been.   I did get the Nightly working, but it wouldn't load a campaign in progress.  So you could start a fresh campaign with his nightly build and the UFOpedia would be integrated. 

We did some more work about a month ago, where I completely reworked the graphics for the medals.  I've uploaded those for Shoes to integrate, but he has been too busy to get back to it.  I think we also worked on adding another 10 - ish medals.  When he gets some time, I think he will finish off the medals and then trouble shoot the new builds to get a good legacy (1.0) build out, along with another Nightly.

Sometime in the future (after TftD is done), there intentions to integrate it back into the main branch of OpenXcom, so it would be a standard advanced option for the game.

Cheers, Ivan :)

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #198 on: March 06, 2015, 04:05:04 am »
That's good news that there's plans to make it a standard feature of the main game.

I may play around with the code too.  Do you know if his git repo fork has everything in it?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #199 on: March 06, 2015, 04:53:33 am »
This is my working Branch:
https://github.com/IvanDogovich/OpenXcom/tree/AR-ID-Working

Its a branch of Shoes' branch, but it has all my graphics and UFOpedia updates.  You could definitely download my items and add them to a working build.  I have a pull request in to Shoes to have him pull this stuff in, but he hasn't had time.  (here's my PR : https://github.com/Shoes01/OpenXcom/pull/10)

Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!
« Reply #200 on: March 07, 2015, 06:28:15 am »
Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!



The last promotions of the Series!  Bring on the Clones!

Cheers, Ivan :D

Offline hellrazor

  • Commander
  • *****
  • Posts: 2011
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!
« Reply #201 on: March 09, 2015, 07:45:26 am »
Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!



The last promotions of the Series!  Bring on the Clones!

Cheers, Ivan :D

Ey ivan i was just wondering what kind of backgroundmusic you are using, because it sound amazing and i wanna have it!

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!
« Reply #202 on: March 09, 2015, 05:36:13 pm »
Ey ivan i was just wondering what kind of backgroundmusic you are using, because it sound amazing and i wanna have it!

I mix the background music for every vid and try to vary it for the different moods, ie, battle, base management, etc.  I include information on every track I use in the descriptions.  The majority I have gleaned from SoundCloud. :)

Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #204 on: March 10, 2015, 08:22:59 am »
if you have any promotions left, put me in -> jgatkinsn

Offline hellrazor

  • Commander
  • *****
  • Posts: 2011
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!
« Reply #205 on: March 10, 2015, 02:10:13 pm »
I mix the background music for every vid and try to vary it for the different moods, ie, battle, base management, etc.  I include information on every track I use in the descriptions.  The majority I have gleaned from SoundCloud. :)

Cheers, Ivan :D

Ah ok so its an overlay, which you do after you record right?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal! Ep #94:Reptiles & Rookies!
« Reply #206 on: March 10, 2015, 05:22:32 pm »
Ah ok so its an overlay, which you do after you record right?

Yeah, I record with no game music, just sound effects.  My recording software records two tracks: Game or system track with the sound effects, and my vocal track from my mic. 

In post production, I cut in a "Last time" segment from the previous episode, footage from the new episode, and set up the music tracks to go with the episode.  I'd guess I have around 50 tracks that I use so I try not to repeat them too much, and try to keep it fresh. 

I actually recently organized my music tracks into some categories for easier management. 
Ambient is for the base management and Geoscape.
Battle is for battlescape and tends to be faster and more dramatic.
Brooding is to help set up some more drama during battles... i.e. night battleship fights. 
Bright is faster and more upbeat and can be used for battlescape or geoscape. 
And Epic has some awesome scores that can be a pretty amazing intro to or closing to a battle or an episode. 

I usually settle on one signature piece for the beginning and end of each video.  "Pirates of Elmia" is the end piece that I have used for quite a while.  (I actually used it as intro and outro on much of my TftD series).  Its such an amazing piece, I never grow tired of it. :)

Offline hellrazor

  • Commander
  • *****
  • Posts: 2011
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #207 on: March 11, 2015, 04:19:28 am »
Would you consider Let's playing my Mod after you finished your current series?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #208 on: March 11, 2015, 05:41:45 pm »
Would you consider Let's playing my Mod after you finished your current series?

Probably not. :(  I've only got a few more months to do LPs, and I don't think I'll have time to get any more XCOM series going. :( 
I'll probably do a Colonization (Civ IV) series as it can be a pretty short game.

Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom: Up Close and Personal! Ep #96: Repel Boarders!
« Reply #209 on: March 11, 2015, 05:48:13 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #96: Repel Boarders!



An unexpected twist in a quiet corner of the globe leads to high adventure!

O.o  Didn't see this one coming!

Soldiers of Earth in Peril!

Cheers, Ivan :D