OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: skybirduk on June 27, 2014, 10:03:06 pm

Title: XcomUtil No Psionics not working
Post by: skybirduk on June 27, 2014, 10:03:06 pm
I started a new game with OpenXcom and I have downed my first large vessel which proves to be a Sectoid Terror ship.

I have no Psionics selected, so I get my troops ready to close up on on the doors with care. During the aliens turn, one of my soldiers gets mind controlled and kills several members of the team.

Has this option been removed from the game or has something gone wrong with the system?
Title: Re: XcomUtil No Psionics not working
Post by: Falko on June 27, 2014, 10:20:30 pm
as far as i know no psionics only applies to you
to get rid of alien psi use this
Code: [Select]
soldiers:
  - type: XCOM
    minStats:
      tu: 50
      stamina: 40
      health: 25
      bravery: 10
      reactions: 30
      firing: 40
      throwing: 50
      strength: 20
      psiStrength: 200
      psiSkill: 200
      melee: 20
    maxStats:
      tu: 60
      stamina: 70
      health: 40
      bravery: 60
      reactions: 60
      firing: 70
      throwing: 80
      strength: 40
      psiStrength: 200
      psiSkill: 200
      melee: 40
    statCaps:
      tu: 80
      stamina: 100
      health: 60
      bravery: 100
      reactions: 100
      firing: 120
      throwing: 120
      strength: 70
      psiStrength: 200
      psiSkill: 200
      melee: 120
200 strength/skkill for psi and no alien can control you anymore
Title: Re: XcomUtil No Psionics not working
Post by: skybirduk on June 27, 2014, 10:23:03 pm
Just found bug Tracker.

This was supposed to be for aliens as well, but there was a faulty setting in  no psionics
Title: Re: XcomUtil No Psionics not working
Post by: SupSuper on June 28, 2014, 12:01:00 am
There was a typo in the mod, it's fixed in the nightly builds.
Title: Re: XcomUtil No Psionics not working
Post by: Ozi on June 28, 2014, 02:22:20 pm
I am using Version 1.0 (13-06-2014), no psionics isnt working in that Version. I will try 28-06 now as i didnt find this fix in patchnotes anywhere.

edit: overwriting the 1.0 Milestone with the 28-06 Nightlies leads to a Crash when entering Options.
Title: Re: XcomUtil No Psionics not working
Post by: skybirduk on June 28, 2014, 11:01:13 pm
I patched with the 27-06 patch and it worked fine, but I can only vouch for my computer.

You could just copy and paste the no-psionics ruleset.
Title: Re: XcomUtil No Psionics not working
Post by: Ozi on June 29, 2014, 11:41:53 pm
good hint, i will try that.
Title: Re: XcomUtil No Psionics not working
Post by: Bomber on September 09, 2015, 03:03:54 pm
There was a typo in the mod, it's fixed in the nightly builds.


It's still broken