OpenXcom Forum
Modding => Work In Progress => Topic started by: hellrazor on August 01, 2015, 05:59:47 am
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This is a proof of concept for a Chryssalid Spitter, which will zombify enenmy Units with his "Impregnation Spit".
items:
- delete: CHRYSSALID_WEAPON
- type: CHRYSSALID_WEAPON
weight: 3
bigSprite: -2
floorSprite: 31
handSprite: 104
bulletSprite: 8
fireSound: 51
hitSound: 19
hitAnimation: 46
power: 140
clipSize: -1
damageType: 1
accuracySnap: 100
tuSnap: 15
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
recover: false
zombieUnit: STR_ZOMBIE
flatRate: true
arcingShot: true
units:
- type: STR_CHRYSSALID_TERRORIST
race: STR_CHRYSSALID
rank: STR_LIVE_TERRORIST
stats:
tu: 110
stamina: 140
health: 96
bravery: 100
reactions: 70
firing: 100
throwing: 0
strength: 110
psiStrength: 50
psiSkill: 0
melee: 80
armor: CHRYSSALID_ARMOR
standHeight: 21
kneelHeight: 16
value: 25
deathSound: 9
intelligence: 4
aggression: 1
energyRecovery: 40
livingWeapon: true
This code turns normal Chryssalids into "Spitters" who use a ranged attack to zombify enemy units.
Now we need some really cool Sprites ^^ *muhahahahaha*
This is not balanced whatsoever, i just wanted to show that it is indeed possible.
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Cruel! ;D
fwiw... I made for my personal mod a muton-green armored chryssalid, spawning on the final map...Maybe I give them your weapon as well 8)
https://openxcom.org/forum/index.php/topic,3772.msg48914.html#msg48914 related
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This is not balanced whatsoever, i just wanted to show that it is indeed possible.
You can add zombify property to any weapon, and specify the type of the zombie spawned. The zombie in turn (or any unit) may spawn any other unit on death (just don't forget to add fixed weapons to such an unit). Yeah. It's been possible for ages now. So what's new...?
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Essentially nothing, but i wanted to try it out so.