As for the eject button, I will firmly oppose it unless it's accompanied by the risk of death and injury in air combat & ejection. Else it's a stupid "get out of jail free" card.
I thought more about adding a decision: should I eject now, or do I stay in the cockpit and try to save the whole ship? But I'm not sure how it'd work.
And I'm certainly not against risk of injury; actually, we could even have injuries from simply getting ship damage, caused by rough shaking and exploding consoles.
![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
Plus there's the "save the pilot" mission idea.
Yeah, but to make it work, we'd have to have ground combat emulate MoO2's ground combat. ![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
Are we getting Battleoids then?
![Tongue :P](https://openxcom.org/forum/Smileys/default/tongue.gif)
Anyway, as I said, the turn-based air combat was a very loose idea. I'd just like to see a more competent air combat engine, and I can't see improving the vanilla one.