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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by ThumpieBunnyEve on Today at 03:13:23 am »
I played a game called "Out of this World" on SNES. Its what got me into BlackThorn i mentioned earlier. I did manage to beat it and Blackthorn. I remember, like with x-com the endings were not the reason to play as much as enjoyment of the game-play itself.  That's true of lots of games, but especially with games as data dynamic rich as X-com.  base-build game,  risk-world domination, chess, and shmup.   everything tied together and used well meaningfully between each element.

For some, it's the battle-scape that they remember most, others it's the geoscape. Some let their imaginations fly to the base building (guilty) and the radar-based battles.    Im still not 100% sure that  Proximity of Lift-to-LaserDefenses isn't a factor, or that Radar works better or worse if its on the edges of the base. Living quarters being adjacent to mind-shield working better then not..  or Alien-containment and general store near to a lab resulting in faster research results?     I've 'started' playing with the assumption that synergies from base-adjacency isn't a thing.  but every time i build a psi-School i think to myself..   "Better have that mind shield up first!"

The amazingly 'compressed'-ish coding of the 90's gaming scene is what really got me dizzy with euphoric dreams for our future..  sadly like when flood gates open, there is often a back-wash. and for all the quality, compression, and ability, programing lent itself to back in the 90's, after the 2K.. it definitely felt like it started to go the other way. Bloat-ware, emulators running emulators to emulate actual good software, dev kits with instruction sets not needed but included with the current software running on it, just.. soaking up ram needlessly.  OS'es finding ways to make us re-buy all the software that made us capable 'back in the day' and sell us less capability at that. I cant install a company-made app any more without worrying what rights and liberties im sacrificing to THEM now.  Remember when malicious software was made only by one-off hackers just doing it for kicks?  Now its 'ok' if its from a corporation looking to make money off your mined data.. annd then sell you adds..  X_X

Not so much a rant as a realization of a golden age gone by, and broken delusions of hoping organizations have our best interest in mind.

.... Is "Another World" the same game as "Out of this World" rebranded ? it looks familiar.     Actually don't answer that.. I've strayed far enough from this bug topic. And i can research my own answer.

Continue to dream up new fun things to do with OXCE and its mods!  TY for taking the time to use what little info i provided to prevent the lock up loop!

Stay awesome! ⋆^-^⋆
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Yankes on Today at 02:22:35 am »
Thanks :)

For older games I suggest checking out Another World, mainly because it was a technical marvel, you could say it was one of first "cinematic" games.
Most intriguing aspect was that game use virtual machine (like java or C#) to implement game logic, to port it to different CPU you need only
reimplement interpretator  instead of wringing every thing from scratch.
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by ThumpieBunnyEve on Today at 01:40:09 am »
Thank you Commander Yankes :)

In the future if i find any more bugs ill try and be more clear and accurate about how i encounter them.

Over all i gota say, i just SUCK at X-Com.  :(   
⋆i started on beginner
⋆gave myself 300 m starting funds.
⋆and built up a pile of bases right from first day, i even edited the save file so almost every structure in that safe was built in 1 day. just to, get going.
⋆Every ground mission i have completed with save-scumming (not the oxcE feature, the normal meaning of save scumming,  using those set-numbers against the system on each reload of battlescape.)
⋆I flood every country with tons of patrolls, all the time, so nations like me..
⋆and i took on an alien base! or 2 perhaps..?
-The USA still went turn coat with the aliens even when i painted the whole continent with constant patrols and shot down alien ships over their waters, and did some Large battleship missions on their lands.

⋆I don't know how you people play this game so well.  all results say, EXCELLENT! and i can even take down battleships with 4-on-1-interceptor runs using avalanche missiles.

Yet im apparently as good as the US Military at keeping maintenance costs down.. +_+

The only way i ever beat the game on my own was when i played some ones playstation cydonia save, some 25 years+ ago.  I know its not related to the bug..   just for as well as im doing -with cheating too!- i apparently am just awful at this game.     REALLY happy the 255 item glitches are gone though.   Thanks for a loving dedicated fanbase over the years! 

Im playing this on my steam deck and my home pc lately, putting me back into that EarthSiege/Syndicate/DukeNukem/PizzaResturant/Cyberstorm/Metaltech Battledrome/Blackthorn/DoomII/Descent/Command&Conquer/Worms/Tie-Fighter/SystemShock/ThemePark/LostVikings/WingCommander3 nostalgia...  wow i played alota games back then come to think of it...   X-Com was one of my faves by light years (that's a measure of distance :)  because it just seemed so fantastically complex and deep! its got more going on in it then pretty much anything made today even! they don't make them like X-Com 1994 any more!

My love to you guys, for carrying this torch since i was in highschool! and making the patched up game, not only wonderful to play, but accessible to well.. pretty much EVERYTHING! :D  Thank you to all the dedicated teams that keep this game fun some 30 years later!
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Yankes on May 16, 2024, 11:08:06 pm »
Should be fixed in OXCE 7.12.8
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Solarius Scorch on May 16, 2024, 10:41:06 pm »
To be honest, I missed that file too... :) But it's there. :)
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XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Last post by Abyss on May 16, 2024, 09:07:59 pm »
The only way to nerf grenades in x-piratez or x-com would be to enable a Linked Attack to inflict D&D style damage with them so everyone in a certain area of effect takes a spray of fragmentation and it only hits them for maybe a rifle shot worth of damage.
Joy Narical made few changes to grenade throwing mechanics, but this requires Brutal-OXCE either that OXCE. But Brutal makes game kind of tough challenge, so, probably, we need to ask Joy make a nice little submod for X-Piratez, which overwrites the grenade throwing mechanics separately.
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Brutal AI / Re: Brutal-OXCE 8.5.1
« Last post by Abyss on May 16, 2024, 08:50:34 pm »
Putting the Aggressivness-mode to 1 might help in this case.

Hi Xilmi, Joy sent me a message regarding his work on THR mechanics rebalance.
I think it worth testing. But only with BAI enabled as intended.
Do you remember our discussion regarding the unit aggressiveness?
The trouble in the Zombie case requires manual fix for all units AGR parameter, because BAI aggressiveness has nothing in common to the modder' set number in UNITS.RUL file.

What is suggested:
1. Can you make BAI understand non-whole numbers of aggressiveness?
Rationale: many of units are intended to act either between cautious and hidden behavior. Hence, the number should be 0.5-0.9. For many-many other units the aggressiveness should be placed between 1.0 and 3.0
2. Can you reserve special number (or letter: X = extra) for Zombie-like no-matter-what-wanna-kill-what-I-see units? For example, it may be 666 (or 69). If aggressiveness: X then unit always behaves as a killing machine.
Rationale:
3. Can you reserve special number for these units who are supposed to stay inside the ship, where they had spawned? But with that in mind: if this unit spawns outside, it acts alongside others. This particular mechanic can be achieved via special mark past the number.
For example: 1.65S (S = ship), which means unit's aggressivenes is 1.65 and it stays on ship, yet if it spawns outside the ship, it has natural aggressiveness 1.65 alongside other troops.
Rationale: you know it, many players and modders requested alien navigators and leaders to stay inside the ship.
Besides, there's more specific places, where some particular units should be located, no matter what.
The question here is: how BAI will understand "this particular place should be considered as ship". Because of grey-blue tiles? Because alien power source? Because of alien navigation? Maybe, some markers?

Cheers, love to see you keeping updates

Edit: all these suggestions are for new UNITS.RUL file, use unit-aggression. Then there is a chance for game to be balanced around units behavior.
And please, remember: game is for a player, not for a computer. There must be fun to play mods, not constant pain in the ass (80% maps = enemy spawn 250% stronger than players, repeat 500 missions).
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by ThumpieBunnyEve on May 16, 2024, 06:22:14 pm »
I thought i did upload a save?
_autogeo_.asav
  isn't a save file?

it's the geoscape right before i set the following to manufacture:

I set 255 tank-laser-drones crafting, and try to set 650 workers onto the task,

i hold the UpArrow on ascribing units to make till 255,
i hold the UpArrow on applying workers to the task, while it increases toward 650 workers is when it happens.

the included image i uploaded is what i get when assigning some where around 650 workers, workers that were ascribed while holding the UIs [▲] i think while the work-space left was 0?

lets see.. i had just finished a downed battleship mission, got to geoscape, and i was informed that my that my laser-cannons-CraftWeapon had finish construction, so i was not starting from 0 on the tank-laser-Drones,  which are set to automatically sell btw.

my base is set up as follows (and is the second base i ever built, kinda close to Australia)

WᅟWᅟWᅟLᅟLᅟL
WᅟWᅟWᅟGᅟLᅟL
WᅟWᅟ↨ᅟGᅟLᅟL
WᅟWᅟGᅟGᅟLᅟL
WᅟWᅟHᅟHᅟLᅟL
WᅟWᅟHᅟHᅟLᅟL


where ↨ is a lift
W is workshop
L is a living quarters
G is a general store
H is a hanger.

650 living quarters bunks (Filled with engineers )
650 workshops


(PS this site is mean! i cant post  [code][/code] blocks for monospaceing, without getting a warning about how users are forbidden to post external links...? code blocks are not links. @_@  i had to use a different font just to show a code-block markup..)
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Help / Re: Reverse countries funding mechanic (OXCE)
« Last post by CheeseGod on May 16, 2024, 04:31:24 pm »
Yes, I was thinking about 0 starting rating, but I wanted to make some units unlockable after you got some score with specififc country
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Help / Re: Reverse countries funding mechanic (OXCE)
« Last post by Nord on May 16, 2024, 01:42:37 pm »
Yes, but after alien infiltration mission.

Something similar to your request can be found in Finnik's FTA engine, here. There are not countries, but factions.

As for oxce, only way to do something similar is to make funding = 0 and increase monthly reward for rating. (performanceBonusFactor)
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