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Author Topic: Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis  (Read 3723971 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1770 on: January 12, 2016, 11:46:30 pm »
Just take TUNDRAPLANE, POLARPLANE & DESERTPLANE files from piratez/terrains, copy it to Redux & enjoy less explodey planes. And you're exaggerating a bit about the vent shafts... unless you had the early version, I guess :)

The map in the above picture had some exploding barrels on it, but  99% of the damage seen came from a single warhead :)

Offline Cristao

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1771 on: January 14, 2016, 01:58:35 pm »
When is 0.97C coming out? I am scared to continue based on the bug report ...

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1772 on: January 14, 2016, 02:39:21 pm »
Hopefully today, I need to run some errands first, though.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1773 on: January 14, 2016, 06:20:58 pm »
Okay, I'm confused.  :o

I'm watching Draco's LP and just finished watching his Base Defense from the Guild.  After the major massacre, I was waiting for a nice haul of Trader's booty (this is on version .96) but he only got one!!!  https://youtu.be/QrSfb2RsOEQ?t=1h26m50s

How could this be possible?? He still had probably 8 or more corpses intact that weren't damaged by blasts.   Is there only one enemy that drops booty now?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1774 on: January 14, 2016, 06:55:48 pm »
AFAIR they all were either Pest Control Managers (Grav Parts), Security guys (Armor Parts) or Bodyguards (Broken Powered Armor). So no wonder they left no Trader Booty, which, being less valuable, can be gained from unarmored Traders.

Also, a little picture story of a new facility I am making... because I heard you like traps :)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1775 on: January 14, 2016, 07:29:10 pm »
Ok, yep.  I guess the sole surviving Guild Rep corpse was the only one providing booty.   ???  Thanks  very much for the explanation. :)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1776 on: January 15, 2016, 10:45:35 am »
New version is finally up. First and foremost it includes Meridian's upgrades, but this is nothing new to the people who are regulars here :) It also finally fixes persistent mid-game crashes it suffered since 0.96.
But, that's not all. As usual you get a ton of stuff - from new avatars to new facilities. There's a new late-game research that allows to stop the pogroms and make tons of cash (and gets you extra retals). The research tree was unbugged and fleshed out some more, too, which will definitely cause some curses - but fear not, at worst you'll have to research a few topics more. Upgrading doesn't break saves in this case.
What else - not less than 4 new armors, including one that can be only acquired if a pirate in Defender or Guardian armor is killed (yes, I will be implementing wearable damaged armor that can be repaired - if you have the tech).

So, enjoy!

Offline Cristao

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1777 on: January 15, 2016, 11:30:50 am »
Hurray and on a Friday -

Lets go dancing/gaming - ooh la la

https://www.youtube.com/watch?v=JWuoGZAz94c

Offline yrizoud

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1778 on: January 15, 2016, 12:02:18 pm »
More like Privateering world :)

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1779 on: January 15, 2016, 12:10:15 pm »
Quote
- RMP updates for Pirate ships. Expect to be boarded now.

Can you elaborate?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1780 on: January 15, 2016, 12:25:23 pm »
Yes. Up to this point, pirate ships were using dummy RMPs (movement Route MaPs for AI units). Meaning, the enemies could board your landing ship ONLY IF they spotted someone onboard and were in hot pursuit. No longer. Since the ships have fully-fledged RMPs now, the enemies will check them out as per normal patrol routine, if they're nearby and dice rolls tell them to do that, even if none of your soldiers has been spotted yet.

Offline Zharkov

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1781 on: January 15, 2016, 12:26:31 pm »
Can you elaborate?

Yeah, just maintain course and speed and you will understand soon!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1782 on: January 15, 2016, 12:41:38 pm »
Oh yeah... boarding ships mid-flight. And actual ramming. That'd be so awesome.

More like Privateering world :)

That too, in a way, but you need to get to endgame to understand :)
« Last Edit: January 15, 2016, 02:58:19 pm by Dioxine »

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1783 on: January 15, 2016, 05:17:05 pm »
I managed to reach power armor before even researching tac armor.I feel very odd and i would like to know if any research about it was changed.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1784 on: January 15, 2016, 06:31:17 pm »
Nothing was changed in that regard lately, and it's as intended. They share a common prerequisite but can be researched independently. The limiting factors are 1. lost of extra research needed for powered armor; 2. scarcity of power armor parts.