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Messages - Xenotrenium

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16
The X-Com Files / Re: Question: Damage model 50-150?
« on: December 22, 2020, 02:34:44 pm »
Thanks for the information - sorry if this information has been discussed at lengths here in which I should have been able to find it.

If simply altering to use the TFTD setup does not work, how would I go about altering this to end up seeing 50-150? I love the mod but I am tired of seeing Colt 45's doing no damage against unarmored humans. I'll do some actual work as well if need be, but probably exluding anything involving scripting or several hours of manual editing (unless this would somehow be a nice contribution to the project).

I really REALLY want the 50-150 damage range, any help (or summary of why we can't have nice things) is much appreciated :)

17
The X-Com Files / Question: Damage model 50-150?
« on: December 22, 2020, 03:58:53 am »
Hi, thanks for a fantastic mod - I have not been so obsessed with a game\mod for several years and now I constantly keep track of my time alive NOT spent exploring this awesome mod.

Being a veteran of similar titles and games, I was looking for a slightly more consistent damage model if possible. I have never modded anything in XCOM before, but I have faith I can delve into some superfical alterations.

I was wondering whether someone could point to the alterations I would need to do in order to change the damage model from 0-200 to 50-150 for all* damage types. I realize balance might be put off somewhat, but after 10-20+ hours I think I prefer the TFTD model.

Thanks for any assistance :)

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