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Messages - Hokki

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1
Released Mods / Re: [OXCE] [Total conversion] Lost War
« on: April 04, 2021, 10:12:42 am »
It is okay. Let the attachment be here.

2
Released Mods / Re: [OXCE] [Total conversion] Lost War
« on: April 02, 2021, 03:16:50 pm »
  Yes, the mod is good for beginners but it is too long to be a tutorial.

I have added a steel pipe into the mod. I took it from the X-piratez.

Her is the new version.

3
Released Mods / Re: [OXCE] [Total conversion] Lost War
« on: January 26, 2021, 10:46:46 am »
The story: The X-Com lost the First Alien War, and aliens conquered the Earth. Afterwards, they returned
to the outer space, and left a human organization to rule the Earth on behalf of them. The organization
has all fighting equipment and crafts, but some people succeeded to steal two laser pistols and a craft.
Thus, it became possible to start a rebellion. Rebels will get more weapons and crafts by winning battles.
The first battle is critical. If the craft or laser pistols are lost, all will be lost.

4
Released Mods / Re: [OXCE] [Total conversion] Lost War
« on: January 25, 2021, 10:56:47 am »
The mod is completed. I am not planning further development.
What means word "lore"?

5
Released Mods / [OXCE] [Total conversion] Lost War
« on: January 14, 2021, 02:15:48 pm »
The game and battles are small. Equipment and crafts must be looted from the enemy. English and Finnish are supported.
The mod needs OXCE. It does not work with OXC.
Recommended advanced options are:
 Live alien sale: YES,
 Alien bleeding: YES.

6
Released Mods / [TFTD][Total conversion] Underwater Enemy
« on: August 10, 2020, 11:27:25 pm »
This is a small game. Most battles are small, too. There are only site missions, except the last battle.
English and Finnish are supported.
Recommended advanced options are:
 Live alien sale: YES,
 UFO Extender accuracy: YES,
 Alien bleeding: YES.

7
Released Mods / Re: Muton Mutiny
« on: June 08, 2020, 05:07:26 pm »
I have fixed it now. Here is version 1.1.

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Released Mods / Re: Muton Mutiny
« on: June 08, 2020, 04:04:04 pm »
Yes, I got the same error, when I now tried the mod with oxce. I have played the mod through without problems
using openxcom nightly. I begin to search a fix for oxce.

9
Released Mods / Re: Muton Mutiny
« on: June 08, 2020, 02:20:06 pm »
Can you tell , when this happens? Does it happen at the starting of the game?
I have tried it with nightly version 2020-06-05 and the game started succesfully.
I had almost all advanced options set to NO.

10
Released Mods / Muton Mutiny
« on: June 06, 2020, 11:35:02 am »
This is a small and short game, smaller than the original X-Com. Sectoids and Floaters are allies.
Shooting takes fixed amount of Time Units. There are few items, well, few everything.

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