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Author Topic: [Suggestion] Saving Inventory Loadouts in .rul Files  (Read 201 times)

Offline B1ackwolf

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[Suggestion] Saving Inventory Loadouts in .rul Files
« on: May 07, 2024, 09:01:34 am »
I have a small humbly request regarding inventory loadouts in the game. Currently, loadout profiles are saved in savefiles, but I'm wondering if there's a possibility to move them into a .rul file format.

This feature could greatly simplify the process of managing loadouts for soldiers in different campaigns. Instead of manually copying and pasting loadouts into new savefiles, we could easily access and apply them directly from a .rul file. Additionally, it could allow for the creation and distribution of suggested loadout templates for players to use.

Personally, I would find this feature particularly useful for testing purposes. When I need to test weapons, items, or specific loadouts in the quick mission mode, having pre-defined loadouts readily available would streamline the setup process and save time, especially when running multiple test scenarios on the same map.

I believe implementing this feature would not only benefit me but also other players and modders who seek greater convenience and efficiency in managing loadouts.

Thank you for considering this suggestion, and I look forward to hearing your thoughts on it.

Offline Alex_D

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Re: [Suggestion] Saving Inventory Loadouts in .rul Files
« Reply #1 on: May 07, 2024, 10:57:52 pm »
In my case, I do it manually. I open the save and copy/paste into another file (formatted in yaml).

I found myself using it for Crafts rather than Units, because, as far as I know, Craft load-out templates only have 10 slots, and Units have 50.

Offline B1ackwolf

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Re: [Suggestion] Saving Inventory Loadouts in .rul Files
« Reply #2 on: May 08, 2024, 05:47:12 pm »
yeah, im aware you can manually copy and paste it into your save files, i already do it, but i wished to know for possible alternatives, tho.