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Suggestions / Re: Research affecting ruleset
« on: November 22, 2013, 04:02:44 am »
As a core game feature, this would add strategic value. However, it doesn't make much sense that aliens suddenly become physically weaker once you find out their weak points. Weapon upgrades would be rather neat, but pretty useless for conventional weapons (bullet-based weapons) since you stick with them for only one month (don't tell me I'm the only one that ditches Rifles and Cannons in February).
EDIT: Weapon upgrades are useful in making the jump between weapon types more gradual. Having improved Heavy Lasers (85 dmg -> 100) would make the jump to Heavy Plasma not seem so wide (100 -> 115 as compared to 85 -> 115).
EDIT: Weapon upgrades are useful in making the jump between weapon types more gradual. Having improved Heavy Lasers (85 dmg -> 100) would make the jump to Heavy Plasma not seem so wide (100 -> 115 as compared to 85 -> 115).