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Messages - Martin

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76
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 12, 2019, 12:10:29 pm »
A lot of UAC stuff could be picket form X-Com files but IDK if another gun  with slightly different stats that now cannot be used in space because it is a knock off is meaningfull adition.

77
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 08, 2019, 03:52:55 pm »
Human magicians can probably summom them, it6s one of the unimplemented Wizard rewards and if my reading between the lines in correct magicians are overepresented among higher echeleons of Humanists. However either they cannot control them well enough or summoming a horde of demons makes SGs violently unhappy and so they rather do not do such things.

78
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 01, 2019, 04:47:11 pm »
What about harder undersea mission with better reward? Tentaculats are canonicaly incapable of feeding themselves, so how about when aquatoids want everyone to keep out of some site but don’t want to waste their limited resources guarding it themselves and don6t trust deep ones with it, they place automated feeding bay and some tentaculats at the site, only visiting once in a while to refill and maintain the feeding bay and cull excess tentaculats?

79
XPiratez / Re: [MOD] Reincarnation 0.2b
« on: February 27, 2019, 06:02:29 pm »
StarGod detention?

How abotu Star God defection? I mean they do face internal dissent.

80
XPiratez / Re: A thread for little questions
« on: February 27, 2019, 01:28:48 pm »
Every faction with the exception of basic humanists and spartans has a terror unit that cannot be easily dealt with using basic firearms. This might be a problem for new players.

81
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 09:57:30 pm »
It is like two or three version old feature. A bit of a double edged sword for them as they can score a kill when they can ambush in cramped difficult to navigate enviroment where their high TUs portect them form reactions, but in the open they happily fly half across the map into reaction fire from a boom gun or similar weapon that oneshoots them shield or no shield.

82
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 05:48:17 pm »
Lure the exalts out and have your sniper gals take care of them, while using a flying gal to murder the chryssalids.

Luring them out is not always an option. Chryssalids and exalts aren’t much of a threat in the open, but they become deadly inside ufo or during  hideout defense.

83
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 02:18:10 pm »
They flying armor doesn’t help against church exalts that tend to accompany chryssalids and I woudl rate them as greater threat.

84
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 12:13:29 pm »
Armoured cars are immune to zombification and gals have enough HP to survive chryssalid attack to the front sometimes.

85
XPiratez / Re: Hideout Defense
« on: February 23, 2019, 09:39:45 pm »
Engine limitations. When you trigger a retaliation by shooting down a ship, the searching ships and assault party use the same faction and thus the same crew composition and for this reason you end up with hostersses and altar boys being send to the slaughterhouse. Or at least that is what I think is the reason.

86
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 22, 2019, 11:19:51 pm »
The idea was to give ratmen some even less armored/techno vehicle😅

Why? The stuff they get is reasonably low tech already.

87
XPiratez / Re: Hideout Defense
« on: February 22, 2019, 11:17:37 pm »
They have the tech, but they don't understand it.

I suppose they do know how most of the stuff works, they need to maintain it themselves. Also, Technocracy is doing some prety groundbreaking research even by Star God standards (while they most likely inherited most od their dimensional stuff from Cyberweb and zombie stuff from M.A.G.N.A., the technomancer is likely of their own design) and Humanists seem to be behind Kruger and Magneto-plasma rifle, so it is not like nobody is doing research either. Perhaps after the UAC debacle, Star Gods decided that humans should stay the hell away form R&D.

88
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 22, 2019, 06:37:21 pm »
Would be nice if bandit armoured cars weren’t limited to LMG, but could spawn with all the basic weapon setups (LMG, HMG, 25 mm cannon, quad RPG)

89
XPiratez / Re: Hideout Defense
« on: February 22, 2019, 06:35:13 pm »
You can get raided by Star Gods early and if that happens, it is a game over too.

90
XPiratez / Re: Hideout Defense
« on: February 22, 2019, 12:22:05 pm »
I once siugested that by the very late game enemies do not bother breaching into hideout, they just drop in a massive bunker buster (highest damaeg OXCE can handle, larges explosion radius OXCE can handle) that automatically goes off in the first turn, so you have to shoot down the ship that carriers it as there’s not really a hideous defense.

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