OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: harre on January 18, 2016, 12:39:35 am
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Well done on the blinking HP-bar when having wounded soldiers.
I have found one problem though.
Don't know if it's just TFTD that is affected.
Seems however that if you switch from a wounded alien to a soldier when HP-bar is blinking and switch when the bar is not solid the new selected unit keeps the non solid HP-bar.
see attached screenshot.
steps to reproduce.
* load attached save
* select wounded lobsterman
* press tab when hp-bar is non-solid
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I have still this bug. Anyone else having this problem?
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I have still this bug. Anyone else having this problem?
No, but I'm using Meridian's code.
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I've seen it happen on UFO as well, (un)fortunatly it does not happen reliable enough to capture it in a save (might also have something to do with too little time to actually do some decent playin... euh .. testing).
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Don't know if it's just TFTD that is affected.
I can report it's been happening on both UFO and TFTD. I figured it was an already known issue and would be patched up in the next nightly?
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Fixed. (https://github.com/SupSuper/OpenXcom/commit/c19cf39f92b2075a02831317063a15ade3f51b09)
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Fixed. (https://github.com/SupSuper/OpenXcom/commit/c19cf39f92b2075a02831317063a15ade3f51b09)
Well done. Thanks
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There is still a little bug. If a soldier has fatal wounds and you click on the health bars to open the soldier statistics, looking at how many fatal wounds there are, you get a erroneous health bar back at the battlescape. The bar flashes in different colors like yellow and go to another soldier show wrong red colors on non flashing bars. This is tested and confirmed in TFTD, but it happen in UFO too, but the bar colors are only getting darker for all soldiers in this case.