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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Alex_D on May 13, 2024, 11:51:06 pm »
And I believe, some dossiers may lead into "side quests" missions, with some special items or tech rewards.
2
Help / Re: Two Questions
« Last post by Barghum on May 13, 2024, 09:50:52 pm »
I have another problem

XCOM cant spawn despite spawn nodes being on the map

once again thank you for the help.
3
Released Mods / Re: X-Chronicles Release, v.1.2
« Last post by psavola on May 13, 2024, 09:36:20 pm »
From what I recall from playing two years ago, almost all the shields and enemies that you came across in the first couple of years could be dealt rather easily with explosives (grenades or explosive guns). That kind of broke the immersion of the fantasy setting. But my recollections might be failing me or this could have changed.
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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by psavola on May 13, 2024, 09:31:19 pm »
Why are dossiers needed?

I suppose they are there for immersion and inside jokes. From gameplay perspective they introduce randomness to interrogation so that you sometimes get just points, not information that progresses anything. You'll want to research the dossiers with lowest-cost prisoners you have.
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OXCE Support / Re: Original 8 commendation combined with another
« Last post by R1dO on May 13, 2024, 08:10:14 pm »
Bit off-topic but i suppose mentioning this option won´t hurt (in case you have not yet considered it).

Based on my understanding of your description (needs to be one of the original "eight" & participate in *a* particular mission), there might be a possibility to do this using soldier types.

The idea would come down to:
* Upon start only allow soldier generation from a soldier type you cannot obtain in some other way (Starting base: `randomSoldiers` using a mapping that only contains this type [1])
* For the particular mission only allow soldier participation from this specific type (Battle starting condition: 'allowedSoldierTypes')
* Let the commendation depend on that specific mission (missionMarkerFilter)

[1] With mapping i mean the following construct
Code: [Select]
randomSoldiers:
  STR_FOUNDING_FATHERS: 8
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OXCE Support / Re: Original 8 commendation combined with another
« Last post by zRrr on May 13, 2024, 07:06:12 pm »
Theoreticaly, you can have levels and soldier bonuses on such commendations with something like

Code: [Select]
commendations:
  - type: STR_MEDAL_ORIGINAL8_NAME  #original team
    description: STR_MEDAL_ORIGINAL8_UFOPEDIA
    soldierBonusTypes: [STR_MEDAL_ORIGINAL8_NAME, STR_MEDAL_OG8_SUPER_MEGA_MAN]
    sprite: 4
    missionMarkerFilter: ["THAT_ONE_MISSION_MARKER_NAME"]
    criteria:
#                        v-- first level not achievable by normal means, but already awarded to manufacture/event created or starter soldier
      totalMissions: [100500, 1, 1, 1, 1, 1, 1, 1, 1, 1]
#                                     ^-- instant level 10 commendation

but OXC prevents this for Original 8, probably unintentionally.
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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Fiskun1 on May 13, 2024, 06:21:01 pm »
Why are dossiers needed?
8
Released Mods / Re: X-Chronicles Release, v.1.2
« Last post by Mathel on May 13, 2024, 04:29:26 pm »
Hints about shields:

White (wind) shields can be cut through with anything that deals cutting damage, such as knives or fiery arrows (They really only stop guns, explosions, and smoke, but blades are the most available other damage type).
Blue (water) shields are succeptible to explosions.

And any shield is weak to shotguns from close range. They go over armor, so there is no damage reduction for them, just resistances.
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OXCE Support / Re: Original 8 commendation combined with another
« Last post by Solarius Scorch on May 13, 2024, 02:58:01 pm »
It would probably have to be a transformation with two commendation requirements.

Thanks Delian, it makes sense. However, wouldn't work well for my case, since it has to be automatic to not look stupid.

If that's not possible, then I'll drop the feature, it's not essential.
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Released Mods / Re: X-Chronicles Release, v.1.2
« Last post by murkhach@centrum.cz on May 13, 2024, 12:52:56 pm »
costEngineer: 35000 - > 30000
costScientist: 45000- > 40000

initialFunding: 1600 -> 1650

That is ridiculous !
With 3 bases all missions done and paying 50 *  35 k per scientist  I am at balanced budget  (Able to  buy 1 or 2  new facilities per month) and still stuck  in research ..

In order to be this mod even playable i Suggest :
  -  cut down all research time by 1/2  - 1/3
  -  increase probabilities when sorting corpses (you gain always something )
  -  set scientist salary to 35 k
  -  double bonus reward ( performanceBonusFactor: 175 -> 350 )
  -  cut down all shields to 1/2  (it is really annoying to have lucky 4-15 shots to take down one unit shield)
 
I am not sure what typical play-out should look like according to  your intentions
   but my   experience is :
   - first 3  months           - unskilled soldiers with low chance to hit  survive
   - till the end of  year    - hard terrors with tough orcs and deadly casters (get chitin armor and some better weapons)
  -  next year                   - Rifts , gaining internacionallization -with good x-weapons, starting psi research
  -  3rd year                     - gaining wooden armor and scavanger  - finally  some money from selling  flying glyphs
  -  now                           - slowly exploring magic - annoying missions (1/2 - 3/4) with aliens  (get almost nothing losing a lot)

 I am able to fight  effectively vs 1 st level aliens, but 2nd level aliens are deadly and hard to kill
  - i suppose with magic  it should be better , but path to magic and spells is long  (extensive research and  absurd dependencies on luck when looting low chance items )
 - in case  pf looting instead  picking just one item from many ,
   I suggest to create a roll sets
   I.E.: 
STR_OUTCAST
    - [30, {STR_ARTIFACT_WEAK: 1 }]
    - [35, {STR_DAMAGED_AMULET: 1, STR_MANA_CRYSTAL: 1 }]
    - [25, { STR_MAGIC_BOOK: 1 }]
    - [20, { STR_MAGIC_BOOK: 1,  STR_MANA_CRYSTAL: 1}]
 STR_BARON
      - [30, {STR_AMULET_WATERWALL: 1, STR_JEWELRY: 3 }]
      - [20, {STR_DAMAGED_ARMOR: 3}]
      - [20, {STR_DAMAGED_ARMOR: 2,  STR_JEWELRY: 3}]
      - [20, {STR_ARTIFACT_WEAK: 1,  STR_JEWELRY: 2}]
      - [10, {STR_GREEN_POTION: 1, STR_DAMAGED_ARMOR: 1  , STR_JEWELRY: 2}]
   


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