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Messages - Yataka Shimaoka

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256
XPiratez / Re: Getting trashed lol. New question thread
« on: August 02, 2017, 04:49:56 pm »
Hey its OK! Just always try to play tactically and assign appropriate roles for your gals and everything will be OK, and do not be very bothered when it comes to research, all enemies has a weak spot that you can exploit

257
Fan-Stuff / Re: Star Breachers - a fiction story
« on: August 01, 2017, 06:59:03 pm »
After my first mission in the barn yesterday, I somehow felt bad, killing those creatures. What if they had a family to come back to? They were here to invade us,yes, we kill them, yes, they killed many if us, yes, but is there still a way to stop this war without spilling more blood and unnecessary deaths?

258
XPiratez / Re: Getting trashed lol. New question thread
« on: August 01, 2017, 05:29:49 pm »
The damage curve is so wild on 0-200% that the marginal increase in armor from 20 to 30 with scale or warrior doesn't seem worth it for a melee gal compared to the many benefita of the unarmored suits. I like to give melee gals something that increases their TUs and energy so that they can either clear a room or get into cover, instead of trying to tank shots. Gun gals can have TU reducing armor without much drawback because guns use a TU% instead of a flat value.
That's ninja style! But I never lost a melee gal anyways in such tactic, I don't go ninja either, the point of giving the melee gals high grade armors so that they can survive reaction shots from their victim. I am playing in the highest difficulty and it is also set on ironman, and I only lost 2 gals in the early waves, not because they are melee.

259
Its on android right?

260
XPiratez / Re: Getting trashed lol. New question thread
« on: August 01, 2017, 03:00:48 pm »
Aggression tends to get me wiped pretty fast. Even 2 remaining enemies can potentially kill all 6 of my people as my last mission demonstrated!

I primarily use melee as it gets me the most money in captives but it seems to be far riskier than shooting or throwing Molotov cocktails. Rushing them in melee is suicidal, but camping doorways is the way to get captives it seems, very boring though. The most reliable way I have found to win a mission is to use muskets at long range (field missions) or shotguns in short range urban environments but then I don't get my captives, don't make any money and will presumeably lose the game when I fail to advance quickly enough :(
But in a tactical way 8)
Also consider moving your melee gals to cover rather than the open. Then leave your long range gals in partial cover, it has some advantage, believe me.
Next is, I am not advancing fast enough, but enemies tend to succumb from my MELEE attacks because melee has a chance to pierce through armor( yes, believe me, I am also playing the 5th difficulty) than using explosives and long range guns. I also give specific roles for my gals, one is a sniper, one is for demolition, one as a medic, and finally a suicidal melee one, which is always wearing the TOUGHEST suit i have since melee guys are the frontliners while the others wear armors that grants higher tus and stamina

261
XPiratez / Re: Getting trashed lol. New question thread
« on: August 01, 2017, 12:55:40 pm »
Lol! Looks like someone had a bad playthrough  of piratez. But even though the playthroug is rough in higher difficulties, I would like to suggest that you must mostly (and only in early game) rely on using melee. Melee is far more lethal than ballistics and lasers, well based on my experience. I only use lasguns when robotic type enemies are around, and shotguns? Don't use them for reaction shots, they are only useful for taking down armored human targets! For reaction fire, I strongly suggest to use automatically rifles or small pistols, and don't camp too much, be aggressive in a tactical way.

262
Fan-Stuff / Re: Star Breachers - a fiction story
« on: August 01, 2017, 12:12:29 pm »
Damn, this is one good story...
Too bad it is not continued...  :-[
Mind if I continue this?

263
Fan-Stuff / Re: Haiku
« on: August 01, 2017, 11:55:11 am »
Everyone runs
Before the skyranger flies
DON'T LEAVE US BEHIND!

264
IDT Modding Hub / Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« on: August 01, 2017, 11:52:25 am »
Well Reaver, you really have out done yourself! Back then your mods just add stuff without new graphics. But now, you combined all of your mods to make this fantastic project of yours. I hope in near future, your mod will be one of the most popular megamods around!

265
Fan-Stuff / Re: Haiku
« on: July 31, 2017, 03:14:43 pm »
Eventually runs
And went to hide somewhere safe
Ah! A job well done!

266
Fan-Stuff / Re: Haiku
« on: July 31, 2017, 05:42:35 am »
Every Battle,
Death awaits for the squad,
The thing we tackle

267
The X-Com Files / Re: The X-Com Files - 0.6.7 alpha: Apocalypse Who?
« on: July 30, 2017, 05:43:49 pm »
Yeah, it seems compatible, but what cause the black n' white landscape?

268
The X-Com Files / Re: The X-Com Files - 0.6.7 alpha: Apocalypse Who?
« on: July 30, 2017, 05:36:16 pm »
Hey Solar, is your mod compatible with oxce+ for android? I only started playing your mod in android just today and got on a mission where the landscape is black n' white. Here is the screenshot from my android

269
Work In Progress / Re: Bullet Designer's V-22 as a stand-alone mod.
« on: July 29, 2017, 07:04:50 pm »
Nice work! I have been waiting for this! Luckily bullet has a shipyard with all the battlescape sprites, and it is just a mod resource :( I myself is modding OXC but can't make pixelated art for ufopedia and the basebits too. Where can I learn to do all this stuff?

270
Suggestions / Re: WWII
« on: July 28, 2017, 04:18:14 pm »
I understand not wanting to alienate Germans, but I don't think one more game about shooting Nazis would make a difference after all.

Also, sorry, but what does it have to do with racism? Nobody has said anything about races. Being German is not a race. :)

Not saying you should do it or anything, it's your mod... I just found the arguments rather misinformed, although in good faith.
Well, I did said it was my point of view, I just don't want any conflict with the Germans regarding such idea

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