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XPiratez / Re: [MAIN] XPiratez - 0.98A - 12 Mar - Magic Missile Massacre!
« on: March 12, 2016, 11:17:14 am »
Dioxine, are you planning to add advanced VooDoo armor? Is it in nearest plans or in distant future?
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No worries, Bloax sprites will be added as a mod when fully done, they do not fit my vision of things so can only be optional. Although I might steal a thing or 2 from him for the basic version (almost definitely the synthsuit for its fetish value, maybe also the muscle structure on the body but this would require some recoloring effort and TONS of gfx updating work)
Also, waiting for 1.0 can take a looong time, as I will be drawing this out before I'm fully satisfied, but to each their own. 0.97D should be released before week's end, but I'm quite torn on the expendable medical items, especially on the expensive ones (it's all fine with Bandages or Beer, but I don't like the 'too awesome to use' situation, and such might arise with Combat Drugs or Rum).
Maybe we will get a 0.97DD with some sprites from Bloax
No idea. It's either hardcoded or irrelevant (I've lost the OG once due to running out of cash, but never due to neg. score).
95% of these 200 topics can be taken from other sources, like books, almanachs, govt papers, found items, and especially discs. 25 was only referring to those you actually need to finish the game.
About 25, I'd say, to finish the game..
For plasma weapons per se, you need less than 10 (and these 10 is mostly the same guys as these 25 from above), but also tons and tons of other research, so it's almost irrelevant.
For decent armor... depending on your idea of decent armor. No armor in the game allows to take Heavy Plasma and Blaster Bombs with (even relative) impunity. One is coming close to it, but it's rather very hard to get and inflicts gruesome stat penalties.
As for the small fish... a lot of important techs can be gotten from like, 10, 20 or more sources, interrogations being part of these sources.
Faces are extremely difficult to work with in such a small resolution, especially so for someone that has never worked much with faces like me.
I wouldn't exactly call them "very ugly" though, that seems more like a dissonance between what kind of faces you like on your cartoon women and what kind I like.
and i just happened to miraculously stumble (about 100% of all the face stuff past the basic eye/nose/mouth layout and skull structure is trial and error) into a facial structure that i like
Excuses, excuses. But I'm not afraid to admit my own incompetence.
I don't have much new material, didn't have the time. But there are some fixes. So I don't feel ready. More importantly, I'd like to upgrade maps and OXCE and the longer I wait, the better stuff I get (especially with OXCE, Yankes should release a new version soon...). Right now I'm working on an early Missile Defence facility, since the normal one became a mid-late game thing. Also a new buyable missile, I just need some cool Pedia picture for it
The things that aren't there yet but probably need to be added before the release, are, at minimum:
- Reticulan Base mission, with a guaranteed Reticulan Elder presence - needs a large special map
- Some new mission to get Star Gods Coordinator - probably needs a special ship.
- Tamed Cyclops
I do, if all else fails Looks like it won't hurt to do it again. 2 MBs of text is kinda lot
Welll... yeah, definitely so, armors, but also weapons and even craft and facilities (just like with the old voodoo: you get MC rod but also mind shield) Next update should be focused on factions, but that also means some more Reticulan/Sectoid presence, and this ties directly with Reticulan VooDoo, which will contain new counters to Star Gods' cheaty magic, and that I want to introduce quite soon, as the Star Gods were made OP already with these future balancing techs in mind...