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Messages - psavola

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1
OXCE Suggestions NEW / Re: [Suggestion] center on landing UFO
« on: May 14, 2024, 03:38:47 pm »
Not a big deal but sometimes I have wished for this kind of QoL improvement as well. Also, sometimes it might take a few seconds to spot the location.

2
Indeed, I should have said that as well. For what its worth, here's the list which dossiers are also mission script triggers (some of those are also very important):

Spoiler:
      STR_DOSSIER_AGENT_WILHEARD: true
      STR_DOSSIER_DAVID_VINCENT: true
      STR_DOSSIER_DR_ALPHA: true
      STR_DOSSIER_DR_HADRIEX: true
      STR_DOSSIER_GERTRUDE_ELLISON: true
      STR_DOSSIER_LO_WO: true
      STR_DOSSIER_MERIDIAN_HUNTER: true
      STR_DOSSIER_NATASHA_MOROZOVA: true

3
Released Mods / Re: X-Chronicles Release, v.1.2
« on: May 13, 2024, 09:36:20 pm »
From what I recall from playing two years ago, almost all the shields and enemies that you came across in the first couple of years could be dealt rather easily with explosives (grenades or explosive guns). That kind of broke the immersion of the fantasy setting. But my recollections might be failing me or this could have changed.

4
Why are dossiers needed?

I suppose they are there for immersion and inside jokes. From gameplay perspective they introduce randomness to interrogation so that you sometimes get just points, not information that progresses anything. You'll want to research the dossiers with lowest-cost prisoners you have.

5
The X-Com Files / Re: Old versions archive?
« on: May 09, 2024, 11:03:51 am »
Those versions would no longer work with any even remotely recent version of OXCE. If you manage to find an an ancient version, I'll just note here that you'll need to find an ancient version of OXCE as well.

6
That would indeed be preferable  ;D

7
For what it's worth, the Trouble in Ski Resort mission can be challenging. You're restricted to rather puny weapons. The hut has so many windows that there are few or no "safe squares" inside. However, this depends on where on the map the hut spawns. (If you get a nice corner spawn you might be a bit better off.) This is important especially if you get Red Dawn, and you'll have to deal with sniper/spotter mechanics. The upstairs and some other squares are lighted, so you're a little bit restricted if you want to stay in unlit squares.

As a result, I have usually just skipped the mission. The penalty is very small and the reward doesn't offset multiple agent deaths or losing a craft.

By the way, the mission briefing says you cannot evacuate from the mission. The hut where you spawn is apparently defined as entry squares, so aborting the mission does seem to allow you to evacuate (at least it seems so based on 'New Battle' testing). The description should probably be fixed.

8
The statstring is now shown while you are renaming the soldier, because they are not actually part of the name. The statstring shows up when you're done renaming the soldier. IMO this is exactly as it should be.

9
OXCE Suggestions NEW / Re: [Suggestion] add Global equip templates
« on: May 03, 2024, 09:33:14 pm »
after starting a new game you need to re-create equipment profiles
why not create global profiles for all games?

Where these would be saved? Options.cfg? Some "pseudosave" that actually applies to every game? Doubtful.

10
The X-Com Files / Re: Progress stuck, help needed
« on: May 03, 2024, 06:41:45 am »
OK, so assuming you also have the Hyper-Wave Decoder researched, you should just wait for the new mission to spawn. 50% chance per month.

By the way, shouldn't that chance be increased? Given that the game is otherwise already done, having to wait multiple months could be a PITA. There's still 12.5 % chance that you'll need to wait at least more than three months, so a longer wait would not be unheard of. If you'd prefer not to make this 100 %, I'd suggest at least 75 or 80 %.

11
I suppose the easiest way to "fix" this, if anything is needed at all, would be to replace the craft with spawn tiles - if that works for that specific kind of mission. Then you can just explain this so that some vehicle dropped them nearby to avoid detection and they just walked on the mission site. The only a little bit shady aspect with that might be how they carried the huge loot pile on the site...

If needed, a similar approach can be used with some other missions as well, if there is any need to make any mission harder (= no turn 1 or later cover provided by the craft).

12
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: April 27, 2024, 07:39:57 pm »
I downloaded a mod that had this large hangar for 4 planes, there was also this “craftSlots” command, it should place the aviation sprites in different places on the hangar sprite, but no, you can still only see the sprite of one plane in the center of the hangar.

The mod uses features which are not available in vanilla OXCE so I think this is the wrong place to ask this question.

13
The X-Com Files / Re: Progress stuck, help needed
« on: April 27, 2024, 05:57:15 pm »
Hello, I`ve been playing xcom files for a while and got stuck. I`ve finished (or it seems finished) all factions arcs, R`lyeh arc, MiB arc and cyberweb arc. Feels only like ghosts and original aliens arcs left.

But now I have nothing to do. No saucers, no events. Very rarely I got some random events of former factions. Research tree says I`m on 85% and have no discovered topics. I`ve checked wiki and it says that I need high-tier ethereals, but I dont know where to find them. I`m using scouting plane to find bases, did find some, but now there is nothing to find. Also, wiki said that I need some underground mission about pharaoh-king, can`t get it too. What should I do?

Once you have researched MIB commander, there is 33 % monthly chance of Ethereal retaliation missions against your bases, which provides an opportunity to capture Ethereal commander if you take the right steps. Stone Lake made a detailed writeup here half a year ago on how to proceed with that. That will get you started on the end game (MIB lunar base etc.) The rest of the game should be straightforward (orbital station, more moon missions, etc.)

Completing the pharaoh arc is optional. You've likely missed some live captures. I'd suggest checking wiki/rulesets to figure out which dependencies you're missing.

14
OXCE Suggestions NEW / Re: New save mode with disabled manual save
« on: April 27, 2024, 06:27:24 am »
I play ironman so I may be biased but.. even when I did not, I never actually used more than a couple of save slots for a certain game. I don't think essentially anyone (other for game debugging purposes) would continue playing the game but reload a game you played three days ago and 8 saves earlier. So I don't really think this proposal adds anything, because by that definition everyone would be using this mode.

Also, ironman mode already allows a softer approach, which I sometimes used before moving on to "hardcore ironman". If you kill the program before the game saves itself automatically, in battlescape at the start of every X turns (by default 5), you can continue from the earlier point. The only thing you risk is savefile corruption if you do it at the wrong moment, while the game is updating the save. But as a player you already know when that happens and can avoid that. Savefire corruption has never occurred to me while playing soft or hardcore ironman. (Note that earlier OXCE tried to save the game when playing ironman when the program was closed, but that is no longer the case, precisely to avoid savefile corruption.)

15
The X-Com Files / Re: Re: Bugs, crashes, typos & bad taste
« on: April 25, 2024, 04:52:39 pm »
If I recall correctly, in my last XCF campaign, enforcers were used as heavy support. Short summary of advantages for me:

Strength to carry heavy weapons, such as the Sniper Gauss
Unable to get wounded, only loss of HP, IIRC.
No downtime if injured.
Immunity to PSI actions

You get weight reduction with power suit, power armor and juggernaut armor. All of these allow regular agents to carry heavy gauss weapons. The only late-game armor which does not is stormtrooper armor. So, by the point you get enforcer, your agents should already be able to carry gauss without problems (at least if you prioritized capturing heavy MIBs for their armors). Also, after the somewhat recent addition of advanced sick bay, agent downtime due to injury or sanity loss is less and less relevant.

So, not really sure of the actual use case for these now (in the sense how are these better than, for example, spartans or even some other transformed soldiers).

Maybe this should be pulled to a separate thread..


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