Author Topic: X-Chronicles Release, v.1.3  (Read 69935 times)

Offline murkhach@centrum.cz

  • Captain
  • ***
  • Posts: 50
    • View Profile
Re: X-Chronicles Release, v.1.2
« Reply #315 on: May 27, 2024, 11:16:03 am »
The only way I am getting through months right now is repeated raiding of a Nest in Australia. I can not destroy it, but I can crush it's surface defences and sometimes even clear B1, getting around 300 points each time.
Nests are good source of points. I am able to clean young nest, and clean surface and next  two levels of adult nest (in this case with some saving and lot of luck - crystal with lightning spell is just disaster because I do not see a way how to avoid/dodge/resist it's atack)   

If I compare it to TWOTS (a great mod for  XCOM2-TFTD) I miss several mechanic
1]   damage types
   - in TFTD in a  year you can get a  great variety (melee, acid,  stun, gauss, explosive)
   -  in XCHR you just have kinetic, melle, stun
          (some weaopons have other effect but  uses kinetic melee atributes for checking hit]
2]  tanks
   - in TFTD you get early some tanks that can explore and tank a damage
   - in XCHR i did not find yet (ateter two years) a path to gain tanks
3] effective armor
   - in TFTD you get quite soon  a  good spectrum of armors that can soak some damage and prevent you from being 1 shoted.
   - in XCHR most armors does not protect much (I supose there coud be source of this by  underestimating bonuses from enemies stats ) first hit  cut down (air/water shield ) second one kills .


 

Offline Nord

  • Commander
  • *****
  • Posts: 1660
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.1.2
« Reply #316 on: May 27, 2024, 07:12:07 pm »
Version 1.3 is up.
Changelog:
- More money;
- Fixed archmage guard;
- Added archmage necro-tower terrain for yard and interior;
- minor bugfixing;

Offline Mathel

  • Colonel
  • ****
  • Posts: 291
  • Do not mistake Muton for mutton.
    • View Profile
Re: X-Chronicles Release, v.1.3
« Reply #317 on: May 28, 2024, 05:21:49 pm »
When I tried to switch version 1.3 on, it told me it requires version 7.13 of OXCE.

But the latest release of OXCE is 7.12, with 7.12.8 as experimental.
Edit: Metadata also says it is version 1.2 of X-Chronicles.
« Last Edit: May 28, 2024, 05:28:17 pm by Mathel »

Offline Nord

  • Commander
  • *****
  • Posts: 1660
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.1.3
« Reply #318 on: May 28, 2024, 10:40:12 pm »
When I tried to switch version 1.3 on, it told me it requires version 7.13 of OXCE.

But the latest release of OXCE is 7.12, with 7.12.8 as experimental.
Edit: Metadata also says it is version 1.2 of X-Chronicles.
Ha.
As you can suggest, i put number "3" in a wrong place. :) I will reupload file.

Upd.: done, please download updated archive.
« Last Edit: May 28, 2024, 10:46:22 pm by Nord »