Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Juku121

Pages: [1] 2 3 ... 109
1
The X-Com Files / Re: [submod]Submod list for XCF
« on: May 07, 2024, 10:03:07 pm »
Are you saying there's no savescumming option, or that the option exists but doesn't work? In any case, if that is so then it's something to take up in the OXCE subforum, not here.

2
The X-Com Files / Re: [submod] X-Com Files Medical Rework
« on: May 06, 2024, 04:41:38 pm »
Can you be more specific? Saw what message and when? I tried, and both 1.0 and 3.0 at least load together with 3.4 snapshot.

Edit: Upon reflection, this might be because you still have some of the now non-existent Medipacks in play. Remove any you have before enabling the mod and try again.

3
Use equipment templates and quickload 'Laser' or 'Rifle' onto the soldiers in these spots in the craft equip screen?

4
My question is- did this enhancement raise the cap for exp as well, enabling them to reach 70tu from exp gains, or did it just take them to the limit of exp gains and leave them there?
Neither, but mostly the first. I tried to explain this, but apparently didn't do so well enough. Your 60-TU agent with a Bio-Enchancement will have 65 TU and another 5 can still be added through experience, the stat cap is now 65 + 5. Think of the +5 as a separate stat gauge that got added and filled at the same time.

Well, the addition is more like 5-6 for a secondary stat like TU and 5-10 for primaries like Firing, if you do things perfectly and have a battle with 69 max TU while acquiring 11 points of relevant 'stat XP' (or just 1 in the case of secondaries like TU), but that's a bit beyond the point.

You can think of most commendations/transformations as giving you both 'exp gains' and raising the cap. Which means you don't lose anything (except possibly the random field exp roll for select few commendations) regardless of when you do the commendation/transformation.

5
Commendations and other bonuses are sorta perpendicular to stat caps: they just add a fixed amount to the stat regardless of what's happening with stat caps. Some commendations (Gun Kata is probably the most notable) do give you a boost that's capped by max stats, but that just means you should take this commendation before maxing your stat, or you'll waste the 'free' stat points. You never lose out on max stats via commendations as such, short of not gaming the 'Master of' and 'Bane of' commendations to get one of each level of commendation via different weapons/enemies.

Most XCF commendations actually don't really care about "allow above maximum results" and "upper bound mode", since it's not the commendation that increases the stats, but rather the associated soldier bonus.

What loses you potential stat maximums is the random stat gain when you hit the stat caps in the field. If you hit it via other means (mostly 'soft' commendation boosts like Gun Kata, but theoretically also training), you don't get to roll over the nominal maximum.

6
XPiratez / Re: A thread for little questions
« on: May 04, 2024, 11:51:41 am »
For some reason the line "FixRadius: 0" does not work...

Demystify me please.
'FixRadius' is a subfield of 'damageAlter', yours isn't.

Do enemy craft attacking your base follow the same crash at 50% hp rule of normal craft?  During an interception a ship with 100 HP crashes after taking 50 damage, so would you need only 50 defensive power to stop them, if it hits, or 100?
No, you need to deplete the whole HP. Do note that any individual shot does 50-150% damage, so evenly matching defence power to enemy hulls won't be reliable.

7
Brutal AI / Re: Brutal-OXCE 8.4.0
« on: May 03, 2024, 09:39:43 pm »
what means 2-1-1?
Quote
2> Multiplied with unit-aggression and take Leeroy-flag into account.
1> Use unit-aggression.
1> Inherit intelligence from unit-intelligence

maphack by aliens - is not a realism (Targeting behaviour 4 + Bug hunt)
leeroy too, maybe
The aliens can mind scan you. Realism! ;D

More seriously, this doesn't really narrow it down much. Do you see the enemy defeating you with optimal play as 'realistic', or do you want them to have 'realistic' weaknesses in tactical decisionmaking?

8
Brutal AI / Re: Brutal-OXCE 8.4.0
« on: May 03, 2024, 08:22:06 pm »
Purely technical complexity: 2-1-1.

Actual in-game complexity of player/computer decisions: likely depends on the map and other factors.

Realism: impossible to tell without knowing what you consider 'realistic'. Especially considering you're the guy with DOSBox speedup addiction and certain other strange ideas.

9
Well, it adds the 'move to hands' cost. So in a sense, yes.

Does some mod actually not do that?

10
But Cavemen aren't random civilians, hi-tech or even modern tech isn't their vibe. Dinosaur riding is where it's at.

11
OXCE Bugs / Re: [Bug] Slow fire shooting and doors animation
« on: April 30, 2024, 08:00:52 pm »
Uh, if you think these speeds are the same, you need to get your vision checked. The OG is significantly sped up (DOSBox?), while OXC is not, including all the doors. Just watch the yellow arrows.

12
The X-Com Files / Re: [submod]Submod list for XCF
« on: April 30, 2024, 07:54:49 pm »
I can see the trajectories just fine. Does remind me why I only tried this once - the trajectories are very samey and I get more of a kick out of regular projectiles. Also, added to the list.


I don't really get what Alex's other problem is, something about the savescumming option no longer working?

13
The X-Com Files / Re: [submod] X-Com Files: More UFOs (1.0.0)
« on: April 30, 2024, 07:44:03 pm »
Added to the list. As far as the language bits go, "excersised" is the only thing that really caught my eye. The rest seem a bit bland, but serviceable.

14
XPiratez / Re: rss sprites, the legend continues
« on: April 30, 2024, 07:27:53 pm »
If I can imagine the BM SMG to be a roller-delayed-blowback-operated, closed-bolt action SMG with roughly the MP5 form factor and firing 10mm, the difference between that and an actual MP5/10 or MP5 clone is small enough that you could just call it a BM MP5 and be done with it. It's like trying to say an AK-101 isn't a touched-up AK-74 because it has a black composite body/plastic furniture and and fires a somewhat more energetic round.

And there seems to be a contention that the BM SMG is not an MP5 in disguise, as far as I can tell.

15
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 09:18:06 pm »
No, not the mechanical difference of how the Blackmarch SMG came to be different from the MP-5. The mechanical difference between the two guns. I imagine it doesn't use the roller-delayed blowback, since that is fairly uncommon outside G3-related firearms. Don't know about modularity nor closed-bolt action in the BM SMG.

Pages: [1] 2 3 ... 109