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OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 04, 2024, 05:32:26 pm »
Can you add a .sh file extension to OpenXcomEx file? I wanna launch it through Steam, but it can't see it without .sh.
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Than you for sharing this. I am looking for a good mod to play-through and to have even better experience than with XCF.
Could you please suggest which mods have all of the following?
- Highly devious, smart, and sneaky, extremely evil AI.
- Advanced intermediate crafts like Thunderstorm fro XCF.
- Advanced armors like Shock Armor and Juggernaut Armor from XCF.
- Ideally both land and oceanic bases.
- Sophisticated, well developed story in which both cyborg and psi lines are included.
- Tactically, have shields available that work on top of armor (like e.g. Ethereal's Grand Master in XCF).
- Large tactical maps.
If that something is about STR_SECTOPOD_ARMOR2, go into the resound mod's armors_XCOMFILES.rul and delete this block:Code: [Select]- type: STR_SECTOPOD_ARMOR2
Doesn't look like there's anything else, unless your error was different.
moveSound: 5010
deathMale: [5012, 5013]
deathFemale: [5012, 5013]
Uploaded it to this site: https://www.mediafire.com/file/gn5nsjkpqdhnw5m/XComFiles_Alternative_Art_1.2.rar/file
I hope it holds now.
Honestly, I have no idea what's so bad taste about these two pics. Senior is a little cheeky (no pun intended), but I feel within the parameters. As for the other one, I'm a little lost - how is it different from the other ones?
Everyone has different tastes, of course, I just feel these are okay.
Last category.
Now, this is not an entirely new complaint and the other Helmet_Hair had a little submod to alleviate some of the issues. I've been using some of those images for a long while now, to the point that they're the 'default' for me and vanilla versions look strange.