aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Solarius Scorch

Pages: [1] 2 3 ... 766
1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 26, 2024, 03:55:55 pm »
Fixed the Canister Gun manufacturing, thanks.

The problem with missing translations seems to be on your end; probably some other mod is breaking custom briefings (the background is also wrong).

2
XPiratez / Re: A thread for little questions
« on: May 26, 2024, 12:47:50 am »
Use quicksearch (the 'q' key).

4
Troubleshooting / Re: Change Avatar
« on: May 22, 2024, 11:36:30 pm »
Is it possible to add new avatars or create presets in Open X-Com Extended? I've been looking through the files but I can't seem to figure it out.

Yes, it is possible to add new avatars. The process is rather involved, though, so please specify what exactly you want to do, and with which mod (if any).

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 22, 2024, 07:54:50 pm »
I don't know exactly what happened with REGION_NATASHA_MOROZOVA_HIDEOUT, but I see that it had two mission zones instead of just one, so I merged them. Hopefully this will be enough to prevent any further accidents.

I have updated GitHub. To those players who use it instead of waiting for an official release: please test it. (Note that changes will only apply starting next month.)
If this doesn't work, I'll do more extensive fixing.

6
Open Feedback / Re: Are there any mods to recruit Aquatoid?
« on: May 21, 2024, 08:08:03 pm »
I don't know of any such mod, and I honestly doubt it exists.

Would making it be hard? Nah; just a bit of work. The hero could be you. :) The community is very helpful, too.

7
Here is some lore for hybrid factory:

Bold, but I'm afraid it would collide with pretty much the entire lore, from Cydonians' motives to Reptoids... :)

But it does have some vague resemblance to the Reptoid associated tropes.

8
There are players, who equip soldiers based on their name. Because lore, immersion, role-playing, etc.

But there are also players (including myself), who don't equip soldiers by name, but by their position on the craft (i.e. their role on the team). For example: first two are scouts, next four are melee, next four are riflemen, next four are grenadiers and last two are psi.
For such kind of equipment, knowing which "position" you are equipping currently is useful.

Yeah, I get it, I do it too. I normally don't equip soldiers based on RP or some kind of story; I equip them based on their stats.

I don't pay that much attention to who is where; but I still want snipers/mortars on the upper deck of a Menace class craft, and maybe rookies at the front. But it's easy to manage with just the soldier list.
I equip soldiers first (Apoc-style inventory), and placing them in a particular position goes after that. Moving a soldier to the very top or the very bottom is a matter of one r-click. The only problem I can imagine is if you don't remember who uses what equipment, but it sounds like just careless play to me. A certain minimum of focus is required.

9
He says it's not clear whether he's equipping the first soldier, the last soldier, the 13th soldier of 42... or Seven of Nine.

If you can understand this, good enough...

I don't. Why would anyone care about these numbers? They change nearly every battle anyway.

I kind of sympathize with this request, because if you do the soldier equipping only after the mission briefing (i.e. not already in the base), you may very well lose track which soldiers were in the first row or so and prepare accordingly (if you don't distinguish them in some other manner, for example by putting on a different armor).

First soldier is spawned at NW, the rest goes in succession to the east and then south...
This is so basic that I don't understand what else is needed, sorry. But like I said before, I don't really have to, so don't mind me.

10
Personally, I do find it a bit annoying that there's no way to figure out which (at a glance) soldier you're currently equipping.

Can you elaborate? Because I don't understand at all what you mean, and I suspect others may have the same issue.

I mean... you can clearly see whom you're equipping, name and face and all... What is missing?

11
The X-Com Files / Re: Old versions archive?
« on: May 18, 2024, 05:07:02 pm »
Man I tried out this old version of the game and it feels strange to not see enemies fishing red when hit and there is no melee attacks

If you want, you can simply copy the file HitFX-basic.rul from the current version of XCF to your ancient one. It will enable hit flashing.

12
OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« on: May 16, 2024, 10:41:06 pm »
To be honest, I missed that file too... :) But it's there. :)

13
I really like this mod, especially the first part before the alien invasion. I would love to extend it for another couple of years...
From time to time I return to the game, and sometimes I look at some things with a different perspective.
I understand that you have a lot of work to do, but perhaps someday you will want to give these dossiers more meaning, because this is a very good start to something more significant.

Thank you for the insight. Yes, I have a few more sort of planned. :)

In the meantime, here's a peek at a new mission.

14
I thought it would work in a more complex way... for example, I would meet these people, and such meetings would move the plot...

To a small degree, this is true; but most of them do not have any substantial impact on the game.

I also read that enemies and friends on the Council are the sponsors of the mod. So, they are also no longer involved in the game? Is this just for fun?

Friends on the Council is merely a thank you article, mentioning people who either gave me a tip or helped with the mod in some other way. They are not meant to play any specific role in the setting.

I remembered Natasha Morozova - there was a dossier on her, and I met her in the game. Perhaps this is the only such case in my memory. I also received her rifle.

There are several others as well.

15
Why is the mod needed? It's not, actually. Nor is X-Com. Nor video games in general. Or human culture. As a species, we could function perfectly well without these things.

If by that you meant "what function do dossiers perform within the context of XCF", then Psavola and Alex already raised some answers. I would also add that they make research lists longer, therefore statistically delaying certain topics.

Pages: [1] 2 3 ... 766