EDIT: aha, it's XConsole.cs in .csproj, but xConsole.cs on disk.
Ben was in mad genius mode when he originally coded Mapview ... (and MV is a work of genius) ... the "mad" part, however, means that the original code is a spaghetti monster.
i'll be frank : I spent over 1000 hr sorting things into something more maintainable. There's lots left to do, in that respect.
thanks for pointing that one out - I could see it being a problem especially under linux/Mac
But i don't have linux or Mac or TFTD. /shrug
You know what would be really cool, if you could just import your OpenXcom TERRAIN definition via YAML into MapView.
Then just paths to MAP, RMP and MCD files would need addition, adjustment (for custom stuff).
y, it would be ... unfortunately my headspace is elsewhere atm. It'd take me many many hours to get back in there and do it correctly ..,
Ps. both you guys strike me as experienced Xcomers, so just poke away at it if you want and i'll wait for something concrete (from my perspective) to pop up
pps. XConsole is a thing that's been disabled in Mv2. It's one of those things that I left the code in though (many other things were outright deleted) - it's basically a debugging tool, but if you're debugging you probably have an IDE so it's unnecessary.
ppps. I think i fixed it :
https://github.com/kevL/OpenXCOM.Tools/tree/master/XCom