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Messages - The Martian

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751
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 19, 2017, 08:27:47 pm »
Greetings! ^_^/

I just finished a game of X-Com with the Final Mod Pack installed, and it was glorious. ^_^




My play through has left me with a few questions though.

The first being I got information on three aliens from captured aliens, but never actually encountered them during the game. I was pretty dedicated about shooting down and sending a landing party to each crash site. Do they only appear during special conditions?

I'll list the three aliens with a spoiler tag just in case someone reading this hasn't seen them yet and doesn't want the mystery revealed.
Spoiler:
- "Cybermite"
- "Obliterator"
- "Cerebreal Larva"




My second question is more of an observation about something strange I noticed, I think it's a bug:
After defeating an MIB ship an entry for "STR_MIB_PSI_OPS_CORPSE" appeared in my bases inventory.

Judging by the name and the fact that there was a PSI Ops MIB present during the mission I'm guessing that the corpse's name isn't loading correctly for some reason.




Thank you to everyone involved in creating the Final Mod Pack, you've made a great game even better.

752
Is the "Paying For Dirt" bug from the original X-Com present in OpenXcom or has it been patched out?

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Details of the "Paying For Dirt" bug:
https://www.ufopaedia.org/index.php/Known_Bugs#Paying_For_Dirt

If you take down any facility in any base that you own and leave bare dirt, then you will continue to pay maintenance on it. But not at the old rate of whatever the facility cost per month, filling the hole back with dirt means it needs special attention at all times by specialists. In fact for every square of dirt you have that used to be a facility you will pay 80k per month. Thats 320k per hangar you take down. There are only two known ways to stop paying this premium - if you completely dismantle the base you stop paying any money for it, or if you build over all the spaces that you have vacated. In fact as soon as you start building the new facility you stop paying the premium, as well as not having to pay the cost of the new facility until it is complete.

It is also possible to stop the 80k per month charge by hex editing the base.dat file in the save game. If you change the byte that indicates the number of days until the destroyed module from 00 to ff, you no longer pay for the dirt.

If you start a facility and change your mind before it is complete, after the time when it would have completed you will start paying this 80k premium on that land as well.

Note that this also applies to facilities that have been destroyed due to battle damage in Base Defence missions. If you have lost a facility in a base defence mission and you cannot afford to replace the original facility, consider building something cheap here to keep down this bug.

753
Open Feedback / What does "OpenXCom: Unlimited Waypoints" do?
« on: October 19, 2017, 07:15:09 pm »
I was looking through the Mods tab in the options menu and noticed this interesting looking one:

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OpenXCom: Unlimited Waypoints
Version 1.0 by the OpenXcom team.
Allows unlimited waypoints, Aliens will be limited by difficulty.


Before I activate it could someone please tell me exactly what it does?

And if possible could you also give me an idea of the difference in the limit that will be placed on aliens depending on difficulty?

754
Offtopic / Re: Introduce yourself
« on: October 19, 2017, 07:05:35 pm »
Spoiler:
As you enter the chamber you see the
alien brain - the object of your quest.
Before you can fire it communicates to you
via a screen at its base. It implores you
to listen to its arguments for survival
before you make the decision to pull the
trigger...
Quote
Greetings.

I'm a rather large orb shaped alien (Well, "alien" at least from your perspective) brain that spends most of its time chilling in the Cydonia region of Mars.

Recently I learned of OpenXcom and the excellent modding community that is associated with the project.

So far I've already completed a quick run through of X-COM: UFO Defense and I'm pleased to say that the gameplay has aged quiet well. I'm actually having more fun replaying the old X-Com games with OpenXcom then I did with the modern versions.

I Look forward to interacting with you all on this forum and -

Spoiler:
The alien brain is interrupted by a burst of hot plasma, and the
entire alien force is defeated.

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