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XPiratez / Re: Codex Popularity Poll
« on: December 29, 2022, 01:04:36 am »And also a codexless run... And there are three paths...And the Captain types, although their impact is more minor.
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And also a codexless run... And there are three paths...And the Captain types, although their impact is more minor.
Sectopods - if they're in the open: for shields: explosives , and then usually MAG rockets, portable lascannon or (if I reached that far) Xplasma destroyer (or plasma scorcher). In closed spaces - slashing/plasma melee all the way (+Ghost Dagger is extremely deadly once you break through shields) or plasma blunderbuss for shields and then melee. Forget any kinetic (piercing) weapons due to blue shield resistance. Same goes for using concussive melee (hammer and great club) against shields.Magic Cards are also highly effective against Sectopods, at least when used by someone with sky-high Thrown. 100% damage to shields, 100% damage to the Sectopod. Of course you'll want well over 100 Thrown to beat their armor, but that's doable for someone who is all-in on it and wearing an armor with a hefty Thrown bonus.
(Also, it's probably not intended, but once you have a base set up for study rooms, you can sell your old earth lab to buy 10 studies for more brainer space heh. Though you'll miss out on some lab/computer tech until you build one, which I don't think is critical, thoughThat's a completely terrible idea. In addition to the Old Earth Lab itself (12 Brainers) you'd be immediately giving up your Personal Labs (4 Brainers) plus three Data Centres (4 Brainers each, so another 12 Brainers)... so you're giving up 28 Brainers at the cost 5 buildings in order to have 20 Brainers at the cost of 10 buildings. How is that even remotely a benefit?
Actually you give up data mining, probably not so smart)
sci books are from progressing the DR.X arc(slow route) or allying with mutant alliance(triggers regular pogroms to replace the baby starter ones).Technically you can also get them by repeatedly researching a gnome, but it takes a while or a lot of luck. (Gnomes aren't consumed when researched, which is good because they're not exactly common early on.)
I like the "fort" idea but i wouldn't make them immobile just slow and sufficiently meaty that interceptors are a poor choice. Don't know about fewer freighters landing. I believe the point was more why is it stopping in random forest 248j when it has the demonstrated capacity to loop the planet/travel to another. Who signing for a freighter worth of goods in explodey purple jungle? Catching a freighter at some settlement no matter the dinkyness feels logically better.My assumption was that many of those landings were to supply or pick up from hidden caches, or to contact clandestine agents in the area. The hills terrain, for instance, often has caves and the like, which will often have enemies in them; it's reasonable to assume that they landed in order to contact that agent or something and deliver or pick up something from them (or the people themselves.)