Author Topic: What defines openXcom 1.0?  (Read 10324 times)

Offline kharille

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What defines openXcom 1.0?
« on: July 03, 2013, 08:38:44 am »
I'm just curious as to when you might 'finish'.  Whats outstanding?  Ending video?

Offline 54x

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Re: What defines openXcom 1.0?
« Reply #1 on: July 03, 2013, 09:45:31 am »
I'm just curious as to when you might 'finish'.  Whats outstanding?  Ending video?

Unless nobody ever pushes a build again, the project won't "finish". :)

As for release milestones, 0.9 actually hit all those. 1.0 is looking to have more user convenience features, a lot of bugfixes, and the beginning of mod support. After that? TFTD is probably the next big push, then I imagine there'll be some sort of combination mod to make, and we have all sorts of improvements planned.

Offline android

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Re: What defines openXcom 1.0?
« Reply #2 on: July 08, 2013, 05:14:12 pm »
Every time I see a new version out I'm like 'Is this it, then?' and low and behold there's always another version soon after.
I think it'll stay 'beta' untill they move project to another X game. Mabye even trying to incorporate Xcom and TTFD together, even though I heard that was impossible.

Judging by the workings here I'd say nothing's impossible

Offline xracer

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Re: What defines openXcom 1.0?
« Reply #3 on: July 08, 2013, 09:07:02 pm »
i more towards being able to pay either UE or TFTD , you can choose and pick, all the game fixes will be present and all the advanced features will be available, just a matter of time to make code to properly render both games. i think a lot of it is 3/4 of the way done, but refinement is where a lot of time is spent, some people already have a lot of the code working just give a little time. :)

Offline Warboy1982

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Re: What defines openXcom 1.0?
« Reply #4 on: July 08, 2013, 11:08:12 pm »
i think the only big checklist item left for 1.0 is TFTD support, but we might release an 0.9.x in the meantime.
in fact, it's probably about time we did, what with all the changes and fixes and additions that have been made.

Offline SupSuper

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Re: What defines openXcom 1.0?
« Reply #5 on: July 09, 2013, 05:48:26 pm »
This is an open-source project, so there'll always be new versions to release as long as there's bugs to fix. :P

But 1.0 might come sooner rather than later. After all, we'd really like people to stop worrying about the versions, they're just numbers people! ;)

Offline Mr. Quiet

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Re: What defines openXcom 1.0?
« Reply #6 on: July 09, 2013, 10:29:31 pm »
Can't wait for the next official update ><

Offline xracer

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Re: What defines openXcom 1.0?
« Reply #7 on: July 17, 2013, 07:22:53 am »
Sup, you know what you should do every month just release a .001 increment people will be jumping for joy :)

it will keep everyone happy and this threads and questions will end (maybe)

Offline kharille

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Re: What defines openXcom 1.0?
« Reply #8 on: July 17, 2013, 08:20:32 am »
Hopefully my saved games will be compatible from 0.9.

Offline Mr. Quiet

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Re: What defines openXcom 1.0?
« Reply #9 on: July 17, 2013, 08:33:20 am »
I agree, update and throw something at us every month. That's what all the cool young people do anyway 8)

Offline SupSuper

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Re: What defines openXcom 1.0?
« Reply #10 on: July 17, 2013, 09:41:25 pm »
Sup, you know what you should do every month just release a .001 increment people will be jumping for joy :)

it will keep everyone happy and this threads and questions will end (maybe)
It's a shame Git doesn't have revision numbers, or every nightly build would have a new version. :P

Offline 54x

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Re: What defines openXcom 1.0?
« Reply #11 on: July 19, 2013, 04:03:13 pm »
It's a shame Git doesn't have revision numbers, or every nightly build would have a new version. :P

And we'd currently be playing 0.9.73, or something. :D

Offline michal

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Re: What defines openXcom 1.0?
« Reply #12 on: July 19, 2013, 06:29:43 pm »
It's a shame Git doesn't have revision numbers, or every nightly build would have a new version. :P

It's doable ;) We can make 0.9.0.1, 0.9.0.2 etc ;) Basically add 4th number and increment every build ;)

Offline myk002

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Re: What defines openXcom 1.0?
« Reply #13 on: July 19, 2013, 08:47:20 pm »
I'd be happy with just a bi-weekly release or something.  That way the "stable" release won't ever be too far behind trunk and people could actually submit useful bugs against the stable version.

Offline 54x

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Re: What defines openXcom 1.0?
« Reply #14 on: July 20, 2013, 06:19:18 am »
It's doable ;) We can make 0.9.0.1, 0.9.0.2 etc ;) Basically add 4th number and increment every build ;)

Right, I think the issue was that you'd have to manually increment the revision number each time you push a new build.