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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« on: May 16, 2024, 10:41:06 pm »
To be honest, I missed that file too... But it's there.
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I really like this mod, especially the first part before the alien invasion. I would love to extend it for another couple of years...
From time to time I return to the game, and sometimes I look at some things with a different perspective.
I understand that you have a lot of work to do, but perhaps someday you will want to give these dossiers more meaning, because this is a very good start to something more significant.
I thought it would work in a more complex way... for example, I would meet these people, and such meetings would move the plot...
I also read that enemies and friends on the Council are the sponsors of the mod. So, they are also no longer involved in the game? Is this just for fun?
I remembered Natasha Morozova - there was a dossier on her, and I met her in the game. Perhaps this is the only such case in my memory. I also received her rifle.
It would probably have to be a transformation with two commendation requirements.
With mods disabled, it does not allow you to complete the mission when you have cyber disks under your control (there were 2 units). Mission to destroy the enemy base.
First on my list of problems: can I make it so that the entire map is a Custom UFO and if so how?
Second: is it possible to recreate UFO extender's Wreck Analysis via missionCompleteText (or any of the other types of text like that) and if so how can I
alienDeployments:
- type: STR_SMALL_SCOUT
unlockedResearch: STR_SMALL_SCOUT
hm, then soldier's equipped armor should be stored in the General Stores or in the soldier's bedroom? today is in the bedroom
(Hangar is the bedroom for aircraft)
Some strange graphics...
but should reserve space too, then question is when space req should be checked?